#TEST FORUM - COMMAND TESTING

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frozen baneBOT
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  1. Open a command prompt by searching for "Command Prompt" or "CMD" with the Windows Search, or opening it using the Run (Win + R) menu.
  2. Run the following command:
WMIC PATH Win32_VideoController GET Name,PNPDeviceID
  1. Send the output into here (either by copy-pasting it, or taking a screenshot)
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The tier list for PSUs can be found here:

https://cultists.network/140/psu-tier-list/

As a rule of thumb, you should buy a c tier when you build is below $1,000, B tier for below $2,000 and A tier above that. It may be worth checking the prices of some of the higher tiers as they may be cheaper than lower tiers.

You should not overbuy the wattage on the PSU, as PSUs are most efficient when at about 80% load.

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HWINFO has two modes, Summary and Sensors. Normally, when asked, you'll want to use the Sensors-only mode to get the information that may be needed (e.g. temperatures, power usage, clock speeds.)

When opening HWINFO, make sure to tick "Sensors-only" so that it does not open the summary display first. Then click Start.

On some hardware, HWINFO may ask if you want to monitor them or not, as there may be some potential conflicts if they were monitored. Usually these aren't important enough to matter if it's being monitored or not.

Once HWINFO's sensor status window open, look for the relevant sections and screenshot them. If you're unsure, screenshot the entire thing. This window is scrollable, so you'll need to scroll and take multiple screenshots.

If you know what you're doing, these are the items you'll probably need (names may vary; below are samples from Intel CPUs; some items may not exist for your particular system):

  • Core VIDs
  • CPU Package Temperature
  • Core Thermal Throttling
  • Package/Ring Thermal Throttling
  • CPU Package Power
  • PL1 Power Limit (Static)
  • PL2 Power Limit (Static)
  • MOS
  • VR VOUT
  • +12V
  • Vcore
  • CPU Fan
  • Pump Fan
  • GPU Temperature
  • GPU Hot-spot
  • GPU Core Clock
  • GPU Power
  • GPU +12V
  • GPU Fan
  • GPU Performance Limit Reasons
  • Windows Hardware Errors (WHEA)
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These apps/games should be benchmarked with the expectation that they will have limitations depending on the system's CPU, though they should usually run well given minimum CPU requirements are met, and you have sufficient GPU power. If in doubt, check the minimum specs of the game(s).

CPU limited

  • Most MMOs (e.g. World of Warcraft, Final Fantasy XIV)
  • Most esports shooters (e.g. Counter-Strike 2/Global Offensive, Valorant, Rainbow Six: Siege), especially when ran in low resolutions and/or with competitive (Low) settings
  • Avowed
  • Fortnite in DX11 Low/DX12 Low
  • Indiana Jones and the Great Circle
  • Rocket League
  • Spider-Man series
  • Wuthering Waves
  • Zenless Zone Zero with High Mirror Reflections

Simultaneously CPU and GPU heavy

  • Baldur's Gate III
  • Call of Duty: Warzone/Modern Warfare Zombies
  • Cyberpunk 2077 with Ray Tracing/Path Tracing (Overdrive)
  • Fortnite in DX12 Medium and above
  • Microsoft Flight Simulator series
  • Starfield
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A monitor that uses DisplayPort 1.4 or HDMI 2.1 with DSC may cause reduced amounts of available video connections.

A GeForce GPU internally provides up to four display heads. For most monitors, each monitor connection uses one display head.

Very high end displays that use DisplayPort 1.4 or HDMI 2.1 with DSC utilize enough bandwidth that they use two display heads for one monitor. This will reduce the maximum available displays used with a single GPU.

On DisplayPort 1.4a with HBR3, if a monitor's capabilities exceed the rough equivalent of 4K120 (3840x2160 at 120Hz), including other resolution equivalents (e.g. 1080p400 (1920x1080 at 400Hz) or 1440p250 (2560x1440 at 250Hz)), the display might utilize DSC. (Some capability is lost due to timing requirements.)

To use the maximum amount of displays with such monitors with a single GPU, use the monitor's OSD to disable DSC, or use an alternative, lower-end connector if available.

Alternatively, if your CPU has an iGPU, you can enable it (if it's not enabled by default), and plug any extra monitors to the motherboard's display output(s) instead.

As a third option, if your computer does not have an iGPU or motherboard display outputs, and has extra physical PCIe x16 slots (does not need to be electrically x16) with at least two slots' worth of clearance, you can add another video card to immediately add extra video outputs. If using an NVIDIA card, make sure that the driver you're using supports both video cards; mixing driver versions is not allowed, so very old cards may be unusable.

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Please do not use these apps/games for benchmarking or testing your computer as the results are likely not meaningful.

Heavily biased

  • Userbenchmark
  • Geekbench

Does not test actual performance

  • Furmark
  • MSI Kombustor

Poorly optimized

  • Most Early Access/beta games
  • Most very new games (within 1 month of release)
  • Benchmarks using the Unigine engine (not to be confused with Unity) (e.g. Heaven, Superposition)
  • Unreal Engine games at Cinematic preset (this preset is not intended for real time use)
  • If offered, using DirectX 9/OpenGL in a game that offers the option of 10+/Vulkan instead
  • MSAA in games that utilize deferred rendering or that provides the option of TAA/DLAA/DLSS/XeSS
  • Ark: Survival Evolved
  • Ark: Survival Ascended
  • Cities: Skylines
  • Cities: Skylines II at High
  • DayZ
  • Dragon's Dogma 2
  • Escape from Tarkov
  • Elder Scrolls series
  • Elden Ring
  • Fallout series with the following exception: Fallout 4 needs High FPS Physics Fix, X-Cell, Buffout 4, Previsibines Repair Pack, Weapon Debris Crash Fix, Godrays Performance Fix Redux, and avoid Ultra settings or the High-Resolution Texture Pack DLC.
  • Final Fantasy XVI
  • Forspoken
  • Fortnite in Performance Mode
  • Grand Theft Auto IV
  • Grand Theft Auto V/FiveM above 120FPS or with Advanced Graphics Settings adjusted beyond default
  • Immortals of Aveum
  • Minecraft: Java Edition without a mod that replaces the renderer (e.g. Sodium and its forks)
  • Monster Hunter: Wilds
  • PUBG
  • Red Dead Redemption 2 with Advanced Graphics Settings adjusted beyond default
  • Roblox
  • Rust
  • Saints Row 2
  • SimCity series
  • Star Wars: Jedi: Survivor
  • The Last of Us: Part I at Ultra
  • The Sims 3
  • X-Plane series

Enforced 60 FPS caps (can still be tested for the purposes of if the system is working correctly as they're otherwise without issue)

  • Most fighting games (e.g. Street Fighter, Tekken)
  • Genshin Impact
  • Honkai: Star Rail
frozen baneBOT
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To use DLSS overrides:

  • Make sure you are at Game Ready Drivers 572.16 or newer. You can get drivers here.
  • Make sure you are at NVIDIA App version 11.0.2 or later. You can get the NVIDIA App here.
  • Make sure the game is explicitly supported for overriding. You can refer to a list here. The following are legends for the table:
  • DLSS Multi Frame Generation enabled via NVIDIA app: ✓ [ NV ]
  • DLSS Frame Generation AI model update available via NVIDIA app: ✓ [ NV, U ]
  • DLSS Super Resolution and DLSS Ray Reconstruction transformer model updates available via NVIDIA app: ✓ [ NV, T ]
  • DLAA enabled via NVIDIA app and/or updated to transformer model: ✓ [ NV, T ]
  • If all games are detected as unsupported, consider uninstalling and reinstalling the NVIDIA App. If this does not help, use DDU to fully remove all traces of NVIDIA drivers and App, then reinstall both (the latest GRD driver will automatically install the latest version of NVIDIA App)
  • Make sure to refresh the list of games in Graphics by clicking "..." and clicking "Refresh".
  • Some games are not automatically detected with the game scanning. You may need to manually add these games by clicking "..." and clicking "Add a program". For some titles, the actual executable may be significantly inside their root folder - usually Unreal Engine games.
  • Some games may have "Support not detected" instead of "Use the 3D application setting" despite being supported in the list. For these games, make sure that the game is being detected correctly (these will usually have a non-generic icon if this is the case), then start the game, activate DLSS features, save the settings, exit the game, and then recheck.

Please note that using the latest model ("Transformers"/Preset J/Preset K) for DLSS Super Resolution and Ray Reconstruction will reduce your FPS for the same given quality preset compared to older models ("CNN"/Preset E). This is especially apparent for Ray Reconstruction on RTX 20 and 30 series GPUs. You can use a more aggressive upscaling preset for a similar image quality as the older models to offset the FPS loss, and potentially end up with a gain; for example, being able to use DLSS Transformers Performance instead of DLSS CNN Quality.

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A monitor that uses DisplayPort 1.4 or HDMI 2.1 with DSC may cause reduced amounts of available video connections.

A GeForce GPU internally provides up to four display heads. For most monitors, each monitor connection uses one display head.

Very high end displays that use DisplayPort 1.4 or HDMI 2.1 with DSC utilize enough bandwidth that they use two display heads for one monitor. This will reduce the maximum available displays used with a single GPU.

On DisplayPort 1.4a with HBR3, if a monitor's capabilities exceed the rough equivalent of 4K120 (3840x2160 at 120Hz), including other resolution equivalents (e.g. 1080p400 (1920x1080 at 400Hz) or 1440p250 (2560x1440 at 250Hz)), the display might utilize DSC. (Some capability is lost due to timing requirements.)

To use the maximum amount of displays with such monitors with a single GPU, use the monitor's OSD to disable DSC, or use an alternative, lower-end connector if available.

Alternatively, if your CPU has an iGPU, you can enable it (if it's not enabled by default), and plug any extra monitors to the motherboard's display output(s) instead.

As a third option, if your computer does not have an iGPU or motherboard display outputs, and has extra physical PCIe x16 slots (does not need to be electrically x16) with at least two slots' worth of clearance, you can add another video card to immediately add extra video outputs. If using an NVIDIA card, make sure that the driver you're using supports both video cards; mixing driver versions is not allowed, so very old cards may be unusable.

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Note that this is a copy of the contents of the latest GeForce Game Ready Driver's open issues list in the GeForce Forums. Some delay in updating may occur.

Open Issues

  • Changing state of "Display GPU Activity Icon in Notification Area" does not take effect until PC is rebooted [4995658]
  • [VRay 6] Unexpected Low Performance on CUDA Vpath Tests for Blackwell GPUs [4915763]
  • Adobe Substance 3D Painter texture corruption in baking results from GPU raytracing [5091781]
  • After letting display go to sleep for an extended period, driver may crash when waking up monitor [5089560]
  • [SteamVR] Some apps may display stutter on GeForce RTX 50 series [5088118]
  • [Vulkan/DirectX] Some apps may display slight image corruption on pixelated 2D patterns [5071565]
  • PC may bugcheck IRQL NOT LESS OR EQUAL 0xa during gameplay with HDR enabled [5091576]
frozen baneBOT
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Check NVIDIA App > System > My Rig to see if any displays are connected to your GPU.

If it indicates "No display connected", there may be two applicable situations.

If this is a laptop or all-in-one (AIO) PC (computer integrated into display chassis):
Laptop displays are not connected to their dedicated GPUs, instead using the integrated GPU on the CPU. If your laptop model has a MUX switch, you can use it to bypass the iGPU. If it does not, you'll have to make the adjustments you want in your iGPU's control panel instead ("Intel Graphics Command Center" / "AMD Software: Adrenalin Edition"). Some higher-end gaming laptops may expose Advanced Optimus settings in the NVIDIA App, too.

AIO PCs are usually built similarly to laptops, and the same applies to them.

If using external displays for some laptops, it may be possible to still bypass the display output by having it go through a video port that is wired directly to the dGPU. You can check if this is the case by going to NVIDIA Control Panel > Configure PhysX, where a display topology will be shown. If there are any video outputs wired directly to the dGPU, they will be shown here within the box of your dGPU.

If this is a desktop PC:
Make sure all of your monitors are connected to the ports of your graphics card, not to the motherboard. If you are unsure or don't know what this means, take a picture of the back of your PC and send it into this channel.

frozen baneBOT
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  • Blackout/instability/undetected issues- If the PCIe slot used by the GPU is set to PCIe 5.0/auto try forcing the slot to PCIe 4.0 in the motherboard BIOS. If a PCIe riser is being used, temporarily remove the PCIe riser and try the GPU directly in the PCIe slot
  • Stuck in a PCIe mode e.g. PCIe 1.1 (Poor performance/Shown in GPU-Z) - Try changing ASPM/PEG-ASPM i.e. set to L0 and/or try setting Native ASPM to OS Controlled in the motherboard BIOS.
  • Poor performance & lower than average clock speeds - Disable NVIDIA App auto-tuning. If you are using MSI Afterburner, please disable "Unlock voltage control", "Unlock voltage monitoring" and "Force constant voltage" in the settings menu, reset/reinstall MSI Afterburner and restart your computer.
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If you encounter Code 14 or Code 153 within the Device Status of your GPU in your Device Manager or if you are having crashes when your PC is on idle or on heavy load, it means that your GPU is having issues with power management especially from PCIe connections. Please try the following remedial methods:

  • Removing existing Nvidia drivers with DDU and reinstalling Nvidia drivers manually.
  • Ensure all other drivers such as Chipset/IO/ME drivers are installed through the manufacturer’s website.
  • Disabling Active-state power management (ASPM) through the BIOS. Please consult the motherboard manual for details.
  • Disabling Fast Startup. You can disable Fast Startup by going to Control Panel > Power Options (Make sure View By is set to Small Icons) > Choose what closing the lid does > Change settings that are currently not available, and untick Turn On Fast Startup. Please restart your computer after that.
  • Disabling Link State Power Management. You can disable Link State Power Management by going to going to Control Panel > Power Options (Make sure View By is set to Small Icons) > Select Change Plan Setting (The selected power plan) > Change advanced power settings > PCI Express > Link State Power Management > Set both to Off.
  • Disable Nvidia Power Management. You can go to the Nvidia Control Panel > Manage 3D settings > Power Management Mode is set to “Prefer Maximum Performance”. Please note that your GPU will use more power and your clock speeds will remain high even on idle.
  • Rollback the driver to the previous version.

If all these methods still fail to fix your GPU, you may require to RMA your GPU for a replacement.

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If you encounter Code 43 within the Device Status of your GPU in your Device manager, it means that your GPU has encountered a severe hardware issue and your GPU is dead. Code 43 is equivalent to a hardware failure such as the “Yellow Light Of Death” on the PS3 or “Red Ring Of Death” on the Xbox 360 and requires a GPU chip replacement.

If your GPU or laptop is still covered under warranty, please send the device for RMA/Warranty for a replacement. If your GPU or laptop is no longer covered under warranty, you will need to buy a new GPU or a new laptop.

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Coil whine is the natural sound of the magnetic components in the powered circuits vibrating to the frequency of the current passing through them. The same phenomenon can be witnessed at a large transformer or your local power substation. That buzzing you hear is a lower frequency due to larger parts and higher amounts of power. You can actually change the frequency and voltage in certain settings to change the sound the transformers make.

The reason it is so prevalent and annoying with GPUs today is because we are sending more power down smaller circuits with smaller components that vibrate at higher frequencies. So you get a higher pitch whine instead of a buzz since the parts are smaller and the current used is lower. Once again, this is all natural. The more current, especially, the more dynamic the load, the more whine you'll get with changing pitch which can be really annoying. Since whine goes up with current and by extension power draw, you can expect it to have gone up considering how power draw went up on high end cards compared to just a few years ago.

The only real way to "get rid" of coil whine, which in reality, you can't, you'll just be moving the whine to a part of the spectrum that is inaudible to most humans. This means yes, all devices whine and make noise when powered, you just don't hear it. This is done by making parts heavier, thicker, and compressed materials, ie: by making the design more expensive by adding more metal. Which is why most companies don't do this, if anything it adds to the potential for things to go wrong by adding more parts and adding to an already proven design. Just to stop some noises, not to get any practical performance gain. Also, since there will be more conductive material in the design, it will be less power efficient and require more insulation to stop leakage which costs more.

If you have issues with coil whine, it is recommended to move the PC away from your desk or to another location, or alternatively drown the sound out with noise-cancellation headphones or buying a lower wattage (and lower tier) GPU. Most, if not all AIBs do not accept coil whine as the reason for warranty/RMA.

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Use of the Custom Resolutions/Modes feature requires knowledge of your monitor’s supported timing standards and detailed timing parameters. This information must come from your monitor manufacturer. The appropriate timing standards or parameters must be used when adding a custom mode/resolution. Please note that any custom resolutions outside of manufacturer specifications may reduce system stability, cause reductions in computer performance or broken features such as HDR and G-Sync.

If you have issues reading text or seeing images due to the high resolution panel, please open the Settings app > System > Display > Scale and set your desired scale accordingly. If you are intending to set a custom resolution to create a stretched resolution for shooter games, please train your aim instead and adjust the FOV in your game settings accordingly.

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If you are experiencing display issues, graphical artifacts, dithering or black screens especially on high resolution and high refresh rate monitors like the Samsung G9, it may have been caused by DSC (Display Stream Compression) being enabled. Display Stream Compression was developed to reduce the amount of data that is required to be transmitted between the video source, like what a graphics card is, to a monitor or TV. The goal is to compress the video stream without degrading the quality and therefore allowing higher resolutions and refresh rates. The need for DSC arises as the connections between the source and the monitor or TV are limited by the capability of the ports and cables alike. If the GPU detects that a display supports DSC, DSC mode will be enabled automatically if the display exceeds the bandwidth of the ports (HDMI or Displayport). Please check the model of your monitors, the GPU and the ports on your GPU & monitor with the respective manufacturers (LG, Samsung, Nvidia, AMD, Intel) to determine the maximum supported resolution with & without DSC. For more details on bandwidth & resolutions can be found here: Guide to Display Cables / Adapters (v2) - Displays - Linus Tech Tips

For Nvidia GPUs:
Using a monitor/display with DSC support over DisplayPort 1.4+:

  • Display Stream Compression over DisplayPort 1.4+ is supported on Turing class (GeForce RTX 20-series/GeForce GTX 16-series) and higher GPUs.

Using a monitor/display with DSC support over HDMI 2.1:
-Display Stream Compression over HDMI 2.1 is supported on Ampere class (GeForce RTX 30-series) GPUs.

  • While you may use a an older GPU (eg. GeForce GTX 10-series) with a display that supports Display Stream Compression over DisplayPort 1.4+/HDMI 2.1, you may not be able to select the highest resolution or refresh rate supported by the display.
  • When a display is connected to the GPU and is set to DSC mode, the GPU may use two internal heads to drive the display when the pixel rate needed to drive the display mode exceeds the GPU’s single head limit. This may affect your display topology when using multiple monitors. For example if two displays with support for DSC are connected to a single GeForce GPU, all 4 internal heads will be utilized and you will not be able to use a third monitor with the GPU at the same time.
  • NVIDIA DSR, NVIDIA DLDSR and NVIDIA Image Scaling are not supported when DSC mode is enabled for 40-Series GPU and below.
  • If the GPU detects that a display supports DSC, DSC mode will be enabled automatically. Some displays may allow you to disable DSC by changing the communication link from the displays internal settings (eg. changing the DisplayPort mode from Displayport 1.4 to DisplayPort 1.2)

To determine if your PC monitor, notebook display or TV supports Display Stream Compression, please refer to your display manufacturer.

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Do not use any 3rd party ISOs or any windows de-bloater that claims to make your computer faster/removes software bloat, many of them have major issues like not being able to run all software, permanently disabled critical security features, and in some cases they have malware preinstalled.

These ISOs cannot make your computer faster. You are better off reinstalling Windows using the official ISO, and after the install you can remove optional features you do not need right from inside the Settings app.

You can download the latest Windows 11 install from Microsoft here:

https://www.microsoft.com/software-download/windows11

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If you are encountering issues performing a DDU, please do the following:

  • Use the latest DDU Version from Guru3D and ensure you have extracted the exe before booting into safe mode (Until you see the Display Driver Uninstaller.exe in the extracted folder)
  • Run the DDU program in Safe Mode

If you have issues booting into safe mode, you can do the following:

  • Restart the computer.
  • At the sign-in screen, hold the Shift key down and then click Power > Restart.
  • After the computer restarts to the Choose an Option screen, select Troubleshoot > Advanced Options > Startup Settings > Restart.
  • After the computer restarts, a list of options should appear. Select 4 or F4 to start the computer in Safe Mode. If you must use the Internet, select 5 or F5 for Safe Mode with Networking (Please note that only Ethernet works)

If the Startup Settings do not appear, do the following:

  • Press the Windows Key + R.
  • Type msconfig in the dialog box.
  • Select the Boot tab.
  • Select the Safe Boot option and click Apply.
  • Choose Restart to apply the changes when the System Configuration window pops up.

Note: Once you are done using Safe Mode, go back in and undo the Safe Boot option.To exit safe mode, restart your system or perform the following if it doesn’t work:

  • Press the Windows logo key + R.
  • Type msconfig in the Run dialog. Select OK.
  • Select the General tab.
  • Under Startup Selection options, select Normal Startup and press OK.

On systems with multiple GPUs, such as laptops, please only run the DDU on the affected device/which drivers to remove. Note: If you run the DDU to uninstall AMD or Intel drivers, you may reinstall the chipset drivers before reinstalling the graphics card driver if your GPU and CPU are from the same brand (AMD GPU + AMD CPU and Intel CPU + Intel Arc GPU) or if your Intel CPU has an iGPU (Non F CPUs)

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Please ensure that your game is listed in the “Supported Games List” for “Photo Mode” here: Supported Games | GeForce Experience. Please note that not all game filters will work (subject to individual games) and they may not work if your game is installed through Xbox Game Pass or Xbox App due to how Microsoft handles, encrypts and sandbox games to their container.

If you have further issues with game filters, please do the following:

  • Please ensure the games are listed in the Graphics section within the Nvidia App. If the game is not present in the list, you can manually add them in Settings > Scan Locations : VIEW AND MODIFY.
  • Open the NVIDIA app before starting the game and making sure that the Nvidia Overlay works (Alt + Z) by default. Note: Keybinds may differ if you are using a Non-US Keyboard Layout. Please open the overlay manually by pressing the overlay button (next to the login & send feedback icon and go to Setting Icon > Shortcuts to reassign keybinds.
  • Disable all other overlays such as Discord/XFire/Fraps/Reshade/RivaTuner that may interfere with Nvidia game filters or overlay.
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If your game is running slowly or are experiencing frame drops/stutters on your laptop, please ensure you have done the follow:

  • Make sure that your laptop is plugged into the AC Charger that matches or exceeds the input rating on your laptop. Many laptops will limit performance of the laptop (including the CPU and GPU) while on battery power to conserve battery life.
  • If a laptop supports both barrel plug and USB Type-C charging, always use the barrel plug unless stated otherwise or if you don't have such an adapter.
  • In laptop control center (MSI Dragon Center/Gigabyte Control Center/Armory Crate/Alienware Command Center/OMEN Gaming Hub), please ensure your power profiles are set to “Maximum/Highest/Gaming/Turbo/Performance”
  • Ensure that your programs or games are set to run on the dGPU (Graphics Card) instead of the iGPU. You can set games to use the dGPU (Graphics Card) by going to the Settings app > Display > Graphics > Change default graphics settings, and making sure that the Default high performance GPU is set to the dGPU. Make sure that your game is listed in the list of programs If the program is not listed, you can manually add them in by selecting Browse and go to the folder where the .exe file is located. Afterwards, click on the application name/icon. Select Options, set the application to your preferred GPU and press save.

Note 1: For XBox Game Pass Games, change the dialog “Desktop App” to “Microsoft Store”
Note 2: Windows & Nvidia have removed the function to change the GPU settings in the Nvidia Control Panel. Any outdated instructions telling you to change it on the NVIDIA Control Panel WILL NOT WORK on systems with both modern Windows and modern GPU.

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Although Nvidia has made major strides in Linux driver development especially with their drivers being open sourced since 2024, the Nvidia Linux Desktop driver is still lackluster and not as stable as Intel or AMD Radeon drivers on Linux, with the Nvidia Linux drivers do not support latest graphical or system implementations from major Linux distributions. The following are the current persistent issues of Nvidia drivers on Linux:

Poor VKD3D & RT performance, due to a combination of drivers and optimizations needed for NVIDIA cards, with high performance penalty compared to Windows in DX12.

The following features are still work in progress and may be broken: Hardware Video Decoding / Encoding support, Adaptive Sync/G-Sync, NVIDIA Optimus (If you are running a laptop, please set your laptop to use the dGPU using the mux switch), Power Suspend, Explicit Sync on Wayland

The "NVIDIA Control Panel" on Linux lacks a lot of features. The NVIDIA app is unavailable on Linux.

If you do intend to use Nvidia drivers for Linux, please do the following:

Ensure that you are downloading the drivers from your OS repository (APT/YUM) rather than from the Nvidia website unless your OS does not have a pre-made Nvidia driver package.
Please read the changelogs and documentation for each OS/Distro on Nvidia driver installations and workarounds.

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In order to understand your problem/issue further, we would like you to provide additional specs of your PC/Laptop. Please provide the following specs:

  • Laptop Model (If you are using a laptop)
  • CPU Model
  • Motherboard Model
  • RAM Model & Speed (Please tell us if you have enabled XMP or using custom timings)
  • GPU Model
  • SSD/HDD Model & Capacity (Specify where is Windows installed to)
  • PSU Model & Capacity (Not applicable for laptop)
  • Windows Version (Please also state the Windows version as well, such as 23H2 or 24H2, etc.)
  • Monitor model, resolution, refresh rate and cable used (HDMI or DisplayPort)
  • Apps & games you are trying to run (Please also specify where you get your games from like Steam/Battle.net/Xbox Game pass)

In addition to the following specs, we would like you to answer the following questions:

  • Have you reinstalled the Nvidia Drivers by removing them with DDU and reinstalling them by downloading the drivers manually and installing them?
  • Have you made any changes to your PC/Laptop in the past few days (such as software/hardware install)?
  • Have you encountered any error codes/bluescreens/graphical glitches when encountering the problem? Describe steps to reproduce the problem. Please send a photo/screenshot/video of the problem here as well.
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Please note that the NVIDIA game profile optimization/optimize game settings may be wildly inaccurate and should not be used blindly, with the optimization profile should only be used as the minimal baseline for your graphics settings.

