#modding
1 messages · Page 171 of 1
It’s compatible then
The last number doesn’t matter
but theres like this orange triangle over the mod in the launcher and when i try to play it an error comes up
then it isn't
hm
Thank you!
how do i install kaiserredux mod
do i have to have it and vanilla kaiserreich both enabled?
so do you guys know how in kaiserredux (idk about kaiserreich since i rarely actually play it) major cities have their own unique images when you click on their terrain?
like these pictures
does anyone know of a mod that lets me do this for vanilla cities as well?
Idk but I would also love to know
is there a mod that is in the Napoleonic era?
Hilarious, modding for the first time.
Hey! I've been playing HOI4 on a Lenovo not fit to play the game with mods like Kaiserreich or TNO any recommendations of Gaming PCs that can run mods and other games and such?
Who know what does FROM mean?
Depends on the context
NOT = { is_in_faction_with = FROM }
FROM = {
country_event = { days = 5 id = soviet.7 }
effect_tooltip = {
create_wargoal = {
type = annex_everything
target = EST
}
}
}
Is that in an event, decision, on_action, or something else?
Event
Then it's the nation that essentially sent the event to the nation.
So in this context I'm assuming it's maybe the Soviet Union
You can always check by logging it
log = "Root: [ROOT.GetName], This: [THIS.GetName], From: [FROM.GetName], Prev: [PREV.GetName]"
Hmmmm
invalid event with id:
I think I made a mistake.
But that's weird because I stole this event and changed it.
Who knows, why does it don't work?
Or I have to connect it somehow? idk
I want to make it possible to nationalize Hungary in one click.
@solemn lichen
whats the best mod
Oh literally someone lol
literally
I think Equestria at War.
this is in a mod about making it easier to build a navy
Error: "Unknown category: form_TFL_category //What is wrong with it?
Nationalize Hungary?
YES
What do you mean by nationalize?
Make it core for TFL
You want all of Hungaries cores to be cores of TFL?
YES
every_state = { limit = { is_core_of = HUN } add_core_of = TFL }
nice
But why it says unknown category for my decisions?
WhT
why ur category got complete effect
Its a category not decision
Decisions go into categories
@astral lake what do I have to do?
Look at vanilla
Create a category
In the categories folder
Then in the decisions
Create your decision inside the ‘your_category_name_here = { … }’
Well, I just watched ETH file, understood it, and it finally worked!
@astral lake can you help me?
How can I change this?
visible = {
original_tag = TFL
controls_state = 155
controls_state = 43
controls_state = 154
}
I think it is possible to just write control every ROM state. But how?
2nd of jan start date
if u have slow pc
if u want to have extra time to prepare and build stuff 31st of december 1935 start date
ROM = {every_core_state = { OWNER = TFL } } //I think it have to work
It would be
SUPPLY_FLOW_DROP_REDUCTION_AT_MAX_INFRA = 0.30, -- max infrastructure level will reduce the supply flow drop off by this ratio
Is this effect only applying at max infra? Or will a level 2 infrastructure result in a 0.12 supply flow drop reduction?
ROM = { all_owned_state = { is_controlled_by = TFL } }
Thank you.
Hi again
How to make decision visible after completed some focus?
I found it already.
morbius mod?
there one for italy
Hello good afternoon. I'm creating a mod and I came across a serious problem when I modify technologies. The game crashes...
I think it's probably because I still haven't cleared all the settings from the vanila technologies, which are written in the focus trees codes and others. But does anyone know another method of modifying the technologies without messing with the focus trees at the moment?
cool
dm me
A world where Christianity over took Roman Empire?
sure
That actually happened in real life
I think it's more like what if the Papacy revived the Roman Empire
I'm gonna make a satanic Kingdom of Jerusalem though
okay but why it has random province in Russia?
Idk I didn't make the mod XD
that was an accident
How about that Teutonic Order was founded not in future Prussia but in this province
¯_(ツ)_/¯
Or random Russian Prince decided to convert into Catholicism and became vassal of Papal Empire
Who knows why I can't change the mod picture in the descriptor?
It has to be picture="thumbnail.png"
and then the file has to be called thumbnail.png
btw this is what I got so far
Damn, I would like to make my own mod but I just don't understand anything in coding
Same
How can I set a game rule?
anyone know how to get rid of this plague?
i've used mapgen
the only error i seem to get are saying that states are conflicting
what the hell
Do you like "my" focus free?
It's going...
Use replace_path in the mod's descriptor to prevent vanilla states from loading
You'll need to add a new state file by hand to prevent the game from CTD cause it needs at least 1 state
so dumb bro, the only way for napolean to win was at the battle of leipzig, if napoleon won the battle of waterloo, coalition forces still GREATLY outnumbered him
Yes, the Prussian troops were on his side. However, what changes here is Arthur Wesley's reputation, which is seriously damaged.
Does anyone have the command box mod?
The what?
isn't there a mod like that to add yourself territories in-game, and change stuff?
