#latest-updates
1 messages · Page 157 of 1
well, if you tell me what they are, then they'll have been foreseen 👀
Well what would happen if two countries fight over one territory too much? Wouldn't that lead to other parts of the country being free at the end of the peace deal?
Unlikely, but possible - I don't necessarily dislike that outcome. There will be some things revealed in the future that clear some of that up though.
The outcome doesn't sound terrible in some cases, but then again it could lead to a hiper aggressive country like Germany to survive ww2 and still have their own government which would be kind of weird. I'll still wait for more info on this, excited to know where this is taken
To whoever it may concern:
Please let us have an on_capitulation_<tag> system for on_actions modding? The current system only allows us to do if, else_if statements which check for the winner and loser of the nation using ROOT and FROM (image 1)
While we know that this _<tag> system already exists, in the form of the on_daily_<tag> and on_monthly_<tag>, so why don't we have it for the capitulation syntax as well? (image 2)
I am not familiar with the forums and I do not have straight contacts to anyone in the main development team, so I post this here in hopes it may reach anyone involved.
Thanks.
- Scars
(Taking a look back, why do both the ROOT and FROM being checked use the same tag??? This is vanilla code heh.)
gutfeel is that its specifically for civil wars
This would be really cool. However I feel the way war score is gained also needs to change
I think simply, war score is too black and white and could be calculated a bit more complexly so that it rewards the countries that had had the most involvement in the actual capitulation.
This stops the USSR getting 50% of the war score when all they've essentially done is take 5 million casualties but not actually taken any of Germany's VPs
Yeah, played a lot of wars where someone gets a butt ton of warscore just because someone somewhere ground their face off against a river fort.
When china gets a ton of war score against Japan cuz like 5 million of them died
I often get it where I'm the allies and we capitulate the axis whilst germany has ussr pushed back to the urals
buuuuut USSR still gets 50% score
and just take everything worth taking
It would just be cool to have a lot more fluid mechanics
maybe a few more scripted conditional peace deals would be nice?
being able to ask the USA to surrender after taking UK
It would take a miracle for great working dynamic white peaces so yeah that would be very cool to see
What even does Italy have with northern scotland or border goring stuff
They lose Africa and Greece but they control Norway!!!
They’re useless
Oh yeah i've also seen italian norway
Anti-border gore?
I just beg for mid-war peace deals if I'm honest. Let me sue for leave with Britain if I've secured the Mediterranean and Africa.
this; i once invaded the uk as belgium along with a fat part of france but got barely any war participation (it probably has something to do with german troops winning most of the battles, but there should be war participation for starting things like naval invasions
anyone have the beta access code for the new peace deals
It's still under development dude
Not yet fully-completed for betaing
cool
anyone have the beta access code for the new peace deals
it can be found here: https://career.paradoxplaza.com/jobs
the code didn't worked
It takes a couple of weeks
or simply just go to #hearts-of-iron-news
pls dont make this a dlc
It'll probably be a base game rework like how the new supply system is.
Idk if they're gonna do a base tree rework like they did with the soviets and Polish.
Is it confirmed that this update/dlc will have new Italy focus tree?
It's been confirmed that it'll be an Italy DLC
Finally
its been confirmed for a while now ever since they released the roadmap
technically I didn't promise it would be this dlc
It would do pretty funny watching the Italy mains riot after Italy gets passed over again.
It would be funny if they made it even worse
My guess is that this DLC is South/Central America (don't know what countries) with Italy/Ethiopia/??? being another DLC, similar to how we got Battle for the Bosphorus, Together for Victory, and Death or Dishonor
Almost included Waking the Tiger but that was also the Germany/Japan rework
imagine if the italy dlc was literally just adding a single naval focus and thats it
Italy has to spend 5 years getting rid of mafia debuffs
eh Tone, why do we have a -10% stability modifier?
I thought Scandinavia was gonna be their next country pack DLC similar to DoD and BOTB?
Will call it Northern Lights
@subtle nimbus hey is there gonna be 1.11.11 patch? it was supposed to be every month but nothing yet
its usually the second Tuesday in a month
which is next week
but also check the forums 😇
Please don't ping folks not actively in the conversation 😅 (unless Archangel says otherwise)
when Italy rework 😡
You can use meta_effects in the mean time.
uhm... no?
that's not how on_actions work??
I did something like it to on_state_control_changed
except for the fact that meta effects destroy performance
which is partly why I asked the implementation of this
You have just combined the two worstly optimized thing in the game
Yes they are bad for performance but with on_actions it is fine.
on_state_control_changed literally happens multiple times everytime a war happens
pairing that with a meta effect is a TERRIBLE idea
Yes it does happen multiple times a war however that's not as bad as you think.
not to mention annexing
Ok but it becomes way better if you're using long if else chains.
Testing with the profiler has actually shown that if else if statements are better than meta effects
I don't doubt that.
Stealing that
Ikr way to long to overdue
a
Literally it is a copy-paste from the mod, the Polish one. And not only bugged at that and uninspired, but also wacky in a bad way. Disgustingly so.
At this point and that Baltics things they did (why? why leave Finland and choose those guys????! in Soviet Expansion?!?!) I'd not be surprised if they started 100% alternate South American trees. I mean, NOTHING happened there in war time. Nothing at all. Nada, null. Same for a significant chunk of Asia tbh.
It's so Paradox style, instead of fixing their darn game or adding, dunno, duh, reworked Italy + Ethiopia, dunno.
why is this called chat called latest-dev-diary? when it is just a normal chat
Cause people can’t read
I mean its a niche that some people like
but brazil did join the war
but what mod did the soviet tree copy? I'm curious now
Polish tree
Its straight up copied (but worse) from a mixture of two polish ones on workshop (mostly one tbh)
With peasant strikes, divisions in unaligned, etc
I think mostly this
With Poland+ but it was over 2 years ago, something around it, seen even a detailed post on the forums
With a guy being inspired by them both and making a suggested political background of advisors, leaders and the like
Rip Germans
Please paradox never give Italy a focus tree
I want to drink the tears of people wanting it
Hehehe u evil
Give Ethiopia a focus tree before Italy
your pure evil
When the default generic focus tree is stronger in stuff than Italy's
Italy's tree isn't that bad. But it's still pretty bad for a major
...
he's not wrong
no i think he is wrong 😭
I do wish they make the Yalta conference more of a scripted peace deal the player can refuse if they so wish
You can refuse it though, atleast as the soviets
Read that again
no it's just bad
when even generic nations, let alone minors have better focus trees than a major, it does suck
poor case of powercreep
generic has 7% conscription
What does Italy have?
minecraftsteve200123
10 factories plus dockyards. I agree that it's bad for a majpr but I feel like people overexaggerate how bad it is. I mean generic focus trees give like 8 factories total I think. Italy gets more factories, dockyards, 2 refineries and oil. It's not good but not completely useless like some people seem to think.
