#ask-for-help-here
1 messages Ā· Page 226 of 1
lower hp = more casualties
in the long run possible
Also please use 36w if you really want to use tanks
135 hp is really too low to be used
yes, I was hoping the higher attack stats would result in inflicting more HP damage to the enemy. lower HP can theoretically be balanced out by higher attack.
You don't need much hard attack but if you're so into it then maybe add one light td
No it can't be balanced that way
TD would need tungsten right
perhaps in this particular situation it doesn't, but in theory it should work
If you use medium cannon
In theory it doesn't work either
You need hardness because your industry can't support high tank losses
So you will be in red for tanks and then get lower stats
plus they have horrible hard attack stats
Hp is the most important combat stat since it determines your loss
in theory
goes on to explain in practice
mfw
This is theory wdym
depends on your country
In practice would be you playing and then realizing it goes as we tell you
so in this particular situation, that may be true, but some high industry nations MAY be able to make it work
is this in reference to the left div?
120 SPG/TD divisions when on full combat mode at 300hp takes around 80 losses at most on a good day. If you're at 100 hp that's 240 losses per day. Good luck replenishing that.
In MP you will lose 500 TDs a day with your idea
right, losses recieved, in an attrition war it is theoretically possible (though perhaps not in this case as baltic union) to increase your casualties INFLICTED such that higher attack stats trade better than a division with lower attack but higher HP
good thing I'm not playing MP then!
It doesn't work that way
I mean everything works in SP
yes
Like there is no scenario in which you lose in SP
within reason yeah
You said it would with big industry but it doesn't because the bigger your industry the more equipment you produce which means astronomical losses with your plan
I dont understand
You don't have to
Just understand that you shouldn't have low hp units using tanks
Use 36w and maybe 38w for you since ussr air will shred you
I'm saying that in regards to manpower exchange, it's a function of attack AND HP, not solely HP
With a huge industry by losing more equipment you are essentially nerfing your production as despite you making more, you lose more at the same time
Well yeah but with light tanks you won't be able to instaclick
you will receive damage
And you're wrong
Like just multiply your atk and hp in your two divisions
per hour its solely hp
and per attack taken
you need to crit a lot in order to overcome that
your unit doesnt crit
Your idea is wrong but even with your own idea your divisions suck
The rule of thumb is atk*hp/ic btw
explain that
Like just multiply your atk and hp in your two divisions
if you have higher attack you inflict more damage to your opponent's HP
thus
that creates better manpower exchanges for you
Like seriously, you should stop arguing
but part of it is true
its because hp isnt linear
if you have more, you take less losses by quite a bit
You said you want to maximize atk*hp so go do the calculation for your two division designs
I am no longer arguing that my division is optimal, I dropped that a while ago, I'm not sure why you keep arguing on that
Your tank division is 16000 and inf division is 21000
300-350 hp tanks can be better than 500-700 hp infantry yes
but you never use offensive units under 200 hp
whats the challenge this div is trying to beat btw
i might load hoi later to see if i can help
Soviet Union as Baltic duchy state
soviet and germany at the same time
Well then what's even the issue here? Just maximize atk*hp/ic
okay
You clearly get it already
I'm claiming that in an attrition war, the manpower exchange you make against your opponent is a function of attack AS WELL AS HP
not just HP
use some fattt mountaineers with lt recon?
line arty if your other option is 1936 guns
Is that not what he is saying?
since, higher attack allows you to inflict more HP damage to your opponent per tick
go into 39 and 41 guns
Yeah and your divisions run flat against that principle
funnily enough if you try maximizing atk*hp/ic you get that you should use 38 width divisions for infantry, which sounds weird
clearly not
That was what I was telling you
Lower HP makes you lose more men too
well aware
again, I dropped the claim that my divisions were good a while ago
then you lose manpower exchange?
