#modding
1 messages · Page 164 of 1
whats your goals and goals shine look like
focus = {
id = aluminum_production_effort_2
icon = GFX_goals_focus_aluminumproduction1
this is from my mod
see that icon =
extra _
where?
GFX__
fr they are very kind
I don't know how they haven't kicked me for being annoying af
i mean everyone has to learn but after a while you'll get the hang of it
Ey madlad how much mod did you made?
lets go
im in the middle of my first mod
good
looking good đ
What is it about
im revamping italy to have a big focus tree and maybe a civil war
thanks mate
You are a hero
What is it gonna be called
when i know more maybe
hmm
If you want you can check out my mod
it basically adds 4 ore production
its called mineexpanded
Ok sounds epic
aight seems good
I love hoi4 mods you guys are legends
Beyond perfect
Like My fav mod has to be OWB
Cause it basically changes the whole game and i am hardcore fallout fan as well
I see
asking questions is how we all learn
ik but i make to many questions
its better to ask too many than too little
anyways, thanks to all of you
if you need any further help you can dm me
It looks good
when its finished send me the link i wanna give it a shot
me too
@obtuse condor i was thinking about making a mod for mongolia
add a focus
revive Genghis Khan
hmm sounds fun
yea
f yeah i always think about it
any help on why my idea isnt showing up?
nah man, i didn't made the ideas
is it a dds?
yea
what
a pretty cool dude
rommel gang
yea rommel
He objectively wasn't anti-Hitler and he was terrible at logistics
anti moustache man, i hate to break it to ya but he was a really close friend of said moustache man
for what i know ur modis about that
After the failed assassination of Hitler 1939, he wrote in his diary about how he believed Hitler would bring Germany to great newss
i mean the politics, he was part of the valkyrie operation
He wasn't part of Valkyrie either
Preety nice
he just got framed for it and paid the price
They asked him but he explictly rejected taking part
no shit everybody would've done that
thanks
anyways, anybody has some democratic piece for a focus?
Rommel "is ideologically sound, is not just sympathetic to the National Socialists. He is a National Socialist; he is a troop leader with a gift for improvisation, personally courageous and extraordinarily inventive. These are the kinds of soldiers we need." - Goebbels in his private diary
f
well ig no more good rommel
team stalin
if you wanna join multiplayer join Looking for multiplayer 1
Rommel actually was oppose Hitler, and that's why he was killed.
not rn
which country you from?
Does anyone know why ESI mod doesnât work now? I was trying to make a time-lapse vid on it but couldnât because the game was crashing.
Rommel didn't oppose Hitler, but the Nazi higher ups believed he did which is why they forced his hand into killing himself
spain, catalonia
Oh
could it be conflicting with any other mods?
Or is it just me who is so dumb that I canât open it
I am from india
u?
india
It said fail on initialising the game
the border of the greece of alexander the great 
fu yeah
do it
i can make the focus if u want
ok
@winter stone how can i change relations with a focus
aght
i think you need to add a modifier
TAG = { add_opinion_modifier = { target = GER modifier = large_increase} }
like that
eyyy i got the picture for the idea working
goood
focus tree so far
a couple. I release two icon mods and currently working on a major overhual mod
whatâs your mod going to be about?
add a more historical italian experience and even adding the civil war they had in real life
oooo
letâs go better italy
add a part of the tree that involves them befriending turkey, and others in exchange fir giving up some land
like the french giving up land to get italy in their faction but the other way around
maybe even an italian intervention in the spanish civil war
a lot of good alt history options
good luck
im gonna focus on historical first then ill branch off into different ideologys and paths
like a communist, democratic and even monarch
For the lols could you add a Slovak king option
i might
Ok thank you
How to i make a country leader from a diffrent country be a diffrent country leader
One of the new Indian Field Marshalâs looks a like a car enthusiast⊠(If you understand youâre a true Briton)
(R56 btw)
tonight on bottom gear i invade sicily, james gets hung for war crimes and hammond dies on the beaches of okinawa
That made me chuckle
Beautiful.
I'm not a brit but I understand this
looks like the mf epstein
Been doing some GUI modding, here's what the events look like in my mod
And news events
damm this good af
oops i've accidentally pooped out a near-complete QoL improvement mod in like an afternoon
hyperfocus be wildin
what does it do?
-Collaboration Government espionage mission now takes just over a third of the time it takes in vanilla, but only gives 1/3 of the collaboration it does in vanilla.
-Buffed base resistance target and base growth of both resistance and compliance. Put in the work and you can have a collaboration government *before* 1960, but ignore fifth columnists at your own peril!
-Set base research slots to 3. The tech tree has expanded a lot since vanilla, let's keep up.
-Halved military factory output and construction cost, and doubled the amount of MF's on the field at game start. This effectively gives you more flexibility in military production. This is a mild nerf to foci/events/decisions that give you MFs as I can't be botheredto go through all of those to edit them.
-Doubled resource extration rates to keep up with new military IC
-Implemented a division limiter that prevents the AI from spamming an ungodly amount of divisions. Majors get 240 divisions max, regional powers get 48, and minors get 24, 12 or 6 depending on their size and strength. Puppets are hard-capped to 24 divisions.