Like admin box
Toolbox
is there a mod that adds event like the holocaust and certain operations announcements?
I do not understand why some localisations of my events work and some do not.
eh idk
Seems ok but may I ask is there any communist, fascist, non aligned, democratic areas?
is there a mod that allows me to immediately create a collaboration government?
Анархия мам
Opinion for a map of Germany
oh my god
OO MAH GAWD
Good but why like this?
Well, I did it for 4 days.
Who can help me, why does not it do work?
TFL_silent_workhorse={
name=TFL_silent_workhorse
portraits={
army={
small="GFX_idea_HUN_vilmos_roder"
}
}
advisor={
slot = political_advisor
allowed = {
tag = TFL
}
cost = 150
available = {
}
traits = {
silent_workhorse
}
ai_will_do = {
factor = 1.0
}
}
}
Can someone help? Each time i shift-click to create a new state using the Nudge tool, then give it a name and click create state, it just reverts back to the previous state
When this happens it usually means your defines.csv is wrong. I don't know how mapgen works but did it definitely update the defines.csv file under your mod? And is there an overriding defines.csv under Documents/Hoi4/map? (there shouldn't be)
definition.csv, sorry*
Nudge is a bit finicky and I can't remember if state-building is currently working. However, a common workflow in Nudge is that when you make a new thing, it outputs that thing to docs/hoi4/map or history or whatever, and then unloads it. It does this with railways, for example.
In the case of railways, the expected workflow is like this.
- Draw your new railways and adjust existing ones.
- Click 'save'. Your rail edits will now vanish.
- Go to docs/hoi4/map and take a look at the generated railways.txt file.
- Copy its contents over to yourmod/map/railways.txt
- In Nudge, hit 'load'.
- Voila, your railways are back>
Wouldn't surprise me if states work in a similar way. But this sort of trouble is why I ended up writing a python script to do it for me :/
instaed of "army", use "civilian" for portraits
also maybe give him a name instead of "TFL_silent_workhorse"
send people to brazil
or deportation
also you can move it
and if you wanna use it
you have to go to occupation lawy
laws
and choose the last law
then after a while, people in states will decrease and the 0.00M increase
i want to have 50 building slots in every state
how do i make that reality?
what files do i have to change?
It all goes of a German Collapse in the 1980s
The definitions were giving errors before i got to this point and all I had to do was set 20 odd ones from false to true
Yes, civilian helped.
Now I have another problem.
Some lines of localisation doesn't work.
[17:44:23][pdx_localize.cpp:1084]: Expected colon(:) at line 3259 and column 18 in localisation/russian/events_l_russian.yml
3258th line works but every next does not. Why?
If that's the case either 3257 isnt working properly or the like after isn't
Maybe you're missing something
3258th works but the next lines doesn't.
not 3257th
Weird, I can't see any mistake.
does 1.d exist?ß
also try to put one or two "#" infront of it
that sounds … fishy. False/True being the coastal status of them all I guess? If you check a province’s key color against the state that it belongs to, does that seem accurate?
yea it was something to do with provinces not being decided as coastal or not coastal
im going play turkey but focuses are too long is there any mod fixes it
there is a mod which cuts all focuses time in half
but its not too long
depending on what path you go
is there any spanish empire era mod in paradox?
Why does this complete effect does not work?
complete_effect = {
ARG = { all_core_state = { add_core_of = TFL } }
CHL = { all_core_state = { add_core_of = TFL } }
URG = { all_core_state = { add_core_of = TFL } }
PAR = { all_core_state = { add_core_of = TFL } }
BOL = { all_core_state = { add_core_of = TFL } }
}
how to make a mod with friends?
Generic Focus Tree
if I have a modded savefile is the only way to make it still work downloading the exact same mod
in the launcher
I tried pasting the exact same files in the mod folder and it doesn't work
This turkey leak for TNO. Bruh. https://www.reddit.com/r/TNOmod/comments/vejq01/interactive_turkey_leak/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
Way too much lmao
anyone know how to get -debug in ur launch options
ye
and go to properties
ye
what do you mean?
@obtuse condor does that work?
does anyone know some good cold war mods?
high score?
I want to create an HOI4 mod, does it require mastery over a certain amount of coding languages?
from what I found and know, no
hoi4 modding is pretty simple and as far as i'm awake experience in other coding isn't going to help a whole lot with this
yo quick question
anyone know any command that allows me to force peace to a country I have war with lol
Experience with coding does help quite a bit
Although the game has its own scripting language
Console command you could try
whitepeace tag
An effect:
white_peace = TAG
whats the deal with the casualty count
is it tied to manpower or something
routinely i end world war 2 with like 20 mil casualties altogether
which is uh
kind of undercutting what the irl one was a bit
When you add something to the workshop on the bottome right it should say something like add contribute
@haughty shuttle
In actual steam
Not the paradox launcher
ok thanks
When you are looking at your mod page
Yeah np
Idk if thats what it's exactly called
I am lying in bed right now
[12:39:23][gfx_dx9.cpp:1788]: Error create vertices -2005530516 8 0 32
[12:39:23][gfx_dx9.cpp:1794]: managed
[12:39:25][mapbuildings.cpp:581]: map/buildings.txt port building has invalid sea zone for province 1895
[12:39:25][mapbuildings.cpp:581]: map/buildings.txt port building has invalid sea zone for province 900
Does anyone know how to fix these errors?
