#modding

1 messages Β· Page 115 of 1

swift field
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im gonna add assault gun battalions to my hoi4 multi mod

tough lotus
wet sequoia
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could you send me the Wiki link for changing my leader

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and the names / leaders of political parties

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and future leader

tough lotus
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Pages are linked at the bottom

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ctrl+f searches in a page

tough lotus
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Road to 56 or Kaiserreich

acoustic berry
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Progress rn. Open for suggestions

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Leader traits if I didn't show it already by the way

brave goblet
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any mod that unlocks pre dreadnought and costal ships for any country?

tranquil zinc
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hey guys i got a question

there is a mod that i updated but when i see the storage it says from 261 KB of the og mod to 119 KB of my updated mod.
im confused on why it somehow has less used storage space (ik it just kilobytes but still it just concerns me)

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wait did i just break any rules

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i gotta read it

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no as far as i see it, its fine

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ok now i leave it here for now

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im going to bed its 2:47 am here

acoustic berry
#

I never fail to make things occur in this game that would naturally be impossible

acoustic berry
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Completed the America First path, if any of you have suggestions to tack on anything more I would be glad to hear

pastel cradle
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Tno

swift field
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im gonna add new prototype weapons guns and firearms for ALL Nations

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and ALL Real life techs and equipments for ALL nations aswell

tough lotus
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-# Still 0 work done in game

swift field
tough lotus
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-# And once you realize how much work you're trying to do the Rise of Nations discord server is linked on it's steam page

vestal sapphire
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Any QOL mods that you guys recommend? I dont want to change the base game much. Currently the only mod I have is player-led peace conferences

pale sparrow
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Recall Volunteers, Infinite Naval Production lines

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& I like Toolpack instead of Player Lead Peace

native glacier
#

Reworked industry branch for Iceland I've been working on

vestal sapphire
vestal sapphire
pale sparrow
stable perch
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guys what is the best mod for wars like i can declare war infinite

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and is there a mod better than millennium dawn?

acoustic berry
tough lotus
safe bison
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I have very weird consisted crashing behavior without any error messages in the logs with my map mod. Happens when I hover over the Beijing area and zoom in. Any idea what that could cause?

stable perch
# tough lotus What

like i mean i want me and my friends to make wars without waiting tention to be 50% so i cant use console in multiplayer so is there any way to declare wars without tention 50%

pale sparrow
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IIRC should be a gamerule yeh

tough lotus
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Also toolpack can do that

safe bison
tough lotus
stable perch
tough lotus
#

Also it makes the game significantly slower so only use it if you're sure you have a crash somewhere

safe bison
tough lotus
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It will happen again if you disable it

safe bison
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ok, managed to replicate it

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Unhandled Exception C0000005 (EXCEPTION_ACCESS_VIOLATION) at address 0x00007FF706ACBA97

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no idea what that means tho

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seems memory related

tough lotus
safe bison
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seems normal

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LastRead: update_profile_badge_command (1)

pastel cradle
stuck barn
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Are there any opyimization mods for this game

tough lotus
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yes

tall hare
tough lotus
tall hare
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When is it uh playable

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😎

tough lotus
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Unless we get like 80x our devs

tall hare
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Its like

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uh

tough lotus
tall hare
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1800s to modern day?

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right

tall hare
tough lotus
tough lotus
# tall hare which scenarios

ww2 is pretty good (except that rn the german historical ai doesn't select hitler in the elections for some reason)

tall hare
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just make it so it selects him πŸ™‚

tough lotus
shrewd breach
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πŸ€—πŸ€—πŸ‡©πŸ‡ͺ

tough lotus
tall hare
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is the goal to make it so you can play from 1900 all the way to idk

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as far as you get

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in one playthrough

tough lotus
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2060 in theory

tough lotus
shrewd breach
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πŸ‡¬πŸ‡§πŸ‡¬πŸ‡§πŸ‡©πŸ‡ͺπŸ‡©πŸ‡ͺπŸ‡©πŸ‡ͺπŸ€—

tall hare
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cool

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it is very cool

tall hare
stuck barn
smoky lava
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I'm new in modding, why my mod don't work and nothing shows in debug

pale sparrow
tough lotus
tough lotus
pale sparrow
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All the spot mods change gameplay IIRC

tough lotus
pale sparrow
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I got it (fixed) The Spot Optimization installed and that messes with gameplay, hence I dont use it

tough lotus
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the optimizations mainly touch graphics defines

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The original spot mod changed the time between event checks since in the early versions it didn't really matter all that much

pale sparrow
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delaying that check breaks events that presume once-per-30-days checking in their trigger

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I forgot if there are any in vanilla, there were multiple in Road

tough lotus
acoustic berry
# pastel cradle It got a fascist path?

Yes, going the MacArthur Path and inviting the Silver Shirts can make you go fascist. By completing the focus "Presidential Powers Act" you become fascist in the new America First path I'm working on

stuck barn
tough lotus
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Increases fps a little

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It's ironman compatible

stuck barn
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oh i was looking to see if there was something like optifine or sodium for minecraft but hoi4

pale sparrow
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In MP it makes people lag for longer before slowing the game down, which seems like asking for a desync to happen

tough lotus
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Optimisation here is mainly limited to deleting countries or making the AI not do anything

proud swallow
proud swallow
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u do commissions?

pale sparrow
proud swallow
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i saw one but didnt work for rt56

pale sparrow
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That doesnt sound right because Road overrides barely anything in the main buildings file

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πŸ˜•

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(@proud swallow) Do you have the mod page perhaps?

pale sparrow
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I wonder if for once load order will do something on that mod