+10 stability and war support
also annex Alban
very op focus
This tbh
I like to see two germany's
Not ducking pomerania and kashubia with west germany in Germany proper and east germany in austria
I think when people say its bad they mean that its just boring
and a third germany in ostpreussen and bavaria that then disappears in a week
I don't know if I'm just being stupid but how to I make my graphics look like this?
Because mine look like this
It kind of looks like the top one has the day and night cycle on
hi
at 5 speed doesnt it automatically disable it? Or is that a setting?
It's a setting. It'll still run the cycle in 5 speed and turn your PC into a toaster.
noted. Boutta toast my waffles
I think that would cause some problems
Especially if it’s the ai
how so?
Because if I were playing another nation, let’s say France or any other nation that participated in ww2, I would get as much as possible with my war score. If I participated in fighting against Germany, I would still want a chunk of Germany
Like imagine doing all that work but then end up not getting anything because the ai said yes to yalta conference
I guess it’s good for historical accuracy but imo it should be like an option in the game rules
yeah that would be good
like, if I turn on historical AI, surely that should be reflected, no?
but then again, I'll take anything over the status quo
makes sense
I would even prefer it if they reworked the whole peace treaty thing
Rather than annexing a country from one war, it should be like you take a chunk of a country every war
I'd love that
Or how much you take can be determined by your ideology
I want conditional peace conferences
I hate it when some random country in europe joins the east asian faction
meaning ur run is dead cos you have no way of defeating japan
like if a nation has capitulated and the major of that faction doesn't boarder you, that should be able to let you offer a conditional peace
Facts
Maybe something like if neither country has touched the other after a certain amount of time then they should be able to ask for a white peace.
yeah bulgaria joining GEACPS after germany is dead is just
massive pain
The thing about the generic trees is that the generic actually gives a 2 year ahead of time bonus for destroyers. That thing is seriously nuts. But yeah, a lot of Italy's tree is stronger. Hot take: Italy just needs a few more focuses. Get a few where you unlock new designers, admirals, and navy national spirits (plus a bonus to either refits or new ship designs), and then a branch that focuses on combat in different environments or increases the rate at which your generals level up. Then, add something where you can let Il Duce retire after you beat Great Britain, to bring in one of your accomplished generals and get some country bonuses. Boom. Good focus tree. Obviously, this would need to be several years' worth of focuses to avoid breaking the early game, but that's just a good bit of content to make Italy an engaging experience.
i agree however its still pain in the back
same
I want to be able to occupy one state and then peace out and keep that state
instead of having to capitulate the entire country
or, indeed, say if you as Germany are at war with the Allies + USA, that you can peace out with the USA after yeeting the allies out of Europe and Africa
and the likelyness of that happening being determined by warsupport or stability or something
say, with <50% war support, USA can accept such a peace or will lose stability for continuing the war
If it does place a severe national spirit to limit you from causing further war with the USA and American continent or the opposite, I suppose that should be possible
Remember that it was an era of total war,
Why should they believe you wouldn't cause further aggression?
and in such peace deal, Germany should not be allowed to hold any single American continent territories
Because that was the only peace that would have made sense
I suggest that best possible event for this would be a decision that can be activated when no member of a democratic faction holds any African or European territories and the USA has low war support + maybe no Roosevelt in power
Upon decision activation it fires an event that asks the USA for peace
If the USA accepts, there should be a pact between the two factions so no further war would continue between Germany or the USA for a long period of time
American nations at war with Germany should receive white peace, american territories controlled by the Axis need to be given to America nations, with every other American nations also get an invitation event to join USA faction, rejection leads to war and Germany should have -2000 strategic reason not to allow those nations into their faction so the US can consolidate its safety in America in return for peace for Germany
And various other limits should be imposed to avoid players exploiting it by disbanding the Axis to join GEACS so they can get at the US
Other peaces would have made no sense in an era of total war where a single moment of yielding to you, Germany player, would just lead to you declaring war on them later
Remember that this was the very reason why the Allies said no when Hitler wanted Danzig. The annexation of Czech republic had proven plenty
If Germany can't accept such peace then I guess the war continues and you need to cross the Atlantic which is honestly fairly easy
I had an idea for a potential new feature. I often play minor nations, which is fun, until your neighbours join the allies. Without a navy or a competent Major-ally it’s impossible to end these wars. (AI generally doesn’t even try to gain supremacy in the English channel).
Wouldn’t it be nice to be able to lend or lease certain ships or navies so that minor nations have a chance at naval action (since building a navy in 1943 from nothing is basically useless due to the time it takes to create one). It would even serve well in an Italian DLC.
the top one is from a older version
u can use mods to make the game look better than that
all I ask for is eu4 style peace deals
anyone wanna play millenium dawn dm me if yes
Get a peace thingy
offer peace
new peace deal is super exciting, hoping that AI pretty much just sticks to what they occupy, since that's kinda how WWII went down anyways
i wonder, will defense matter in a peace deal now?
like holding as benelux against the germans, will that now equate to more war score?
i mean probably
i would like it if there could be an option where you get their factories as reparation
or a buff
This I believe make sense
Or we can have sorta separate scoring
Occupation scores can be used to bid for land
Some combat scores can get reparations
Since well defending is easy
Defending shouldnt give good score unless AI knows not to just attack and die
omg reperations would be nice
with like consumer goods bonus or straight up industry
Is there a DD today?
so?
