#modding
1 messages · Page 119 of 1
When testing mods, where should you launch the game from: the file location or Steam?
Wdym
Because the mods don't work for me in a way I don't understand.
is there any way to make these countries look like they are actually part of ussr (like the colors)
and also is there a puppet type for soviet countries just like german reich has instead of intergrated puppet?
Make the puppet autonomous state use the overlord color
Or Just change It manually in colors.txt
Anyone pls help! I tried to made own country and i cant see it on map. I tried do it myself and after it with AI called Cursor and when ai trying to make country it isnt exist in map too. What i need to do, to solve this problem
You guys know what mod from the old game “hearts of Iron darkest hour “ , I think, ought to be remade in hoi4?
The 1914 mod. A epic mod spanning from 1897 to 1925.
Huge epic build up to ww1 beginning at the tail end of the Victorian age
I know we have the Great War redux mod and even rise of nations but… the first only starts in 1910 and the other is.. good but it’s laggy maybe because it has a entire century’s worth of content
You can try to change the color of the countries in the files of mod
I dont think ai Is very reliable, its Better to do It by yourself, It aint gonna take much too
This ai is very good. It was doing as me
And it was trying to solve this problem
Check tags and look at the states assigned tag, the country tags, the color of it
I checked all of them
guys
And another fact i was trying it to do yesterday and when i was coding country was shown in VS code hoi4 map
why is it that when i do autonomous_state = autonomy_satellite on poland it makes the country a intergrated puppet
is there a mod that disables all of the like world tension limits and stuff for non aligned nations?
Dunno how to help with this
Do they count as integrated or satellite?
In the diplomacy tab
i want to make poland a sattelite
In the presets before starting the game there are some settings on the world tension? Or Just do a Little change with a mod of the aligned ideology
integrated
Then change them to a normal puppet ig, or do you want them to keep the color Red too?
i want poland without the red color so ig ill make it a normal puppet
Aye
Yeah that works too, thanks i meant like all limits (you cant go war economy or conscription law while at peace) but thanks anyway
How do i move attach a focus file to a country
What?
like how do i put a national focus into a country that, if i play as the country i can use that focus tree
So a normal focus tree?
ye
I think you Just do a common/national_focuses
Create a file or Copy and laste a vanilla One and do It?
Welcome to the final episode of the Beginner's Modding Guide. You have gotten started, created some events and created some countries. Now what? It's finally time to for your country to get some decisions to make and for you to create your first focus tree! Stay tuned for the next Modding Series which covers more intermediate topics.
0:00 - In ...
We try our best
keep getting unexpected token errors for vanilla files, errors only appear after reloading ideas after typing "reload ideas" or editing a spirit
if i reload the save, same errors, no errors when first launching and loading into the game
no missing brackets (or extra ones)
made the west germany tree
there should be a mod where it continues after ww2 into a cold war until like 1960
-# thats kind of exactly what im making rn
perfect
anybody know the reason/solution to this?
maybe make a thingy where west germany unites with austria
idk would be cool
weird my west germany keeps crashing because of this
anyone got a fix or smth?
the base game west germany doesnt seem to include that..
Does anyone know how to add the UI for an added resource?
Show the code for the respective line
It says it's around line 213
The thing that makes it crash is the “failed to generate a name…”
It doesn't
That just means it couldn't make a unique country-specific name
If so, they just default to generic Western names such as "John" "Bob" etc
99% of the time the last error isn't actually the cause of the crash
Usually the error that does cause it never gets logged, as the game crashes before it can do that
the game crashes when this news appears
is it because there is no german reich (in teritory)
Assuming this is a historical Cold War mod, Ukraine, Belarus, Moldova, Lithuania, Latvia, and Estonia should be directly owned by the USSR. Also, the Soviets should own Carpathian Ruthenia
Also Poland shouldn't own Eastern Sudetenland
Is anyone here familiar with how to make a custom inner circle
does anyone know a mod with accurate terrain texture ?
like, with accurate terrain map
you have to make a mod folder inside the hoi4 launcher if thats what you mean
Why am I getting this error when I am exporting my map from RandomParadox version 0.10.1? I really need help since I have been trying to find out for an hour or two.
(solved)
focus = {
id = UKR_elite_army
icon = GFX_focus_UKR_elite_army
prerequisite = { focus = UKR_motorization }
mutually_exclusive = { focus = UKR_patriotic_education }
x = -1
y = 1
relative_position_id = UKR_motorization
cost = 10
available_if_capitulated = yes
ai_will_do = { factor = 10 }
completion_reward = {
add_ideas = ukr_elite_army
apply_country_modifier = {
name = UKR_army_dynamic
duration = -1
}
add_to_variable = { ukr_infantry_attack_var = 0.03 }
add_to_variable = { ukr_infantry_defence_var = 0.03 }
custom_effect_tooltip = UKR_reduction_of_army_penalty_tt
add_to_variable = { var_ukr_conscription_debuff = 0.05 }
add_to_variable = { var_ukr_army_org_debuff = 0.03 }
add_to_variable = { var_ukr_command_power_debuff = 10 }
add_to_variable = { var_ukr_training_time_debuff = -0.05 }
}
}
UKR_army_modifier = {
icon = GFX_idea_generic_infantry_bonus
political_power_factor = ukr_army_pp_var
stability_factor = ukr_army_stability_var
war_support_factor = ukr_army_ws_var
surrender_limit = ukr_army_surrender_var
consumer_goods_factor = ukr_army_cg_var
army_attack_factor = ukr_army_attack_var
army_defence_factor = ukr_army_defence_var
army_speed_factor = ukr_army_speed_var
army_morale_factor = ukr_army_morale_var
max_organisation_factor = ukr_army_org_var
max_entrenchment = ukr_army_entrenchment_var
army_infantry_attack_factor = ukr_infantry_attack_var
army_infantry_defence_factor = ukr_infantry_defence_var
armor_attack_factor = ukr_armor_attack_var
armor_defence_factor = ukr_armor_defence_var
breakthrough_factor = ukr_breakthrough_var
artillery_attack_factor = ukr_artillery_attack_var
artillery_defence_factor = ukr_artillery_defence_var
modifier_army_sub_unit_militia_defence_factor = ukr_militia_defence_var
modifier_army_sub_unit_militia_attack_factor = ukr_militia_attack_var
}
UKR_army_modifier = {
allowed = { always = yes }
icon = GFX_idea_generic_infantry_bonus
modifier = {
army_attack_factor = ukr_army_attack_var
army_defence_factor = ukr_army_defence_var
army_speed_factor = ukr_army_speed_var
army_morale_factor = ukr_army_morale_var
max_organisation_factor = ukr_army_org_var
max_entrenchment = ukr_army_entrenchment_var
modifier_army_sub_unit_infantry_attack_factor = ukr_infantry_attack_var
modifier_army_sub_unit_infantry_defence_factor = ukr_infantry_defence_var
modifier_army_sub_unit_armor_attack_factor = ukr_armor_attack_var
modifier_army_sub_unit_armor_defence_factor = ukr_armor_defence_var
breakthrough_factor = ukr_breakthrough_var
modifier_army_sub_unit_artillery_attack_factor = ukr_artillery_attack_var
modifier_army_sub_unit_artillery_defence_factor = ukr_artillery_defence_var
modifier_army_sub_unit_militia_attack_factor = ukr_militia_attack_var
modifier_army_sub_unit_militia_defence_factor = ukr_militia_defence_var
}
}
Why doesn't my code work? It's suppose to add defence and attack to infantry, but it doesn't
i would like to make a mod to add democratic path to russia because the current options i tried with mods are pretty neh in my opinion. i can do basic hoi4 modding but if anyone would have time i would love some help. maybe we can make the mod together i guess. especially help with GFX because i have no idea how to do that
plan:
democratic path under the revolution.