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Ill try later

proud swallow
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if so ill try

pale sparrow
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I have never heard of load order being useful but in theory that should work for a mod like this

tough lotus
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Filenames are all that matters

proud swallow
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nah doesnt work

pale sparrow
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though that might break things if you do MP unless all clients made the edit

acoustic berry
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Idk unless I'm playing like Kaiserreich or something or working on one of my mods, I don't usually enable any mods and play ironman so maybe I can accidentally get an achievement

maiden lance
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Oops

tranquil zinc
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every annex is optional

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also could you test it real quick

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i cant tell if its working or not

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should be but better be safe than sorry

proud swallow
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well idk how to open it

pale sparrow
proud swallow
swift field
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im gonna add different landing crafts and landing vehicles for ALL nations like aavs lvts acvs lcus etc

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some of them will unlock new land units

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so you can support marines in a naval landing invasion

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ill also add new landing ships and vessels

tough lotus
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-# Still 0 work done

viscid depot
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hey guys im trying to make a mod but the country's name doesnt appear on the map can someone help ?

inland lodge
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Although i am using use_list_view = yes on the idea folder, i cannot seem to get the ideas for this set to be listed , also the coal function is stuck. GUI for government seems to be the same, please help

pale sparrow
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so that can be in multiple files

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It doesnt actually have to be all files I think, but adding it tends to fix it

inland lodge
pale sparrow
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Yeh in the eco idea block

inland lodge
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I’ll try that , at work so it’ll be a min

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Any idea about the coal bug?

viscid depot
acoustic berry
viscid depot
viscid depot
pale sparrow
# viscid depot no idea why that do that

If the internal name for a decision/focus is TUR_liberalism, then when you define its loc, that also automatically applies it as country name when Turkey is lead by it

kindred axle
viscid depot
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i figure it out

indigo dagger
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everytime i try to play after selecting a country it crashes idk if this is cause of the No compromise no surrender mod braking stuff (As I had to remove and readd files from the main game to the mod as the mod was made pre No compromise no surrender) but now it just won't launch is it cause the old country TAGs in china are doing something?

kindred axle
#

so i guess

indigo dagger
kindred axle
indigo dagger
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the country tags didn't update ive updated them now

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the tags were missing

kindred axle
indigo dagger
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nope didn't work

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still crashed

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I don't get it

kindred axle
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what does the error log say ?

indigo dagger
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a lot of stuff saying no game date

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[20:30:46][1936.01.01.12][mapbuildings.cpp:716]: map/buildings.txt error at line 64000: map building(Naval Headquarters) location is not within specified state. Supposed to be '327 - Manila' but was '623 - Luzon'for province 1388. BUILDING IGNORED!
[20:30:46][1936.01.01.12][map.cpp:1628]: Province 1388 is setup as coastal but has no port building in the nudger. This will likely crash the game.
[20:30:46][1936.01.01.12][map.cpp:1628]: Province 4233 is setup as coastal but has no port building in the nudger. This will likely crash the game.
[20:30:46][1936.01.01.12][map.cpp:1628]: Province 4288 is setup as coastal but has no port building in the nudger. This will likely crash the game.
[20:30:46][1936.01.01.12][map.cpp:1628]: Province 10272 is setup as coastal but has no port building in the nudger. This will likely crash the game.

found this

kindred axle
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nothing crazy

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the others

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you need to change the province coastal

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from true to false

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beacause u prob changed or the game added some weird provinces which make the provinces non coastal but u use your definition ig so they didnt update

indigo dagger
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I haven't made any new provinces

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ive only added the new provinces from the update

kindred axle
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try to change one of the provinces

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from coastal true to false

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and run it again

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see it the province appears in the crash log again

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if not

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it means its have been fixed

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so do it to all of the others

indigo dagger
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it be nice if the game told me what state each province is in

kindred axle
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open your mod definition

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and look for the province

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its in the error log u sent

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Province 10272 is setup as coastal but has no port building in the nudger. This will likely crash the game.

indigo dagger
kindred axle
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in the map folder

indigo dagger
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I don't have a map folder in my mod

kindred axle
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where this things are

indigo dagger
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should probably add it then

kindred axle
indigo dagger
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that came with the new provinces

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so they should just be in the main game files

kindred axle
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it shouldnt bother you then ?

indigo dagger
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im looking at the definition files apparently theres something wrong with the [Vanilla] common/national_focus/TSR_lingguang_incident_joint_branch.txt Parsing failed! Please check if the file has issues!
UserError: In file common/national_focus/TSR_lingguang_incident_joint_branch.txt:
File content can't be completely parsed at (460, 2): (EOF)

indigo dagger
#

i might have accidentally deleted some provinces that i wern't meant to

indigo dagger
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should I just start over again?

kindred axle
indigo dagger
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I restored them

indigo dagger
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but still won't launch

kindred axle
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huh

indigo dagger
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im confused

kindred axle
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me too

indigo dagger
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honestly be nice if I knew someone who could just look at the code and go oh yeah the problem is this and fix it but that means paying someone for work and i have no money lol

kindred axle
indigo dagger
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its been crashing since the update came out

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that like

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2months and 10 days

kindred axle
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ngl man, if you didnt do much in the mod just start over at this point

indigo dagger
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Yeah i think im gunna do that

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the most I got in the mod was just map changes

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that takes like 2 seconds

kindred axle
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welp

burnt vigil
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Like smth becomes "Kaiser-Wilheln Werk", but its mostly for norway

shut dawn
#

<@&846894118219022336> Another scammer

acoustic berry
# viscid depot no idea why that do that

Lowk didn't learn it until recently from my own experience but I didn't know that subideologies could be used for localizations of country names and flags, but yeah that's why

acoustic berry
golden totem
#

its should probably be used more, theres a couple countries that are juntas or can become millitary dictatoships but none get the millitarism sub-ideology (only japan has its leaders and its puppets)

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like the lithuanian milltary path is actually oligarchism

steep wadi
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me and my friend are thinking about making the mod that probably make the trade fairer since we thought it's not fair to buy 8 steel for 1 factory when you can buy 8 chromium for 1. Since we need steel more and steel is much more cheaper so we thought making a mod that may change the prices of resources.
For 1 factory we can get
20 steel
20 coal
6 rubber
8 Aluminum
4 Tungsten
4 Chromium.
Any advices?

haughty venture
#

Can anybody who knows how to make submods (preferably for tno) help me out with some stuff?

wise cradle
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I curios what exactly make a good focus tree

deft aurora
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How do I remove canada's autonomy?