Because I was telling you that division isn't right enough to do these atk*hp calculations
And you were saying that somehow big industry nations can take lower hp divisions
what's going on btw
they are not arguing that
eugh
they admitted that their division is not good
assuming your HP is lower yes
they're not wrong on the principle that lower hp more atk can be worth to some degree
like
tank divisions with 300 hp
instead of inf divisions with 600
600 š¤¤
Field hospitals my beloved
Thats only if the tanks are good
ofc
so you do agree that manpower exchange IS a function of attack and HP then
but I see the point
individual excellence my beloved
Yeah
yuh
militias š„
I like desperate defense, not because it's good but because I just hate going up on conscription levels
This actually depends on my ic
And you need to learn that you shouldn't sacrifice your hp just because you have big industry. That just means you'll lose astronomical equipment and manpower
good thing theyre not mutually exclusive then
I acknowledged that probably 20 minutes ago
You didn't
assault inf + desperate defense
my beloved
weve lost it
IE is by a long shot the most busted inf doctrine
and its not close
situationally some others can be better
irregulars is the most busted doctrine on any track by far if you have militia
Replace rocket art with med flame and it would burn everything in its way
.
yeah I said my divisions are probably not optimal and that in this particular situation my infantry would be generally better than my tanks BUT you said that I would lose tanks and thus lose hardness which is why I brought up higher industry nations, if my industry was higher then tank shortages would be less of a concern
it would do that anyways
it was just to funny soft atk maxx
I thought initiative for militias is nerfed?
Axis minors going large inf tactics with support eq turned off and the goofy ahh support companies
Different militia doctrine
it is tho
irregulars is equivalent of 2 other doctrines combined
irregulars with IE and field hosp thoo
for militia
initiative sucks anyway
i need my infinite hp divs as ethiopia
though I think for this estonia (baltic) game my attack and hardness are less relevant due to soviet CAS
get to 55AA in your divs
I kept telling you that's not how it works. You build more with bigger industry so your losses quadruple
1400 hp divisions still take losses unfortunately š
Someone will die from gout
what do you mean "build more"
build more divisions?
try rushing gun ahead of time and making a large 32w ranger div
and like idk 20w or higher for holding
Yeah have you ever ran 120 SPG or TD divisions?
if I had more industry but the same number of divisions, I mean
Ic management becomes much harder with more industry
if I have more industry AND manpower then yeah the scaling is irrelevant because losses increase with size as I field a bigger army
Because if you have 5 mils you're only producing guns
that's obvious
Not just that
Mountaineers are still better no?
You lower hp by adding more tanks in your divisions, so you lose more percentage of tanks with each hp damage and since hp is much lower now you take more percentage of equipment damage per hp loss. That's why it quadruples
who mentioned adding more tank to infantry ratio?
Its a second order reactionš
How else are you getting lower hp and higher atk with the same width?
like, my current tank to infantry ratio (with low HP) would be more bearable at higher industrial might
not that I would add more tanks
you already said your division was trash why do you keep arguing for it
more bearable not useful
But why use it in any case?
you already know it is bad
I'm not, I was clarifying what I meant in my earlier statements
I've reloaded an older save and I'm investing in more line AA
ESTONIA
limited manpower, 99% forest
fair
and no theyre worse if strictly in forest
š
what about the mountains left behind in the aftermath of the finno-korean hyperwar?
in this case, the div cost lies to you as well
because while you do have mil efficieny on your gun line, you wont on your tank line
so every tank costs about 4x the mils compared to full eff
ohhh motor inf has more HP than cavalry inf this might be useful
that would do it
I feel like terrain penalties aren't as impactful as they should be
in-lore how exactly does a flame tank help divisions do better at dealing with harsh terrain like rivers?
They are
i think they just burn forests, rivers, mountains down
Terrain works multiplicatively not additively
you throw a fire at the enemy's camp over the river
no its like moses
it evaporates the water
because trenches taste better than river
So 100 Atk with 20% country modifier 50% terrain modifier is 180 not 170 atk and -50% terrain modifier is 60 not 70 atk
casey look at what I posted in sheeps in off-topic
i just woke up
yeah I understand
actually all things do
within the same modification group thingy, stats are additive but across categories they multiply
tbh generally i wouldnt recommend road
the balancing in road is done by people who dont really understand the video game meta at all
it has funny focus trees tho
idk i like the levant content
everything else is kinda mid
and somehow it still doesn't feel AS bad as maybe it should
that's just me though
š¤·
I liked the central america and northern south american content
I kinda like some things like nerfing veterans
tho its OP to have good positive modifiers
+75% is absurd
you can exploit veterans btw
like spawn vetted units
those who know
w
terrain modifiers apply even if you don't have the equipment to support the support companies
those who know
applies to many things
like the HP bonus on field hospitals
š
you can go into the divisional equipment tab and disable field hospital equipment and they still give you HP
I want to show off a meta mp div if my game would load
with everything researched so its not truly accurate but
Since Desperate Defense is no longer accessible
Its main perks are its extreme cheapness both manpower and ic wise
the .17w name but it being 19w is bothering me
The AA is optional
line AA i mean
but fair
you kinda need 100 air attack if you cant put planes up
the line AA is needed but its not
is it really optional?
