#latest-updates
1 messages · Page 102 of 1
as you can see, i am not the guy returning to a thread when one isn't pinged for hours, making attacks for no reason.
ok stop guys
I rest my case
🎣
this is a pointless argument
I joined late, what are we arguing about
💔 🥀
about whether mpreg is based
i personally think it's based
do not argue or i will involve mods. Just stop talking.
Who's mpreg
Its an emoji
Use your search engine to scour the international web for results to answer this question
lmao
no it wasn't, i was trying to lighten the mood
also based name colour
congrats to paradox for freaking over minor country gameplay once more
it will hurt majors more than minors tho
how
Depends on where the coal spawns are
major countries already have a big industry
this too
Also if there is anyway to get coal outside of those locations
no more factory spamming
since the coal cost scales with each factory
ok and thats bad
and war eco is no longer meta
literally no one cried about the economy system
so is spamming mils day 1
I like that bit
well imo its a good thing
i hated that there were no downsides to mobilizing your economy
imo its bad because you cant scale as much
but we'll have to see how they balance it out
as this will surely hurt competitive mp
thats why im crying 😭
i hope they balance it at least
yeah
so it doesnt hurt that much
all we can do is hope
I think they intend to balance it
Up next I'd like to see a buff to democratic countries so there is a reason to stick to democracy over switching to racism
i guess
I'd like to see it in action before I love or hate it
Worst case scenario we can use the old version of the game via steam betas
same ngl but just from the dev diary i instantly hate it
its adds a new layer to economy instead of blindly spamming factories
or just remove the energy system through modding lol
never seen anyone complaining about that
before
its a simple system
It is quite mindless
no need to make it harder for no reason
eh you'll get used to it
from what we've seen the coal system looks simple enough
but we cant judge yet
Still doesn't exist yet and is prone to rebalances
i'm optimistic about the way they're heading with this
the point is that the system that we have currently is even more simple
im not from the latest dev diaries and dlcs
i dislike that too
this game is not vic3
well i dont like it
no more yugoslavia joining the chinese united front
All right, what do you want to see changed with the game?
the only thing i like is faction joining if i recall correctly
i can tell you only ever play mp lol
america, japan, allied minors overhaul
Japan is getting an overhaul
country content by itself feels like a scam
we need new mechanics
20 bucks a pack
and important ones
you can always make it yourself if you dislike it
thats pdx's problem
thats not the point
if theyre good then sure
i liked the gotterdamerung changes
The older dlc's like arms against tyranny came with new mechanics and I like those
by this logic, you wouldve probably had complained when they revealed nsb
i liked them too
no
some people also said it made things harder for no reason
yeah
but in the end people got used to it
and it benefitted the game by making it more in-depth
its equipment design its pretty cool
which only attracted more people
the system before was boring
i want more support companies, equipment types prefferably
a lot of people dislike how factions work as of now
To me this new coal system gives a bit more of a tactical feel to the game, if you want to scale rapidly you will need to figure out which countries have coal similar to how you would need to find out which countries have oil
and how big the "fighting same war" modifier is for joining factions
it doesnt make any sense
i only dislike the part where random countries join random factions
yeah and it makes sense for a grand strategy game
so you need a resource now just to expand your factory count
mhm
making everything slower basically
unless you have loads of it
I dislike the faction joining system heavily rn as it disallows democratic countries from making technological research groups unless they are at war or world tension is 80 percent. Now a fascist country doesn't have to bother with any of that malarkey and I think it's a bit dumb. The only solution the game currently gives is via certain focuses.
Although I am an uber casual player without much experience I may be missing some crucial elements to this join system as is, that's where my main grips lie.
if they want to keep the economy ismple then dont change anywhitng
They don't want the economy simple
we always need a way to soft cap factory count
its a strategy game
and a paradox game too
saying that they dont want to overcomplicate things is basically saying that they want the system to remain pretty simple to understand
this isnt anything new for hoi4
they've started going down this path for a long time now
making the game less oversimplified
we're slowly getting closer to hoi3
i would like it if they would overcomplicate things then this is just hoi3 again
simple, but not too simple
i guess
i like what black ice did because they actually went into complexity
Annoying complexity too
finally someone that appreciates black ice!
yeah i like the mod
i hate when people say its useless bloat
its pretty hard
it executed what it was aiming for perfectly
Vanilla infantry
Gun
Black ice infantry
Gun
Field uniforms
I forgotx10
yeah
field gun, machine gun, radio, uniforms, assault rifles, normal rifles, support equipment, recon equipment
Yup
I was right on
and depending on the type, there is cavalry equipment, moutaineer equipment...
you get the point
Yeah
bro typing out a whole ass essay
Right now the current economy is
Place inf, build civs or mils, rinse repeat forever. Switch to war economy whenever you get political power for it to increase production. Build even faster.