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Where are the autonomy files located?

pale sparrow
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so history/countries/ENG

sharp knoll
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Okay, I tried changing the mod order, but my R56 keeps overwriting my mod regardless

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How do I fix this?

tough lotus
sharp knoll
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Alright, what should I do then?

pale sparrow
sharp knoll
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Alright, I'll try that

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Thanks

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I really miss turning everything into a carrier in R56

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Battleships? Now they have a flight deck each. Cruisers? More flight decks!

stoic rose
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How do i make my own mod?

fallen dome
#

how hard would it be to code Karl Doenitz as my leader say after Berlin falls or something
and then have a modifier to increase my surrender limit to like 99%

iron pendant
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pls I need help with my mod

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it's super simple

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but it doesn't work

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is there anyone that could help me rn?

kindred axle
#

i think you can look into the german vanilla files

kindred axle
iron pendant
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litorale should be a new country

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but it looks like it's nobody's land

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and every country's color is random

kindred axle
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did u watch a video on how to make them ?

iron pendant
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yes

kindred axle
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to create a country you need

  • Create a Tag
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add a unique color

iron pendant
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I did

kindred axle
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add it in the countries tags

iron pendant
kindred axle
iron pendant
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yes

kindred axle
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send ss of the file

iron pendant
kindred axle
iron pendant
#

no

kindred axle
iron pendant
iron pendant
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barrack

kindred axle
iron pendant
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now?

icy fable
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Bracket

kindred axle
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mine are different

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tho i dont know if it does change

iron pendant
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it looks the same to me

kindred axle
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while yours are next to it

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dunno if it changes something

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check it

iron pendant
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ok

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so like this

kindred axle
iron pendant
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is it ok if I don't write rgb before the numbers?

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because I did this to lja

kindred axle
iron pendant
#

ok

inland lodge
iron pendant
inland lodge
#

i recommend using VS code or something else, its a security risk to the rest of your compouter

wise cradle
iron pendant
inland lodge
#

get this and there even tools for brackets and colors

iron pendant
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but since the video said to use notepad++ i used it

inland lodge
wise cradle
#

did you cheak that both the rgb colours are the same in both files ?

iron pendant
iron pendant
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ALSO

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I think the problem might be in another file

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in history/countries

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wait

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let me censor it first

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capital = 736

Starting tech and units before start

set_technology = {
infantry_weapons = 1
}

recruit_character = ALG_ar
recruit_character = ALG_acr

... all other characters ...

set_convoys = 20

1936.1.1 = {
# Politics
set_politics = {
ruling_party = communism
last_election = "1936.1.1"
election_frequency = 48
elections_allowed = yes
}

set_popularities = {
    democratic = 0
    fascism = 0
    communism = 100
    neutrality = 0
}

# Leader
create_country_leader = {
    name = "person"
    desc = "Imperatore dello stato di Leonia"
    picture = person.dds
    ideology = leninism
    traits = { }
}

# National focuses
complete_national_focus = army_effort
complete_national_focus = equipment_effort
complete_national_focus = motorization_effort
complete_national_focus = aviation_effort
complete_national_focus = naval_effort
complete_national_focus = large_navy
complete_national_focus = industrial_effort
complete_national_focus = construction_effort
complete_national_focus = production_effort

# Tech
set_technology = {
    tech_support = 1
    tech_recon = 1
    support_weapons = 1
    gw_artillery = 1

    # electronics
    electronic_mechanical_engineering = 1
    radio = 1
    mechanical_computing = 1
    computing_machine = 1

    # industry
    basic_machine_tools = 1
    improved_machine_tools = 1
    advanced_machine_tools = 1
    construction1 = 1
    construction2 = 1
    dispersed_industry = 1
    dispersed_industry2 = 1
}

# Doctrines
set_grand_doctrine = grand_battleplan
set_grand_doctrine = new_fleet_in_being
set_grand_doctrine = new_strategic_destruction

# Special projects
complete_special_project = {
    project = sp:sp_air_radar
}

}

#

@kindred axle @inland lodge @kindred axle

kindred axle
#

it makes it more clear where you need to search later

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i dont think the picture will appear lol

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did you add the _leader_portatirs

iron pendant
#

didn't make a character folder

iron pendant
kindred axle
iron pendant
#

in gfx

kindred axle
#

this

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goes to interface

iron pendant
#

sorry for bad screenshot

kindred axle
iron pendant
#

wdym

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like if it opens?

kindred axle
#

ye

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and it shows

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remember it needs to be 156 x 210

iron pendant
#

I just copied this:

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and yes,it opens

kindred axle
#

btw

iron pendant
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I think so

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since I copied it from the games files

kindred axle
#

open your leader portraits file

kindred axle
iron pendant
kindred axle
#

no

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the interface one

iron pendant
#

I put this as the leaders photo

kindred axle
kindred axle
iron pendant
#

the guy on yt told me that it would work even if I just put that

kindred axle
#

ok then, did you add the common/countries_tags

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and the common/countries

iron pendant
#

picture = person.dds

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I put this in history/countries

kindred axle
#

send what you put in that

iron pendant
#

only a small part

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:

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set_convoys = 20

1936.1.1 = {
# Politics
set_politics = {
ruling_party = communism
last_election = "1936.1.1"
election_frequency = 48
elections_allowed = yes
}

set_popularities = {
    democratic = 0
    fascism = 0
    communism = 100
    neutrality = 0
}

# Leader
create_country_leader = {
    name = "person"
    desc = "Imperatore dello stato di Leonia"
    picture = person.dds
    ideology = leninism
    traits = { }
}

# National focuses
complete_national_focus = army_effort
complete_national_focus = equipment_effort
complete_national_focus = motorization_effort
complete_national_focus = aviation_effort
complete_national_focus = naval_effort
complete_national_focus = large_navy
complete_national_focus = industrial_effort
complete_national_focus = construction_effort
complete_national_focus = production_effort

# Tech
set_technology = {
    tech_support = 1
    tech_recon = 1
    support_weapons = 1
    gw_artillery = 1

    # electronics
    electronic_mechanical_engineering = 1
    radio = 1
    mechanical_computing = 1
    computing_machine = 1
kindred axle
#

are you sure the barracks match all of them

iron pendant
#

Idk :/

#

this is my first mod

kindred axle
#

is it copied and pasted ?

iron pendant
#

I copied and pasted it

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but moved a date

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to make it 1936

#

capital = 736

Starting tech and units before start

set_technology = {
infantry_weapons = 1
}

recruit_character = ALG_ar
recruit_character = ALG_acr

... all other characters ...

set_convoys = 20

1936.1.1 = {
# Politics
set_politics = {
ruling_party = communism
last_election = "1936.1.1"
election_frequency = 48
elections_allowed = yes
}

set_popularities = {
    democratic = 0
    fascism = 0
    communism = 100
    neutrality = 0
}

# Leader
create_country_leader = {
    name = "person"
    desc = "Imperatore dello stato di Leonia"
    picture = person.dds
    ideology = leninism
    traits = { }
}

# National focuses
complete_national_focus = army_effort
complete_national_focus = equipment_effort
complete_national_focus = motorization_effort
complete_national_focus = aviation_effort
complete_national_focus = naval_effort
complete_national_focus = large_navy
complete_national_focus = industrial_effort
complete_national_focus = construction_effort
complete_national_focus = production_effort

# Tech
set_technology = {
    tech_support = 1
    tech_recon = 1
    support_weapons = 1
    gw_artillery = 1

    # electronics
    electronic_mechanical_engineering = 1
    radio = 1
    mechanical_computing = 1
    computing_machine = 1

    # industry
    basic_machine_tools = 1
    improved_machine_tools = 1
    advanced_machine_tools = 1
    construction1 = 1
    construction2 = 1
    dispersed_industry = 1
    dispersed_industry2 = 1
}

# Doctrines
set_grand_doctrine = grand_battleplan
set_grand_doctrine = new_fleet_in_being
set_grand_doctrine = new_strategic_destruction

# Special projects
complete_special_project = {
    project = sp:sp_air_radar
}

}

kindred axle
#

you dont need to say its 1936

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when its 1936

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you can even not write it because it puts it as default

iron pendant
#

so I remove the 1936 thing?

kindred axle
iron pendant
#

wait

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I think I messed up here

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so I'm gonna rewrite this part

acoustic berry
golden totem
#

yep like 1 leader uses populism

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and only the east asian nations uses those 3 currently

acoustic berry
#

So yeah before they had much less to work with. I do agree that it would be cool to see more differences between subideologies and them being used more

golden totem
#

none of the other milltary leaders have millitarism

acoustic berry
golden totem
acoustic berry
golden totem
#

also would love for progressivism and a communist socialism to get added

#

only effects it has currently is like the war goals stalin path can get on non-stalinist nations

iron pendant
#

@kindred axle

acoustic berry
#

The only difficult thing is that subideologies aren't defined by either ideology or government type, it's always a mix of both

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If they ever make a HOI5 I feel like the party/ideology/government type system should work more like it does in HOI3

iron pendant
#

@kindred axle here is the code for now

wise cradle
#

how do they do things like saying x countries at x times like when a country capitulate

iron pendant
#

how do I put this:

#

in my code

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to put the photo as the leader of the country

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do I write GFX_Leaders_LJA_Person?

kindred axle
#

hollon

iron pendant
kindred axle
# iron pendant ?

This is where your mod is finally getting somewhere. In part three we teach you how to create a new country, add a flag, and creating characters and giving them portraits. What is debug mode? What are tags? What is a custom name list? All of this will also be covered. But you want to learn more, so stay tuned for part 4!

0:00 - In this tutorial...

β–Ά Play video
#

watch this

iron pendant
#

ok

#

thx

kindred axle
#

you will find out what you are messing

#

no prob

iron pendant
#

do you make mods?

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or are you a beginner that definetely know more than me?

tough lotus
# iron pendant

recruit_character can't be on the last line, the game ignores it for some reason

pale sparrow
ashen radish
#

Is there anyone who is good at making icons to give me few tips on how to improve overall quality of the icon, so its not as pixelated, like what size should i use, filters etc, i did this just as a test, using Paint.net but i dont like that quality is bad, i do have Photoshop as well but paint.net is easier for me at least now

acoustic berry
#

Since you have it, def use it. Ur throwing away money otherwise

#

But as for my tips, make use of a slight drop shadow/black glow on the icon, it will probably look better that way

#

A focus icon that I made for example, notice every single element has a drop shadow, even if its not as noticeable

onyx night
#

Time to commit to a mod

onyx night
#

is this normal to have 2 of the actual mods? one gets uploaded to steam and one is the actual files

#

fixed it, nvm

haughty venture
#

has anyone here ever worked on TNO / know how TNO code works?

ashen radish
echo kindle
#

@acoustic berry

rigid crest
#

i'd like to make timelapses alot better so how do i get rid of the ui's on the side, theres a mod that gets rid of most of them already (timelapse counter)but its outdated and some still show, and also if i want to timelapse another mod it sometimes adds the ui back or a completely new one, where should i look (like common file names for ui that mod creators use) and how can i remove them?