@sturdy gorge
the last two are about provinces with a port but no adjacent sea zone
Is there a shortcut to find provinces ?
in the game? goto_province 12345 in console.
thank
how to find nudge provinces
map editing is not a thing I've touched much, that's more a thing our content designers do
ok
Lemme check if I can find you a documentation somewhere
ok thank
if you start the game with -debug you should have a "Nudge" button in the main menu
yes
I also recommend you check out https://hoi4.paradoxwikis.com/Modding and related articles
ok
Those are likely because you messed around technologies without removing references to them
I made a replace path to technology
And you did what with the tech?
nothing
So you have no techs
yes
I would like more interesting mods as i can not find any.
[15:36:39][effectimplementation.cpp:14388]: Invalid Decision Category lar_local_recruitment
how do i fix the problem
Why would you do that
I want all technologies deleted
for making a new world
does anyone have a mod for a better kaiser path?
Then you need to remove any references to those technologies
yes and it gives these errors
Oo alr ty also do yk how I can add more units with command
i want to change so states can have 50 buildings slots
you go into their files
and check the building slots
i dont want to change the amount of buildings. i want to make so that states can have 50 buildings slots
"building_max_level_factor"
?
change that
what do i exactly change?
the value
will that give the state 50 building slots?
idk
how do you remove the 2 starting dates?
you mean the gui?
how do u make a modpack
by that i mean is it hard or is it just putting files togather?
yes and also the ability to click on them
^depends
if youre doing gui, good luck
im not sure
but you can always check yt
ok but if i wanna make rt56 and some other mods 1 mod is it hard?
wdym
compatible?
tried to
Ohhhhhhhhh
I mean you dont have to do one
if they're compatible already, just activate both in your launcher
if you encounter a crash, you will have to check
actually how do i check if the mods are compatible
is it just if they crash?
then they arent compatible
ok so if nothing crashes then its fine
can anyone tell me what is not working with this one?
does anyone know any mods that make it so that civil wars orchestrated by your agency make the new side automatically your puppet?
i've always found it weird that i can spam propaganda, destabilise and coup a country, plus send volunteers to help out, but then if the new side wins, then they're an independent country
What isn't working with it?
Does the focus not appear? Is there no reward? What
hello can you give advice about Israel mod + modern day? all mods I found is not acceptable with new version of the game
quick question anyone know how to add more units with a command
like have a bigger army
?
Yu
?
It immediately trains your troops in queue to the regular level and deploys them
Very op
oo alr
But ai might use it aswell so after the 24h mark disable it
quick question
how can I get more score
lo
lol*
I mean the bypass seems broken as it needs to be a subject and not exist but be in a faction not with Germany
Hey, so for the sake of modding
I've done a complete map overhaul
And I am now wondering how to make naval states
Pass a few turns
`news_event = {
id = news.3
title = news.3.t
desc = news.3.d
picture = GFX_news_event_great_depression
major = yes
trigger = {
date > 1930.1.1
}
mean_time_to_happen = {
days = 720
}
is_triggered_only = yes
immediate = {
set_global_flag = great_depression
}
option = {
name = news.3.a
trigger = {
NOT = {
has_government = democratic
has_government = socialism
has_government = communism
has_government = anarchism }
}
add_ideas = great_depression_4
}
option = {
name = news.3.b
trigger = { has_government = democratic }
add_ideas = great_depression_5
}
option = {
name = news.3.c
trigger = { has_government = socialism has_government = communism }
add_ideas = great_depression_2
}
option = {
name = news.3.c
trigger = { has_government = anarchism }
add_ideas = great_depression_3
}
}`
Could someone tell me why this event does not activate automatically. I can activate it through the console, but in normal game it doesn't work.
it is time operation moscow activate is better
opinions on the map so far?
anyone know how to change the cold war mod ui to be like that of the basegame? due to eyesight issues its a pain for me to play it
Hi! I which way can I add a political advisor like a democratic guy?
I have already done it.
The map I made works fine in the 1.10.5 version, but in the new version it throws when I select a country and enter it.
what could be the problem?
no faults
whats the mod called that removes the world tension created by a country when it capitulates... if that makes sense
actually, is there a good napoleonic wars mod
March of the Eagles
whats a good better states mod that works with rt56
theres none that work... road to 56 has changed the states in its mod
is there a TWR mod for 1.11*
pls someone
TWR is updated
DARKEST HOUR IS OUT
is this hoi2
can someone give me a good mod to play besides kaiserreich
Kaiserredux
not ww1 mods pls
not a ww1 mod btw
Wow. They already made a mod for it...