Whenever military production stalls due to lack of resources, steal them from a neighbor or suffer through a penalty.
New coal system dropping means you'll likely need to trade for coal in order to scale, (if coal is tradable) and should hopefully give players more of an incentive to build other things that aren't just more factories sooner.
I think I'm okay with this change, as dealing with the economy is quite boring as of current.
again i dont see a problem with the current system
However until I can get my grubby little hands on the change I don't think I can make a conclusion.
if they wont to rebalance economy laws then they should add more of them and change civ eco from -30% civ construction speed to +10%
same its not finalized in the end
or even +30%
since it takes 35% consumer goods
which is a lot
I've played hoi4 coop as the economic manager. It's bloody boring.
economic manager?
thats so pointless
you spend maximum 10 seconds on that per year
Technically also handled Air Force and politics, but yeah economy right now is boring.
so you did absolutely nothing then for half of the game
Yep.
you got the most boring assignments
and the 2nd person you were playing with took a lot more things
Elected myself for the most boring assignments
he may be just dumb but yk
2nd guy just handled military (didn't bother with navy)
so why are you complaining then
you couldve done navy and agency
and he would do everything else
Didn't have agency dlc
this game is not about economy
crack it if you dont have money or play with someone who does have it
oh well then
is it true that they might add energy to the game
No.
yeah they will
Energy is a myth. The dev blogs lie. Reality is an illusion and I bid you goodbye.
I actually love planning my eco and spending a lot of time in the section
Yes, in the form of coal. Offset by dams and reactors
Agreed, civs should be faster to build
You will be able to trade for coal but I think it’s intended to encourage expansionism for some countries or your economy basically starves
Like Japan has to take China and Southeast Asia. Germany has to take big parts of Russia and France. Italy has to secure North Africa etc
If not, allies can embargo kill their economy
damn that will be big update but it will be so cool, cant wait
It would make a lot of sense
They said they’re also reworking sea supremacy to be more stable and long term. So denying resources will be more effective. Plus factions are being reworked along with lend lease so resources should be more important than ever I believe
All of these buffs to Denmark seems pretty awesome
i think that i have 300 hours in the game but i never played with navy before because i dont understand a thing , i hope that it will be easier to understand
I’m not sure it’ll be easier tbh
But basically, light attack good. Light cruiser with max light attack can’t go wrong
If you just spam light cruisers with light attack and destroyers with light attack and a torpedo, you’ll do fine
Or you could make planes to bomb the navy
I never really use naval bombers. They seem less effective as of late
Planes solve every problem if you have enough of them
But naval bombers on carriers, goated
and subs, you can spam little subs but idk if they are good
Oh like the micro ones or 1936 subs
the micro ones
damn that sucks but it is understandable
So would the Mediterranean would be a decent spot for them?
i really need to learn navy before the new update
Yeah or the channel therorhetically, but UK spams so many naval bombers over it
Well if it's a sub they'll have a harder time getting bombed hopefully
I think there's an achievement for Denmark if you beat the British navy
It’s super possible tbh
imo the only big complain about the economy i have is the amount of building slots
i think it should be 40 or 50
For me, while the soft cap is still at 24 (Megalopolis state category with fully researched Industry tech), the hard cap needs to be increased to at least 30 to accomodate the added building slots.
Would be a little OP tbh
What always stood out to me is how devs will only really reply on forum dev diaries the day it was published. :/
I’m guessing they reply at scheduled times/dates rather than checking on them frequently
Can't wait for the welsh coal mines to fully come into play when the coal update is implemented.
UK meta is going to run those welsh coal mines like thatcher.
West Virginia and Newcastle DLC
it accomodates what the devs want to do, we can clearly see that theyre pushing nowadays towards the lategame
Want it that way so reactors and dams have a bigger impact?
IMO, reactors should cover like 50-75% of energy usage in a state. Not just 25%
Theyre gonna give electricity too
I know, but they said it may only negate like 25% of the energy usage of a single state
Albeit they said that number is subject to change
But I think it should be a greater impact than that even
Would make raids more useful
You cant raid civ reactors
I Moreso mean dams
Why ever raid one?
The energy system looks funny
If i understand the system itll be very very bad (as a major) to lose your coal/electricity sources
If you could raid major coal nodes though, that could be impactful. Like with oil fields
But as a minor survivable
Could potentially nerf an entire industry
Similar to how currently every nation gets free fuel
Its not nearly enough for a major power though
I just want to know how it interacts with AI
Yeah
pls santa give me cole i need it to win zhe war 🙏🙏
Yes it needs to interact with AI well
I asked a question on the forum but it seems like they stopped replying to things yesterday
Right, I get that. But a bunch of people asked about how it’ll interact with AI
Like will the AI shoot for 100% efficiency and limit how much they can expand?