Casualties in this game also give you a big warscore regardless if you did anything or not
id rather get warscore from defending than get warscore losing so much manpower
it is just another exploit we can easily abuse as defenders
that isn't an improvement towards realism either, you are just adding a convenient flaw to balance out existing flaw
until AI gets better at making decision on whether or not to continue charging a dug in front, giving players warscore for defending isn't making anything better, but certainly more convenient. We have enough cheesecakes already.
well, just separate war score type then
combat scores get reparation, such as off-map factories for certain times or consumer good factor bonuses, or be more crazy and demand foreign guest workers
occupation bids for land
if you keep charging and lose 6M without taking much land then I guess no bidding for land as well
No DD today, we will have one next week though
Maybe there should be an option to take a provience or a states resources (like factories and raw resources) and maybe also something with research after you defeat them any tech that you don't have that they do you get a research bonus.
feels like light tanks should've branched to the last medium tank instead of now being its own branch, makes them that little bit more useless since you cant spec into them as starters and quickly get what was modern tanks since if you spec into them you would have to completely research another tank tree
hola, saludos desde españa XD
SERVER IS BEING RAIDED, WE ARE TAKING CARE OF IT. DO NOT OPEN TICKETS
There are many anti-raid bots
why are there no division
do you have landing crafts researched?
You have no marines
you can naval invade without marines
he just doesn't have landing craft
new dev diary when
Wednesday
laughs in Roach Destroyers, submarines and naval bombers
But like seriously though, naval bombers are easy to get and can wreck the most of the fleet, plus some roach destroyers or now my favorite, minelayer roach destroyers (minelayers are so stupidly underused and understimated)
But that didn't happen historically. France fell, and germany expects the UK to either capitulate or peace out. They didn't, so why would they, or anything else do so in the game? It could be something similar dependent on war support, as UK was very much not intent on surrendering due to war support being surprisingly high.
If only ai was competent enough to refit and put AA on ships. Navy is kind of a joke in SP.
Yep
I mean genuinely, the only real threats to your navy in SP are sheer quantities of fleets from majors or canals
And even then, say Gibraltar you can bypass with subs
Subs is enough to get naval invasions in most cases
So voila
Also, minelayers are SOOOOO underrated
If you place 1000 mines, it doubles your naval superiority
Because 1000 mines is X (your naval superiority) + 100%.
Add 100% air supremacy and you have X +100% +100%
It stacks too well
Now air is tricky
But those mines are super easy
And if you have about 50 or so you can get that done in a few days
And even better, sub minelayers
Really hard to spot but can lay mines
You get the idea
I don't think mines are overrated. People usually ban them partly because they're strong and partly because they lag the game.
Wait they're laggy?
They lag mp games like crazy
I never noticed, mainly because the one time I used them I only used them in one place with a small fleet supported by the usual destroyer and sub spam
I was rarely naval invading in more than one place, and eventually had SOOOO many minelayer destroyers I just used them like conventional destroyers so never experienced lag from em
I thought I found a strong niche that few used
Guess not
Yeah but imagine 2000 mines in total from both sides on multiple sea tiles. It adds up very fast.
It's just a thing I don't hear people talk about, contrary to say CAS and such
true
Anyone know why they're laggy?
Like I know why late-game gets laggy, the more countries and more divisions there are, the more AI does checks and the worse it gets, and quickly
(Which is why puppet spamming is so lag intensive)
It's just a lot more stuff to process
fair
That's cuz like 75% of people don't know navy.
And why do mines when some naval or tac bombers destroys the ai anyway
that was fixed several patches ago
I never knew that it was finally fixed. That's dope.
It was fixed early 2021 afaik
Ig it's just one of those things people keep banning cuz they didn't know it was fixed. Either that or they just didn't like them cuz they just make it so even less people will build a proper navy.
I'd prefer mines doing a passive damage to ships rather than doing a +100% naval supremacy AND damaging ships (I know they damage ships, I just dunno how it works)
Or reduce their effect on naval supremacy
It's like a chance thing. And they don't usually sink ships unless the ship was already hurt. They usually just damage them.
fair
But that's already not bad in power
+100% naval supremacy is WAY too much
Like aerial superiority DOES matter that much, because it allows you to not worry about bombers and have less threats to your bombers
But mines would more act as either a passive DoT effect or a semi-barricade
I mean naval supremacy isn't really that big of a deal
naval invasions
Like let's be honest
If there weren't islands or naval invasions, naval wouldn't exist in hoi4
Even then, although slightly trickier, paratroopers
If you're that worried about getting naval supremacy then just build like 600 bath tubs and you're good to go.
true
But I do feel although MtG added some diversity, it still came down to a few things
I mean, I know of the 1 capital ship per 4 screens rule, but nobody ever uses it
I just see the 12 capital ships we got for free in 1936 and then 2000 screens/submarines
if I have over 1.2K hours do i deserve a role ?
You already have the @member role
brother a role of honor
For what, possible just having the game on in the background??
Hours mean nothing in a game.
Anyone else think the new peace deal system kinsa resembles EU4's?
time to do a frontal landing
It is time to put an end to European colonialism
it is African turn now

Mines are great if you are behind on your navy
So are 2000 naval bombers
Oh yeah, mines are my new favorite semi-meta
Stupidly underused but as mentioned earlier, +100% naval supremacy is LIT
Jeez there are so many different channels but only one main populated chat that only now I noticed I sent to the wrong addresses before

Yes! One is coming later today, Stay tuned in #hearts-of-iron-news for it! ^^
Thanks for info
I'm going to start spamming f5
Ooooooooo
I hope with the air update I can assign planes to an entire army group and have it automatically split them between each air zone
I love the changes
Adding air groups so you can organize them like fleets and armies is very nice
Yeah I agree
It seems like they've mostly kept the old system while also adding newer systems that seem like they should be good
I hope they fix the UI were you have multiple variations of one plane tho. Like you know how you have scroll all the way down to get to the thing you want after conquering a couple countries. Cuz they have their own air equipment. Yeah I hope they fix that as well as part of this
Lmao yeah I agree with the changes so far. Also the change were you can intercept planes that are passing an air zone to get to the other is nice too lol
Realistic uk
i wonder how they will tackle the planes themselves, or keep them pretty much the same
I hope they keep em the same
I imagine they'll probably add a plane designer in a future DLC same as they did with ships and tanks.