-Soviets gain a massive surrender limit debuff if they lose control of all states west of the Urals and Vladivostok. The Kuban Region is ignored in triggering this debuff.
-Added a decision to build railways, infrastructure and a supply hub in a region with awful logistics if you have researched either Construction 3 or Engineers IV.
-Fixed whatever typos I happened across
-Reduced equipment needed for Communist Chinese infiltration and removed the 'one at a time' requirement.
-Integrated my Accurate Anarchist Flags mod for non-eyesore Anarchist flags
Gonna make the other non-aligned factions not actually get along with the anarchists and currently finishing up a tiered conditional surrender system
omnicide posting
Pretty sure only the division limiter would be considered QoL
the tiers are 'status quo ante bellum,' 'pay reparations for 70 days,' 'disarmament for 140 days,' 'hand over all claims and cores' and 'hand over all occupied states'
it improves the quality of my life if i don't have to spend five years waiting for a single supply hub to be built in ***** siberia so i can move the front with the co-prosperity sphere five provinces to the east
Isn't there already a decision for that?
not that i encountered
There's a decision that speeds up supply hub construction temporarily in vanilla
maybe the soviets have one but they were suffering from an unfortunate case of deadness
oh yeah but you can only do that one if you're not a major and have under 50 civvies
Yeah? Didnt know it has conditions
me neither until i looked into the code lol
thoughts on my little focus?
but yeah the military factory one is as far as i'm concerned also qol on the grounds that i almost exclusively play tiny nations and i don't want to have to continuously juggle my military IC to be able to field a proper combined arms force
it's a bit short, but i like where it's going
im on it
thx
does anyone have a world war 1 mod
Pretty sure tiny nations never had combined arms IRL either
search great war redux
Maybe you could flavour nationalism on the rise as something like 'The Catalonian Nation-State Forever'
where they go kinda overboard on securing a national identity and oops we did a fascism
aight seems good
sure but in hoi4 you can it's just a giant headache and i'd like it to not be a headache
i will add some spicy description
Fair enough, its just a game after all
like ''we need a strong state...'' and in the focus ''dismantelate the commune'' i will add ''..oops''
my placeholder loc amuses me
I dont think "dismantelate" is a word
AHAHAHA
'The Castilian menace has suppressed Catalonian identity for centuries. We must make sure every true Catalonian man, woman and child knows it is their patriotic duty to protect our newly-won independence and identity until the last. Surely instilling fanatical nationalist sentiment to protect our state by force won't end badly?'
that's on you for speaking sp*nish tbf /j
bruh i speak 2 languages at school at the same time some words just mixđ«
I'm joking, don't worry :p
+english rn
it's just a civic duty of every dutchman to tease the spaniards whenever possible
ik but still hard
are u brit?
oh dutch
That's fair, it's definitely impressive you can speak several languages, not everyone can do that ^^
nvm
i insult spaniards because im catalan, but im spaniard too so
i just insult everybody
catalonians are the most based spaniards so you are forgiven
Yo dank what will your mod be called
''Catalunya, a rise of a nation'' or ''Catalunya, the ashes of the Crown of Aragon''
the 1st better i think, smaller
i think it will be pretty cool, it will have a good expansionist paths
i mean, catalunya is small so kinda, but comparing it with Germany
no
Ok I would love to try it when ever it's out
yes it is
ofc đ€
Oh let's goo
oh heck yes irish trad rules
I can kinda play the tin whistle
agight guys i have a dilemma
Ok
Looks like you're not the first to make a Catalonia mod, this one's even up to date https://steamcommunity.com/sharedfiles/filedetails/?id=2527070507&searchtext=catalonia
idk if intervene on the spansh civil war, or seize later when weak
siiiiick, i have one i got in galway at one point
this is cringe, mine is better
What's cringe about it
is not mine
i could just about play Tell Me Ma but i think it's been too long since then haha
Lol
i know more songs by heart than you can shake a stick at tho
I can do a bit of the rattalin bog
impressive
Not much lol
bro the focus is tiny
What paths will you have
if they're 70 day focuses that's around 6-7 years of content, how much are you planning on having?
anarquist, this is how you start the game, as a disorganized nation, and u can follow the anarchist path, commie (with or against stalin), monarchy, democratic and fascist (on ur own or with mr. H)
not a 70 days focus, less days
Oh? 35?
prob
And how many years of content?
I don't know, how do I get out, i didn't think about it
but it will have an army focus and industry, so perfectly 6 or 7
the politic focus it will be large
If you're going with 35 day focuses, 10 years of content which is usually the default since the game lasts from 1936 to 1945-46 would amount to a minimum of 100 focuses, and that's not even counting mutually exclusive paths and branches, so depending on how much unique paths you're planning on making the real number could be around 150-200 focuses
I am very excited to see it
can someone send the player led mod
What
the mod
Oh
thanks mate
chill, ik what im doing
ayo btw
Just a friendly warning so you don't end up abandoning the project like so many others who don't fully grasp the amount of work it takes to make that amount of focuses
how do i delete this
Open the state file and remove it
Yeah, as someone who's made several focus trees around that size IIRC - it's doable and very rewarding, but a LOT of work, especially in the localization and design department
i know its hard work, but i will do it, perhaps I postpone it for the summer for the studies
You can't rush perfection
postpone
and so it begins
how
i know
Ah, it's one of those, you need to go to Spain's history file, it's probably added in there instead of the state file
so i need to modify spain?