#

(image is TFR)

chilly shuttle
#

I was trying to make a mod and it worked but all colors are off

#

Does anyone know a fix?

wise cradle
chilly shuttle
#

what line?

wise cradle
chilly shuttle
#

ill check

#

i didnt, ty

rigid crest
wise cradle
#

with what ?

rigid crest
#

less of i wanna make my own mod more that i want to get rid of the gui

wise cradle
#

try CRTL + F9

rigid crest
#

well i mean i wouldnt mind learning how to make one too

#

that gets rid of everything

#

including the flags

#

i just wanna get rid of the diplomatic notifications, this thing on the side too

wise cradle
#

IDK to be honest

rigid crest
#

thats alr

wet sequoia
#

im making a mod, while testing it in game i tried opening HOi4 with my mod in Playset and it didnt work

#

when i tried loading a Different mod like Kaiserreich

#

it worked fine

#

but my mod auto closes the game

#

The game appears to have crashed or terminated
unexpectedly (exit code 3221225477). The issue may be
solved by verifying the integrity of your game files and
deactivating any mods. If you are using Windows, you
may also need to install Visual C++ Redistributable and
.NET Framework.

serene owl
wet sequoia
#

and its only this one Mod

#

that im working on

#

it workd a few days ago

tough lotus
#

Talking about piracy isn't allowed in this server

ashen radish
#

now this turned out much better using the photoshop @acoustic berry ThumbsUpDuck

#

still need few tweaks but overall its much better now

dusty linden
#

Its not even the right server

#

Rule 6

acoustic berry
idle palm
#

MAN does it take a while to fix old mods

#

took me 5h to fix one from 2023

#

buildings from v17 were missing for some reason

#

and editing building icons was a diffrent kind of hell 😭

coarse thistle
coarse thistle
acoustic berry
#

Can't imagine what it's like for larger mods, but then again I'm a one-man show most popular mods have fairly large teams or at least a few people

acoustic berry
#

Well I've played RON a few times and can say it's a very expansive mod so it must be awful

tough lotus
acoustic berry
#

The funny thing for me is when I have to go back and fix something that I realized I never fixed after updating, I know very well that there are things in my mods that are broken that I have forgotten about

acoustic berry
#

But yeah I gotta feel really bad for larger mods, ton of work gotta go into updating...

glass acorn
#

Anyone know why the localisation doesn't work?

#

Nevermind I found it

nova heron
#

That focus tree made me sweat

golden totem
#

it be cool if you added navassa island and guantanamo bay

ebon badger
#

MAKE KAISER REICH BETTER!

#

ngl most mods are kinda cheeks except for kaiserreich. modders pls make good mod. Base game buns now

#

πŸ™

dusty linden
#

Doesnt need to be better

#

Its already a top tier mod

fair pewter
#

anybody here grasps the concept of variables

#

like pretty

#

well

#

cuz im losing my mind

pale sparrow
fair pewter
#
focus = {
        id = ITA_plunder_africa
        icon = GFX_focus_attack_italy
        prerequisite = { focus = ITA_towards_a_greater_italy focus = ITA_mare_nostrum }
        x = -4
        y = 1
        relative_position_id = ITA_towards_a_greater_italy
        cost = 2
        ai_will_do = {
            factor = 1
        }
        available = {
            GER = {
                has_war_with = SOV
            }
        }
        completion_reward = {
            450 = {
                set_variable = {
                    var = ITA_civs_to_remove 
                    value = industrial_complex_level 
                }
                set_variable = {
                    var = ITA_mils_to_remove 
                    value = arms_factory_level 
                }
                divide_variable = {
                    var = ITA_civs_to_remove 
                    value = 4
                }
                divide_variable = {
                    var = ITA_mils_to_remove 
                    value = 4
                }
                remove_building = {
                    type = arms_factory
                    level = ITA_mils_to_remove
                }
                    
                remove_building = {
                    type = industrial_complex
                    level = ITA_civs_to_remove
                }
            }
            add_offsite_building = { 
                type = industrial_complex 
                level = var:ITA_civs_to_remove 
            }
            add_offsite_building = { 
                type = arms_factory 
                level = var:ITA_mils_to_remove
            }
            
        }
        
    }
#

variable is defined in history file

#

the offsite doesnt register the variable

#

in-state its fine

#

funny thing is, if i put the offmap addition in state scope it shows properly, but doesnt work cuz its not supposed to be in state

pale sparrow
fair pewter
pale sparrow
#

then put global. in front of the variable

fair pewter
#

shouldnt it just become X when i do the state thingy and stay that way

#

global.ITA_civs_to_remove like this?

pale sparrow
#

yes

tough lotus
pale sparrow
#

the removal should now be using 450.industrial_complex_level variable while the offsites are using ITA.industrial_complex_level

fair pewter
#

okay it works now

#

thank you so much

fair pewter
#

it says 0 but when clicked it works properly

#

nvm I will just make a tooltip and hide the effect

ashen radish
#

@acoustic berry Hey man, quick question, what settings here for the paper am i supposed to use for best quality? are current ones okay or should i tweak this too

wet sequoia
#

can anyone help me

wet sequoia
ebon shoal
#

Is it normal that there are so many errors in state history files?

