#modding

1 messages · Page 171 of 1

earnest badger
#

but i got 1.11

#

wait no

#

its for 1.11.7

#

and i got 1.11.11

#

bruh

buoyant dove
#

The last number doesn’t matter

earnest badger
earnest badger
#

hm

pallid lotus
#

Thank you!

earnest badger
#

how do i install kaiserredux mod

#

do i have to have it and vanilla kaiserreich both enabled?

slim valve
#

anyone have a good mod for me for good lags?

#

flags*

zenith void
#

so do you guys know how in kaiserredux (idk about kaiserreich since i rarely actually play it) major cities have their own unique images when you click on their terrain?

#

like these pictures

#

does anyone know of a mod that lets me do this for vanilla cities as well?

true tundra
obtuse condor
#

is there a mod that is in the Napoleonic era?

inner aurora
#

Hilarious, modding for the first time.

mystic cargo
#

Hey! I've been playing HOI4 on a Lenovo not fit to play the game with mods like Kaiserreich or TNO any recommendations of Gaming PCs that can run mods and other games and such?

pallid lotus
#

Who know what does FROM mean?

astral lake
#

Depends on the context

pallid lotus
#

NOT = { is_in_faction_with = FROM }

#

FROM = {
country_event = { days = 5 id = soviet.7 }
effect_tooltip = {
create_wargoal = {
type = annex_everything
target = EST
}
}
}

astral lake
#

Is that in an event, decision, on_action, or something else?

pallid lotus
#

Event

astral lake
#

Then it's the nation that essentially sent the event to the nation.

pallid lotus
#

hm

#

well

astral lake
#

So in this context I'm assuming it's maybe the Soviet Union

pallid lotus
#

Okey I understand

#

Thx

astral lake
#

You can always check by logging it
log = "Root: [ROOT.GetName], This: [THIS.GetName], From: [FROM.GetName], Prev: [PREV.GetName]"

pallid lotus
#

Hmmmm

#

invalid event with id:
I think I made a mistake.

#

But that's weird because I stole this event and changed it.

inner aurora
#

what tags do most alt history hoi4 mods have

#

instead of just well.. alt history

pallid lotus
#

Or I have to connect it somehow? idk

#

I want to make it possible to nationalize Hungary in one click.

pallid lotus
#

@solemn lichen

grizzled turret
#

whats the best mod

pallid lotus
#

Oh literally someone lol

solemn lichen
#

literally

pallid lotus
grizzled turret
#

this is in a mod about making it easier to build a navy

pallid lotus
#

Error: "Unknown category: form_TFL_category //What is wrong with it?

astral lake
pallid lotus
astral lake
#

What do you mean by nationalize?

pallid lotus
#

Make it core for TFL

astral lake
#

You want all of Hungaries cores to be cores of TFL?

pallid lotus
#

YES

astral lake
#

every_state = { limit = { is_core_of = HUN } add_core_of = TFL }

pallid lotus
#

nice

astral lake
#

Oh

#

HUN = { every_core_state = { add_core_of = TFL } }

pallid lotus
#

But why it says unknown category for my decisions?

astral lake
#

No idea.

#

Have you made the category in common > decisions > categories?

pallid lotus
#

What do you mean category?

#

Oh i did not

pallid lotus
#

It does not work 😦

astral lake
#

WhT

#

why ur category got complete effect

#

Its a category not decision

#

Decisions go into categories

pallid lotus
#

@astral lake what do I have to do?

astral lake
#

Look at vanilla

#

Create a category

#

In the categories folder

#

Then in the decisions

#

Create your decision inside the ‘your_category_name_here = { … }’

pallid lotus
#

Well, I just watched ETH file, understood it, and it finally worked!

pallid lotus
#

@astral lake can you help me?

#

How can I change this?

#

visible = {

        original_tag = TFL
        controls_state = 155
        controls_state = 43
        controls_state = 154

    }
#

I think it is possible to just write control every ROM state. But how?

wheat topaz
#

if u have slow pc

#

if u want to have extra time to prepare and build stuff 31st of december 1935 start date

pallid lotus
#

ROM = {every_core_state = { OWNER = TFL } } //I think it have to work

buoyant dove
#

It would be

distant saddle
#

SUPPLY_FLOW_DROP_REDUCTION_AT_MAX_INFRA = 0.30, -- max infrastructure level will reduce the supply flow drop off by this ratio
Is this effect only applying at max infra? Or will a level 2 infrastructure result in a 0.12 supply flow drop reduction?

buoyant dove
pallid lotus
#

How to make decision visible after completed some focus?

#

I found it already.

copper urchin
#

morbius mod?

alpine gyro
obtuse condor
#

Hello good afternoon. I'm creating a mod and I came across a serious problem when I modify technologies. The game crashes...

I think it's probably because I still haven't cleared all the settings from the vanila technologies, which are written in the focus trees codes and others. But does anyone know another method of modifying the technologies without messing with the focus trees at the moment?

obtuse condor
#

mod I'm working on

#

not finished at all yet

static terrace
faint lichen
#

what program would I use for designing unit models?

#

preferably linux compatible

true tundra
#

Idk

dreamy kayak
obtuse condor
#

sure

shell nymph
#

I think it's more like what if the Papacy revived the Roman Empire

obtuse condor
#

I'm gonna make a satanic Kingdom of Jerusalem though

dreamy kayak
shell nymph
obtuse condor
#

that was an accident

dreamy kayak
obtuse condor
#

¯_(ツ)_/¯

dreamy kayak
#

Or random Russian Prince decided to convert into Catholicism and became vassal of Papal Empire

pallid lotus
#

Who knows why I can't change the mod picture in the descriptor?

obtuse condor
#

and then the file has to be called thumbnail.png

#

btw this is what I got so far

dreamy kayak
#

Damn, I would like to make my own mod but I just don't understand anything in coding

eager bobcat
#

Same

obtuse condor
#

Get this

#

The demilitarized zone will be removed soon

pallid lotus
#

How can I set a game rule?

edgy solar
#

anyone know how to get rid of this plague?

