#ask-for-help-here
1 messages · Page 175 of 1
Sometimes
is it useful on marines for naval invasions
nah
I have a free spot
Not really?
whats the template like?
nah
there always gonna be a way to rush anschluss
too small
how many do I need
this
I don't have rangers
At least 30w I'd say
how do I get them
just use inf ig
marine doctrine
nope, not now
As long as it's not above 36
then use inf
what is the reason to mix them ?
Special forces cap
because the amphibious bonus only works till +50%
after that
it does nothing
You have a limit to the amount of Special forces you can have
so you want the rangers
to give you buffs
in tiles where marines would give you debuffs
I don't understand that argument, since you mix marines (sf) with rangers/mountaineers (also sf)
yea idk what he thought
What he said
do you guys know about the video
To allow you to have more divisions with marines on it
In case your cap is low
Ok
in the div
No
no
Which video
oH shoot
wrong channel lol
How many transport planes do you need on supply dropping to make it worth it? I have 700 on one army and their supply is still red, feels like it's doing nothing
I only use transport planes for paradropping. Not really worth it imo
when invading somewhere like england, whats a good paratrooper division to use, default paratroopers dont cut it XD
they are definitely useful for supply
but you get 1 supply for a whole air wing
so 7 in total
i really want to get into this game but goddam this learning curve sucks is there a tutorial or beginners guide anyone reccomends or any tips?
wth does that mean
their autonomy is changed
they probably fought in your wars or lend leased you some equipment, and thus autonomy increased
I can read
I don't know how that part of the game works (puppets, colony etc ...) so I might have done stuff wrong
Colonies are a higher ranking than puppets. The more higher the rank, the more freer they are. For the UK their client states ranking are Integrated puppets, puppets, colonies, dominions, then free (not a puppet).
hiii liv hiii vistula hii phoenix
hi casey
wanna play hoi4 tomorrow, casey?
is big-high quality inf viable in mp as france?
oh
sorry for not communicating T-T im dumb
it's fine
or is it a waste because france gets such good buffs to tanks
(mio)
ehhh
if u want
but focus on tanks primarily
idk i js never seem to get my tanks out in time for germany
and if i can get them out they are to weak
hi Phoenix ? haven't we talked like 1 hour ago ?
long time
might be another day in you country tho
guh
idk
rlly?
yeah
ill try that out
can someone explain me how I can influence this tab and these fancy little bars ?
tru
also release algeria as puppet
send lendleese to them
to get them down
you annex them with focus
hover over the bar
should say so
i know man
or build in them
you can do it with all colonies in sheeps mod
to make them go down
good mod you should play
to cheesy
it also has austronesian formable
how do I get this lvl up ? and what is the opimal strat ? is integrated puppet always better ?
its a bit weird in cores but its peak
scroll mouse to the right
hover over bar
yeah
it's always better for your puppets to be lower on the scale
when do u start making tanks
uhhhhhhhhhhhh
i dont enjoy being one :(
at the start of 38 or late 37
true
i thin,k
think
i can get like 2 tank divs but thats not nearly enough
i dont think
maybe i can try medium tanks?
cuz i get the mio
what do I give them ?
convoys are the best imo
is this number at the bottom per month or just once I give them the transports and never after ?
thats for 10
yeah, but since I give them 10 transports/month, do I get 7/month (idk what the unit is)
youre giving them 10 once
can you undo a focus via command?
no
im doing an infantry only build but i lwk forgot
i dont get it :(
TWR style?
nah
jonathan how win war
im like full occupied
what can I do ?
this better work
@uncut narwhalNo nazi symbols please
I'd assume you can get the resources by getting military access to the USSR, but otherwise, landlocked regions are Fun (TM)
I'd use Focke-Wulf for more range, aiming for at least 1000 km with a combination of MIO boosts and extra fuel tanks. Otherwise, that's the standard 1940 design.
im using focke wulf?
I thought that's Messerschmit? Maybe I got the icons mixed up in my head.
messerschmit is the red one
sheeps mod france
12 nov 38
I'm guessing you accidentally have light machine guns, not heavy machine guns there. Go for 3x quad HMG, put in self-sealing fuel tanks, 1-2 armor plates, and 0-1 extra fuel tanks.
yes?
Yes, self-sealing fuel tanks are worth the extra rubber.
whats the best dlc to buy
no range moment
no step back
and for fun gutterdamerung (which adds somethings to germany and anptjer countries)
and one i would buy is trial of agallaince cuz south america is fun tho
man ...
it's disconnected from your capital
so you can't get any resources from there
did you just load a save?
no
(what do you mean just ? if you mean just like 1 minute ago, it's no)
ah i see
okaya, it's just that you're using more steel than you are producing
did you change your trade laws recently?
which country is this
Did you recently reload your game? I've noticed that when loading a save game, sometimes it'll show a huge resource deficit until the day ticks over.
going 1 law up (or down, depends on hoy you see it) would resolve the problem
no
I've been playing on this save for like 4 hours
I'm a bit surprised that the UK is chewing through so much steel.
