#modding
1 messages ยท Page 124 of 1
on the first page of most subsribed ๐ mb
I play CS... Not that different.
Anyone know any good girls und panzer mod?
can anyone help me? im trying to make a purge effect for my mod, where a random general is purged, but for gods sake i cant get any form of randomly selecting a general to work. The tooltip will work in picking a general and saying theyll be retired, but it doesnt actually do anything.
ive used a 100 different variations, but this is the line i mainly use and doesnt do anything:
random_army_leader = {
limit = {
}
retire_character = PREV
}
You're in character scope, so you should be using https://hoi4.paradoxwikis.com/Effect#retire
Also the empty limit can just be omitted
Sorry that limit is actually used for smth
Ok but what if i dont want to give it to any nation? I js wanna get rid of it
What nationality do i put
retire is just above that one, sometimes wiki links bug like that
retire = yes
i wanna add more laws for getting more MP
like new conscription/draft and mobilization laws
<@&846894118219022336> take him out
i want to change the name of an existing country for my mod, do i need to copy the entire base game localisation file or just adding the one i want to change in a new file is enough
Add a replace folder inside your normal loc folder, then add a file that only overrides what you need to override
alr ty!
Is there a mod for Nazi China
im gonna add this new combat battalion called Sturmtruppe
Turns out, Doomsday Series: Zombies lets you get zombie agents.
All of Eurasia has a population of 0.
I don't know how we got an agent, but I also haven't heard of a game rule disallowing agent recruitment either
<@&846894118219022336> Scammer
How to make a national spirit to be cancelled when you put limited exports or closed export?
can anyone critque my defines, im trying to be really harsh/realistic but still enjoyable (if you play your cards right)
atm im still tweaking/adjusting supply defines and casulties but besides that im pretty much done
Hey ppl, i just wanted to ask if the process of modifying existing provinces just changing their borders in the provinces.bmp? Or some other things are also to be considered
buildings and unitstacks
my michael I path in my upcoming romania mod. now i get to do the fun monarchist path
disregard the bottom left ๐ญ thats from the carol path
So is terrain not an issue?
terrain is defined on a per province basis directly in the province's definition. You might want to change it if you change a province's borders a lot, but no one would notice if you didn't (assuming the provinces stay in the same place overall)
How to make a national spirit to be cancelled when you put limited exports or closed export?
Why is the nudge tool's database option crashing my game lol
now its not working
i couldbe sworn it worked before
idk why ntn with random_army_leader will work
i even tested it with other commands
i js cant seem to do ANYTHING in the random_amry_leader bloc
ok now it does retire a random person but not the person shown in the tooltip
how do i fix this
how do i apply this effect in game using a command, not an existing event?
its from tno
im trying to achieve this by trying this command but it doesnt work
I found a solution
Js adding a character flag in the immediate block and retiring that
How to make a national spirit to be cancelled when you put limited exports or closed export?
is there a way to upgrade the integerlimit? like go to the higher int versions? 2,1 billion isnt enough
No?
generally that's either engrained very deeply in the software or directly limited by the hardware
Thx
black sea roman empire path for my romania mod im making ๐ญ
is this ass or gas
not just the leader the whole idea in general
making a totally unhistorical path is so liberating cus you can just make the focuses however you want
How do I remove the tank/plane designer
Does using the database menu on the nudge tool crash the game??
then i hope they up it to a higher integer in either hoi5 or some future update, its going on my nervs when i conquer the world and have negative population display
man, i hope the new dlc doesn't change how modding works ๐
anyways how're'y'all doing
<@&846894118219022336>
Comes with caveats
Mainly higher ram usage
So how do i make the changes in regards to provinces now ๐ซ ๐ซ
I don't know why but somehow the naval college is like 19 gigs of storage for some reason so unless some big update happened back at Tuesday I don't know how this happened
Also it just doesn't patch files for some reason
It's 700kb
according to the steam page
If I unsubscribe to a mod does it cancel the installation? Cause honestly I just wanna play hoi4 now
Okay it worked-ish but now I'm just stuck at 100% without it completing
Clear the download cache in the steam settings
Now it's just stuck on that
reboot maybe
The laptop or steam?
You can try steam first
Okaayy it just straight up refuses to open now I'm restarting
Aight were good now
New problem: a mod I had in updated and it's back to being stuck at 100%
Ur just cooked honestly
So like it just took a while to finish, but then another mod had to update and patch filing, for the umpteenth time, does not want to move, so I just cleared the cache again and I can play hoi4 again
Of course I didn't play hoi4 today cause I was mentally exhausted from that but at least I don't have to deal with that tomorrow
<@&846894118219022336>?
Hey, asking here because i have mods added and it MIGHT be happening because of a mod i have active. For some reason i am unable to move ships between task forces which i need to do because i have two types of destroyers for different purposes and that need to be in different fleets. Anybody else had this happen to them and know how to fix?
Try go into the fleet and move the specific ones you want?
I tried that. I showed what im trying in the video
jemand deutsch hier
This is an English only server
guys how can i crate a general/field marashal on my mod
What syntax could i use to tell whether an advisor is currently hired or not?
Tutorial
might be happening cause of the repairs,
They are brand new ships from my reserve
as i see they are repairing
In that video i only tried repairing fleets your right. apologies. but i have tried non repairing ones too
perchance its an issue with lag or rather with game-cache error, reloading the game should fix it
is there a way to clear cache? ive already tried reloading the save and the game itself.
hoi4 bugs out sometimes, even more in current patch
launcher -> clear cache
edito, in the corner there
Game, 1st option
"Clear User Directory"
<@&846894118219022336> Another scammer
Is there a good wh40k mod?