So I took this focus from normal german focus tree and pasted straight to my new, modded tree, but there is this weird line. Anyone know why is it here?
Wait
There's a {}missing
Because that's what the focus normally looks like (there's the momotov-ribbertroppen pact)
oh okay, thx
Yes
?
You will help me tomorrow or what do you mean?
yoo
anyone know any command that allows me to take a army from a country
like
lets say I want soviets army
then I do annex or sum
and I get there land and army
As far as I know, there is no command that does that. But there is a mod that does that. https://steamcommunity.com/sharedfiles/filedetails/?id=2773320748&searchtext=tool+pack
💀
Who can help me?
Why does my missions fails at the first day?
TFL_the_need_for_reforms = {
TFL_reforms = {
allowed = {
tag = TFL
NOT = {
has_completed_focus = TFL_way_reforms
}
}
icon = ger_mefo_bills
available = {
}
days_mission_timeout = 150
is_good = yes
fire_only_once = yes
cancel_trigger = {
has_completed_focus = TFL_way_reforms
}
remove_effect = {
}
complete_effect = {
}
timeout_effect = {
TFL = {
swap_ideas = {
remove_idea = TFL_the_need_for_reforms
add_idea = TFL_the_need_for_reforms_2
}
}
}
}
}
Ok, I want that every tag should have set a variable on game start; where I should write that?
So, are you free now?
I'm in the process of finalizing my first non-generic focus tree for my mod. To publish it, is it better to wait to finish other trees, or would it be better to release the BETA anyway?
land only
yes
Why it doesn't work?
dm me
Thank you
I need a 1914 Mod
- How the hell do i get mods
steam workshop
i want to edit a mod for myself, i found this file with "traits", so i was wondering if i change these numbers will any changes happen other than the description? for ex. if i change +5% factory output to +10% factory output would that mean both the description and the result will change? like it will say +10% factory output but also give me +10% factory output?
no
localisation files only change the name
or what is displayed
ok
but they do not change the values themselfs
so how do i edit what i get and how much pp i need to spend to get it
like values yea
these r the folders there are
which one might have the values?
common
oh you want to change the pp cost?
pp cost and change values of some stuff
like instead of 1.5% recruitable pop i wanna make it 1%
ok
allowed = {
}
available = {
}
on_add = {
}
traits = { natidea_quantity_9 }
ai_will_do = {
factor = 0
}
}``` all of them look sort of like this just with dif names and ids
what do i change?
doesn't look like there is anything to change to me
scroll down
You have to go to the GFX folder
And then interface
And then there should be a traits folder
Лол
can i just send the folder so someone can figure it out
I would think the ideas folder
i did not find anything to edit
or related to what i want to do
its in common\country_leader
idk where the pp cost is
but those are the traits you can edit @wheat topaz
\natideasgui\common\scripted_guis has a main.txt file and thats where you edit the pp cost
uh so how do i select all of a certain number
there are lots of 150s and i wanna select all
without having to keep on selecting and typing
Hey guys, how do i download Scuffed 56 without being on steam. Since any steam workshop downloader doesn't work now because steam decided to be a jerk about it.
Like i manually installed other mods, but Scuffed 56 just isn't on the paradox mod menu, and it isn't downloadable anywhere else
download the mods indiviually ig'
But how do you download them?
Like i can't find a link that downloads the mods.
Like i can install them in the game if i have the files.
But i don't.
the mods of scuffed 56 r in the description in steam
I can't download the mods either. I just can't download the mods that are from steam, cause i don't have the game on steam. And the only place where the mods are. ARE ON STEAM
ok listen
use common sense
so first
check the mods that scuffed 56 uses which r in the description
then
find an external site or paradox's thing to download the mods
That seems like a lot of work and i'm not sure if every one of the mods is avaliable anywhere else.. But i will try.
ik a site called skymods and it has most mods that r on steam in their site
but no kaiserreich
kaiserreich's dev did not allow
Well kaiserreich is on paradox's thing
Also if i download all the scuffed 56 mods, i would be able to join servers with scuffed 56?
probably
UHH GUYS I TRIED EDITING THE FILE AND WHEN I OPENED THE PARADOX LAUNCHER I SAW THIS, I UNDID MY CHANGES AND STILL LIKE THIS
Monty's mod/Write letter V3, Move your capital, Host tool. All face the same problem. No other way to download
i wanna turn this into a mod but i dont no nothing about modding
then rip
I'm making a simple mod to add a new country to the map, and in the process I've created two new states in Africa. I want the victory points in each state to have a custom name, but they keep their default name (the name of the state they're in) even after I assign them a name in my mod's localisation file. Is there something I'm missing?
VICTORY_POINTS_835:0 "Taniariru"
VICTORY_POINTS_836:0 "Putochtiw"```
Fat Bulgaria. Still missing South+North Dobrudja somehow...