3 main paths:
1:
the "historical": the union shits itself basically. colapses. continue playing as russian federation. get huge debuffs on army, economy and everything basicaly.
slowly in 2-4 years recover.
get better relations with neighbouring countrys. 3 paths on that. allies (uk usa france), csto 0.0: basically csto. 3 netural. and a choice on china. prc or the china.
2:
keep it together:
the union stays 1 to 1. and the same 3 paths but wthout CSTO, allies and netural. with a economic recovery that is faster and not as bad.
3:
western betrayal. also based on real events in the 90's russia. long story short the west betrays you slowly with stuff like your economy slowly getting worse. and at the end becoming a puppet
as said if i get atleast someone to help. which would be amazing. it would help a lot. and ofc i cant do anythng with gfx soo rip me. maybe even expand on the idea to remake all the slavic nations if we ever get done with russia or idk. if you want to join me or help i guess dm me.
can someone ever make a modern day mod that lasts 20+ years thats good and DOESNT kill your pc
the issue with it in my opinion that there is a lot of bias. look at ukraine russia. and it eighter end up with western world (basically nato) being op 90% of time. or the eastern world being op. or maybe in that 10% we get one that has no/low bias. but then he will get attacked from both sides. i can't make i'm barely getting into modding. but you could try out novum vexilum with novum vexilum global conflict. its in that 10%.
thats why global conflict
it reworks stuff
like russia complete rework
MD?
milenium dawn
looks good tbf
but are the focuses long enough for 30 yrs
plus the economy system is soooo weird
I got booming economy and it gives TINY buffs
removed here
Tbf
to some level
i will get back to trying to plan out a focus tree for this. idk if no one can help i prob scrap it.
fair
behold
why did people have to put all their effort into a mod like this and not something else
this is pretty much the line of reasoning
lol
Basically what you want doesn't exist
In terms of modern day mods you either play MD or Novum Vexilum + GC
Except that https://millenniumdawn.github.io/Millennium-Dawn/dev-diaries/54-the-great-performance-crusade/
when is ts
No idea I don't keep up with MD
ok if we talk about what mods we want
i want a early cold war mod that is not the cold war mod we have
1945-1960
the one we have is descent
but neh. for me the gui is soo bad
I am trying to make a mod without watching videos, and only searching it up
so far I have managed to give lands to nations, and rename them
well I watched some videos but I didn't actually learn that much from them because I stopped at the start mostly
what mod are you trying to make?
if instead of prussia unifying germany, bavaria did
napoleon III remains in power
and ww1 happens in the 1920s
i'm not into germany's history
what do you like
1936 start date?
you like ww2 you mean?
it is currently 1936, but I want it to be in the 1920s
aa
I didn't change it yet
soo ww1
yes
how though
i'm pretty bad at modding but i know ssome of the basics
I am the same
i guess we can do it together? xD
I don't know how to share a mod
yes
because the issue is i cant do gfx, and i didnt do stuff that adds new country
i made reworks
oh
for yugoslavia but i lost it sadly
I realize I messed up my mod because germany has no leader
rip
this is the unfinished version, I still got to recolour nations and change the borders
and some nations exist that aren't supposed to
Do you know how to make gfx?
yes
definitely no
then flags
same xD
well. an idea. lets
beg anyone that has experience at modding to help us XD
or jjust you
I suppose you can just create a mod that has the base game leaders, and make up some scenario on how they're still leaders
joseph stalin as leader of democratic russia, even though it makes no sense
at that point i just get yeltsin
basically hes the main motivation for the C option i want
where you get your country puppeted by the alllies
i want to make democratic russia mod as said above
idk if you know it or that was just random xD
are u making ww1 mod or sum
he's making what if bavaria united germany
not prussia
and something like that
idk
I'm working on it. Slowly
so if bavaria united ger then france takes belgium
Very slowly
ye i heard of yall
Not RoN, a separate thing
but ngl i liked the idea. but it will never be done
aaa
can you help me? xD
XD
as i said above time to beg (dont take it seriously)
Yep
strange question
The other active guy left to fight the russians
can i help? i'm not good at it but atleast i wanna learn it.
irl
I would prefer not commenting on this one
no hate for anyone but i might get riped from here iff i do
I'm still very much at the point where it would crash before you unpause
idfk LEMME JOIN XD i have nothing to do i have time
xD
atleast i learn something
The map doesn't even exist yet
that supposed to be an issue?
There is very little you can do without a map
Although there are a lot of states with absolutely nothing going on, if you really want to you can place victory points and add population
it's very timeconsuming and boring to do though
i can try
i guess
is hoi4 modding tuff
No it’s pretty easy. You just gotta put the time in and be ok with making something bad first
Also start small
still working on it
I realize this looks a lot like ww1 of our timeline so maybe I should change a few things
although realistically it could be the same if bavaria unified germany if they were expansionist also
Yes
ngl the "code" syntax for modding has to be the worst thing i have ever seen.
Merge every code folder and add lua support, God bless
Somehow worse than html
can someone tell me what files to edit to add the equipment image to the production menu for ship hulls? I added a new ship type in a mod but the production menu just shows a default tech icon instead of the correct ship gfx icon. The designer has all the correct icons and GFX just not the production menu side.
does anyone know a every state divided mod that still works?
Are the Swedish states mostly based on the modern counties?
Loosely but yes
What if the cold war happened in the 1800's between france and britain
italy revolted against french rule
spain negotiated a deal with france
poland and the rhine adapted new constituions
england granted ireland autonomy
and france spilt belgium with holland as a gift
integrating holland more though
ugh my game cant even load databases before crashing and this is everything in the error log
what about that provinces part?
How do i assign a continent to a province?