In the meantime, you can try trading for steel, upgrading infrastructure in your steel-producing states, adding high-capacity energy grids in said states, trying to up compliance in any occupied territories with steel, and ensuring your steel-producing states have a supply hub or naval base.
how do i depoy nukes in the new update
CL gun 3 type gameplay
The way HOI 4 does resource use is kinda screwed up.
idk if its true but if he uses CL gun 3 he will eat the world steel supply
Well, for the parts of the game which I don't know yet, I kina yolo my way through. so that might also be the issue (idk how to manage ressources)
are you making ships
no, stopped making them when I reached -250 steel
what ships were you making
(wasn't producing anything anyway with such a big deficit)
did you research ship atuff
stuff*
can you trade
what is costing so much steel
10 yards on dds and 15 on convoys
What command completes the entire doctrine tree?
about that: nothing more I can get
mastery
Ty
ok show production lines
why does mechanized equipment cost so much !
ok so
you dont need that
ever
If I attack a puppet state would the owner state join the war?
if you ever have a much larger production than your enemy make air
youd be fine with like IDK 100 on tank stuff
in sp you should never go above that because if you outproduce your enemy air is just a better investment
its also like what you have resources for
if you look at the resource tab youll notice a lot of unused rubber and aluminiu
m
use it
Yeah, I just put so much in the armoured stuff because I was on a 3 front war
not that I'm at piece, I replace all of my equipment and then produce air
in this case because youre maiking 40 mech per day, as long as your template has equal mech to tank ratio, your tank production does not need to exceed 50 a day
your gun on the tank is also still old
I was just waiting for some research stuff
air is like free damage
if you can play to win air you play air
its much stronger
or rather you should
you can do whatever you feel like doing but yk
it will win faster
I'll listen to you (and the others in the channel) first
and then, once I've mastered the game, I'll do whatever I want
then youll be bored
why ?
so play however you want/find fun, help should be the best possible but if you ask too much it will get more boring :P
Rush down the political paranoia if your doing stalin
so the centre?
is there any trick to get regions from countries in your alliances when you asking them during the war
yes
in this menu, france doesnt wanna give me specific regions from germany
kinda overkill imo
winner: bhutan
(other country but same opponents) has been holding for 1 year
holy nepal
they probably just trow rocks off their mountains and win like that
india is in my faction
I think the others have land access
but I'm not sure
well
india have to join the war
otherwise no one can attack nepal either when they have access
I still prefer the theory that nepal is bravely resisting against the allies
new here, is there a way to get out of a truce?
waiting
lol was going to try to invade them, thanks
How exactly do I go about defending Ethiopia, Somaliland and Eritrea as Italy after things start going to hell? Supply gets a bit complicated after the Suez gets shut down
well
if you need that long to take ethiopia that the suez gets shut down you did something wrong in the first place
Well no, not what I meant lmao
i know what you mean
but if your suplly doesnt go through the suez anymore i´d say its almost impossible to hold ethiopia if the distance for the supply route doesnt make a difference in their efficiency
Mm. So is the strat for defending Ethiopia to just take the loss until I can wrench the suez open myself? lmao
what
no
thats not what i meant
i meant that if you take that long to defeat ethiopia you did something wrong
normally you should take ethiopia way before the suez can get closed
Ah. I think there has been a misunderstanding mainly from my own bad wording
Ethiopia I clear out and occupy no later than May of 1936 at absolute worst
The question is about defending that territory when things go to hell I.E I start trouble that causes the UK to join in, or I get dragged into such a war due to factions, and I am no longer able to supply or move troops through the suez as I am at war with the UK
So I see this was a bit more correct than first anticipated-
you dont have cores in it and you will only loose troops there
yes
but if you really wanna defend ethiopia than you have to attack in egypt to conquer the suez in first place
You should be able to both push from Egypt and Ethiopia
Especially since you should clear it out in April 1936, allowing you to form the Italian East Africa puppet
This gives you the supply needed to push into Sudan and then Egypt
If you try to push from Libya there's the chance you get stuck in El Alamein
You might also try naval invasions / paradropping, which do work
Gotcha, so the puppet states will help with the supply issue, making it easier to push from Ethiopia up to the suez if I'm understanding correctly? Or is there another thing there that I missed lmao
still trying to get used to the game, so bear with me haha
the puppet alone is fine
Mm, Naval shit is.. Definitely my weakest area, as in I have no idea how any of it works unfortunately.
you get the supply then from his capital
Gotcha gotcha. Will I need to like build anything else as I push up?