Made a quick design for Islamic New Afrika from the fire rises
usually i only go to the modding part of the hoi4 wiki when i need actual modding, the entirety of last month it was just to make a vscode extension for modding instead
no advertising browski
nah this mod is sad
just use the chinese one, they got mor
what
the chinese modding scene reigns supreme
I am completely new to the hoi4 modding scene, and decided I wanted to mess around with it for a bit. I followed the tutorial on YouTube by the official Hearts of Iron IV channel, and got up to the part to make an event and a national spirit/idea thingymabob. I copied what the video said to do and instead of coming up with the names for everything in the event which I was told to put in quotation marks in a localisation folder, it just came up with this and did not give the new national spirit. Is it something to do on my end coding wise or is the video out of date?
It's definitely an issue on your end, since even if those videos are slightly outdated that'll only really apply to the more advanced stuff
Would want to see the code if I were to help
<@&846894118219022336>
BTW pinging the role on mobile is getting really annoying, there are a lot of people showing up
should I DM it to you or send them here?
Send screenshots here, this should be relatively simple and require no testing on my part
Show full screen on the loc file, specifically the bottom right of VSC
Not going to lie, I have no idea what those terms mean
oh, VSC is the coding thingy
One second
Is something like this what you mean?
The file with the idea should be in the common/ideas folder, not directly in common
oohhh
Click UTF-8->Save with encoding->UTF-8 with BOM
Localisation files (only localization files) need UTF-8 with BOM encoding
Do what marjin said, you find that in the bottom right
Thank you both so much! It works!
The chinese also have the mass to crap out more mods than the west, even though chinese players are exclusively in Taiwan/ROC due to hoi4 not portraying the Civil war as a guarenteed CCP victory
If you got if before it was removed you can still play it
So not exclusively
True, but that is not that many people compared to say, the players in NYC alone rn
Even if you take the game off the market, due to just how much longer hoi4 has been available everywhere (for the most part) outside if china, it sucks vut it also isnt discussable bc its modern politics
Modern history is arguable between 2 things, VA day (Victory in Asia for ww2), or the end of the chinese civil war, which is about 4 years
<@&846894118219022336> thx pookies
Is the scam browser Mozilla? I dont recognize it
Looks like Firefox
oh mb, i forgot a lot of people don't know Mozilla is what made firefox, hence "Mozilla Firefox" when it was first released
ANYWAYS i have no clue how ima make my soviet rework tree
bc it seems every time i try make a rework mod, pdx announces they're giving that country a new dlc
maybe i should rework the MTG countries
I know they make it, doesn't necessarily have to be Firefox itself since it does have quite a few forks
true, true
Anyone know how to make so that for example, it's making event and you have 2 choice to stay as Soviet Union or play as Ukraine Rebels? like for player it does tag UKR
Thanks
Curious if there are transparent images for the Balance of power slider
would it be possible for paradox to add an effect that lists all ideas currently in your country, and potentially a way to pattern-match said ideas?
it would be supremely helpful for when you need to be able to switch ideas without a fixed target for remove_idea instead of making a meta effect that relies on insane 10k-lines scripted loc files
Most usecases where you don't have a specific idea to remove are covered by dynamic modifiers
the humble laws:
There you can just add
It replaces automatically if one is already in that slot
it does? I don't think that's written anywhere on the wiki, thanks for the info!
K, I'll go add that then. Eventually
what if the rest of my dev team is just about average in coding and fails to grasp how to use dynmods 
skill issue and I should form them better, most likely ๐
Well, that makes 10
kung fu panda mod would be peak
How to change a name and a flag to a country?
Their default one or mid-game like formables do?
From start the game.
make a loc file in a /replace folder so you can override loc without including the entire loc file
Then from vanilla, copy the country name versions from countries_l_english.yml into your new file and edit them
Flag > gfx/flags/ tag of the country_ideology.dds
Name Just go into loc
Of the countries
Remember to use the right pixels
I did it. Thank you!
I want to change the default editor to VS Code, I am currently using notepad++
editor="C:\Program Files\Notepad++\notepad++.exe"
editor_postfix=" -n$"
does anyone know the editor postfix for Visual Studio Code?
Default editor in what
default editor in hoi4 debug mode
if you use ctrl + alt + left click in hoi4 debug mode it directly opens the code in the default editor
the default editor is set in the "settings.txt" in the hoi4 config
Yeah, I think 99.9% of people just leave the error log to be opened in notepad
I think u should change the notepad to vsc and select Forever or put as default?
Default editor in the hoi settings changes where the error log gets opened automatically
Ohhhh
Why would u tho? Liek, its Just an error log
as I wrote above you can use ctrl + alt + left click in the debug mode to directly jump to the respective code
Which is relatively unnecessary and even crashes the game at times
Debug mode at its peak?
I don't think you can use editor postfix with visual studio code
I tried it without editor_postfix but it did not work, so I need the correct editor_postfix for VS code
It works fine for me
It just won't load you to the correct line
The code of what if i May ask
States?
Looking at the nudger wrong also crashes. Fairly certain the gui command can still crash the game under certain circumstances. The nudger (again). The game will crash if a naval strategic region has islands that aren't entirely inside of it. Did I mention the nudger? You can't enter the game to fix your strategic regions if they're too broken.