#

i've used mapgen

#

the only error i seem to get are saying that states are conflicting

obtuse condor
edgy solar
#

but its cursed

pallid lotus
#

Do you like "my" focus free?

obtuse condor
#

It's going...

distant saddle
cobalt surge
# obtuse condor It's going...

so dumb bro, the only way for napolean to win was at the battle of leipzig, if napoleon won the battle of waterloo, coalition forces still GREATLY outnumbered him

obtuse condor
coarse cloud
#

Does anyone have the command box mod?

buoyant dove
coarse cloud
#

Like admin box

buoyant dove
#

Toolbox

cedar mauve
#

is there a mod that adds event like the holocaust and certain operations announcements?

pallid lotus
#

I do not understand why some localisations of my events work and some do not.

obtuse condor
#

eh idk

obtuse condor
warm pier
#

is there a mod that allows me to immediately create a collaboration government?

dreamy kayak
blissful crow
#

Opinion for a map of Germany

muted cradle
inner aurora
dreamy kayak
pallid lotus
#

Who can help me, why does not it do work?

#

TFL_silent_workhorse={
name=TFL_silent_workhorse
portraits={
army={
small="GFX_idea_HUN_vilmos_roder"
}
}
advisor={
slot = political_advisor
allowed = {
tag = TFL
}
cost = 150
available = {

        }
        traits = {
            silent_workhorse
        }
        ai_will_do = {
            factor = 1.0
        }
    }
}
solid edge
#

Can someone help? Each time i shift-click to create a new state using the Nudge tool, then give it a name and click create state, it just reverts back to the previous state

spark mural
# edgy solar anyone know how to get rid of this plague?

When this happens it usually means your defines.csv is wrong. I don't know how mapgen works but did it definitely update the defines.csv file under your mod? And is there an overriding defines.csv under Documents/Hoi4/map? (there shouldn't be)

#

definition.csv, sorry*

spark mural
# solid edge Can someone help? Each time i shift-click to create a new state using the Nudge ...

Nudge is a bit finicky and I can't remember if state-building is currently working. However, a common workflow in Nudge is that when you make a new thing, it outputs that thing to docs/hoi4/map or history or whatever, and then unloads it. It does this with railways, for example.

In the case of railways, the expected workflow is like this.

  1. Draw your new railways and adjust existing ones.
  2. Click 'save'. Your rail edits will now vanish.
  3. Go to docs/hoi4/map and take a look at the generated railways.txt file.
  4. Copy its contents over to yourmod/map/railways.txt
  5. In Nudge, hit 'load'.
  6. Voila, your railways are back>

Wouldn't surprise me if states work in a similar way. But this sort of trouble is why I ended up writing a python script to do it for me :/

old halo
#

Hello does someone know what mod does this?

#

i have 0.00m stuck there

true tundra
true tundra
#

or deportation

#

also you can move it

#

and if you wanna use it

#

you have to go to occupation lawy

#

laws

#

and choose the last law

#

then after a while, people in states will decrease and the 0.00M increase

obtuse condor
#

i want to have 50 building slots in every state

#

how do i make that reality?

#

what files do i have to change?

true tundra
#

the state filers

#

files

#

but it wont have effect on your current save

blissful crow
edgy solar
pallid lotus
#

Now I have another problem.

#

Some lines of localisation doesn't work.

#

[17:44:23][pdx_localize.cpp:1084]: Expected colon(:) at line 3259 and column 18 in localisation/russian/events_l_russian.yml

#

3258th line works but every next does not. Why?

edgy solar
#

If that's the case either 3257 isnt working properly or the like after isn't

#

Maybe you're missing something

pallid lotus
#

3258th works but the next lines doesn't.

#

not 3257th

#

Weird, I can't see any mistake.

true tundra
#

also try to put one or two "#" infront of it

spark mural
edgy solar
loud moon
#

im going play turkey but focuses are too long is there any mod fixes it

edgy solar
#

there is a mod which cuts all focuses time in half

#

but its not too long

#

depending on what path you go

coarse cloud
#

is there any spanish empire era mod in paradox?

pallid lotus
#

Why does this complete effect does not work?

#

complete_effect = {

        ARG = { all_core_state = { add_core_of = TFL } }
        
        CHL = { all_core_state = { add_core_of = TFL } }
        
        URG = { all_core_state = { add_core_of = TFL } }
        
        PAR = { all_core_state = { add_core_of = TFL } }
        
        BOL = { all_core_state = { add_core_of = TFL } }
        
    }
haughty shuttle
#

how to make a mod with friends?

obtuse condor
#

Generic Focus Tree

full swallow
#

if I have a modded savefile is the only way to make it still work downloading the exact same mod

#

in the launcher

#

I tried pasting the exact same files in the mod folder and it doesn't work

obtuse condor
#

Way too much lmao

obtuse condor
#

anyone know how to get -debug in ur launch options

faint lichen
#

yeah

#

right click on hoi in your library

obtuse condor
#

ye

faint lichen
#

and go to properties

obtuse condor
#

ye

faint lichen
#

and put -debug under launch options

#

like this

faint lichen
#

@obtuse condor does that work?

regal edge
#

does anyone know some good cold war mods?

obtuse condor
#

yoo

#

anyone know any command to get high score

faint lichen
wise lintel
#

I want to create an HOI4 mod, does it require mastery over a certain amount of coding languages?

faint lichen
edgy solar
obtuse condor
#

yo quick question

#

anyone know any command that allows me to force peace to a country I have war with lol

astral lake
#

Experience with coding does help quite a bit

#

Although the game has its own scripting language

astral lake
night salmon
#

whats the deal with the casualty count

#

is it tied to manpower or something

#

routinely i end world war 2 with like 20 mil casualties altogether

#

which is uh

#

kind of undercutting what the irl one was a bit

haughty shuttle
faint lichen
#

When you add something to the workshop on the bottome right it should say something like add contribute

#

@haughty shuttle

#

In actual steam

#

Not the paradox launcher

haughty shuttle
#

ok thanks

faint lichen
#

When you are looking at your mod page

#

Yeah np

#

Idk if thats what it's exactly called

#

I am lying in bed right now

graceful elk
#

I am out of manpower

#

how do I get it back

#

i'm playing texas BOS in OWB

candid inlet
#

[12:39:23][gfx_dx9.cpp:1788]: Error create vertices -2005530516 8 0 32
[12:39:23][gfx_dx9.cpp:1794]: managed
[12:39:25][mapbuildings.cpp:581]: map/buildings.txt port building has invalid sea zone for province 1895
[12:39:25][mapbuildings.cpp:581]: map/buildings.txt port building has invalid sea zone for province 900