Yes, or make a new effect that removes the modifier after game start
You'll need to modify Spain's Civil War as well, since it affects Catalonia
found it
true
make sure you dont remove it from the actual folder otherwise your game will be shit and break
ik ik
ive almost made that mistake a few times
thx for the advice
@west kite so what mods have you worked on
how do i modify the spanih civil war
Or are working on
Started out with TNO, worked there a couple years, left some weeks after release, afterwards I worked on a smaller mod called Iron Grip, and now I'm working on my own mod
That's awesome what is your mod
Woah
Yo that looks sick
And a final one
Is it out?
Not yet, should be ready in a month or two
Honestly I'd say try messing with the events around a generic civil war first and then look at the SCW files
indeed
That is super sick I will have to try it when it's out
i don't follow u sorry
wdym
I've posted plenty more on reddit if you're interested, just search for the mod via google
I will
Today in "fixing the obvious things the devs missed because wow hey it turns out it's hard to cover absolutely every aspect of QA if you're a handful of people working on a giant multi-year game development project so it's completely understandable": making sure people actually hate the anarchists as much as their focus tree says they do
Lol
Yo how'd you do that, I need to mess with those default opinion modifiers at some point
Just point me to the file, it's not definitions?
AHAHAHA TYRANICAL SCUM
Add a new opinion modifier in common\opinion_modifiers and then i'd suggest making a new file to keep things orderly
oh you should see the things we pulled in City of Hate
I know how to make those, what I need to know is how you add them by default, unless you added them via one-time effect?
oh yeah i just added a hidden event that sets add_opinion_modifiers (and reverse_add_opinion_modifier bc easier)
Oh
country_event = {#Maybe don't like the anarchists if you're a king?? js
id = omni.13
hidden = yes
mean_time_to_happen = {
days = 14
}
trigger = {
NOT = {
has_completed_focus = SPR_regional_defense_council_of_aragon
}
SPC = {
has_completed_focus = SPR_regional_defense_council_of_aragon
}
}
option = {
SPC = {
add_opinion_modifier = {
target = ROOT
modifier = tyrannical_scum
}
reverse_add_opinion_modifier = {
target = ROOT
modifier = anarchist_rabble
}
}
}
}```
I thought it was going to be more, you know, elaborate, since that doesn't take into account nations that are yet to be born
CoH's a total conversion mod with a homebrew high fantasy setting, so we have elves and dwarves and stuff running about. Puritans are basically species supremacists, like Elf supremacists and the work
Hey I gtg for now
oh it does that's what the trigger is for lol
event can't fire until they exist
Oh it's a repeating event?
so if there's a state of any other species they get a -200 'Vermin' modifier
except if that other species' state also has a Puritan government
in which case they get a -200 'Deluded Vermin' modifier :')
oh yeah i forgot to add fire_only_once = yes but like it doesn't have to repeat
OH
NO WAIT I GET WHAT YOU MEAN
yeah actually i'll add a check to see if they have that opinion modifier or not
if not it'll get added
good catch hahaha
There's probably a better way to do it, since vanilla has those automatic opinion modifiers like "different ideology" or whatever
But I have no idea where those are set
oh yeah we have that too but that's basically just using scripted effects
vanilla's are hardcoded IIRC, we just made our own
(or well, i say that, what we actually did was cannibalize Kaiserreich code)
A script that fires on ideology change or something?
yup, won't fire a second time
yeah, on effect, on_ruling_party_change i think
Must be the way vanilla does it too, even if the code is hidden
That being said I hope there's a way to remove the vanilla scripted effect, I don't want my ideologies having negative or positive opinion based on ideology
Ah, easiest way would be to remove the opinion modifiers themselves, but that'd cause errors in the log
oh yeah just set the opinion modifier's value to 0 and remove the loc
looks a bit off but it's not that big of a deal
Does the game even display opinion modifiers with a value of 0?
I know there are op modifiers that tick down, and I'm pretty sure they're removed at 0
So if I were to change the ideology op modifiers to 0 and make them the tickdown type, they might remove themselves as soon as they're added
it does
heh
Curious, well maybe I'll just change it to a trade opinion modifier or something
Well, that was simple, I just commented out the three opinion modifiers that cause the problem, and it's solved, nothing in the error log either
Exactly :p
im back
yoyo
whats the command for improving relations
but only if germany is fascist
@obtuse condor plshelp
if = {
limit = {
GER = {
has_government = fascism
}
}
add_opinion_modifier = {
target = GER
modifier = some_modifier
}
}
thanks mate
no, its based
thats spanish land đ
sorry you need to speak up i couldn't hear you over the sound of your king boning his sister-aunt-grandma
đ
sorry i can hear u, the people are eating ur king
that'd be based, but alas, they ate our statist prime ministers instead iirc
why ping
hows the focus tree looking so far?
the same but +1
any tips for making em?