Sometimes It crashes for me when i modify the terrain with the nudge
And then when i change One Little thing in defition It works back again or Just randomly too
for the record how do I fix the river.bmp map error i know it dosen't effect the game but I like me an empty log if possible
Photoshop. Grab the vanilla one, then add yours as a layer on top so it covers everything, then export. Or in a hex editor but I don't remember what exactly you have to do there
does that also work for gimp ?
No, the error comes from editing it in software that isn't photoshop
omg why paradox ?
It's a gimp thing not a paradox thing.
Bmp files can have different data in it depending on export settings, if the data isn't there there's nothing for clauzwitz to read
can it be done it paint.net ?
Iirc paint itself is enough
i mean getting rid of the error
i know it doesen't actaully effect the game loading up but i would like a empty error log where possiable
What is your error?
If it's the palette error you need to open the bitmap in a hex editor and change adresses 00 00 00 2F and 00 00 00 33 to 00 instead of 01
yes
what a hex editor ?
A program that allows you to edit binary data that's non human readible.
Ok I'll do that later thank you
What's that mod about?
I was just trying to see if I could be able to make an event that gave a national spirit, no ideas whatsoever
You should learn dynamic modifiers the real deal is at there
I'll look into that!
Yeah it's basically a national spirit but you can alter with with any focus instead of following one certain order like the ideas
I wouldn't, not until you're a bit more familiar with modding overall
In 90% of cases ideas will do the trick
I strongly disagree
They're not that complicated but they have less functionality than ideas which has to be compensated with weird solutions sometimes
Dynamic modifiers are not so easy but not so hard to learn
Imo the issue is the modifier spam
I think their existence is fine it's just some devs tend to use them in almost everything
In areas which ideas can easily compensate
Well, ideas are a lot better from every standpoint except that you can't modify them dynamically
Ive changed my mind on them since they added the proper add_to_variable tooltips
For stuff like army branches where you dont wanna add like 20 ideas, theyre kinda cool
The issue is that they get cleared and recalculated every day
if you ever wondered why modern hoi runs so much worse
It doesnt though, does it?
I mean I know if you have a lot of modifiers it slows the game performance?
Heard it from a senior dev
Every bit of content worsens performance, only difference is how much
It does, one modifier doesn't do a lot but once they start stacking performance on daily ticks tanks (at least according to Xaelor, I didn't test this myself)
Surprisingly even long lists original_tag checks stack up in performance
Which Id have assumed is like the simplest check imagineable
Any alternative to "drop_cosmetic_tag"
Set_cosmetic_tag ?
<@&846894118219022336>
Hi All How Are You Today ??
https://steamcommunity.com/sharedfiles/filedetails/?id=3140102724 have any of you played with this mod before? I like playing non-historical a lot but i've never truly given it a try. how does it affect the gameplay?
set_cosmetic_tag = ROOT maybe
Since set_cosmetic_tag = CZE for example sets them back to their original
this just in
XD
this channel exists
https://www.reddit.com/r/paradoxplaza/comments/4nem1i/skipped_the_great_purge_but_trotsky_wont_do_a/
@obtuse condor what have you done to comrade Oblomov?!
Why is there a new channel?!
poland is not a real country
kurwa
Eyooo new channel
I tried to change the vichy event to be like in DH
where free france is a new faction
doesn't work
rip
Do you guys use many smaller navel-squads, or do you make fewer bigger navel-groups?
(sorry I keep posting in the wrong sub-channel)
So does anyone know already if it is possible to give nations their own tech trees?
Don't think so
Sigh
That's kinda the purpose of national foci
No because I want to make a Sperk Tank mod.
That gives nations like 50+ tanks.
All the real ones.
What do you mean give tanks?
Well, each nation has like 3 light, 3 medium and 3 heavy tanks.
But we all know that there were like 100 different variants for tanks.
When I think of KV variants alone
1,2 4, 6, 7, 85
And you balance them all a bit.
KV2 is very slow but has amazing soft attack.
KV85 could be a bit faster with worse attack.
Yes yes I know Variants and stuff.
But I really just want it for fun.
But as it stands it's not possible.
Yeah.
You can just make a national focus for each country that automatically create and name tank variants?
That's the only way o can think of you being able to do it and make it specific to each country
I'll look into it.
Best of luck
Tank mod sounds like something I need in my life. But actual 3d models of the ones in the game would also be nice...
Get someone who can work in Maya
Rion: Well for the start I would use WoT logos for the icons.
And then learn 3d modelling.
Since I wanted to do that anyway.
But first step:
Figure out how to cheat the research system.
@visual bramble You can use LIMIT with TAG = <country tag> to limit research paths to certain things, Im just not sure if you can hide them or not based on the tag and such... Otherwise it will probably amount to some ridiculous amount of techs that most nations wont be able to go to.
EDIT: Research paths kinda remind me of decisions and such if not for the leads_to parameter...
Wait that works?
Theorically should work.
The Limit TAG thing is a pretty general argument.
So
LIMT = {
TAG = DE
}
?
I will try it out once I am not on Mac because there is that shitty bug.
Yup pretty much
limit = {
tag = GRE
}
For greece for example
Hm...
I should try and get into modding
PDX games are really moddable, you can create alot of different stuff
I find it weird people aint working on national focuses more tho.
Gonna see if i can make either a ww1 mod, a cold war mod.
Re balancing and stuff.