I don't know
but I was watvhing a video to find out
and I didn't learn much, but I think that might be why
because it said it can crash very easily if provinces are wrong
that other photo I put was a bit blurry
fixed the province continent error, still crashin'
What if Germany lost both world wars
I think I have read about that timeline
what happened to the kaiser in this timeline?
The last Kaiser died in 1941, 9 years before the start of the mod
what have we done to czechia in this timeline
they look like they got wiped completely away
it appears everyone had enough of czechia
After the first one there was an attempt at a republic, then an angry austrian dude took power and promptly started a second one
Just haven't added them yet, they're united with slovakia
In the USA Rework, the Hoover Dam is no longer in game from the start, and opens later in the year.
this one looks familiar
did u get the idea from something maybe?
Yeah, that Iron Curtain mod
looks like an interesting timeline
I heard this cool alternate history channel made some videos about it, perhaps you've herd of Oversimplified?
anyone know of a mod that turns the old world blues into the whole map of america
It does?
the east comes later i think
ohhh gotcha
Roosevelt Recession
Map expansion submods add to the map
this flowchart is a guide to submods filling the map. Monarchs & Margaritas is updating in a lil over a week.
ohh sweet ill keep that in mind maybe add a few
ECR/RBR/FOD together, and later MAM will add the most content, but ECR/Map Filler add the most landmass until MAM and NER update
"We run...away"
im not much of a OWB player so I wouldnt know that
does anyone know who the initials "NB" are
why am i getting these errors while using random paradox?
I imagine onedrive is causing issues as usual
fr, never had anything good come from that
very nicely done
thx
nice job
is there a focus for potato farming
How can i disable onedrive?
No, because I don't think that would apply really well to industry in-game, unless there's some sort of historical importance that it had especially in this time period
Go to windows settings
not that much signifiance except in the midwest
ok
OK, so yeah that's why I didn't really include it. I didn't want to bloat the hell out of the tree to the point where it would just be adding focuses for the sake of adding focuses
is there a way to rename occupied land to new american states
such as renaming greenland to "lincoln"
No, not like that. Mainly because the United States occupied a lot of land during this time period that could've become states, but never did, so implementing a name change would cause inconsistencies.
However, you can establish new states and some of them have special names
how many stars does the flag gonna have 😭
are the communists insanely overpowered in new kaiser redux patch or is it just me
Player led peace conferences are a w
Beautiful
Are you the developer?
I like it but why is there "develop the east north central region" 💀 judging by the graphic couldnt u name it the midwest
A lot
Yes
It's the literal name from the US Census. Blame them, not me
This is an update for it I'm working on right now btw
focus resistance suppression
last read was the yugoslavia's tree last line
I played your mod before, it's awesome, but an update definitely would be great
Does HoI4 have the same -develop functionality that ck3 has [autorefreshing edited mod files]?
-debug
common/national_focus/*.txt– This crash, granted that it's the last line of the last file in the folder, can be caused by a focus tree using ashared_focus = my_focusargument, specifying a shared focus that does not exist.
Oh so the default debug includes that already? Cool, thanks
Only for files that already existed when the game was launched (with the exception of files that get loaded from another file, mainly oobs and gfx, although gfx look weird because the game doesn't handle them correctly in that case), and it doesn't reload history/countries, history/states and map
There is no way around those limitations
why will the united states of america become known as the united states of america
wowie
Hey guys , I wanted to ask , is rt56 a good mod to play instead of vanilla if I dont have all the dlcs ? (I only have la resistence and by blood alone)
It's still pretty good. I played it with only those DLCs and had a good time
Another good mod to play with little to no DLC is Old World Blues.
That's good , I honestly felt bored playing vanilla, especially since its not easy to buy the dlcs cause my country's currency can't be used in steam , thanks for the response !
No problem. Hope you have fun
The focus tree ended as soon as 1938
It makes me go to war and core all of Europe for the beasts
Long live humanity dead to civilization
Lithuania major? Lets goooo🗣️ 🔥 🔥 🇱🇹
Oh shoot, not Konrad Adenauer
He never die
my mod is really early in development so the leaders are still the vanilla ones even tho the mod takes place in 1976-1992
Also is there a way to make a focus remove the puppet status/make it independent
Is there any way to graphically modify the ownership of states in the start date or is it only possible through text files?
Anyone? I tried the same autonomy thing you add in the country file but it did nothing
there is probably someone whos made a system like that
does "OVERLORD = { set_autonomy = { target = ROOT autonomy_state = autonomy_free } }" work?
there is I think
Theres a simpler command for that
overlord = { end_puppet = ROOT }
It's just the way the game displays getting a new cosmetic tag. A full cosmetic tag could include a new color, flag, and name, but in this case only the flag is changed.
Regardless, it still shows the tooltip
Thanks!
<@&846894118219022336> Some type of scam above
they are evolving
Oh what are you doing here mate? Nice mods U make
Thx, I came to this server so I could have people suggest stuff for the mods I'm working on as well as post updates for how progress is going
NGL I didn't think that the Germany remake mod will be good when I first looked at it. Like Germany for me was a perfect balance. But U made it very good actually. I would love if you make your mods compatible with others. But that's just me. I actually didn't enjoy your democratic Russia mod. I think it was a bit to short. Ok I cheated the civil war with basically removing all units by turning them into 1 arty. But I got out of content by early 1939. And with doing the "historical" soo rip union I wasn't able to buy Alaska. Nor join the allies (that might have been just me trolled by ai) and it ended with me getting an op army by 1941 when ukr joined the germans.
Just some criticism. No hate. I still love both of the mods)
To answer these questions:
About the Germany Rework, to be honest I never thought they needed extra content after Götterdammerung. However I had some content I wanted to bring back from my previous Better German Alt-History, and some that I thought would be a good idea (Republic path, for example)
About the Democratic Russia mod, I had it not too long because I didn't have that many ideas, and Russia already has a ton of content outside of their political focuses. Unfortunately I am done working on that mod now so I will not be adding additional content in the future besides updating for future DLCs
Ye fair with the Germany reasons. I wanted to make a mod to rework 2 country's but gfxs stoped me. If you want I might have the ideas I could send soo you can expand on them
was it interesting
a bit
https://github.com/Globvs/Ultimate-HOI4-GFX
Certain resources such as these provide a lot of assets. Very good if you use Photoshop (preferred, but paid) or Paint.net (free, but still good)
Over 400 focus icon pieces, over 40 focus and idea backgrounds, and more that help GFX modders in HOI4. - Globvs/Ultimate-HOI4-GFX
Actually I didn't play the UK rework yet. Wanted to but I never liked UK sadly. Rn I'm very into Hungary as a pretty op country. What are you planning on doing now?