thats what I mean
If there is no air
then its needed
if not then it is not needed

also how do you get light tank recon and recon rangers in the same template
at least it isn't 40w
no way people still use 40w in 2026
well sometimes people just accidentally hit 40w i spend my time telling them off
yeah i don't think it is necessary, i guess you get more defense out of it but otherwise not worth it
who is getting a land warfare facility
its also not feasible to get enough aa without going 30+ on it
most countries
if u can get enough aa for 2 line aa and support u also have enough ic for a lwf
unless you're some poor ass dog-country with 2 factories, a land warfare facility is probably one of the better investments you can make
flame tank and shhw are in there
^
yeah you have slightly more than 3 factories on AA for every 4 factories on infantry equipment
true
even taking into account singleplayer map-painting with minors, you'll probably want at least flametank at some point
its just so juiced
Do axis minors get them?
main point is that it is a good somewhat ic efficient division
yes
the division isnāt ic efficient at all
is it meant for mp or sp?
mp line holder
then its an even worse division
only axis country that does small inf would be italy, only axis country that needs aa in their inf is italy aswell. U donāt need it on barb. For allies u also donāt need aa so for who is that div
When making destroyers to fill up screens 40-50 destroyers should they be filled with topedos or just cheap ones?
Also isnāt it better to make destroyer spotters instead of crusiers spotters I noticed once my cruisers get spotted by enemy and attack I canāt escape at all and get them destroyed and they ekspensiv to build I feel or am I maybe doing something wrong ?
if u want to make it efficient for mp remove stuff like arty and engi, remove one aa, disable lt in div so u donāt have to produce u can even disable support equipment so u donāt have to produce it aswell, u still get buffs from doc and so on. Only thing u would need to produce is guns and aa
siege arty would be good to add, logi aswell or signals but its we
Is supersonic jet good?
Never make roach DDs, it's just wasting IC
And DDs can't have spotter planes modules so they can't be spotters
does anyone know how I can fix these borders with my puppet?
just disgusting bro
also i dont think u can unless you do a peace treaty
fixed it
idk how america got so much land, I literally had 2x the war score and capped japan myself
all their war score came from sinking japanese ships and defending the Philippines
OK i see , is there something i can do with my cruisers to evade getting destroyed? I seem to get attacked by strike force and cant escape
Or is it just when strike force intercept I canāt escape regardless of my speed of cruisers
buddy wtf did u do
reorganized government of china capped and it gave me a few tiles and my puppet a few tiles for some reason
that's weird
don't send out a fleet in hostile waters if you're not ready to fight
i guess u could wait it out and then annex them
or you're dead
So itās bad idea to general have patrols around your sea zones to your border
To inhibit any naval invasion
not if you're ready to gamble it all
just cope and battleplan
what Ships are good to build?
Is conquering British early as Germany easy? Or do I just conquer netherlands to puppet Indonesia
what does early means here,1936,1937 or ?
you can just vps drop britian
Late 1936
torp DDs (if DD swarm strategy)
otherwise it's carriers, light cruisers and superheavy battleships
Vps?
Owh
trains a bunch of 2 width paratrooper
Well
I donāt have any of Them currently
and drop them into vps in britian
early game in hoi 1936-1938
mid game = 1939-1941
late game 1942 and after
its gonna be giga hard then
getting britian in 1936 and 1937 are 2 completely different story btw
1936 the only way to do it is prob vps dropping
1937 is more manageable if you can land and kill them quick enough with naval invasions
or im just not good enough ig
good 1938 medium tank in 1937?
if theres any other stuff
never use any type of cannons 1
I see
Maybe I donāt conquer netherlands first
So world tension is not high enough to get Me in trouble with allies
Prepare to conquer Britain
just make do heavy machine guns
then convert them into the good cannons you research later
you can search "tank conversion strat" or stuff like that in youtube
and you will be guided through
what mods
only road to 56 and how did u know
if its vanilla then just vp drop
its the easiest way
RT56 changes too much
switch my canons to howitzer? idk what u mean
Okay
Gonna speerun research paratroopers
the cheapest cannon to produce
you can't compare a rt56 tank with a vanilla tank as RT56 significantly changes about everything
oh idk about rt56 meta
i dont play much
rt56 i just do air + SF
never bothers to touch tanks lol
I'd advise you to ask the same thing on RT56 discord just to be sure
yeah
they have a dc?