#

Does anyone know how to fix these errors?

candid inlet
#

@sturdy gorge

sturdy gorge
#

the last two are about provinces with a port but no adjacent sea zone

candid inlet
sturdy gorge
#

in the game? goto_province 12345 in console.

candid inlet
#

thank

candid inlet
sturdy gorge
#

map editing is not a thing I've touched much, that's more a thing our content designers do

candid inlet
#

ok

sturdy gorge
#

Lemme check if I can find you a documentation somewhere

candid inlet
#

ok thank

sturdy gorge
#

if you start the game with -debug you should have a "Nudge" button in the main menu

sturdy gorge
candid inlet
#

ok

stuck mist
#

Those are likely because you messed around technologies without removing references to them

candid inlet
astral lake
#

And you did what with the tech?

candid inlet
astral lake
#

So you have no techs

candid inlet
#

yes

wild ore
#

I would like more interesting mods as i can not find any.

candid inlet
#

[15:36:39][effectimplementation.cpp:14388]: Invalid Decision Category lar_local_recruitment

#

how do i fix the problem

stuck mist
candid inlet
#

for making a new world

obtuse condor
#

does anyone have a mod for a better kaiser path?

stuck mist
#

Then you need to remove any references to those technologies

candid inlet
obtuse condor
obtuse condor
true tundra
#

1 sec

#

@obtuse condor

#

/Hearts of Iron IV/history/states/

obtuse condor
true tundra
#

and check the building slots

obtuse condor
true tundra
#

wait wait

obtuse condor
true tundra
#

"building_max_level_factor"

obtuse condor
true tundra
obtuse condor
true tundra
#

the value

obtuse condor
obtuse condor
#

how do you remove the 2 starting dates?

true tundra
shut cairn
#

how do u make a modpack

#

by that i mean is it hard or is it just putting files togather?

obtuse condor
true tundra
#

if youre doing gui, good luck

true tundra
#

but you can always check yt

shut cairn
#

ok but if i wanna make rt56 and some other mods 1 mod is it hard?

obtuse condor
shut cairn
#

yea compatible ones

#

just like merge mods so its like a modpack

true tundra
#

Ohhhhhhhhh

#

I mean you dont have to do one

#

if they're compatible already, just activate both in your launcher

#

if you encounter a crash, you will have to check

shut cairn
#

actually how do i check if the mods are compatible

true tundra
#

just start the game with them

#

that all

shut cairn
#

is it just if they crash?

true tundra
shut cairn
#

ok so if nothing crashes then its fine

true tundra
#

yes

#

basically

raven field
#

can anyone tell me what is not working with this one?

robust nova
#

does anyone know any mods that make it so that civil wars orchestrated by your agency make the new side automatically your puppet?

#

i've always found it weird that i can spam propaganda, destabilise and coup a country, plus send volunteers to help out, but then if the new side wins, then they're an independent country

stuck mist
#

Does the focus not appear? Is there no reward? What

little patrol
#

hello can you give advice about Israel mod + modern day? all mods I found is not acceptable with new version of the game

obtuse condor
#

quick question anyone know how to add more units with a command

#

like have a bigger army

#

?

true tundra
#

Yu

obtuse condor
true tundra
#

Ok so

#

You can do instanttraining

obtuse condor
#

kk

#

what will dat do

true tundra
#

It immediately trains your troops in queue to the regular level and deploys them

#

Very op

obtuse condor
#

oo alr

true tundra
#

But ai might use it aswell so after the 24h mark disable it

obtuse condor
#

how can I get more score

#

lo

#

lol*

grim pasture
rose jay
#

Hey, so for the sake of modding

#

I've done a complete map overhaul

#

And I am now wondering how to make naval states

edgy solar
obtuse condor
#

`news_event = {
id = news.3
title = news.3.t
desc = news.3.d
picture = GFX_news_event_great_depression

major = yes

trigger = {
    date > 1930.1.1
}

mean_time_to_happen = {
    days = 720
}

is_triggered_only = yes

immediate = {
    set_global_flag = great_depression
}


option = {
    name = news.3.a
    trigger = {
        NOT = { 
        has_government = democratic
        has_government = socialism
        has_government = communism
        has_government = anarchism }
    }
    add_ideas = great_depression_4
}

option = {
    name = news.3.b
    trigger = { has_government = democratic }
    add_ideas = great_depression_5
}

option = {
    name = news.3.c
    trigger = { has_government = socialism has_government = communism }
    add_ideas = great_depression_2
}

option = {
    name = news.3.c
    trigger = { has_government = anarchism  }
    add_ideas = great_depression_3
}        

}`

#

Could someone tell me why this event does not activate automatically. I can activate it through the console, but in normal game it doesn't work.

obtuse condor
true tundra
#

Or bomb

edgy solar
#

opinions on the map so far?

buoyant dove
#

I once did a map like that bedote

#

Before

obtuse condor
#

anyone know how to change the cold war mod ui to be like that of the basegame? due to eyesight issues its a pain for me to play it

pallid lotus
#

Hi! I which way can I add a political advisor like a democratic guy?

pallid lotus
candid inlet
#

The map I made works fine in the 1.10.5 version, but in the new version it throws when I select a country and enter it.

#

what could be the problem?

#

no faults

lime fable
#

whats the mod called that removes the world tension created by a country when it capitulates... if that makes sense

#

actually, is there a good napoleonic wars mod

stuck mist
#

March of the Eagles

shut cairn
#

whats a good better states mod that works with rt56

obtuse condor
earnest badger
#

is there a TWR mod for 1.11*

earnest badger
#

pls someone

buoyant dove
#

TWR is updated

true beacon
#

DARKEST HOUR IS OUT

eternal summit
#

is this hoi2

hidden umbra
#

can someone give me a good mod to play besides kaiserreich

hidden umbra
true tundra
true beacon
snow helm
late hull
#

So I took this focus from normal german focus tree and pasted straight to my new, modded tree, but there is this weird line. Anyone know why is it here?

true tundra
#

Wait

#

There's a {}missing

#

Because that's what the focus normally looks like (there's the momotov-ribbertroppen pact)

late hull
#

oh okay, thx

pallid lotus
#

@true tundraare you here?

true tundra
true tundra
pallid lotus
#

Can you help me pls?