thanks i appreciate that
im not very good at making them myself
https://github.com/Globvs/Ultimate-HOI4-GFX
some tools
i mainly use it for backgrounds
like mostly of my custom made icons are usually an image slapped ontop of a background
and i edit w some free photoshop
Photopea Online Photo Editor lets you edit photos, apply effects, filters, add text, crop or resize pictures. Do Online Photo Editing in your browser for free!
mine are shitty edits
ayo what do you think i have to do, i have a dilemma
so, for attacking spain
i join in the civil war, or i just attack after, when they are weak
for the mod? or in general?
idk what to do
mod
i'd say give the player a mutually exclusive branching path there
if they go in immediately, have them secure relations with mussolini
focus on naval supremacy in their coastal waters to have safe supply lines via italy
maybe make it that to join in during you get like a very short set of very good bonuses but if you take your time you get longer lasting good bonuses or something like that
yeah i wanna improve relations with him, but i want sicily, naples and sardinia
and then work together with german and italian volunteers to win the civil war but at the cost of paying them factories or manpower or equipment or w/e post-civil war
something to make both paths have their advantages and disadvantages
if they wait out the civil war, have them fortify the borders, bring in german staff to train a proper army, and help hitler knock out france to secure an overland supply route between them and germany
u will see wait
maybe the democratic path can also have an invention into the civil war but on the same side as the french?
it would defo spice up the civil war
looks good gg
reduce the cost
1 cost is a week's worth of time
so cost = 5 is 35 days
aight thanks
btw, im trying to create a faction with italy
but idk how to do it
do i need to put ''taget = ITA''?
aight
lemme check
how tf i scope a country
i wanna scope italy
wait lemme try something
ye đ
gg
e
So I put this together in an afternoon of work, I'm honestly pretty impressed with myself
https://steamcommunity.com/sharedfiles/filedetails/?id=2793542458
What does it do?
?
-Collaboration Government espionage mission now takes just over a third of the time it takes in vanilla, but only gives 1/3 of the collaboration it does in vanilla.
-Buffed base resistance target and base growth of both resistance and compliance. Put in the work and you can have a collaboration government *before* 1960, but ignore fifth columnists at your own peril!
-Set base research slots to 3. The tech tree has expanded a lot since vanilla, let's keep up.
-Halved military factory output and construction cost, and doubled the amount of MF's on the field at game start. This effectively gives you more flexibility in military production. This is a mild nerf to foci/events/decisions that give you MFs as I can't be bothered to go through all of those to edit them.
-Doubled resource extration rates to keep up with new military IC```
-Implemented a division limiter that prevents the AI from spamming an ungodly amount of divisions. Majors get 240 divisions max, regional powers get 48, and minors get 24, 12 or 6 depending on their size and strength. Puppets are hard-capped to 24 divisions.
-Soviets gain a massive surrender limit debuff if they lose control of all states west of the Urals and Vladivostok. The Kuban Region is ignored in triggering this debuff.
-Added a decision to build railways, infrastructure and a supply hub in a region with awful logistics if you have researched either Construction 3 or Engineers IV.
-Fixed whatever typos I happened across
-Reduced equipment needed for Communist Chinese infiltration and removed the 'one at a time' requirement.
-Integrated my Accurate Anarchist Flags mod for non-eyesore Anarchist flags
-Made the anarchists hate every other state in the world and vice versa
-Made the generic focus tree's ideology paths not mutually exclusive if you change ideology later. So, say you've gone down the fascist path, but you've been puppeted by a democratic nation, you can now go down the democratic path. Neat, huh?
-Added a bit of fluff to the ideology tree paths. Look, it's still not plausible, but Paradox didn't give me much to work with, okay?
-Rebalanced generic ideology paths, primarily to give every path manpower bonuses so fascism is no longer the no-brainer option.
-Added a conditional peace negotiation system.```
oh i forgot i had a cuss word in my changelog so it got automodded lol
Lll
literally 1984
Playing with R56 and found this. It's only on the tank destroyers.
pretty cool
why are they so spread apart
hello
Damm Boi, I'm going straight to download
Because I will put more in the middle
im gonna do a anarcho_primitivist path
https://steamcommunity.com/sharedfiles/filedetails/?id=2720304129 hey guys i made my first mod, anyone up to test it a bit and give some advice?
im gonna try it
yo, can someone help me with a goal gfx?
pls
i wanna do this but im useless
lets go the spanish civilr war doesn't affect me
wait till the anarchists arrive and annex ya
wth is going on
hahaha
đ
What đ who drew that?
how did this happenn legit
photoshop?
i see
I have the 1.11.10 version of HOI4 will the TNO mod work if I download it and enable it?
Tno sucks bro
I know I just wanna try it out cuz I am running out of ideas for games to play and I am broke
Rommel non-aligned?