National foci right now are already really balanced
'cos Fascism in the Generic Focus is alot more OP than Communist or Democratic which is a no brainer, so I find it weird people don't "fix" that.
No it is not. If you play a non-major country you always go Fascist.
If you dont, either you got a specific scenario in mind or you're just hurting yourself.
Haven't played the game that much yet
+10% Org Rate and -75% subversive action effect on us is nothing compared to -10% partisanship and +7% recruitable population along with -10% division training time
What's the focus tree for minors?
Generic Focus Tree
The political route is a no brainer, Fascist all the way, and that's just bad.
Lemme check the wiki
The rest is good tho.
Oh my fucking god they still did not fix the mac issue.
Like, what the fuck.
I would understand it if noone has reported it yet.
What's the issue on Mac?
What's the Mac issue?
But I literally reported it with "How to recreate this bug, how to fix this bug".
The issue is that mac enjoys to create .DS_Store files, and when loading the game, HoI4 loads all files in the common folder.
So all technoligies and stuff.
Playing games on Mac must suck, you get even less support than Linux
That includes .DS_Store files.
So it just crashed because "Hurr what do I do with this?"
...
I don't know. Maybe ignore hidden files.
Wow, that sounds terrible
It is terrible.
And I reported it.
Even with a nice little instruction on how to find out why it crashes.
And how to fix it.
But no.
Apparently you can disable DS_Store generation.
They might not have gotten round to it?
Which to be honest, seems to be a stupid system
You can't.
You can disable it for network devices.
Disabling it is not an issue except you can't do it for normal drives.
You kinda can
You need to know BASH/Terminal tho.
Which apparently is also heavily limied on OS X, the hell.
Without easy sudo access...
At least is what a mate told me
I kinda got an allergic reaction to OS X >.>
Hate the thing xD
Fair enough then. Guess he was wrong.
I like Linux but he's a Linux fanatic.
So in his mind, Windows has no good points nor does OS X.
Erm, guys, we have GUIs now, why you using the console?
For work.
What the Fuck kind a work you do ?
Programming, administration, other shit.
Besides, the scripting language you get with OSX owns.
I have my little VPN program viscosity.
And when I want to connect this GUI programm to a VPN via console
I do this
if osascript -e 'tell application "Viscosity" to connect "clientlaneous"'; then
Done.
Unix systems rock on console stuff for sure
Huh, never had to do server administration, but I do do programming, and I never touch the console
A thing I kinda dislike on Windows, although CMD aint that bad either but it's somewhat... limited-ish compared to bash.
Either way, going to get my arse kicked on MP ๐
HAhah
CMD fucking sucks.
Powershell does even more so.
Especially tab complete.
Besides, we get this on mac: http://www.secretgeometry.com/apps/cathode/
Man, never thought I would meet a group of people too nerdy for me.
Lmao
And I'm studying quantum computing and deep learning. All theory of course, computer couldn't run these scripts if I overclocked it hotter than the sun.
You are in a Discord
For a semi grognard game
For modding
How do you expect this not to be nerdy
I expected it to be nerdy
But I've never been in a meeting community where they discuss freaking command line apps
We'll check that claim this time next year
I'm gonna try Linux before installing Windows on my next computer
K
Maybe Mint...
I thought we were discussing OS, not toothpaste
Shut up
Guys can you tell me if this CPU http://ark.intel.com/products/65523/Intel-Core-i7-3770K-Processor-8M-Cache-up-to-3_90-GHz and this http://ark.intel.com/products/80815/Intel-Core-i5-4590-Processor-6M-Cache-up-to-3_70-GHz are compareable?
Intelยฎ Coreโข i7-3770K Processor (8M Cache, up to 3.90 GHz) Specifications quick reference guide including specifications, features, pricing, compatibility, design documentation, ordering codes, spec codes and more.
Hmmm
https://www.cpubenchmark.net/cpu.php?cpu=Intel+Core+i5-4590+%40+3.30GHz
This site is great for comparing CPUs mate... Do pay attention to the Single Thread Rating as apps that have no multi-thread/multi-core support will use that value instead.
Performance and price comparison graphs for Intel Core i5-4590 @ 3.30GHz
If you use all cores, the 4590 is better, if single core usage, 3770k is better.
I personally have a i5-4690 which is quite awesome, something similar to the i7 power, without having the extra cost of an i7...
also paradox games are single core
so within the context of anything using any of paradoxes engines, the 3770K would run better
Pretty much.
Unless they come up with a multithread/core update tomorrow, then... Yeah.
Still wouldnt be a major loss tho.
plus intel processors have this cool feature where they will automatically overclock somewhat if less processors are being used
or if it is running cooler for whatever reason
which is why the quad core version has better single core performance than the dual core version despite having the same specs for each core
Turboboost thing yeah.
the games are multi-threaded
Paradoxs game do use multi threading but its still very heavily single thread.
yeah
but most is single thread
for most practical purposes, it is single threaded
you wont get huge performance gains from using more cores
or at least I dont
almost all games are going to be heavily single thread
programming for multi-thread is a very difficult challenge and often not worth it. There are exceptions of course. Anything that can be massively parallel benefits a lot from multithreading
anything that is massively parallel might as well be run on the gpu
so what ironman compat. mods are you guys using
Mostly music stuff
So I can have 30s-40s french songs as french, british songs as britain, etc.