Like railroads and such
Alright. I'll see how that works out. Appreciate it o7
i wouldnt even recomend pushing from ethopia
if im playing italy i would release all ethiopian, somali and eritrean puppets there so they can get more factories via the generic focus, and not call them into the war
@vagrant stratus
your focus should be in libya
@sterile brook we have a guy in the call whos not playing with us were in axis and were not letting him join, he wont leave
Ah, I just realized, the whole puppeting thing is dlc, of which I have none of them LMAO so anything revolving around puppet states isn't really an option for me
Though for future reference if/when I get them, why would the puppets getting more factories after I release them benefit me? Wouldn't they no longer be under my control therefor I wouldn't benefit? And why is Libya better to focus on?
Like I said, very new to the game so I'm trying to learn as much as I can haha
in my opinion the base game itself isnt worth playing
paradox's business practice holds you hostage by locking a lot of features behind a paywall
every single game like hoi, eu, stellaris
if you only want to buy just the base game i would recommend not buying a paradox product
I mean I'm having a pretty good time. I wanted a game that was kinda like civ but with more of a focus on military stuff, and that's what I'm getting lmao
plus I wanted to ensure I'd actually like it before I committed to the dlc
otherwise if you do want to play you're basically forced to buy all the dlcs
ive played hoi for a while and i will simply not touch base game
dlcs just add that much more flavour to the game
I mean I do intend to get the dlc at some point now that I know I enjoy it, but I'm assuming it's best to wait for a sale
i also own stellaris and eu4 with full dlcs
for hoi4 i only dont have goe
i agree wait for a sale
but yeah just keep that in mind next time you feel like buying a new pdx game
its a pretty big investment
civ6 is w
Well like I said, I'd like to make sure I actually enjoy something before just jumping in with all of the dlc haha
Aye, I gotcha. I'll definitely look into it next time there's a sale. Hopefully I won't have to wait too long
In case I have to do it like bit by bit, what would be a good order to get the dlc in then?
la resistance (for collab govs), by blood alone (air designer), no step back (tank designer), arms against tyranny which i think adds mios
doesnt together for victory let you release puppets?
get that as well
graveyard of empires and trial of allegiance arent worth it since they're only focus tree dlcs
idk what ncns adds
Gotcha, thank you!! I dislike stuff like this but I may just do the subscription thing until they all go on sale again. I did get base game during the spring sale but I didn't get to playing it and learning until now cause it seemed a bit daunting lmao
I'm assuming that the game changes enough that I wouldn't want to spend too much time learning base game then?
whats a good medium tank division
yes
thats my point
faction stuff, new china tree and japan alt hist stuff
at least its not goe
like the whole machanic is reworked
the new one
its just faction
bruh
in that case its definitely a different game
I mean old factions are still in tact
at least I could join the axis and create the Italy first one lmao
same as eu4 and stellaris then
^
Gotcha gotcha
you should
check pinned
No DLC required! If you're new to Hearts of Iron this is the video to start with.
For more detailed guides and tutorials, check out the Updated Beginner's Guide Playlist by@hammotimee!👉 https://www.youtube.com/playlist?list=PLFkhGrDp_yRs3o6S_0ZqPdcOqkr1Gsngc
Check out @machiavellianstrategist's channel for more dedicated HOI4 tutorials, gui...
Ah, I've already watched that actually!
I'd say the only base game stuff I don't understand mechanics wise is like navy shit
You can find more from iSorrow HERE:
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#hoi4 #heartsofiron4
Dutch East Indies is a puppet and has barely any factories, they are a major. I am Italy with 100+ factories, I am not a major. I don't understand.
nnot understanding navy is a meme in the community
dont worry most people struggle with it at first
Oh? lmao
Nods nods
navy is easy
lmao
like
I'll give this a watch, thank you!!
genuinely
i would say its easier to understand than army
but thats me
the reason why people refuse to learn navy is because they usually learn army first and then realise navy is a whole other kettle of fish
and they just cant be bothered to learn it
at least thats what i used to think
..Did I miss something with regards to the army stuff? I thought it was decently easy :O
i dont know
oh yeah you did
dont forget to read the tooltip
tutorials are a thing but more often that not you have to have a fundamental understanding of how hoi4 combat mechanics work, and for that you need to pause the game and take in everything the game shows you
like click on a tile and see what terrain modifier or cw it has
go to division designer and see what battalion type does and how it performs
hover over any icon you see
the more info you have the more and better informed decisions you can make
hence my name
Ah
lol
the division designer I have hardly touched atm 🙃
I've done at least a chunk of the other things you mentioned
thats why you never fw line artillery because it sucks
3 cw for a smidge more soft attack per cw compared to infantry
And I know the division designer is like essential
Why is a country in my faction taking land when they aren't in this war?