didnt know
yes they do
ill do that thx
most if not all major mods do
didnt bother looking just wanted to hop in
the link's on the workshop page but you mayalso find it through discord discovery
yeah just go to workshop page
just do it with easy to cap nations like UK,Fr*nce,etc
remember to paradrop in ALL of their vps
cuz UK is a bit harder to cap
than france
I will do UK first
Need resources
small stuff is set a small naval invasion first
so uhh they're busy to garrision their port ig
then just drop
Okay
do fr*nce first
they're easier to do so
But They donāt hav rubber or tungsten
you can just trade everything
UK barely have any resources in their mainland beside steel anyway
Canāt I like
Puppet British RAJ and etc
They have many puppets
and you dont need rubber or tungsten early in the game
its late 1936
you dont have 300 mils in air and tanks yet
btw remember to do collabs on them
so you get the compliance
I got 0 dlcs
and they're 10% easier to cap
oh
idk jsut try it out ig
eventually you will get it
Okay
alr thx franci
are modern airframes good?
like yk jets?
Is researching artillery as germany important?
yes
it also gives you the canons for your tanks
Okay
What is best docrine for naval
So it only takes few months to win navy war and then you basically got dominance ?
yeah
you get into a battle, win it or lose it and that's that
hey how good are Rangers
Ah ok I see i thought navy war also could last multiple years
whats a good paratrooper division?
i dont know if i can text this here but when i try to strart hoi4 a bootstrapper error appeares and it says couldnt start launcher
i think tech support channel could help better
its right under this one
ah thanks
hi
I am SO cooked
lowk how does one even win this situation?
I still have to sealion britain and manage the eastern front in mid 1940 smh
I thought that if I did the ribbentrop pact USSR would also not attack my lithuanian puppet
Italy borders: 7/10
hm wdym?
what is a tactical bomber
a bomber that is used in tactical missions
for my tank is extra 2.7 kmh better or 7.6 more break through
basically smaller bombers that can both do cas and strat bombing
speed sucks just keep speed at around 6kph
is it heavy or meduim
how fast is your tank?
8.9 kmh
breakthrough for sure
yeah that looks good, hp and org are a bit low though so add some more trucks
alr
get org to around 40 and you shoud be good
lemme try
if you can't get there with trucks remove some tanks
i dont wanna raise my combat width to much or 30 is good
Need feedback on my inf template
if you can't get it to 40 replace some tanks with trucks
yeah but will it affect it if i get it to 30 cw
40 is a shit combat width
optimal for tanks is 36
hes talking about org
40 organisation
I tried getting the achievement where i had to puppet ussr as communist mexico with trotsky after like 60 attemps i finnaly did it but i did not get the achievement what did i do wrong
yes
Isnāt less than 50 org pretty bad?
isnt higher combat width bad?
they don't have the soviet tag, that means the ussr still exists somewhere
thats not the SOV tag
no thats terrible
Can i still somehow get it
this is terrible
chuckhi peninsula state has real SOV
yeah
you need a lot more mechanised
trucks are bad due to bad terrain stats
if you dont have mech use cavalry
kill them, and puppet them in the peace conference
didnt research mech yet
no
then rush mech and use cav for now
well yes, but you get more other stats
hey
like hp, attack
Still need feedback on my inf template
dont lie
it isnt bad tho
high cw isnt bad
lower width always better
no
my 0 width 1K attack units will beat your 100 width 1K attack units
lower width is better
bros template really said
x x x .
x x x .
x x x
theres other stats to look at
20 2 width units will not beat a 40 width division
is 9 tanks 3 mech good?
Yes?
9 tanks 9 mech
and make medium or heavy spgs instead of normal ones
is that 9 inf and 2 arty?
jeez bro i aint that rich
Yes
nah thats 9 arty 2 inf
remove the arty and ur fine
it is what it is
but yeah its always 9 tanks 9 mechs
So no line arty?
yes
so no tanks just spgs?