I made a mod for myself that removes all flavour names
because fuck remembering which plane type is the new one
lawl
I like the historical names
I do too but when you look at the lend lease and want to get rid of your old CAS
and have half a dozen models
screw it
I use a modd that adds more
For stuff like artillery
Because I love that type of thing
Thinking of modding militarism so both fascists and communists have to pick between militarism route and the political comissars one... whaddya think? I feel Fascists huge bonus on manpower should be somewhat shared xP
nah it already accounts for the communist purges of people who refuse to collectivise
? How come ? I mean the generic focus tree.
Oh. Thought that might be but people tend to go a bit nuts whe somebody suggests something on PDX games
That is remotely historical related
Er fascist and communist do
Ideological Fanaticism
Pretty much
for someone who has never really done modding before, how hard will it be for me to make new focus trees?
i made some mods in eu4, i'm gonna say not very hard
I have scripted macroes before so once I know how the lines of code are supposed to look I should be fine on that part
its just text files
ah ok
I have seen a few mods of national focus but its till quite limited, I was thinking of doing quite a lot of countries that imo arnt shitty little countries but could have some impact
and then I wouldnt mind sharing it all
you can just look how the ones in the game work
yeah ok cool
What would be your guys preference? Something that is strict by the book historical - or something that could make sence geographically and add more options/diversity
a mix
do what you think is fun
you can always just start by fixing things that are broken
I think even the ones in game that are ahistorical have some basis in realityโlike they were proposed ideas
like timers for some ideas instead of events or such
No I meant making options for neighbouring countries ect so that there can be some impact there
I'm gonna make a mod that makes Trotsky not dumb
I dont think I will touch the existing Majors trees
well maybe I will if I make the other ones and people like my mod
(like Atom, Notepad++ or Sublime Text
Whicih one would you recommend for me??
notepad++ is the shit
Is there a way to launch HOI4 in like god mode where you can see all info on all countries
or would I have to play one by one
On the note of ahistorical content. France's Little Entente actually existed.
Same as Miedzymorze (aka Intermarium)
Although Miedzymorze never went besides a concept.
There were greek ideas when it comes to recreating the Byzantium empire (as in greece + anatolia) and Hellenoturkism, which is the befriending of the two cultures and working together along with an indpendent cyprus.
There could be for Portugal, an approximation of Brasil and Portugal itself as they were once Kingdom of Portugal, Brasil and the Algarves(Algharb)
Yeah I have nice ideas for greece/turkey relationship
There's alot that can be made.
Both historically based and historically plausible.
Also, if you ever go Portugal, Portugal-Spanish union isnt that plausible at all although it did happen (it didnt happen by choice or preference)
Salazar was actually really pickish about national identity.
really not easy to see the "tree" in the txt file
You need to get both side by side to be honest
Or come up with a mockup
The wiki has pictures if ya need of the focuses
yeah the game files has pictures to
fuck what am I getting myself into
aha ok its getting clearer now
I should really draw it out irl first so I have something to follow
but I have no pen or paper might have to download a spider diagram app
thats waht their called right?
I think I get paper upstairs
Its good to organize stuff and then share if you want to show or something
good idea especially to get opinions
for now lemme try on paper
I am starting off with Greece
If you need ideas, feel free to PM me. ^^
Or help with anything actually.
Been wanting to start a mod on national focuses but never really got into it.
this is the best thing ever https://steamcommunity.com/sharedfiles/filedetails/?id=705480995
Steam Workshop: Hearts of Iron IV. #blamedaniel
(non-meme-y description: Replaces leader pictures and general/admiral pictures with various bad photoshops of Daniel from Paradox for the German Reich. Aces and flags
no man's land is looking good. I dont mind any of the changes so far
probably needs to create more areas though
There's a focus tree for denmark. My life is complete
is there one that simply says "surrender to germany"
and then you cease to exist
Bully ;-;
is there a kalmar union tree
because if there isn't it's shit
fact.
Steam Workshop: Hearts of Iron IV. This is a balanced National Focus mod for Denmark. It also includes custom national spirits and claims which are unlockable through focuses.
My aim with this mod is to give Denmark more options whi
should have made it jets vs nukes like france
looking at the map I wonder if kashmir shouldnt be impassable
I dont think it's actually a case of being impassable, fights could be fought there, it just wasnt all that practical.
It isnt a case similar to EU4 anymore.
also half of nepal
there's no way to have huge fights there
the valley is nice but most of it is the himalayas
And you cant get huge fights there -.-
Supply issues...
Terrain issues.
You can do only small skirmishes with infantry
it's a huge effort on all sides to get the smallest units there
Unless you're in the mood to waste men like hell
Er yes.... What about it?
In world war, if that huhge effort for so little men would be worth it, then it would be worth it.
it's a problem for the ai mostly
That's another problem that's not related to the map.
I mean take africa
you could in theory move troops there
but it's actually impossible to do so in the period
el alamein is not important in the game
you can just walk around it
complete nonsensical
just because a bunch of bedouins move around a small strip of land does not mean an army can
nobody will brave the rub al khali even today
Normandy beach is not important either
...Your point being?
It's not an historical simulation
It is only until the start button is pressed
yeah lets ignore the entire strategic reason for the military campaign in africa because good heavens we dont want to accurately portray the geography
...
Wasnt your argument about the AI?
'cos I feel like you just changed it mid way.
Also, if there's people living in it, then you can at least field a single division in that province.
Otherwise, most islands will have to become impassible considering they only seem to have "space" for 20 population.
I mean, it aint remotely historical or correctly potrayed that China can defeat the Soviets, become Fascist, and conquer the rest of Europe, yet you can do that.
