#Driver 572.47: Gradual frame rate drop + system latency increase with DLSS K (310.2) + FG (310.2)

1 messages · Page 1 of 1 (latest)

chrome hazel
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Hello! I was wondering if anyone who's using the new transformer model along side frame generation (2x) was having an issue where framerate will gradually go down and stay around a specific framerate, let's say 115, and it will stay there regardless of where you are in the game, or where you look and this frame frate decrease happens alongside an increase in system latency and in turn, input lag.

I've noticed that with my RTX 4090 FE, on driver 572.47 on Windows 11 22H2 (latest updates) that when I play games with the new transformer model (DLSS 310.2) alongside Frame Generation 2x (310.2 as well) my frame rate will end up decreasing as I play and stop at a particular point and stay there regardless of where I go and where I look, this happens along with a substantial increase in system latency according to the NVIDIA App's Overlay Statistics, which records increase from 50-70ms to all the way up to 90-100ms total system latency. I did notice that there appears to be a decrease in GPU usage as well from what appears to be 98%-99% when starting the game, to around 75%-85% when the framerate goes down and the latency goes up.

For clarity, I have been using NVIDIA Profile Inspector to apply the latest DLSS Preset with transformer model and the latest FG dll as well, but this problem appears to happen when using the NVIDIA app to apply transformer model settings as well.

Has anyone else had this issue or a similar issue? Any and all advice, recommendations are appreciated, thank you.

winter helmBOT
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In order to understand your problem/issue further, we would like you to provide additional specs of your PC/Laptop. Please provide the following specs:

  • Laptop Model (If you are using a laptop)
  • CPU Model
  • Motherboard Model
  • RAM Model & Speed (Please tell us if you have enabled XMP or using custom timings)
  • GPU Model
  • SSD/HDD Model & Capacity (Specify where is Windows installed to)
  • PSU Model & Capacity (Not applicable for laptop)
  • Windows Version (Please also state the Windows version as well, such as 23H2 or 24H2, etc.)
  • Monitor model, resolution, refresh rate and cable used (HDMI or DisplayPort)
  • Apps & games you are trying to run (Please also specify where you get your games from like Steam/Battle.net/Xbox Game pass)

In addition to the following specs, we would like you to answer the following questions:

  • Have you reinstalled the Nvidia Drivers by removing them with DDU and reinstalling them by downloading the drivers manually and installing them?
  • Have you made any changes to your PC/Laptop in the past few days (such as software/hardware install)?
  • Have you encountered any error codes/bluescreens/graphical glitches when encountering the problem? Describe steps to reproduce the problem. Please send a photo/screenshot/video of the problem here as well.
chrome hazel
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Computer Type: Desktop, Custom Built

GPU: NVIDIA GeForce RTX 4090 Founders Edition

CPU: Intel Core i7-13700K

Motherboard: Asus ROG Maximus Z690 Hero BIOS version 2204

RAM: Corsair Dominator Platinum RGB 32GB (2x16GB) DDR5 6200Mhz CL36 with XMP profile enabled.

SSD:
Samsung 980 pro 2TB (OS)
Samsung 970 EVO Plus 2TB

PSU: Seasonic PRIME 1300 Platinum SSR-1300PD, 1300W, 108amps on the +12v Rail

MONITOR: LG 32GQ950-B
@ 4K 144Hz on Displayport

GAMES: So far Cyberpunk (GOG) and Silent Hill 2 Remake (Steam), both with DLSS Transformer Model K version 310.2 and Frame Generation 310.2.

Operating System & Version: Edition Windows 11 Pro

Version 22H2

Installed on ‎12/‎6/‎2023

OS build 22621.4317

Experience Windows Feature Experience Pack 1000.22700.1041.0

Upgrade from Windows 10 Pro

GPU Drivers: 572.47 Complete clean install with DDU and Clean Installation option.

My current driver 372.47 was installed with DDU 18.9.0.3 by completely unplugging from the internet, both wifi and ethernet, restarting in safe mode, doing a clean and restart procedure. I restart in normal mode with internet still unplugged and ran the installer for driver 572.47 manually as administrator.

The only change I've made to my PC is installing the NVIDIA App. I've been having issues with installing it due to the error 0x80070005 but I recently figured out the issue was due to access being denied to my System32 folder as permissions for TrustedInstaller weren't provided. After providing Full Control permissions to TrustedInstaller and assuring that my currently logged in Administrator account also had Full Control enabled, the NVIDIA App installed just fine.

No error codes aside from the NVIDIA App previously mentioned. No blue-green or graphical glitches either.

lapis girder
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May I know what's your framerate when you actually have FG on and off in those games

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Also, some notes on frame gen for your info:

winter helmBOT
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  • Keep in mind that your input rate will stay the same or even be reduced, so although smoothness and motion clarity will be improved, input lag will not decrease with the higher FPS. On slower GPUs, activating FG while GPU-limited will have a base FPS reduction which worsens input lag.
  • Most FG tech require or recommend Hardware Accelerated GPU Scheduling to be enabled.
  • The display should have a refresh rate at least 3 higher than the final FPS. (e.g. a 144Hz display for a maximum of 141 FPS after FG)
  • You may need to enable Vsync using external methods such as NVIDIA App/Control Panel as the in-game option may be disabled while FG is active.