ebon shoal
# tough lotus no

Weird, I just copied it from the hoi4 files and changed owners and cores. In the official tutorial they do the same thing without any additional files or anything.
How can I fix the errors?

tough lotus
weary forge
#

Is there a way to mod to make port strikes more effective? Maybe factors in defines.lua?

acoustic berry
#

I just copy the psd's over into the folder for the focus icons and then save as then dds once I add stuff to them

acoustic berry
ebon shoal
#

But when I open the original hoi4 files there are no errors

#

I think I will ignore the errors, mod work just fine with them

tough lotus
#

Those are errors that come from not having the base game files indexed

#

You might have to restart the extension (or vscode) for it to take effect though

ebon shoal
golden totem
slow pebble
#

i played your mods their peak for rp

pale sparrow
#

@slow pebbleNo advertizin in this server please

#

@acoustic berryNo advertising posts please

wise cradle
#

How do I add ideological drift defence as a leader trait

pale sparrow
#

common/country_leader/00_traits.txt

wise cradle
echo sphinx
#

Does anyone know of any up to date mods that add the Baltic-White Sea canal?

glass acorn
#

Random test I found out but apparently the define BASE_ENERGY_COST has a cap of 6

wet sequoia
#

I seriously cannot find anything wrong with my code and it's only my mod

#

all other mods work

wise cradle
#

I have no idea but the title for my country event don't want to appear and i know why

wet sequoia
wise cradle
wet sequoia
wise cradle
#

Sure

wet sequoia
#

when I load my mod and my mod only into the game

#

it just leaves the game

#

doesn't even give me an error log

#

the only things I did were add 1 localisation file and Change the military template name

wise cradle
#

Did you make sure all the names line up i don't know to be honest

wet sequoia
wise cradle
#

Maybe have to do with the flags they have to be the same ideological name as the ideologicay

wise cradle
wet sequoia
#

who would know how to help me

wise cradle
#

Maybe German Luxemburg redux

tough lotus
wet sequoia
#

is that an issue

#

ok it still doesn't open

ebon shoal
wet sequoia
ebon shoal
wet sequoia
#

a few days ago

#

it didn't

wet sequoia
#

if you guys need the code I don't know how to send it

wet sequoia
#

find the problem

tough lotus
#

Probably

wet sequoia
#

and do I need to

wise cradle
#

How do I make paragraphs in localisation files ?

pale sparrow
#

\n to skip lines if you mean that

wise cradle
#

Thanks

wet sequoia
#

my mod is refusing to open

#

this is depressing

#

PLAY

An error occurred A

The game appears to have crashed or terminated
unexpectedly (exit code 3221225477). The issue may be
solved by verifying the integrity of your game files and
deactivating any mods. If you are using Windows, you
may also need to install Visual C++ Redistributable and
.NET Framework.

#

this is gonna kill me

#

i didnt sign up for this

lone carbon
#

I am playing IC:CW (iron curtain) and i cant justify war, does anyone know what happend?

fossil fern
#

is this too small of an industry branch (this is my romania mod)

dusty linden
#

Perfectly good industry tree

gleaming moon
# dusty linden Its fine

@dusty linden Hey, I like your profile picture. I'm also a fan of My Little Pony. Friendship is Magic. My favorite alicorn is Umm Luna. Not just my favorite alicorn, but my favorite character is also Luna.

nova heron
mighty oxide
#

best mod for ww1?

wise cradle
#

Any tips for creating focus icons ?

pale sparrow
wise cradle
pale sparrow
pale sparrow
# mighty oxide best mod for ww1?

Personally I didnt really like Great War and Great War Redux because both felt quite scripted (that was a while ago though), but I think those are the only ones with a reasonable amount of content, maybe one of those long-timeline mods like Rise of Nations

tough lotus
#

The Magna Europa one sure isn't

zinc mauve
#

Working on an update for Tannu Tuva Improved

#

Presenting what the new historical tree might look like

wise cradle
ashen radish
#

@acoustic berry would you mind if i dmed you?

hybrid fractal
#

Friends, I need help creating a mod for Hearts of Iron 4. I have an idea for a plot, but I don't know how to create mods. If anyone could help, I'd be very grateful.

dusty linden
pale sparrow
hybrid fractal
dusty linden
pale sparrow
hybrid fractal
hybrid fractal
formal jewel
#

what does "priority" mean in the unit definition?

#

is it to make battalions appear in a certain order?

pale sparrow
#

IIRC it multiplies the priority with amount of battalions, so a low prio one is still default if theres lots of it

dusty linden
#

I forgot how fun modding hoi4 was ngl

mild siren
#

why is leader modding soo weird compared to earlier stugfs 😭😭😭

#

ik the wiki entry was updated in december but eugghhh

pale sparrow
rigid crest
#

how do you get rid of the diplomatic notifications on the bottom right?

lucid stag
#

hold enter

wet sequoia
#

I NEED SERIOUS help it's over for me

#

a few days ago I went to test my mod

#

and then that mod specifically wouldn't open

#

The game appears to have crashed or terminated
unexpectedly (exit code 3221225477). The issue may be
solved by verifying the integrity of your game files and
deactivating any mods. If you are using Windows, you
may also need to install Visual C++ Redistributable and
.NET Framework.

this only appears when I try to load in a mod I'm Making

limpid comet
#

Is anyone else's mods broken?? Like it just won't run mods at all, it just boots up normal vanilla for no reason

#

I deleted and redownloaded the mods and hoi4 iteself too

#

Checked the playsets

#

But it just opens vanilla for no reason even with mods enabled and everything

wise cradle
#

how do you fix or expand the UI, I just add a new major and it just off the screen ?