It's a GSG strategy game based on history, it's for fun. It's not an accurate historic simulation.
Oh and Nepal actually had alot of conflicts through the ages.
With quite the amount of combatents.
to nobody's surprise most of nepals population actually lives in the small strip of flat land
thats not even modeled in teh game
there's a lot of tropical areas missing
like
Burma of all places has no jungles??
That's stuff you should probably be posting on the forums.
Not really here, I don't think that's really of a modding nature but more of a base game thing.
Although personally it doesn't bother me the least.
well burma not having jungles is pretty kek worthy if that's true
the coast is a bit jungle the rest is forests
Will mods that dont change the checksum still work with the beta
Theoretically.
Someone's working on a Cold War mod
Steam Workshop: Hearts of Iron IV. -=-=-=-=-=-=-Notes-=-=-=-=-=-=-
Yes you can download this version but it is not complete
If you want to help, https://github.com/Luigi522/EvW
DO NOT ADD ME! I like how you guys show your support by
Nice.
Still waiting for a Grand Campaign 1914-1991 one tho ๐
I hope the team from the mod on Darkest Hour happens to have interest in doing so but for HoI IV ๐
Or a somewhat fantasy warfare one, the HoI4 equipment system could be used for ALOT of stuff.
Even future mecha stuff.
HOI4 is a LOT more moddable, streamlined, etc.
the OOB system in 3 made it way too difficult to adjust before
hoi3 had a few good ideas like moddable ai but it was still a piece of shit
@wet beacon someone is making a modern mod
I also saw someone making a mod that had the world set up as if WWI never happened
you could convert a save file and have basically that, if you wanted
Just wanted to advertise my mod for more unit levels so you don't lose 25% combat efficiency after adding single battalion to your division template :P
http://steamcommunity.com/sharedfiles/filedetails/?id=710273161
Steam Workshop: Hearts of Iron IV. Are you sick of your units losing 25% combat efficiency because your 20 battalion division just got expanded with recon company? Then this mod is exactly for you!
Perfect fix would be to make line
Currently looking to make national focuses for ALL nations that do not have one.
Looking for people that know about that nation around this period so we can come up with some nice focuses. Focuses should be balanced, and fair for both multiplayer and singleplayer use, although they might go ahistorical (but plausible) and can go for an unique feel.
If you're interested in helping me with this, I would thank it, gimme a PM if you're interested.
Currently finishing up Greece. Will work next on Portugal. But everyone's welcome ๐ Cheers.
Well... The AI has alot of coding capabilities in HoI4 apparently.
It has a personality system, a focusing system (Naval, Agressive, Peaceful, Industry, etc)
There's also extra conditional AI inputs, such as dates, focuses.
What I would like to see is the AI doing wargoals on its own, specially for ahistorical focuses.
Like the AI going nuts and making a super nation on South America.
And that super nation ends up allying the US
That would be a nice twist.
Also, it would be nice to see the US picking Fascism randomly.
Something I might also start working on... If ahistorical, make random stuff happen everywhere.
Like China going democratical.
yeah
UK, Japan, Germany and USSR are probably the four ones that have to be fixed somewhat.
Maybe even Italy.
France, USA and other nations can be somewhat randomized on their actions tho.
atm its democrats still hugging other democratic nuts etc
Imagine a USA going fascist and suddenly going war goal on UK.
Or a USA going "hitler mode"
And that makes the Axis and the Allies have to unite against them
That would be a great "plot twist" for ahistorical games.
'cos that's what I would expect for ahistorical.
USA is kind of powerful enough to be its own separate faction honestly
Exactly, and in ahistorical it would be great if it went bananas.
especially if they annexed a decent portion of south america
There's actually a 0.3% chance of Stalin invading the US apparently.
Its written on the defines file as an example case to one of their AI irregularity variables.
Trying to make the AI focus even more on the main threats when it comes to fronts.
Im unsure if I should remove or decrease the whole "garrison vp" thing.
It makes him vulnerable to VP rush but also allows more man in the frontlines.
Interesting Portugal should have a claim on the Estremadura state O_o
HOLY
OH MY GOD.
There's like 10+ battle report bubbles ongoing between spains
AI is making "failed attempts"
Reevaluating, changing, retrying
Might be on to something.
if ai would actually push to empty provinces that would already be big
That's the thing, he seems to ignore them... Why...
Hmmm
Think I might've found the value actually.
The AI may be considering it a pocket.
Funny thing is so far this civil war
They're both equal.
And Nationalist Spain tried VP rushing but failed.
Rep is now pushing it back
Rep seems it might win
Wtf.
They keep pocketing, then release, then pocketing
But first nat gets them, rep counters, pockets, nat counters again, pockets
Crazy.
Anws. Min pocket size that he seems to take into account is 2 provinces... So he doesnt "close" them... I think if I get set that to zero, he'll close them, I fear it might remove its ability to pocket tho.
Or make him completely insane.
Still seeing the AI making mistakes is refreshing.
Hmm?
And the Civil War is taking ALOT of time, and he's constantly fighting.
Gonna try see if I can fix the "not going into empty province thing"
im off.good luck with trying to fix that mongoloid of an AI
I think the ai's goal is to shorten the front line, so they won't enter empty provinces that extend the line's length significantly.
That will probably only change with the beta due to the new battleplan changes.
Also, new beta tomorrow (today).