#

I wrote it upper.

pallid lotus
#

Do you know?

true tundra
#

Dm me

#

We talk tmmr

pallid lotus
#

You will help me tomorrow or what do you mean?

obtuse condor
#

yoo

#

anyone know any command that allows me to take a army from a country

#

like

#

lets say I want soviets army

#

then I do annex or sum

#

and I get there land and army

bleak cedar
obtuse condor
#

There should be some more urban tiles in the balkans imo

nimble girder
#

💀

pallid lotus
#

Who can help me?

#

Why does my missions fails at the first day?

#

TFL_the_need_for_reforms = {

TFL_reforms = {

    allowed = {
        tag = TFL
        NOT = {
            has_completed_focus = TFL_way_reforms
        }
    }

    icon = ger_mefo_bills

    available = {
    
    }

    days_mission_timeout = 150
    is_good = yes
    fire_only_once = yes

    cancel_trigger = {

        has_completed_focus = TFL_way_reforms
        
    }

    remove_effect = {
        
    }

    complete_effect = {

    }

    timeout_effect = {
        TFL = {
            swap_ideas = {
                remove_idea = TFL_the_need_for_reforms
                add_idea = TFL_the_need_for_reforms_2
            }
        }
    }
}

}

hushed yarrow
#

Ok, I want that every tag should have set a variable on game start; where I should write that?

pallid lotus
obtuse condor
#

I'm in the process of finalizing my first non-generic focus tree for my mod. To publish it, is it better to wait to finish other trees, or would it be better to release the BETA anyway?

true tundra
true tundra
pallid lotus
true tundra
obtuse condor
#

I need a 1914 Mod

#
  • How the hell do i get mods
true tundra
obtuse condor
#

Hmm alright

#

Should've thought thay

wheat topaz
#

i want to edit a mod for myself, i found this file with "traits", so i was wondering if i change these numbers will any changes happen other than the description? for ex. if i change +5% factory output to +10% factory output would that mean both the description and the result will change? like it will say +10% factory output but also give me +10% factory output?

true tundra
#

localisation files only change the name

#

or what is displayed

wheat topaz
#

ok

true tundra
#

but they do not change the values themselfs

wheat topaz
#

so how do i edit what i get and how much pp i need to spend to get it

#

like values yea

#

these r the folders there are

#

which one might have the values?

true tundra
true tundra
wheat topaz
#

pp cost and change values of some stuff

#

like instead of 1.5% recruitable pop i wanna make it 1%

true tundra
#

ok

#

common folder

wheat topaz
#

from here?

#

oh i think it's the bottom one

true tundra
#

no

#

its the ideas

#

@wheat topaz

wheat topaz
#

ok

#
                
                allowed = {
                }

                available = {
                }
                
                on_add = {
                    
                }
                
                traits = { natidea_quantity_9 }
        
                ai_will_do = {
                    factor = 0
                }
            }``` all of them look sort of like this just with dif names and ids
#

what do i change?

#

doesn't look like there is anything to change to me

true tundra
wheat topaz
#

i did

#

same thing

charred silo
#

You have to go to the GFX folder

#

And then interface

#

And then there should be a traits folder

forest shell
#

Лол

charred silo
#

Oh shoot those are the images for them

#

1 sec

#

Nevermind idk where they would be

wheat topaz
#

can i just send the folder so someone can figure it out

charred silo
#

I would think the ideas folder

wheat topaz
wheat topaz
#

or related to what i want to do

charred silo
#

its in common\country_leader

#

idk where the pp cost is

#

but those are the traits you can edit @wheat topaz

#

\natideasgui\common\scripted_guis has a main.txt file and thats where you edit the pp cost

wheat topaz
#

ahh

#

thank you

charred silo
#

yeah

#

gl with editing and stuff

wheat topaz
#

there are lots of 150s and i wanna select all

#

without having to keep on selecting and typing

lofty narwhal
#

Hey guys, how do i download Scuffed 56 without being on steam. Since any steam workshop downloader doesn't work now because steam decided to be a jerk about it.
Like i manually installed other mods, but Scuffed 56 just isn't on the paradox mod menu, and it isn't downloadable anywhere else

wheat topaz
#

download the mods indiviually ig'

lofty narwhal
#

But how do you download them?

#

Like i can't find a link that downloads the mods.

#

Like i can install them in the game if i have the files.

#

But i don't.

wheat topaz
lofty narwhal
#

I can't download the mods either. I just can't download the mods that are from steam, cause i don't have the game on steam. And the only place where the mods are. ARE ON STEAM

wheat topaz
#

ok listen

#

use common sense

#

so first

#

check the mods that scuffed 56 uses which r in the description

#

then

#

find an external site or paradox's thing to download the mods

lofty narwhal
#

That seems like a lot of work and i'm not sure if every one of the mods is avaliable anywhere else.. But i will try.

wheat topaz
#

ik a site called skymods and it has most mods that r on steam in their site

#

but no kaiserreich

#

kaiserreich's dev did not allow

lofty narwhal
#

Well kaiserreich is on paradox's thing

wheat topaz
#

and steam too ye

#

ik

lofty narwhal
#

Also if i download all the scuffed 56 mods, i would be able to join servers with scuffed 56?

wheat topaz
#

probably

#

UHH GUYS I TRIED EDITING THE FILE AND WHEN I OPENED THE PARADOX LAUNCHER I SAW THIS, I UNDID MY CHANGES AND STILL LIKE THIS

lofty narwhal
knotty path
#

i wanna turn this into a mod but i dont no nothing about modding

covert gate
#

I'm making a simple mod to add a new country to the map, and in the process I've created two new states in Africa. I want the victory points in each state to have a custom name, but they keep their default name (the name of the state they're in) even after I assign them a name in my mod's localisation file. Is there something I'm missing?

buoyant dove
#

Show the location

#

Loc file*

covert gate
#
 VICTORY_POINTS_835:0 "Taniariru"
 VICTORY_POINTS_836:0 "Putochtiw"```
shrewd hemlock
obtuse condor
edgy solar
obtuse condor
#

anyone know any timelapse mod ?

covert gate
#

I have another error: whenever I try to modify the map states in any way, it just gives me a map loading error, and when I enter the nudge tool and go to Buildings and click "find error", it tells me Corsica has a bad amount of floating harbours. I'm not editing Corsica in any way, so I don't understand how this is happening. Any help?

covert gate
obtuse condor
#

anyone know a mod that allows me to have pakistan

covert gate
obtuse condor
#

asdf

bleak jacinth
#

I have done it

obtuse condor
#

o alr

wheat topaz
#

why is it when i edit some files of a mod the paradox launcher says it's descriptor file is invalid or missing

red otter
#

Is there a playable liechtenstein mod somewhere

snow helm
obtuse condor
manic charm
#

y'all know any nice mods for hoi4

pallid lotus
#

Hello

#

Why does it do not activating?