Oh no😂
I would like a plane designer
Just watch planes become useless too. It’s just gonna be infantry spam
A plane designer really wouldn't be that much fun
The meta
No it wouldn’t 😂
Because air combat is much less detailed than land or even naval combat
I love both the tank and ship designer. They changed the meta and made things more interesting imo
So all you would be doing is challenging players to make numbers big then throw things into a stack
They made both tanks and navy useless bro specially tanks
Right now it's just rush fighter 2 with max engine and that's really the air meta
it make larping easier, but it didn't change the meta really
Rn the navy meta is destroyer spam… totally different than what the actual ww2 meta was( which was carriers and heavy ships)
In MP there is already pretty much an established best tank design
Tanks are still very useful. It's all about making a good and effective design.
It's not destroyer spam. Light attack spam would wreck destroyer spam.
There is 1/2 good effective designs though
armour stat is nearly useless
secondary turrets are meta
it's quite a pain
Yeah that’s true but the production and resources for it has made it not that worth while anymore. You can basically spam cas and that’s tanks in the sky basically
It's still better than when it was everyone spam the same heavy tank division
It's not better it's just the same
People used to spam 1 HT template
now they spam 1 MT template
It’s both destroyer and light cruiser spam tbh
If I know someone is gonna do that then I'll just run line AA and wreck all the CAS.
Agreed. Totally not how it was like in ww2😂
I've also seen BC spam be effective in some historical games.
well line AA isn't that good, but certainly support AA is fine
Hehehe you funny
the balance between tanks and air isn't the issue
Line AA is good if you know your opponent is gonna spam thousands of CAS
you actually still want both
however
the issue is that tanks themselves
aren't any more interesting than before
Exactly that’s what I’m sayin
there is still pretty much 1 or 2 best designs
By the time you Acc have good tanks the game has already been decided
that are far better than the next best designs
So it’s kinda useless
There's like 2 templates you can use which isn't a lot but the different designs people make makes it much more interesting imo
You can have fine tanks before danzig germany
Like what?
and while I haven't played vanilla hist mp
Yeah I mean countries other than germany and soviets
13/8s and 9/6s for a cheaper template
I know that getting this MT template is really easy and it gets good stats easily
30w vs 42w debate is also a thing I guess
Like by the time you make tanks as usa the game is already decided in a way. Tanks are just bonous
Yeah it still is
I mean USA can start cranking out tanks in like 39
anyway
if you remember from before
MT3s
were like 500 SA and 600 HA
and people still used MTs
even though HTs were dominant
but now
you can get a tank with 600 SA, 750 HA
no problem
so the stats aren't the issue
Yeah but a good usa player focuses on building air first then tanks. And by the time they have air and want to make some tanks the game is already decided where it is goin( like france holding germany of germany just obliterating the Allie’s and soviets
Yeah but then they have to make some sacrifices in air
I thats mostly an issue of USA just being a late game nation in general.
well that's definitely a possible outcome and maybe USA shouldn't make tanks themselves
Exactly and that’s USA. Imagine if you are playing a minor. Throw the I idea of making tanks out of the window😂😂
but someone on the allies still wants tanks
Yeah lol
I mean tanks are not that hard to make right now really
Yeah ik
Like the hardest thing to rush
But the resources for it is kinda ridiculous
is the HV3 cannon in AT3 tech
Yeah
and that's fine if you just work on it all game
That's where a cheap 30 width or even just 20 width tank division to pierce the enemy becomes useful
20w is not very useful
you will get HP issues
30w works
because coordination stat makes bigger widths give less
well proportional to their org that is
Yeah but if the enemy has the economy( germany) they can make tanks that would be impervious to your cheap tanks
High velocity cannon begs to differ
yanking out a lot of those is... well... not easy
Heehee
Lmao. Then you'll have like 3 tanks max lol
it's mostly pointless
wouldn't that kill speed and cost chromium?
because if the enemy does TDs
That’s all you need sometimes😂 quality over quantity babee
Yeah speed doesn’t matter with tanks anymore
they will just far surpass your armour with their piercing
If you want the armor
truly a German player
It's mostly a waste to go that heavily into armour still
The magic number is trying to just stay above 60 armor to avoid being pierced by medium guns. Getting mech is huge for staying above 60.
Agreed
and if they are, you can beat them without armour bonus by having superior hard attack
in order to avoid being pierced by a typical tank template
At least the infantry won’t pierce you
you need armour 100+
Hehehee
which costs far too much to pay back
They are annoying at least
that has great stats
Yeah that’s what I mean
I would still love some kind of plane designer in a future DLC. I was hoping to see a designer when I first saw it say air rework. It can help spice up what's kind of a stale meta rn imo. It'll make it better than just spamming 0% reliability planes.
I would love to
200 strategic bombing stat with my medium bombers 
You would still
I agree with the meta tho. It’s kinda boring rn
just want to max out whatever stat gives you best trading in the combat equation
I want larger bombers
If they make a air designer I hope they don’t break it like the way they did with tanks
and put them into a huge stack
That's exactly what I'd love to see. Super expensive strat bombers that are flying air fortresses would be fun.
Cuz I almost quit playing hoi4 because of the tank design. Cuz how annoying it was
as an advocate of strategic bombing and infantry tank, mp rules really hurt me so badly 
Totally won’t be banned in mps 
Strat bombers are really hard to counter right now
Cuz they are broken😂 and makes the game unfun
bombing railways is very effective
Just watch the guy add more and more rules cuz they are so many broken things you can do in mp
And example is logistic bombing
No way you can intercept em
it makes me sad because I am into this irl before in this game 
I've seen it happen multiple times to new servers and hosts lol.
The other is paratroopers
Maybe if you play with people taht like to rp and won’t exploit the shit out of the broken mechanics then yeah it will be fun. But unfortunately that’s really hard to come by
nah honestly banning those stuffs is legit
I gotta agree
Yeah I mean that’s evolution at it’s core uk😂. Their rules are EVOLVING
I love that they finally made it so you can intercept enemy planes as they head to an air zone.
I always found it dumb that you couldn't.
Ikrr
That’s so cool Acc
Yeah that would make such good variety to it as well not to mention realistic
So does that mean we can just put intercept planes on the borders of our nation and wont have to worry about the inner parts of our nation?