You aren't supposed to put in the state id you are supposed to put in the province Id
have you also put in the province in the state folder in history?
Thanks! This worked.
anyone know any timelapse mod ?
I have another error: whenever I try to modify the map states in any way, it just gives me a map loading error, and when I enter the nudge tool and go to Buildings and click "find error", it tells me Corsica has a bad amount of floating harbours. I'm not editing Corsica in any way, so I don't understand how this is happening. Any help?
I've checked several times to make sure the states I AM changing in Africa don't have any crash-causing errors, and I'm almost certain they don't
anyone know a mod that allows me to have pakistan
Not only that, but there are no errors in the error.log file.
asdf
Road to 56. You have to start as british raj but can become Pakistan and conquer India and most of the muslim world
I have done it
o alr
why is it when i edit some files of a mod the paradox launcher says it's descriptor file is invalid or missing
Is there a playable liechtenstein mod somewhere
Just play british raj and release pakistan
y'all know any nice mods for hoi4
Hello
Why does it do not activating?
country_event = {
id = the_free_land.9
title = the_free_land.9.t
desc = the_free_land.9.d
picture = GFX_report_event_vienna_award_hungary
is_triggered_only = yes
activation = {
is_puppet = yes
}
option = {
name = the_free_land.9.a
TRA = {
transfer_state = { 76 }
transfer_state = { 84 }
transfer_state = { 83 }
transfer_state = { 82 }
}
}
}
In this modding lesson you will learn how to create the two main types of events in Hearts of Iron 4... Country events and News events, along with their graphics and localisation (description).
Timestamps for this tutorial/lesson:
00:00 - Lesson beginning
00:30 - Creating a mod file
01:19 - Creating folder/file structure
05:11 - Creating count...
I asked how can I make a triggered event.
How to activate event without focus or decision?
is_triggered_only is for events that will be triggered by a focus, another event, a decision, etc
I think what you would want would be
country_event = {
id = the_free_land.9
title = the_free_land.9.t
desc = the_free_land.9.d
picture = GFX_report_event_vienna_award_hungary
trigger = {
is_puppet = yes
}
mean_time_to_happen = {
days = 1
}
fire_only_once = yes
option = {
name = the_free_land.9.a
TRA = {
transfer_state = { 76 }
transfer_state = { 84 }
transfer_state = { 83 }
transfer_state = { 82 }
}
}
}
Transfer state doesn’t have brackets
why does hungary own this part in austria
also
independent transilvania
@reef oxide it is how it must be.
cringe
@reef oxide check The Free Land mod in Steam.
no
I want to make system if anarchists lost the basic Transylvania replace it.
Is there any way to associate states to a country without modifying each individual file manually?
Burgenland was officialy hungarian for a while
Austria got it after the ww1
but that's not burgenland
this is burgenland
while on that map Hungary owns a big part of Niederösterreich
Fr?
Dies of cringe
I have a feeling that vienna is split
From what I can tell, it seems that whenever I add a new state to the game (whether manually or using the nudge tool), it breaks the map but doesn't give me any errors or anything I can use to fix the problem. The only thing it gives me is "too many instances" in Corsica (state number 1) when I click "find error" on the buildings section of the nudge tool.
anyone know how to fix the map defition error?
ye ik but
how can I play as pakistan
lol
When you release them you can choose "Play as"
Is the error saying that states are conflicting between being coastal and not?
If so Go to the definition file in your map folder and change the instances that are mentioned from false to true
what does "the game has loc key collisions" error mean what how should i fix it?
It's means that in your localisation file there are more than instances of the exact same text and its pretty much harmless
Aight thanks
I INVITE 12TH WORLD CHAMPION, INTERNATIONAL GRANDMASTER, MERITED MASTER OF SPORT OF THE USSR... ANATOLY KARPOV!
does anyone know any good Portugal mods?
Yaaaaaaaaa!
Any idea of apps I can use to colorize and enhance photos for a mod?
Hello guys, I need a lil help w this shit
like I've been stuck on it for 2 hours now
focus = {
id = "CZE_KSC_party_conference"
icon = GFX_focus_CZE_party_conference
prerequisite = { focus = }
mutually_exclusive = {
}
x = 10
y = 0
#relative_position_id =
cost = 10
ai_will_do = {
factor = 1
}
available = {
}
bypass = {
}
cancel_if_invalid = yes
continue_if_invalid = no
available_if_capitulated = no
complete_tooltip = {
}
completion_reward = {
remove_country_leader_role = {
character = CZE_antonin_novotny
ideology = anti_revisionism
}
add_country_leader_role = {
character = CZE_party_council
promote_leader = yes
country_leader = {
ideology = leninism
expire = "1979.5.28.12"
desc = "CZE_PARTY_COUNCIL_DESC"
traits = {
}
}
}
}
}
Here's a focus I wan't to add
Aaand it's just blank
this is goals.gfx
and this is goals_shine.gfx
I've also recruited character
And added it to characters for CZE
[11:06:17][texturehandler.cpp:155]: Texture Handler encountered missing texture file: gfx/interface/goals/focus_CZE_old_way.dds
[11:06:17][texturehandler.cpp:209]: Couldn't find texture file: 'gfx/interface/goals/focus_CZE_old_way.dds'
[11:06:17][spritetype.cpp:330]: Error initialising texture: gfx/interface/goals/focus_CZE_old_way.dds for spritetype GFX_focus_CZE_old_way_shine
[11:06:20][texturehandler.cpp:155]: Texture Handler encountered missing texture file: gfx/interface/goals/focus_CZE_party_conference.dds
[11:06:20][texturehandler.cpp:209]: Couldn't find texture file: 'gfx/interface/goals/focus_CZE_party_conference.dds'
[11:06:20][spritetype.cpp:330]: Error initialising texture: gfx/interface/goals/focus_CZE_party_conference.dds for spritetype GFX_focus_CZE_party_conference_shine
and this is error file
like is this normal?