Oh yeah and for making an ultimate compatibility when I originally created these mods, my modding knowledge was limited and I didn't know how to code the AI. I probably could now but I find it a fruitless effort to combine these mods together since it would really only be interesting for the country with modded content that you're playing
I mean there is the RP scene that would love them I think
Making a new update for the USA Rework. While I had originally stated that I was no longer releasing new updates for it about a year ago, I returned to making updates near the beginning of this year to fix its old content and bring it up to the standards of my newer content. Also I wanted to add new mechanics and paths (such as the New Deal and Electoral College Mechanics)
All of this is because it's still my most successful mod.
I want to devote my time to creating new content, so unfortunately I have ruled out making extra versions of my mods
Nice. A suggestion if you get them up to date. I could make a rework for Yugoslavia or romania maybe. Romania could have extra potential with the Hungarian resistance in Transilvania
You could put it into a hidden_effect
Unfortunately due to my little knowledge of the history of those countries, I will have to rule out reworks for them.
The Star Spangled Banner can have up to 60 stars with new statehood decisions (more to be added soon)
Technically the amount of new core states were not changed, however I split many of the Canadian states to make more sense
I want to change the tonnage regulations in the London Maritime Treaty, but I can't find them. If anyone knows, please tell me which folder or text file they are in.
We here at EaW have added a new country select menu today 🔥
Should help those unfamiliar with our mod pick out where countries are
Alberta's there twice
Also Nunavut didn't get split as a territory from the NW territories until the 1990s.....
Also could you please fix the state of Yucatan? Its capital is quetumal in game but it's Merida and it's a hidden vp, quetumal shoukd have it's vp reduced to 1 imo
Quetumal is the capital of Quintana Roo but that state is not in hoi4
Peak
How can I add airplanes to the research tree in the new version? I've been trying for 15 hours and I can't figure it out.
is it possible to add Real life units and templates
To a limited extent
their stats would also be quite shit
which isnt exactly fun
alr
Hello everyone I will be very happy if someone tells me a mod which makes hoi4 close to Victoria 3 in terms of economy because I can't run Victoria 3
State modding crashes, I realize can be because of the building file or strategic region.
do you have a name listed for it
name is supposed to go usually like state_1:0 "rome" or state_2:0 "paris" for examples
but the crash might be incorrect buildings or location
I noticed that it was the buildings txt because I went to a folder in the document paradox interactive and then hoi4 opened folder named crashes and opened the log right after it crashed and i realize something was not right and all I had to do was validate the new states and all other states too. the hoi4 tutorial by paradox helped me a ton.
i just don't even copy paste the localization folder because it seems to make each state have a -1 and that makes some states just STATE_numbers and I just copy paste from the localization from the main game that you can find when going to local disk steam steamapps then hoi4 and then there it is but you have to be very careful when going through the folder otherwise you'd have to verify the game files or something.
enable -debug, if you don't know how, search it up, you activate it before you start the game, it shows errors in more detail
also, if the province you changed is coastal that will probably do it
did it work
how do i prevent this from happening when i make a new faction
that exists?
this was my code
you could create a special modifier that prevents nations from leaving it, which you could also use to make nations give support to other NATO members
or, you find the code that removes them from the faction
Why this tooltips don't work?
tooltip = terrain_penalty_reduction_tt
mechanized_defence_factor_tt
motorized_defence_factor_tt
yes the localization worked.
Is there a battle royale mod that is current? I know of an old one but that not updated
Yes I'm aware, but I had to make up some name for the state, and no state would be called "Northwest Territories".
I'll fix the Alberta thing tho
i made my actual first tree, the text is a bit overlapped tho
oh wait you can edit that
The USA Rework has the most PATRIOTIC focus icons
depends what you want it to do
you can make it better at peace deals, such as annexing more lands or puppeting more
or you can also make it more aggressive
or peaceful
are u making confederate states
They are an alternate history path. I plan to update it, I just don't know if it will be with this update or the next
alr sick
i imagine u will go through some testing to see how it works in game and how long focuses take u till what year etc
This is the current path's unique content. As you can observe, it's not very much. This is the case for many of the post Civil War paths and again, I plan to update them in the future
a golden circle focus path would be sick and some diff buffs
Yeah the Golden Circle was a "formable" but you didn't get a cool cosmetic tag or anything
My plan is to force you to fight a second civil war should you choose to become the CSA after the original civil war, but you will gain a permanent "Southern Spirit" buff that would give you some nice bonuses
wow this channel started 10 years ago
click on it to see start if you were wondering
and here is when covid started
Maybe there should be a focus where after you secede you fight america again to take it all and unite under the confederate flag
gotta need an opinion of this greece i made 🙏 ( ignore the borders greecebros )
im looking for some help for with making a custom leader, because i have ran into an issue where the leader wont load into the game for seemingly no reason.
You putted wrong
The recruit character
Put a space under
Id you put recruit character at the last line the game wont read it
thank you so much, ive spent so much time trying to figure this out
No prob :D
they bugged out
New State Decisions in the USA Rework (all of the ones that cost 50 PP are unlocked with a focus)
Not sure if I can quite discern the 80 stars that are now possible
it would be so cool if you added a path in the UK rework where you can have a different king than Edward!
why wont the countries color update unless you go to the faction tab and back
Possible
I'd say also relatively easy to see
Could go back to the ring design some versions had
hello, do you guys know the dimension of a national spirit?
i wanted to make one but i don't know the size
i installed mods but their not showing up in game
steam workshop
i see them in the launcher but in game theres nothing
I think I may know why
open the documents folder by typing it in to the search bar
then paradox interactive and hoi4
then delete the files inside there that say history, map, and localisation
or you may have put that state into the base game accidentally
Check in the gfx vanilla file
64 x 64
You should notice the pixels
some one told me
and i don't know how to find the images
so im going to stick with it
I’m trying to set up a civil war in a Spanish colony where the player can control the rebel side using a fixed tag instead of a random one. I know how to switch countries with the command, but I don’t know how to force the rebels to always use a specific tag, since they’re usually generic and can vary.
When I tried to force it, Spain gets called into the war and the coalition joins them, which breaks what I’m trying to do.
Does anyone know how to properly set this up?
what if you just add a modifer that is removed once at peace
that prevents calling allies
Where are the Soviet ideas “Five Year Plan”, “Soviet Air Force”, and “The Red Army” defined at? I can’t find them and I suspect they are in a file I wouldn’t know to look at.
Aren't they dynamic modifiers?
How could i do that?
Thanks btw, you answered my question.