Or wil they build everything they can and run at 25% capacity
Me too, should make it more fun
I like how Civ industry consumes less energy
Unless theyre non aligned/fascist
Right, but even the devs showed Italy only having like 26% efficiency at start. Meaning they’ll most likely operate inefficiently
It could be that all countries start low
There was a big energy defacit at the time still
I think Majors with poor resources will suffer the most
More in the 1910s? I forgot when the crisis was
That gave european summer time
And winter time
Doubt it’ll be represented
Wonder how unique economy laws will consume energy, like autarky, New economic policy, anarchism
Well, theres a decent chance most people dont start with energy
And idk the USSR, finland and stuff have energy but no factories
I think they said minors will actually do well. Because consumption goes up exponentially depending on how many factories you have
Yes
France should be fine too
Will actually buff France potentially bc they’ll be operating well
Bet Japan, Italy and Germany will need to expand
Would be cool if coal production was a bonus China had over Japan in the war
this too
day 2 of asking for romania to get decent amount of coal and a focus tree revamp (im not stopping)
France will actually prob be one of the best if not the best with this update
Not a massive industry compared to Germany UK, or others
Lots of resources
And just good in general with everything else
Like army,navy, air, research, etc
Feel like the US and USSR will still be better but it’ll be stronger for sure
germany, uk, ussr, usa and japan will stay stronger than france
well you can debate of japan is stronger or not but you get what i mean
Japan was struggling with bad resources
Before war
i hate the new dev corner about coal, this is honestly in my opinion, a dumb direction for hoi4
why are they adding
more economoics into my war sim
It's only a dev corner, nothing is finalized copium
Can non aligned countries puppet nations in peace conferences in hoi4?
Yes
Depends on if you are in a democratic led faction though
If you are a non aligned faction, what is the possibility
Then you can
i am so genuienly upset after reading the dev corneres
why do i need to have that in my war sim
this isnt vic
also nerfing naval invasions is so insanely stupid in my opinion
that effects every single nation in the game
portugal naval invading brazil for example
no more quick invasion
the naval HQ change in my opinion is also very bad, how forcing you to micro even more naval areas and also making little sense in my opinion
this will just make navy even less fun to play
it so genuinely makes little sense, why focus more on industry in the war sim. I understand soft caps bc it is rather needed, however this is not the way to do so in my opinion
reasonable crashout
i feel as if they are spreading themselves too thin and are going more for quantity over quality, and i really really dont want them to redo the mistakes they had with grave yard of empires
ty bro i am livid
i personally dont like these changes either they could have definitely done something else with coal other than to cap industry
literally
the navy stuff made me even angrier
but eitherway
this shouldnt be in my war simulator game
if i wanted to have represenetation of working hours and shifts, id go play Victoria 3
not hearts of iron 4, the ww2 era war sim game
i will be keeping a way closer view on the dev corners bc this was very, bad
they need to prioritise adding features to improve on the game instead of making it more complicated
literally they made navy even less fun and more micro
also the HQ change, why cant other ports assist, it makes so little sense
now u have to make mulitiple navies to micro due to the HQ system if ur the UK, Japan, USA
even more micro for the already heavy micro countries
plus not to mention having to make even more fleets to supply those other navys
all its doing is overall, making navy even less appealing
Literally you have an island nearby
Portugal invading brazil is both realistic + possible
The main thing it changes is that you cant invade vladivostok from california
Which is stupid anyway
its changing naval invasion planning
no matter the amount of divisions, it has the same planning time as the corner said
Its a different team so prob not the same visions
Yeah but that doesnt mean its necessarily long
Just more than like 7 days
also thats stupid but very easy to block
i highly doubt its only 7 days
as the normal 10 starting is still 60
all this is, is a huge nerf of which i find very stupid
Yes so people actually make smaller fleets
Or intended to
intended doesnt mean they will
even now its intended for u to make smaller fleets
but no one ever does
Likely have to, to a certain degree
intended doesnt mean the community and players will actually do it
as UK and USA, definitely
but i find the new system very extremely, stupid
And those are the two that currently are guaranteed to win navy
not with the new system
they have to split fleets to a major degree now
especially in the pacific
youd need a fleet for different HQ’s
Yes
i doubt thay
UK fleet is europe US fleet is asia
but all this update is doing, is making navy for the vast majority of non mp players, even less appealing