[18:19:36][containerwindow.cpp:858]: interface/countrydoctrinetreeview.gui (line 2 ): Could not find "naval_folder" in window countrydoctrineview
[18:19:36][containerwindow.cpp:858]: interface/countrydoctrinetreeview.gui (line 2 ): Could not find "armour_folder" in window countrydoctrineview
[18:19:36][containerwindow.cpp:858]: interface/countrydoctrinetreeview.gui (line 2 ): Could not find "air_techs_folder" in window countrydoctrineview how do i fix this? or is this a basegame error
How to i make a country leader from a diffrent country be a diffrent country leader
whatis this
hmm
help
try reading error.log
Sheesh how to make ernst-eberhard hell as Finland leader using mod tools fal
any idea what its wrong?
that's all you need tbh
It's not finished tho
really?? it looks pretty good
Really? Cuz I thought it looked like shit
Any ideas?
some short focuses like "eliminate the democratic opposition" may be quite cool as something between main focuses
and few things like "rebuilding France after civil war"
And stuff for army.
Have they changed the skill names for manoeuvring and coordination for spawning new admirals? The vanilla game files still refer to them as such but when I try to us them the skills just always come as 1 and 1, not reflecting what numbers I used.
This is now the focus tree
Well I still don't particularly know what I'm doing and don't have a lot of time on my hands but sure
Rush research slot ? Also war goal too soon add more focuses that are interesting that gives buff / de buffs like maybe âseize means of production â -5% consumer goods, -100 trade relations (so itâs impossible to trade because you just stole investors shit ) for 720 days
Or for fascism make a de buff with ârace selective recruitment â -10% recruitable factor +5% pp gain -10% monthly population
are there some german focus rework mods you would recomend? i just personally dont like the current one
Please do not use hoi4modding.com - The Modding Community as a whole
Is that in OOB, a focus, what?
Enable -debug in launch options, and check error.log for any line that has MAP_ERROR mentioned
It's code output is horrible primarily, and it does not teach you how to actually do things yourself since it's just drag and drop
We at the Hoi4 Modding Den (largest modding server, and the official discord of r/hoi4modding) have dropped support for it because of the code output done by it and the amount of people who needed help for it
damn
Using tools as a crutch isn't healthy as modders
Sometimes you'll work on a piece of code that tools can't help you with and you'd struggle with the basics
i need help
Maybe make a decision that catalonia can be independent with 50 political power
How do I fix my hoi4 after I started modding a new nation in then I played the game without it on it just crashed and now I can't play the game?
How do I make an opinion modifier? Everything seems fine although it does not work
dont you need to add a + or something?
tools are still immensely valuable as a production aid
Are you adding this in the middle of the game? You need to reload the game for them to work properly
Oh.
Thanks ig
Or enable debug as that shouldn't require a restart with it on
The image literally has the debug Focus ID syntax under the focus name.
Opinion modifiers does not reload properly even with debug on.
yeah that worked, and do I need to put this in localisation too?
Nope.
anyone got a 1919 mod?
Debug mode doesn't take kindly to reloading certain things, among them are opinion modifiers, dynamic modifiers, adding or removing entire events (could cause crashes right after)
Events should be mostly safe.
If you remove and adding entire events, it will break
If you're changing like the effects of an event option, it won't.
You can add whole events fine in many cases. I wouldn't rule out that doing something specific might cause a crash though.
Hm.
Thanks đ
Wish the HOI devs did more useful things using opinions tbh.
It is on my list đ
Why does China need %40 world tension to justify in scuffed 56 now?
Pre-NSB character system effects moment.
Enclose The Focus Brackets
the game is reading it as desc = picture
It showed me this and the mod crashed when i pressed start game after selecting a country
Did you replace path gfx or something?
No
Just upload the error log
Seems like you replaced stuff you shouldn't have if you're not sure
Also this isn't your first mod, right?
I have a another mod but it basically changes the German flag
in Old World Blues once you get new power armor like T-45D does it replace the old armor automatically? I researched the stuff and now I got a new PA template, so is there a way I can switch them out and will the new template use T-45D armor?
anyone know how to send a general through events?
whenever i try to run mellinum dawn and i try to play as any country is just crashes at the final seconds, any solution?
Anyone want to help make a Prussia focus tree? Ill give you credit! Using it for a newly used Multiplayer mod
Does anyone know the hard code for minussing consumer goods or the shortcut on hoi4 Edge modding? I've delved for ages into hoi4 code and think I have it but want to check
how do i mod hoi4?
Lookup Iron Workshop on YT
thanks
btw the tutorials may look complex but after some time its easy to get the hang of them
ok
If you gey stuck I recommend Edge modding
It has limited capabilities but no hard code for 90%
And hard code is pure pain and suffering
iirc it's in common/bookmarks
it is the bookmarks folder for sure
try searching for it
if hard code means modding the game directly through the game files i personally find it easier than using sites like hoi4modding.com
Thats what I was talking avout
Edge moding is hoi4 modding
But it doesn't have everything
And is a wip
tbh the hardest thing about modding was to get the f****** paradox launcher working
it took me several hours for it to detect my mod
that is by far the easiest thing for me
i had to create an entirely new windows account for it because it couldn't access my user folder
does this look good as a focus icon
can't really see the guy inside but cool nevertheless
Hi, someone know why this event don't trigger?
check brackets lol
event trigger evaluated every 20 days by default
in history file
Guys , My mod crashes at "Loading Databases" , anything i can do to mediate the problem?
I made a mod using the map generator thingy and the map itself is fine
It gets past "Loading map"
thx â€ïž
Right , so according to the Error log "Weather positions.txt is empty" , how would i fix that?