Please use the /latency command for further details on what's considered an acceptable latency. Note that for each FG tech, an acceptable base FPS is also listed, which likely will result in an average PC latency of around 75ms or less, if met.

DLSS FG

  • 40+ to 80+ (2x) / 120+ (3x) / 160+ (4x)
  • DLSS FG requires explicit game support.
  • DLSS FG (2x) requires a RTX 40 series GPU or newer.
  • DLSS Multi Frame Generation (MFG) (3x and 4x) requires a RTX 50 series GPU or newer.
  • DLSS FG will automatically turn on NVIDIA Reflex, a latency reduction tech, with no option to turn it off.
  • With the newest model, VRAM usage increase should be negligible with the 2x option, and slight to moderate for 3x and 4x.

Smooth Motion

  • 60+ to 120+
  • Smooth Motion can be applied to DirectX 11 and DirectX 12 games from the NVIDIA App.
  • Smooth Motion requires a RTX 50 series GPU or newer. Support for RTX 40 series GPUs will arrive in a future update.
  • Due to the way Smooth Motion works (at the very end of display chain of a game), the quality and latency impact will be worse than an in-engine FG implementation.
  • Can be stacked with other FG methods.

FSR3 FG

  • 60+ to 120+
  • FSR3 FG requires explicit game support.
  • FSR3 FG recommends a RTX 20 series GPU or newer, or an AMD RX 5000 series or newer.
  • It is possible to replace DLSS FG with FSR3 FG in single-player games where needed (e.g. games that don't allow you to use DLSS SR with FSR3 FG).
  • VRAM usage is in between DLSS MFG x3 and x4.

Fluid Motion Frames (AFMF)

  • 60+ to 120+
  • Due to the way AFMF work (at the very end of display chain of a game), the quality and latency impact will be significantly worse than an in-engine FG implementation or Smooth Motion.
  • Disables itself with significant camera movement.
  • Can be stacked with other FG methods.
  • Can be stacked with a hybrid GPU setup (i.e. Radeon GPU performing display output while another GPU is rendering the scene, similar to laptops with hybrid graphics.)

Lossless Scaling

  • 60+ to 120+ (for x2)
  • Third party, paid software.
  • Due to the way Lossless Scaling works (at the very end of display chain of a game) , the quality and latency impact will be significantly worse than an in-engine FG implementation or Smooth Motion.
  • Can be stacked with other FG methods.
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Keep in mind that latency tolerance is a YMMV thing. Most games that support DLSS FG will also report average PC latency, which can be seen in NVIDIA GeForce Performance Monitoring (with default keybinds, press ALT-Z to bring up the main NVIDIA App overlay, then click Statistics and toggle the statistics so that it displays the Average PC Latency.)

For reference purposes:

  • best case latency for VALORANT with Reflex Frame Warp: 3ms
  • frame time at 120 FPS: 8.33ms
  • frame time at 60 FPS: 16.67ms
  • latency of average esports shooter with low GPU demands: 20-40ms
    exceeding 50ms is likely to be sub-optimal for fast paced games such as online FPS shooters like Counter-Strike 2/VALORANT/The Finals, rhythm games/tight reaction stuff like OSU!, and similar. FG should be disabled for these games. If this is a competitive/esports shooter, we suggest reducing settings
  • latency of average console game (30/60 FPS): 40-110ms
    exceeding 75ms (average latency in Battlefield on PC) is likely to be felt and seen to be laggy/wading through water and is not recommended. If this happens, we suggest reducing settings or disabling FG

Note: you may be able to tolerate even higher latencies in slower games, e.g. simulators, turn based games, or while playing with a controller.

chrome hazel
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So it appears I get around 100-135 FPS, depending on where I am and where I'm looking with 99% GPU utilization in Performance mode without FG enabled. With FG enabled, my FPS can start off at 135 at most, but drift down to 100 and my GPU utilization ranges from 75%-85% while my latency increases notably. It would seem that when compared to performance without FG, that FG doesn't seem to be working at all.

lapis girder
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You already have a very high framerate to start with but your monitor caps at 144hz

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Frame gen is 2x so basically you have exceeded your monitor framerate

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Never have frame gen exceed your monitor refresh rate to prevent tearing and all sorts of issues

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You should instead use frame gen for games with a base frame rate of 60 FPS without FG

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anything above 100-120 you're better off turning FG

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bear in mind FG can't do 1.5x or variable framerate unlike Lossless Scaling

chrome hazel
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Never had this issue with DLSS version 3.8.10 and FG version 3.8.10

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It appears to be an issue when using the new transformer model DLSS with FG v310 alongside Vsync + GSync.

lapis girder
chrome hazel
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I could, but that would in turn create a new problem; screen tearing.

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I suppose this is an issue that has to be fixed through another driver update.

lapis girder
chrome hazel
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I just tried Silent Hill 2 Remake with DLSS 3.8.10 and FG 3.8.10 on DLSS Quality and I have no noticable input lag.

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For me, it appears to be an issue with DLSS 310 and FG 310 specifically. I changed DLSS 310 back to 3.8.10 and paried it with FG 310 and the issue remained.

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But DLSS 310 by itself has no apparent issues.