#Indiana Jones DLSS Blurry NPC Faces

1 messages · Page 1 of 1 (latest)

peak delta
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Hey! I just recently bought a ASUS TUF Gaming OC 4080 Super, and with it I got a code for Indiana Jones and the Great Circle. I've been playing it for a few hours and am having a great time.

I just reached the Vatican level and noticed that the NPCs faces seem to be very blurry/smudgy until you're within maybe 5-10ft of them. I've toyed around with settings to see if there's something I can change to fix this, and it seems to be DLSS. If I turn off DLSS the faces are clearer from a further distance, but with Path Tracing on the game runs at an unplayable FPS. I suppose I could turn off Path Tracing and DLSS to have playable FPS, but then the visuals are worse in general. I've been googling and haven't seen much discussion about this, so I'm wondering if it isn't something that just comes with the territory on Path Tracing and DLSS. I know Path Tracing is still very new and DLSS has downsides, but I was hoping to see better visuals with a (for now) pretty high end graphics card. I'm curious if anyone else notices this and has any ideas on a fix. I noticed some similar NPC face blurriness in Cyberpunk 2077 with Ray Reconstruction on.

Attached are a few screenshots and a short clip of some random Vatican people to help illustrate what I'm seeing, I think its more visible when playing, but hopefully it still comes across

Here are my specs:

AMD 5800x3d

ASUS TUF Gaming OC 4080 Super

32 GB DDR4 Ram

Asus X470 Prime Pro Mobo

(I attached Sysinfo as well)

Here are my settings:

Display Mode = Fullscreen
Aspect Ratio = 16:9
Resolution = 2560x1440
Picture Framing = Fullscreen
FOV = 90
FPS Limit = 1000

Motion Blur = Off
Chromatic Aberration = On
Sharpening = 50
Film Grain = 25
Depth of Field = On
DOF AA = On
Overall Graphics = Supreme
Texture Pool Size = Supreme
Shadow Quality = Ultra
Decal Rendering Distance = Ultra
Global Illumination Quality = High
Reflections Quality = Ultra
Motion Blur Quality = Ultra
Water Quality = Ultra
Volumetrics Quality = Medium
Hair Quality = High
Texture Anisotropic Filtering Quality = Very Ultra

Path Tracing = Full RT
RT Sun Shadows = On
RT Reflections = On
RT Indirect Illumination = On
Vegetation Animation Quality = Ultra
Upscaling = DLSS
DLSS Super Resolution = Quality
DLSS Frame Gen = On

Color filter = Off
High contrast = Off
HDR = Off

I also turned off Nvidia Low Latency in Control Panel since I read somewhere that it interacted with the game.

Thanks!

peak delta
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Would this be better in #1021559476303700040 ?

raven thicket
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Have you DLSS swapped? If not, go ahead and do that. The game ships with slightly old DLSS files.

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Am I correct in assuming that with path tracing off, the blurriness is also gone, even with the same DLSS Quality and frame rate intentionally limited to about the same as with PT?

peak delta
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I have not I'll try that. Let me double check on turning off path tracing and keeping DLSS on.

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This is what it looks like without any path tracing and DLSS Quality locked to 144fps. I think its better than with path tracing on

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This is what it looks like with no path tracing or DLSS

raven thicket
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Sounds like reconstruction issues with no rasterization making up most of the rendering

peak delta
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Seems like it might actually be the indirect lighting setting. This is his face with indirect enabled

raven thicket
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Alright

peak delta
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This is with all RT on except indirect lighting

raven thicket
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I think you found the cause lol

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Ray tracing a moving face is going to be hmmmmm

peak delta
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Discord compression makes it harder to tell the difference, but on my screen its pretty clear

raven thicket
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That said

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Does the game run acceptably with PT fully on + DLAA + texture pool set to high?

peak delta
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Let me try

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Yeah actually it seems to run fine on DLAA? It requires a restart but on both high and supreme texture pool I get 90fps and less blurriness. I don't know that I fully understand what Texture Pool is doing? Initially I tried to change to DLAA when I was on supreme texture pool and it drops to like 20 fps, but after a restart its fine

raven thicket
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More = extra memory to hold textures to quickly load in

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As a rule of thumb, High and higher settings look nearly indistinguishable

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And Medium gets pretty close

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Low will have an impact on non-critical environmental textures, but will still be higher resolution than Series S

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If your performance is unusually low, the culprit is 100% overly large texture pool

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You should slowly test higher texture pool options until you find one where you crash on startup or cannot attain more than 20-30 FPS. Then you intentionally force exit the game (you may need to CTRL-ALT-DEL and Task Manager or sign out from there if the game freezes), the game will reset to safe defaults the next time you start it. Then set the textures to one step lower than the (FPS) crash point.

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(It works that way even with Low/Medium textures as the game prioritizes the most important stuff first.)