#

country_event = {
id = the_free_land.9
title = the_free_land.9.t
desc = the_free_land.9.d
picture = GFX_report_event_vienna_award_hungary

is_triggered_only = yes

activation = {
    is_puppet = yes
}

option = {
    name = the_free_land.9.a
    TRA = {
        transfer_state = { 76 }
        transfer_state = { 84 }
        transfer_state = { 83 }
        transfer_state = { 82 }

    }
}

}

obtuse condor
# pallid lotus country_event = { id = the_free_land.9 title = the_free_land.9.t des...

In this modding lesson you will learn how to create the two main types of events in Hearts of Iron 4... Country events and News events, along with their graphics and localisation (description).

Timestamps for this tutorial/lesson:

00:00 - Lesson beginning
00:30 - Creating a mod file
01:19 - Creating folder/file structure
05:11 - Creating count...

▶ Play video
pallid lotus
pallid lotus
#

How to activate event without focus or decision?

pallid lotus
#

@true tundra

#

can you help me please?

alpine compass
#

I think what you would want would be

country_event = {
    id = the_free_land.9
    title = the_free_land.9.t
    desc = the_free_land.9.d
    picture = GFX_report_event_vienna_award_hungary

   
    trigger = {
        is_puppet = yes
    }

    mean_time_to_happen = {
         days = 1
    }

    fire_only_once = yes

    option = {
        name = the_free_land.9.a
        TRA = {
            transfer_state = { 76 }
            transfer_state = { 84 }
            transfer_state = { 83 }
            transfer_state = { 82 }

        }
    }
}
buoyant dove
#

Transfer state doesn’t have brackets

reef oxide
#

also

#

independent transilvania

pallid lotus
#

@reef oxide it is how it must be.

reef oxide
#

cringe

pallid lotus
#

@reef oxide check The Free Land mod in Steam.

reef oxide
#

no

pallid lotus
#

I want to make system if anarchists lost the basic Transylvania replace it.

vagrant island
#

Is there any way to associate states to a country without modifying each individual file manually?

true tundra
#

Austria got it after the ww1

reef oxide
#

but that's not burgenland

#

this is burgenland

#

while on that map Hungary owns a big part of Niederösterreich

true tundra
#

Dies of cringe

#

I have a feeling that vienna is split

reef oxide
#

yeah

#

as you see hungary has a border with the southern part of czechia

covert gate
mental glade
#

anyone know how to fix the map defition error?

obtuse condor
#

how can I play as pakistan

#

lol

snow helm
#

When you release them you can choose "Play as"

edgy solar
#

If so Go to the definition file in your map folder and change the instances that are mentioned from false to true

mental glade
fresh knot
#

what does "the game has loc key collisions" error mean what how should i fix it?

edgy solar
#

It's means that in your localisation file there are more than instances of the exact same text and its pretty much harmless

fresh knot
#

Aight thanks

silver anvil
# fresh knot Aight thanks

I INVITE 12TH WORLD CHAMPION, INTERNATIONAL GRANDMASTER, MERITED MASTER OF SPORT OF THE USSR... ANATOLY KARPOV!

violet portal
#

does anyone know any good Portugal mods?

obtuse condor
#

Any idea of apps I can use to colorize and enhance photos for a mod?

mortal epoch
#

Hello guys, I need a lil help w this shit

#

like I've been stuck on it for 2 hours now

#

focus = {
id = "CZE_KSC_party_conference"
icon = GFX_focus_CZE_party_conference
prerequisite = { focus = }
mutually_exclusive = {
}
x = 10
y = 0
#relative_position_id =
cost = 10

    ai_will_do = {
        factor = 1
    }

    available = {

    }

    bypass = {

    }

    cancel_if_invalid = yes
    continue_if_invalid = no
    available_if_capitulated = no

    complete_tooltip = {

    }

    completion_reward = {
        remove_country_leader_role = {
            character = CZE_antonin_novotny
            ideology = anti_revisionism
        }
        add_country_leader_role = {
            character = CZE_party_council
            promote_leader = yes
            country_leader = {
                ideology = leninism
                expire = "1979.5.28.12"
                desc = "CZE_PARTY_COUNCIL_DESC"
                traits = {

                }
            }
        }
    }
}
#

Here's a focus I wan't to add

#

Aaand it's just blank

#

this is goals.gfx

#

and this is goals_shine.gfx

#

I've also recruited character

#

And added it to characters for CZE

#

[11:06:17][texturehandler.cpp:155]: Texture Handler encountered missing texture file: gfx/interface/goals/focus_CZE_old_way.dds
[11:06:17][texturehandler.cpp:209]: Couldn't find texture file: 'gfx/interface/goals/focus_CZE_old_way.dds'
[11:06:17][spritetype.cpp:330]: Error initialising texture: gfx/interface/goals/focus_CZE_old_way.dds for spritetype GFX_focus_CZE_old_way_shine
[11:06:20][texturehandler.cpp:155]: Texture Handler encountered missing texture file: gfx/interface/goals/focus_CZE_party_conference.dds
[11:06:20][texturehandler.cpp:209]: Couldn't find texture file: 'gfx/interface/goals/focus_CZE_party_conference.dds'
[11:06:20][spritetype.cpp:330]: Error initialising texture: gfx/interface/goals/focus_CZE_party_conference.dds for spritetype GFX_focus_CZE_party_conference_shine

#

and this is error file

#

like is this normal?