How do you make new states and/or delete existing states?
Right , ive been going at this for about an hour , im going to take a break
if anybody knows the answer to my problem please respond to my question
You just put the first line of the vanilla one in if you are making a custom map, however if this is your first mod I'd recommend you stop here as we frequently have to tell people.
history/states, however it's better to not delete states as state ids must be sequential in number, so you'd have to change the last one to the one you removed and repeat and then change any times the state is specifically mentioned
common/ideas to create, history/country to assign
trigger does not make an event fire, it only allows it to fire when a command tells it to. You need to fire it using a command at some point, either an event, decision, focus, or on action. Also that is bad practice for doing localisation as it makes translation mods not work in multiplayer among other reasons
OK, so my question bc I messed up my last mod with this. I tried to just make a new state with the same number as Gibraltar(thats the state I'm trying to delete) and added Gibraltar to another state, and it did not like that :/
I'm just wondering where do I need to go everywhere to correct that i guess?
What?
So you want to get rid of the Gibraltar state, so you moved the state to elsewhere -- without removing those provinces from the area you moved it to -- and put the provinces of Gibraltar into another state?
I dont think so, sorry im bad at explaining, i'll try to do better real quick
basically what I did was put the province of Gibraltar in the Granada state, then tried to make the old Granada state(State 118) be a new state (was making Nancy in France) and put the new provinces into there, after I removed them from their Franche-Comte original state. But whenever I loaded the game in debug, it was saying something to the extend of that it was a duplicate state and now what they expected
So you made the Gibraltar state own all of Granada and moved Granada up to Nancy?
Tried that
Other way around: made Granada state own Gibraltar and moved Gibraltar up to Nancy
And you removed the provinces that Nancy now owns from the state they were in?
yes
And what errors are you getting exactly?
ill have to go back and check, I restarted my mod making bc I wasnt that far and was getting too many errors :/ but I believe it was something essentially telling me that State 118 already existed in the file
Then it's probably an issue of how you saved them within your files rather than anything ingame. However, that is not an issue that should cause any problems in game nor cause crashing so it can probably be ignored if it's the only thing
I tried that earlier and its a blank error log
I did it again just to make sure i didnt make a mistake
It still crashes at "Loading databases"
Enable -crash_data_log and look in [hoi4 documents path]/crashes/(most recent folder)/meta.yml for a line called last_read_script or something to that effect. That should tell you which file is causing the crashing
That would be in steam properties right?
mmhm
right , ive already got debug on so would i just do a space?
-debug -crash_data_log
or anything else like a commar or something?
yep
Also just double checking, this is not your first mod, right?
something that is kinda annoying is i have to task manager close steam because my hoi4 gets stuck
1st map mod
You have done other proper mods before though, right?
Aka not just a flag change or something
whatsup
define "Proper"
oh crap I messed up my country leaders and ideologies for some reason lol....whoops
Does adding new nations , leaders , trees etc count as that?
Yes, anything that isn't just like changing an image so you actually understand at least the basics of PDXScript
3 hours worth of tutorials to find the fix for this one bug will do that to you
dosnt take that long to fix a bug on your script if you know what you are doing ofcorse
Yes , but thats not the problem here
Eh, some bugs can be tricky to find especially if you don't give yourself a break
In real programming
If something dont work its a pain the in the ass
Pdx script is easy compare to C#,java etc.
hmmm
LastRead: common/units/equipment/modules/00_tank_modules.txt (1382)
why would a broken tank crash my game?
@stuck mist (sorry for ping)
ive removed them , lets see what happens
well
the game doesnt crash anymore
but i have pretty much every conceivable error known to man
also how do i make it so the map doesnt repeat when scrolling?
just tried making my first mod
error as expected
it says check error.log and nothing is there
Can anybody tell me where the focus tree files are stored
common > national_focus
Is there a version of Endsieg that works?
whats the supply hubs id?
it should be GFX_idea_italian_isolation.dds
iirc
Wait
GFX_idea_ITA_Isolation.dds
could pdx allow for more tank types
Anyone good with fixing state leaders?
Remove the idea_ at the front of the picture definition
Natspirits take away GFX_idea_ at the front
GFX_idea_something should be defined in the idea simply as picture = something
based
I like this.
Green
anyone know a nice mod that has a better fucus tree for italy?
Hello friends. Is there a way to make ourselves generals in hoi4?
Is there any 1v1 mods that work with no step back
stalingrad, lennards 1v1
Thanks
Can you apply difficulty sliders to tag alias?
it dont work
damn maybe use my mod?
What's your mod called
What do you mean?
its good for multiplayer
I assume for different AI strats?
DMCA'd?