It is common for the optimization settings to not show up, or be not able to be applied directly, in the following situations:

  • game is extremely new (wait a few days before checking again)
  • laptop hardware, especially involving low end RTX GPUs
  • CPU and/or GPU is below the game's minimum specifications
  • game is from Xbox Game Pass

You can revert the changes done by the NVIDIA app by pressing the “REVERT” button on each game in the Graphics Section. If you want to fine tune the graphical settings to reach the desired frame rate and image quality, you will need to look up individual video settings for each game from other sources.

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Overclocking is a term that means to speed up the performance of a computer by increasing the component​’​s clock speed beyond the manufacturer's guaranteed and stable speeds, therefore increasing the speed at which that component operates at a cost of stability.

The quality of the silicon directly relates to how well it overclocks. The higher the overclock you can achieve with as low of a voltage, the more you've won the lottery. The silicon lottery usually refers to overclocking limits. A better overclocking CPU or GPU is considered "winning the silicon lottery." CPUs/GPUs have variances in how they overclock and no two chips have the same overclocking limits although they have the same die or the same model. You may even have a GPU/CPU that cannot be overclock at all without instabilities or crashes.

Keep in mind overclocking your GPU and CPU may cause issues such as degradation of the CPU/GPU, instabilities or crashes on your PC as you are running your GPU/CPU beyond the manufacturer guaranteed and stable speeds.

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RAM Configuration & Installation
On DDR4 and DDR5 systems, please consult the motherboard manual to determine the location & order of the ram to be installed for the first 2 sticks of memory (from the CPU socket on the left, either slots 2 & 4 or 1 & 3) for maximum stability. If you install the RAM in the wrong order, the signal can go through the empty slots and bounce back causing issues with signal integrity and stability.

Dual Channel & Quad Channel
If you are buying RAM for your first PC build, please ensure you have two matching sticks of RAM (2 stick x16GB = 32GB) for maximum compatibility. Please avoid buying only a single stick of RAM (1 stick x32GB = 32GB) as it will hurt CPU performance. A CPU can send data read/write requests to each memory channel independently. With 2 RAM sticks, even if one channel is busy, the other can continue to service data requests. This improves the overall throughput. With only 1 RAM stick with only one channel is available and it is busy servicing a request, then the processor has to wait for the current request to be completed. So, single channel performance isn't as good and can have up to 20% performance penalty.

On DDR4 systems, you can install up to 4 sticks of RAM running on XMP without issues as long as all 4 sticks are matching models with the same frequency and timings (CL). For DDR5 systems, 4 sticks of RAM is not recommended due to the current limitations to the CPU controller on AMD and Intel CPUs respectively. If you are running on 4 sticks on DDR5, please disable XMP and revert back to JEDEC standard (4800Mhz) for stability, or alternatively use two sticks of RAM instead.

RAM Frequency & Latency/Timings
Faster RAM frequency speeds allow for quicker transfer of data from CPU to the RAM, which enhances your computer's performance, especially in tasks that require heavy computation or in gaming. Another factor to consider is the latency/timings of your RAM, shown as CL, where lower CL/latency/timings are more desirable.

RAM performance is a combination of frequency and timing. Performance comparisons between Models need to take into account both to understand which is better. For example, a CL15 with 2400MHz is faster than a CL16 with 2400MHz. When choosing RAM, consider specs in this order:

  • Budget: How much you can spend will be your first limitation.
  • Capacity: Give the maximum priority to what you require. If you need 32GB, buy 32GB.
  • Clock speed: Once you've got the amount you need, pick the speed (ensure your speed is compatible with your motherboard).
  • Latency: There are some calculations to perform to understand which is the fastest option. In this case, 3200MHz CL16 wins.
  • 2133 Mhz CL13 -> bandwidth = 17.0GBps; latency = 12.19ns
  • 2666 Mhz CL15 -> bandwidth = 21.3GBps; latency = 11.25ns
  • 3200 Mhz CL16 -> bandwidth = 25.6GBps; latency = 10.00ns

As you can see, higher speeds typically beat lower numbers of latency cycles, but it is very close either way.

The following are the recommended RAM frequency and timings based on CPU memory controller “sweet spot”.

  • DDR4 Intel: 3600 CL16 or 3200 CL16
  • On pre-11th Gen Intel, or if your chipset is a Hx10, you may be additionally limited by the CPU and/or chipset artificial limit
  • DDR4 AMD (AM4): 3600 CL16 or CL18
  • DDR5 Intel : 6400 CL32
  • if your chipset is a Hx10, you may be additionally limited by the CPU and/or chipset artificial limit
  • DDR5 AMD (AM5) : 6000 CL30

Upgrading RAM
If you are upgrading your existing system with more RAM, please ensure you have matching pairs of RAM as your existing RAM in your system as a different RAM model will have different chips, memory timings (CL), capacity and frequency that does not match with your original RAM configuration, causing instability issues even with XMP turned on. Do not run only three memory sticks in your system as it can mess up the dual-channel mode and causes performance issues.

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If you have any issues with your graphics card after updating the Nvidia drivers, please perform the following:

  • Remove the existing Nvidia driver by running Display Driver Uninstaller (DDU) here: (AutoDDU can be told to use a custom driver link, or you can use the manual version located here.). For a utility to automate DDU as much as possible follow this guide.
  • You can download drivers from the official site below. (You will need to specify your GPU and operating system.) On a laptop, both iGPU and dGPU drivers should be installed for full functionality and performance.

NVIDIA
AMD
Intel

  • Ensure that your WiFi/Ethernet/Internet is turned off or disconnected before installation of the driver (Running the .exe file) to prevent Windows Update from overriding the driver installation.
  • Disconnect all other monitors (except one main monitor) and all unnecessary USB devices before driver installation to prevent device conflicts or black screens.
  • During driver installation, please select the Custom option when prompted and ensure that Peform a clean installation is checked/ticked before proceeding with the installation.
  • Please restart your computer after the driver installation is completed.
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If you are intending to reinstall Windows or reset your PC, do not use the “Reset This PC” option. Instead, please use the Media Creation Tool for Windows 10 or 11 to create a USB install to wipe the disk and reinstall Windows. Alternatively, you can use the recovery drive/factory image to restore your PC to the original manufacturer state if you are using a prebuild PC.

If Windows is not working properly especially after a Windows update or a Windows feature upgrade (such as from 23H2 to 24H2), you can do the following:

  • Use the “Fix Problems using Windows Update”. Open the settings app > System > Recovery > Fix Problems using Windows Update
  • Use the Media Creation Tool for Windows 10 or 11 and perform an in-place upgrade. Boot up the Windows Installation on your USB and press “Upgrade:Install Windows and keep files, settings and applications.”
  • Roll back to a previous Windows upgrade: Open the settings app > System > Recovery > Previous Version of Windows.
  • Uninstall problematic Windows Update: Open the settings app > System > Windows Update > Update History (Take note of the recent update installed) > Uninstall Updates
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SSDs comes in many shapes & sizes and also in various protocols & NAND types. You can also refer to the SSD tier list to find a suitable drive for you needs and budget: SSD TIER LIST - Storage Devices - Linus Tech Tips

Form factor:
A form factor is just basically the shape and size for a component. There are two types of form factor for SSDs. A M.2 SSD which looks and has the size of a piece of gum stick. A 2.5 inch SSD looks like a laptop HDD and it’s generally the size of a wallet.

Interface for SSD:
There are two main connections for SSD, SATA or PCIe. SATA is the slower one with a maximum speed of 550MB/s whilst PCIe is much faster. SATA SSDs are normally in 2.5 inch form factor but they do exist in M.2 SSDs. A SATA SSD in M.2 form has 2 notches on the gold connector while PCIe SSD in M.2 form has only 1 notch on the gold connector. PCIe SSDs can also exist in 2.5 inch too using U.2 connector but it’s pretty rare, most of them are M.2 these days. Most PCIe SSDs uses NVMe protocol which we see in modern day PCs.

NAND types
I’m only going to current the most common NAND types, TLC and QLC.

As a general rule, the more bits per cell you pack in, the NAND becomes slower and wears out quicker.
TLC (Triple level cell): Three bits per cell. It’s for users who want to do mainstream gaming or productivity. They’d want one for reliability but are generally slightly more expensive than QLC SSDs.

QLC (Quad level cell): Four bits per cell. It’s for people who are very much budget oriented who don’t have the money. They’re fine for everyday and gaming drives however it’s generally recommended to spend slightly more on a TLC drive for reliability and endurance. Note that lower capacity QLC drives can slow down or even thrash similar to a HDD if you perform many large downloads (usually games) and you have a sufficiently fast Internet.

DRAM and DRAMless SSDs:
DRAM SSDs are a solid choice for gaming and productivity. The DRAM cache ensures better sustained speeds and endurance. However, they do cost slightly more and the technology is not as important as before due to other SSD advancements.

HMB SSDs are DRAMless NMVe SSDs. Most DRAMless NVMe SSDs are of this type. No HMB SATA SSD exist. They essentially use the system RAM as cache. It is still better than DRAMless SATA SSDs not supporting HMB because RAM is much faster than NAND. The technology for these SSDs have improved dramatically thanks to HMB itself and improvements in the NAND and controllers making DRAM less important. However, I’d still recommend a DRAM cached SSD if you are transferring large files but for gaming they’re fine.

DRAMless SATA SSDs are generally not recommended as a boot drive due poor sustained speeds and poor endurance. For everyday use, they might be fine if you are on a strict budget but better spend a bit more on a better SSD. Please use them as a secondary drive.

Why are sequential speeds a lie to most people?
They only matter when transferring large files which for gaming and everyday use you don’t do. What really matters is the random speeds, the reason why your SSD boots faster than HDD is mainly due to random speeds. Another thing is that SSD sequential speeds barely affect gaming. Sequential speeds might matter for productivity in that sense if you are transferring such large files.

So which SSD should I buy?
For Windows boot use, DRAM NVMe SSDs, and HMB SSDs with modern controllers are equally suitable.

A TLC NVMe drive (both DRAM and HMB) is recommended for gaming as they don’t cost more than SATA drives whilst offering good reliability. For productivity that involves huge file transfers, a DRAM cached PCIe Gen4 SSD is suitable for fast sequential speeds.

QLC SSDs & DRAMless SATA SSDs are not recommended to be filled up more than 50% and should not be used for storing large files or for Windows as a main boot drive.

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If you are upgrading your GPU, even if your previous GPU is from Nvidia, you will still need to perform a clean install of the drivers after installing the GPU to remove old device settings and shader cache. Please perform the following steps in order to successfully install a new GPU and the drivers.

  • Ensure that you have downloaded the latest Nvidia drivers from Nvidia website..
  • Remove the existing Nvidia/Intel/AMD driver by running Display Driver Uninstaller (DDU) here: (AutoDDU can be told to use a custom driver link, or you can use the manual version located here.). For a utility to automate DDU as much as possible follow this guide.
  • Shut down your PC and install your new GPU.
  • Ensure that your WiFi/Ethernet/Internet is turned off or disconnected before installation of the driver (Running the .exe file) to prevent Windows Update from overriding the driver installation.
  • Disconnect all other monitors (except one main monitor) and all unnecessary USB devices before driver installation to prevent device conflicts or black screens.
  • During driver installation, please select the Custom option when prompted and ensure that Peform a clean installation is checked/ticked before proceeding with the installation.
  • Please restart your computer after the driver installation is completed.
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Due to how Microsoft packages & handles Xbox Games Pass (PC Game Pass, Xbox Store, Microsoft Store) files alongside file encryptions & sandboxing, games installed using the Xbox app or using Xbox Game files may not appear inside the NVIDIA app for game optimisation or DLSS overrides. If this happens, do the following:

  • Ensure that your game is not installed inside WindowsApps. To prevent your games from installing inside WindowsApps, go to the Xbox app > Select your GamerTag/Name > Settings > Install Options. At “Change where this app installs games by default”, press Change Folder and create a new folder dedicated for all Xbox Games/Xbox Game Pass games. Note that this setting does not affect some older games that were made with the older UWP platform in mind.
  • Make sure the scan locations of the Games & Apps also points to the folder where the Xbox Game Pass folder is located. You can do that by opening the NVIDIA app > Settings > Scan Locations : VIEW AND MODIFY. If it still does not work, manually add the individual folders of the game themselves to be scanned. Example: "C:\XboxGames[YOUR GAME HERE]"
  • As the App ID/exe name of the game differs from the Steam version of the game, you may need to wait for a few days for a new game to be detected by the NVIDIA app as Nvidia will be updating the game profiles to include the Xbox Game Pass games accordingly.
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XMP stands for eXtreme Memory Profile. Alternatively, it is called EXPO on AMD systems. XMP/EXPO is an overclocking profile for the memory. It will typically set clock speed higher along with timing settings and usually set a higher voltage. It is a setting profile for the motherboard to load that will work 95% of the time in most computers. It is highly recommended to turn on XMP/EXPO on your Intel/AMD systems. Please refer to the motherboard manual or BIOS on instructions on enabling XMP/EXPO. (Note: this option may not be available on prebuilds or laptops)

You could overclock the RAM even more aggressively and get more performance out of the same memory with custom timings and frequencies but that requires a fair amount of reading and patience for lots and lots of rebooting and stability testing. Total performance gain might amount to something significant but probably minimal.

frozen baneBOT
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A monitor that uses DisplayPort 1.4 or HDMI 2.1 with DSC may cause reduced amounts of available video connections.

A GeForce GPU internally provides up to four display heads. For most monitors, each monitor connection uses one display head.

Very high end displays that use DisplayPort 1.4 or HDMI 2.1 with DSC utilize enough bandwidth that they use two display heads for one monitor. This will reduce the maximum available displays used with a single GPU.

On DisplayPort 1.4a with HBR3, if a monitor's capabilities exceed the rough equivalent of 4K120 (3840x2160 at 120Hz), including other resolution equivalents (e.g. 1080p400 (1920x1080 at 400Hz) or 1440p250 (2560x1440 at 250Hz)), the display might utilize DSC. (Some capability is lost due to timing requirements.)

To use the maximum amount of displays with such monitors with a single GPU, use the monitor's OSD to disable DSC, or use an alternative, lower-end connector if available.

Alternatively, if your CPU has an iGPU, you can enable it (if it's not enabled by default), and plug any extra monitors to the motherboard's display output(s) instead.

As a third option, if your computer does not have an iGPU or motherboard display outputs, and has extra physical PCIe x16 slots (does not need to be electrically x16) with at least two slots' worth of clearance, you can add another video card to immediately add extra video outputs. If using an NVIDIA card, make sure that the driver you're using supports both video cards; mixing driver versions is not allowed, so very old cards may be unusable.

frozen baneBOT
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Some monitors with a native resolution lower than 4K may support 4K input resolution anyway. This 4K input resolution is for the benefit of consoles that used to not directly support 1440p output, as well as enabling a basic form of super-sample AA (similar to DSR).

The existence of this fake 4K resolution will mess with DSR/DLDSR's assumptions about the monitor's native resolution and the scaling factors will be based on that higher resolution instead of the true resolution, leading to both image quality and performance issues.

Use the Custom Resolution Utility to remove the fake 4K resolutions. You'll need to find it in both the standard timings table and within any data blocks, including those inside the "TV resolutions" extended data block, which isn't shown immediately, and restart the PC, to make the fake resolution invisible to the PC, and restore the correct DSR scaling factors.

jaunty carbon
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@viral coyote

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removed the Cyberpunk example as the "average console game" covers it already

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IIRC for consoles though, it's around 53ms on the XSX at performance mode, and can get as bad as 135ms for RT

viral coyote
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plus consoles have Bluetooth input latency

jaunty carbon
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probably a good thing that pretty much everything with DLSS FG reports Average PCL

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it's a lot easier to check thresholds that way

viral coyote
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Some people are more sensitive to latency like me

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And some aren't if you are using a controller and playing forza

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should we just put a limit at 75 ms?

jaunty carbon
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if that isn't perceived as messed up it shouldn't be

viral coyote
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Put a disclaimer you can tolerate higher latency,like in slow games like flight simulator

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but for games with tight reaction time like OSU or FPS, you want lower latency

jaunty carbon
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how's this look?

viral coyote
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Yup better

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Huh, no minimum base frame

jaunty carbon
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gonna fix it

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and modify that command too

frozen baneBOT
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Keep in mind that latency tolerance is a YMMV thing. Most games that support DLSS FG will also report average PC latency, which can be seen in NVIDIA GeForce Performance Monitoring (with default keybinds, press ALT-Z to bring up the main NVIDIA App overlay, then click Statistics and toggle the statistics so that it displays the Average PC Latency.)

For reference purposes:

  • best case latency for VALORANT with Reflex Frame Warp: 3ms
  • frame time at 120 FPS: 8.33ms
  • frame time at 60 FPS: 16.67ms
  • latency of average esports shooter with low GPU demands: 20-40ms
    exceeding 50ms is likely to be sub-optimal for fast paced games such as online FPS shooters like Counter-Strike 2/VALORANT/The Finals, rhythm games/tight reaction stuff like OSU!, and similar. FG should be disabled for these games. If this is a competitive/esports shooter, we suggest reducing settings
  • latency of average console game (30/60 FPS): 40-110ms
    exceeding 75ms (average latency in Battlefield on PC) is likely to be felt and seen to be laggy/wading through water and is not recommended. If this happens, we suggest reducing settings or disabling FG

Note: you may be able to tolerate even higher latencies in slower games, e.g. simulators, turn based games, or while playing with a controller.

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  • Keep in mind that your input rate will stay the same or even be reduced, so although smoothness and motion clarity will be improved, input lag will not decrease with the higher FPS. On slower GPUs, activating FG while GPU-limited will have a base FPS reduction which worsens input lag.
  • Most FG tech require or recommend Hardware Accelerated GPU Scheduling to be enabled.
  • The display should have a refresh rate at least 3 higher than the final FPS. (e.g. a 144Hz display for a maximum of 141 FPS after FG)
  • You may need to enable Vsync using external methods such as NVIDIA App/Control Panel as the in-game option may be disabled while FG is active.

Please use the /latency command for further details on what's considered an acceptable latency. Note that for each FG tech, an acceptable base FPS is also listed, which likely will result in an average PC latency of around 75ms or less, if met.

DLSS FG

  • 40+ to 80+ (2x) / 120+ (3x) / 160+ (4x)
  • DLSS FG requires explicit game support.
  • DLSS FG (2x) requires a RTX 40 series GPU or newer.
  • DLSS Multi Frame Generation (MFG) (3x and 4x) requires a RTX 50 series GPU or newer.
  • DLSS FG will automatically turn on NVIDIA Reflex, a latency reduction tech, with no option to turn it off.
  • With the newest model, VRAM usage increase should be negligible with the 2x option, and slight to moderate for 3x and 4x.

Smooth Motion

  • 60+ to 120+
  • Smooth Motion can be applied to DirectX 11 and DirectX 12 games from the NVIDIA App.
  • Smooth Motion requires a RTX 50 series GPU or newer. Support for RTX 40 series GPUs will arrive in a future update.
  • Due to the way Smooth Motion works (at the very end of display chain of a game), the quality and latency impact will be worse than an in-engine FG implementation.
  • Can be stacked with other FG methods.

FSR3 FG

  • 60+ to 120+
  • FSR3 FG requires explicit game support.
  • FSR3 FG recommends a RTX 20 series GPU or newer, or an AMD RX 5000 series or newer.
  • It is possible to replace DLSS FG with FSR3 FG in single-player games where needed (e.g. games that don't allow you to use DLSS SR with FSR3 FG).
  • VRAM usage is in between DLSS MFG x3 and x4.

Fluid Motion Frames (AFMF)

  • 60+ to 120+
  • Due to the way AFMF work (at the very end of display chain of a game), the quality and latency impact will be significantly worse than an in-engine FG implementation or Smooth Motion.
  • Disables itself with significant camera movement.
  • Can be stacked with other FG methods.
  • Can be stacked with a hybrid GPU setup (i.e. Radeon GPU performing display output while another GPU is rendering the scene, similar to laptops with hybrid graphics.)

Lossless Scaling

  • 60+ to 120+ (for x2)
  • Third party, paid software.
  • Due to the way Lossless Scaling works (at the very end of display chain of a game) , the quality and latency impact will be significantly worse than an in-engine FG implementation or Smooth Motion.
  • Can be stacked with other FG methods.
viral coyote
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Going into latency and all these.....it's a minefield on its own

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how the hell an average consumer knows all of this

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and when you add in DSC and all the high Res high refresh rate monitors.....

jaunty carbon
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I think a rule of thumb is probably "if no one notices..."

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If you can see it and someone asks about it that's when we guide

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That said I wonder what it means for people that say having latency higher than 30-40ms isn't acceptable if even vsync off esports is at that range

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Maybe they're thinking of render latency

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Or accidentally used network latency

viral coyote
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Input latency is something new as most PC gamers prior to FG don't affect them

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but for consoles it has always been a sticking point

frozen baneBOT
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Exercise strong caution in the following situations before enabling frame generation; it may cause adverse effects in performance, frame pacing, and latency.

Low FPS
Your base input is your final displayed FPS divided by the FG factor.

  • Base input rate lower than 40 FPS for DLSS FG
  • Base input rate lower than 60 FPS for all other FG
  • Also check /latency for details on how much latency is too much

Low GPU Performance
You may be able to obtain a higher FPS using FSR3 FG, but you will forfeit latency reduction from Reflex, if you're currently using it.

  • A GPU slower than the equivalent of a 4060 Ti for 1080p
  • A GPU slower than the equivalent of a 4070 for 1440p
  • A GPU slower than the equivalent of a 4080 for 4K

Low VRAM

  • Enabling ray tracing will cause you to use about 1-2GB of extra VRAM, so be careful!

  • DLSS 4 x2 FG's VRAM impact is considered negligible and do not need to follow the below guidelines, except when multitasking with other VRAM-using apps or when right on the line

  • If you're currently not using any upscaling to start with, strongly consider enabling DLSS Super Resolution to provide some VRAM relief.

  • Some games have the highest setting of a given visual effect use up a significant amount of video RAM for little or no visible benefit. These settings may be worth tweaking, if these are already at or near their maximums. Make sure to refer to a tweaking/quality guide for the game to be sure.

  • Multisampling Anti-Aliasing (MSAA)/Supersampling Anti-Aliasing (SSAA)/Render Scaling over 1.0 (100%/native res)

  • Texture Quality/Texture Resolution/Texture Pool Size/Texture Cache

  • Shadow Resolution/Shadow Quality

  • Global Illumination Quality

  • Hair Quality

  • 6GB or less VRAM in previous gen games and/or games with a viable mobile version.

  • 8GB or less VRAM in current gen, non-mobile games for 1080p

  • 10GB or less VRAM in current gen, non-mobile games for 1440p

  • 12GB or less VRAM in current gen, non-mobile games for 4K

frozen baneBOT
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Your GPU may use more power if you have a very high end display (see /dsc and /highenddisplay), or use multiple monitors.

The more displays and the higher the total amount of pixels pushed per second, the more likely it is for your video card to be unable to stay at idle clocks and use more power.

This is because either the VRAM or the display controller needs to be powered up to a faster state to be able to send a display signal to all connected monitors without corruption or flickering.

If your displays setup causes this increase in power usage, and you want to avoid this, should you have an iGPU, plug in any extra monitors that do not need to be driven by your dGPU to the motherboard's ports.

jaunty carbon
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hmm

jaunty carbon
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hmm, anything to add or remove?

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@viral coyote

viral coyote
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For CPU limited games:

Cities Skylines 1
Escape from Tarkov
Any games that are simulation based (Factorio/Stellaris/Civilisation/Kerbal Space Program)
Star Citizen
Kingdom Come Deliverance 1
Any console emulators (RPCS3/Cemu)
Older games that uses DX11 and below

Also to add in:

You can be CPU limited if you are using DLSS especially below Balanced (4K) or Quality (1440p) as your actual render resolution is below your native resolution.

jaunty carbon
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hmm

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Older games that uses DX11 and below

DX11 as an API is barely hanging on as a thread, but games do still occasionally ship with it, so you'll still need to define a cutoff

jaunty carbon
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@viral coyote command check time

viral coyote
jaunty carbon
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Updated 02/03/2025 04:33 AM

frozen baneBOT
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Note that this is a copy of the contents of the latest GeForce Game Ready Driver's open issues list in the GeForce Forums. Some delay in updating may occur.

Open Issues

  • Changing state of "Display GPU Activity Icon in Notification Area" does not take effect until PC is rebooted [4995658]
  • PC may bugcheck IRQL NOT LESS OR EQUAL 0xa during gameplay with HDR enabled [5091576]
  • PC may boot to black screen on certain monitors when connected via DisplayPort [5131002]
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Please update your drivers as soon as possible to minimize the potential of issues cropping up.

  • Blackout/instability/undetected issues- If the PCIe slot used by the GPU is set to PCIe 5.0/auto try forcing the slot to PCIe 4.0 in the motherboard BIOS. If a PCIe riser is being used, temporarily remove the PCIe riser and try the GPU directly in the PCIe slot
  • Stuck in a PCIe mode e.g. PCIe 1.1 (Poor performance/Shown in GPU-Z) - Try changing ASPM/PEG-ASPM i.e. set to L0 and/or try setting Native ASPM to OS Controlled in the motherboard BIOS.
  • Poor performance & lower than average clock speeds - Disable NVIDIA App auto-tuning. If you are using MSI Afterburner, please disable "Unlock voltage control", "Unlock voltage monitoring" and "Force constant voltage" in the settings menu, reset/reinstall MSI Afterburner and restart your computer.
frozen baneBOT
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If a game says "SSD Recommended or SSD Required" in its recommended or ideal/ultra specs:
The game may be installed in any drive, though loading times will be extended, and the high or highest texture and/or streaming settings may produce poor smoothness/frame times, or have significant texture pop in, if installed on a HDD or SD card.

Note: SD card is roughly equivalent to a 2.5" (laptop/external) 5400 RPM HDD

If a game says "SSD Recommended" in its minimum specs:
The game may be installed in any drive, though loading times will be extended, and performance at settings higher than an overall Low quality preset may be very bad on a HDD or SD card, especially if the system has the minimum amount of RAM required for the game to operate (as then Windows is unable to cache much useful data for reuse later). If this is the case, you need to use lower settings, especially textures and streaming, than you can for your given hardware. Expect texture pop in and traversal stutters to be much more frequent than it should, especially in low system memory situations.