#

ping me here then pls ☝️

#

maybe some devs?

red otter
#

Prague spring

#

More like

mortal epoch
#

cuz like I've searched in forums

red otter
#

Prague autumn

obtuse condor
#

hello does anyone know what could cause my flags to not load bc i have wasted too long trying to figure this out

#

if som1 wants to help unzip this and tell me what could be wrong

mortal epoch
#

do you have like 3 types of that flag? (small, medium, large)

#

@obtuse condor

obtuse condor
#

yea

#

i do

mortal epoch
#

send me screen pls

obtuse condor
#

also i dont get notifications for some reason

mortal epoch
#

i think you need to add other two flags

#

tbh im not sure

#

but try it

obtuse condor
#

they are different sizes

mortal epoch
#

like fascist and communist?

#

that will be the problem m8, if they're different in px

obtuse condor
#

no i dont know how to tell you thats what i mean i use this side for large medium and small

#

the ones not in folder are 82x52 the medium 41x26 and small 10x7

mortal epoch
#

like that's okay

obtuse condor
#

soo what could be the reason hoi4 doesnt load the flags

mortal epoch
#

try adding other 2 ideologies

obtuse condor
#

democratic and non alinged?

mortal epoch
#

yup

#

you can left the same flags

#

just name it different

obtuse condor
#

alright i will try

#

you know what name i have to put like PNT_Democracy?

#

democracism maybe

#

and non-alignisism?

#

or i am just making up words

mortal epoch
#

no no

#

it's democracy

#

and non_aligned

obtuse condor
#

okay thank you

mortal epoch
#

sorry

#

democratic

#

and neutrality

obtuse condor
#

alright

mortal epoch
#

I'm stupid sry man

obtuse condor
#

ok

astral lake
# mortal epoch ping me here then pls ☝️

Your dds files are
focus_CZE_ect.dds
In your GFX for example in goals.gfx it's just CZE_party_conference.dds
the name of your sprite in goals.gfx is also just CZE_party_conference
While the shine is GFX_focus_CZE_party_conference_shine

mortal epoch
#

shit

obtuse condor
mortal epoch
#

you're right

mortal epoch
#

I use same flag everywhere

obtuse condor
#

alright bc idk what i am suppose to put for the other 2

#

aaaah it still doesnt work :c

#

do you know anything else it could be

mortal epoch
#

well

#

no

#

atleast I'm not sure

#

@astral lake oi man, I don't see completion_reward

astral lake
mortal epoch
astral lake
#

Remove that

mortal epoch
#

nothing

#

like

astral lake
#

The characters are recruited in history?

mortal epoch
#

yup

astral lake
#

Try scoping into the character

mortal epoch
#

and btw I only see one focus icon

mortal epoch
astral lake
#

Something like this:

    add_country_leader_role = {
        country_leader = {
            ideology = enlightened_autocracy_subtype
            traits = { }
            expire = "1965.1.1.1"
        }
    }
}```
#

I just yoinked that from my code

mortal epoch
#

now mby

#

idk

#

completion_reward = {
remove_country_leader_role = {
character = CZE_antonin_novotny
ideology = anti_revisionism
}
add_country_leader_role = {
country_leader = {
character = CZE_party_council
ideology = stalinism
traits = { }
expire = "1965.1.1.1"
}
}
}
}

#

or mby this

astral lake
#

Oj

mortal epoch
#

I honestly don't know

astral lake
#

Remove complete_tooltip

mortal epoch
#

nothing

#

it's funny when I remove that one focus, everything is alright :)

#

like when I add focus

#

on top of that

#

they dissapear

astral lake
#

Can you send me the file?

mortal epoch
true tundra
#

hi

#

whats the problem

mortal epoch
#

icons are not showing

mortal epoch
#

so

#

the problem must be in the CZE_party_council

#

cuz like Svoboda is showing normaly

#

shown here

#

aaand council not

astral lake
#

Why is the CZE_KSC_party_conference focus at the bottom of the file

mortal epoch
#

cuz I've moved down there

astral lake
#

You're missing a } at the end of the file

#

You havent removed the


        }```
#

You don't need your id's to be in quotes

mortal epoch
#

lol

#

oh

#

ik

#

I haven't removed bracket

#

characters = {
CZE_ludvik_svoboda = {
name = "gen. Ludvík Svoboda"

    portraits = {
        civilian = {
            large = gfx/leaders/CZE/ludvik_svoboda.dds
        }
    }
}

CZE_party_council = {
    name = "Party Council" 

    portraits = {
        civilian = {
            large = gfx/leaders/CZE/party_council.dds
        }
    }
}

}

astral lake
#

A reminder that I don't think characters reload when saved

#

So you probably have to restart the game if you're changing their definitions.

#

A recommendation is you set their name to a localization key tho

mortal epoch
#

okey

#

trying to restart rn

#

still nothing

#

will try to add them to definitions

halcyon schooner
mortal epoch
#

ofc

mortal epoch
#

Why tf I see it now 🤣

astral lake
#

Have a feeling then your GFX definitions are wack

mortal epoch
#

like why tf CZE_ludvik_svoboda is alright

#

and this not

mortal epoch
#

idk

astral lake
mortal epoch
#

yes

#

aaand still nothing

astral lake
#

Did you just do it

mortal epoch
#

even restarted it

raven field
#

can anyone tell what happened? the errors file says that there's a problem with the AI_will_do

mortal epoch
#

ai_will_do = {
factor = 60

modifier = {
factor = 0.5
is_in_faction_with = GER
}
}

#
Hoi4 modding Wiki

The ai_will_do value is used as a subobject that determines the likelihood the AI will pick something for the country. it is used as part of defining national focuses and government positions. When the AI needs to pick a focus within its focus tree, it considers all possibilities and then picks a random number between 0 and all factors added tog...

raven field
#

dunno mate, worked perfectly fine last time

mortal epoch
#

then

#

i don't know

#

this HOI4 modding is broken

buoyant dove
# raven field

Well the completion reward doesn’t give an actual effect

raven field
#

OH

#

what should I put in there?