Cuz uk. With the usa’s focus tree that give bonus to strat bombers and having a jet strat bomber. U can essentially reach Moscow from Washington and bomb it😂
No it will only have a small effect
The majority would still be in the zone that you are fighting in
Yeah but I think you would leave it undefended for any bombers that make it through
It'll probably be whatever percentage doesn't get disrupted will be free to bomb if there's no fighters
Yeah just like irl
It seems to make long range bombing more dangerous since you'll have to defend the tiles it crosses too
Lovely
Yeah but not enough 😂
Being honest I kinda like strat bombers as they are rn. Cuz they were super op in real life as well.
So it would make sense that what ever country that’d does use it it’s gonna be the winner
Cough cough …. USA
it did get very costly later in the century though
Maybe in a plane designer DLC we could make fighters that can counter strat bombers ya know
we need missiles or rockets
basic air to air autocannons are largely ineffective
large bombers can eat a lot of those and fly back home for a costly repair, but they aren't lost
for example, the large B52 bombers that spent their time in Vietnam War saw a participation rate of over 40% of the whole air fleet, but barely 3% was lost, although many others required repair
they can have holes everywhere and still fly home
fighters aren't really effective against them, partly because it takes just seconds for them to run out of ammunition, partly because their ammunition wasn't really effective anyway
I suppose bombers don't need repair in HoI4
do they?
🤔
idk enough of planes so what kind of attachments can they even put on them?
Well heavy fighters right now
fighters and air support bombers
are decent at killing strats
but they die to normal fighters
so it still kinda sucks to use them
i'm fairly certain they just straight up die
honestly, giving planes HP sounds a bit like hell
i'm alright with keeping that simple
air defence already represents the survivability of a plane
manpower is but a number
spoken like a true communist it seems
clearly we don't like statistics
number is just number
they mean naught
everyone is TRULY equal if they all fall down in a burning flying ball of metal
If we throw enough men at the bullets they'll run outta bullets!
This is actually true
If you can spare 50M men, you can actually win by causing so much attrition to enemy divisions

They are are adding caps to air wing size? Seems a little confusing to me.
RUSSIA 1941
Then they have to lower the production costs of fighters as a whole so you can Acc divide your production to these fighters without having your country being nerfed to oblivion by doing so
Would be nice if they did a designer so you actually make strat bomber hunters or mixed role fighters. makes more sense then what we have now. And should be fine with the IC changes like how the tanks are
Don’t you remember how expensive tanks were when the dlc just came out?
Nobody made tanks because of that
So I hope they lower the IC on planes if they are gonna make a Planck designer
I remember it was painful. But even if it was like that they still will change it with balancing and patches. But a air designer in someway shape or form is still needed. Current air tech just doesn't work anymore for how the game plays.
If they dont do that they need to fix State AA to protect better, protect against logic strikes and cas, or at least add penalties to enemy aircraft flying in those states.
AA in divisions should be doing more too.
Well divisional AAs are tasked with combating enemy low altitude air support
they could protect againt logi strikes which they dont
They should probably help, still, if the divisions are on tiles with railway
Maybe aa you can build on railroads?
Railway bombing is probably low altitude as well, for accuracy and all
better yet
AA trains
make armored trains more useful
right now armored trains are IMMUNE to logi strikes
Oh nice idea
just make armored trains shoot down cass
Are they?
Ehhh idk man. All I ask if they make an air designer please don’t make em broken ( as in unfun to play) like the tank design. Personally I Acc like the ship designer but the tank designer really is annoying ngl
Hmm
Tbh I find it pretty fun in sp for early game 
or minor only mp
Just so everyone has to make weird and stupid tanks 
Like Big Bob with 5 machine guns
Gives a small countries a chance to build tanks
Would give small countries to build an AF if they did a designer
"just dont mess it up paradox"
yeah in that case hopefully they dont bother 
Broo why stop there
I want a support designer
Support equipment
Designer 😂
Bro no
I want a hoi4 designer
Gimme!!
Imma Max that cpu usage so instead of using mostly one core it would only use one transistor to play the game😎
Design yourself

The one designer dlc we all need
So no 29.99$ for pdx then?
But I wanna pay em im addicted to this game now😂
Next we need a factory designer. Gotta design and build your own factories now too.
at this rate we need coop as default mode
Gotta appoint ministers
Time for that political rework lol
Air might not be the worst?
You know I think adding eugenics to the game is a bit too far lol
Hehehe Soviet noises rising
nah
HOI5 the sky's the limit
But tbh, hoi4 is pretty good as is, and they're still improving it
Lmaoo hoi5 will have an space designer 😂
People be making Star destroyers
Death Star les goo
Actually
That would be cool
Like I would kill for HOI4 but in different settings
Mods do a fine job
But imagine if we got a proper star wars version and what not
Lmaoo
Pdx gonna get a exclusivity deal with Disney to make strat games for Star Wars
Now that would be pog
I mean (other than the fact that my laptop is having issues with it rn) Empire At War was already cool enough, and it's not even CLOSE to hoi4 level
idk if you know that agme
kinda old
But just RTS in general
Some could say… it would be paradox Hehehe
Very few modern star wars RTS of quality
Oh yeah I definitely know that game. That was kinda my childhood lol
Space ships go brrrrr
Listen if I cannot design my own fuels how can I get my coal fired experience
Gotta get that high octane fuel baby
Coal. -90% fuel consumption.-50% to attack and breakthrough.
Bro why coal. Just use wood😂
Wood: -100% production cost + 100% resource use
no more op cas??
😂😂😂
Bro
How about Horse powered tigers?😂
That sounds so cursed😂
Horse drawn tigers
Nah lets just put a dam in the tank so that way it only works in moving water
Time to recreate the warship
That killed me😂😂🤣
Nah we need an air ship designer
So we can creat this:
😂😂
You guys know the iconic pic of bombers flying over london right? I mean this one:
Now imagine this with this:
So beautiful!😍😂
XDDD
no imagine ships flying in the air and planes swimming in water-
Seaplane dlc?!?!?!!
No
Planesea dlc
Prolly with the italy update
Im thinking it will be a cold-war dlc
With their yearly plans it makes sense
Honestly there might have to be some opyimization for the cold war cuz at that point the game run rly slow for most
Yeah
They're gonna limit army sizes
Thery're adding post-war stuff
Ok good
Dont need my pc on fire again
A wise man once said "you know the game is graphic intensive if your pc is hotter then your girl"
Its not that hot, only 5th degree burns
XD
What if you don’t have a girl though…. Everything times zero is equal zero…. So that does that mean my pc can never get hot if I don’t have a gf?😂
Then replace gf with your virtual waifu
Apply to microsoft or apple
You've hacked reality
Lmao yeah I’m the male variant of Wanda maximoff 😂
Changing reality to my will😌
XD
casually overclock to 200 ghz and cure cancer
is there a way to opt into a open beta of new changes?
