I still have the bug that i can't use anything besides Composed : Flip giving +10ms latency across every game. https://docs.google.com/spreadsheets/d/1hDCfGuBlWqBA4KCSav_orWB1IRSC7eq9oqd29NkPbUY/edit?usp=sharing this is my findings, driver 551 and above can't disable vsync or rather broke the vsync implementation, every games now will use Allow Tearing = 0 even with vsync off
Another proof with video
https://youtu.be/iwcLrXw3HSo (551 driver)
https://youtu.be/1-wG1dj7s8A (546 driver)
is there anything to fix this besides stay on 546 drivers?
Windows 11 23H2 (3085 and 3155)
GTX 1660Ti Mobile
Ryzen 7 3750H
551.52
Application,PresentMode,ProcessID,SwapChainAddress,Runtime,SyncInterval,PresentFlags,Dropped,TimeInSeconds,msInPresentAPI,msBetweenPresents,AllowsTearing,msUntilRenderComplete,msUntilDisplayed,msBetweenDisplayChange
BrightMemoryInfinite-Win64-Shipping.exe,Composed: Flip,10488,0x0000018034...