ping me here then pls ☝️
maybe some devs?
cuz like I've searched in forums
Prague autumn
hello does anyone know what could cause my flags to not load bc i have wasted too long trying to figure this out
if som1 wants to help unzip this and tell me what could be wrong
send me screen pls
they are different sizes
like fascist and communist?
that will be the problem m8, if they're different in px
no i dont know how to tell you thats what i mean i use this side for large medium and small
the ones not in folder are 82x52 the medium 41x26 and small 10x7
like that's okay
soo what could be the reason hoi4 doesnt load the flags
try adding other 2 ideologies
democratic and non alinged?
alright i will try
you know what name i have to put like PNT_Democracy?
democracism maybe
and non-alignisism?
or i am just making up words
okay thank you
alright
ok
Your dds files are
focus_CZE_ect.dds
In your GFX for example in goals.gfx it's just CZE_party_conference.dds
the name of your sprite in goals.gfx is also just CZE_party_conference
While the shine is GFX_focus_CZE_party_conference_shine
shit
can i use same flags ?
you're right
thx my man
alright bc idk what i am suppose to put for the other 2
aaaah it still doesnt work :c
do you know anything else it could be
well
no
atleast I'm not sure
@astral lake oi man, I don't see completion_reward
prerequisite = { focus = }
Remove that
The characters are recruited in history?
Try scoping into the character
and btw I only see one focus icon
how exactly do you mean it?
Something like this:
add_country_leader_role = {
country_leader = {
ideology = enlightened_autocracy_subtype
traits = { }
expire = "1965.1.1.1"
}
}
}```
I just yoinked that from my code
now mby
idk
completion_reward = {
remove_country_leader_role = {
character = CZE_antonin_novotny
ideology = anti_revisionism
}
add_country_leader_role = {
country_leader = {
character = CZE_party_council
ideology = stalinism
traits = { }
expire = "1965.1.1.1"
}
}
}
}
or mby this
Oj
I honestly don't know
Remove complete_tooltip
nothing
it's funny when I remove that one focus, everything is alright :)
like when I add focus
on top of that
they dissapear
Can you send me the file?
I've removed the part where Novotný is removed
so
the problem must be in the CZE_party_council
cuz like Svoboda is showing normaly
shown here
aaand council not
Why is the CZE_KSC_party_conference focus at the bottom of the file
cuz I've moved down there
You're missing a } at the end of the file
You havent removed the
}```
You don't need your id's to be in quotes
when i remove this, KSČ conference just goes away
lol
oh
ik
I haven't removed bracket
characters = {
CZE_ludvik_svoboda = {
name = "gen. Ludvík Svoboda"
portraits = {
civilian = {
large = gfx/leaders/CZE/ludvik_svoboda.dds
}
}
}
CZE_party_council = {
name = "Party Council"
portraits = {
civilian = {
large = gfx/leaders/CZE/party_council.dds
}
}
}
}
A reminder that I don't think characters reload when saved
So you probably have to restart the game if you're changing their definitions.
A recommendation is you set their name to a localization key tho
Did you recruit the character in the countries history file?
ofc
recruit_character = CZE_ludvik_svoboda
recruit_character = CZE_antonin_novotny
recruit_character = CZE_party_council
Why tf I see it now 🤣
Have a feeling then your GFX definitions are wack
like all of this is just broken
idk
Did you change all your icons to focus_CZE_whatever
Did you just do it
can anyone tell what happened? the errors file says that there's a problem with the AI_will_do
ai_will_do = {
factor = 60
modifier = {
factor = 0.5
is_in_faction_with = GER
}
}
The ai_will_do value is used as a subobject that determines the likelihood the AI will pick something for the country. it is used as part of defining national focuses and government positions. When the AI needs to pick a focus within its focus tree, it considers all possibilities and then picks a random number between 0 and all factors added tog...
dunno mate, worked perfectly fine last time
Well the completion reward doesn’t give an actual effect
What are you trying to do
I'm trying to do a custom focus tree for Belgium
Yea but that is the focus meant to do
annex_country = { target = LUX transfer_troops = yes }
Also, the bypass is broken. You probably want to put the stuff inside LUX in an OR
Also there is a space in the is_in_faction_with
which bypass?