There are often open betas for patches upcoming available through steam. But that is normally for the smaller patches, not the big ones like whats been talked about in the last few DDs
its free QA 🙂
You cure breast cancer, making you a hero to boobs, boom, infinite women
Well if we cure it we cant complete the stages!
oh my goodness i cannot wait for the peace deal update
Lmaooo
Just wait until you see the axis beat Russia and make every state a puppet
kashubia and silesia should really be removed from the game 😦
I mean they are nice to boost your factory count but other than that not much of use
tbh I dont think the way peace deals work is bad, i just think it needs better logic
like
britain made a croatian puppet in ONLY istria
when yugoslavia is in their faction?
ussr puppets all of germany despite me (france) occupying all the land when germany capitulated
Historical AI focus should make it that AI puppets countries realistically
That’s the main thing I want from this new update
Realisticly as in?
99% of all allied peace deals don’t make sense when they start making puppets
For example, Poland should get Prussia when Germany capitulates to give Poland its modern territory, Yalta conference (west Germany being a supervised state of USA France and uk and east Germany being Soviet puppet), czecoslovakia is made into two separate countries, I can go on
Yeah, there is no eay for the actual ww2 peace deal to happen rn.
Most of the time free France doesn’t even get back all of their land in my games
Maybe if Poland is a soviet puppet and prussia is owned by the cominter, they should get an event to "move Poland east"?
The vichy france war deckaration should be a civil war type, idk why they haven't fixed that.
There’s two democratic Frances, a free one and Vichy France puppeted by an allied country and made democratic
If the war is fairly close to historical in nature then the peace deal should have an option to be minorly scripted
Whilst still giving liberty to the player
Like in RT56 when you get a yalta conference prompt
I think that even kn non historical, there should be events and desicions for sone of the stuff that can't be done rn.
Like moving Poland to the west.
Yeah
I think the only reason why they haven’t done it yet is due to air zones
It would be weird to have Poland be more westward after a peace conference yet the air zones are still the 1936 borders of Poland
Eh.
All of it would be soviet controled anyways.
I mean not realistically since it wouldnt be part of the main Soviet Union but rather puppet states
Which if I remember correctly was historically the case for Poland, Czechia, and Yugoslavia
They weren’t a part of the USSR but members of the Warsaw Pact but had to acquiesce to any demands from the USSR
Although that’s starting to get into Cold War territory which is not what hearts of iron is based on
I want to mainly have options to have the AI to have scripted peace deals and also a nation being partially puppeted by several countries
As in like how west Germany was occupied by France us and uk
Absolutely amazing
This is something I personally really want reworked
Me, has killed about 2/3rds of the commintern's casualties and make massive breakthroughs into germany
USA, has lost 6 million
we both joined the war at the same time
both have 1000/1000 bombing
similar number of ships sunk each
and yet they will get double my war score for literally DYING
But america has apple pie, so they get more war score.
and as a disclaimer, USA had double my score before they naval landed crimea
sometimes i literally force my armies to take heavy losses just so i can get more war score
I agree
I hate that warscore depends on dying
it should depend on stuff like battles won, victory points taken, enemy casualties inflicted, etc
Yeah, especially when as USA you invade japan but as you have 8k causalities and China millions, you can’t take a single province of japan.
czechoslovakia become two on 1st january 1993
also the player should be able to refuse the yalta conference
im literally so angry!!!!! china joined the ALLIES so now JAPAN is getting all my war score!
I feel u buddy
Very stupid thing
never playing hoi4 again
why are the british so ANNOYING
AFTER i manage to get naval supremacy in a random sea for like 1 second to do an invasion
4/5th of my navy dies trying to convoy escort on low engagement
How tf did that even happen
Also, player led
no achievements
its something i really hope they fix in the next update
war score
Just don't make being bad increase warscore
I mean that’s just the ai being dumb and not combining their entire navy together
"I only need a few thousand dead so that I can sit at the peace conference as a man who has fought"-Mussolini
thing is,
i was the ussr in my game, i took hamburg, berlin, hessen, all the main german cities before the allies did (they were still struggling on the beaches by the time i got to berlin) and i had dealt massive casulties (7.1M by the time the war was over, the largest on the allies was 2.7M) and got like 32% war effort
Paradox: yeah lemme just copy and paste into a game mechanic
Omg sorry I didnt mean to ping you TwT
Strategic bombing, especially bombing of railways, gives way to much war contribution.
I suppose a suggestion would be calculate war score on a country/theater basis
Or have a mechanic to separate peace deals on a country to country basis
That would complement the contested territory mechanic the devs planned
Since instead of blowing all ur warscore on a state while everyone else conquers the world, this will be limited to one country only
Tho it would create a lot of new numbers, and the ui for participation will need to be heavily altered
I hope playing as the leader of Balkan Pact will be rewarding. Unlike the current version.
should have just let the allies suffer on the beaches until 1992 constantly bombing german trains on the eastern front only to get like 65% war score
<@&846894118219022336>
Thank for ping
Your fine
I hope they add weighted people loss
Just played a Belgian game, lost 1 million soldiers, scraping the barrel no people, only got the Rhineland and Sardinia
Despite occupying all of Germany
It might make more sense, as this is a ww2 game to think about minor conflict peace deals instead of the main peace deal at the effective end of game. Finland, Ethiopia and China really are the only conflicts that could be worked on, and only China could receive some help.