Use a tag alias to keep track of them
or do like vanilla spain and reserve a civil war side at game start
Chat i have an idea for a mod id like to make, but i don’t know how to mod for hoi4, if anyone’s knows anything help a brother out
Ask away
I mean is there any tutorials i can watch to get started off with, i wanted to do a mod that has city states and a chaos factor that can change the game
Map modding as first project isnt a great idea
theres tutorials in the pins
Ok thanks
do you know how to make a modifier
Is there a mod of a world at war/last one standing? I know there was a battle royal mod that basically had everyone fight until whole world was conquered but thats outdated
how can i split the german reich's divisions
if thats not possible how do i give them their own starting divisions
A New Age of American Imperialism Path - USA Rework
This is possible, you just have to go communist, coup the communists, then install a new monarchy (options between the house of Orange-Nassau, Hohenzollern, and Wittelsbach)
True, but you kinda gotta squint on a larger monitor
Oh yeah countries are now going to be invited to NATO by decision now (working on NATO focus path next)
did u fracture germany in menu or by urself
Oob
Every country file has oob and then that defines the starting units
@acoustic berry Hello.
what exactly triggers the "break away" of federal german states?
make one where u demand greenland
also whos making them sick ahh focus icons
by myself
ok ill look for it
when Republic of little saint James getting into NATO
it is in history/units
you should be able to copy and paste the code already there if you like
or remove it if you want a unit gone
ok thanks for the help
ı'm will developed to economic war (USA and IRAN) mod. ı soon time announcement. please keep follow
What mod is this for??
His USA rework
That’s pretty cool
It was something that should not occur under a normal scenario. Perhaps when you ported over my focuses, there was something that incorrectly triggered unused content.
When I played through it during my playtest, this did not occur
You already get it through a decision (it was something the US did historically) by occupying it
Myself 😎
correct
Can anyone who knows how to create mods contact me?
I think you'd be better off just asking for whatever you need help with and then somebody who knows what you need help with could reply
Watch the official hoi4 YT Channel on how to mod
what do you need to make
I'm making a mod; I wrote the code, but it's not working
You could probably get some help here asking about that. Is it just not showing up, or is something specific not working?
namespace = test
country_event = {
id = test.1
title = "Ekonomi Plani"
desc = "Ulkenin ekonomik gelecegi hakkinda bir karar vermen gerekiyor."
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
option = {
name = "Fabrikalari Artir"
add_ideas = my_first_idea
}
}
this error
Did you set up a localization file?
You don't actually put text in like that. You put in the localization key. Then in a separate localization file, you put the text. This page has some good info on event modding https://hoi4.paradoxwikis.com/Event_modding
https://hoi4.paradoxwikis.com/Localisation - This one covers localization and you should definitely give it a read.
Is there a good tutorial for modding hoi4? I’m just trying to change the pictures of leaders
See pins or check pre-existent mods
Alr thanks
Does anybody have the horthyist kingdom of hungary flag in full resolution?
Ladies and gentleman
It's unusual for it to be quiet for so long
the spirit doesnt work what did i do wrong
does anyone know why I cannot update my steam mod file?
I have new content I want to update my mod with however whenever I fit update on my mod it doesn't seem to do anything
have and issue with mods, everyone is written "like_this_and_its_annoying"
also the information of each attribute doesnt exist
some help?
Would it be possible to make a mod that adds a new fort type that adds buffs to a divisions stats such as hard or soft attack
Do you have localisation files?
Those allowed blocks should be inside the idea
can someone please help me for some reason whenever I create a mod if I restart the game/launcher it gets an error saying its not on disk
and I can't do anything since I can either subscribe to it (which I can't because its not uploaded yet) or remove it from my playlist
I also can't readd it to the playlist because its just removed from my mods
but the files are still in my game folder
thanks. I just enabled the content all toghether. Do you plan on "finishing it"? or not?
Hey, does anybody know of a mod that makes the AI consolidate understrength divisions?
you mean you want the A.I to make very poor divisions?
or make very few
No I want them to merge together divisions when they lack manpower or other equipment to full strength divisions, it would make longer games much more enjoyable
It is weird that they do not do this already, considering the optimisation gains
currently I Only know how to make the A.I make more or few divisions, and make them change in peace deals
and other things
That would also be useful to include in such a mod, consolidate weak divisions + compensating with training more
would be fun in a long game
you may want to ask someone about the merging
<@&846894118219022336>
Should I add Atlantis to hoi4 ?
i fear i messed up the state view
surely this is wrong...
its actually correct very surprising
Definitely doesnt match vanilla
the tiny states in Poland look bugged unless theyre cities/for mappainting
yeah im using a state mod
its actually correct, i checked in game
The horizontal line on the Polish-SOviet border looks especially weird
wait let me show you america, you would never believe the mod actually is liekt his
😭
i was like "for sure this is wrong.."
but no the mod actually does states like this
im using kovas state rework expanded i think its called
i wholeheartedly agree xd
what the hell is HOI4 modding studio
thing im working on
cuz its annoying have to manually edit files
yeah that mightve been it, works now thanks
I can open the colormap_rgb_cityemissivemask_a.dds in gimp it come up with a error
When starting to create a mod for Hoi 4, is it okay to copy and edit the game files?
are these water colors better or is the black better
If you put them into your mod file then yes
If you edit it in the actual game file then no
I'll add it to my mod file
ı watch hoi4 channel tutorial video but my script not working
Also keep in mind that if you dont want to override the base game file name them somthing different
@wise cradle
Yes
I like the blue
alright ill keep that then ty
What is this ?
modding tool im working on
.
Far
Will it also do total conversion?
in the future yeah
i dont have any of like tech modding or anything rn
i need to add bookmark modding as well
Nice
been working on it since february haha, its progressing slowly
The code isn't working for me either. For example, when I create an event, it doesn't appear in the game.
please help me
I can't help you if you dont so me the code
`add_namespace = mod_event
country_event = {
id = mod_event.1
title = mod_event.1.t
desc = mod_event.1.d
picture = GFX_report_event_generic_read_write
trigger = {
is_ai = no
}
mean_time_to_happen = {
days = 1
}
fire_only_once = yes
option = {
name = mod_event.1.a
if = {
limit = { has_war = yes }
every_other_country = {
limit = { has_war_with = ROOT }
add_ideas = my_first_idea
}
}
else = {
add_ideas = my_first_idea
}
}
}`
l_english: my_first_idea:0 "My First National Spirit" mod_event.1.t:0 "My First Event" mod_event.1.d:0 "This is the description of our first modded event." mod_event.1.a:0 "Interesting..."
@wise cradle
Loc file in UTF-8 with BOM?

So what should it be, then?
It should be that, Im just
'ing at Gemini
gemini 😭
did you let ai generate your code 💔
you do the UTF-8 BOM at the bottom if you use vs code i think
havent used it in a while so not sure
Well, currently I'm working on the USA Rework.