But any time any game gives me free reign to build something like that I am always TERRIBLE at actually making something good
Italians are taking my land ;(
for line holding you use 9/0 and for offensive you use 32.2w for mountains and 36w for tanks
in my first ger game i couldnt push past belgium
install player led peace conference
its a mod
No, it's not the peace conference
It's not just this game, anytime I've given freedom with like a build or smth if I'm left to my own devices I will in fact find a way to make the most mid decisions possible-
Uh.. Unfortunately I don't know what those numbers mean haha
ur just like me lol
I feel like there's a place for line artillery for some minors with low manpower and the buffs from Superior Firepower doctrines, etc.
I'm fighting in the war, my ally borders the country I'm fighting, but my ally is getting land when they ain't in the war :(
🤝
36w tanks (i would just do normal heavies)
for marines/mountaineers i put them in the same div with 8 marines and 10 mountaineers. i research the marine and mountaineer doctrine tree, with mountaineer going down holding the line which reduces mountaineer cw
line holding inf divisions are just 9 infantry battalions with field hospital (hence 9/0: 9 inf and 0 line artillery), support artillery and engineer (optional) or signal/logistics
Mm, I probably should branch out of just infantry and mountaineers lmao
dont push with 9/0
Uh, what does 9/0 mean? And the 36w?
mid decisions are good
@vagrant stratus
I dunno man, I feel like if people saw my research/focus tree paths, or if I tried to make something in the division creator and showed people they'd probably throw up LMAOO
yeah
its still dependent on air though
you keep the infantry cheap so you can put more mils on aircrafts
air is utterly vital for the war effort
you cant hold anything under red air
Mm I probably should be putting more focus on that then
Here I was primarily focusing on infantry, though I did have a bit of air
with green air and cas you can even battleplan with 9/0
air is the be all and end all
go down concentrated industry and put maybe 20 mils on guns
i dont see why anyone would do dispersed unless they play as finland
I went dispersed because I don't understand the game fully yet LMAO
Alright, then are mountaineers/marines the ones I use for actually attacking? And under what conditions are marines better?
Or are tanks the ones I want to attack with.. And if so when cause tanks take a bit to build up I imagine- see this is the stuff that gets utterly confused about games like this haha
if you need to naval invade
use medium spgs > tanks
soft attack is what matters
Ah, even against other tanks?
no, but ai doesn't produce tanks
just copy the templates in pins
and templates are at most 5% of the game, industry and production is 80% of the game and newbies don't care about it for some reason
..Real shit?
In that case, am I doing good considering most of my focus tree/research prio is on boosting my industry? lmao
if you call tanks made out of paper tanks then yeah
ai really only starts producing tanks once they're +3
Huh. Interesting. I thought they would start rolling them out way sooner lmao
Who are you playing as?
You build mils 3-3.5 years before war and everything else (mio, infrastructure first or not, resources, etc.) just depends
Been playing as Italy as I get used to everything, though maybe it's not as good of an idea since I have no idea what I'm doing with regards to navy rn
You can try
It's easier to do Germany or usa first since you don't need to worry about navy
Mm, maybe. I have been considering giving Germany a try, though I hear they're quite powerful and I wouldn't want to just be carried through my bad decisions by a really strong nation haha
Not sure about the US though :O
Your first playthrough will likely be worse than AI
Follow bittersteel's Germany guide his guide is for newbies
Anybody can give me tips on how to win defensive or offensive wars
Gotcha, I'll look into it! I'm assuming I would have to look into another guide for navy though?
Navy is not hard once you know what to do
Tbh first just get used to what everything in navy is then look for "meta" stuff
Aye, the problem is I have no idea where to even start when I look at the navy stuff or how to do anything with my ships without them getting demolished lmao
Iirc ya build destroyers and carriers.
Oversimplifed but I dont know too much about navy
ive been able to mostly ignore it for the time being. but machiavellianstrategist has a good short video on navy
also I think subs are still bugged sadly
Ah, how so?
and considering that I'm assuming don't bother with them?
As nice as ignoring it sounds, something tells me I'd be better off knowing how it works haha
thank you for the suggestion!
Does anyone know if the engineers subdoctrine buffs apply to armored engineers?
it doesn't
aw that is disappointing, ty
<@&916727971820240976>
Any more specifics
I assume vanilla?
As who?
Do you have a screenshot of the time you struggle
Ur not new to the game right
Yes
Who are u fighting
For both germany
Are u trying to form austria hungary
Yea
Try not to go to war that fast then
Whats forcing u into war
Czech?