Today if ater midnight ๐
To be honest for the AI, he should have a modifier thing, on how the better the General is the more he rationalizes his tactics.
Anws the Ai also has separate values for "Microing".
I might just increase to absurd part nad just let Micro alwas.
Rep Spain almost lost... Made adjustments, reloaded file via console... Evenly matched.
Ironically, Im making the AI use less of the battleplan system...
Ehh, it doesn't need it much
...
Oh god.
ITS CLOSING THEM
Civil war just went form a normal war to a bloody massacre
What have I done O_O
I made him just execute plans no matter what, and only cancel them if they go wrong.
So he's just constantly making, fixing, making,
Hence, he advances...
So... Nat Spain was winning, and Rep Spain just pocketed... Well, all of their forces cos there were alot of holes like he usually leaves.
Nat Spain is losing badly now cos of that.
He recognized the holes!
competent-er
I still cant believe it tho
I'll analyze it further
It's too good to be true
Wtf, Nat Spain is pushing back!?
I wonder if I can dynamically tweak these values...
Yeah, you should try each set up a few times, see how it plays out.
Like "last stands" and such.
Like only execute plan if it seems 50% good or something when its an equal match
Go for more desperate ones as you lose
Or as you win
I wonder.
Oh my god.
The pockets!
THE POCKETS
Guessing it's going well
The AI doesnt stop if somebody leaves the frontline xD
Rep Spain just left a frontline with one Nat guy and ignored
He just went on a rampage and started capturing xD
1938 the war still goes
what mod are you talking about
Japan war started as well
or game
Mine xD
what did u do
He's making his own mod
I mixed AI Division and Research tweaks
With Full AI Overhaul
And Im tweaking even further
release that shit, but give credit
Ofc.
message the creators
Still confirming.
i need this
Will need to do a MP test later on.
Also changed values on front recognition
Changed alot of stuff actually.
Even division weighting.
He should care more about breakthrough and defense and hardness.
I should give some weight to hard attack too maybe
wtf
1938 italy joine daxis
....
Im starting to be afraid.
Germany is sending volunteers to jap.
Is this the same one as the nat focus?
... AI... What the.
Nope, this is a side thing for kicks.
Nat focus so far only includes greece and the countries you'll make and portugal ofc.
There was a suggestion for canada, which I might take on.
I also will have to somewhat code the route the AI will take with greece and such
There will be two routes, one for ahistorical another for historical.
2 years for Civil War to finish.
Constant fighting.
what did you add for Greece NF
I can show ya the concept, just a sec
https://drive.google.com/file/d/0B1B2Ubxn5vodQkpNZWRaZnR1dG8/view?usp=sharing
Do give opinion please.
The Ai is going nuts with the whole no staring contest O-o
He still does it, but that's due to the battleplan give certain priorities to some VPs.
in a good way?
And it goes haywire because he does those weird curves
But that's the battleplan itself
Cant work that =/
I did told him to micro around... 32 attack orders instead of the usual 3 tho.
.>
China's falling.
FAST.
Can I seriously show you guys this?
Like strema by steam or something
Changed Germany to never do war with ussr if not its neighbor.
Thanks, that would've saved my Falangalist Poland run
So... AI just justified on Luxemborg to go around maginot.
.... Without doing the focus.
Yugoslavia justified on Italy for its core.
Might add a thing that if a country detects another nearby one with a weaker army, if ahistorical, it will rush fascism or communism and attack it.
Also I had a mistake mad ebefore... Now its working as intended....
.... Did anyone ever had Poland joining the Axis?...
Yeah, once
Don't think they went down the focus tree though, the Soviets decalred on them
Romania goes commie quite often, in my experience
China is pocketing Japan.
Sounds like shit is working
War with france about to start, lets see how it goes
The game did crash sometime ago tho >.>
You observer, right?
The AI has a definite issue tho in which he sometimes doesnt create battleplans, so he just stares there...
But that's not modifiable.
If you create on e for him, he resumes everything tho.
Yeah
...France wen tocmintern.
Wtf.
XD
I need to download the beta and compare the defines values side by side
Along with the AI ones.
So I can see what values were changed and how the AI handles the fronts.
Germany is currently just doing a staring contest in maginot since its busy with Soviets.
Italy is trying to push tho
Japan is being crushed by joint Sino-Russian forces.
Something I never thought I would say
The AI-controlled Little Entent is winning against germany
? O_o
Yeah, Czechs took Vienna'
Also, I think I abused a bit on the settings... Netherlands and Belgium are fightin gback >.>
The yugoslavians are being useless though
And France pushed past the Siegfried line
Think I found the sweet spot for the front priority
Game leaves it at 20, 10 seems the best.
20 makes him jjust make troops go towards Soviets
And he loses the western front
Because of some crazy ass priority system
...Bulgaria declared war on Romania
What?!
The british are still useless tho.
sigh
...Denmark joined the Allies out of fear.
Germany didnt declare war on it.
... Did this ever eeven happen?
I think I might be reenabling some stuff that they disabled.
OH MY GOD
SPAIN IS INVADING FRANCE
WHAT IN THE BLAZES?!
Irony.
xD
Also... The problem with Denmark was that Germany couldnt invade it right?
?
I heard someone complain on how germany would get stuck with invading Denmark
Good news, it seems to have been somewhat fixed.
Bad news.
I just made it so Denmark also seems to invade Germany.
... Yay?
Thank God nationalist spain is helping the axis!