Originally I was finishing the Germany Rework, however I'm on the fence about it because it seems pointless to invest so much time into a comparatively unsuccessful mod (having a mere fraction of subscribers compared to my other full reworks and receiving practically zero coverage on YouTube). Really I think the concept of the mod was unnecessary - Germany never really needed a rework after Götterdammerung, and the demand for and reviews on my mod show. Really any sort of interest I have left in working on the mod is like a sunk cost fallacy since I've spent a lot of time on the update I'm working on, and only feel compelled to work on it as a result of that, otherwise I haven't found it that fun to work on in comparison to my other mods.
The nail in the coffin was the release of Rt56's Germany update which essentially nullified the point of my mod, which is fair. I think after that point I really lost any interest in "completing" it (adding Bavaria content). Maybe when I'm done working on the USA Rework I'll push out an update that simply fixes bugs from before, but delegates anything new to unused content.
Yeah sorry I made this a whole essay but I think I just wanted to give a PSA on the status and future of the Germany Rework (or, lack thereof).
@acoustic berry
Decent piece of content you got there👌
On the short side even with 35 and 70 day focus but I enjoyed dismantling mexico and failing to eat Canada
Also doing nothing for the US oil obsessed stereotype with “Oil Oil Everywhere” focus and the rest of the world hates me for it rightly so
And I appreciate the most, not having to do a laborious Civil War for this
how do I add bukharinist trait to commander using console command
i trying to open colormap_rgb_cityemissivemask_a.dds in gimp 3.2 but it come up with a error every time ?
i got it to work
where mode
thanks
@wise cradle
yes
uh yeah i sould be able to
add_namespace = mod_event
country_event = {
id = mod_event.1
title = mod_event.1.t
desc = mod_event.1.d
picture = GFX_report_event_generic_read_write
trigger = {
is_ai = no
}
mean_time_to_happen = {
days = 1
}
fire_only_once = yes
option = {
name = mod_event.1.a
if = {
limit = { has_war = yes }
every_other_country = {
limit = { has_war_with = ROOT }
add_ideas = my_first_idea
}
}
else = {
add_ideas = my_first_idea
}
}
}
ı write code code is true but not working
why?
l_english: my_first_idea:0 "My First National Spirit" mod_event.1.t:0 "My First Event" mod_event.1.d:0 "This is the description of our first modded event." mod_event.1.a:0 "Interesting..."
this localisation code
Can anyone recommend me any special projects mods? I need more special projects 🤑
si the event not fire ing or is it the localization
ı dont know. I open the game and type “event mod_event.1” into the console, but it says “ID not found.”
millennium dawn mod keeps crashing for me can someone help?
what your folder like ?
honestly no idea what ur talking about i just installed it from steam then added on the paradox launcher
just it theres no other mod
i was talk to Gkay but did you cheak the error.log
yes ı check but none
hold on i gonna copy your code into a file and see if i can figure it out
okey
Did you create that file after opening the game?
What do you mean? I don't get it.
if you load up the game. then created the event
also what does your root folder look like
are you in your mod ?
@final mural
why cant i see the deplo action?
scripted_diplomatic_actions = {
test_diplomatic_action = {
icon = 16
allowed = {
}
visible = {
always = true
}
selectable = {
}
can_be_accepted = {
}
can_be_sent = {
}
cost = 350
requires_acceptance = no
show_acceptance_on_action_button = no
send_description = TEST_DIPLO_ACTION_LOC
receive_description = TEST_DIPLO_ACTION_RECIEVER_LOC
accept_title = TEST_DIPLO_ACTION_ACCEPTED_TITLE
accept_description = TEST_DIPLO_ACTION_ACCEPTED_DESC
reject_title = TEST_DIPLO_ACTION_REJECTED_TITLE
reject_description = TEST_DIPLO_ACTION_REJECTED_DESC
on_sent_effect = {
}
complete_effect = {
}
reject_effect = {
}
ai_desire = {
modifier = {
add = 10
}
}
ai_acceptance = {
base_desire = {
modifier = {
factor = 10
}
}
}
}
}
nvm
bro what i cant put mods on the game like it doesnt work?? Like i created a new mod and now i changed germany's name and it didnt work
i just got a new PC and in the last PC it worked perfectly fine, wtf??
did you enable the locaisation with BOM-8
It doesnt have to do with the localisation itself my HOI4 just make my mods i create in the launcher function, like the deplomacy actions thing i sent before is from a tutorial mod and on the mod itself it works perfectly fine but on my mod it doesnt work
does your username include non-latin characters?
keep in mind:
Just got a new PC
First mod i make on the PC
nah, its General Modder
Yo so I decided to try out modding and I wanted to edit and resize some provinces, and everytime I edit a province and relaunch the game, I end up with wall of errors
anyone knows that im doing wrong?
sorry if this is a dumb question
Error log seems self explanatory
X crossing means you cant have...
this kinda province border
I know, I didn't do anything like that
Too large might be from using the same color twice on different sides of the map
oh maybe what you did is....
Didn't do that either
Maybe you used the incorrect type of brush and you got gradual color transitions somewhere
Nope, im using 1x1 pixel pencil
okay I think I just have something wrong with my gimp settings because now I didn't edit anything, I just exported the file while not changing anything and got the same thing, but I don't know, I did everything the same as like 4 different tutorials
Okay, I know what I did wrong, I forgot to uncheck one thing, I totally forgot about that
forgot to uncheck this
what would yall like from a modding tool? pls give a list of wanted features
rn there is country creation, state modding, world map preview, making events, making focus trees, making ideas/national spirits and localization modding
ideology modding and bookmarks are already planned so
does there exist a mod that allows you to merge the theatres of volunteers?
i cannot describe how badly i need this in my life
is there a mod that adds better puppet names or just removes them? I think it looks and feels worse when its called "GERMAN RUSSIA"
also, as an alternative that i may use, is there one that just removes puppet names
like russian germany becomes germany
just annex them
this is one of the easier things to learn how to do actually
you could even search up a video and learn how to do it yourself
and its also rewarding to look at afterwards
where is the localisation for the custom tooltips
can someone please help me for some reason whenever I create a mod if I restart the game/launcher it gets an error saying its not on disk and I can't do anything since I can either subscribe to it (which I can't because its not uploaded yet) or remove it from my playlist I also can't readd it to the playlist because its just removed from my mods but the files are still in my game folder
Glad you like my mod!
In the USA Rework, Korea will now break free when Japan capitulates. In about 90 days the republic will divide, as it did historically. I implemented this to allow a Korean war to occur, since this is something that is rather difficult to replicate in the base game.
https://en.wikipedia.org/wiki/People's_Republic_of_Korea
The People's Republic of Korea (Korean: 조선인민공화국) was a short-lived provisional government that was organized at the time of the surrender of the Empire of Japan at the end of World War II. It was proclaimed on 6 September 1945, as Korea was being divided into two occupation zones, with the Soviet Union occupying the north and the U...