its way more micro
and having to worry more abt it
and actually having to micro the sea zone domination
they wanted to make it more easy to understand, but ended up making it less easy/seemingly fun
i entirely and utterly disagree on most of the “hydrodynamics” dev corner
"War is economy"
ok so why are we talking about rral life
It was the entire reason they went into the war
yeah ive been talkimg about it a bit here
Was a US oil embargo
yes
doesnt change the fact that in game japan is better than france if youre a good player
It isnt
how
France has the second strongest tanks in the game while asia in current meta can just be ignored
LMAO
And all japan tries to do is be an IC waste
wdym second strongest tanks
pretty sure that soviet union and germany have the same mio
Inf tank MIO + industry to use it
Germany has the strongest tanks
USSR maybe third
ussr has defo better tanks because you have a bigger industry so you can lvl uo the mio faster
USSR in pure vanilla doesnt even do tanks tho cuz it has no army XP
not really you just have to grind good
its just waiting for allies to dday now
germany is a bit strong
btw if you ignore asia you just have no rubber
and you lose the air war
spesking from experience here
refineries on US
and ofc you delay japan
its their whole job to draw resources there
rn
U shouldn’t have died from a Japan
That’s like
Skill issue central right there
Decent
We need a setting to auto-deploy units as soon as they reach the minimum level of training
Maybe it could be like a feature for countries who use Mass Assault (makes sense that they would put out minimally trained troops, right?) but I think it would be very convenient
i mean it happened when i started playing mp
and i faced a really good japan player
yo guys what do you think about the new coal update?
Hard to say until its in-game Id say
I think they wanted to add something fpr the new hydreletric plants
I wonder if it will be like HoI3 (if i am not mistaken, never played it) where you could burn oil to get power
you are talking from a major mp and meta pov, 90% of players do not play mp or play meta builds
absolutely despise it
Duh
In singleplayer japan isnt better than france still tho
France can easily just like oneshot ger
Have all the world eco
Form EU
but either way, the coal thing is just, no reason to add it other than soft locking industry size, however there are other ways to do that, that doesn’t require having more resource worrying
They want you to demobilize more ig
I don’t like it that much honestly, but I would say give it a try first
Same
Tbh people had the same reaction to the fuel rework with MTG
I was there when Horus slew the emperor
yesss devs…. i would like to demobilize in my WAR SIM GAME
ts srs pmo
like
More like shift from building mils to civ factories in peace time
So economic expansion V military production
Teamspeak speak real soft per my orders?
Yup
I don’t super get the home base mechanic tbh. I’m guessing they want Pearl harbor to exist. But I’m pretty sure the game used to have this system and they did away with it
Home bases with the range is annoying ngl
what pmo abt that, is no other port can help supply ur navy other than ur HQ which is so stupid
There will probably be a mod that removes it anyway
Mega range nerf. Like will Japan ever be able to reach the US now? Barely can with more range lol
So meh
Oh I forgot that
Rip Japan
Like legit rn you need max range ships or the new special project to get from Hawwaii to California. So genuinely it won’t be able to reach after
literally
Unless you go through Alaska
Ok I hope the devs will add some buff to Hawaii in particular for that
Wait what are they changing?
I was hoping this dlc would reintroduce soldiers, sailors and airmen as different manpower pools 😭 like HOI3
Or other islands that are isolated
Fleets draw range from one single port called a home base rather than every friendly port nearby
wtf
My nation will never have coal, we shall deindustrialize
IMO home based should exist but not impact range
Pearl Harbor can still happen without nerfing proxy supply extension
I feel like home base should give more range. But every other naval base should still give range in some way
Agreed
Thats already the case btw
Irl, while fleets do have a home base they still get supplied form nearby ports
Yea exactly
Seems like a needless nerf
I get they want to make naval supremacy more impactful and this would force people to focus on less seas. But idk
Imagine just having ur ships starving next to a friendly port
And they refuse to give supplies
Wait I think we might be reading it wrong
I just really am not looking forward to the micro now
Fleets currently only take supply of 1 port
But are fed by nearby ports
Its why the uk fleet can get deleted if they accidentally station on malta
Home base could be the ships main port they use. So you can't have a fleet thats providing naval supremacy around the entire world because you have range from other ports
Theyre removing the range
all its doing is making navy even less appealing
Well they are in that they will go to and repair at basically at port
Theyre not supplied by them? That was the argument and issue?