But keep the support?
id sprinkle in a single heavy tank destroyer for the love of the game
yeah the support is good
this template is meta fr
there should be a mod where all battalion types are removed except (rocket) artillery
i made a new one for attack good?
what am I looking at XD
new meta idk whats the xd for
depends on whats in them stat wise
the width isnt relevant to combat attack, hp, org, youre just associating it with things
20 coughing babies vs 1 hydrogen bomb
which is why its confusing to new players
width and the other stats are correlated
you cannot deny that
nope, width is used
its not like artillery magically gets more stats for being higher width
i need some help with defending against the germans playing as hungary, does this division work in defence
infantry, tanks, cavalry. All of them get better if you add more
@glacial steeple so you're telling me 20 of the ones with 1 infantry will beat the biggest division you can make? both of them have the same amount of equipment
no, again, this is different
youre associating stats
the left template would lose, not because of width, but because it lacks attack and HP
if those 2 units were the exact same, with only width as difference
its worse to have higher width
exactly, and to improve the hp, width and attack, you have to add more battalions which will inadvertently add more combat width. I'm saying combat isn't inherently good or bad. It's a side effect of making a division stronger.
This channel is just bait
no, like making them larger is good
i agree
but width isnt the relevant term to use when talking about adding hp and attack
and the point of this channel is to help new players understand these differences
or else theyll make some like 75 width artillery only template thinking its good
I don't think I ever said that width was relevant to hp and attack, I said they were correlated
they can be
is this a good spgs
switch back to riveted armour, replace hmg with easy maintenance, and max armour ticks for more breakthrough. keep speed at 6kph
guys quck question, how can I handle britain and eastern front in 1940 š«
restart
luckily I didn't misinform anyone by saying that, that would've been unfortunate
nah I'm different
riveted armor worse tho
against the ai who doesnt even use tanks?
just have cheap tanks instead
welded armour adds a ton of ic
ic?
so its generally not worth it unless you have 2 thousand mils
this is ic
industrial capacity but everyone just calls it ic
how do ik my ic
your tank is worth 17.45ic
riveted armour subtracts 20% of your ic value
so you'd have like 12ic tanks instead
ye but how do i check how much ic i have or u cant
tysm bro
Np
good? dont mind the motorized imma change it
at least do 9 trucks bro
plus u better off with 9 cavs
but the cw
aa is very important as a minor vs major
omg i forgot to add them that's a big mistake on my part
is line artillery worth to add or is it too expensive/not impactful
line arty is garbage
the math has been done by bigger nerds u can imagine
but the easiest way to explain it other than hp and combat width being garbage its army composition
the only reason im even upset is to stop spread of mostly non-intended misinformation
which has been a trend in this channel in the past too
u have to add a ridicilious amount of arty to ur template to make the composition anything worth relevant to "arty buffs"
when infantry buffs are extremely common and stack far higher than arty ones
stacks on AT and AA too
cuz theyre not artillery
I completely agree
so when u have a mounty vs arty
its like infantry guy in high command
commando high
special force buffs
all infantry doctrines
and its less than 2 combt width vs 3 combat width arty
that has little to no bonuses
Iāve never ever used line artillery, I donāt know why Iām being told it sucks
idk maybe i misread the convo my b
when i played with hungary against germany they just slowly pushed my units until they broke through completely, what can i do against them, one of the german units was basically like 3-4 of mine
good for you
should i sell gib licenses and lend lease support to Allies as USA
nah screw them
unless u have tons of extra equipment you have no use for
alr
Should I go for stalingrad or go around it directly to the Caucasus when doing barbarossa? Cuz I don't have any collab on the USSR I have to go to Kazan
Would be maybe a smart move to convert my light tanks to anti air tanks as France ? When fighting Germany in 1938 ?
It sucks. Use this
You need the supply hub in stalingrad
hm well I took it
also
why tf is there no supply north of kazan
my tanks are glorified steel huts cuz ion even have fuel anymore lmfao
follow the supply hubs
don't attack without fuel (-95% stats)
Yeah i'm trying
but past some point there just is n't
a good tip is not to lose your time going around in wastelands
Iām at feb 1937
Do I take Himmler for more special forces
no
you first get todt
and after that u go hess
its fine but hess should be second
and once u get decision
switch todt to the rightmost industry guy
forgot his name
Okay
Gonna get Him now
Uhhh
Gorring
ye
How do I kick My inner circle? I now got both todt and gorring because I got the 4yp too late
But uhh
By the time I can choose again
I think todt would have finished His 3rd focus
how do i land on multiple places at once?