Sudetenland
Use spy dlc to see when germany does the czech focus then time it exactly
It should work
Also a nap should help
Huh
have full strength 18w or 36w divisions that cover the entire frontline
I have a somewhat general strategic question - after watching some tutorial videos, I finally managed to complete the HOI4 tutorial as Italy, then kept playing. Currently, I've dethroned Mussolini and the Grand Fascist Council, restored the House of Savoy, and have annexed Albania and puppeted Yugoslavia. Other than that, historical AI is on - if I was going to continue down this path, is there anything in particular I should look out for as a first-time player? Is this even a viable route for a first-timer?
What kind of templates should I use for that case
For the record, I've been judicious about my focus picks - I managed to get both Power to the King and Glora al Regno d'Italia, so it's pretty much the absolute monarchy route.
As well as what if I ran out of manpower already
pure inf
Bet
Nothing really other than being on historical and then doing non historical things can occasionally make other countries do weird things so just be aware random things can happen
up conscription laws uhh convert your primary divs into 36 width and just have less divisions on the field
And once above 25% World tension people will start getting guaranted so you can't just keep going before others get involved
reduces losses that way
I hate estonia 😭
Sounds good, I just wanted to make sure there wasn't some pitfall or major structural flaw with the Monarchia d'Italia branch that I should be aware of.
I think there are very few focus trees you have to worry about in that way tbh
Sometimes fascist Belgium feels that way ever since they changed it a bit but that's all that really comes to mind off the cuff
I've heard some things about some of the Spanish trees - something about Carlist Spain having some sort of clear-cut benefits and Republican Spain being a structurally flawed pick - and I just wanted to make sure there wasn't anything like that.
But if Monarchist Italy isn't too complex for a first-timer, I'll probably try and continue my revanchist campaign.
Carlist Spain gets the broken Against Democracy national spirit(by broken I mean it is super strong not actually broken)
It really is not
As a follow-up question, Romania's positioned itself in the center of a bloc of states I'd kind of like - Germany only just conquered Poland, and nobody's guaranteeing Romania yet. Is it safe to manufacture a war goal against Romania, or should I hold off?
It is safe
historical romania can join axis early if you invade them after like winter of 1938
I've heard things about Romania being the oil dealer for most of Europe, and I want that for Italy.
It's something like Feb 1940 - will they join on being invaded?
if you joined axis obv romania can't
but idk if they will join allies
but like romania will join axis by default
just invade through north africa into iraq and iran
One final question - it seems like Italy's focus path pushes you hard towards tanks. Is this a decent path to take?
yes
Foxsy would probably know but I haven't played Italy in a while
as long as you produce them
check out pins for help
there's nothing unique about tanks, they're just equipment with different numbers
Cheese are you familiar with how eaw handles ban appeals
Fortunately, I'm fairly good with Paradox game economies - I have a solid stockpile of light and heavy tank chassis.
I appealed my ban but idk when and where they will get back
and you already screwed up
Hoi4 economy is just jack up production cap
really, check out pins
I'll take a look.
the template/division part is the easy part of this game because it matters at most 5% of all things
It still matters
its just there are other things
like supply and modifiers
there are a thousand modifilers
hoi4 is juts a glorified numbers game
i wouldnt split it into a sum 100% equation
air is just as important as industry
An army only works if you properly feed the soldiers and give them adequate equipment and cas cover
I mean a big part of air is included in industry
By 10% I mean plane design, radar, etc
Aight
and logistics
American logistics in the Northern France campaign played a key role in the Allied invasion of northwest Europe during World War II. In the first seven weeks after D-Day, the Allied advance was slower than anticipated in the Operation Overlord plan because the well-handled and determined German opposition exploited the defensive value of the Nor...
After Operation Cobra, the advance was much faster than expected, and the rapid increase in the length of the line of communications threw up unanticipated logistical challenges. The logistical plan lacked the flexibility to cope with the rapidly changing operational situation; the rehabilitation of railways and construction of pipelines could not keep up with the pace of the advance; and resupply by air had limited capacity. Major shortages developed, particularly of petrol, oil, and lubricants (POL).
Motor transport was used as a stopgap. The ADSEC organized the Red Ball Express to deliver supplies from the Normandy area, but there was a shortage of suitable vehicles because of political interference and production difficulties. The tardy delivery of vehicles slowed the training of motor transport unit personnel. As with many other service units, the European Theater of Operations (ETO) was compelled to accept partially trained units in the hope they would be able to complete their training in the UK. Approval for additional relief drivers was also slow, and the US Army's racial segregation complicated personnel assignment. The cost of inadequate training of truck drivers was paid in avoidable damage to vehicles through accidents and poor maintenance.
would be nice to have a decision to use a couple thousand trucks in storage to temporarily supply your armies as you wait for your rail network to come online
more often than not my biggest problem with battleplanning is once i overran the enemy line my armies would push 100kms before the railway is available
so they're always in a supply deadzone
real
use transport plane supply trust
it is definitely the most efficient thing ever made
They shouldn't be your main focus, but if you'd like to have a few you can go for it.
hi we dont have MIO for medium and heavy tank if play china ?
you just need to do the focus
me when no infantry tank mio
@keen hemlocki will find it 😄
i dont see it before
@keen hemlockthis is dont have DLC yet ?