They can still split off into different ports to repair, its a different mechanic
The issue is way less range now and having to micro 5x more
Less range yeah
literally making navy a micro hell
Casey you can still love the game and criticize it 😭
Dedicated naval player in mp
I know
I can criticize it
I just truly believe its fine
Because i believe rn its bs
i truly believe its entirely ruining the game
I can see the point tho. There's no reason a ship should be able to give naval supremacy to 2 sea regions that are across the planet because you have a port on 2 random islands
And have been
I’ll remember this on release day when you’re losing your mind 😂
u can only get supremacy from a limited distance
Ill be fine
Isn't it determined by ship range?
now ur just unable to do that
I’m just worried how the AI and the game will interact with it. Would be fine with players but like can Japan even reach the US anymore or vice versa
One sec lemme test it
but if its too far away, u cant get supremacy
the change was literally pointless imo
like why
now ur making navy already even worse to micro
Just as I want to know how AI will interact with coal. Will they greatly limit factory expansion and get 100% fuel Effiency? Settle for 35-50% effiency? Or yolo build everything and kill their industry with 1% efficiency
Like a country who lacks coal is basically the equivalent of Mefo bills but worse
like WHY bro
Yes because economy is very important when going to war
this isnt vic
Bc Japan and Germany lacked resources which was a big reason for wars, especially Japan
man, if wanted to micro my eco id play victoria 3
thats already represented well
I wouldn’t say it’s represented super well with Japan
u cant barely build anything as japan, without having to trade for everything
they need to add a better tree and customization to japan to better represent it
like with germany
but changing the whole game around it??
Tbh I like the navy supremacy changes where it takes longer to get supremacy and even if your ships are repairing, takes time for the enemy to gain supremacy. So cheesy naval invasions will be lessened
now they have to balance and change every single focus tree for that
Will make dams and reactors worth atleast
rip the noobs trying to sealion
like it doesnt make any sense
Tbh sealion has always been cheesy
People are always like “why not kill Uk in 1938 with sealion”
As if that should be easy
if they wanna soft lock industry, change the build amount in non core states
That’s no fun
Having a UK 2 sea tiles away from u in barb is fun
How is this micro? Its just another building
dont make me attempt to micro my industry
its adding coal that debuffs you
you have to trade or invade for it to exist, now having to go over see what u need and why
then going where u can go get aome
just so u can play the game
Like I said, basically like Mefo bills for a few majors
US, and USSR should be fine
they dug their own hole with industry when they made the amount u can build in a single state, an insane number
Japan kinda needed it, but part of me thinks they could’ve done a Japanese equivalent of Mefo bills
thats what im saying
now they gotta change every single nation
why would i take focuses to expand my military as iraq? i cant afford that?
I’m interested how it’ll work for Anarchism, NEP, and Autarky
Yea because right now having uncapped industry isn't good. It just leads to a complete stall in the end
my suggestion was lower factories in occupied areas, and lower build amount in noncore
Might give Iraq more of a reason to expand ig. Though imo oil should offset coals costs
That massively nerfs germany though while not affecting soviets
You should need like 2-8 oil for every coal but if you do have it, completely covers the cost
Soviets have a ton of space
soviets are massively weak as ai
Until late game most of the time
germany is already very strong
Yes but you also have to balance it for players
Once they get 1k factories and 1k divisions they can be spooky
they can never truely recover
most players aren’t mp nerds
Yes but they can still make soviets strong
and germany is insanely strong
You don't have to have 1000+ hours to make soviets work
average players struggle alot in beating germany
Seems more a feature than a bug tbh
i’m not thinking about the minority of ppl like me who have a ton of hours
Germany is like Matt from Wii sports
Yea it is historically accurate. Germany blitzed USSR until they encountered supply issues
Game would be aids if Soviets instantly held off barb
i changed my steam review and might honestly just go play vic
The devs wanted the USSR to fail unless allies distract
So it’s genuinely working as intended
can already happen sometimes
happened to me yesterday
i decimated the entire axis airforce
that the sovs had green air
germany only took kiev and thats it
they got corland pocketed
In my game on historical, USA never joined Allies bc Japan didn’t Pearl Harbor bc China was a loss. And Denmark started WW3 bc did its stupid independence war despite being a Soviet puppet
Was that vanilla AI? Or expert
vanilla
Ok
Historical definitely need tweaks 😂
but yeah, depending on what comes out in the next dev whatevers i might genuinely stop playing
unnecessary change after unnecessary nerf after unnecessary change
i like the faction stuff a bit but like
im worried abt the coding and changing every countries focus tree
bc they gotta balance that
99% of their trees is join the main factions
are they gonna change that to random ones?
i feel like theyre going quantity over quality
for this update
Wait what? Who's focus tree is 99% joining a faction?
im worried abt another grave yard incident where its all just broken
Either join axis, allies, or Comintern?