And gorring canāt progress
for sure not
it could be restart worthy
u need multiple orders
So if todt is kicked His focus will gone?
yes
Thatās nice
Thanks
he will stop working on 3rd focus
i keep getting stuck here
Your divisions can't receive reinforcements because the seazones connecting to the ports on the UK are all being raided
how do i fix it? i do not have the navy to fight the brits
either make naval bombers or pull out
naval bomber it is
thanks it worked
hell yeah
is it (still) worth rushing to kill the dutch as germany?
Always has been a decent Strat
genuinely what the hell is going on
Whats the best strat bomber design
what year?
Im usa so 1941
you need range, air defense and only afterwards, bombing stats
also you don't want that bomber to exceed 100 IC except if it means more air defense
Is AT worth producing for Special Forces?
in singleplayer AT is completely useless
What if I have the Expert AI thing
Where they actually field good tanks
then it's good to have it, but it depends on the front you're fighting in
no need for AT in Asia
Yeah because even when the vanilla AI fields mediums they are easy to pen
Like if you tag an AI nation the designs are utter shit
in vanilla AI tanks dont rly exist
You can usually spot a few mediums and lights
i mean dont rly exist as in inf is better than those tanks lol
Is offensive inf just a block of 32w infantry? I'm playing portugal and I can't really afford special forces or tanks
Or an airforce for that matter
Idk what the meta is but light tanks usually work for me if I'm a minor power
And Mountaineers shouldn't be too hard to acquire based off experience
16 width
or 36 width
and line arty is still trash
Kay thanks
nonono
16w inf spam is meta now
also 21w would be 9/1
and its old now
sadly doesnt work well anymore
With Engineer, Artillery, and AA support?
AA is optional
for the naval player that know carrier if i have like 500 naval bomber/naval fighter in my stockpile do i need to keep them in the stockpile and wait for carrier to take them? or i can just use them as normal normal fighter and bomber until my carrier need plane so its will take it from the group on the ground attack for itself? or its completly diffrent place to put them so the carrier will take them?
engineer is optional
i feel like against ai its aa
engineer is sort of pointless
AA is must if you don't have air
ig
unless you're doing a naval invasion
Simple as that
Well isn't AA good at least if you don't expect air supremacy
š„
light tanks are like usually bad but
wtf is this
light tank template as asked
What about just adding tanks to infantry or special forces
its meta ep tank
its a joke
I guess there will be no British or French emulation then...
i like this
lol
gotta answer no matter what they ask for
so sad that hhc got bombed
its a skill youre gonna have to learn fr
it was dying post-jon
Like I was thinking if I could do what the British actually did
Like cruiser vs infantry tanks
But I guess it's not meta...
it is
actually
just not in this way
in singleplayer
anti infantry tanks are rly rly good
it is
its very powerful especially on special forces
you add breakthrough+piercing stats to infantry
makes them very busted
But not in the way that the British actually did it
But I guess you don't have to always play meta
Like use what's fun and still works
play however you want
Could anyone suggest me what achievment i could get next i have 300h and i just did the achievment,,the new home of revolutionā
Greater hunger if you don't have it yet
Why don't many of my divs use strategic deployment? Ctrl+B only work for some divs.
š¤
Is it good to fill in the gaps of lacking inf equipment with rifles from the international market as KMT China with NCNS DLC?
id say the market never pays off
Why is that?
and you should mostly focus on making artillery support as it gives more attack stats
the guns are not saveable, and guns until the 1939 gun are kinda bad stats anywayt
tho ofc you should make them, just not all your factories
you lose your construction and scaling
What about the very slow production of guns to fill the gap?
Wouldnt my divisions have very low str due to the lack of guns
thats why you make arty for support
but your stats are terrible anyway
artillery for china gives more attack/industry
you just need guns for your units to stay alive
I heard the 1940 medium tank isn't worth it and you should just upgrade your 1938 ones
Understandable,
So what about these then? I get extra EC out of it, surely it could be utilized?
how do i apply this effect in game using a command, not an existing event?
its from tno
you want gun production bonuses, and army bonuses, and mil spawn ins
everything else is like irrelevant
#modding is your friend
Oh okay
simple 16 widths
yes
it doesnt give good enough bonuses
when i play i use interwar :3
unless its heavy or light, light depends on what i start with
what nations make medium interwar tanks worth it
wdym
you just retain your efficiency on them
so it's late game and i have a large industry, is medium SPGs or Heavy Spgs better. I know people use Heavy tanks for TDs not sure if it applies to heavy SPGs also since I have the heavy howi now.
heavy spg is better lategame
3 hmg
and also heavy howi
how would that look like?