Yea some guy on this server claimed the code was his, which it isn't
I see
Yes, you just make a new general in the common/characters and add it to the country in history/countries
Guide on making characters in here
ok so my mod is crashing the game game during startup and it tells me to go to error.log right?
nothing there
In Documents/Paradox Interactive/Hearts of Iron IV/ Logs?
yes
are you in debug mode?
no
alright il try that
Some guns I've been working on for my mod
Thompson Autorifle (replaced the M1 Garand due to Canada not being allied with the US in my mod)
The classic
MP-AK-64
As in my mod, the Germans become communist in the late 20s, and promptly demilitarise thinking that the world is about to become communist. They become invaded by the French (Chauvinist Communist) in the late 50s, ending in them and their soviet allies scrapping together old gun models with modern ones to fill the demand for guns
Leading to this monstrosity as well
Haha thank you
We're very much a sci fi mod as well, these are early game guns
Late game ones get... Weird
Laser Gun Famas
yeah there is the log
can you upload the log for me please
Ok one second
and have you edited the province map?
sorry i have to restart my pc
i dont think so
my goal is im trying to make a country the size of 1 province, like luxemberg
ok so when you make a new state
you need it to be sequential with the previous ones
so it needs to be 835 - Heffley
Then when you're inside the file, you need the id and name to respond to this number
and the provinces = {
you have to remove any you add to this from their original files
state={
id=473
name="STATE_473"
manpower = 638165
resources={
oil=1 # was: 2
}
state_category = town
history={
owner = PSH
buildings = {
infrastructure = 3 #was: 5
arms_factory = 1
industrial_complex = 1
dockyard = 1
air_base = 3
1408 = {
naval_base = 5
}
}
add_core_of = PSH
victory_points = {
1408 15
}
}
provinces={
1408
}
local_supplies=4.0
it looks like you've done something with state 473 and 472 could you post these as well
the state im replacing is british columbia which is 473
Kinda like this
Alias:
RUS = {
original_tag =SOV
NOT = { government = communist }
}
Can I then enter the following custom difficulty? Will it work properly?:
difficulty_setting = {
key = "custom_diff_strong_rus"
modifier = diff_strong_ai_generic
countries = { RUS }
multiplier = 2.0
}
Just an example.
i took all but one of bc's provinces and game them to northwest canada
Ye you need to remove them from the OG then
state={
id=472
name="STATE_472"
state_category = wasteland
history={
owner = CAN
buildings = {
infrastructure = 1
}
add_core_of = CAN
}
provinces={
1671 2407 2976 3800 4272 4695 6779 7348 7696 7830 1858 7858 7901 8653 10527 10703 12534 12682 13075 13167 13168 13183 13185 13187 13189 13192 1323 1393 1737 4343 4385 4413 4428 4870 4877 7677 7753 7761 7820 7853 10228 10258 10273 10644 12231 12578
}
manpower=27681
buildings_max_level_factor=1.000
local_supplies=0.0
}
this is northwest canada
all of bc's states
So you can do this within the ai_strategy
you don't need tag aliases
expect for the one
when i boot up the game it still tries to use the default bc file i think
I see
ok so rename 473-Peoples Socialist State of Heffley back to 473-British Columbia
Ok
because what is happening is the game is firing the OG states back again, meaning there is two 473s
Problem is, you can't change ai_strategy in the lobby.
Yeah
il try starting it up now
I'm a bit confused on what it is exactly you are trying to do
You can set custom game rules to change the Russian AI strat in the lobby btw
Strengthen a government that may be a different tag depending on how the game develops
For a submod
I just used a vanilla example
You need to fix that strategicregions in map>strategicregions
so if you go into nudger
you can see which provinces are in which strategic region
wdym
i managed to load into a game
I've not done it before, but I imagine you can set them to aliases then for this purpose
ok now open the console and type "nudge"
and go to strategic regions
it will highlight which provinces you need to move
ok mike
So, i made a mod, and tried to backup it, but now im missing the descriptor file, is there a way to recover it?
hey, how to do mod
100% downloading
anyone know how to give a country an idea that prevents them from training units and changing their templates?
I have a focus tree and the effects for the construction are building civs. All is fine and it shows up on the focus however the civs wont add to the country once the focus is complete. Im lost
country_lock_all_division_template = yes
show code
thank you
hey i have a question: what mod should i download to make my gameplay with ww2 much more bloody and chaotic?
End siege
thank
Is there a way to get a missing descriptor file back?
a mod me and a bunch of others have been working on for over a year now, hope you guys like it!
Error: "Unexpected token: state_catagory, near line: 2209" in file: "history/states/1-State_1.txt" near line: 2209
How would i fix this?
}
manpower=100
buildings_max_level_factor=1.000
state_catagory = town
}
Guys
balls
How do I change the ui look'
Okay boomer*
Bruh
It was a joke lol
Obviously yes
so are you gonna help me
no clue
Im here for help aswell
I apologise for the errors in my spelling , im a little tired today
okay
Very well then.
bitmap and province definition disagree on whether or not province 351 is coastal. Bitmap adjacency result will be prefered.
[03:12:41][map.cpp:1891]: Bitmap and province definition disagree on whether or not province 466 is coastal. Bitmap adjacency result will be prefered.
[03:12:41][map.cpp:1891]: Bitmap and province definition disagree on whether or not province 643 is coastal. Bitmap adjacency result will be prefered.
[03:12:41][map.cpp:1891]: Bitmap and province definition disagree on whether or not province 928 is coastal. Bitmap adjacency result will be prefered.
create a mod that replaces the UI files in gfx/interface
Anyone has a good Modpack for like... Historic france or something?
how do I do that then
Hi can i have mod suggestions that enhances vanilla (llike road to 56)
Hi, does anyone know a mod that gives italy a better focus tree?
looking for something similar
Is there anyway to speed up the time-lapse in real time?