I'm not into coding so sorry for being a pain in the buttocks
In the focus
Don’t worry
@buoyant doveafter you finish helping lux, will you help me please?
Keep the AND. Instead, put all the stuff inside the LUX scope in the OR
What’s your problem
so I put OR under LUX?
Yes
aight
I want to remove leader, change him to party council -> Not working
Also, I want to get back icons on focuses (but when I research KSČ party council they're shown)
like this
@buoyant dove sorry for pinging (I'm just dead from staring to one thing for 3 hours straight)
good prerequisite?
?
Oh yea I saw you talk about that earlier
No idea
ey Tom
Ye
could you explain the bug that I'm having right now
aka this
I think I have everything good
the OR is done, all the translations are up
there's an icon and positioning
What’s the problem
well
I finished my focus
and it doesn't show up
at all
the same focus that you helped me with
its translation is Verbinding
The annex Luxembourg focus doesn’t show up at all?
The completion reward isn’t closed correctly
It closes the opinion modifiers but not the country scopes
oh right
okay now it works but with issues
aight the description was just because of typo
but that still doesn't explain the lack of a line between the two focuses though
AND the 0 days
Can you send the pressure focus again
Hello! How can I set a rule to make it impossible for TFL to join any fractions and make it impossible for ai to invite TFL?
Is that the updated one you edited or the original
I FOKING DID IT
the original
Can you show the updated one
Add an extra } to the end of the bypass
fok
ok
...
How to make it that this icon will show up?
anyone know how to have only 1 bookmark without it going straight to interesting countries?
or at least can i just make it so one of the scenarios is far off the screen and cant be clicked
sry for msging twice for the same thing can anyone help me figure ouT why my country flags dont load
the file is the folder
Yes
Maybe for the expansion maybe you could have a allies focus but change your defensive army to offensive so you get research buffs for tanks
you have to make second bookmark so small, that it can't be clicked
you need a focus icon in .dds format and then you'll need a gfx folder and interface folder
in the gfx folder you'll need a goals folder
in the interface you'll need goals and goals_shine
https://www.youtube.com/watch?v=Vd_B8BeT2j8 this might help
This lesson will explain how to create new bookmarks/starting dates in Hearts of Iron 4.
Timestamps for this tutorial/lesson:
00:00 - Lesson beginning
01:16 - Creating folder/file structure
04:28 - Editing bookmark file
08:56 - Editing Defines file
10:07 - Creating Bookmark graphic/icon
14:53 - Creating bookmark localisation
Useful links:
I...
don't worry, I have it like that
[22:26:35][persistent.cpp:48]: Error: "Unexpected token: 1939.1.1, near line: 29" in file: "history/states/4-Austria.txt" near line: 33
[22:26:35][gameitemdatabasehelper.h:150]: Error: "Unexpected token: provinces, near line: 36" in file: "history/states/4-Austria.txt" near line: 38
[22:26:35][gameitemdatabasehelper.h:150]: Error: "Unexpected token: local_supplies, near line: 40" in file: "history/states/4-Austria.txt" near line: 40
[22:26:35][parser.cpp:932]: Error: unexpected token in file: "history/states/4-Austria.txt" near line: 42 ( } )
[22:26:35][gameitemdatabasehelper.h:150]: Error: "Unexpected token: }, near line: 42" in file: "history/states/4-Austria.txt" near line: 42
im not too sure if you can have it so that at a certain date buildings will spawn
maybe trying removing that and see if you still get errors
hi im using modifierGUI but i can't close the menu window, help?
completion_reward = {
remove_country_leader_role = {
character = CZE_party_council
ideology = leninism
}
add_country_leader_role = {
character = CZE_alois_indra
promote_leader = yes
country_leader = {
ideology = stalinism
expire = "1992.11.7.12"
desc = "CZE_ALOIS_INDRA_DESC"
traits = {
staunch_stalinist
stammer
}
}
}
}
}
yo, why I don't see the effects?
same with Dubček
I want to cry rn
I'm having some issues with a little combination of mods I made, just for my friends and I, and the issue is that when I run the local mod, everything is fine and shows up in-game, however, when I run the workshop version of my mod, no modded content shows up in game. Why does this happen?
you made the mods yes?
or atleast the combation
?
well you cant run the workshop version
why is that?
you can only run the local version
i dont really know myself the reasoning behind it but all i know is if you made a mod/modpack you can only run it through the local file not the workshop
i think you're just better off running the local but if you can find answer from somewhere else that might help
but goodluck either way
thanks
does eight years war of resistance work with 1.11x?
Or does it only work for 1.10x right now
lol why when I load the game, only 4 leaders are loaded and not all five?