Faction occupation should be made a bit more important, as it doesn’t make much sense for an iron curtain to be placed randomly and it to be scattered about. The Cold War borders more or less matched the line that the frontlines met.
canada is a great country. -a canadian
when will the air-rework come out
Will there be focus trees
💀
Very
Very unlikely
NSB came out last winter it’ll be a year or two before new focus trees
At least from any major players like Italy
does Paradox plan to have a democratic path Russia?
don't think so
No, don't think so
I mean dem russia won't be added for the same reason why commie germany wasnt added
Wasnt it not added because of time constraints
What reason?
ee
it would lead to a power landslide to the comintern
since the allies are not that powerful even against normal nsdap germany
i don't remember having heard that
IIRC when they were talking about democratic Russia they said they wanted to mostly focus on quality Russia communist routes then the white remnants routes
I remember the feedback from reddit was

Reddit moment
Legit
Remembers the guy who made a scorecard for the dev diary when they announced the white remnants 
White Remnants are pog - but truthfully you'll never make Reddit happy
Never
Have you ever actually played a non hist game of hoi, especially in MP? The allies are usually far more of a Challenge than the communists are, hell I've Both seen and played as democratic France that killed Germany in 1on1 fights
And last game I played I slaughtered the Soviet player and was about to cap him, but then France and the UK attacked last minute and absolutely destroyed me with a combination of overwhelming air force, numerous heavy tanks and quality infantry
bruh i am talking about sp
in mp, the allies are obviously more of a challenge
also mp is filled with basement dwellers so i don't play it
... in sp no nation is a challenge except for if you play a tiny nation
like okay fighting the entire world is a challenge if you play say the benelux
but the AI is bad enough at micro managing its troops that you'll kill about 10 to 1 in sp with ease even before the AI starts running out of equipment
Hell I remember killing over 30 million Soviets as the Baltics while losing below a million
i agree
If they dont completly revamp the russian air zones im going to cry
when Italy focus tree 🤬
about November 2069
It'll come out along with hoi5
hoi5
When the provinces-system is gone, and time finally belongs to seconds, not just hours
Forget division designer. Now it's battalion designer.
And every tree in forest prov... territory is count
soldier designer
They might add an infantry equipment designer at some point, though more in how air can have its stats upgraded, rather than a full on designer
wouldn't that pretty much copy rt56 infantry upgrade?
Technically the rt team cant exactly sue paradox for that
This reminds me of people who were crying about the poland focus tree looking like one of the mods I think paradox legit replied Oh sorry didnt know that the mod had exclusive rights to alternative history paths for poland
the poland focus tree from rt56 was worse than the paradox one i think because you had economic recession for most fo the game
I mean rt56 copied that from paradox variant upgrades before designers and just gave it to everything.
<@&846894118219022336> ban this
ban him NOW!!!!
Dude
Bruh
Good job mods 👍
Thanks 🙂
What was that
This year actually it’s amazing
So 27 years after evenr in BF2042 happen which half europe already become frozen wasteland and italy focus tree still not exist at that time
is there a plan to add a democratic path for USSR?
if they wanted to update the tree they probably would have already
I've heard they did not have the time
yeah, and if they would have made a democratic tree by now they would have already added it
and communist japan does
fair
There was a strong liberal movement in imperial Russia, and before the rise of communists pro-western democrats were the main opposition to the tsars
Democratic Russia is actually more believable than tsardom
its more believable than fascist Russia
Halp! Halp!
Democratic russia hmmm
what is wrong
that exists?
Idk mate
Last time russia was democracy its says "authoritarian democracy"
brothar
Oh god what is that monstrosity?
nation randomizer
burn it
my game broke
ok
i tried to load a game i was playing and didnt turn on modern millenium and that haeppened
9/3
Aight so uh
Cool dev diary
But deathstacking would totally still be an issue won't it
Good nerfs to the navy, however with those nerfs, I didnt see snorkle listed, so im assuming its staying the same. Wonder how much its gonna affect the current meta of things. Also making the the shells apart of the tree like that seems to be not needed. Was fine being its own separated paths. and having the reduced research times Is nice but was more balanced with higher times but better to spend XP to speed them up.
Eh to be fair deathstacking as everyone calls it was actually the historical strategy for major navies untill around WW1 for fighting major battles. Even shortly before and during early WW2 the Japanese navy believed it would be the most effective manner of fighting the US and British navies
So its not like it wasn't a viable real life strategy in naval battles, Just have more ships to lob Shells at the enemy in a concentrated group instead of dispersed small task forces that can be easily beaten in battle by that larger task force
You'll never be able to outproduce The US and Uk for naval ships
Eh depends on Both the level of competence, overconfidence and focus of those players
True but against AI?
Easy as shit
It's The Royal Navy
AI are like lambs led to the slaughter
Currently
The AI mainly builds the current ships in its dockyards then spams the cheapest design it has out. You can beat those at usually a 3 OR 4 to 1 numerical disadvantage
It's The Royal Navy there's a reason why us Brits had an empire that was 3 quarters of the world
Hell I've beaten the UK AI fleet after already having fought a pretty bad USA's fleet in battle shortly before as the French
As long as you don't fight them in 36 or 37 and invest a decent amount into navy as any of the other major Powers you can beat the AI UK and/or USA fleets in battle
The only real issue is finding them in fast enough succession to do things like naval invade before they've built another fleet
Because despite your fleet easily beating them in battle you'll usually not have as much naval Supremacy as them
The AI navy is only really a threat as a minor power
Overall i've heard of the 4:1 rule (4 screens per capital ship) but tbh, I REALLY hope they add a reason to stick to that
Right now, roach destroyers, subs and sheer numbers are a meta
And (idk how well it's known, i've barely used it but am also learning of it's strength) minelayers
Like the mines should give a hard buff of naval supremacy, not a percentage
+100% gets way too strong
Let them do better damage or so
please, PLEASE, PLEASE sort out out naval aviation in battle. Carrier fighters are utterly useless and simply don't defend against both land based and carrier based air strikes. It gets even worse late game.
Yeah carriers need a buff
Well if you have your naval invasions ready and launching the moment you declare war (preferably by focus or a short justification, it won't work on long justifications) you can bypass any navy
Paratroopers are kinda weak is the issue
Main place you use them without using this naval invasion cheese is against japan
I dont have man the guns so i only use the navy when im fighting minors not some naval superpower
Cuz with man the guns u can make some op ships i think
meh
It's really underutilised
It's mainly for the focus trees
Overall we just make the cheapest boat and spam em
Or tubs
We have roach destroyers, bath tubs and naval bombers.
Those are your naval metas, take it or leave it
anyway imma head out
thank god the light attack meta is dead
i hope they come for the roach destroyers next by reworking ship production cost
When they say medium and light cruisers can’t have mixed armaments, is this to address the heavy cruiser having tons of light attack to obliterate screen ships? I just learned of this meta recently on Reddit
What the f''k?