@keen hemlocki cant find that focus ingame
mabye you need ncns
idk
mabye its basegame only
so can we have another way to got it ?
idk
do the soviet diplomacy track and hope they accept so you can use okmo
@austere roostwhat is that?
i dont think you get that?
the focus that asks for soviet experts
isnt it always mozorov
the okmo one is without the three custom soviet traits
also prob no dlc china
i only watched someone analyzing the new mios
but roc might be able to get okmo just like prc does
but the one you get is random
if its not refurb im checked out
there's like three choices and each has one third chance
they get a buffed standard anyway
you do, search for soviet related focuses, it's after the one where you ask stalin for 5k guns
that's prc, not roc
roc just gets one of the three non-mystichy soviet mios randomly
@austere roostok i will try that
so just hope it's weaker okmo
cuz there's no way i'm working with the fast or heavy tank mio
Yeah
ethiopian tanks #1 in the game!!
never beaten
Bro built tanks as Africa
renault (with special traits) + mystichy combo 😍
only nation that can do it
I want them to add all the African and Asian puppets from like France and the uk
Like indochina, French central Africa etc
But that would lag the game a lot
but China got like the strongest navy mios
i really want to know what are the best liek basic templates to fight germany with as france im so confused and i have no idea what the meta is in hoi4 currently
do they?
Mystichy?
i saw the prc like +30% plane output buff but it only applies to modern airplane specifically, not supersonic or anything
9/0 + armor engineer + support art + support aa, meta never changed for defensive inf
i lowkey am wondering if modern planes are worth it as prc because of buffs
Yeah roc gets a navy mios that has like -30% ship cost
So you can get like max hanger cv for like 6k cost or something
Puts usa to shame
what about attack? for inf and armor and should i use heavies since france has chromium?
crazy
There's pins for that
oh okay thank you
well you can also tell them why
for france youd like to do tanks, you start with like, every technology you could possibly want for it other than heavy guns
It's 1am now I'm going to sleep soon. Trying to fix Skyrim modding bugs kind of kills your passion to do anything
id ignore adding "better" armor because it steeply increases tamk production costs by 20%
armor isnt too relevant anyway
so i only really upgrade the gun and not the chassis or anything else?
just add radio and the basics?
But tbh if you want to do tanks, you need to understand that production is the bigger problem than templates
You want to maximize your production cap and mils count
so at what time do i stop building civs?
And also selecting infantry mios for your tank design and standardized mio for production if you can
Build mils 3.5 years before war
Also learn that you should research 1937 and 1939 industry tech earlier
1936 rifle tech doesn't matter in 1937 but getting 1937 concentrated 3 months earlier matters a lot
alright
3.5 years before July 1939 is not 1937
why are my units attacking when i dont give an order? its losing me my front line over and over again. really annoying
do you have the battle plan on?
Maybe they have order in another line that is on so everyone is attacking
Give separate orders to every line
i just have the front line thing on, not sure if that counts
units are not put on aggressive either.
is the arrow moving on the map if so turn it off
i thought this was the case but ill delete all orders, put them back at the frontline, and some units just start throwing themselves at the enemy and kill themselves, breaking my frontline
you can just delete the order
no, i didnt draw any plans
oh
it depends on nation, but france cant really make civs if they want production
ehh
Is it your allies units
so do i not make civs?
i didnt think just putting a frontline down made them attack? i swear it didnt use to be that way
you should make them if you wanna olay free france or vichy
Yeah you said it yourself start building mils in 1936
If enemy occupies the tile your unit is moving to it will attack. That might be the reason why
yeah i dont plan on doing that
ill just get civs from focuses and then build only mils i think
that makes sense, ill pay attention and see if this is the case
its very irritating for me aswell
thats why some good players dont use frontlines
im clueless on how they do it
i cant imagine that much micro lmfao.
neither
i love micro i dont love too much of it though
i only dont draw frontlines for my tanks
unless its a fall back order
I always pause my game, micro everyone, then resume
im playing china atm and i just hate micro against the japanese. so many naval invasions to watch for.
yeah same with germany after france for me
Casuality ratio maxing my beloved
china loses 5 million men and they still hold me off
just trying to get historically accurate casualities for the japanese china war 🤣
donut we should play together you seem like youd be fun to play with
add me brother im about to sleep but we can run it tomorrow
where are you from?
ahh you arent accepting friend requests youll have to send me one
what makes a tank division good ( 1938 dec)
Maxed out 1944 cv for 10k cost
Turn it to SPG and max out soft atk/cost ratio, or hard attack/cost ratio if you are doing td
Also use okmo for your tank designer and mystichy for tank production after you get cut corners with okmo
Attack and Breakthrough
I was just going to leave it as a medium
dont have mo things
So make medium spgs
^
No aat?
ok ill try to
what does aat mean?