8 infantry battallion with support arty and engineers
you definitely should not build spgs in mp
mediums
france vs italy or france vs belgium maybe you could (ahist)
Does anyone know, if i accept to be a ussr puppet as iran, do i switch to the communist tree?
or any soft enemy really
??
why?
they can be useful for dday as germany
Because heavy spgs cost twice and have more attack debuffs
death stack navy minus sub
how do u break the 50 inf stack under red air cas and shore on egypt
get green air first
and then if the other side is doing inf bricks then you can use spgs but even then good luck with supply in egypt
you can just use specials instead
thats not how it works in mp...
u build supply for the spgs and ur never getting green air on egypt y dont have airport space
in mp air zones are either allied owned or axis owned due to airport size
egypt is the most allied favored airzone
even more than france
How do I put plane on aircraft carrier? And how its work
which one should i get
depends
if u wanna do tanks do right
if u wanna do inf do left
yes
why are my cavalry so ass. I am playing as Hungary and I have bonuses for cavalry
Cav is ass in general
Doesnāt help that germany is sending a bigger division with a better general
Debuffs really make a difference in soft attack. As for production, I have a surplus in mils so that isn't an issue.
so even in a larp sense i shouldnt use cavalry. I thought it would be atleast usable since hungary has like 4 focuses that improve cavalry
Iāve seen people do it before
And send to minors for micro
I mean if you insist on it you can try to go for the most cav friendly doctrines and such, but at that point you might as well go for mech
hmm i will try to drag the war so i can make my divs bigger and let the germans grind themselves against my lines.
Looking at your current template it needs something to help with the terrain debuffs and it looks like your gun tech is behind
Your soft attack is super low
how could i ix that
if you want to stick with cavs you'll just need to use supports
otherwise you can just make a 10 cav 8 spg unit
is this easy?
what what is spg, selff propelled gun?
is it possible to autoassign ships
How to get breakthrough points?
what the hell is that
never in my 500 hours of playtime have i ever heard of breaktrough point
I see
what country u playing
How do I win against the english after succesfully naval invading them??
try to blitz trough into london and encircle cardiff and wales
plymouth is an early goal
use it to bring over divisions
try using armored marines for that
it just seems like they pull divisions out of nothing
they dont have anti tanks
then take their ports firs
they use them to bring units from their colonies
yeah gonna try that thx
really rarely
np
Italy
I got bored
I let Etiophia won on purpose
War with allies + German Reich
Lose on purpose
Become democratic then communist
Non agg pact with Reich
Join allies
Send helps to Reich
Japan and Reich lost
Then I got many states by doing nothing lol
zamn
lore accurate mussolini
i have a shit ton of infantry eq that i dont know what to use for
My friend said itās good to stock many equipments
So if You lose some
They are always there to replace
yes but i have way too much in production and in land
I got 100K+ when was playing German Reich
checking out the new heavy cruiser meta rumors
yes but u dont want to have too big stockpiles
like 20k should be max
I see
Btw do You guys have tips on creating many divs?
I keep seeing people on yt got many divs
And They are strong ones
š
ur 3+ years late to heavy cruiser meta they are garbo now
there are people saying its revived or sm
yk sometimes ur too bored to care
theres no recent buffs to then but hey u can build anything and beat ai
so whatever floats your boat literally
is this a fairly good descision to click as japan?
or should i save my pp for something else
Hi everyone,
i started playing recently and now i need help to assign ~140 Russian divisions to different armies in order to create a balanced armies and assign exercise orders
is there a smart way of distributing the whole army divisions to multiple armies instead of select one by one?
thanks in advance
you can select all the unassigned divisions
and then its bit easier to distribute into smaller armies
What do yall think about picking assault infantry doctrine and then adding flame tank support company for the infantry battalion attack bonuses but disabling its equipment so it doesn't cost any IC. Is this free stats?
The sudden urge to impulse buy
Ugh... is the jet engine really that bad? I just got it, found that there are no upgrades in the tech tree (not even in Road to 56), and that 35% reduction in range is crushing. The only aircraft it might work on is my small airframe fighter, because they're really short range anyway.
Oh wait... It's all special projects?