If a game says "SSD Required" in its minimum specs:
The game must be installed on a SSD, ideally an internal drive. Internal eMMC is considered a very low end SSD. SD cards are not acceptable as a substitute. HDDs and SD cards will not provide good performance and may stutter similar to running out of video RAM.

If a game says "NVMe SSD Required" in its minimum specs, or the game supports DirectStorage and is also "SSD Required":
The game must be installed on an internal NVMe SSD. SATA and external SSDs will not provide good performance and may stutter similar to running out of video RAM.

jaunty carbon
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@viral coyote

viral coyote
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need to add one more

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black screen recovery for the latest drivers

jaunty carbon
viral coyote
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I have a copy pasta

frozen baneBOT
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Live wallpapers (e.g. Wallpaper Engine) use system resources and can be considered like running a full-screen game at all times, with the performance drop accompanying it. For best performance while gaming, exit them fully. Do not pause them.

The same also applies to automated wallpaper changing, which will cause a momentary load spike every time the wallpaper changes. This applies even to Windows' own wallpaper changer! Pause the wallpaper changes, or disable it, before playing games, to prevent unexpected periodic stutters.

viral coyote
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If you encounter black screen after driver installation and cannot boot into Windows desktop, do the following:

  1. Restart the computer. During the restart, hold down the shift button. It should make windows' recovery pop up. Sign into your computer via Safe Mode.

If you don't know how to enter safe mode, follow the following steps:
a. A Choose an Option screen should pop up, select Troubleshoot > Advanced Options > Startup Settings > Restart.
b. After the computer restarts, a list of options should appear. Select 4 or F4 to start the computer in Safe Mode. The computer should restart in Safe Mode now.

  1. Once signed in via safe mode, press the Windows Key and X at the same time. This will make a list of options show up.
  2. Select device manager and then a window will pop up. Select display adapters, and your graphics card name will show up.
  3. Go into properties of the graphics card and click on driver's tab. Click disable device.
  4. Restart your computer, and it should work normally, but the resolution will be in like 500p.
  5. Uninstall the Nvidia driver with the control panel or use DDU to remove the driver. Then, go to the Nvidia website and download the driver for your graphics card (if you intend to use an older version, use driver version 56X.XX before the DLSS4 Driver Update).
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@jaunty carbon

frozen baneBOT
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If you encounter a black screen after driver installation and cannot boot into Windows desktop, do the following:

  1. Restart the computer. Hold down the SHIFT key on your keyboard before clicking "Restart" in the power options menu in Start. It should make Windows Recovery pop up. Start your computer in Safe Mode.

If you don't know how to enter safe mode, follow the following steps:
a. A "Choose an Option" screen should pop up, select Troubleshoot > Advanced Options > Startup Settings > Restart.
b. After the computer restarts, a list of options should appear. Select 4 or F4 to start the computer in Safe Mode. The computer should restart in Safe Mode now.

  1. Once in Safe Mode, press the Windows Key and X at the same time. This will make a list of options show up.
  2. Select Device Manager and then a window will pop up. Select "Display adapters", and your graphics card name will show up.
  3. Go into Properties of the graphics card and click on "Drivers" tab. Click "Disable Device".
  4. Restart your computer, and it should work normally, but the resolution will be either: at a very low resolution, or: same resolution, but everything is very laggy, and it tears.
  5. Uninstall the NVIDIA driver from Windows Settings > Apps > Installed Apps, Control Panel > Programs > Programs and Features, or use DDU to remove the driver. Then, go to the NVIDIA website and download the driver for your graphics card (if you intend to use an older version, use driver version 566.36 or older, which was released before the RTX 50 series and DLSS 4 updates.).
jaunty carbon
#

@viral coyote

#

that said, windows 7 and windows 11 also has a tell for "no driver on the gpu driving the display"

7: no aero
11: no rounded corners

though it's basically things no one cares now

#

oh

#

10: taskbar frosted mica is replaced with plain semitransparency

#

8.x is probably the only one with no tell aside from screen tearing

viral coyote
#

RIP Windows Aero

frozen baneBOT
#

Please do not use these apps/games for benchmarking or testing your computer as the results are likely not meaningful.

Heavily biased

  • Userbenchmark (against AMD)
  • Geekbench (in favour of ARM)

Does not test actual performance

  • Furmark (tests cooling/power delivery)
  • MSI Kombustor (tests cooling/power delivery)

Poorly optimized

  • Most Early Access/beta games
  • Most very new games (within 1 month of release)
  • Benchmarks using the Unigine engine (not to be confused with Unity) (e.g. Heaven, Superposition)
  • Unreal Engine games at Cinematic preset (this preset is not intended for real time use)
  • Using DirectX 9/OpenGL in a game that offers the option of 10+/Vulkan instead
  • MSAA in games that utilize deferred rendering or that provides the option of TAA/DLAA/DLSS/XeSS
  • Ark: Survival Evolved
  • Ark: Survival Ascended
  • Cities: Skylines II with Level of Detail set to Medium or above
  • DayZ
  • Dragon's Dogma 2
  • Elder Scrolls series
  • Elden Ring
  • Fallout series with the following exception: Fallout 4 needs High FPS Physics Fix, X-Cell, Buffout 4, Previsibines Repair Pack, Weapon Debris Crash Fix, Godrays Performance Fix Redux, and avoid Ultra settings or installing the High-Resolution Texture Pack DLC.
  • Final Fantasy XVI
  • Forspoken
  • Fortnite in Performance Mode
  • Grand Theft Auto IV
  • Grand Theft Auto V Legacy/FiveM above 120FPS or with Advanced Graphics Settings adjusted beyond default (not Grand Theft Auto V Enhanced)
  • Immortals of Aveum
  • Minecraft: Java Edition without a mod that replaces the renderer (e.g. Sodium and its forks)
  • Monster Hunter: Wilds
  • PUBG
  • Red Dead Redemption 2 with Advanced Graphics Settings adjusted beyond default
  • Roblox
  • Rust
  • Saints Row 2
  • SimCity series
  • Star Wars: Jedi: Survivor
  • The Last of Us: Part I at Ultra
  • The Sims 3
  • X-Plane series

Enforced 60 FPS caps (can still be tested for the purposes of if the system is working correctly as they're otherwise without issue)

  • Most fighting games (e.g. Street Fighter, Tekken)
  • Genshin Impact
  • Honkai: Star Rail
jaunty carbon
#

a slight update to GTAV's entry kekw

#

also seems like they've imposed a cap of 120 without frame gen on this laptop

#

will need to check if it can go even higher on my desktop without frame gen

frozen baneBOT
#

These apps/games should be benchmarked with the expectation that they will have limitations depending on the system's CPU, though they should usually run well given minimum CPU requirements are met, and you have sufficient GPU power. If in doubt, check the minimum specs of the game(s).

Using an upscaler like DLSS Super Resolution?
Keep in mind that you may become more likely to be CPU limited when using upscalers as your internal render resolution drops and hence total GPU time to render a frame.

CPU limited

  • Most MMOs (e.g. World of Warcraft, Final Fantasy XIV)
  • Most esports shooters (e.g. Counter-Strike 2/Global Offensive, VALORANT, Rainbow Six: Siege), especially when ran in low resolutions and/or with competitive (Low) settings. Keep in mind that Call of Duty/Battlefield/Marvel Rivals are not quite esports shooters and have the requirements of an AAA game.
  • Most large-scale or heavily detailed simulation games (e.g. Factorio/Stellaris/Civilization/Kerbal Space Program/Cities: Skylines/Microsoft Flight Simulator)
  • Console emulation, especially those emulating newer systems (e.g. RPCS3/Cemu), or those emulating using low-level emulation (emulates the exact behavior instead of just the results) (e.g. cycle-accurate emulation or LLE plug-ins for 5th/6th gen consoles)
  • Games using API wrappers (e.g. dgVoodoo)
  • Avowed
  • Escape from Tarkov
  • Fortnite (Please also refer to /fortnite for more information on best settings)
  • Grand Theft Auto V Enhanced with Extended Distance turned on and/or Ray Tracing set to Very High or above
  • Helldivers II
  • Indiana Jones and the Great Circle
  • Kingdom Come Deliverance 1
  • Rocket League
  • Spider-Man series
  • Star Citizen
  • Wuthering Waves
  • Zenless Zone Zero with Mirror Reflections set to High

Simultaneously CPU and GPU heavy

  • Baldur's Gate III
  • Call of Duty: Warzone/Modern Warfare Zombies
  • Cyberpunk 2077 with Ray Tracing/Path Tracing (RT Overdrive)
  • Starfield
viral coyote
#

so GTAV enhanced is CPU limited too

jaunty carbon
#

I think I somehow unlocked the fps limit properly now

viral coyote
#

Command: /displaycables

Please use a certified and high-bandwidth HDMI or Displayport cables to be used with your high refresh rate and high resolution displays. Do not use the cables that come with the monitor or cheap uncertified cables, otherwise you will experience black screens, graphical artifacting, screen corruption or the display not working at native resolution.

For HDMI, please ensure that your cables have the “Ultra High Speed HDMI” Sticker and certification on the retail box as shown here: Ultra High Speed HDMI Cable - Bandwidth Up To 48Gbps These cables are certified by the HDMI Consortium to support for all HDMI 2.1b features including uncompressed 8k@60 and 4K@120.

For DisplayPort, please ensure that your cables are listed in the database here: Cables & Adaptors Archives - DisplayPort A certified DisplayPort cable shall have a DP40 or DP80 label for support for high resolution and high refresh rate displays.

#

@jaunty carbon New command

frozen baneBOT
#

Note that this is a copy of the contents of the latest GeForce Game Ready Driver's open issues list in the GeForce Forums. Some delay in updating may occur.

Open Issues

  • Changing state of "Display GPU Activity Icon in Notification Area" does not take effect until PC is rebooted [4995658]
  • PC may bugcheck IRQL NOT LESS OR EQUAL 0xa during gameplay with HDR enabled [5091576]
  • Changing state of "Display GPU Activity Icon in Notification Area" does not take effect until PC is rebooted [4995658]
  • Forza Horizon 5 lights flicker at night time [5147170]
jaunty carbon
#

added

frozen baneBOT
#

Please use a certified and high-bandwidth HDMI or DisplayPort cables to be used with your high refresh rate and high resolution displays. Do not use the cables that come with the monitor or cheap uncertified cables, otherwise you will experience black screens, graphical artifacting, screen corruption, or the display not working at native resolution.

For HDMI, please ensure that your cables have the "Ultra High Speed HDMI" sticker and certification on the retail box as shown here: Ultra High Speed HDMI Cable - Bandwidth Up To 48Gbps
These cables are certified by the HDMI Consortium to support for all HDMI 2.1b features including uncompressed 8K@60 and 4K@120.

For DisplayPort, please ensure that your cables are listed in the database here: Cables & Adaptors Archives - DisplayPort
A certified DisplayPort cable shall have a DP40 or DP80 label for support for high resolution and high refresh rate displays.

frozen baneBOT
#

These apps/games should be benchmarked with the expectation that they will have limitations depending on the system's CPU, though they should usually run well given minimum CPU requirements are met, and you have sufficient GPU power. If in doubt, check the minimum specs of the game(s).

Using an upscaler like DLSS Super Resolution?
Keep in mind that you may become more likely to be CPU limited when using upscalers as your internal render resolution drops and hence total GPU time to render a frame.

CPU limited

  • Most MMOs (e.g. World of Warcraft, Final Fantasy XIV)
  • Most esports shooters (e.g. Counter-Strike 2/Global Offensive, VALORANT, Rainbow Six: Siege), especially when ran in low resolutions and/or with competitive (Low) settings. Keep in mind that Call of Duty/Battlefield/Marvel Rivals are not esports shooters and have similar performance characteristics as a lower-requirement AAA game.
  • Most large-scale or heavily detailed simulation games (e.g. Factorio/Stellaris/Civilization/Kerbal Space Program/Cities: Skylines/Microsoft Flight Simulator)
  • Console emulation, especially those emulating newer systems (e.g. RPCS3/Cemu), or those emulating using low-level emulation (emulates the exact behavior instead of just the results) (e.g. cycle-accurate emulation or LLE plug-ins for 5th/6th gen consoles)
  • Games using API wrappers (e.g. dgVoodoo)
  • Avowed
  • Escape from Tarkov
  • Fortnite (Please also refer to /fortnite for more information on best settings)
  • Grand Theft Auto V Enhanced with Extended Distance Scaling turned on beyond 50% and/or Ray Tracing set to Very High or above
  • Helldivers II
  • Indiana Jones and the Great Circle
  • Kingdom Come Deliverance 1
  • Rocket League
  • Spider-Man series
  • Star Citizen
  • Watch Dogs: Legion
  • Wuthering Waves
  • Zenless Zone Zero with Mirror Reflections set to High

Simultaneously CPU and GPU heavy

  • Baldur's Gate III
  • Call of Duty: Warzone/Modern Warfare Zombies
  • Cyberpunk 2077 with Ray Tracing/Path Tracing (RT Overdrive)
  • Starfield
woeful wasp
#

s

jaunty carbon
#

(In case you were wondering, it's the place where the tech support bot's automated commands are tested)

frozen baneBOT
#

Please do not use these apps/games for benchmarking or testing your computer as the results are likely not meaningful.

Heavily biased

  • Userbenchmark (against AMD)
  • Geekbench (in favor of ARM)

Does not test actual performance

  • Furmark (tests cooling/power delivery)
  • MSI Kombustor (tests cooling/power delivery)

Poorly optimized
Note: A game is considered unoptimized if the game looks bad compared to the performance it's requiring, or it has pervasive stuttering that cannot be fixed with reasonably current hardware. Many games can and do degrade in smoothness with an overly old or slow CPU, RAM, or storage, in addition to standard GPU requirements.

  • Most Early Access/beta games
  • Most very new games (within 1 month of release)
  • Rhythm/rhythm-action games with an uncapped frame rate (set the limit to the closest multiple of 60 supported by your monitor instead)
  • Benchmarks using the Unigine engine (not to be confused with Unity) (e.g. Heaven, Superposition)
  • Unreal Engine games at Cinematic preset (this preset is not intended for real time use)
  • Using DirectX 9/OpenGL in a game that offers the option of 10+/Vulkan instead
  • MSAA in games that utilize deferred rendering or that provides the option of TAA/DLAA/DLSS/XeSS
  • Ark: Survival Evolved
  • Ark: Survival Ascended
  • Cities: Skylines II with Level of Detail set to Medium or above
  • DayZ
  • Dragon's Dogma 2
  • Elder Scrolls series
  • Elden Ring
  • Fallout series with the following exception: Fallout 4 needs High FPS Physics Fix, X-Cell, Buffout 4, Previsibines Repair Pack, Weapon Debris Crash Fix, Godrays Performance Fix Redux, and avoid Ultra settings or installing the High-Resolution Texture Pack DLC.
  • Final Fantasy XVI
  • Forspoken
  • Grand Theft Auto IV
  • Grand Theft Auto V Legacy/FiveM above 120FPS or with Advanced Graphics Settings adjusted beyond default (not Grand Theft Auto V Enhanced)
  • Immortals of Aveum
  • Minecraft: Java Edition without a mod that replaces the renderer (e.g. Sodium and its forks)
  • Monster Hunter: Wilds
  • PUBG
  • Red Dead Redemption 2 with Advanced Graphics Settings adjusted beyond default
  • Roblox
  • Rust
  • Saints Row 2
  • SimCity series
  • S.T.A.L.K.E.R. series
  • Star Wars: Jedi: Survivor
  • The Last of Us: Part I at Ultra
  • The Sims 3
  • X-Plane series

Enforced 60 FPS caps (can still be tested for the purposes of if the system is working correctly as they're otherwise without issue)

  • Most fighting games (e.g. Street Fighter, Tekken)
  • Genshin Impact
  • Honkai: Star Rail
frozen baneBOT
#

These apps/games should be benchmarked with the expectation that they will have limitations depending on the system's CPU, though they should usually run well given minimum CPU requirements are met, and you have sufficient GPU power. If in doubt, check the minimum specs of the game(s).

Using an upscaler like DLSS Super Resolution?
Keep in mind that you may become more likely to be CPU limited when using upscalers as your internal render resolution drops and hence total GPU time to render a frame.

CPU limited

  • Most MMOs (e.g. World of Warcraft, Final Fantasy XIV)
  • Most esports shooters (e.g. Counter-Strike 2/Global Offensive, VALORANT, Rainbow Six: Siege), especially when ran in low resolutions and/or with competitive (Low) settings. Keep in mind that Call of Duty/Battlefield/Marvel Rivals are not esports shooters and have similar performance characteristics as a lower-requirement AAA game.
  • Most large-scale or heavily detailed simulation games (e.g. Factorio/Stellaris/Civilization/Kerbal Space Program/Cities: Skylines/Microsoft Flight Simulator)
  • Console emulation, especially those emulating newer systems (e.g. RPCS3/Cemu), or those emulating using low-level emulation (emulates the exact behavior instead of just the results) (e.g. cycle-accurate emulation or LLE plug-ins for 5th/6th gen consoles)
  • Games using API wrappers (e.g. dgVoodoo)
  • Avowed
  • Escape from Tarkov
  • Fortnite (Please also refer to /fortnite for more information on best settings)
  • Grand Theft Auto V Enhanced with Extended Distance Scaling turned on beyond 50% and/or Ray Tracing set to Very High or above
  • Helldivers II
  • Indiana Jones and the Great Circle
  • Kingdom Come Deliverance 1
  • Monster Hunter: Rise
  • Rocket League
  • Spider-Man series
  • Star Citizen
  • Watch Dogs: Legion
  • Wuthering Waves
  • Zenless Zone Zero with Mirror Reflections set to High

Simultaneously CPU and GPU heavy

  • Baldur's Gate III
  • Call of Duty: Warzone/Modern Warfare Zombies
  • Cyberpunk 2077 with Ray Tracing/Path Tracing (RT Overdrive)
  • Starfield
frozen baneBOT
#

Please do not use these apps/games for benchmarking or testing your computer as the results are likely not meaningful.

Heavily biased

  • Userbenchmark (against AMD)
  • Geekbench (in favor of ARM)

Does not test actual performance

  • Furmark (tests cooling/power delivery)
  • MSI Kombustor (tests cooling/power delivery)

Poorly optimized
Note: A game is considered unoptimized if the game looks bad compared to the performance it's requiring, or it has pervasive stuttering that cannot be fixed with reasonably current hardware. Many games can and do degrade in smoothness with an overly old or slow CPU, RAM, or storage, in addition to standard GPU requirements.

  • Most Early Access/beta games
  • Most very new games (within 1 month of release)
  • Rhythm/rhythm-action games with an uncapped frame rate (set the limit to the closest multiple of 60 supported by your monitor instead)
  • Benchmarks using the Unigine engine (not to be confused with Unity) (e.g. Heaven, Superposition)
  • Unreal Engine games at Cinematic preset (this preset is not intended for real time use)
  • Using DirectX 9/OpenGL in a game that offers the option of 10+/Vulkan instead
  • MSAA in games that utilize deferred rendering or that provides the option of TAA/DLAA/DLSS/XeSS
  • Ark: Survival Evolved
  • Ark: Survival Ascended
  • DayZ
  • Dragon's Dogma 2
  • Elder Scrolls series
  • Elden Ring
  • Fallout series with the following exception: Fallout 4 needs High FPS Physics Fix, X-Cell, Buffout 4, Previsibines Repair Pack, Weapon Debris Crash Fix, Godrays Performance Fix Redux, and avoid Ultra settings or installing the High-Resolution Texture Pack DLC.
  • Final Fantasy XVI
  • Forspoken
  • Grand Theft Auto IV
  • Grand Theft Auto V Legacy/FiveM above 120FPS or with Advanced Graphics Settings adjusted beyond default (not Grand Theft Auto V Enhanced)
  • Immortals of Aveum
  • Minecraft: Java Edition without a mod that replaces the renderer (e.g. Sodium and its forks)
  • Monster Hunter: Wilds
  • PUBG
  • Red Dead Redemption 2 with Advanced Graphics Settings adjusted beyond default
  • Roblox
  • Rust
  • Saints Row 2
  • SimCity series
  • S.T.A.L.K.E.R. series
  • Star Wars: Jedi: Survivor
  • The Last of Us: Part I at Ultra
  • The Sims 3
  • X-Plane series

Enforced 60 FPS caps (can still be tested for the purposes of if the system is working correctly as they're otherwise without issue)

  • Most fighting games (e.g. Street Fighter, Tekken)
  • Genshin Impact
  • Honkai: Star Rail
#

These apps/games should be benchmarked with the expectation that they will have limitations depending on the system's CPU, though they should usually run well given minimum CPU requirements are met, and you have sufficient GPU power. If in doubt, check the minimum specs of the game(s).

Using an upscaler like DLSS Super Resolution?
Keep in mind that you may become more likely to be CPU limited when using upscalers as your internal render resolution drops and hence total GPU time to render a frame.

CPU limited

  • Most MMOs (e.g. World of Warcraft, Final Fantasy XIV)
  • Most esports shooters (e.g. Counter-Strike 2/Global Offensive, VALORANT, Rainbow Six: Siege), especially when ran in low resolutions and/or with competitive (Low) settings. Keep in mind that Call of Duty/Battlefield/Marvel Rivals are not esports shooters and have similar performance characteristics as a lower-requirement AAA game.
  • Most large-scale or heavily detailed simulation games (e.g. Factorio/Stellaris/Civilization/Kerbal Space Program/Cities: Skylines/Microsoft Flight Simulator)
  • Console emulation, especially those emulating newer systems (e.g. RPCS3/Cemu), or those emulating using low-level emulation (emulates the exact behavior instead of just the results) (e.g. cycle-accurate emulation or LLE plug-ins for 5th/6th gen consoles)
  • Games using API wrappers (e.g. dgVoodoo)
  • Avowed
  • Escape from Tarkov
  • Fortnite (Please also refer to /fortnite for more information on best settings)
  • Grand Theft Auto V Enhanced with Extended Distance Scaling turned on beyond 50% and/or Ray Tracing set to Very High or above
  • Helldivers II
  • Indiana Jones and the Great Circle
  • Kingdom Come Deliverance 1
  • Monster Hunter: Rise
  • Rocket League
  • Spider-Man series
  • Star Citizen
  • Watch Dogs: Legion
  • Wuthering Waves
  • Zenless Zone Zero with Mirror Reflections set to High

Simultaneously CPU and GPU heavy

  • Baldur's Gate III
  • Call of Duty: Warzone/Modern Warfare Zombies
  • Cities: Skylines II with Level of Detail set to Medium or above
  • Cyberpunk 2077 with Ray Tracing/Path Tracing (RT Overdrive)
  • Starfield
frozen baneBOT
#

Note that this is a copy of the contents of the latest GeForce Game Ready Driver's open issues list in the GeForce Forums. Some delay in updating may occur.

Open Issues

  • Changing state of "Display GPU Activity Icon in Notification Area" does not take effect until PC is rebooted [4995658]
  • PC may bugcheck IRQL NOT LESS OR EQUAL 0xa during gameplay with HDR enabled [5091576]
  • Changing state of "Display GPU Activity Icon in Notification Area" does not take effect until PC is rebooted [4995658]
  • Forza Horizon 5 lights flicker at night time [5147170]
  • [RTX 50 series] Red Dead Redemption 2 crashes shortly after starting a game in DX12 mode. No issue in Vulkan mode [5137042]
  • [RTX 50 series] Display may show black screen when selecting DLDSR resolution [5144768]
  • [RTX 50 series] Starfield may disaplay dithering/banding artifacts while in the menu screen [5121715]
jaunty carbon
#

@viral coyote I was DDUing and reinstalling drivers as instructed by Hoyo support to troubleshoot missing graphical elements in ZZZ and now I ran into the same problem as many others with regard to the NVIDIA Control Panel. I did note these when that happened:

  • this bug also causes NVIDIA App to be unable to apply many changes, including DLSS overrides
  • it appears to be tied to the very newest drivers when clean installed?
  • whatever it is, if I DDU and install a very old driver (560.xx), and then installed the newest NVIDIA App, there doesn't seem to be any problem here, though obviously DLSS overrides are unavailable.

I'll check what happens when I express install 572.70 again

#

This issue

#

thonk it appears to be on the dev side

jaunty carbon
#

If you're encountering issues with the NVIDIA Control Panel unable to apply settings with an "Access Denied" error, or NVIDIA App settings changes/DLSS overrides automatically reverting, please try an older driver.

Check if it's now possible to make changes to NVIDIA Control Panel game profiles and NVIDIA App as expected.

NVIDIA

Download the for systems. Released

NVIDIA

Download the for systems. Released

NVIDIA

Download the for systems. Released

NVIDIA

Download the for systems. Released

NVIDIA

The essential companion for PC gamers and creators.

frozen baneBOT
#

If you're encountering issues with the NVIDIA Control Panel unable to apply settings with an "Access Denied" error, or NVIDIA App settings changes/DLSS overrides automatically reverting, please try an older driver.

Check if it's now possible to make changes to NVIDIA Control Panel game profiles and NVIDIA App as expected.

viral coyote
jaunty carbon
#

the 40 series driver is the oldest one that still shows up in the standard NVIDIA website search, and is also released at around the time frame ZZZ officially came out

#

if that no worky, then I'll try the other ones

#

NVIDIA App with such an old driver is missing features

jaunty carbon
#

With that said the current speculation seems to be that Hoyo accidentally sent "lower than low" settings for low-spec PCs

#

things that you should normally only see on GPUs that don't even meet minimum specs (the megu experience)

#

the 4060 ti desktop is unaffected, as are mobile

viral coyote
jaunty carbon
# viral coyote Or it's Nvidia again messing with profiles

Is what I'd have believed until I noticed people with non-gaming laptops having the same thing

I think I'll check my desktop with the Intel iGPU to see if it rears its head there. It should use the standard low-spec mode with that one

#

if intel igpu bugs out, blame is on hoyo

frozen baneBOT
#

If your game is running slowly or are experiencing frame drops/stutters on your laptop, please ensure you have done the follow:

  • Make sure that your laptop is plugged into the AC Charger that matches or exceeds the input rating on your laptop. Many laptops will limit performance of the laptop (including the CPU and GPU) while on battery power to conserve battery life.
  • If a laptop supports both barrel plug and USB Type-C charging, always use the barrel plug unless stated otherwise or if you don't have such an adapter.
  • In laptop control center (MSI Dragon Center/Gigabyte Control Center/Armory Crate/Alienware Command Center/OMEN Gaming Hub/Lenovo Vantage), please ensure your power profiles are set to “Maximum/Highest/Gaming/Turbo/Performance”
  • Ensure that your programs or games are set to run on the dGPU (Graphics Card) instead of the iGPU. You can set games to use the dGPU (Graphics Card) by going to the Settings app > Display > Graphics > Change default graphics settings, and making sure that the Default high performance GPU is set to the dGPU. Make sure that your game is listed in the list of programs If the program is not listed, you can manually add them in by selecting Browse and go to the folder where the .exe file is located. Afterwards, click on the application name/icon. Select Options, set the application to your preferred GPU and press save.