Just use mios that add soft attack or make it cheaper to build then
Aat dlc gives you customizable mios
I dotn have mio sorry
ohh
<@&846894118219022336>
Arms against Tyranny DLC
yep thanks
For example
This one is good enough, you can add 2 heavy machine guns to it to further improve it
Arty 2 my beloved
this is the best I can get keep in mind its 1938
Which one is the "modern ship torpedo" ?
I just swapped out the machine gun for another small cannon
Small cannons aren't worth it
just stick to machine guns im guessing?
And reliability isn't an important stat
Why are you giving tds soft attack
Just leave them empty
You are making your TD 50% more expensive for at most 10% improvement
ok spg is artillery right?
Yes
What's the best most cost effective ship design you can make
ok fixed the issue thats fixed the low soft
I dont even have howitzers I need to research that then Ill add it
does radio matter for spg?
Which one is the "modern ship torpedo" ?
Check pins navy guide they have ship designs and templates
The only thing that matters is attack and cost so until you can mass produce armor you don't need radio
ok makes sense
Thinking breakthrough is important is one of the number one noob traps
Other one being using double engines for planes
huh what
breakthrough is important
you do want radio on spgs
The intersection of the group of people who think breakthrough is important and the group of people who knows what breakthrough does is an empty set
It's better to have more breakthrough but it's not important
???
Especially when facing ai
not getting critted is important
im not good at making stuff is this good?
its not as important as it is in mp and it is capped at some point, but it is still important
Or just stack enough attack that you defeat the other unit before getting critted
That ic used for the radio is more valuable as cas or fighter production
the difference between radio to another machine gun is negligible increase in soft atk but a big increase in breakthrough
so
that doesn't really work that way
radio is not even that expensive
Enemy has like 200 atk, so any breakthrough over like 250 is just a waste
Like obv if you only build small amounts of tanks it doesn't matter
It matters a lot if you're trying to mass produce them
you know that the base stats barely matter when you wanna consider something like that
that depends
we're talking about being on the offensive here
your breakthrough is also likely nerfed
It's just much harder to equip 120 SPG divisions if you add other modules
If you only build 5 divisions then yeah sure build radios and max out heavy machine guns
what are you offering then lol
use empty tanks? just gun slot and nothing else?
The emptiness slots means you produce more of them which allows you to equip more of them
Especially for newbies who can barely get 250 factories as ussr before barb or 150 factories as Germany before danzig
Main issue is that a lot of ppl that value breakthrough come from mp where it is way more important compared to sp
and ppl hear this and think it has the same value in sp aswell
which it doesn’t
100 atk and 100 breakthrough vs 98 atk vs 1000 atk and 1000 breakthrough vs 980 atk are two completely different games
yes
i had a stroke reading this
why medium and not heavy td
The first one does 10.6 atk which barely causes a dent and the second one causes 106 atk which will defeat units
why tanks at all in sp is the question
idk
Cuz it's sp
single player
Who uses heavies in sp
i can man the frontline myself wearing a soggy diaper and the ai would still lose in sp
truke
if you have to choose between every possible buff in hoi whats the single most important buff
idk if you played evil diarchy in eaw
veterans
Air mission efficiency
division veterancy or grinding generals
division veterancy
fair enough
Actually I want to see air generals
wish there was a way to grind divs in eaw
u can grind ur entire army to veterans fairly easily
So I can grind air generals to 10 atk
and if u have 90 veteran tanks pulling up
ofc this is very mp oriented my decision
Airfleets had commanders
its like
guys does NO step back change combat between troops?
fair enough
10% more cost
for double the breakthrough
for context i was playing evil diarchy and i had the option to pick production cap but have to sacrificie a bit more stability
10% less tanks is really not a big deal
And how much more damage do you do with that breakthrough?