Would anyone know a good way to release urself as scotland and kill the uk
do we know if escort carriers count towards that like limit of carriers per fleet?
people do this alr u can do it with heavy howi too the italian support company and light recon for deep battle that is the current italy meta in mp
called empty mob lol
Is armored cars worth fielding or no?
not really i have seen them used in garison templates
but i just use cav with mps and call it a day
Oh.
I was intendinf to use them for frontline use
use infantry tank designer if you have it
i would recommend just use mechanized inf at that point
ok thx
or if your want a budget offensive unit morized divsions are pretty good agains the ai
Im playing as kmt china and needed more soft attack
So yeah
ah right
i suppose motorized inf would be the best, altho the rough terian may limit it's effectiveness
imo jets are, okay the reduction in range isn't a huge deal, just as long as it can cover the air zone its in so i would only rlly use them in europe where the air zones are small and plenty of suply
otherwise if im fighting in say africa, deepr into russia or china stick to props
I combined mot inf and armored cars
The template is kinda butchered rn
no brotha don't do that
armored cars are slower then motorized meaning they drag down the overall speed
so using them together as you say butchers the template
Oh
dw man its a learning experince
mo
Can sometime tell me if this is real because I feel like this exists, but when playing historical germany when you do the focus reclaim the colonies before the mittelafrika focus. Isn't it if Britan is also in the axis with you, you can demand return of the colonies? Or am I just getting that confused with the alt germany path with conceding to british naval superiority
Alright then
I guess if your curious as how to I even butchered it, here
jesus christ
Did I gave you a heart attack
offensive since human wave with line arty wasnt cutitng it
right so
yeah nah had same reaction lol
The biggest tip right now never use armored cars
if i recall correctly 36 width is good for offensive builds
so take out the motoized and armored car
and beef up the infantry, i believe it was 12 infantry battalions and 2 line arty?
just make a template that will be 36 witdth
and that should be a decent budget inf offensive build
oh and add some enginiers if you have enough suport euipment
oh, uh, no
I dont even have support equipment
but I do have the guns and the guys
best make some soon then
36 width, gotcha
yeah
consider making moutiniers as well since fighting in the nothern region of china is rough
with all those moutians
Got it
I would even say you only need one line Artillery early gam?Because if you put two, you're dropping down your org
Come to think of it this is literally lorea ccurate China
If your in a desperate defnese situation tho then 2 line early game is okay
ah right cause you haven't reached the doctrines
that give more org at that point yeah?
Yea
Ok
Depends which Artillery doctrine ur doing ofc
I dont know why they have even bothered to add this
The reason Im even using it because I cannot afford light tanks
a niecie gimic
Everyone can afford light tanks js gotta make them cheap
yeah light tanks are quite afordable
if designed properly
I like to do basic radio, 2 man or 3 man turret improved small gun and christine suspension with 5 engine 2 armor
Costs like 6.5 production and like 5 factories will make you divisions worth
Got it
Damn it, really disappointed I cannot utilize armored cars, out of everything
oh welp, gonna get started on the light tank chassis
Biggest tips with tanks is keep an eye out on your reliability because anything lower then 70 and your basically wasting them
You can improve the reliability with additional armaments but those cost more to the tank ofc
yeah if you can research 1939 mainitance companies easy matiennce is a good upgrade if your planing to add more stuff to the tank
Definently lifesaver mid game
got it
Okay but can some tell me if this is real or not because I feel crazy
nice
Hii
I'm new to the game
I pretty overwhelmed by everything
š
I was looking for help
How to nuke?
thats pretty real man feel free to ask either me or here for any questions you may have about something specific
for a more generalized guide about the game
You can check the Pins for some Guides etc that should help.
i suggest you watch the official hoi4 beginiers guide
first you need strat bombers
so research a large air frame and get them into production
then bottom right of your screen there will a raids symbol chose the nucular option
Do I need to get Them in range with target
Or any works
then pick a city
it will let you pick the nearest air base that is in range
all you need to do is deploy them
Okay
anybody have any advice for the united netherlands achievment?
https://hoi4.paradoxwikis.com/United_Netherlands_(achievement) it's literally just a focus tree
and then you build inf
oh... I was trying to axis kill them before germany did
it said conquer, im an idiot
does anyone know any good tutorial in 2026 for hoi4? i just got the game with all the dlc bc i really liked it but now i gotta learn how to play it
what is state attrition?
I learned most of my stuff from playing personally but i also know bittersteel makes guides people find to be good.