buoyant dove
#

What are you trying to do

raven field
#

I'm trying to do a custom focus tree for Belgium

buoyant dove
#

Yea but that is the focus meant to do

raven field
#

the focus that I showed is meant to annex Luxembourg

#

all of it

buoyant dove
#

annex_country = { target = LUX transfer_troops = yes }

#

Also, the bypass is broken. You probably want to put the stuff inside LUX in an OR

#

Also there is a space in the is_in_faction_with

raven field
#

I'm not into coding so sorry for being a pain in the buttocks

buoyant dove
raven field
#

ik

#

I noticed it

#

this way?

mortal epoch
#

@buoyant doveafter you finish helping lux, will you help me please?

buoyant dove
raven field
buoyant dove
#

Yes

raven field
#

aight

mortal epoch
#

I want to remove leader, change him to party council -> Not working
Also, I want to get back icons on focuses (but when I research KSČ party council they're shown)

#

like this

raven field
#

alright so another problem

#

it doesn't show up

mortal epoch
#

@buoyant dove sorry for pinging (I'm just dead from staring to one thing for 3 hours straight)

mortal epoch
raven field
buoyant dove
#

No idea

mortal epoch
#

oh

#

nice

#

:DDDDD

#

I'm just going to commit suicide from this shit

raven field
buoyant dove
#

Ye

raven field
#

could you explain the bug that I'm having right now

raven field
#

I think I have everything good

#

the OR is done, all the translations are up

#

there's an icon and positioning

buoyant dove
#

What’s the problem

raven field
#

well

#

I finished my focus

#

and it doesn't show up

#

at all

#

the same focus that you helped me with

#

its translation is Verbinding

buoyant dove
#

The annex Luxembourg focus doesn’t show up at all?

raven field
#

mhm

#

wait

#

the pressure luxembourg focus

#

which is the annex luxembourg

buoyant dove
#

Yea

#

Show the previous focus

raven field
#

aight

#

this one works flawlessy

#

it's Cooperation with France and Britain

buoyant dove
#

The completion reward isn’t closed correctly

#

It closes the opinion modifiers but not the country scopes

raven field
#

oh right

#

okay now it works but with issues

#

aight the description was just because of typo

#

but that still doesn't explain the lack of a line between the two focuses though

#

AND the 0 days

buoyant dove
#

Can you send the pressure focus again

raven field
#

aight

pallid lotus
#

Hello! How can I set a rule to make it impossible for TFL to join any fractions and make it impossible for ai to invite TFL?

buoyant dove
mortal epoch
#

I FOKING DID IT

raven field
#

the original

buoyant dove
#

Can you show the updated one

raven field
#

aight

buoyant dove
#

Add an extra } to the end of the bypass

mortal epoch
#

fok

raven field
#

ok

elder adder
#

...

mortal epoch
#

why I've pinged someone

#

sry

#

man

raven field
#

don

#

don

#

done

#

works now

#

Thanks!

mortal epoch
#

How to make it that this icon will show up?

stone bay
#

anyone know how to have only 1 bookmark without it going straight to interesting countries?

#

or at least can i just make it so one of the scenarios is far off the screen and cant be clicked

obtuse condor
#

sry for msging twice for the same thing can anyone help me figure ouT why my country flags dont load

#

the file is the folder

raven field
#

what do you guys think

#

it's unfinished

ocean crescent
#

Yes

#

Maybe for the expansion maybe you could have a allies focus but change your defensive army to offensive so you get research buffs for tanks

mortal epoch
edgy solar
#

in the gfx folder you'll need a goals folder

#

in the interface you'll need goals and goals_shine

edgy solar
# stone bay anyone know how to have only 1 bookmark without it going straight to interesting...

This lesson will explain how to create new bookmarks/starting dates in Hearts of Iron 4.

Timestamps for this tutorial/lesson:

00:00 - Lesson beginning
01:16 - Creating folder/file structure
04:28 - Editing bookmark file
08:56 - Editing Defines file
10:07 - Creating Bookmark graphic/icon
14:53 - Creating bookmark localisation

Useful links:

I...

▶ Play video
mortal epoch
#

[22:26:35][persistent.cpp:48]: Error: "Unexpected token: 1939.1.1, near line: 29" in file: "history/states/4-Austria.txt" near line: 33
[22:26:35][gameitemdatabasehelper.h:150]: Error: "Unexpected token: provinces, near line: 36" in file: "history/states/4-Austria.txt" near line: 38
[22:26:35][gameitemdatabasehelper.h:150]: Error: "Unexpected token: local_supplies, near line: 40" in file: "history/states/4-Austria.txt" near line: 40
[22:26:35][parser.cpp:932]: Error: unexpected token in file: "history/states/4-Austria.txt" near line: 42 ( } )
[22:26:35][gameitemdatabasehelper.h:150]: Error: "Unexpected token: }, near line: 42" in file: "history/states/4-Austria.txt" near line: 42

edgy solar
#

maybe trying removing that and see if you still get errors

mortal epoch
#

well yeah

#

it worked

#

just remove it :DDD

manic charm
#

hi im using modifierGUI but i can't close the menu window, help?

mortal epoch
#

completion_reward = {
remove_country_leader_role = {
character = CZE_party_council
ideology = leninism
}
add_country_leader_role = {
character = CZE_alois_indra
promote_leader = yes
country_leader = {
ideology = stalinism
expire = "1992.11.7.12"
desc = "CZE_ALOIS_INDRA_DESC"
traits = {
staunch_stalinist
stammer
}
}
}
}
}

#

yo, why I don't see the effects?

#

same with Dubček

#

I want to cry rn

frigid shale
#

I'm having some issues with a little combination of mods I made, just for my friends and I, and the issue is that when I run the local mod, everything is fine and shows up in-game, however, when I run the workshop version of my mod, no modded content shows up in game. Why does this happen?

edgy solar
#

or atleast the combation

#

?

frigid shale
#

a combination yes

#

most are visual or ulitilies

edgy solar
#

well you cant run the workshop version

frigid shale
#

why is that?

edgy solar
#

you can only run the local version

edgy solar
# frigid shale why is that?

i dont really know myself the reasoning behind it but all i know is if you made a mod/modpack you can only run it through the local file not the workshop

frigid shale
#

strange

#

I'll look online too, just in case and see if I can find a reasoning

edgy solar
#

i think you're just better off running the local but if you can find answer from somewhere else that might help

#

but goodluck either way

frigid shale
#

thanks

gritty crater
#

does eight years war of resistance work with 1.11x?