Note 1: For XBox Game Pass Games, change the dialog “Desktop App” to “Microsoft Store”
Note 2: Windows & Nvidia have removed the function to change the GPU settings in the Nvidia Control Panel. Any outdated instructions telling you to change it on the NVIDIA Control Panel WILL NOT WORK on systems with both modern Windows and modern GPU.

jaunty carbon
#

ok I think 572.60 is clean, at least when you first install it

#

so 5070 vanilla users might be stuck

frozen baneBOT
#

If you're encountering issues with the NVIDIA Control Panel unable to apply settings with an "Access Denied" error, or NVIDIA App settings changes/DLSS overrides automatically reverting, please try an older driver.

  • Download a suitable older driver. DO NOT RUN THE PACKAGE YET.

  • Not a 5070: https://www.nvidia.com/en-us/drivers/details/241092/

  • 5070: https://www.nvidia.com/en-us/drivers/details/242141/

  • Download the NVIDIA App. DO NOT RUN THE PACKAGE YET.

  • https://www.nvidia.com/en-us/software/nvidia-app/

  • Download the manual version of DDU.

  • https://www.guru3d.com/download/display-driver-uninstaller-download/

  • Disconnect from the Internet. Use another device to view Discord, or screenshot these instructions.

  • Use the manual version of DDU to fully remove drivers. Extract all files from the DDU zip file, run the self-extracting archive EXE inside it, then in the newly created DDU folder, run Display Driver Uninstaller.. Accept default options without changing anything when the settings window shows up, and select GPU in the drop down at the right, then NVIDIA (if it selected something else, usually laptops with AMD iGPUs). Click Clean and restart at the left.

  • Once the PC restarts, run the driver package installer you downloaded in the first step. When prompted, install only the driver, and do not let it also install NVIDIA GeForce Experience or NVIDIA App.

  • After driver installation is complete, if desired/needing DLSS overrides officially, also run the NVIDIA App package installer.

  • After the NVIDIA App has finished installing, but before opening NVIDIA App, reconnect to the Internet

Check if it's now possible to make changes to NVIDIA Control Panel game profiles and NVIDIA App as expected.

jaunty carbon
viral coyote
#

We should just add a command like Shadowplay

#

"This is an Asus device so it is not supported. Please buy other laptop/desktop brands "

jaunty carbon
#

"but HP hinge problem" "but MSI hinge problem/cheap ass cooling" "but Lenovo bizzaro BIOS" "but Razer expensive/cheap build"

#

anything else?

viral coyote
#

Maybe we need a new one

#

laptop recommendations command
TLDR: Don;'t buy them

jaunty carbon
#

that's just channeling the 24hsbot

#

as much as I find it to be useful, some things I just cannot agree with

jaunty carbon
#

@viral coyote hmm

I wonder if recommending preset E either via an NVIDIA App override or a DLL swap to 3.7.1 to 3.8.x is a better option than the latest on slow GPUs, for games that didn't already come with 3.7.1 or newer

#

Sometimes the processing time can get high enough that you start losing performance

viral coyote
#

Could you do a peformance check with DLSS 3 Quality Vs DLSS 4 on Balanced/Peformance?

jaunty carbon
#

a 2050 is prime for testing

viral coyote
#

We can try with overrides on Vs off and see the impact

#

cyberpunk and Alan wake has their own in-game toggles if I recall for CNN and transformer

jaunty carbon
#

But yeah makes sense

#

Need to find time to install the first two lol

#

On the laptop

viral coyote
#

There's also one more thing though

jaunty carbon
#

GTAV definitely runs into process time problems on 2050

viral coyote
#

The new frame gen model

#

are we measuring that as well?

#

Then again, using Frame gen on low end GPU is a pretty awful idea

jaunty carbon
#

anyway from a casual check (without recording any values)

#

other games but you get the idea

#

ah

#

I can pin messages

#

I'll observe stuff and put things here

#

as a note: DLSS 3.7.1+ CNN Quality vs DLSS 4 Transformers Balanced vs Performance

#

1920x1080

#

of the games I have that I can test readily on a 2050 I'll skip MH Rise, that thing is CPU limited at native dlaa

#

so now starting from desktop icon order, wuthering waves

#

there's a teleport spot that sends me right at the line of max GPU usage

#

gotta find a spot that gets me 100% with native TAA then start playing there

#

Wuthering Waves (has 60FPS cap)
native: 99% GPU
DLSS 3 Quality: 78% GPU
DLSS 4 Quality: 87% GPU
DLSS 4 Balanced: 80% GPU
DLSS 4 Performance: 75% GPU

#

Final Fantasy VII Rebirth
native: 40 FPS
DLSS 3 Quality: 49 FPS
DLSS 4 Quality: 46 FPS
DLSS 4 Performance: 52 FPS

#

Ghostwire: Tokyo
native: 50 FPS
DLSS 3 Quality: 73 FPS
DLSS 4 Quality: 66 FPS
DLSS 4 Balanced: 73 FPS
DLSS 4 Performance: 81 FPS

#

Honkai: Star Rail (has 60FPS cap)
native: 95% GPU
DLSS 3 Quality: 80% GPU
DLSS 4 Quality: 91% GPU
DLSS 4 Balanced: 84% GPU
DLSS 4 Performance: 78% GPU

#

Grand Theft Auto V Enhanced
native: 65 FPS
DLSS 3 Quality: 72 FPS
DLSS 4 Quality: 62 FPS
DLSS 4 Balanced: 65 FPS
DLSS 4 Performance: 69 FPS

viral coyote
#

So it looks so far the Transformer model actually uses more GPU power/Tensor intensive for a higher image quality

jaunty carbon
#

Note that these are on a 2050, which is meme tier. Possibly only the real 2060 is slower

#

Since 2050 at least has "it's ampere" going on

viral coyote
#

but if the quality of image is the same the difference is negligible

#

Cause I know DLSS4 Balanced/Performance = DLSS3 Quality

#

But of course DLSS4 has the benefits for motion stability as well and edges quality

jaunty carbon
#

So as long as you're able to get better quality at iso performance everything is good

#

And anything extra is icing, or if you are already hitting target FPS

viral coyote
#

If you're running at 4k or 1440p, you can get away with DLSS 4 Peformance or Balanced. But at 1080p I would prefer DLAA or DLSS4 Quality, I'll go as low as Balanced

#

You have less pixels to work with for lower resolutions

#

maybe the disclaimer should only cover DLAA at 1080p

jaunty carbon
#

Yeah I don't like how Performance looks

#

I'd only use it if it's at "so it runs"

#

And if you need Ultra Performance, just treat it as "fail"

viral coyote
#

8k monitors

jaunty carbon
#

Where even 60FPS is an achievement because the processing time is a hefty chunk

But it beats native by a lot

viral coyote
#

8k will continue to be a niche anyway

#

your texture resolution is usually at 4k anyways

jaunty carbon
#

#1340567582092296192 message

#

My hunch was right

#

GTAV scaling is poor enough that DLSS4 Quality is slower than native. However, since the stock TAA looks awful, DLSS3 Quality should be the default

viral coyote
#

GTAV is already on an old engine to start with

jaunty carbon
#

yeah

#

with that said, since DLSS4 quality is still a long shot better than both stock TAA and DLSS3 quality, one could think of it as spending the tax on quality instead

#

and I'm testing this on the worst rtx GPU

#

and using maxed non-RT settings to intentionally induce a GPU limited situation

#

since with more sane (Very High) settings, you get 77FPS here

viral coyote
#

Does the results change with RT on?

jaunty carbon
#

all the tests were done with Very High textures, which just comes under the VRAM limit of 4GB (laptop GPUs don't care about other apps)

#

You'll need a *

#

time for some extra testing

#

I think I'll use RTGI High and Reflections High since that's the most immediate benefit

viral coyote
#

Fun fact: GTA V can run with DX10.1 lol

#

It was a game when MSAA was the only option

#

and MSAA still looks like ass

jaunty carbon
#

Note: following has other settings changed to a max of Very High and textures to Normal

#

Grand Theft Auto V Enhanced Very High + RT GI+Reflections High
native: 68 FPS
DLSS 3 Quality: 74 FPS [likely CPU limited]
DLSS 4 Quality: 71 FPS
DLSS 4 Balanced: 74 FPS [likely CPU limited]
DLSS 4 Performance: 76 FPS [likely CPU limited]

#

@viral coyote GTAV ultra non-RT is more expensive than very high + selective RT... cursed

#

It's a really good implementation mind you! I wonder how it fares on AMD?

viral coyote
#

Well it's not "full RT" like Indiana but yes

jaunty carbon
#

@viral coyote looks like turning on RT brings it back to "DLSS always faster"

#

And since the stock TAA is ass... just use dlss quality

#

You're going to be cpu limited anyway on this potato

#

Now that the games that are already installed have been tested, next is to install Cyberpunk 2077

viral coyote
#

its a 10 years old game

jaunty carbon
#

Cities: Skylines II (Simulation paused)
native: 22 FPS
DLSS 3 Quality: 24 FPS
DLSS 4 Quality: 23 FPS
DLSS 4 Balanced: 24 FPS
DLSS 4 Performance: 25 FPS

frozen baneBOT
#

To use DLSS overrides:

Support notes:
DLSS overrides via the NVIDIA App is safe and is unlikely to cause any issues with supported games and apps, including multiplayer and games with anti-cheat, provided that you did not tamper with the supported games detection.

If using a third party tool to override, please use this in only single-player games with no anti-cheat systems, which will exclude almost every multiplayer game and many live service/"gacha" single player games. Some games also break with direct DLL swapping and either disable DLSS or have it produce errors or corrupted frames.

Having problems with the NVIDIA app?

  • Make sure to refresh the list of games in Graphics by clicking "..." and clicking "Refresh".
  • If all games are detected as unsupported, consider uninstalling and reinstalling the NVIDIA App. If this does not help, use DDU to fully remove all traces of NVIDIA drivers and App, then reinstall both (the latest GRD driver will automatically install the latest version of NVIDIA App). Then refresh the games list using the above step.
  • Some games are not automatically detected with the game scanning. You may need to manually add these games by clicking "..." and clicking "Add a program". For some titles, the actual executable may be significantly inside their root folder - usually Unreal Engine games.
  • Some games may have "Support not detected" instead of "Use the 3D application setting" despite being supported in the list. For these games, make sure that the game is being detected correctly (these will usually have a non-generic icon if this is the case), then start the game, activate DLSS features, save the settings, exit the game, and then recheck.
jaunty carbon
#

@viral coyote

viral coyote
#

I think we need to put a cap on which 30 series is considered "slower"

#

below 3060 maybe?

jaunty carbon
#

well, we do know that for tensor processing speed for the kind of load RR uses, 4060 Ti = 3090

#

hmm

#

that's a massive gap between a 3060 and a 3090

#

obviously, though, the 3090 has a lot more processing for the rest of the frame

#

definitely not something you want to use on anything slower than a 3060

frozen baneBOT
#

Note: it is assumed that the DLSS version in use is at least 3.7.1 or newer. Any older DLSS version should ideally be replaced for the best image quality. All comparisons are based on using a DLSS version of 3.7.1 or newer. For the CNN model, Preset E is assumed. For the Transformers model, Preset K is assumed.

Super Resolution:
CNN model (old model)

  • Very fast
  • Lower VRAM usage
  • Good image while static, lower image quality in motion (blurring/line breakup). Still better than other upscalers.

Transformers model (new model)

  • Slower than CNN model, but usually not a biggie - most of the time still faster than native rendering
  • Higher VRAM usage
  • Very good image in all situations. Best upscaler for image quality.

**At iso-performance (same FPS): ** Transformers model likely looks better than CNN
**At iso-quality (same visual quality, not internal resolution): ** Transformers model likely is faster than CNN though internal res may be lower

Frame Generation:
Hardware optical flow model (old model)

  • Slower
  • Higher VRAM usage
  • May have frame pacing errors/reversed frames when overloaded

Tensor model (new model)

  • Faster
  • Lower VRAM usage
  • Better frame pacing, less likely to stutter especially when freshly turned on due to menu actions
  • Incompatible with some games

If usable, always use the new model

Ray Reconstruction:
CNN model (old model)

  • Fast
  • Lower VRAM usage
  • Somewhat painterly

Transformers model (new model)

  • Slightly slower than CNN model on 40 and 50 series GPUs
  • Significantly slower than CNN model on 20 and 30 series GPUs
  • Higher VRAM usage
  • Better image quality

Always use new model on 40 series and newer
New model only to be used on faster 30 series GPUs (3060/3060 Ti), along with more aggressive upscaling
Do not use on 20 series and slower 30 series GPUs (slower than 3060)

jaunty carbon
#

Cyberpunk 2077 (Ultra raster + Digital Foundry optimized settings + No Film Grain/Chromatic Aberration + Low Motion Blur)
native: 41 FPS
DLSS 3 Quality: 54 FPS
DLSS 4 Quality: 49 FPS
DLSS 4 Balanced: 53 FPS
DLSS 4 Performance: 57 FPS

#

tracks

viral coyote
#

Still more consistent as DLSS3 quality FPS = DLSS4 Balanced

#

GTA is the odd one out

jaunty carbon
#

Alan Wake II (VRAM Warning on 4GB) (Lower than low settings in menu)
DLAA 3: 42 FPS [quick onset severe texture degradation]
DLSS 3 Quality: 62 FPS [severe texture degradation]
DLSS 3 Balanced: 68 FPS
DLSS 3 Performance: 74 FPS
DLSS 4 Quality: 58 FPS [quick onset severe texture degradation]
DLSS 4 Balanced: 58 FPS [quick onset severe texture degradation]
DLSS 4 Performance: 66 FPS [texture degradation]

#

@viral coyote this definitely needs to be tested on my desktop for a proper test but there it is

#

so it looks like if you're running below minimum spec avoid transformers

#

especially if the game is known to not behave well with tight/below spec vram

#

severe = n64 soup
regular degradation = noticeably worse textures after a while but not terribly

#

even the ones not marked does look worse than the normal desktop experience

viral coyote
#

Maybe we need to add VRAM requirements then for Transformer

jaunty carbon
#

and that example is below spec anyway so may be irrelevant

jaunty carbon
#

let's see, on the desktop...

#

Wuthering Waves (RT GI+Reflections High)
native: 55 FPS
DLSS 3 Quality: 74 FPS (FG: 90)
DLSS 4 Quality: 72 FPS (FG: 89)
DLSS 4 Balanced: 77 FPS (FG: 95)
DLSS 4 Performance: 81 FPS (FG: 99)

#

Rounding errors basically on a 4060 Ti

viral coyote
#

That's pretty minimal

#

2 FPS difference

jaunty carbon
#

soon I'll check GTAV since it demonstrated extremely poor scaling with non-RT

#

Grand Theft Auto V Enhanced (All RT, max, on 4060 Ti)
native: 88 FPS
native SSAA x2 (2160p): 26 FPS
DLSS 3 Quality: 98 FPS
DLSS 4 DLAA: 78 FPS
DLSS 4 Quality: 96 FPS
DLSS 4 Quality, NVIDIA App suggestion (Reflex On, Tessellation High, High Res Shadows Off): 103 FPS
DLSS 4 Balanced: 100 FPS [CPU limited]
DLSS 4 Performance: 102 FPS [CPU limited]

#

Hmm, testing with no RT looks pointless. It's CPU limited easily.

jaunty carbon
#

@viral coyote DLSS 4 Quality looks frighteningly similar to SSAA x2 with the awful stock TAA

#

RT reflections are lower res and there's more breaking in fine lines but, hot damn, the image quality is fire considering you're gaining FPS over 1080p native, let alone SSAA, assuming you're trying to fill a 1080p display

viral coyote
#

RIP native. And the impact is minimal too compared to rendering at 2x lol

#

what about DLAA Vs Native SSAA x2?

jaunty carbon
#

Can't wait for when frame generation is implemented in a future update to see what ridiculous FPS numbers we can get in a CPU limited game

#

and it does look like for the 4060 Ti and up, transformers model is basically "Just Do It"

viral coyote
#

Might have better pathway for the 40 and 50 series for Transformer model

jaunty carbon
#

Cyberpunk 2077 (No RT, Ultra)
native: 75 FPS
DLSS 3 DLAA: 47 FPS
DLSS 3 Quality: 96 FPS
DLSS 4 DLAA: 49 FPS
DLSS 4 DLAA (DF optimized settings, film grain and chromatic aberration off, motion blur low): 96 FPS
DLSS 4 Quality: 90 FPS
DLSS 4 Quality (altered settings): 132 FPS
DLSS 4 Balanced: 112 FPS
DLSS 4 Performance: 125 FPS [bottom sliver of frame broken on ultrawide]

jaunty carbon
#

...I should test SSAA performance with RT vs no RT and compare the % drop

#

vs the same but at native

#

For GTA

viral coyote
jaunty carbon
#

It seems to do a lot more than better AA when DLAA is turned on, and the GPU power usage is correct

#

I suspect something that was normally being subsampled and reconstructed with TAA no longer is

#

there's also two things I've noticed

#

Some of the settings in Cyberpunk 2077 is very unreasonably expensive and turning then down will give you more FPS than dropping an upscaler preset

#

See that DLSS 4 Quality with 132 FPS? kekw

viral coyote
#

I used Hardware Unboxed optimised settings from the get-go

frozen baneBOT
#

Note that this is a copy of the contents of the latest GeForce Game Ready Driver's open issues list in the GeForce Forums. Some delay in updating may occur.

Open Issues

  • Changing state of "Display GPU Activity Icon in Notification Area" does not take effect until PC is rebooted [4995658]
  • Forza Horizon 5 lights flicker at night time 5038335
  • [RTX 50 series] Red Dead Redemption 2 crashes shortly after starting a game in DX12 mode. No issue in Vulkan mode [5137042]
  • [RTX 50 series] Display may show black screen when selecting DLDSR resolution [5144768]
  • [RTX 50 series] Starfield may disaplay dithering/banding artifacts while in the menu screen [5121715]
  • [RTX 50 series] NVIDIA Control Panel setting "Perform scaling on" missing "GPU" option when connected to a monitor in DSC mode [5156168]
  • [RTX 50 series] Colors may appear slightly saturated in games when in game-resolution is below native resolution of monitor and display scaling is set to 100% [5158681]
  • [RTX 50 series] Varjo Aero VR headset may fail to establish connection [5117518]
  • Please note: When using certain 3rd party performance overlays alongside DLSS Frame Generation, crashes can occur.
#

If you're encountering issues with the NVIDIA Control Panel unable to apply settings with an "Access Denied" error, or NVIDIA App settings changes/DLSS overrides automatically reverting, please try a driver with the bug fixed.

  • Download a driver that has the bug fixed. DO NOT RUN THE PACKAGE YET.

  • https://www.nvidia.com/en-us/drivers/details/242277/

  • Download the manual version of DDU.

  • https://www.guru3d.com/download/display-driver-uninstaller-download/

  • Disconnect from the Internet. Use another device to view Discord, or screenshot these instructions.

  • Use the manual version of DDU to fully remove drivers. Extract all files from the DDU zip file, run the self-extracting archive EXE inside it, then in the newly created DDU folder, run Display Driver Uninstaller.. Accept default options without changing anything when the settings window shows up, and select GPU in the drop down at the right, then NVIDIA (if it selected something else, usually laptops with AMD iGPUs). Click Clean and restart at the left.

  • Once the PC restarts, run the driver package installer you downloaded in the first step.

  • Before opening NVIDIA App, reconnect to the Internet

Check if it's now possible to make changes to NVIDIA Control Panel game profiles and NVIDIA App as expected.

#

Note: it is assumed that the DLSS version in use is at least 3.7.1 or newer. Any older DLSS version should ideally be replaced for the best image quality. All comparisons are based on using a DLSS version of 3.7.1 or newer. For the CNN model, Preset E is assumed. For the Transformers model, Preset K is assumed.

Super Resolution:
CNN model (old model)

  • Very fast
  • Lower VRAM usage
  • Good image while static, lower image quality in motion (blurring/line breakup). Still better than other upscalers.

Transformers model (new model)

  • Slower than CNN model, but usually not a biggie - most of the time still faster than native rendering
  • Higher VRAM usage
  • Very good image in all situations. Best upscaler for image quality.

**At iso-performance (same FPS): ** Transformers model likely looks better than CNN.
**At iso-quality (same visual quality, not internal resolution): ** Transformers model likely is faster than CNN though internal res may be lower.
Rule of thumb: for GPU-limited games, you can drop one performance preset when changing models to get better image quality while maintaining same FPS (e.g. CNN Quality to Transformers Balanced)

Frame Generation:
Hardware optical flow model (old model)

  • Slower
  • Higher VRAM usage
  • May have frame pacing errors/reversed frames when overloaded

Tensor model (new model)

  • Faster
  • Lower VRAM usage
  • Better frame pacing, less likely to stutter especially when freshly turned on due to menu actions
  • Incompatible with some games

Always use the new model where possible

Ray Reconstruction:
CNN model (old model)

  • Fast
  • Lower VRAM usage
  • Somewhat painterly

Transformers model (new model)

  • Slightly slower than CNN model on 40 and 50 series GPUs
  • Significantly slower than CNN model on 20 and 30 series GPUs
  • Higher VRAM usage
  • Better image quality

Always use new model on 40 series and newer
New model is not recommended for all 20 series and 30 series slower than approximately a 3060 for regular ray tracing
New model not recommended for 30 series and older for path tracing

jaunty carbon
#

Hmm

#

Seems like frame generation will disable and reenable itself, judging from the DLSS indicator overlay and the performance overlay, in Wuthering Waves periodically if I deliberately set an external frame rate limiter of 61. No such effect happens at 80.

I'll need to check other games

#

...right, Cyberpunk

viral coyote
#

I do heard there are issues with Frame Gen in the latest drivers it seems

jaunty carbon
viral coyote
#

there is far higher overhead and higher latency with FG on the new drivers

jaunty carbon
#

Unfortunately I can't since I need the DLSS4 override for the games I play

#

That are protected by anticheat

boreal reef
#

Test

jaunty carbon
jaunty carbon
#

Looks like they've fixed the missing textures on low end GPUs now

viral coyote
jaunty carbon
viral coyote
#

Going to send my GPU for RMA, time to see how bad bareable 8GB VRAM is on 4k

jaunty carbon
#

do you want me to check right now?

viral coyote
jaunty carbon
#

so about 1.4GB on low spec give or take

viral coyote
#

Well that's minimal

jaunty carbon
#

and that's with me running 5120x2160 DSR

jaunty carbon
#

@viral coyote I wonder if we need a command for turning off the performance overlay, AND to look out for very similar looking overlays by Razer and AMD

viral coyote
#

Let me work on it tonight. This is for overlays that interfere with Nvidia app?

jaunty carbon
# viral coyote Let me work on it tonight. This is for overlays that interfere with Nvidia app?

Basic instructions for turning off the overlay, both temporarily (ALT-R) and permanently (the toggle in NVIDIA App settings)

A lot of users also get confused by Razer and AMD's similar overlays, so perhaps instructions for them also apply

As for the game launcher and Discord overlays, yes, them too. Maybe two different commands (for hardware maker overlays, and game overlays)

viral coyote
#

overlays really do suck in general unfortunately

jaunty carbon
#
  • Xbox Game Bar [technically an overlay, but this one's special - tell the user to NEVER disable or remove this, as other software can and do rely on this's existence and game detection to make hardware work better cough AMD]
  • NVIDIA App's performance overlay (and its GFE predecessor)
  • AMD Software
  • Intel Graphics
  • MSI Afterburner/Rivatuner Statistics Server (which the former uses)
  • Razer (a lot of people confuse this with NVIDIA's)
  • OMEN Command Centre
  • Steam (can sometimes end up stealing keypresses permanently when stuck on and you need to force kill the game)
  • EA App
  • GOG
  • Ubisoft
  • Discord
  • technically speaking, any app window that ends up drawing on top of the game window
#

of these a lot of them can probably just use generic instructions to keep bot message length short

#

so probably just the NVIDIA overlay and if needed, Steam, Discord, and Razer

#

since it's usually these guys

frozen baneBOT
#

Note that this is a copy of the contents of the latest GeForce Game Ready Driver's open issues list in the GeForce Forums. Some delay in updating may occur.

Open Issues

  • Changing state of "Display GPU Activity Icon in Notification Area" does not take effect until PC is rebooted [4995658]
  • Forza Horizon 5 lights flicker at night time 5038335
  • [RTX 50 series] Red Dead Redemption 2 crashes shortly after starting a game in DX12 mode. No issue in Vulkan mode [5137042]
  • [RTX 50 series] Display may show black screen when selecting DLDSR resolution [5144768]
  • [RTX 50 series] Starfield may disaplay dithering/banding artifacts while in the menu screen [5121715]
  • [RTX 50 series] NVIDIA Control Panel setting "Perform scaling on" missing "GPU" option when connected to a monitor in DSC mode [5156168]
  • [RTX 50 series] Cyberpunk 2077 will crash when using Photo Mode to take a screenshot with path tracing enabled [5076545]
  • [RTX 50 series] Colors may appear slightly saturated in games when in game-resolution is below native resolution of monitor and display scaling is set to 100% [5158681]
  • [RTX 50 series] Varjo Aero VR headset may fail to establish connection [5117518]
  • [RTX 50 series] Slightly higher DPC latency may be observed on some system configurations [5168553]
  • On certain PC configurations, vertical sync interrupt may get missed which may result in intermittent micro-stutters [5171856]
  • [RTX 50 series] UBISoft Connect client may incorrectly be detected triggering lower power state by GPU / lower performance in games [5183470]
  • [Cyberpunk 2077/Half-Life 2 RTX] PC may bugcheck with error 0xd1 when playing game while using DLSS Frame Gen + G-SYNC [5144337]
  • Please note: When using certain 3rd party performance overlays alongside DLSS Frame Generation, crashes can occur.
jaunty carbon
#

@viral coyote

viral coyote
#

That's a long ass list of open issues

#

Also going to work on the overlay tonight

viral coyote
#

@jaunty carbon

#

Command: /overlay

To turn on overlays on the NVIDIA App, please press the triangle button (located top right next to the Send Feedback/Bubble & Log In/Profile button). Alternatively, you can press the Alt + Z on your keyboard to open & close the overlay. Note that the new NVIDIA app overlay has a different look than the Geforce Experience overlay, with the new overlay menus/options are located on the right side instead. Any options regarding the overlay (such as recording, shortcut, heads-on display) can be accessed by opening the overlay and pressing the cogwheel button on the top right of the overlay.