Also here's the NATO branch. May be final, but if anyone has any suggestions I would be glad to add them
I think next I will work on the Civil War...
Working on a New WW1 Mod. It's pretty much the classic "1914" mod for darkest hour which also starts the same year in 1897. However, as the new start date is 1897, a new detailed tech tree is needed. Sadly, i started with artillery and it seemed to be working after the first technologyw as created.. but i created another one "field Gun of 1880".. yet it doesn't show up in the main game, any advice?
hopefully someone uses this here... I need visual tools.. My dyslexic ass struggles with only notepad..
Do you still have the original tree's anti-communist aid focus?
So you can funnel weapons into anyone fighting communist countries
Also maybe a decision to send advisors as well that gives some minor buffs
Maybe change the Turks focus to include the Greeks as they joined simultaneously?
How does one get these little things to show up?! So dang close yet so far
sry for annoyed you... i really need this mod! it looks cool and amazing!!!
thank you so muchhh!!!
Does anyone know the defines to unlock the 5th battalion at game start?
Or is it not a defines
Defines are static, so any values modified during the game wont be defines, or will at least also have an effect
Yes, right where it was originally
I didn't because Greece always joins the Allies on historical, while Turkey doesn't. Also, the base NATO invitations only work with european and north american countries, so normally Turkey would be excluded.
Basically the requirements for inviting the target country are:
- Europe or North America
- Non-Aligned or Democratic
- Not in a faction
- Not a subject
- Is not at war (unless WW3 has already started)
Hey guys i just got a brand new PC and i made my first self made mod on it, to test it i just copied files from another mod i had. But it didnt load the mod, so i put on -debug and it still didnt load, and i suspect it has something to do with the path. This is the file that it opens on -debug mode and it just said no file specified
Maybe this is the issue?
nope. it aint
does north korea have its own tag, or is it dynamic
aswell, for the NATO branch, you could add a bit for dividing austria into a west and east, since the compromise of our timeline is a bit unexpected
Dynamic
The reason why I made Korea split was because that was later a quite important war during the Cold War, meanwhile Austria was neutral the whole time. In addition, the Soviets usually almost never declare war on Japan during historical (even though that happened historically) so they would never be able to get a peace conference to take NK. They are allowed to with Austria however.
I guess what I mean is, that Austria is usually divided anyway during historical while Korea is not
Is there a way to delete a state without breaking the game?
or do I have to make a new state with id of the one I want to remove every time?
Does anyone know if you can change ai behaviour in expert ai mod per country? Like can one be historical and one random, would like to set majors to random and the rest historical
Pretty much
so yeh, huge pain
May I ask you if Peace for Our Time adds any new states or provinces?
It wont, 1.17 saves and mods will keep working
Thank you
i can't get the picture to appear decision voidlands_unifacion_category = {
icon = generic_formable_nations
picture = GFX_decision_cat_generic_scandinavia
allowed = {
OR = {
has_dlc = "Waking the Tiger"
has_dlc = "Arms Against Tyranny"
}
}
}
how did you do that box thing ?
<@&846894118219022336>
Mhhh
figure it out
What if ww1 was a tie ?
lol close enough
What is it ?
Wobble
Are there any tips/tutorials how to make better looking states and provinces?
I just dont get it, this code looks correct.. also the game claims some of the tech "lacks a gridbox".. but i swear all artillery techs use the same one.. and the first one always works, the second and beyond? No.
First one shows up… but not the second!!!!! …. AAAAAAAAAAA-
And it’s linked to working equipment stuff too
use chatgpt
This meme is now my property
Hippity hoppity your hard work is now my property
a bit of a bummer, but at the same time having 2 updates back to back that change states and provinces would be frustrating to say the least in terms of modding 😭
Someone needs to make a "Negligent Paradox" mod that adds all the f'ing mini mechanics from each country to other countries
And stuff like MIOs not being assigned to existing production lines at the start of game
Historical focuses
Germany power dynamics
and other f'ing gimmicks they just keep piling up in these releases
how hard is it to have an intern to go over this stuff before release, i can't believe it
would you guys like a fallout prewar mod?
that isnt supposed to look like that
uhh does someone have the .dds file of ataturk so i can fix this
ignore that i have a picture of atahill
whats the app?
something im working on
no like the app you're using not the mod (which looks sick btw)
yes i made the app
awww man, when do you think you'll release it?
give it a few months xd
alr man good luck🙏
honestly i dont even know if it works on windows 😭 havent tested it on that
but should be good
If anyone that has experience in modding and knows what fallout is. not the tv show but the games and the lore. and wants to join me i'm working on a mod that is a prewar fallout mod dm me to join if you want to. plus i help in one more mod but atm i have time to do this but not alone bc of my lack of knowledge sometimes. (still early on with the map. around 200 states are done. +-)
Just use a image pixel regulator
There are free websites for It and Just put the pixels and It Will fix It for you
i fixed it thanks
also btw why does germany's images look like this
they dont look like that ingame
The uncensored German portraits are in the DLC folder.
oh aight thanks man
i restarted my game 2 times. it still doesnt apear as owned by soviets. how can i fix it?
NVM i forgot to save the file XD

Looking for someone that can do gfx. mainly portraits maybe a few flags aswell. dm me
Adding new techs to an empty tree is … hellishly annoying. Just gonna leave that here.
You get one tech to show up, then nothing after…
i cannot get my news event to be recognised by the game
invalid event with id
it has a namespace, brackets look fine, events folder not misspelled
ah thats amazing. (i may or may not need to make 40 years of tech for my mod)
Similar here. Doing what is basically a modern take on the old “1914 “ mod for hearts of iron darkest hour
That mod started in 1897 so since I also want the world to feel lived in for the past 26 years or so since the Franco Prussian war, the tree itself goes back as far as 1870
And yes it’s supposed to kind of be the ultimate ww1 mod… 1897-1925
yippie... me doing from 2050 to 2080. with new units and everything. around same time span for both of the mods. 30 ish years
hopefully you lie and its not that bad
Fallout pre war mod… ?
Funny thing is that these days the map and borders aren’t that bad.
Now we have stuff like “HOIUtilities”
For vs code…. For my dyslexic ass..
yes
prewar
I'm barely done with the map soo anything can happen
especially if i find no one to help me with gfx
as of this is my first mod that i make. and i help in an other one soo i know some basic stuf but nothing advanced
rn i got all of europe. korea and ussr
however i tried to save the yugoslavia lore vise i couldnt
balkans are too much
But yeah, just attempted basic stuff such as “Field Gun of 1870” (even going as far as using Victorian/edwardian style terminology ) as the foundational first artillery tech which activates “artillery_0” , year 1870. Seems simple. It is, it works..