mild siren
pale sparrow
wise cradle
pale sparrow
#

I was already looking into it, havent find the file yet

wise cradle
#

Ok

pale sparrow
#

Most of the country/starting date selection stuff is in /interface with the files starting with frontend[...]

wise cradle
#

Ok thanks

rigid crest
wise cradle
pale sparrow
wise cradle
#

and the gui look fine

#

well it was bookmarks not dates but there thing

lone blade
#

Running Great War redux rn

limpid comet
#

What the hell is wrong with my game bruh it just randomly stopped working

wise cradle
#

yeah, IDK how to fix this tried looking for it manually could find it, I tried the wiki and that didn't help and no-one on you did either as far as i can tell

#

please @ me if you do figure it out

limpid comet
wise cradle
#

I just trying to make Evington fit inside the box

#

But thr other nations is outside the box

viscid cairn
#

Hey, I'm doing " Mughal Influenc" on the Congo tree, exactly as shown in the picture. I'm changing it from striving for independence to β€œCongo_Influenc,” which I added to the dynamic modifier. Everything works fine, the only problem is that after making the focus, the territories already controlled by β€œCongo” get the modifier on the land, but the newly conquered territories don't. I don't know how to arrange the code and what to add to make it work, and I've been struggling with it for an hour already.

#

And adding the β€œcondition” that if congo does not have this territory, the modifier should disappear.

viscid cairn
#

thx mby that's gonna help im kinda new and honestly from this example you send i understand 30/100%

viscid cairn
#

"files dynamic modifier"

pale sparrow
#

naming it idea is misleading when its not an idea

viscid cairn
#

oh

#

I did it because Mughal is made in a similar way, so I followed his example.

pale sparrow
#
        NOT = { 
            OWNER = { 
                original_tag = COG
            } 
        }
    }```
viscid cairn
#

oh i know now

#

i know

pale sparrow
#

and for the on_action

viscid cairn
#

this is form chat gpt honestly i don't think so that work how i want

pale sparrow
#

ChatGPT is garbage for HOI coding

viscid cairn
#

i don't have other thing for help and my enlgish is not good that mutch to read some documentery and understand everything + my friend is sleep but im kinda autistic i need to do it before i go sleep xD

pale sparrow
#
    effect = {
        if = {
            limit = {
                original_tag = COG
                has_completed_focus = COG_hold_the_pan_african_congress
            }
            FROM.FROM = {
                add_dynamic_modifier = {
                    modifier = idea_COG_congo_influence
                }
            }
        }
    }
}```
viscid cairn
#

name is good or i should change?

#

sry

pale sparrow
#

did you steal my on_actions file there πŸ˜‚

viscid cairn
#

no why?

#

this is not my mod

pale sparrow
#

templatelock_on_actions is a file I made I think xD

viscid cairn
#

i work on him but is not my

#

i can give you contact on DM to person who make that

pale sparrow
#

Nah no need

#

to be consistent Id name it congo_on_actions

viscid cairn
#

oh so wait

#

now is good?

pale sparrow
#

Yeh sure

viscid cairn
#

So that's gonna be good

#

in "National_focus"?

#

i have kind issue with this to understand in 100% what i need change to what and named what only i know the TAG honestly xd so 10/100% of everything

#

Wait, so:

  1. I fixed the Dynamic modifier by adding remove_trigger.
  2. I changed the file name from congo to congo_on_actions.
  3. Should the code you gave me, on_state_control_changed, be in congo_on_actions or in national_focuses/congo?
    Because I'm a little confused.
mild siren
#

im making a modding tool to streamline modding and this was like the only thing i was struggling weith lol

#

now i need to add idea editor in it

viscid cairn
#

done

#

what next?

#

that should stay?

pale sparrow
#

That seems to look good

viscid cairn
#

so em seems also good but when i start game annex portugal and colony the angola state don't have modfier "Congo_influenc"

pale sparrow
#

You could technically optimize the first block slightly if the tree is for COG by making the every_state an every_controlled_state

viscid cairn
#

on Congo land works
on Angola land not works

viscid cairn
#

Unless, as it says annex portugal, it doesn't work like that and I should just take these areas through the conference?

viscid cairn
#

i type something like that

#

and it's working now

#

but hey! still thx for helping me

acoustic berry
#

Working on the Bavaria tree for the Germany Rework. Here's how it is so far. Any suggestions?

#

Here is the one I had made for the former Better German Alt-History mod, for reference

acoustic berry
#

Basically just going to be a better version of the old tree, and the economy and military trees I will create a sort of generic one that will be available to all German state nations

#

Not shared btw, more like how the Baltics are just a copy+paste of each other

dusty linden
#

Makes sense and very understandable

pale sparrow
#

If you replace every_state with FROM.FROM, it runs about 1000x faster

swift field
#

im gonna add new ship crafts and vessels like: lhds lhas lpds lsts lcus lcacs etc

viscid cairn
#

thx very mutch for helping me!

wet sequoia
#

guys can anyone help me with something

wise cradle
#

so im guessing if i type replace_path = "common/country_tags" it will remove the orginal tags like germany

#

So that they can be use for a different nation

nimble solar
#

A communist path that builds upon that history might be interrsting

wet sequoia
wet sequoia
wet sequoia
#

so countries you don't give tags to won't have tags

wise cradle
#

ok

wet sequoia
#

my mod broke

#

please someone help me

#

ive been asking for almost a week

acoustic berry
acoustic berry
wise cradle
#

I adding a new province and when i when to add it to a supply area there only one ?