If you want to turn off the overlay permanently, you can go to Settings > Features > Overlay . NVIDIA Overlay, and turn off overlays by pressing on the green slider.

#

Command: /multipleoverlays

Please note that other programs have their own overlays and may interfere with the Nvidia overlays and game filters. These programs include but not limited to:

  • Xbox Game Bar
  • NVIDIA/GFE
  • AMD Adrenaline
  • Intel Arc Graphics
  • MSI Afterburner/Rivatuner Statistics Server
  • Razer
  • OMEN Command Centre
  • Steam
  • EA App
  • GOG Galaxy
  • Ubisoft
  • Discord
    or any app that draws itself on top of the desktop/game window

Please check the settings app for each individual app to disable the third-party overlays if you have any issues with NVIDIA overlays.

Xbox Game Bar (Default Shortcut: Windows logo key + G) :
Do not disable the Game Bar on Windows 11 as it is part of the OS and other software depends on the Game Bar. On Windows 10, Open Settings > Gaming > Turn off the toggle that starts with Enable Xbox Game Bar.

**Discord (Default Shortcut: Shift + ` (backtick)): **
Open User Settings (Cogwheel at bottom left next to profile name) > Game Overlay and toggle off the "Enable Overlay" & “Enable Legacy Overlay” option.
RTSS/MSI Afterburner (Check RTSS/MSI Afterburner for Keybinds/Shortcut as this is set by user):
Uninstall RTSS from Control Panel/Settings.

**Steam (Default Shortcut: Shift + Tab): **
Go to Steam > Settings > In game > Disable “Enable The Steam Overlay While In-Game”. You can also do this on an per-app basis by right clicking your game > select Properties > Disable “Enable The Steam Overlay While In-Game”

**Razer (Default Shortcut: Shift + ' (apostrophe)): **
Please uninstall Razer Cortex and Synapse as it is currently incompatible with Xbox Game Bar on Windows 11. An update will be released in the future to resolve these incompatibility issues.

**Intel Arc Control (Default Shortcut: Alt + O): **
Go to Settings > App Preferences > Window Mode is set to “Disable Overlays”

**AMD Adrenaline Software (Default Shortcut: Alt + R): **
Navigate to Preferences (cogwheel icon) > General > Toggle off "Show Overlay"

#

Command: /overlaytroubleshoot

Please ensure all other third-party overlays (Such as Xbox Game Bar/Discord/Steam/Razer) have been disabled. Please check the settings app for each individual app to disable the third-party overlays.

If you are using a Non-US Keyboard Layout, the keybinds may differ and the default Alt-Z may not work. Please open the overlay manually by pressing the overlay button (next to the login & send feedback icon and go to Setting Icon > Shortcuts to reassign keybinds.

Please ensure all NVIDIA services are enabled from the Services.msc/Services program. Make sure that all NVIDIA services and frameworks (Such as NVIDIA Display Container LS/FrameView/LocalSystem Container) are enabled and running. You can right click on the service to manually start the service.

If your PC has Microsoft Windows 10 N or Windows 11 N, you will need to install the Microsoft Windows Media Feature Pack. Following the installation of Windows N Media Pack, reboot your PC and reinstall NVIDIA App.

If all else fails, please perform a reinstallation of the drivers and NVIDIA App using DDU.

viral coyote
#

@jaunty carbon Need to update a few existing commands to make it more clear for the user and additional reasons why "X" doesn't work

#

will work out later

jaunty carbon
#

new command

frozen baneBOT
#

To turn on overlays on the NVIDIA App, please press the triangle button (located top right next to the Send Feedback/Bubble & Log In/Profile button). Alternatively, you can press the Alt + Z on your keyboard to open & close the overlay.

Note that the new NVIDIA app overlay has a different look than the GeForce Experience overlay. The new overlay menus/options are located on the side of the screen with the rest of the screen clear of obstruction, while the old overlay options are located on the center of the screen and dims the rest of the screen.

Any options regarding the overlay (such as recording, shortcut, heads-on display) can be accessed by opening the overlay and pressing the cogwheel button on the top right of the overlay.

If you want to turn off the overlay permanently, you can go to Settings > Features > Overlay > NVIDIA Overlay, and turn off overlays by pressing on the green slider.

#

Please note that other programs have their own overlays and may interfere with the NVIDIA overlays and game filters. These programs include but not limited to:

  • Xbox Game Bar
  • AMD Software: Adrenalin Edition
  • Intel Arc Graphics
  • MSI Afterburner/Rivatuner Statistics Server
  • Razer Cortex
  • OMEN Command Center
  • Steam
  • EA App
  • GOG Galaxy
  • Ubisoft
  • Discord
  • any app that draws itself on top of the desktop/game window

Please check the settings app for each individual app to disable the third-party overlays if you have any issues with NVIDIA overlays.

Xbox Game Bar (Default Shortcut: Windows logo key + G) :
Do not disable the Game Bar on Windows 11 as it is part of the OS and other software depends on the Game Bar.

On Windows 10, Open Settings > Gaming > Turn off the toggle that starts with Enable Xbox Game Bar.

**AMD Software: Adrenalin Edition (Default Shortcut: Alt + R): ** [Note that this default keybind is shared with NVIDIA's default]
Navigate to Preferences (cogwheel icon) > General > Toggle off "Show Overlay"

**Discord (Default Shortcut: Shift + ` (backtick)): **
Open User Settings (Cogwheel at bottom left next to profile name) > Game Overlay and toggle off the "Enable Overlay" & “Enable Legacy Overlay” option.

**RTSS/MSI Afterburner (Check RTSS/MSI Afterburner for Keybinds/Shortcut as this is set by user): **
Uninstall RTSS from Control Panel/Settings.

**Steam (Default Shortcut: Shift + Tab): **
Go to Steam > Settings > In game > Disable “Enable The Steam Overlay While In-Game”. You can also do this on an per-app basis by right clicking your game > select Properties > Disable “Enable The Steam Overlay While In-Game”

**Intel Arc Control (Default Shortcut: Alt + O): **
Go to Settings > App Preferences > Window Mode is set to “Disable Overlays”

**Razer Cortex (Default Shortcut: Shift + ' (apostrophe)): **
Please uninstall Razer Cortex as it is currently incompatible with Xbox Game Bar on Windows 11. An update will be released in the future to resolve these incompatibility issues.

#

Please ensure all other third-party overlays that isn't the Xbox Game Bar (Such as Discord/Steam/Razer) have been disabled. Please check the settings app for each individual app to disable the third-party overlays.

If you are using a Non-US Keyboard Layout, the keybinds may differ and the default Alt-Z may not work. Please open the overlay manually by pressing the overlay button (next to the login & send feedback icon and go to Setting Icon > Shortcuts to reassign keybinds.

Please ensure all NVIDIA services are enabled from the Services.msc/Services program. Make sure that all NVIDIA services and frameworks (Such as NVIDIA Display Container LS/FrameView/LocalSystem Container) are enabled and running. You can right click on the service to manually start the service.

If your PC has Microsoft Windows 10 N or Windows 11 N, you will need to install the Microsoft Windows Media Feature Pack. Following the installation of Windows N Media Pack, reboot your PC and reinstall NVIDIA App.

If all else fails, please perform a reinstallation of the drivers and NVIDIA App using DDU.

frozen baneBOT
#

Some monitors with a native resolution lower than 4K may support 4K input resolution anyway. This 4K input resolution is for the benefit of consoles that used to not directly support 1440p output, as well as enabling a basic form of super-sample AA (similar to DSR).

The existence of this fake 4K resolution will mess with DSR/DLDSR's assumptions about the monitor's native resolution and the scaling factors will be based on that higher resolution instead of the true resolution, leading to both image quality and performance issues.

Use the Custom Resolution Utility to remove the fake 4K resolutions. You'll need to find it in both the standard timings table and within any data blocks, including those inside the "TV resolutions" extended data block, which isn't shown immediately, and restart the PC, to make the fake resolution invisible to the PC, and restore the correct DSR scaling factors.

jaunty carbon
#

new command

frozen baneBOT
#

Please avoid using any form of AI search such as ChatGPT, Gemini, Grok, Perplexity, DeepSeek, Copilot, they are known for inaccurate answers. These articles will provide you more information on why:
https://www.cjr.org/tow_center/we-compared-eight-ai-search-engines-theyre-all-bad-at-citing-news.php|
https://www.techspot.com/article/2973-ai-hallucinations/

Of note:

  • Chatbots were generally bad at declining to answer questions they couldn’t answer accurately, offering incorrect or speculative answers instead.
  • Premium chatbots provided more confidently incorrect answers than their free counterparts.
  • Multiple chatbots seemed to bypass Robot Exclusion Protocol preferences.
  • Generative search tools fabricated links and cited syndicated and copied versions of articles.
  • Content licensing deals with news sources provided no guarantee of accurate citation in chatbot responses.

Use Google or Bing instead, and ignore any AI Overview/Copilot answers. Use only results that are neither AI nor sponsored for what you're looking for.

frozen baneBOT
#

Please use a certified and high-bandwidth HDMI or DisplayPort cables to be used with your high refresh rate and high resolution displays. Do not use the cables that come with the monitor or cheap uncertified cables, otherwise you will experience black screens, graphical artifacting, screen corruption, or the display not working at native resolution.

For HDMI, please ensure that your cables have the "Ultra High Speed HDMI" sticker and certification on the retail box as shown here: Ultra High Speed HDMI Cable - Bandwidth Up To 48Gbps
These cables are certified by the HDMI Consortium to support for all HDMI 2.1b features including uncompressed 8K@60 and 4K@120.

For DisplayPort, please ensure that your cables are listed in the database here: Cables & Adaptors Archives - DisplayPort
A certified DisplayPort cable shall have a DP40 or DP80 label for support for high resolution and high refresh rate displays.

jaunty carbon
#

@viral coyote there's something I need to test. What HDMI and DP cable would you personally recommend? it doesn't need to be long, just needs to be certified

viral coyote
#

for both HDMI and DP

jaunty carbon
viral coyote
#

I have this for DP

#
jaunty carbon
jaunty carbon
#

Ordered

frozen baneBOT
frozen baneBOT
#

Please do not use these apps/games for benchmarking or testing your computer as the results are likely not meaningful.

Heavily biased

  • Userbenchmark (against AMD)
  • Geekbench (in favor of ARM)

Does not test actual performance

  • Furmark (tests cooling/power delivery)
  • MSI Kombustor (tests cooling/power delivery)

Poorly optimized
Note: A game is considered unoptimized if the game looks bad compared to the performance it's requiring, or it has pervasive stuttering that cannot be fixed with reasonably current hardware. Many games can and do degrade in smoothness with an overly old or slow CPU, RAM, or storage, in addition to standard GPU requirements.

  • Most Early Access/beta games
  • Most very new games (within 1 month of release)
  • Rhythm/rhythm-action games with an uncapped frame rate (set the limit to the closest multiple of 60 supported by your monitor instead)
  • Benchmarks using the Unigine engine (not to be confused with Unity) (e.g. Heaven, Superposition)
  • Unreal Engine games at Cinematic preset (this preset is not intended for real time use)
  • Using DirectX 9/OpenGL in a game that offers the option of 10+/Vulkan instead
  • MSAA in games that utilize deferred rendering or that provides the option of TAA/DLAA/DLSS/XeSS
  • Ark: Survival Evolved
  • Ark: Survival Ascended
  • DayZ
  • Dragon's Dogma 2
  • Elder Scrolls series
  • Elden Ring
  • Fallout series except Fallout 4 (see /fallout4 for more information)
  • Final Fantasy XVI
  • Forspoken
  • Grand Theft Auto IV
  • Grand Theft Auto V Legacy/FiveM above 120FPS or with Advanced Graphics Settings adjusted beyond default (not Grand Theft Auto V Enhanced)
  • Immortals of Aveum
  • Minecraft: Java Edition without a mod that replaces the renderer (e.g. Sodium and its forks)
  • Monster Hunter: Wilds
  • PUBG
  • Red Dead Redemption 2 with Advanced Graphics Settings adjusted beyond default
  • Roblox
  • Rust
  • Saints Row 2
  • SimCity series
  • S.T.A.L.K.E.R. series
  • Star Wars: Jedi: Survivor
  • The Last of Us: Part I at Ultra
  • The Sims 3
  • X-Plane series

Enforced 60 FPS caps (can still be tested for the purposes of if the system is working correctly as they're otherwise without issue)

  • Most fighting games (e.g. Street Fighter, Tekken)
  • Genshin Impact
  • Honkai: Star Rail
#

Check the The Midnight Ride guide on how to get started. For best results, follow this guide until "Base Finish".

Alternatively, at the very least, install and configure the following performance/input-related mods:

For game settings, either use BethINI Pie as instructed in the guide, or avoid using the Ultra preset on weaker GPUs. Note that Godrays settings lower than "Ultra" will have visible pixelization in high contrast situations, while "Off" can change the color tone.

Keep in mind that Fallout 4, even when with these mods installed, can be slow on systems that do not support** DDR4 or newer memory.**

The High Resolution Texture Pack will increase loading times and may cause issues with systems with less than 8GB of video RAM or using a non-SSD storage. It should not be installed unless you judge the trade-off is worth the minor increase in texture quality.

frozen baneBOT
#

These apps/games should be benchmarked with the expectation that they will have limitations depending on the system's CPU, though they should usually run well given minimum CPU requirements are met, and you have sufficient GPU power. If in doubt, check the minimum specs of the game(s).

Using an upscaler like DLSS Super Resolution?
Keep in mind that you may become more likely to be CPU limited when using upscalers as your internal render resolution drops and hence total GPU time to render a frame.

CPU limited

  • Most MMOs (e.g. World of Warcraft, Final Fantasy XIV)
  • Most esports shooters (e.g. Counter-Strike 2/Global Offensive, VALORANT, Rainbow Six: Siege), especially when ran in low resolutions and/or with competitive (Low) settings. Keep in mind that Call of Duty/Battlefield/Marvel Rivals are not esports shooters and have similar performance characteristics as a lower-requirement AAA game.
  • Most large-scale or heavily detailed simulation games (e.g. Factorio/Stellaris/Civilization/Kerbal Space Program/Cities: Skylines/Microsoft Flight Simulator)
  • Console emulation, especially those emulating newer systems (e.g. RPCS3/Cemu), or those emulating using low-level emulation (emulates the exact behavior instead of just the results) (e.g. cycle-accurate emulation or LLE plug-ins for 5th/6th gen consoles)
  • Games using API wrappers (e.g. dgVoodoo)
  • Avowed
  • Escape from Tarkov
  • Fallout 4 (See /fallout4)
  • Fortnite (See /fortnite)
  • Grand Theft Auto V Enhanced with Extended Distance Scaling turned on beyond 50% and/or Ray Tracing set to Very High or above
  • Helldivers II
  • Indiana Jones and the Great Circle
  • Kingdom Come Deliverance 1
  • Monster Hunter: Rise
  • Rocket League
  • Spider-Man series
  • Star Citizen
  • Watch Dogs: Legion
  • Wuthering Waves
  • Zenless Zone Zero with Mirror Reflections set to High

Simultaneously CPU and GPU heavy

  • Baldur's Gate III
  • Call of Duty: Warzone/Modern Warfare Zombies
  • Cities: Skylines II with Level of Detail set to Medium or above
  • Cyberpunk 2077 with Ray Tracing/Path Tracing (RT Overdrive)
  • Starfield
frozen baneBOT
#

Note: these are model presets, not quality/resolution presets (i.e. not the Ultra Performance/Performance/Balanced/Quality/DLAA)!

You can select this in the NVIDIA App directly with its overriding function, as well as NVIDIA Profile Inspector/DLSSTweaks/etc.

Common presets
Preset E: Highest quality convolutional neural network (CNN) model available. Fast and stable, though not as clear or consistent as the newest transformer models. Not intended for use with Ultra Performance (1/3rd input res)/DLAA (native input res).
Preset F: Best CNN model intended for Ultra Performance/DLAA.
Preset K: Transformer model; best image quality, but slightly slower. Can be used with any resolution input.
Preset J: Similar to Preset K. Less ghosting, higher flickering.

Other presets
Preset A: An older preset best used for games with missing motion vectors, though usually preset E or K should be used instead. For standard input resolutions.
Preset B: Similar to Preset A for Ultra Performance/DLAA.
Preset C: Favors current frame information (less ghosting).
Preset D: Similar to Preset E, but worse. Preset E is recommended instead.

Unused presets
Presets G, H, and I are not used and will revert to default behavior for the game. NVIDIA App will not allow you to set any of these presets. Do not use these presets in Profile Inspector or DLSSTweaks.

jaunty carbon
#

@viral coyote

viral coyote
#

Looks fine to me

boreal reef
#

Hi I'm new here

#

Test

frozen baneBOT
#

For 50 series open issues, use the /50seriesopenissues command for bugs specific only to 50 series GPUs.

Note that this is a copy of the contents of the latest GeForce Game Ready Driver's open issues list in the GeForce Forums. Some delay in updating may occur.

Open Issues

  • Changing state of "Display GPU Activity Icon in Notification Area" does not take effect until PC is rebooted [4995658]
  • Forza Horizon 5 lights flicker at night time [5038335]
  • On certain PC configurations, vertical sync interrupt may get missed which may result in intermittent micro-stutters [5171856]
  • [Cyberpunk 2077/Half-Life 2 RTX] PC may bugcheck with error 0xd1 when playing game while using DLSS Frame Gen + G-SYNC [5144337]
  • Track corruption in Forza Motorsport in benchmark or night races [5201811]
#

Please update your drivers as soon as possible to minimize the potential of issues cropping up.

Hardware conflicts

  • Blackout/instability/undetected issues- If the PCIe slot used by the GPU is set to PCIe 5.0/auto try forcing the slot to PCIe 4.0 in the motherboard BIOS. If a PCIe riser is being used, temporarily remove the PCIe riser and try the GPU directly in the PCIe slot
  • Stuck in a PCIe mode e.g. PCIe 1.1 (Poor performance/Shown in GPU-Z) - Try changing ASPM/PEG-ASPM i.e. set to L0 and/or try setting Native ASPM to OS Controlled in the motherboard BIOS.
  • Poor performance & lower than average clock speeds - Disable NVIDIA App auto-tuning. If you are using MSI Afterburner, please disable "Unlock voltage control", "Unlock voltage monitoring" and "Force constant voltage" in the settings menu, reset/reinstall MSI Afterburner and restart your computer.

Driver bugs

  • [RTX 50 series] Red Dead Redemption 2 crashes shortly after starting a game in DX12 mode. No issue in Vulkan mode [5137042]
  • [RTX 50 series] Display may show black screen when selecting DLDSR resolution [5144768]
  • [RTX 50 series] Starfield may display dithering/banding artifacts while in the menu screen [5121715]
  • [RTX 50 series] NVIDIA Control Panel setting "Perform scaling on" missing "GPU" option when connected to a monitor in DSC mode [5156168]
  • [RTX 50 series] Cyberpunk 2077 will crash when using Photo Mode to take a screenshot with path tracing enabled [5076545]
  • [RTX 50 series] Colors may appear slightly saturated in games when in game-resolution is below native resolution of monitor and display scaling is set to 100% [5158681]
  • [RTX 50 series] Varjo Aero VR headset may fail to establish connection [5117518]
  • [RTX 50 series] Slightly higher DPC latency may be observed on some system configurations [5168553]
  • [RTX 50 series] UBISoft Connect client may incorrectly be detected triggering lower power state by GPU / lower performance in games [5183470]
  • [RTX 50 series] PCs with one DisplayPort 2.1 monitor + one DisplayPort 1.4 monitor connected may a bugcheck when playing back copy protected videos [5167145]
viral coyote
#

I'm surprised Nvidia didnt issue any notice/report on the the Roblox and FiveM game filter/Shadowplay bug

#

Even Nvidia said they didn't notice on their end on their testing

#

perhaps those people are using a different .exe

jaunty carbon
#

Something seems off

#

Also Roblox is usually featured on the Microsoft Store. If they got it from there, I'd expect most stuff to not work

viral coyote
#

They're using through the web browser/plugin

#

but I can't find that option to use that on the official website

#

it's only the Xbox/Microsoft store only supported

#

My guess is they have changed the plugin exe name or they dropped support of the plugin

jaunty carbon
#

so... user skill issue?

#

either that or something got renamed

#

wouldn't surprise me

#

happened to CoD and Sims 4

#

where the main exe got naming shenanigans temporarily

viral coyote
#

and the server browser is on the web like BF4

#

jesus

#

is it 2013?!

jaunty carbon
#

so basically the game itself is cooked

#

if you didn't use the MS Store version

viral coyote
#

The MS version is a standalone client

jaunty carbon
#

since for obvious reasons you can't game filter a web browser

#

maybe we should just have a special "roblox" command because it's fucked

viral coyote
#

Chrome or Edge may have changed something

#

Guess one of us have to investigate

#

I hated Roblox unfortunately

jaunty carbon
#

games with multiple storefronts fun

#

also games with same exe names as other unrelated software fun

#

(on PC, Honkai Impact 3rd = Autodesk Flow Design)

viral coyote
#

I'll check the NPI to see what was the exe call out for Roblox

frozen baneBOT
#

A monitor that uses DisplayPort 1.4 or HDMI 2.1 with DSC may cause reduced amounts of available video connections.

A GeForce GPU internally provides up to four display heads. For most monitors, each monitor connection uses one display head.

Very high end displays that use DisplayPort 1.4 or HDMI 2.1 with DSC utilize enough bandwidth that they use two display heads for one monitor. This will reduce the maximum available displays used with a single GPU.

On DisplayPort 1.4a with HBR3, if a monitor's capabilities exceed the rough equivalent of 4K120 (3840x2160 at 120Hz), including other resolution equivalents (e.g. 1080p400 (1920x1080 at 400Hz) or 1440p250 (2560x1440 at 250Hz)), the display might utilize DSC. (Some capability is lost due to timing requirements.)

To use the maximum amount of displays with such monitors with a single GPU, use the monitor's OSD to disable DSC, or use an alternative, lower-end connector if available.

Alternatively, if your CPU has an iGPU, you can enable it (if it's not enabled by default), and plug any extra monitors to the motherboard's display output(s) instead.

As a third option, if your computer does not have an iGPU or motherboard display outputs, and has extra physical PCIe x16 slots (does not need to be electrically x16) with at least two slots' worth of clearance, you can add another video card to immediately add extra video outputs. If using an NVIDIA card, make sure that the driver you're using supports both video cards; mixing driver versions is not allowed, so very old cards may be unusable.

viral coyote
#

@jaunty carbon so most of Roblox complaints are on Shadowplay

jaunty carbon
#

what's the most unholy combination

#

roblox as a web plugin on a cheap va monitor with an uncertified vrr monitor (not fixed refresh, just plain uncertified/basic freesync) and using shadowplay with a low end gaming laptop over an iGPU output and the iGPU predates CASO

#

can it get any worse than that without additional software

viral coyote
#

And now they refused to use OBS

#

These people are on another level altogether

jaunty carbon
#

tbh OBS uses VRAM merely being open

#

and in a ridiculously high way

#

even if otherwise zero load

#

now imagine these laptops

#

usually 2 or 4GB VRAM

#

maybe I should recheck it that said

#

perhaps it's changed now

viral coyote
#

hold on

#

they could use Quick sync for OBS isn't it?

jaunty carbon
#

yeah, though I believe cross adapter isn't recommended for OBS since it's extra work

#

I'll check if this is workable later

viral coyote
#

Again, stop buying muxless laptops

fair matrix
#

& Most people are broke including myself

viral coyote
#

Why are you using Beta software?

fair matrix
#

You'll see that too

#

It's how it was Originally named

viral coyote
#

is it usually beta?

#

I remembered it was called RobloxPlayer.exe

#

not Beta

fair matrix
#

Yeah it's usually beta

viral coyote
fair matrix
#

Ah okay

viral coyote
#

Go to another thread to discuss

boreal reef
#

Test

frozen baneBOT
#

Roblox's web player pushed an update that changed its executable name, making it not detected as a game, and breaking most overlay features (including but not limited to screenshotting and ShadowPlay).

This is very similar to the issue previously faced by Call of Duty: Warzone (due to Black Ops 6) and The Sims 4 (due to an engine upgrade to DirectX 11).

Please wait for an update or try the Xbox/Microsoft Store version instead.

jaunty carbon
#

@viral coyote

#

(as an aside: need verification if it works correctly on Xbox/Microsoft Store)

fair matrix
jaunty carbon
#

I think I get it now

#

exe name shenanigans

fair matrix
jaunty carbon
# fair matrix

basically the same issue/what we already know with the web plugin

#

since it's ultimate the web player

fair matrix
#

Idk what Roblox did

jaunty carbon
#

damn

#

it's barren now

frozen baneBOT
#

Roblox's web player pushed an update that changed its executable name, making it not detected as a game, and breaking most overlay features (including but not limited to screenshotting and ShadowPlay). This also affects Roblox VR.

This is very similar to the issue previously faced by Call of Duty: Warzone (due to Black Ops 6) and The Sims 4 (due to an engine upgrade to DirectX 11).

Please wait for an update or try the Xbox/Microsoft Store version instead. For recording the game, consider using OBS instead.

viral coyote
#

So far early testing the driver seems to be stable

frozen baneBOT
#

To use DLSS overrides:

Support notes:
DLSS overrides via the NVIDIA App is safe and is unlikely to cause any issues with supported games and apps, including multiplayer and games with anti-cheat, provided that you did not tamper with the supported games detection.