Yea but thats 1 focus
If they did it with trains and rail with NSB, they can with coal lol
Not 99% of a focus tree
hmm i went democratic so i join allies
i went commie so i join the Comintern
im in asia and went fascist i join japan
i went fascist so i join axis
i didnt say a 99% of their trees
Not really. Belgium you can choose to make your own faction as fascist and go against germany
Might be more locked to continents than that tbh
i said 99% of their trees have them joining a major faction
they said that in the thing
which has me thinking abt they have to change trees now then
update focuses
Doubt the Americas will do much tbh
I will miss Spain joining Japan’s faction
Atleast everyone and their mother won’t join japans faction anymore
yeah, im glad abt that
Japanese yugoslavia will be missed
im just worried about the amount they have to change in the trees to actually balance it
bc 90% of the trees have them joining the big 3
Real
It worked with oil and rail. Will probably be fine
I give it a 80% chance that it’ll be fine
And if you’re a gambler, those are amazing odds
i dont
Yea. Could even add a system for the focusses that join factions to have the requirements for said faction
i did change my steam review
Change is okay 🥺
i really really really dont understand why theyre adding that stupid industry good
I’m very interested on faction limitations
Also will the UK still spam kick out?
im not playing vic bruh
Yea I like it
Didn't they say they'd also fix that?
Or try to
with the new system
Bcs rn the main issue is just "oh you're on the same side in a war join my faction" without any other modifiers
I believe so
Might even be fixed by just removing that modifier from the join faction button
Wonder what those mentioned naval invasions preps will look like. Does it mean a 2 division invasion will be the same as a 30 division? Or does this only apply if you’re doing 15 invasions with 2 divisions. Like the prep is determined based on all invasions being prepared not singular
Hoping it’s the latter
Could be similar to raids. Like having to supply specific things to execute a raid. But that might be a stretch
Could be. I get the need to nerf 2 division spam. Bc had same prep time for large invasions as small
What’s the review now 😭
Yea thats the main thing they need to fix
yes thats what theyre saying
the first ine
prep wont be based off div count
thats so stupid
But making prep time based off global invasions could be buggy
I took it as every invasion you prep consecutively will pool and make them all take longer. But a singular one may be faster still?
Why not wait till it releases or we get more info. Seems a little premature 😭
bc it shows that what theyre doing is unnecessary for the most part
atleast in the way theyre doing it
People genuinely were as tweaked with the MTG oil changes and it worked out
I for one am way more concerned about bloated stats/trees than the mechanics
Like they made raj and afghanistan stupid strong, same for germany
i just dont want to worry about energizing my economy, like im not playing victoria, hoi needs it niche
Same, like Germany was good and I don’t think its stats are broken tbh. But GOE countries and especially India, WOOF
Think it’ll just be comparable to fuel. Don’t have it? Trade or expand
Like im not particularly concerned about the mechanic changes and think they can be good
But after having seen recent completely unfair nation specific buffs
Guh
Very concerned and scared
fuel is important enough imo, the industry resource is just unnecessary imo, and theres other ways to change industry caps
Which ones?
I’ll have to see how it plays. If done well can make the game fun with a new vital resource. Like originally oil was pretty meh bc you just used it to make vehicles.
Operational planning for germany, quami/nufus for afghan, the entire army tree for raj too where they get the best allied ground army in both stats and size even on hist
Guh
Yeah India and Afghanistan greatly need nerfs to military
Iraq doesnt have many unfair buffs but ehh
Idk, is operational planning that good?
All things considered TOA was pretty balanced
Can get max 4
Surrounded by statbloat nations while being the only one who isnt
Absolutely cooked
I’d argue Iraq pretty balanced
I like how Iraq likes mechanized warfare too. Which makes sense bc oil and location. Prob don’t wanna hike dudes across a desert
Its not ridiculous but still strong
Afghanistan and India are just chopped lol
You can get 3 special forces brsnches as iraq its wholesome
75% Calvary buffs 😭
Yeah im scared :(
I dont want china / japan to get those
But none of that has been revealed yet
I feel like it’ll be more comparable to GDR than GOE
I will complain about it :>
Not the mechanics tho
Goated
Less industry output yipee
Do you like the change of island size build caps?
yes honestly
Tiny, small, and large islands limit certain buildings like airfields
Pretty cool tbh
Yea that makes sense
Tbh coal the only thing I want to know more about. The devs only really replied the first day of the diary so I’ll have to check the forum again. But really hope they answer more 😂
I knew people would go bananas
Yea its one of the shortest dev diaries I've seen
So there's a lot of people making guesses and assumptions
Exactly
I’m like mildly concerned about coal but moreso just want more information
Which I doubt they have bc it’s early development
With factories being soft capped by coal now... What should we build if we run out of coal? I assume Dockyards will be powered with coal, infrastructure is limited to 5 per state. I guess more experimental facilities which hopefully aren't powered by coal?
Yea. But people are already complaining about stuff thats not known yet.