State catagory
It must be category
rise of italy
or
La Vittoria Ăš Nostra!
could PDX add a couple more tank roles that would be great
Is there a mod to like change the date
wym by change the date? Just like change the starting date but keep the map the same? Or are you just looking for something that would remove the date limits on tech?
Here it is btw: https://steamcommunity.com/sharedfiles/filedetails/?id=1598177625 @wet thunder
I meant like fast forward
isnt that just speed 5?
I didn't mean that
I meant instant time change
Everything is same
But date diffeent
that mod i linked should just change the date and leave everything the same
Lemme check it our
depending on what you are looking for though, it may break a lot of the tech in the game, since all the date limits on them would be broken
Oh
guys, i wanna make a mod but i cant find paradox interactive. does sb know why?
stfu
nah koss omk
wdym
When is February 2022? xD
ww3 has already started but it is informational and economic
I think it is not possible. Bulgaria has such a national spirit, but as far as I know it is outside of the National Spirit's scope.
It is done via a tooltip to tell the player that it can't change templates and train new divisions, but the effects are from somewhere else.
yeah, the way you would do something like that would normally be as a set_rule modifier, but since it's not a rule you can change in the base game you would have to do it through the AI, which wouldn't be impossible, but I don't do a lot of AI mods, so I wouldn't quite be sure how to do that
never mind, i actually figured it out and I might be able to make a mod for that in like two seconds
country_lock_all_division_template = yes
thats what i thought, but im not sure if it is going to work looking at it now
from my tries, i think the issue is is that the locking system in HOI4 stops them from making new templates, but it also stops them from training anything from that template as well. This means when you do this to every template, they can no longer make units
hey, i've got a question to ask: How can i do superevents by my own for a mod i'm working on, or is it possible?, feel free to dm me if the explanation is extense and if possible can you show screenshots of the code, or the lines themeselves while explaining it (i would appreciate it a lot)
That's a news event, a super event is scripted gui and super cringe since its overused af
it would be nice to have a 1937 start date
why
y tho i mean u can usually blow past the first year in like 10m
lol no they never work
i tried all of em
the only mod that drastically improves me is WWB
rip
thats disappointing smh, colored puppets is a very good mod for my eyes, but it doesnt work very well
i need help how i can dowloand endsieg?
my version is 1.11.10 and i dont have other mods
@cedar urchinis endsieg updated for NSB
perhaps? I'm not entirely sure I dont play endsieg, let me check
revert to 1.11.07
I would believe so, but I'm not entirely sure the mod page doesnt say anything about it
I don't have that version
just roll back to collie and it should work
thanks u
does anybody know, on which version you can play the great war beacause on mine it says i have 1.11.10 and great war is for 1.11.09 and you cant change it to that version
is there a way to implement the subideologies in the C:\Program Files (x86)\Steam\steamapps\common\Hearts of Iron IV\localisation\english parties_I_english folder to show in the game?
minor patches dont matter
Endsieg has a ww1 start date and there's the two biggest ones The Great War and the Great War Redux which all 3 are on the top pages of the workshop
Thanks man
i wanted to make a mod for hoi4 and i pressed create mod. but when i searched for the mod file in the documents i couldnt find the file paradox interactive
(i guess a shorter version is how to add sub ideologies in the game)
Can I become non aligned as belgium ?
U sure? It should be right there
Is there an easier way to find provinces in the nudger? , like a search?
[23:54:18][map.cpp:1891]: Bitmap and province definition disagree on whether or not province 351 is coastal. Bitmap adjacency result will be prefered.
[23:54:18][map.cpp:1891]: Bitmap and province definition disagree on whether or not province 466 is coastal. Bitmap adjacency result will be prefered.
[23:54:18][map.cpp:1891]: Bitmap and province definition disagree on whether or not province 643 is coastal. Bitmap adjacency result will be prefered.
[23:54:18][map.cpp:1891]: Bitmap and province definition disagree on whether or not province 928 is coastal. Bitmap adjacency result will be prefered.
thats in documents?
Is there any way to get rid of FDR early in rt56 or did they not touch ealy fascist usa
i had it but i deleted it and ddeleted hoi4 then installed hoi4 again and it wasnt there anymore
Does anybody knows a mod about Galicia? Itâs my region and I want to play it decently
there is galicia focus tree in kaiserredux
Wait
Not galicia-lodomeria
ah
galicia in spain
so idk
Exactly, the original one
Iberia is in the Caucasus by that logic
Yeah but no, Iâm Spanish over all
nice
But itâs my region and my land, also my family is basque and french
ah nice, i speak french
counties are what we call our subdivisions
i am in the herts county , southern england , england , united kingdom
I donât speak french
bonjour
oh daccord
Only Spanish, Galician and English
Bomjour m'on amie
i didnt know galicia had its own regional language
Comment ça va?
Itâs a mix of portuguese and Spanish
ah. i know arabic, french, english and a littlebit of turkish
je suis bien. et toi?
we Surrender!
its le croissant i think
Trés bien merci
Trois
pas de probleme