Does anyone know where you can find people looking to join a hoi4 modding project?
I've started to mod something, and am beginning to realize the effort needed to fully pull it off
I supposed a better word is recruit
I'm having trouble with this showing up
oop turns out I forgot to change high_decrease to high_increase
still doesn't fix the problem though
quick question about submodding, how would I revert changes of a mod back to vanilla through the submod?
as I want to change tech back to vanilla from a mod with the submod, what would be the way of doing that?
try the hoi4 modding reddit
found help on the HOI4 modding subreddit, the previous focus didn't have an additional bracket
REPOST
lol why when I load the game, only 4 leaders are loaded and not all five?
lol I'm doing Cold War all by myself with like 0 programing knowledge 💀 💀 💀
create_faction = "Greater Euro-Asiatic Alliance"
add_to_faction = JAP
add_to_faction = BEL
add_to_faction = PER
add_to_faction = SIA
}```
do you guys know why this isn't working?
I probably made an obvious blunder
yep
you have to put the country tags in brackets
(probably)
aight
i hope so
No
oh
I was about to say that there was an issue with the add to faction thing
[12:13:44][parser.cpp:932]: Error: unexpected token in file: "common/national_focus/belgium.txt" near line: 358 ( BEL )
[12:13:44][parser.cpp:932]: Error: unexpected token in file: "common/national_focus/belgium.txt" near line: 359 ( PER )
[12:13:44][parser.cpp:932]: Error: unexpected token in file: "common/national_focus/belgium.txt" near line: 360 ( SIA )```
so how am I supposed to do it? @buoyant dove
Put Greater Euro-Asiatic blah blah in a localisation key and put that in the create faction instead
I have a few questions about this
how do I put it in the localization key?
do I only put "Greater Euro-Asiatic Alliance" in quotations?
GEAA_faction: "Greater Euro-Asiatic Alliance"
okay
Put that in a localisation file
Put this line in a localisation file like you would with the name of a focus and then put GEAA_faction in the create faction effect
aight
done
will nations joining the faction be displayed in the completion reward GUI or no?
Yes
Send the full focus
The tags shouldn’t be in brackets
yikes lol
I mean a base game on GitHub
I was doing the same thing with a total conversion, basically trying to do OWB in Europe
Thanks!
CW 1964 Pre-Alpha build version 0.1 "Snowman" Graphics. What do y'all think about it?
Using this graphic without consent will be dealt in terms of EU laws.
It looks great !
nice czechoslovakia
can't wait to invade it in 4 years
What do you people recommend as singleplayer roleplay mods? I usaully play communist or democratic
I highly suggest player led peace conferences if you hate border gore
how can i make focus gfx without samples and make it by myself? im trying to be creative
Why doesn't it work?
TFL = { every_owned_state = { NOT = { is_core_of = { TFL = { add_compliance = 10 }}}}}
Putting him in charge of chad.
im gonna be in a damn roblox server for an hour just to start an event
this is called dedication to history
Any good czechslovakian expansion mod?
how would I localize a generic tree? as The_General's_Committee:0 "The General's Committee" doesnt work
this is part of a submod though
and I properly replace_pathed it
Is anyone here experienced with making mods?
modding channel
doesn't know how to mod
ok
Hey does anyone here knows how to implement the shift + lmb onto something where it wasn't present by default?
I'n currently playing with Millenium Dawn (as well as other mods and a bit of tweaked code) as China, and I have 33k civ factories
Yep that what I said
I want to use all of them to build missiles except that with ctrl + lmb (which is currently the best method I have) I can only add 10 industries per click
Which means I have to click 3300 times per production line (and therr are a dozen of them) to get all of my factories to build missiles
So I'm kinda looking for ways to make this process less tedious
Alr tried using two different autoclickers but for some reason it doesn't work, prob bc my game is kinda slow (as I'm playing on a potato, and also bc since I had some op mods activated I went haywire in terms of army size, ships, etc)
Also I alr tried to search thru millenium dawn code myself but in vain
"Using this graphic without consent will be dealt in terms of EU laws."
?
You do realise all mods are owned by Paradox right?
You couldnt do jack if someone stole your stuff(sadly)
Mods are free so idk if it matters if someone takes mod stuff
Yeah
The best is a DMCA strike
Like if i msde a mod and it costed money and someone stole parts of it like id not care
I mean
I woukd care
But mods dont cost moneh so i wouldnt care
Am stupid with english
Is there any good czechslovakian expansion mod?
Interesting @obtuse condor
seems like a fun but also painful experience
Desired effect.
got any idea when it might be finished? seems like something i'd wanna play
alright goodluck on the mod mate
got a map error for an undefined rocket site for state 377, while trying to add additional states in for new mexico. do I have to manually go into the folder and insert something or is it fine to leave it be 
yes you have to maually go into the file and find the state and add an available province
o ok, many thanks 👍
I think most are outdated, but there was one OP one I played this year. Can't rememeber the name. Search it up in the workshop.