Everything is so I think you’re just not supposed to build or focus on other things like supply/infrastructure
Also seems like some countries will just start at an energy deficit. So many just won’t have max productivity I guess?
Exactly
Its kinda annoying. Like the point of the dev diaries is to get feedback from players. I do like the coal stuff tho
I like it too and the majority seemed cool with it. Just wanted more information
Dropping a new resource is a pretty big bombshell to be a little quiet about initially 😂
I'm assuming its because thats all the info they have so far
But I bet they are still developing it a lot
Or they want feedback and ideas before developing more
I’d honestly be sad if it didn’t get added bc backlash. I think it can benefit the game
Yea. And most people seem to like it
Yeah
I just like the fact it fixes the instant war eco and late game factory growth issues
Yeah, and should make major players feel a bit stronger and stable
Idk about stronger. But yea more stable
I just mean if their industry is peak and their competition isn’t
Pretty big to have a better industry
True but thats like player vs AI
most nations cant even get war eco until way later
i find the goal thing very unnecessary. there are other ways to cap industry growth
industry itself has a very very linear growth, u only skyrocket after taking over land
I don't agree
Yes but the ones that can get a massive buff. There's a reason instantly going war eco as soon as possible is meta and it makes no sense that going war eco while not at war is something that doesn't have a downside.
Industry growths like hell
I would love to see that civilian economy is good for civ buildup
well its a war sim
the point of the game is war
And economy is a large part of war
You need an economy to support said war
I do NOT want to have to micro my industry
i will play vic for that, not the war sim
Is it really gonna require micro?
hoi has enough micro, especially navy change
making sure ur eco is fueled? yeah
Like just keep energy at 100%. If it goes below you add some extra stuff and done
what other possible downside could u have from war eco with the coal system
yeah having to go out and then micro it
in the war sim, id like to focus on the war itself
not making sure my eco is fully maxxed
bc the more u build, the more u need to have, the more often you would have to keep upping the buy amount if its a resource
A ticking war support debuff when not at war. I mean people would get pissed if you focus on war production when not at war
I would like to see benefits of having civilian economy and the other lower eco laws
Yes and this isn't gonna change much
then why have rhe coal system
making other stuff more microable, does
To give an incentive to go civ eco
Because factories need power and no one thought of spinning a turbine with wind
then buff civ eco
not debuff war eco
i find that so dumb though
The resource war could always be added upon
But the electricity system isn't gonna be much micro
Maybe get buffs for having coal and less of a debuff for not having it?
having to constantly go back into the trade window even more now
will be micro yes
Constantly?
Yes but the details aren't even known yet where are you getting the fact from it'll require micro
We will see what happens in further dev diaries maybe
bc its a trade resource
u have to trade for it
that means opening trade menu even more
But you don't know how it'll be consumed
And if there'll be research to increase efficiency
its consumed by every factory
They have the bar thing like oil
Or if there's other ways to get more power
Power is. Not coal
Well, dams and reactors only modify that state
dockyards, civs, and mils consume it
By lowering power requirement
Dams should boost adjacent states as well
Imagine 8 coal can power like 30 factories
Would that be fine
i gtg back to work, but a coal system is utterly horrible and unnecessary to fix the unlimited industry
What it does it consume though. Bcs coal doesn't turn to power by itself
italy has 2 in sardinia, out of 56 facs, only is around 20%, however we dont know the rest of itsly
what??
im going back to worl
work
coal system dumb
Nvm I misread the dev diary. But its good to have a way to limit growth.
i agree however coal and more resources isnt the way to do so
How'd you implement it then? Having lower province limits screws over smaller countries
province size + manpower
Like factories consuming manpower?
a form of it yes
Idk. Manpower is supposed to signify your conscripts. But having it base off province population might be interesting. I feel like it'd still hurt small countries tho
They already struggle with low factory count
there are pops u don’t use in any of the conscription classes. bc u obviously can conscript every person or u suffer. its alreadu shown via conscription laws
small countries still do often have quiet a bit of mp, and it would prevent places like belgium infinitely pumping divs
it could balance the allies aswell bc the minors cant have 1 morbillion troops
Wdym?
out of 2 Million men in a state, even on scraping the barrel, ur not conscripting all 2 Million men
Yes but small countries aren't the problem. The problem is majors growing exponentially in factory count
Yea. But conscripts are for your army, navy and air. Not for factories
they do most of the fighting, so they will overtime if they dont play correctly, start effecting their economy more if they lose to many units
2M population
not conscripts
If you limited it by state belgium would have max factories in 37 and be completely stuck
Yea. Make factories use state pop instead of manpower
thats what im saying
belgium with 37 factories can do a ton of damage if ur a player
Yes but you said manpower
In 37. Not with 37 factories
They'd max out at like 20 total
“2 M in a state”
And thats civs + mills
"manpower"
it depends on the rate
yeah…. a group of people… man power…..