Your tank division already has enough breakthrough in sp
You don't need 600 breakthrough in sp
400 is enough
There are other ways to gain breakthrough that is much cheaper like just slapping a light tank recon
big numbers are funny and i live for it
its about how much less damage you take
why have 600 breakthrough when you can have 26000
you don't have 400 either with empty tanks
Looks like the blocks on the right in this picture
You do. Three man turret SPG has base 21 breakthrough so 10 of them is 210 and the rest can come from light tank recons and doctrines and mechs
Horses run the tanks 💀
Against ai a 70% hardness division is enough to mitigate most damage
they all together reach just barely lower than that
eith terrain debuffs and everything, it'd be decently lower
fun
nice generals vro
Things do change with ca or sheep mod but in base game breakthrough is not an important stat unless you purposefully sabotage your division's breakthrough
its not enough always, and the cost increase is small enough so that it'll be worth having just slightly bit less but better tanks
(i mean. if you really wanna do tanks that is, which i wouldn't recommend anyways)
So like yeah you don't tank more than 500k deaths as ussr against +4 Germany and Italy with my "not enough breakthrough" build
what is template good unit late game? infranty
Because I'll say it again: breakthrough isn't that important for sp and even if you need breakthrough your division breakthrough is what matters and there are many ways to get breakthrough. For example, instead of just mass building spgs with high breakthrough you can just design a breakthrough tank for your division
i didn't say not good enough? im talking about optimal
very different things lol
Optimal is building so many spgs that the enemy just gets blown to pieces everywhere
and I'll sat my point again: yes breakthrough is not the most important stat in sp, but it is not useless, and getting it on tanks is cheap enough to be worth it
shrug
1 more ic per tank isn't gonna make the difference
You want to know what makes it cheaper?
Instead of fixing breakthrough with your -40% breakthrough spgs just build a breakthrough light tank recon
Or build a breakthrough tank for your SPG divisions if you really need that extra breakthrough
you do that as well yes, light tank and flame
Unless you're using 36w 18 SPG divisions there are much better ways to get breakthrough
But if you want to give every SPG 50 breakthrough you are free to do it but this is sp and newbies have no idea what the stats do and it's misleading to tell them to get all the breakthrough they can
This game is about choosing which things to omit from your build
how do i create that thnik i just need producing a light tank?
anyone got a good mechwall division template ?
okay kinda offtopic, but how do you guys manage to stay concentrated during MP. Like i got an attention span of a goldfish (Its probable I have ADHD) and get bored fast as minors, ESPECIALLY during night when im barely awake most of the time
doomscroll till u get a notif
any advice?
i do that and it sorta works on minors
but wont work if im major
surely if ur a major u wont be bored cos u have a lot to do
learn to properly minmax the major country ur playing, on most majors u wont have time to do much else then
unless ur playing on perma 2-3 speed the entire game
yea i hate playing on 3 speed
Is a naval invasion of the British isles just impossible after NCNS? I can’t possibly keep up with their ship production and their navy always just stomps mine
And even when I do get a successful invasion launch, their ports are so defended I can’t make a beachhead
paradrop
What’s a good paratroop template?
How to download road to 56
Do we need dlcs to play a game with someone else
That I don’t have
Nvm road to 56
How the dlc question pls

as germany? spam torpedo destroyers, in early 1940 merge your fleet and put them on patrol (always engage, never repair) in that east sea zone of the uk. 90% of the time you wipe them in 2-3 big engagements. after that you can repair and sea lion effortlessly
paradrops for that are bad since
a: uk has AA in the north so your paradropers will have huge organization debuffs.
b: u still can get intercepted when transfering your main army to the isles.
can someone answer me plz
yes, but you should stack initiative on the design since it is was the tank is made for
it is a type like medium tank, flam tank sup?
just make a light tank, but add modules that will increase the initiative stat of the tank
Its just light tanks
oh ok sorry i am stupid
Where can I find meta div templates
pins in this channel
meta for sp or mp?
how can I declare war or justifiy on someone with 0 world tension ?
how do I get this up ?
bro wtf
sp
no
what do I need to drop nukes ?
I have a modern large airframe with 5 or 6 large bomb bays
how do you beat UK as germany right after france without the dlc?
as in arriving in UK and not getting kicked out
Do i have a chance of winning this? I have an army of 3 million against around 12-20 million
I would say, you shit out naval bombers and the meta ships from the start of your campaign, wipe the royal navy and navaly invade them
so its just use the air to get rid of the royal navy before US joins
Are repair ships good and how many should you put in each fleet?
im playing a huge muliplayer game later, im awful at the game lol. does anyone have some good CAS and infantry templates?
How do I get world tension up ?
I'm willing to teach a few beginners of hearts of iron 4 how navy works
whats up askers
yall i need tips
wsp
uh how do i play as iran
like what do i focus on, what focuses to go for
i dont have the la resistance bc the dlc's too expensive
make some civs then mils
dont make support equipment maybe
i mean you can if you have ranger recon support
make guns
you need a lot of troops to hold borders especially if ahist uk attacks
focuses are kinda vibe based
eco tree is good
ah in that case uh what kind of units do i use
mil tree spawns some mils
which help reach eco focuses and yk produce stuff
you dont really get military buffs so
political tree is wargoals/free tech
i did play them once and you need a ton of factories to do eco stuff
the infantry you start with without engineer
and also mountaineers later
but first youre gonna need like 30-50 units just to defend places and get SF cap up so
whats sf
might sound stupid
you make civs first because ai trades with you early
and like you need factories
ah