F in the chat for the Heavy Cruiser light attack spam meta
I know
Yes. Light attack spam is still there but it won't be as powerful since you won't get the increased hit chance that a heavy cruiser light attack spam gets rn.
I also like the changes they did to speed
speed changes are nice but there needs to be ways to improve production of ships
What do you mean by improve production of ships?
As of right now the ability to actually produce quality or even historical ships are almost impossible due to either dock yard limits or there not being enough to do techs to improve production capacity. For example the mills get a production cap modifier, naval ships should get a production cap modifier as well. Making them more effective at producing the same ship, this would allow for higher quality ships being produced to fight against either the current meta or at least the spam meta.
That's true. Considering the game is usually over withtin like 6 years and it can take a year or two to get all the up to date capital ship tech, then that'll leave you up to a 2 or 3 window to build heavier capital ships while still getting them out early enough to make a difference
Exactly my point. Unless they make it easier or more like ground production, there will be no reason to build capitals and no one will as you can still just spam out light ships.
Even making a heavy attack CA costs like 7k to make
Heavy attack is just too expensive to compared to light attack and cheap torpedo spam
Heavy attack IC cost overall even on the cheap side is worthless, no point to heavy attack if you know everyone does torps and light attack. And we all know no one will do battleships as you will get out produced in every aspect to cheap light attack and torp spammers.
armour rebalance could change things
numbers would need to be significantly tweaked
but if having armoured ships let them shrug off enough damage that could certainly help
already they are making armour give slight torpedo damage reductions though I wonder if it's enough
I think it would certainly make BBs more viable with the new speed and armor changes
Rn BBs are worthless. BCs outclass them when historically a BB was supposed to be better with stronger guns and armor.
I hope the rework will make BBs and carriers better to better reflect their historical strength.
The problem is BBs cant get enough light attack to save them or help the screen light, if they only build lights and DDS, hard attack is worthless. BBs even with this re work, will not be worth it due to the factors of the way hard and light and worst of all IC cost. As long as it remains that it is impossible to build BBs due to resources and also limited dockyards on them they should not be built ever
If you can pump out 1 BB every two years if your lucky, you will be facing a fleet much more massive than yours. Its just basic numbers at that point. And even super battleships make the battleship question even worse.
WHY
Torps would kill capitals whrn there is not enough screens regardless of armour cos you can't buff the armour too much till torps won't kill them as fast because historical accuracy
BBs are what exactly again?
The problem of both, carriers and BBs is fact that they take a long time to produce
Way too long
Why people make the Heavy cruiser with light 1 turrets if heavy cruiser with dual purpouse guns are only 8% more production and has LOTS of AA and will not be targeted by upcoming changes.
This so called "exploit" is just people being meh
especially if you stack naval designer with Integrated designer navy spirit and free trade , you can get dual purpouse guns in March 1937 becaus that combo gets 577 days of reasearch down to 382 in 1936.
also , if you start with this as first cruiser , the refit to dual purpouse guns will be only 1140 production.
It has a lot less total light attack that way.
That might be meta, but its actually not the best way to fight a naval battle. Those roach fleets get their ass kicked easily by somebody actually investing in navy. Only in areas where you have air supremacy does that style of fleet work
It also doesn't give as much HP as a light cruiser battery
16.5 vs 17.5 ?
laughs in roach destroyers, subs and naval bombers
Also minelayers
Later light cruisers can get up to 70 light attack per ship
Those are the real gigachads imo
yeah except I kick the ass of people playing with those fleets by fighting them in the central atlantic or any other sea zone without nearby airports
because a fleet with 200 total ships of which 50 or so are light cruisers against a 500 ship fleet of the build you suggest is 9 out of 10 times won by the 200 ship fleet
laughs in one carrier per spam fleet
Genuinely
Throw any problem at me, i'll find a solution
Also paradox, please buff carriers
you do realise that your enemy will have carriers to counter those?
so , have carrriers to counter carriers who counter carriers 😄
Shi-
by that point its no longer the fleet type he suggested
Ok but then we just don't fight in the central atlantic
Like no joke
If that's what you need to beat me, I don't go and cross the atlantic
Also like one naval invasion that is succesful, probably supported by subs. Get into the americas, yoink the panama canal, get the coast lines covered and boom, you can't reach the other side
well , i like to spam large amounts of well rounded cruisers . Either heavys like i posted , or Lights with Dual porpouse guns and torps.
Here's the thing, goading somebody into becoming either angry or overconfident and then fighting me where I want is what I'm best at
so they have lgiht and AA both
I see it more as the type you'd see in Stellaris. Titans give buffs for the whole fleet, so you can make any type of fleet, but that main thing with thick buffs stays
I usually win as Japan against USA navy wise so I feel my strategy works
Here's the thing, problem solving and self-control are some of the things i'm best at
Yeah well USA is kinda broke and economy.exe not responding until like 1942 or something
Also - Dual porpouse DD's are great in costal watter
you call over 100 mills and 50 dockyards by late 39 economy broke?
It's more than that because by the time you get secondary gun 3 tech you'll have light cruiser guns 3. You shouldn't be using 1922 cruiser guns in 1940.
There's also the extra hp to take into account
yes , and you have no AA
so , naval bombers are having a field day
true.
There's an AA slot on the bottom and you can put AA dual purpose on the bottom too
so if you make AA ships you need to refit old battlecruisers for it
as they're the ships attacked first by carrier aircraft
Not to mention most navy countries have some kind of heavy ship that can be refitted with AA that'll be taking most of the bomber attacks anyway.
i dont bother with heavy ships ( exceptt cruisers ) because too much production cost , too slow repair times
So if I make one or two dedicated heavy AAs, can that cover an entire fleet?
Yeah except they can target enemy cruisers without getting shot back at
excpet Supper heavy with two main turres and rest into Dual porpouse 😄
1 or 2 not really, but 4 or so can kill the bombers of like 6 carriers?
Then you can always add a dedicated AA to it. Two AA 3s with dual purpose AA will shred bombers
5 dual porpuse is better 😄
yeah but by the time you've got dual purpose in non-modded games the naval war is usually already almost over
because one side or the other already got slaughtered
That is an issue in hoi4. After a certain time period there is no major enemy
Like, when the comintern and/or allies are dead, you already won basically
Eh in mp games people can come back