and as i said earlier state
like wyoming shouldnt have 15 slots
its wyoming
It was just confusing bcs manpower is already a thing in game
Ok true. But belgium is very urbanized
So it has more room for factories
But there wouldn't be a way to increase state pops
So you're just stuck
Like once you max out a state thats it
womens working rights, children working rights, etc etc
With power you can import coal
im not opposed to a energy system, and i like the idea of higher mobilization laws not being strictly better
im just concerned its gonna be really tedious and click intensive at the end of the day
shifts, i guess aswell
thats what im saying
more micro
i dont wanna have more clicks related to my economy
Well that depends on how they implement it
if it’s automatic then wtv but having automatic trade in hoi, with their trading and building system, is not a good idea
Bcs they're targeting late game specifically
it still majorly effects every portion of the game
italy starts in a deficit
italy nerf
So they could balance it so you'll only have to trade at the end
i wouldnt mind some trade window automation
its not fun clicking the slider up a notch once a few mils finish up
They've already said those numbers are for testing
"automatically balance out deficit"
To show off
idk if thats possible
The mechanics
you still have to continuously go into that window throughout the game even more now
like for eco cap, a resource isnt s good idea
some rudimentary system where it buys resources once you go into the red
they seem to be implementing a lot of such automation to EU5 so i imagine it cant be too hard to implement
with how hoi trade and building system works
it would be difficult due to it directly effecting ur building
ppl would get mad that now they cant build bc it auto traded for all the coal
ok how about this
use the existing systme but improve the UI
give me one "balance trade" for all resources, as opposed to going into each resource to press the clipboard button
cause right now its a bit annoying having to open trade, open the tab, click trade, click clipboard, click okay
this could all be simplified
very much so but the good thing abt it
is being able to prioritize
like i need steel for guns but cant afford to trade for lets say rubber
I hope there will be an option for countries that have a lot of oil to be able to use oil to do the energy stuff instead of coal
so i wont trade rubber till im able to
eitherway i hate the energy system
i do not want to have to micro the energy for my economy
if i wanna eco micro, i go play vic
i play hoi to war sim
We don't know how it'll affect the game though. The screenshots they gave were examples
And I don't think importing coal will matter until late game
Wdym?
some nations naturally lacking it, are just basically nerfed
Yea if you have 75% power you'll have 75% output
bc now they gotta trade for it
lessening their factories making them WAY weaker
like i dont want to have to worry abt that
at all
bc u have to worry abt it now
lowering the limit in states with low pop/state size ratio i feel is WAY better
than having to actually worry and micro energy
i absolutely dread the energy system and is why i never play certain mods
I’m just reserving judgement for future diaries. Worst case scenario if it’s terrible I’ll just mod it out
real
thats what me n my friends have planned if they use coal for energy system
Coal ????
sadly
Hearts of Iron Coal IV
THANK YOU FOR ACTUALLY FIXING SHAKEN NOT STIRRED
Holy crap
I think I am going to do a Spain game now and do the 5 coup ones with it
Hearts of steel IV
Coal hmmm never thought i'd see that in vanilla
When can we expect the new dlc / update??
They are planning to adjust naval missions and add in energy currently
I don't really have any concern if as a minor I just trade like 1 factory to get all the coal I need
Because it scales with size from what they said
So around 1 week?
Also when is faction dynamicss??
im gonna be honest i dont think the coal changes is that great
it diminishes the values of civ even more
because theres no point building more civ for more mil
when u have a mil cap
plus early mils scale better
this will just force everyone to build mils day 1 regardless of eco laws
Talking about resources... What's up with this?
Oh no... they're making Germany even more historically accurate (the panzers will run out of fuel in the middle of Barbarossa and soldiers will have to start pushing them forwards)
Day 3 of asking for romania to get decent amount of coal and a rework
Definitely got to cough up some bucks beforehand
I got...4 euros
I pray for a Yugoslavia rework🙏
they gotta add voices to them definitely
Gota give my boy tito a maddd focus tree
i dont care about controversys
Its a ww2 game my g
make my boy tito back to his prime
I guess no including Albania in By Blood Alone means that they leave it to a hypotethical Country Pack of YUG, CZE, ALB.... But low low priority.
dont forget luxembourg
Romania and egypt too
When 17.0?
Romania yes! Egypt in this pack doesn't fit. But in Arabian pack maybe!
Egypt fits with albania
They can call it ‘foreign rulers’
Or ‘rulers of foreign lands’ cuz romanian king is german