If using a third party tool to override, please use this in only single-player games with no anti-cheat systems, which will exclude almost every multiplayer game and many live service/"gacha" single player games. Some games also break with direct DLL swapping and either disable DLSS or have it produce errors or corrupted frames.

Having problems with the NVIDIA app?

  • If all games are detected as unsupported, uninstall and reinstall the NVIDIA App. If this does not help, use DDU to uninstall NVIDIA drivers and App, then reinstall both (the latest driver will automatically install the latest version of NVIDIA App).
  • Some games are not auto-detected. Manually add these games by clicking "..." and clicking "Add a program". The actual EXE may be significantly inside their root folder - usually Unreal Engine games.
  • If "Support not detected" appears instead of "Use the 3D application setting" despite being in the list, make sure that the game is being detected correctly (have a non-generic icon), then start the game, activate DLSS features, save the settings, exit the game, and then recheck.
frozen baneBOT
#

Exercise strong caution in the following situations before enabling frame generation; it may cause adverse effects in performance, frame pacing, and latency.

Low FPS
Your base input is your final displayed FPS divided by the FG factor.

  • Base input rate lower than 40 FPS for DLSS FG
  • Base input rate lower than 60 FPS for all other FG
  • Also check /latency for details on how much latency is too much

Low GPU Performance
You may be able to obtain a higher FPS using FSR3 FG, but you will forfeit latency reduction from Reflex, if you're currently using it.

  • A GPU slower than the equivalent of a 4060 Ti for 1080p
  • A GPU slower than the equivalent of a 4070 for 1440p
  • A GPU slower than the equivalent of a 4080 for 4K

Low VRAM

  • Enabling ray tracing will cause you to use about 1-2GB of extra VRAM, so be careful!

  • DLSS 4 x2 FG's VRAM impact is considered negligible and do not need to follow the below guidelines, except when multitasking with other VRAM-using apps or when right on the line

  • If you're currently not using any upscaling to start with, strongly consider enabling DLSS Super Resolution to provide some VRAM relief.

  • Some games have the highest setting of a given visual effect use up a significant amount of video RAM for little or no visible benefit. These settings may be worth tweaking, if these are already at or near their maximums. Make sure to refer to a tweaking/quality guide for the game to be sure.

  • Multisampling Anti-Aliasing (MSAA)/Supersampling Anti-Aliasing (SSAA)/Render Scaling over 1.0 (100%/native res)

  • Texture Quality/Texture Resolution/Texture Pool Size/Texture Cache

  • Shadow Resolution/Shadow Quality

  • Global Illumination Quality

  • Hair Quality

  • Less than 10GB of VRAM for 1440p and below

  • Less than 12GB of VRAM for 4K

frozen baneBOT
#

DirectX 12, Vulkan, and some late-generation DirectX 11 games need to perform a step called shader compilation to render graphics.

This can be done either on startup, on first load, or on the fly while playing the game. Some may even do a mix of any of the above methods.

This shader compilation step is specific to both the driver and the video card in a very exact manner, so if either of them changes, you will need to recompile shaders. For some games, the rendering mode (e.g. turning ray-tracing on and off, or changing graphics APIs) will also trigger shader recompilation.

If the game compiles shaders on the fly, either exclusively or as needed, you may encounter frame time spikes or freezes as the game waits for the shader to compile, or some objects may be missing or corrupted for a few moments. The intensity of these spikes or freezes will highly depend on both your CPU and the graphics card driver.

jaunty carbon
#

@viral coyote

frozen baneBOT
#
  • Your input rate (base FPS) will stay the same or even be reduced, so although smoothness/motion clarity increases, input lag will not decrease even though the resulting FPS is higher. On slower GPUs, activating FG while GPU-limited will have a base FPS reduction which worsens input lag.
  • Most FG tech require or recommend Hardware Accelerated GPU Scheduling to be enabled.
  • If enabling Vsync via the NVIDIA App or Control Panel, the max FPS will be automatically set to a value slightly lower than the display max. Make sure that this value divided by your FG multiplier exceeds the minimum input FPS. (e.g. if your max FPS ends up being 120, 2x is ideal (60), 3x is acceptable (40), but 4x is not usable as its input rate is 30, which is less than 40).
  • To use FG with Vsync, enable it from the NVIDIA App/Control Panel. The in-game option will be non-functional.

Use the /latency command for further details on what's considered an acceptable latency. An acceptable base FPS is also listed for each FG tech, which likely will result in an average PC latency of around 75ms or less, if met.

DLSS FG

  • 40+ to 80+ (2x) / 120+ (3x) / 160+ (4x)
  • DLSS FG requires explicit game support.
  • DLSS FG (2x) requires a RTX 40 series GPU or newer.
  • DLSS MFG (3x and 4x) requires a RTX 50 series GPU or newer.
  • DLSS FG will automatically turn on NVIDIA Reflex with no option to turn it off.
  • On the newest model, VRAM usage increase is negligible with the 2x option, and slight to moderate for 3x and 4x.

Smooth Motion

  • 60+ to 120+
  • Smooth Motion can be applied to DirectX 11, DirectX 12, and Vulkan games from the NVIDIA App.
  • Smooth Motion requires a RTX 50 series GPU or newer. Support for RTX 40 series GPUs will arrive in a future update.
  • Smooth Motion will automatically set Low Latency Mode to On, with no option to adjust the setting.
  • Due to the way Smooth Motion works (at the very end of display chain of a game), the quality and latency impact will be worse than an in-engine FG implementation.
  • Best used in games that do not support FG, and especially ones with a hardcoded FPS cap.
  • Can be stacked with other FG methods.

FSR3 FG

  • 60+ to 120+
  • FSR3 FG requires explicit game support.
  • FSR3 FG recommends a RTX 20 series GPU or newer, or an AMD RX 5000 series or newer.
  • It is possible to replace DLSS FG with FSR3 FG in single-player games where needed (e.g. games that don't allow you to use DLSS SR with FSR3 FG).
  • VRAM usage is in between DLSS MFG x3 and x4.

Lossless Scaling

  • 60+ to 120+ (for x2)
  • Third party, paid software.
  • Due to the way Lossless Scaling works (at the very end of display chain of a game), the quality and latency impact will be significantly worse than an in-engine FG implementation.
  • Can be stacked with other FG methods.
jaunty carbon
viral coyote
jaunty carbon
#

Right now everything still works fine aside from FF7 Rebirth being unplayable for me

#

Guess I'll play something else in the meantime since I now literally Cannot Go Back

#

As an aside: 16GB and 544 GB/s sure make the demanding games not stutter

#

Loading and micro-loading hitches, gone

#

Also seems like the real VRAM usage when unconstrained for Cyberpunk 2077 is approximately 11GB for 2560x1080

#

Figures

#

For Indy it's 12-13GB

#

Feels weird being fully limited only by GPU compute time even with maxed path tracing

frozen baneBOT
#

Exercise strong caution in the following situations before enabling frame generation; it may cause adverse effects in performance, frame pacing, and latency.

Low FPS
Your base input is your final displayed FPS divided by the FG factor.

  • Base input rate lower than 40 FPS for DLSS FG
  • Base input rate lower than 60 FPS for all other FG
  • Also check /latency for details on how much latency is too much

Low GPU Performance
You may be able to obtain a higher FPS using FSR3 FG, but you will forfeit latency reduction from Reflex, if you're currently using it.

  • A GPU slower than the equivalent of a 4060 Ti for 1080p
  • A GPU slower than the equivalent of a 4070/5060 Ti for 1440p
  • A GPU slower than the equivalent of a 4080/5070 Ti for 4K

Low VRAM

  • Enabling ray tracing will cause you to use about 1-2GB of extra VRAM, so be careful!

  • DLSS 4 x2 FG's VRAM impact is considered negligible and do not need to follow the below guidelines, except when multitasking with other VRAM-using apps or when right on the line

  • If you're currently not using any upscaling to start with, strongly consider enabling a super resolution tech to provide some VRAM relief.

  • Less than 10GB of VRAM for 1440p and below

  • Less than 12GB of VRAM for 4K

viral coyote
jaunty carbon
frozen baneBOT
#

These apps/games should be benchmarked with the expectation that they will have limitations depending on the system's CPU, though they should usually run well given minimum CPU requirements are met, and you have sufficient GPU power. If in doubt, check the minimum specs of the game(s).

Using an upscaler like DLSS Super Resolution?
Keep in mind that you may become more likely to be CPU limited when using upscalers as your internal render resolution drops and hence total GPU time to render a frame.

CPU limited

  • Most MMOs (e.g. World of Warcraft, Final Fantasy XIV)
  • Most esports shooters (e.g. Counter-Strike 2/Global Offensive, VALORANT, Rainbow Six: Siege), especially when ran in low resolutions and/or with competitive (Low) settings. Keep in mind that Call of Duty/Battlefield/Marvel Rivals are not esports shooters and have similar performance characteristics as a lower-requirement AAA game.
  • Most large-scale or heavily detailed simulation games (e.g. Factorio/Stellaris/Civilization/Kerbal Space Program/Cities: Skylines/Microsoft Flight Simulator)
  • Console emulation, especially those emulating newer systems (e.g. RPCS3/Cemu), or those emulating using low-level emulation (emulates the exact behavior instead of just the results) (e.g. cycle-accurate emulation or LLE plug-ins for 5th/6th gen consoles)
  • Games using API wrappers (e.g. dgVoodoo)
  • Avowed
  • Crime Scene Cleaner
  • Escape from Tarkov
  • Fallout 4 (See /fallout4)
  • Fortnite (See /fortnite)
  • Grand Theft Auto V Enhanced with Extended Distance Scaling turned on beyond 50% and/or Ray Tracing set to Very High or above
  • Helldivers II
  • Indiana Jones and the Great Circle
  • Kingdom Come Deliverance 1
  • Monster Hunter: Rise
  • Rocket League
  • Spider-Man series
  • Star Citizen
  • Watch Dogs: Legion
  • Wuthering Waves
  • Zenless Zone Zero with Mirror Reflections set to High

Simultaneously CPU and GPU heavy

  • Baldur's Gate III
  • Call of Duty: Warzone/Modern Warfare Zombies
  • Cities: Skylines II with Level of Detail set to Medium or above
  • Cyberpunk 2077 with Ray Tracing/Path Tracing (RT Overdrive)
  • Starfield
frozen baneBOT
#

Please do not use these apps/games for benchmarking or testing your computer as the results are likely not meaningful.

Heavily biased

  • Userbenchmark (against AMD)
  • Geekbench (in favor of ARM)

Does not test actual performance

  • FurMark 1 and 2 (tests cooling/power delivery)
  • MSI Kombustor tests with "FurMark" tagged (tests cooling/power delivery)

Poorly optimized
Note: A game is considered unoptimized if the game looks bad compared to the performance it's requiring, or it has pervasive stuttering that cannot be fixed with reasonably current hardware. Many games can and do degrade in smoothness with an overly old or slow CPU, RAM, or storage, in addition to standard GPU requirements.

  • Most Early Access/beta games
  • Most very new games (within 1 month of release)
  • Rhythm/rhythm-action games with an uncapped frame rate (set the limit to the closest multiple of 60 supported by your monitor instead)
  • Benchmarks using the Unigine engine (not to be confused with Unity) (e.g. Heaven, Superposition)
  • Unreal Engine games at Cinematic preset (this preset is not intended for real time use)
  • Using DirectX 9/OpenGL in a game that offers the option of 10+/Vulkan instead
  • MSAA in games that utilize deferred rendering or that provides the option of TAA/DLAA/DLSS/XeSS
  • Ark: Survival Evolved
  • Ark: Survival Ascended
  • Crysis 1
  • DayZ
  • Dragon's Dogma 2
  • Elder Scrolls series
  • Elden Ring
  • Fallout series except Fallout 4 (see /fallout4 for more information)
  • Final Fantasy XVI
  • Forspoken
  • Grand Theft Auto IV
  • Grand Theft Auto V Legacy/FiveM above 120FPS or with Advanced Graphics Settings adjusted beyond default (not Grand Theft Auto V Enhanced)
  • Hunt: Showdown 1896 at Ultra
  • Immortals of Aveum
  • Minecraft: Java Edition without a mod that replaces the renderer (e.g. Sodium and its forks)
  • Monster Hunter: Wilds
  • PUBG
  • Red Dead Redemption 2 with Advanced Graphics Settings adjusted beyond default
  • Roblox
  • Rust
  • Saints Row 2
  • SimCity series
  • S.T.A.L.K.E.R. series
  • Star Wars: Jedi: Survivor
  • The Last of Us: Part I at Ultra
  • The Sims 3
  • X-Plane series

Enforced 60 FPS caps (can still be tested for the purposes of if the system is working correctly as they're otherwise without issue)

  • Emulators and emulated collections of 4th gen consoles or earlier games (e.g. Super Nintendo/Genesis/Mega Drive)
  • Most fighting games (e.g. Street Fighter, Tekken)
  • Genshin Impact
  • Honkai: Star Rail
nimble tendon
#

@viral coyote

#

Can u help?

viral coyote
jaunty carbon
#

Hmm. Curious. Smooth Motion seems to still work without incurring noticeable lag even with a 30 FPS input. Just the chance of in-between frame glitches are high.

jaunty carbon
# viral coyote What about latency?

the game I've tried this out ends up having a trivial workload when limited to 30 FPS, so I'll need to create a situation where I'm both GPU limited and it's not inherently laggy

#

so no Alan Wake 2

#

(where the lag is just there even with no FG)

#

hmm

#

a non laggy game that is also heavy...

viral coyote
#

Just thinking out loud

jaunty carbon
#

I'll need to find another game

jaunty carbon
#

That'll be for another day

jaunty carbon
#

hmm

#

think we could use a "low vram cards should not be purchased new" command?

viral coyote
jaunty carbon
#

@viral coyote

viral coyote
#

Looks good

#

thought you can add to enable DLSS to reduce VRAM usage slightly

jaunty carbon
#

will be adjusted since it's not clear at least

frozen baneBOT
#

Try to avoid purchasing new video cards with less than 12GB of video RAM, if the video card is going to be used to play current generation high requirement video games, to ensure that you can use your video card to the fullest for your display.
Only purchase a 8GB video card if your budget otherwise does not allow a better video card.
Do not purchase any video card with less than 8GB of video RAM.

Video cards with 6GB or less VRAM will not be able to run games with a high baseline VRAM usage properly, even at minimum settings and with aggressive upscaling at 1920x1080.

Video cards with 8GB or less VRAM may have some of the higher VRAM impact settings have a disproportional performance impact, or in some cases, require severely reduced settings (e.g. textures, shadows, ray tracing, or resolution) to function, even if the rest of the GPU is otherwise capable of in the latest games.

Video cards with 10GB or less VRAM may encounter issues with extreme settings or 4K resolution gameplay.

Note that it is still possible to obtain a smooth experience with 8GB and 10GB cards provided that suitable settings are used. Any of the following may mitigate low VRAM-related issues.

  • Disable path tracing
  • Reduce texture quality/pool/cache (or enable mipmap skipping)
  • Reduce output/display resolution
  • Disable DLSS Ray Reconstruction
  • Disable ray tracing
  • Enable spatial upscaling (e.g. DLSS Super Resolution/AMD FidelityFX Super Resolution/Intel XeSS)
  • Replace DLSS FG with DLSS4 version
  • Disabling frame generation
  • Reduce hair quality
  • Reduce shadow resolution
  • Reduce or disable global illumination
jaunty carbon
#

@viral coyote from a quick check with WD Legion with everything cranked to max on 2560x1080 including RT and forced DLAA:

  • The basic 30 FPS gameplay (no smooth motion) is snappy and responsive, but quite framey due to absolutely no blending
  • When doubled up using Smooth Motion, there's quite a bit of lag. It feels like Cyberpunk 2077 with a 100ms PCL. Interestingly though, the game looks a lot less janky than the raw 30FPS display.
#

There's a lot of hitching if you use an unlocked frame rate and you can't meet frame rate targets

#

hmm

#

Maybe a "40 FPS+ AND consistent frame times OR 60 FPS+"?

#

I've also tested the game at 40 FPS internal and it feels a lot better since the lag is noticeably reduced. 60 still feels best since it's pretty much cleared

boreal reef
#

Test

viral coyote
jaunty carbon
#

I think using the same cautions as other types of FG works tbh

#

so probably no changes needed

viral coyote
#

I do heard if you cap the game framerate, its much more playable?

#

that's from some users with older games

jaunty carbon
#

need to test more than one game to rule out bad behaviour

#

but it does feel like locked fps will feel much less janky if you do use smooth motion

#

leading to the funky thing where locked 30 doubled to 60 stutters less than unlocked to smoothed

sharp raven
#

@jaunty carbon can i dm you, i just bought the 5060 Ti 16gb aswell

jaunty carbon
#

This thread is for testing things, and while it's publicably visible, isn't intended for people with issues to post in

jaunty carbon
#

Wuthering Waves has obvious errors if you try to bump up 30 to 60 using Smooth Motion while motion blur is disabled

viral coyote
jaunty carbon
frozen baneBOT
#

DirectX 12, Vulkan, and some late-generation DirectX 11 games need to perform a step called shader compilation to render graphics.

This can be done either on startup, on first load, or on the fly while playing the game. Some may even do a mix of any of the above methods.

This shader compilation step is specific to the combination of the game version, driver, and the video card in a very exact manner, so if any of them changes, you will need to recompile shaders. For some games, changing the rendering mode (e.g. turning ray-tracing on and off, or changing graphics APIs) will also trigger shader recompilation.

If the game compiles shaders on the fly, either exclusively or as needed, you may encounter frame time spikes or freezes as the game waits for the shader to compile, or some objects may be missing or corrupted for a few moments. The intensity of these spikes or freezes will highly depend on both your CPU and the graphics card driver.

jaunty carbon
#

...lmao

NVIDIA basically went "you shouldn't have updated the hotfix list" lol

viral coyote
#

LOL

#

They're updating faster than we can update the list

jaunty carbon
#

MHW gets singled out

jaunty carbon
viral coyote
jaunty carbon
#

cpu limited game + intel cpu before 12th gen/amd cpu before 5000 = thonk

#

probably

#

feels like everything before them are going to be painful/can't feed a 3050 tier now

viral coyote
frozen baneBOT
#

These apps/games should be benchmarked with the expectation that they will have limitations depending on the system's CPU, though they should usually run well given minimum CPU requirements are met, and you have sufficient GPU power. If in doubt, check the minimum specs of the game(s).

Using an upscaler like DLSS Super Resolution?
Keep in mind that you may become more likely to be CPU limited when using upscalers as your internal render resolution drops and hence total GPU time to render a frame.

CPU limited

  • Most MMOs (e.g. World of Warcraft, Final Fantasy XIV)
  • Most esports shooters (e.g. Counter-Strike 2/Global Offensive, VALORANT, Rainbow Six: Siege), especially when ran in low resolutions and/or with competitive (Low) settings. Keep in mind that Call of Duty/Battlefield/Marvel Rivals are not esports shooters and have similar performance characteristics as a lower-requirement AAA game.
  • Most large-scale or heavily detailed simulation games (e.g. Factorio/Stellaris/Civilization/Kerbal Space Program/Cities: Skylines/Microsoft Flight Simulator)
  • Console emulation, especially those emulating newer systems (e.g. RPCS3/Cemu), or those emulating using low-level emulation (emulates the exact behavior instead of just the results) (e.g. cycle-accurate emulation or LLE plug-ins for 5th/6th gen consoles)
  • Games using API wrappers (e.g. dgVoodoo)
  • Assassin's Creed series
  • Avowed
  • Crime Scene Cleaner
  • Escape from Tarkov
  • Fallout 4 (See /fallout4)
  • Fortnite (See /fortnite)
  • Grand Theft Auto V Enhanced with Extended Distance Scaling turned on beyond 50% and/or Ray Tracing set to Very High or above
  • Helldivers II
  • Indiana Jones and the Great Circle
  • Kingdom Come Deliverance 1
  • Minecraft: Java Edition
  • Monster Hunter: Rise
  • Roblox
  • Rocket League
  • Spider-Man series
  • Star Citizen
  • Watch Dogs: Legion
  • Wuthering Waves
  • Zenless Zone Zero with Mirror Reflections set to High

Simultaneously CPU and GPU heavy

  • Assassin's Creed: Shadows
  • Baldur's Gate III
  • Call of Duty: Warzone/Modern Warfare Zombies
  • Cities: Skylines II with Level of Detail set to Medium or above
  • Cyberpunk 2077 with Ray Tracing/Path Tracing (RT Overdrive)
  • Elder Scrolls IV: Oblivion Remastered
  • Hogwarts Legacy
  • Starfield
  • The Last of Us: Part II
jaunty carbon
#

FC 25

thonk

viral coyote
#

Then again not much of us playing FC25

jaunty carbon
viral coyote
viral coyote
#

Even Intel has a better DDU guide than Nvidia

#

Nvidia doesn't even bother to specify it in their FAQ

frozen baneBOT
#

Note: these are model presets, not quality/resolution presets (i.e. not the Ultra Performance/Performance/Balanced/Quality/DLAA)!

You can select this in the NVIDIA App directly with its overriding function, as well as NVIDIA Profile Inspector/DLSSTweaks/etc.

Common presets
Preset E: Highest quality convolutional neural network (CNN) model available. Fast and stable, though not as clear or consistent as the newest transformer models. Not intended for use with Ultra Performance (1/3rd input res)/DLAA (native input res).
Preset F: Best CNN model intended for Ultra Performance/DLAA.
Preset K: Transformer model; best image quality, but slightly slower. Can be used with any resolution input.
Preset J: Similar to Preset K. Less ghosting, higher flickering. If Preset K exhibits significant ghosting even with auto-exposure, try this preset instead of Latest

Other presets
Preset A: An older preset best used for games with missing motion vectors, though usually preset E, K, or J should be used instead. For standard input resolutions.
Preset B: Similar to Preset A for Ultra Performance/DLAA.
Preset C: Favors current frame information (less ghosting).
Preset D: Similar to Preset E, but worse. Preset E is recommended instead.

Unused presets
Presets G, H, and I are not used and will revert to default behavior for the game. NVIDIA App will not allow you to set any of these presets. Do not use these presets in Profile Inspector or DLSSTweaks.

jaunty carbon
#

That doesn't explain AMD cards

#

inb4 DX12 used in a kooky way that exposes driver bad path?

#

[GeForce RTX 50 series] F1 24 crashes on podium cutscene [5259991]

#

CONGRATULATIONS!

viral coyote
jaunty carbon
viral coyote
#

Meanwhile, games have to be designed around AMD drivers since AMD strictly follows the API

jaunty carbon
viral coyote
#

the difference was big back in DX11, but now it's a 5% difference overhead between the two

jaunty carbon
viral coyote
jaunty carbon
#

Man

#

Remember when people thought DX12 was like handing control to the game dev?

#

How the turn tables

viral coyote
#

until Nvidia and AMD added their own APIs on top

#

like RT and Fidelity FX

#

and then now Microsoft plays catch-up adding them into DX12.1

#

but there's a problem

#

older games don't use those

#

they link back to the driver API instead

frozen baneBOT
#
  • You should not use an overclock on a GPU that is being used for work or scientific computing.
  • Silicon lottery will mean that not every GPU can overclock the same. It is rare, but not impossible, for a GPU to become unstable with even just +15 MHz!
  • GPU overclocking usually only has significant benefits on RTX 50 series GPUs that isn't the RTX 5090. For other GPUs, the benefit is likely in the single digits percentages.
  • On GPUs utilizing GDDR6X or GDDR7, automatic ECC may mask unstable memory overclocks. This exhibits in reduced performance compared to a lower overclock. GDDR6X headroom is usually much lower than GDDR7, so it's likely you may encounter these limits with GDDR6X memory. Use the fastest speed that does not cause you to lose FPS/benchmark scores.
  • On RTX GPUs, the ray-tracing and tensor multiplication cores can become unstable before the main CUDA shaders. Test with RTX features turned on to cover every case! The following lists features that utilize tensor cores:
  • DLSS (including Super Resolution, Ray Reconstruction, Frame Generation)
  • RTX Dynamic Vibrance/RTX HDR
  • RTX Video Super Resolution/RTX Video HDR
  • RTX Neural Shaders (e.g. RTX Mega Geometry, RTX Hair)
  • DLDSR
  • ChatRTX
  • Project G-Assist
  • NVIDIA Broadcast features
  • NVIDIA Broadcast SDK filters in apps
  • Local generative AI (e.g. Stable Diffusion/Flux, Framepack, LM Studio, local AI tools in apps)

Automatic overclocking

  • Set an appropriate power limit, then use the NVIDIA App to perform automatic tuning.
  • This overclock is very conservative and likely is much lower than what manual OCs can achieve, but has a very low risk of failure.
  • Despite this, it is still possible for the tuning to result in an unstable OC. If this is the case, please restore settings and consider your GPU un-overclockable.

Manual overclocking

  • Use MSI Afterburner to perform core and memory overclocks.
  • Set an appropriate power limit. If desired, also set an appropriate temperature limit.
  • Have a game or actively rendering 3D app (such as any of the non-FurMark MSI Kombustor scenes) you won't mind crashing running in a window or fullscreen borderless at the background to verify. Keep in mind that for best results, also test with games or apps using RTX features.
  • For the GPU core, use +15 or +20 MHz steps while the game or app is running until it starts crashing or producing artifacts. Then subtract by two of the above steps, re-apply settings, and retest until stable.
  • For GPUs with GDDR6 or GDDR6X memory, use +100 steps. Increase until it crashes, produces artifacts, or your performance drops, whichever comes first.
  • For GPUs with GDDR7 memory, most testing can be skipped, and you can immediately try +2000. If this is stable, consider testing +3000. You cannot go any higher than +3000 as there is a driver level limit.
jaunty carbon
#

@viral coyote I've decided to bother writing GPU overclocking since it helps 50 series a lot

#

CPU though feels like it's going to be "haha lmao" unless you have an i5

viral coyote
jaunty carbon
#

Oops. We broke Diablo II.

viral coyote
frozen baneBOT
#

Some Intel 13th/14th gen desktop CPUs (unlocked CPUs, as well as locked i7/i9), may have stability issues due to excessive voltages, on out of date BIOS/microcode. This may show up as errors, crashes, and BSODs. In some occasions, this error may blame a different part (e.g. out of video memory) despite it being caused by a defective CPU.