Also, Nuetral Russia has a dope ass flag
@wet beacon you know the mod you used yesterday
does that include the one where they improved division template design
Yup.
Anyone knows how I can update a mod on steam workshop? 'cos each time I upload it creates a new one.
use the mod tool
The one in the launcher?
when you use the mod tool it creates the folder and the description file in the mod folder
yeah
place the mod inside the mod folder
It's making me create new mods each time I upload it tho.
??
once you have created the mod
and place the files inside the folder
you then select it and upload it in the launcher
that should put it in the steam workshop
... Again
I want to upload the update I made.
And its making a new mod.
I want it to update the one I already uploaded before.
Also, @obtuse condor yes
Same engine as EU4...
EU4 was Clausewitz 2.5; HoI4 is Clausewitz 4, so everything EU4 did you can in HoI 4 and then some I suppose.
Has anyone tried Maya?
I only worked with Cinema 4D and a little of Blender.
Ha, it's 1942 and Copenhagen still haven't fallen
Oh damn. Germany is not able to advance into USSR
Why?
Cause the Sovjets are pushing hard
Has anyone given further looks on how the AI can be modified?
Was planning to, haven't had the time yet
Also, looking for more folks to join me in creating focuses for all the nations we can possibly work on.
AI combat/planning is on defines, productions, researches, focuses and partially diplomacy is in /common/
@obtuse condor was that with the mod?
Ah... well if its not early soviets get rid of officers purged... so yeah xD
They sometimes win tho....
Doesn't Russia feet the great patriotic war ring that basically nullifies officers purged?
Yeah but if you lose the purge maluses that ends up as a major buff, not an equilibrium kinda thing I think.
GPW offsets everything but a 5% org penalty I think
Unless they already got purged, then it's a buff, is it not?
Lol, new beta patch went for the same Main Front Importance value that I did on the mod xD
@wet beacon what do you use to plan focus trees?
Google Drive... diagram.io if not mistaken.
Or was it draw.io Diagrams...
Yup. draw.io Diagrams on Google Drive
K
Question.
What's the difference between controller and owner?
Owner stands for country that before the war started had that territory. And controller is the one who's currently in charge of it right? Be it through occupation or what not.
Yeah
Yeah, one of my greek focuses will require controlling a province, but I wanted it to be able to be done even if at war.
really strong focuses but really slow to make as well ๐
After some quick testing, I now notice... The placement's sh*t.
oo something like, to start focus you must control these 4 provinces and hold them until finished then you get a core
sounds nice imo
basically the effect will be to give core or ownership or w/e and the focus is cancelled if you do not control one of the provinces
ie you lost it
That was not really it, but that's a good idea, shame focuses aint able to become repeatble things.
For a coring system I was thinking of an event being able to fire from time to time while you're a controller of a province that gets you a claim
After that, the claim might become acore.
6% chance for claim per year, 2 or 4% chance for core per year.
Can only become core after you have a claim.
So it happens, but it's really rare.
Also thinking of making an event for AIs to automatically get claims from time to time after a certain world tension.
Just to see minors (specially south america) go around causing sh*t.
Along with a change on if the AI finds a neighbor that has a weaker army, that means he'll go fascist or communist and start expanding.
Because, if the whole world is busy, nobody will notice a few missing countries >.>
Also the new patch said they changed Garuantees based on enemies
bullshit
France has capitulated and yet they and UK still just garuatneed Iraq because I started making war goal
Usual cockblockage.
Improving relations with that countries helps to a certain bit btw.
Also... has anyone ever tried modding in a X country guarantees Y country and Y country guarantees X country at the same time?
It's impossible to do so ingame, but would like to see if it was possible by modding to simulate defensive pacts.
Also. Making national focuses are alot of work... Specially if trying to make them sound plausible bloody hell.
And let's not even factor the whole thing about trying to make them balance / interactive.
I think Finland actually joined the Axis, or partially at the very least irl.
They just didnt "accepted the call to arms"
Also, any way to reload the national focuses from ingame? I know there's commands and such to reload the defines... Kinda needed the one for national focuses tho
Yeah I just meant in this Situation it was as stupid thing to do
Look at how it's goin' :P
Any opinions are welcome :P
https://drive.google.com/open?id=0B1B2Ubxn5vodY1FiWkVmeHRlQk0
but...china:(
Im working on Greek, Jan-Sen's doing on China.
I'll be doing Portugal next.
I personally don't know much about China's history hence why I'm not doing it myself.
I'll be doing all the Chinas
If anyone knows of a country's history, feel free to participate in this project ๐
Which should only take about 3 years
Like, there's literally 5 different Chinas
I know in China there's huge cultural differences...
Had no idea the different warlords would end up resulting in such huge differences as well.
you leaving yet phry?
In 10 mins.
Just finishing getting ready.
Oh yeah @carmine junco , since you're a fan of history as well... Wanna work on Ireland's national focuses? ๐
I guess I could do one for the warlords, but still, that's three focus trees
Well, I could try and help ya when I'm done, I researched greece's history, might as well research others as well.
Well, feel free to do a concept tree of things and then we share between ourselves, or directly implement it into the game and then we talk about it see if it looks good.
Although the final decision always relies on the person doing the nation ofc.
okey
It's just that it's better with other folks to see if it's balance and such.
Not to mention some nice ideas that might come up.
... I dont want things like random territories demands akin to Germany poppin' up :S
Or if there is, there should be events with choices, and ofc, some plausibility.
But the only one I come up with is probably China <> Tibet thing,?...