Then I try to copy it, and create “Field Gun of 1880”… , year 1880. It enables Artillery_2… seems like it should work especially after saying the previous tech is a prerequisite
But then the second one doesn’t show up at all…
guys 🥺
Can imagine
i mean after tito dies
its rip
IMF loans will make it die. and i mean we can say how tito didnt take imf loans in this universe. we dont know
Same with Britain after the near god tier Queen Victoria , dies in 1901 and it slowly loses the spot as the greatest power on earth to Germany and America
and i made srpska to be part of serbia
The Balkans will be especially spicy in my mod
As ww1 itself starts there but in the case of Greece especially , it has claims and even still valid cores on Anatolia and Thrace
ok i take a break after 10 hours of working on the map lol
Now yes some may say “who the hell wants to play a mod from 1897 all the way to 1914?”
I mean, I’d probably have it as to where production, research and stuff is much slower than the base game…
And you literally have to slowly prepare your nation overtime to fight a 20th century war.
That and for most nations they will have a “peacetime academia “ which gives more perks to peacetime technology research like industry, logistics, agriculture, mechanical engineering etc
As opposed to military , naval or air research
Kind of building up ww1 to really be this huge calamity where 20+ years of tactical and economic planning and preparation exploded in everyone’s face and went wrong
Ya know?
yes
Not like twr soviet. 1 year prep then wa with both germany and your eastern neighbours
No. XD.
ok i mean mines not much different
as european commonwealth
the resource wars start in 2052
Thogh i have no idea how i will make the space war a thing
Ironically it may be better if ww1 starts earlier because the longer the build up is the more sides build up heavy machine guns, learn about trenches.. yet don’t change doctrine.. which is what led to the deadlock to begin with.
If ww1 somehow starts in say, 1899 it would actually likely be a quick war since most outside Germany aren’t remotely geared for anything like a war , namely Russia which… well if you can imagine Russia having 15+ years less of economic buildup when war started in 1914
When it already lacked factories.. yeah
Ah, I see
there was a space war
but its a huge question mark on how
i might take the easy way and event
The lore of fallout itself doesn’t even get into it at all.
I’m thinking pre war society was even more advanced in technology than we thought.
The super advanced stuff may have just simply been destroyed by nukes
it does?
into the space one it does some
"This mural commemorates the many sacrifices of the brave men and women of the United States Armed Forces. From Lexington and Concord to the shores of Iwo Jima, from the Sea of Tranquility to the Anchorage Front Line, Americans have fought and died through the ages to secure our nation’s freedom. May their sacrifices remind us all that freedom is a privilege afforded to the many, yet hard won by a noble few."
sea of tranquility is on moon
we know there was a war here
how fusion power was new
for warfare power armors laser and plasma weapon
balistic weapons like the m16
planes and tanks to some extent were used
and we know which ones
before oil riped
plus i dont think it was super advanced
for reasons that we know from terminals
They refer to fusion power as a new thing
the newest thing they made before war prob was the fusion power
which are used by vault tech and the enclave
how come nudge mode is on
wdym?
in the image
oh
Got it?
got what
debug mode
Yup. But I think it was legit the first time we learned anything about it
@hidden maple I mean, the fallout fandom wasn’t exactly gifted with a novel or book detailing what happened in Europe before the war
Would have been cool but.. yeah
oh you meant technology in europe?
or overall?
bc we dont know shit in eu tech before war
we can only imagine it was oil based
no fusion energy
German laws that censors
Probably which is why everything.. melted down
i might add if i figure out a system that after 2070
oil runs out
and aswell you get huge debuffs
am i supposed to add the lakes to state?
slowly evolving. now there are names
and there is china now. and i halfed the errors from 1M to 500K
China done) i'm not doing the population and stuff now just state borders soo i will have to return to that. (i suck at balancing ngl soo i will need someones help)
What you cooking?
Fallout
prewar mod
Or trying to be exect
No big plans but yolo xD. i have basic plans on what i want but any preplanned tech tree or the focuses not at all.
2050-2080
Ye because its still a province
whats the worst that can happen. if i crash i will add them
Ig, but Remember to validate buildings and units after
how can i add that blocking thing blocking divisions to go into that area. idk how you call it lol
nvm got it
does anybody know mods that add torpedo boats, frigates or smaller watercraft?
I'm not willing to make africa soo colapsed that i have to add 50 countrys to just africa.
aaa
i can check
I know one exists, but it’s a very difficult mod to play
no that doesn’t add any new class of ships if I remember correctly, I was referring to world ablaze
world ablaze is a total overhaul mod but has frigates built into it’s naval rework
World ablaze W
@acoustic berry Hello Man!
How is the USA rework going? Any dates on the possible release of the update?
looking for people that can both do coding and gfx's, Making fallout pre war overhaul mod. ye idk dm me i hate doing this alone
Cool style
which part of it?
EGYPT MENTIONED 🇪🇬 🇪🇬🇪🇬🇪🇬🇪🇬🇪🇬🇪🇬🇪🇬🇪🇬🇪🇬🇪🇬
also very cool
i didnt want to give north africa to the islams. nor make a united north africa country soo egypt stays
Stays for now xD if i get to focus trees i plan on them being invaded by European commonwealth
with all the other middle eastern countrys
(soo if it gets done dw egypt will get content equal to a generic tree at best ingame xd)
islams?
what does islams mean
canonically egypt remains egypt in the game it doesnt turn into "islams"
i barely found any lore on middle eastern countrys
soo i went by the 2 religions there uniting
or people groups
or whatever idk i have no idea how the middle east functions
i mean its mentioned
ye mentioned as "middle eastern countrys"
im pretty sure israel gets nuked to oblivion in 2050 something
the fallout bible ahs alot of lore
you should check that out
I dont have that
check your dms
plus its semi cannon
someone help me
Is it the fallout mod?
the fallout bible is basically a book with most of the fallout lore
all the documents with the background material for the first fallout game
I cant help you, but if you want help, just ask the question and see if someone responds
Hardly anyone just responds to a "help" with no context
No, the Fallout mod is Old World Blues. It takes a lot from Fallout lore as well as canceled games and concepts.
The update for the USA Rework is going well, thank you for asking. I haven't posted updates in a few days because I've been busy, but I should be able to work more on it now over the weekend. I don't know when it will release, but I'm hoping to have it out by the end of the month
Anyone got a mod that expands the south American focus trees
Hello mate. Last time I saw you I didn't ask but. Soo do you plan on doing reworks for ingame systems aswell? Not combat but smaller systems. Give more weight to country ideology. Or anything like that
I'm sorry but no, I prefer to do reworks on countries because I like to build focus trees and fun paths