Common things that may fail with a defective CPU include the following, and more:

  • Crashes during shader compilation
  • Crashes during decompression (game loading)
  • Crashes during driver installation/updates

Please go to these Intel Community threads for further information: https://community.intel.com/t5/Blogs/Tech-Innovation/Client/Intel-Core-13th-and-14th-Gen-Desktop-Instability-Root-Cause/post/1633446#M40
https://community.intel.com/t5/Processors/Intel-Core-13th-and-14th-Gen-Vmin-Shift-Instabilty-Update-New/m-p/1686948

To prevent damage to your CPU and possibly restore stability, please perform a BIOS/firmware update for your motherboard (or system, if this is a name-brand pre-build system).

  • At a minimum, to a version containing the 0x12B microcode or newer.
  • Ideally, and if offered, have the supplementary 0x12F microcode or newer.

You can check the support pages for your motherboard/system model for any BIOS updates you may need. Below are a few common motherboard manufacturers:
ASRock
Asus
Gigabyte
MSI

If your CPU is currently exhibiting instability even after performing BIOS/firmware and microcode updates, please contact Intel or your system builder for a warranty exchange (RMA), as your CPU may be permanently damaged.

jaunty carbon
#

@viral coyote

viral coyote
#

That's a fast update lol

jaunty carbon
viral coyote
#

could have pushed a single 1kb file to fix that

jaunty carbon
jaunty carbon
jaunty carbon
#

either way, looking good. no more frozen chromium

viral coyote
#

Still not upgrading to 24H2 anytime soon

jaunty carbon
#

I had the same problem, try this: Go to edge://flags/, set 'Microsoft Video Super Resolution' to 'Disabled', and then restart Edge. This will completely stop the VSR feature provided by Edge, allowing NVIDIA's VSR to be applied.

frozen baneBOT
#

For 50 series open issues, use the /50seriesopenissues command for bugs specific only to 50 series GPUs.

Note that this is a copy of the contents of the latest GeForce Game Ready Driver's open issues list in the GeForce Forums. Some delay in updating may occur.

Current driver: 576.40

Open Issues

  • Flickering/corruption around light sources in Ghost of Tsushima Directors Cut [5138067]
  • Cyberpunk 2077 will crash when using Photo Mode to take a screenshot with path tracing enabled [5076545]
  • F1 23/F1 24 crashes at the end of a race [5240429]
  • EA Sports FC 25 may crash during gameplay [5251937]
  • [Forza Horizon 5] Game may crash after extended gameplay [5131160]
  • Wuthering Waves may randomly crash during gameplay after updating to R575 drivers [5259963]
  • [SCUM] Game may crash after updating to R575 drivers [5257319]
  • Users with NVIDIA GPUs may find that Alt-Tabbing while launching the game can cause the game to launch in the background and not be accessible.
jaunty carbon
#

some of the bugs here that were formerly 50 series specific are now "upgraded" to general

frozen baneBOT
#

Please update your drivers as soon as possible to minimize the potential of issues cropping up. Many issues were fixed with 576.40 or newer drivers.

Current driver: 576.40

Hardware conflicts

  • Blackout/instability/undetected issues- If the PCIe slot used by the GPU is set to PCIe 5.0/auto try forcing the slot to PCIe 4.0 in the motherboard BIOS. If a PCIe riser is being used, temporarily remove the PCIe riser and try the GPU directly in the PCIe slot
  • Stuck in a PCIe mode e.g. PCIe 1.1 (Poor performance/Shown in GPU-Z) - Try changing ASPM/PEG-ASPM i.e. set to L0 and/or try setting Native ASPM to OS Controlled in the motherboard BIOS.
  • Poor performance & lower than average clock speeds - Disable NVIDIA App auto-tuning. If you are using MSI Afterburner, please disable "Unlock voltage control", "Unlock voltage monitoring" and "Force constant voltage" in the settings menu, reset/reinstall MSI Afterburner and restart your computer.

Driver bugs

  • [RTX 50 series] Dragons Dogma 2 displays shadow flicker [5252205]
  • [RTX 50 series] Video playback in a web browser may show brief red/green flash corruption [5241341]
  • [RTX 50 series] Diablo II Resurrected displays black screen corruption when using DLSS [5264112]
  • If you are playing on a GeForce RTX 50 Series GPU and enable G-sync (supported display required) or V-SYNC plus DLSS Multi Frame Generation through the NVIDIA App you can crash the game.
jaunty carbon
#

@viral coyote

frozen baneBOT
#

Roblox has pushed several updates that, among other things, breaks all functionality with third party tools, including but not limited to NVIDIA ShadowPlay, Ansel, screenshots, and OBS window hooking.

https://devforum.roblox.com/t/nvidia-instant-replayrecording-feature-does-not-detect-roblox/3604536/41
https://devforum.roblox.com/t/upcoming-roblox-version-breaks-the-use-of-nvidia-anselbloxshade/3457779/3?page=2
https://devforum.roblox.com/t/roblox-security-changes-break-nvidia-ansel-vulkan-layer-support/3601172/61

If you need to screenshot or record Roblox, use Windows' own screenshot functions (Print Screen or Snipping Tool) and the desktop recording functionality of ShadowPlay/OBS.

THERE IS NO WORKAROUND OTHERWISE.

ANY THREAD THAT IS ABOUT ROBLOX AND NVIDIA OVERLAY FUNCTIONALITY WILL BE LOCKED.

jaunty carbon
#

@viral coyote shiny new version of roblox command kekw

jaunty carbon
#

want to record roblox? buy a capture card.

#

price gate

#

why do I have a feeling that this might happen "Accidentally"

frozen baneBOT
#

If you're encountering issues with the NVIDIA Control Panel unable to apply settings with an "Access Denied" error, or NVIDIA App settings changes/DLSS overrides automatically reverting, please try a driver with the bug fixed.

  • Download a driver that has the bug fixed. DO NOT RUN THE PACKAGE YET.

  • Use the /openissues command to find the most current driver available.

  • Download the manual version of DDU.

  • https://www.guru3d.com/download/display-driver-uninstaller-download/

  • Disconnect from the Internet. Use another device to view Discord, or screenshot these instructions.

  • Use the manual version of DDU to fully remove drivers. Extract all files from the DDU zip file, run the self-extracting archive EXE inside it, then in the newly created DDU folder, run Display Driver Uninstaller.. Accept default options without changing anything when the settings window shows up, and select GPU in the drop down at the right, then NVIDIA (if it selected something else, usually laptops with AMD iGPUs). Click Clean and restart at the left.

  • Once the PC restarts, run the driver package installer you downloaded in the first step.

  • Before opening NVIDIA App, reconnect to the Internet

Check if it's now possible to make changes to NVIDIA Control Panel game profiles and NVIDIA App as expected.

frozen baneBOT
#

Please do not use these apps/games for benchmarking or testing your computer as the results are likely not meaningful.

Heavily biased

  • Userbenchmark (against AMD)
  • Geekbench (in favor of ARM)

Does not test actual performance

  • FurMark 1 and 2 (tests cooling/power delivery)
  • MSI Kombustor tests with "FurMark" tagged (tests cooling/power delivery)

Poorly optimized
Note: A game is considered unoptimized if the game looks bad compared to the performance it's requiring, or it has pervasive stuttering that cannot be fixed with reasonably current hardware. Many games can and do degrade in smoothness with an overly old or slow CPU, RAM, or storage, in addition to standard GPU requirements.

  • Most Early Access/beta games
  • Most very new games (within 1 month of release)
  • Rhythm/rhythm-action games with an uncapped frame rate (set the limit to the closest multiple of 60 supported by your monitor instead)
  • Benchmarks using the Unigine engine (not to be confused with Unity) (e.g. Heaven, Superposition)
  • Unreal Engine games at Cinematic preset (this preset is not intended for real time use)
  • Using DirectX 9/OpenGL in a game that offers the option of 10+/Vulkan instead
  • MSAA in games that utilize deferred rendering or that provides the option of TAA/DLAA/DLSS/XeSS
  • Ark: Survival Evolved
  • Ark: Survival Ascended
  • Crysis 1
  • DayZ
  • Dragon's Dogma 2
  • Elder Scrolls series except Oblivion Remastered
  • Elden Ring
  • Fallout series except Fallout 4 (see /fallout4 for more information)
  • Final Fantasy XVI
  • Forspoken
  • Grand Theft Auto IV
  • Grand Theft Auto V Legacy/FiveM above 120FPS or with Advanced Graphics Settings adjusted beyond default (not Grand Theft Auto V Enhanced)
  • Hunt: Showdown 1896 at Ultra
  • Immortals of Aveum
  • Minecraft: Java Edition without a mod that replaces the renderer (e.g. Sodium and its forks)
  • Monster Hunter: Wilds
  • PUBG
  • Red Dead Redemption 2 with Advanced Graphics Settings adjusted beyond default
  • Roblox
  • Rust
  • Saints Row 2
  • SimCity series
  • S.T.A.L.K.E.R. series
  • Star Wars: Jedi: Survivor
  • The Last of Us: Part I at Ultra
  • The Sims 3
  • X-Plane series

Enforced 60 FPS caps (can still be tested for the purposes of if the system is working correctly as they're otherwise without issue)

  • Emulators and emulated collections of 4th gen consoles or earlier games (e.g. Super Nintendo/Genesis/Mega Drive)
  • Most fighting games (e.g. Street Fighter, Tekken, Mortal Kombat). Please note that these games are only designed for two frame rate targets: 30 and 60 FPS. Set an appropriate limit for your hardware, as if you cannot reach it, YOU WILL EXPERIENCE SLOWDOWN AND CANNOT PLAY ONLINE
  • Please Note: for Street Fighter 6, the 120FPS mode only affects hubs, and the World Tour (single player open world mode) is significantly more demanding than other modes on the GPU. If your GPU can barely handle normal gameplay at 60FPS at a given set of settings, you will very likely encounter half speed gameplay in the campaign
  • Genshin Impact
  • Honkai: Star Rail
jaunty carbon
#

Additional stuff for fighting games, specifically SF6

viral coyote
#

Inb4 people run frame gen on SF6

jaunty carbon
# viral coyote Inb4 people run frame gen on SF6

SF6 is a weirdo. The classic arcade mode is designed for 60FPS and 30FPS is the potato spec.

The World Tour is designed for 30FPS. You can run it at 60FPS, but you will have a significant GPU requirement increase. (Or: why consoles offer the option in the first place. Same quality at 30 or lower quality at 60)

#

Inb4 "RE Engine and Open Worlds Do Not Mix"

jaunty carbon
jaunty carbon
#

also inb4 dlss is a nintendo exclusive.

#

no backport to pc

#

should I spin off the 60fps cap section to a new command

#

since these games aren't broken per se

#

also interestingly enough, per NVIDIA and iD Software release notes for their latest driver and game, DLSS FG with plain external V-Sync with no G-Sync is a fully supported configuration.

viral coyote
boreal reef
#

Test

frozen baneBOT
#

For 50 series open issues, use the /50seriesopenissues command for bugs specific only to 50 series GPUs.

Note that this is a copy of the contents of the latest GeForce Game Ready Driver's open issues list in the GeForce Forums. Some delay in updating may occur.

Current driver: 576.40

Open Issues

  • Flickering/corruption around light sources in Ghost of Tsushima Directors Cut [5138067]
  • Cyberpunk 2077 will crash when using Photo Mode to take a screenshot with path tracing enabled [5076545]
  • F1 23/F1 24 crashes at the end of a race [5240429]
  • EA Sports FC 25 may crash during gameplay [5251937]
  • [Forza Horizon 5] Game may crash after extended gameplay [5131160]
  • Wuthering Waves may randomly crash during gameplay after updating to R575 drivers [5259963]
  • [SCUM] Game may crash after updating to R575 drivers [5257319]
  • Users with NVIDIA GPUs may find that Alt-Tabbing while launching the game can cause the game to launch in the background and not be accessible.
  • If the Windows username contains unicode characters, shader disk cache will not be created with certain games [5274587]
jaunty carbon
#

This is a new one

#

username isn't ascii? shader cache broke

viral coyote
#

So anyone that isn't using English is getting fucked

jaunty carbon
#

imagine the shader cache not existing because your name uses more than 7 of the 8 bits in the first 8 bits

viral coyote
#

cause it's used for your user folder name as well

#

it's actually a level 1 breaking bug

jaunty carbon
#

should have done it xbox style where they literally give multiple silly combinations of unicode names

viral coyote
#

it's as fucked up as Radeon drivers back then where a clean install nukes your bootloader/uefi

#

That's back in driver 23.2.1

jaunty carbon
frozen baneBOT
#

Please update your drivers as soon as possible to minimize the potential of issues cropping up. Many issues were fixed with 576.40 or newer drivers.

Current driver: 576.40

Hardware conflicts

  • Blackout/instability/undetected issues- If the PCIe slot used by the GPU is set to PCIe 5.0/auto try forcing the slot to PCIe 4.0 in the motherboard BIOS. If a PCIe riser is being used, temporarily remove the PCIe riser and try the GPU directly in the PCIe slot
  • Stuck in a PCIe mode e.g. PCIe 1.1 (Poor performance/Shown in GPU-Z) - Try changing ASPM/PEG-ASPM i.e. set to L0 and/or try setting Native ASPM to OS Controlled in the motherboard BIOS.
  • Poor performance & lower than average clock speeds - Disable NVIDIA App auto-tuning. If you are using MSI Afterburner, please disable "Unlock voltage control", "Unlock voltage monitoring" and "Force constant voltage" in the settings menu, reset/reinstall MSI Afterburner and restart your computer.

Driver bugs

  • [RTX 50 series] Dragons Dogma 2 displays shadow flicker [5252205]
  • [RTX 50 series] Video playback in a web browser may show brief red/green flash corruption [5241341]
  • [RTX 50 series] Diablo II Resurrected displays black screen corruption when using DLSS [5264112]
  • If you are playing on a GeForce RTX 50 Series GPU and enable G-sync (supported display required) or V-SYNC plus DLSS Multi Frame Generation through the NVIDIA App you can crash the game.
  • [RTX 50 series] Enshrouded crashes after launching game [5279848]
  • [NVIDIA App] Adding an unsupported app to NVIDIA App and enabling Smooth Motion forces it globally to other apps [5243686]
  • [RTX 50 series][Battleifeld 2042] Random square artifacts may appear around lights during gameplay [5284105]
jaunty carbon
#

@viral coyote revised shadowplay guide (now includes some very easy fixes + things that are indicative of deeper issues that can also affect OBS)

viral coyote
jaunty carbon
frozen baneBOT
#

For 50 series open issues, use the /50seriesopenissues command for bugs specific only to 50 series GPUs.

Note that this is a copy of the contents of the latest GeForce Game Ready Driver's open issues list in the GeForce Forums. Some delay in updating may occur.

Current driver: 576.52

Open Issues

  • Flickering/corruption around light sources in Ghost of Tsushima Directors Cut [5138067]
  • Cyberpunk 2077 will crash when using Photo Mode to take a screenshot with path tracing enabled [5076545]
  • EA Sports FC 25 may crash during gameplay [5251937]
  • [Forza Horizon 5] Game may crash after extended gameplay [5131160]
  • Wuthering Waves may randomly crash during gameplay after updating to R575 drivers [5259963]
  • Changing a setting in the "NVIDIA Control Panel" -> "Manage 3D Settings" may trigger shader disk cache rebuild [5282396]
  • [Gray Zone Warfare] Game may crash on startup [5284518]
frozen baneBOT
#

Please update your drivers as soon as possible to minimize the potential of issues cropping up. Many issues were fixed with 576.52 or newer drivers.

Current driver: 576.52

Hardware conflicts

  • Blackout/instability/undetected issues- If the PCIe slot used by the GPU is set to PCIe 5.0/auto try forcing the slot to PCIe 4.0 in the motherboard BIOS. If a PCIe riser is being used, temporarily remove the PCIe riser and try the GPU directly in the PCIe slot
  • Stuck in a PCIe mode e.g. PCIe 1.1 (Poor performance/Shown in GPU-Z) - Try changing ASPM/PEG-ASPM i.e. set to L0 and/or try setting Native ASPM to OS Controlled in the motherboard BIOS.
  • Poor performance & lower than average clock speeds - Disable NVIDIA App auto-tuning. If you are using MSI Afterburner, please disable "Unlock voltage control", "Unlock voltage monitoring" and "Force constant voltage" in the settings menu, reset/reinstall MSI Afterburner and restart your computer.

Driver bugs

  • [RTX 50 series] Dragons Dogma 2 displays shadow flicker [5252205]
  • [RTX 50 series] Video playback in a web browser may show brief red/green flash corruption [5241341]
  • [RTX 50 series] Enshrouded crashes after launching game [5279848]
  • [NVIDIA App] Adding an unsupported app to NVIDIA App and enabling Smooth Motion forces it globally to other apps [5243686]
  • [RTX 50 series][Battlefield 2042] Random square artifacts may appear around lights during gameplay [5284105]
  • [NVIDIA App] Setting "DLSS Override - Model Presets" to "Latest" and "DLSS Override - Frame Generation" to "Use the 3D application setting" forces 2x Frame Generation mode regardless of in-game setting [5214136]
frozen baneBOT
#

ShadowPlay has many unresolved issues and may be difficult to completely fix.

No webcam input
This GFE feature was removed in the update to NVIDIA App.

Corrupted video
If you haven't done so, update your drivers and NVIDIA app to the latest. If it still is, DDU.

Mic volume resets
If you haven't done so, update your drivers and NVIDIA app to the latest.

Overly bright/blown out video
If intending to be used with HDR displays: If you haven't done so, update your drivers and NVIDIA app to the latest. This can help with ensuring HDR video look correct with HDR displays.

If intending to be used with non-HDR displays: Turn off HDR in Windows, NVIDIA App (RTX HDR), and in-game. HDR video can display incorrectly outside of its original environment and is not recommended for sharing.

Video becomes washed out after editing/trimming in a Microsoft app
There's a bad interaction with ShadowPlay videos and Microsoft apps when editing/trimming them. Please use a non-Microsoft app to edit videos.

Game crashes instantly when Instant Replay is enabled or manual recording starts
The game may not be compatible with ShadowPlay. Use another software to record.

Bit rate is extremely high
If you haven't done so, update your drivers and NVIDIA app to the latest. Then either:

  • set an explicit resolution matching your display
  • (for ultrawide resolutions, use the larger width, e.g. 2560x1080 will use 1440p to cover the 2560 width)
  • OR set the quality to Custom first, then set your quality

Bit rate resets to a quality preset
If you haven't done so, update your drivers and NVIDIA app to the latest. Then set the quality to Custom first, then set your quality.

Dropped frames at high GPU load situations
Please keep in mind that very high resolutions and frame rates may cause dropped encoder frames (e.g. 4K120 or 8K). Unless absolutely necessary, either use a lower resolution (e.g. 1080p120) or a lower frame rate (e.g. 4K60). This also affects other real-time encoding software such as OBS.

Poor video smoothness
Try recording at 120FPS, and/or limit the game's frame rate to any of the following: 30, 60, 120, integer multiples of 60. This also affects other real-time encoding software such as OBS.

If none of the above are relevant and DDU/reinstalling the NVIDIA App doesn't help, please try OBS instead.

You can download OBS Studio here, and read the following guides to configure it:

frozen baneBOT
#

RAM Configuration & Installation
On DDR4 and DDR5 systems, please consult the motherboard manual to determine the location & order of the ram to be installed for the first 2 sticks of memory (from the CPU socket on the left, either slots 2 & 4 or 1 & 3) for maximum stability. If you install the RAM in the wrong order, the signal can go through the empty slots and bounce back causing issues with signal integrity and stability.

Dual Channel & Quad Channel
If you are buying RAM for your first PC build, please ensure you have two matching sticks of RAM (2 stick x16GB = 32GB) for maximum compatibility. Please avoid buying only a single stick of RAM (1 stick x32GB = 32GB) as it will hurt CPU performance. A CPU can send data read/write requests to each memory channel independently. With 2 RAM sticks, even if one channel is busy, the other can continue to service data requests. This improves the overall throughput. With only 1 RAM stick with only one channel is available and it is busy servicing a request, then the processor has to wait for the current request to be completed. So, single channel performance isn't as good and can have up to 20% performance penalty.

On DDR4 systems, you can install up to 4 sticks of RAM running on XMP without issues as long as all 4 sticks are matching models with the same frequency and timings (CL). For DDR5 systems, 4 sticks of RAM is not recommended due to the current limitations to the CPU controller on AMD and Intel CPUs respectively. If you are running on 4 sticks on DDR5, please disable XMP and revert back to JEDEC standard (4800Mhz) for stability, or alternatively use two sticks of RAM instead.

RAM Frequency & Latency/Timings
Faster RAM frequency speeds allow for quicker transfer of data from CPU to the RAM, which enhances your computer's performance, especially in tasks that require heavy computation or in gaming. Another factor to consider is the latency/timings of your RAM, shown as CL, where lower CL/latency/timings are more desirable.

RAM performance is a combination of frequency and timing. Performance comparisons between Models need to take into account both to understand which is better. For example, a CL15 with 2400MHz is faster than a CL16 with 2400MHz. When choosing RAM, consider specs in this order:

  • Budget: How much you can spend will be your first limitation.
  • Capacity: Give the maximum priority to what you require. If you need 32GB, buy 32GB.
  • Clock speed: Once you've got the amount you need, pick the speed (ensure your speed is compatible with your motherboard).
  • Latency: There are some calculations to perform to understand which is the fastest option. In this case, 3200MHz CL16 wins.
  • 2133 Mhz CL13 -> bandwidth = 17.0GBps; latency = 12.19ns
  • 2666 Mhz CL15 -> bandwidth = 21.3GBps; latency = 11.25ns
  • 3200 Mhz CL16 -> bandwidth = 25.6GBps; latency = 10.00ns

As you can see, higher speeds typically beat lower numbers of latency cycles, but it is very close either way.

The following are the recommended RAM frequency and timings based on CPU memory controller “sweet spot”.

Note: For Intel CPUs: On pre-11th Gen CPUs and motherboard that is not a Z chipset, or on 11th Gen and newer CPU and motherboard that is a Hx10 chipset, you may be additionally limited by the CPU and/or chipset artificial limit.

  • DDR4 Intel: 3600 CL16 or 3200 CL16
  • DDR4 AMD (AM4): 3600 CL16 or CL18
  • DDR5 Intel : 6400 CL32
  • DDR5 AMD (AM5) : 6000 CL30

Upgrading RAM
If you are upgrading your existing system with more RAM, please ensure you have matching pairs of RAM as your existing RAM in your system as a different RAM model will have different chips, memory timings (CL), capacity and frequency that does not match with your original RAM configuration, causing instability issues even with XMP turned on. Do not run only three memory sticks in your system as it can mess up the dual-channel mode and causes performance issues.

viral coyote
#

oh you cleaned it up a bit

jaunty carbon
#

I think I might do a rewrite pass for the commands

frozen baneBOT
#

What is XMP?
XMP stands for eXtreme Memory Profile. It is called EXPO on AMD systems. On older AMD systems, sometimes this may show up as "DOCP" or other vendor specific term.

XMP/EXPO is an overclocking profile for the memory. It will typically set clock speed higher along with timing settings and usually set a higher voltage. It is a setting profile for the motherboard to load that will work 95% of the time in most computers.

How do I know if XMP is enabled?
Check your memory's speed in Task Manager > Performance > Memory. It should be at or close to the advertised speed on your RAM's packaging or sticker.

Should I enable XMP?
It is highly recommended to turn on XMP/EXPO on your system to maximize CPU performance. Please refer to the motherboard manual or BIOS on instructions on enabling XMP/EXPO. (Note: this option may not be available on prebuilds or laptops)

What about manual RAM overclocking?
You could overclock the RAM even more aggressively and get more performance out of the same memory with custom timings and frequencies, but that requires a fair amount of reading and patience for lots and lots of rebooting and stability testing. The time and effort spent would be for a relatively small gain compared to a good spec XMP RAM as is.

jaunty carbon
#

@viral coyote use this if the issue doesn't seem fixable (not covered in any point in the shadowplay command)

viral coyote
#

Can we also state that "Shadowplay is deprecated by Nvidia with the release of the Nvidia App and it is recommended to move to OBS"?

jaunty carbon
#

Perhaps the old bot message's "shadowplay is not supported" got things really confused since strictly speaking it was a holdover from 24hs

viral coyote
#

Plus Nvidia rarely even announce any discontinuation of their features

#

they don't even announce they shut down/no longer support 3D vision

#

They just silently drop support until someone asks, like PhysX 32 bit

jaunty carbon
#

Either way, unless it's verifiable I cannot include the requested statement. Sorry about that

jaunty carbon
#

I think I'll need to revise the "fortnite" command a lot

#

the game runs much better than people expect... provided your computer isn't a potato

#

also

#

What are the recommended PC specifications to run Nanite?
GPU:

NVIDIA: GeForce RTX 2080 or newer
AMD: Radeon RX 5700 or newer

#

hang on

frozen baneBOT
#

What install options should I use?
Fortnite should be installed on an SSD. Any SSD will do, including external SSDs over at least USB 3.0.

When installing Fortnite, check the Install Options button, and make sure Pre-download Streamed Assets is checked. (This will increase the download size.)

What graphical mode should I use?
If you have an older CPU (pre-12th gen Intel Core, pre 5000 series AMD Ryzen), or a quad core CPU or less, use Performance mode to sacrifice graphics beyond the low quality preset in other modes to eke out extra CPU time.
If you have a newer CPU (not any of the above), but an older GPU (pre RTX and is not a GTX 16 series for NVIDIA, or pre RX 5000 series for AMD, use DirectX 11.
If you have both a new CPU and a new GPU, use DirectX 12.

Should I use upscaling technology (NVIDIA DLSS, Intel XeSS, Epic TSR?)
To maximize frame rates and minimize latency while still keeping good visual readability, it is strongly recommended to use an upscaling technology instead of just basic resizing of the rendered frame. Using basic upscaling instead of a temporal upscaler will look less sharp and clear.

Start with the Performance or equivalent preset for the upscalers (50% input res). This should be work well for fast-paced modes such as Battle Royale.

What graphics preset should I use?
For maximum possible FPS for your system, use Performance mode and set all settings to the lowest possible. Do note that your game will have most graphical features disabled, and look very bad. This should only be used for competitive modes on systems that do not have a lot of processing power.