#

Or does it only work for 1.10x right now

mortal epoch
#

lol why when I load the game, only 4 leaders are loaded and not all five?

rose jay
#

Does anyone know where you can find people looking to join a hoi4 modding project?

#

I've started to mod something, and am beginning to realize the effort needed to fully pull it off

rose jay
raven field
#

I'm having trouble with this showing up

#

oop turns out I forgot to change high_decrease to high_increase

raven field
#

still doesn't fix the problem though

faint lichen
#

quick question about submodding, how would I revert changes of a mod back to vanilla through the submod?

#

as I want to change tech back to vanilla from a mod with the submod, what would be the way of doing that?

faint lichen
astral lake
#

Copy the vanilla files into your submod.

#

Make sure your mod loads first then.

raven field
mortal epoch
#

REPOST
lol why when I load the game, only 4 leaders are loaded and not all five?

mortal epoch
raven field
#
                        create_faction = "Greater Euro-Asiatic Alliance"
                        add_to_faction = JAP
                        add_to_faction = BEL
                        add_to_faction = PER
                        add_to_faction = SIA
        }```
#

do you guys know why this isn't working?

#

I probably made an obvious blunder

true tundra
#

you have to put the country tags in brackets

#

(probably)

raven field
#

oh alright

#

so add_to_faction = { JAP }?

#

woops

true tundra
#

yes

#

yes

raven field
#

aight

true tundra
#

i hope so

buoyant dove
raven field
#

oh

#

I was about to say that there was an issue with the add to faction thing

#
[12:13:44][parser.cpp:932]: Error: unexpected token in file: "common/national_focus/belgium.txt" near line: 358 ( BEL )
[12:13:44][parser.cpp:932]: Error: unexpected token in file: "common/national_focus/belgium.txt" near line: 359 ( PER )
[12:13:44][parser.cpp:932]: Error: unexpected token in file: "common/national_focus/belgium.txt" near line: 360 ( SIA )```
#

so how am I supposed to do it? @buoyant dove

buoyant dove
#

Put Greater Euro-Asiatic blah blah in a localisation key and put that in the create faction instead

raven field
#

how do I put it in the localization key?

#

do I only put "Greater Euro-Asiatic Alliance" in quotations?

buoyant dove
#

GEAA_faction: "Greater Euro-Asiatic Alliance"

raven field
#

okay

buoyant dove
#

Put that in a localisation file

raven field
#

done it

#

and by "that", you mean GEAA_faction?

#

@buoyant dove

#

sorry for the pings

buoyant dove
raven field
#

aight

#

done

#

will nations joining the faction be displayed in the completion reward GUI or no?

buoyant dove
#

Yes

raven field
#

they're not showing up

buoyant dove
#

Send the full focus

raven field
raven field
buoyant dove
#

The tags shouldn’t be in brackets

raven field
#

alright

#

I see it now

#

good

obtuse condor
#

Can anyone help me set up a base game mod

#

I can’t get mine working

obtuse condor
#

I mean a base game on GitHub

rose jay
#

I was doing the same thing with a total conversion, basically trying to do OWB in Europe

rose jay
mortal epoch
#

CW 1964 Pre-Alpha build version 0.1 "Snowman" Graphics. What do y'all think about it?

Using this graphic without consent will be dealt in terms of EU laws.

obtuse condor
#

can't wait to invade it in 4 years

hexed snow
#

What do you people recommend as singleplayer roleplay mods? I usaully play communist or democratic

edgy solar
#

I highly suggest player led peace conferences if you hate border gore

tiny pendant
#

how can i make focus gfx without samples and make it by myself? im trying to be creative

pallid lotus
#

Why doesn't it work?

#

TFL = { every_owned_state = { NOT = { is_core_of = { TFL = { add_compliance = 10 }}}}}

obtuse condor
#

Putting him in charge of chad.

#

im gonna be in a damn roblox server for an hour just to start an event

#

this is called dedication to history

#

Any good czechslovakian expansion mod?

faint lichen
#

how would I localize a generic tree? as The_General's_Committee:0 "The General's Committee" doesnt work

#

this is part of a submod though

#

and I properly replace_pathed it

turbid ice
#

Is anyone here experienced with making mods?

sage nexus
#

Idk how to mod sadly

#

Because hard

obtuse condor
hidden stirrup
#

Hey does anyone here knows how to implement the shift + lmb onto something where it wasn't present by default?
I'n currently playing with Millenium Dawn (as well as other mods and a bit of tweaked code) as China, and I have 33k civ factories

sage nexus
hidden stirrup
#

I want to use all of them to build missiles except that with ctrl + lmb (which is currently the best method I have) I can only add 10 industries per click

#

Which means I have to click 3300 times per production line (and therr are a dozen of them) to get all of my factories to build missiles

#

So I'm kinda looking for ways to make this process less tedious

#

Alr tried using two different autoclickers but for some reason it doesn't work, prob bc my game is kinda slow (as I'm playing on a potato, and also bc since I had some op mods activated I went haywire in terms of army size, ships, etc)

#

Also I alr tried to search thru millenium dawn code myself but in vain

distant oracle
#

You couldnt do jack if someone stole your stuff(sadly)

obtuse condor
#

Mods are free so idk if it matters if someone takes mod stuff

distant oracle
#

The best is a DMCA strike

obtuse condor
#

Like if i msde a mod and it costed money and someone stole parts of it like id not care

#

I mean

#

I woukd care

#

But mods dont cost moneh so i wouldnt care

obtuse condor
#

Is there any good czechslovakian expansion mod?

obtuse condor
#

My plans for the American civil war in my mod

#

How does it look?

winged heron
#

Interesting @obtuse condor

edgy solar
obtuse condor
edgy solar
obtuse condor
#

Nope.

#

I'm really bad with changing the files for new nations and all that.

edgy solar
#

alright goodluck on the mod mate

regal tinsel
#

got a map error for an undefined rocket site for state 377, while trying to add additional states in for new mexico. do I have to manually go into the folder and insert something or is it fine to leave it be Judgement

edgy solar
shrewd hemlock