For a good compromise between FPS and visuals, use DirectX 12 in Medium graphics. This turns on most critical graphics features and the game will look great while still having respectable frame rates, as it retains the game's visual look.

The GPU load of **DX12 Medium + DLSS Performance **is slightly slower than Performance mode + 100% scaling.

The DX12 High and above setting will enable several "heavy" effects such as Lumen and Nanite. Please note that these effects are designed for fast GPUs such as the GeForce RTX 2080 or AMD RX 5700. Slower GPUs may find the performance in Battle Royale be unacceptable.

Does the game have shader compilation stutter?
Fortnite will pre-compile shaders if in DirectX 12 mode.

In other modes, you may encounter some stutters as you see objects and visual effects for the first time. Play several matches to minimize this effect. Note that your shader cache will be reset with a graphics driver update.

Does the game have traversal stutters?
Yes. This is normal for Unreal Engine 5 games with an open world to explore.

This can be minimized with a good CPU, memory (RAM) speed and dual channel, and storage speed. On more capable systems, stutters should be fairly rare and limited to open world streaming.

Frame time spikes can be further minimized with a frame rate limit, but make sure you're OK with the smoothness you are able to obtain.

jaunty carbon
#

@viral coyote

viral coyote
#

looks simple yet needs AAA require

jaunty carbon
#

mostly because the cpu

#

really needs the medium settings to not look sad, but you basically double the load

#

at least most of the load increase is on the gpu side, so even a 2050 doesn't have problems here

#

but high is pretty much "please get a 2080 ready"

#

that's when lumen and nanite shows up

#

anyway "in order to know what they have problems with... join them" is apt

#

that said the DX12 mode is no longer an optional download

viral coyote
#

Can we add a new command?

#

/geforcenow

#

Please go to the Geforce Now Server for support. You can access the server from here: #partners-and-links

We do not provide any support for Geforce Now products. This forum is for real hardware and for Nvidia hardware owners only.

#

@jaunty carbon

frozen baneBOT
#

For 50 series open issues, use the /50seriesopenissues command for bugs specific only to 50 series GPUs.

Note that this is a copy of the contents of the latest GeForce Game Ready Driver's open issues list in the GeForce Forums. Some delay in updating may occur.

Current hotfix driver: 576.66

Open Issues

  • Fixed in 576.66 Dune: Awakening may crash during gameplay [5273568]
  • Fixed in 576.66 EA Sports FC 25 may crash during gameplay [5251937]
  • Fixed in 576.66 Clair Obscur: Expedition 33 may crash [5283401]
  • Flickering/corruption around light sources in Ghost of Tsushima Directors Cut [5138067]
  • Cyberpunk 2077 will crash when using Photo Mode to take a screenshot with path tracing enabled [5076545]
  • [Forza Horizon 5] Game may crash after extended gameplay [5131160]
  • Wuthering Waves may randomly crash during gameplay after updating to R575 drivers [5259963]
  • Changing a setting in the "NVIDIA Control Panel" -> "Manage 3D Settings" may trigger shader disk cache rebuild [5282396]
  • [Gray Zone Warfare] Game may crash on startup [5284518]
#

Please update your drivers as soon as possible to minimize the potential of issues cropping up. Many issues were fixed with 576.66 or newer drivers.

Current hotfix driver: 576.66

Hardware conflicts

  • Blackout/instability/undetected issues- If the PCIe slot used by the GPU is set to PCIe 5.0/auto try forcing the slot to PCIe 4.0 in the motherboard BIOS. If a PCIe riser is being used, temporarily remove the PCIe riser and try the GPU directly in the PCIe slot
  • Stuck in a PCIe mode e.g. PCIe 1.1 (Poor performance/Shown in GPU-Z) - Try changing ASPM/PEG-ASPM i.e. set to L0 and/or try setting Native ASPM to OS Controlled in the motherboard BIOS.
  • Poor performance & lower than average clock speeds - Disable NVIDIA App auto-tuning. If you are using MSI Afterburner, please disable "Unlock voltage control", "Unlock voltage monitoring" and "Force constant voltage" in the settings menu, reset/reinstall MSI Afterburner and restart your computer.

Driver bugs

  • Fixed in 576.66 [RTX 50 series] Dragons Dogma 2 displays shadow flicker [5252205]
  • Fixed in 576.66 [RTX 50 series] Video playback in a web browser may show brief red/green flash corruption [5241341]
  • Fixed in NVIDIA App 11.0.4.148 [NVIDIA App] Setting "DLSS Override - Model Presets" to "Latest" and "DLSS Override - Frame Generation" to "Use the 3D application setting" forces 2x Frame Generation mode regardless of in-game setting [5214136]
  • [RTX 50 series] Enshrouded crashes after launching game [5279848]
  • [NVIDIA App] Adding an unsupported app to NVIDIA App and enabling Smooth Motion forces it globally to other apps [5243686]
  • [RTX 50 series][Battlefield 2042] Random square artifacts may appear around lights during gameplay [5284105]
  • [RTX 50 series] Bugcheck when attempting to launch Twinmotion [5282285]
frozen baneBOT
#

These apps/games should be benchmarked with the expectation that they will have limitations depending on the system's CPU, though they should usually run well given minimum CPU requirements are met, and you have sufficient GPU power. If in doubt, check the minimum specs of the game(s).

Using an upscaler like DLSS Super Resolution?
Keep in mind that you may become more likely to be CPU limited when using upscalers as your internal render resolution drops and hence total GPU time to render a frame.

CPU limited

  • Most MMOs (e.g. World of Warcraft, Final Fantasy XIV)
  • Most esports shooters (e.g. Counter-Strike 2/Global Offensive, VALORANT, Rainbow Six: Siege), especially when ran in low resolutions and/or with competitive (Low) settings. Keep in mind that Call of Duty/Battlefield/Marvel Rivals are not esports shooters and have similar performance characteristics as a lower-requirement AAA game.
  • Most large-scale or heavily detailed simulation games (e.g. Factorio/Stellaris/Civilization/Kerbal Space Program/Cities: Skylines/Microsoft Flight Simulator)
  • Console emulation, especially those emulating newer systems (e.g. RPCS3/Cemu), or those emulating using low-level emulation (emulates the exact behavior instead of just the results) (e.g. cycle-accurate emulation or LLE plug-ins for 5th/6th gen consoles)
  • Games using API wrappers (e.g. dgVoodoo)
  • Assassin's Creed series
  • Avowed
  • Crime Scene Cleaner
  • Escape from Tarkov
  • Fallout 4 (See /fallout4)
  • Far Cry 4
  • Fortnite (See /fortnite)
  • Grand Theft Auto V Enhanced with Extended Distance Scaling turned on beyond 50% and/or Ray Tracing set to Very High or above
  • Helldivers II
  • Indiana Jones and the Great Circle
  • Kingdom Come Deliverance 1
  • Minecraft: Java Edition
  • Monster Hunter: Rise
  • Roblox
  • Rocket League
  • Spider-Man series
  • Star Citizen
  • Watch Dogs: Legion
  • Wuthering Waves
  • Zenless Zone Zero

Simultaneously CPU and GPU heavy

  • Assassin's Creed: Shadows
  • Baldur's Gate III
  • Call of Duty: Warzone/Modern Warfare Zombies
  • Cities: Skylines II with Level of Detail set to Medium or above
  • Cyberpunk 2077 with Ray Tracing/Path Tracing (RT Overdrive)
  • Elder Scrolls IV: Oblivion Remastered
  • Hogwarts Legacy
  • Starfield
  • The Last of Us: Part II
frozen baneBOT
#

Please note that the NVIDIA game profile optimization/optimize game settings may be wildly inaccurate and should not be used blindly, with the optimization profile should only be used as the minimal baseline for your graphics settings.

It is common for the optimization settings to not show up, or be not able to be applied directly, in the following situations:

  • game is extremely new (wait a few days before checking again)
  • laptop hardware, especially involving low end RTX GPUs
  • CPU and/or GPU is below the game's minimum specifications
  • game is from Xbox Game Pass

You can revert the changes done by the NVIDIA app by pressing the “REVERT” button on each game in the Graphics Section. If you want to fine tune the graphical settings to reach the desired frame rate and image quality, you will need to look up individual video settings for each game from other sources.

viral coyote
#

@jaunty carbon Remember this error?

#

turns out Nvidia has actually added their own one

jaunty carbon
#

qualcomm:

[Junk Email]

viral coyote
#

Maybe we should just bring back the old Shadowplay command

#

helping people on Shadowplay isn't working when the app itself is basically trash and unsupported

frozen baneBOT
#

What install options should I use?
Fortnite should be installed on an SSD. Any SSD will do, including external SSDs over at least USB 3.0.

When installing Fortnite, check the Install Options button, and make sure Pre-download Streamed Assets is checked. (This will increase the download size.)

What graphical mode should I use?
If you have an older CPU (pre-12th gen Intel Core, pre 5000 series AMD Ryzen), or a quad core CPU or less, use Performance mode to sacrifice graphics beyond the low quality preset in other modes to eke out extra CPU time.
If you have a newer CPU (not any of the above), but an older GPU (pre RTX and is not a GTX 16 series for NVIDIA, or pre RX 5000 series for AMD, use DirectX 11.
If you have both a new CPU and a new GPU, use DirectX 12.

Should I use upscaling technology (NVIDIA DLSS, Intel XeSS, Epic TSR?)
To maximize frame rates and minimize latency while still keeping good visual readability, it is strongly recommended to use an upscaling technology instead of just basic resizing of the rendered frame. Using basic upscaling instead of a temporal upscaler will look less sharp and clear.

Start with the Performance or equivalent preset for the upscalers (50% input res). This should work well for fast-paced modes such as Battle Royale.

What graphics preset should I use?
For maximum possible FPS for your system, use Performance mode and set all settings to the lowest possible. Do note that your game will have most graphical features disabled, and look very bad. This should only be used for competitive modes on systems that do not have a lot of processing power.

For a good compromise between FPS and visuals, use DirectX 12 in Medium graphics. This turns on most critical graphics features and the game will look great while still having respectable frame rates, as it retains the game's visual look.

The GPU load of **DX12 Medium + DLSS Performance **is slightly slower than Performance mode + 100% scaling.

The DX12 High and above setting will enable several "heavy" effects such as Lumen and Nanite. Please note that these effects are designed for fast GPUs such as the GeForce RTX 2080 or AMD RX 5700. Slower GPUs may find the performance in Battle Royale be unacceptable.

Does the game have shader compilation stutter?
Fortnite will pre-compile shaders if in DirectX 12 mode.

In other modes, you may encounter some stutters as you see objects and visual effects for the first time. Play several matches to minimize this effect. Note that your shader cache will be reset with a graphics driver update.

Does the game have traversal stutter?
Yes. This is normal for Unreal Engine 5 games with an open world to explore.

This can be minimized with a good CPU, memory (RAM) speed and dual channel, and storage speed. On more capable systems, stutters should be fairly rare and limited to open world streaming.

Frame time spikes can be further minimized with a frame rate limit, but make sure you're OK with the smoothness you are able to obtain.

frozen baneBOT
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Please use a certified and high-bandwidth HDMI or DisplayPort cables to be used with your high refresh rate and high resolution displays. Do not use the cables that come with the monitor or cheap uncertified cables, otherwise you will experience black screens, graphical artifacting, screen corruption, or the display not working at native resolution.

For HDMI, please ensure that your cables have the "Ultra High Speed HDMI" sticker and certification on the retail box as shown here: Ultra High Speed HDMI Cable - Bandwidth Up To 48Gbps
These cables are certified by the HDMI Consortium to support for all HDMI 2.1b features including uncompressed 8K@60 and 4K@120.

For DisplayPort, please ensure that your cables are listed in the database here: Cables & Adaptors Archives - DisplayPort
A certified DisplayPort cable shall have a DP40 or DP80 label for support for high resolution and high refresh rate displays.

frozen baneBOT
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  • Your input rate (base FPS) will stay the same or even be reduced, so although smoothness/motion clarity increases, input lag will not decrease even though the resulting FPS is higher. On slower GPUs, activating FG while GPU-limited will have a base FPS reduction which worsens input lag.
  • Most FG tech require or recommend Hardware Accelerated GPU Scheduling to be enabled.
  • If enabling Vsync via the NVIDIA App or Control Panel, the max FPS will be automatically set to a value slightly lower than the display max. Make sure that this value divided by your FG multiplier exceeds the minimum input FPS. (e.g. if your max FPS ends up being 120, 2x is ideal (60), 3x is acceptable (40), but 4x is not usable as its input rate is 30, which is less than 40).
  • To use FG with Vsync, enable it from the NVIDIA App/Control Panel. The in-game option will be non-functional.

Use the /latency command for further details on what's considered an acceptable latency. An acceptable base FPS is also listed for each FG tech, which likely will result in an average PC latency of around 75ms or less, if met.

DLSS FG

  • 40+ to 80+ (2x) / 120+ (3x) / 160+ (4x)
  • DLSS FG requires explicit game support.
  • DLSS FG (2x) requires a RTX 40 series GPU or newer.
  • DLSS MFG (3x and 4x) requires a RTX 50 series GPU or newer.
  • DLSS FG will automatically turn on NVIDIA Reflex with no option to turn it off.
  • On the newest model, VRAM usage increase is negligible with the 2x option, and slight to moderate for 3x and 4x.

Smooth Motion

  • 60+ to 120+
  • Smooth Motion can be applied to DirectX 11, DirectX 12, and Vulkan games from the NVIDIA App.
  • Smooth Motion requires a RTX 50 series GPU or newer. Support for RTX 40 series GPUs will arrive in a future update.
  • Smooth Motion will automatically set Low Latency Mode to On, with no option to adjust the setting.
  • Due to the way Smooth Motion works (at the very end of display chain of a game), the quality and latency impact will be worse than an in-engine FG implementation.
  • Best used in games that do not support FG, and especially ones with a hardcoded FPS cap.
  • Can be stacked with other FG methods.

FSR3 FG

  • 60+ to 120+
  • FSR3 FG requires explicit game support.
  • FSR3 FG recommends a RTX 20 series GPU or newer, or an AMD RX 5000 series or newer.
  • It is possible to replace DLSS FG with FSR3 FG in single-player games where needed (e.g. games that don't allow you to use DLSS SR with FSR3 FG).
  • VRAM usage is in between DLSS MFG x3 and x4.

Lossless Scaling

  • 60+ to 120+ (for x2)
  • Third party, paid software.
  • Due to the way Lossless Scaling works (at the very end of display chain of a game), the quality and latency impact will be significantly worse than an in-engine FG implementation.
  • Can be stacked with other FG methods.
frozen baneBOT
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  • Your input rate (base FPS) will stay the same or even be reduced, so although smoothness/motion clarity increases, input lag will not decrease even though the resulting FPS is higher. On slower GPUs, activating FG while GPU-limited will have a base FPS reduction which worsens input lag.
  • Most FG tech require or recommend Hardware Accelerated GPU Scheduling to be enabled.
  • If enabling Vsync via the NVIDIA App or Control Panel, the max FPS will be automatically set to a value slightly lower than the display max. Make sure that this value divided by your FG multiplier exceeds the minimum input FPS. (e.g. if your max FPS ends up being 120, 2x is ideal (60), 3x is acceptable (40), but 4x is not usable as its input rate is 30, which is less than 40).
  • To use FG with Vsync, enable it from the NVIDIA App/Control Panel. The in-game option will be non-functional.

Use the /latency command for further details on what's considered an acceptable latency. An acceptable base FPS is also listed for each FG tech, which likely will result in an average PC latency of around 75ms or less, if met.

DLSS FG

  • 40+ to 80+ (2x) / 120+ (3x) / 160+ (4x)
  • DLSS FG requires explicit game support.
  • DLSS FG (2x) requires a RTX 40 series GPU or newer.
  • DLSS MFG (3x and 4x) requires a RTX 50 series GPU or newer.
  • DLSS FG will automatically turn on NVIDIA Reflex with no option to turn it off.
  • VRAM usage
  • 1080p: 272 MB
  • 1440p: 489 MB
  • 4K: 725 MB

Smooth Motion

  • 60+ to 120+
  • Smooth Motion can be applied to DirectX 11, DirectX 12, and Vulkan games from the NVIDIA App.
  • Smooth Motion requires a RTX 40 series GPU or newer.
  • Smooth Motion will automatically set Low Latency Mode to Ultra, with no option to adjust the setting.
  • Due to the way Smooth Motion works (at the very end of display chain of a game), the quality and latency impact will be worse than an in-engine FG implementation.
  • Best used in games that do not support FG, and especially ones with a hardcoded FPS cap.
  • Can be stacked with other FG methods, but not recommended to combine with DLSS MFG.
  • When using Smooth Motion, avoid using any external frame limiter or vsync, including those provided by NVIDIA drivers or App. (In-game options should be fine.)

FSR3 FG

  • 60+ to 120+
  • FSR3 FG requires explicit game support.
  • FSR3 FG recommends a RTX 20 series GPU or newer, or an AMD RX 5000 series or newer.
  • It is possible to replace DLSS FG with FSR3 FG in single-player games where needed (e.g. games that don't allow you to use DLSS SR with FSR3 FG).
  • VRAM usage is in between DLSS MFG x3 and x4.

Lossless Scaling

  • 60+ to 120+ (for x2)
  • Third party, paid software.
  • Due to the way Lossless Scaling works (at the very end of display chain of a game), the quality and latency impact will be significantly worse than an in-engine FG implementation.
  • Can be stacked with other FG methods.
frozen baneBOT
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Keep in mind that latency tolerance is a YMMV thing. Most games that support DLSS FG will also report average PC latency, which can be seen in NVIDIA GeForce Performance Monitoring (with default keybinds, press ALT-Z to bring up the main NVIDIA App overlay, then click Statistics and toggle the statistics so that it displays the Average PC Latency.)

For reference purposes:

  • best case latency for VALORANT with Reflex Frame Warp: 3ms
  • frame time at 120 FPS: 8.33ms
  • frame time at 60 FPS: 16.67ms
  • latency of average esports shooter with low GPU demands: 20-40ms
    exceeding 50ms is likely to be sub-optimal for fast paced games such as online FPS shooters like Counter-Strike 2/VALORANT/The Finals, rhythm games/tight reaction stuff like OSU!, and similar. FG should be disabled for these games. If this is a competitive/esports shooter, we suggest reducing settings
  • latency of average console game (30/60 FPS): 40-110ms
    exceeding 75ms (average latency in Battlefield on PC) is likely to be felt and seen to be laggy/wading through water and is not recommended. If this happens, we suggest reducing settings or disabling FG

Note: you may be able to tolerate even higher latencies in slower games, e.g. simulators, turn based games, or while playing with a controller.

viral coyote
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@jaunty carbon Will prepare a new Smooth Motion command on some compatibility issues with multiplayer/some games due to dll injection

frozen baneBOT
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Due to how Microsoft packages & handles Xbox Games Pass (PC Game Pass, Xbox Store, Microsoft Store) files alongside file encryptions & sandboxing, games installed using the Xbox app or using Xbox Game files may not appear inside the NVIDIA app for game optimisation or DLSS overrides. If this happens, do the following:

  • Ensure that your game is not installed inside WindowsApps. To prevent your games from installing inside WindowsApps, go to the Xbox app > Select your GamerTag/Name > Settings > Install Options. At “Change where this app installs games by default”, press Change Folder and create a new folder dedicated for all Xbox Games/Xbox Game Pass games. Note that this setting does not affect some older games that were made with the older UWP platform in mind.
  • Make sure the scan locations of the Games & Apps also points to the folder where the Xbox Game Pass folder is located. You can do that by opening the NVIDIA app > Settings > Scan Locations : VIEW AND MODIFY. If it still does not work, manually add the individual folders of the game themselves to be scanned. Example: "C:\XboxGames[YOUR GAME HERE]"
  • As the App ID/exe name of the game differs from the Steam version of the game, you may need to wait for a few days for a new game to be detected by the NVIDIA app as Nvidia will be updating the game profiles to include the Xbox Game Pass games accordingly.
viral coyote
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@jaunty carbon could you add this in:

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Command: /smoothmotion

Please consider the following limitations and requirement if Smooth motion is enabled:

  • The general guidelines for frame generation and low-end frame generation applies for Smooth Motion.
  • Please enable frame generation (FG) directly from the game settings if the game supports frame generation. Smooth Motions should preferably only be used for games with fixed-framerate as Smooth Motion is much more prone to artifacting and “soap-opera” effect due to the lack of in-game motion vector inputs unlike frame generation.
  • Smooth Motion only officially supports 64 bit games/applications using DirectX11, DirectX12 and Vulkan APIs. Some games may not support Smooth Motion with specific API (Such as if the game is set to Vulkan)
  • Due to how Microsoft packages & handles Xbox Games Pass files alongside file encryptions & sandboxing, Smooth Motion may not work with games installed using the Xbox app or using Xbox Game files.
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  • As Smooth motion hooks into Direct3D and Vulkan presentation calls using the nvpresent64.dll (dll injection), Smooth Motion may trigger anti-cheat in multiplayer games in anti-cheat. In this case, some multiplayer games has been blacklisted from using Smooth Motion even though the option is enabled though the NVIDIA App or NPI.
  • There are compatibility issues using Smooth Motion alongside MSI Afterburner with RTSS OR Anti-Cheat, Reshade, Optiscaler, DXVK or any game modifications such as replacing the game DLLs.
  • The following games have been blacklisted from using Smooth Motion due to a variety of reasons (anti-cheat/performance issues/crashes): Battlefield 1, Battlefield 2042, Battlefield V, Bright Memory: Infinite, Control, Counter-strike 2, F1 25, Far Cry 6, FBC: Firebreak, Final Fantasy XVI, Fortnite, Genshin Impact, Ghost of Tsushima: Directors Cut, God of War Ragnarok, Grand Theft Auto V, Honkai: Star Rail, Horizon Forbidden West Complete Edition, Marvel's Spider-Man Remastered, Marvels Spider-Man 2, Monster Hunter Wilds, No Man's Sky, Shadow of the Tomb Raider, Starminer, The Finals, Valorant, Watch Dogs: Legion. Note that the list of games are non-exhaustive and will change from time-to-time.
  • If Smooth Motion cuts FPS in half / Smooth Motion locks FPS to XYZ value instead of doubling FPS / Other SM-related issues, please disable external FPS cap and V-Sync (Nvidia App & RTSS)
  • P2 state may be forced (lower memory clocks) by NVIDIA when Smooth Motion is enabled which may increase stutters and lower 1% performance in certain games and scenes.
jaunty carbon
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This definitely looks like a wall of text

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I'll need to take this for an editing pass first

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Command: /smoothmotion

  • Normal rules with regard to minimum viable frame rates for frame generation (FG) apply to Smooth Motion (SM) (See /framegeneration for more details.)
  • Enable FG directly from the game settings if the game supports FG. SM should only be used for games with no native support for FG; SM can only operate on the finished frames, and is more likely to generate visual errors between frames compared to an in-game solution.
  • SM only supports games with specific APIs - DirectX 11/12 and Vulkan on Windows, and Vulkan on Linux.
  • SM hooks into Direct3D and Vulkan presentation calls using nvpresent64.dll (DLL injection). Anti-cheat in games may be triggered. A game may be blacklisted from using SM, even if the option is toggleable and enabled though the NVIDIA App or NVIDIA Profile Inspector. (See /smoothmotionblacklisted for more details.)
  • If using MSI Afterburner/RTSS alongside SM, enable "Use Microsoft Detours API hooking" for compatibility with SM. Usually, RTSS is able to automatically force this option, but games that use multiple rendering paths and dynamically load D3D runtimes and SM modules will need this enabled.
  • SM may not work properly with Reshade, Optiscaler, DXVK, or any game modifications that replace game DLLs that alter presentation behavior.
  • If SM cuts FPS in half or locks FPS to XYZ value instead of doubling FPS, disable any external FPS cap and v-sync (NVIDIA App/Control Panel, RTSS)
  • If SM is enabled, memory clocks may be slightly reduced from the normal maximum, similar to what happens with heavy non-gaming GPU usage (e.g. GPU compute). This is normal behavior.
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@viral coyote ?

viral coyote
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Yup okey. But add in disclaimer for RTSS

jaunty carbon
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Planning to reword it to instead include this section

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Usually it should be automatically handled. If not, the option to force it exists.

viral coyote
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Use Microsoft Detours API hooking" for compatibility with SM. Recommendation still stays valid, currently RTSS is able to automatically force this option for processes that load SM module, but it may be not enough if game uses multiple rendering paths and dynamically load D3D runtimes and SM modules.

jaunty carbon
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Looks like this section can be copied wholesale

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  • If using MSI Afterburner/RTSS alongside SM, enable "Use Microsoft Detours API hooking" for compatibility with SM. Usually, RTSS is able to automatically force this option, but games that use multiple rendering paths and dynamically load D3D runtimes and SM modules will need this enabled.
frozen baneBOT
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If a game says "SSD Recommended or SSD Required" in its recommended or ideal/ultra specs:
The game may be installed in any drive, though loading times will be extended, and the high or highest texture and/or streaming settings may produce poor smoothness/frame times, or have significant texture pop in, if installed on a HDD or SD card.

Note: SD card is roughly equivalent to a 2.5" (laptop/external) 5400 RPM HDD

If a game says "SSD Recommended" in its minimum specs:
The game may be installed in any drive, though loading times will be extended, and performance at settings higher than an overall Low quality preset may be very bad on a HDD or SD card, especially if the system has the minimum amount of RAM required for the game to operate (as then Windows is unable to cache much useful data for reuse later). If this is the case, you need to use lower settings, especially textures and streaming, than you can for your given hardware. Expect texture pop in and traversal stutters to be much more frequent than it should, especially in low system memory situations.

If a game says "SSD Required" in its minimum specs:
The game must be installed on a SSD, ideally an internal drive. Internal eMMC is considered a very low end SSD. SD cards are not acceptable as a substitute. HDDs and SD cards will not provide good performance and may stutter similar to running out of video RAM.

If a game says "NVMe SSD Required" in its minimum specs, or the game supports DirectStorage and is also "SSD Required":
The game must be installed on an internal NVMe SSD. SATA and external SSDs will not provide good performance and may stutter similar to running out of video RAM.

viral coyote
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@jaunty carbon Noticed half of the commands are gone. Did you remove them?