#

i not adding a new state though so i hope everthing go fine

acoustic berry
strange cargo
acoustic berry
#

No, it's on the Steam Workshop. Look up "Germany Rework". It's the first result

strange cargo
#

oh ty

#

i will try and give review

#

later on today

ashen radish
#

@acoustic berry Is there any way i can save file as dds directly from photoshop, using online convertors ruin quality a bit, 1st pic is how it looks in PS and second after i converted it to dds and added into the game

#

or is it just the way it works

tough lotus
#

IDK gimp just lets you change the extension at will

ashen radish
#

When i exported it with tga,quality was surprisingly good but background wasnt transparent

ashen radish
#

Didnt really have any options about the background

#

When i tried to save it

tough lotus
wise cradle
#

The state is there i just getting a unknown in terrian area

wet sequoia
#

Hey guys

#

Every time I open my mod it immediately kicks me out of the game

#

The game appears to have crashed or terminated
unexpectedly (exit code 3221225477). The issue may be
solved by verifying the integrity of your game files and
deactivating any mods. If you are using Windows, you
may also need to install Visual C++ Redistributable and
.NET Framework.

this only appears when I try to load in a mod I'm Making

#

this has been going on for a week

#

for files I've added only 1 localisation file

#

I decided to continue working on the mod but I really can't do much without testing if it works

#

and obviously I can't do that if I can't open the game

#

it doesn't even give me an error log because I need to open the game for that

#

I always launch the game in debug

#

I use CWTools and there are no reported issues

#

I can send over whatever code you guys need but I seriously need help

#

I have another issue but that's for later

tough lotus
tough lotus
gleaming moon
#

Hey, would anybody be willing to teach me? How to make up a portrait mod? I'm willing to learn, but I've tried reading the guides and watching the Youtube videos like I've even tried. AI. I've been willing to learn, but I need somebody to teach me. I'm trying to make a portrait mod for Germany, Spain, Italy, Russia, France and America. Oh, and also Poland that would replace their. Portraits, the name for all ideology, country balls. My good buddy Victoria only already made one for Britain and I want to just copy paste that for my other countries that I play which is mainly Germany, especially Italy, Iran. Russia, and of course the country that I come from, the United States, and then of course, the country that my heritage comes from, which is the Kingdom of Spain.

wet sequoia
gleaming moon
#

cool

wet sequoia
#

if you downloaded your friends mod

#

it will show up in the folder

gleaming moon
#

Yeah, that's why I'm saying I'm willing to learn. I just don't know how to do it. I have zero coding experience. I'm willing to learn.

wet sequoia
#

you kinda look at the code and see what's needed now lemme explain how I make portraits

#

basically you need actually set up the mod first

#

do you already have the mod and Visual Studio Code

gleaming moon
#

Basically I basically need to make a new mod because of the fact that the the front I have made it for Great Britain but I need to look in there and then basically copy paste it for Germany, France. Spain. Austria. I almost forgot about the Austrians. Damn, I almost forgot about my other favorite country, that being Austria. And then of course I need America and France all the kind of mentioned which I have zero coding experience. I guess I'm just gonna be copy pasting and hope it works. LOL.

gleaming moon
gleaming moon
#

thanks

wet sequoia
#

did you make the mod you're gonna add the code to

gleaming moon
# wet sequoia did you make the mod you're gonna add the code to

No, the mod for UK i did not make it. You know Victoria, the guy from Spain who's pretty famous and this chapter responding to people, he's the one that made it. If you want to look at the mod, it's called Tea Time on the Steam Workshop, but no, I've never made a mod myself, but I do know where to find mods. I know how to download mods, not and not make them.

wet sequoia
#

because like you need the folder

#

if not

#

open Hoi4

gleaming moon
#

Oh yeah, I know how to do that. Yes, I know. I know how to do that

wet sequoia
#

ight

#

so just make the mod

gleaming moon
#

My problem is not actually creating the mod through the launcher. My problem is that I don't know any code, like I don't know how to do this and Claude isn't exactly clear on how to do that stuff.

#

All right. I will do that immediately.

wet sequoia
gleaming moon
#

If you're willing to guide me on how to make this mod, do you think you could hop into AVC with me? Because of the fact that it would be easier, if you're willing to guide me, it would be easier. If we do it on a call, so I don't have to be constantly checking discord if you don't have a problem with it.

wet sequoia
gleaming moon
#

All right, that's perfectly fine. I just created the mod in the folder. I called it good German discipline because I'm going to start with Germany.

#

I totally understand that you don't have a working microphone as I used to, not so I totally understand and I appreciate the fact that you're willing to help me.

#

I've also opened up the folder in Visual Studio Code.

#

So what's next.

wet sequoia
# wet sequoia I can't really VC as I don't really have an available working microphone but I c...

ok so now you have the mod folder open Visual Studio Code and open that folder in it. Create a folder called interface and then a file called _Tag_leader_portrait.gfx
then type this code


          spriteType = {
               name = "GFX_portrait_tag_whatever"
                      texturefile = "gfx/leaders/tag/Name of the Photo.dds"
}
}```

then make a separate folder outside of common and call it "gfx" and in it make the folder "leaders" and make a folder under it named with the same name as the countries Tag
and then using File Explorer just paste the picture into the folder 

Then make a folder called common and in it one called Characters and in characters make a file called Tag_characters.txt with code 
``` characters = {
        Tag_name_name
            portraits = {
                civilian/army  = {
                    large = GFX_portraits_TAG_whatever
           }
        }
}```

this is just for leaders it's the same for others, some other things

Tag = country tag for example:
GER, ITA, FRA, LEB, SYR
for Germany Italy France Lebanon and Syria

as for civilian/army
use civilian for non generals and field marshals and admirals
use army for generals field Marshalls and Admirals 

only use .dds or .tga for pictures
gleaming moon
#

No, I'm only looking to replace the leader, not the not the generals or advisers, just the leaders. So. Basically I need to create a folder called interface. Is it just interface or what do I call it? And then do I just copy the code that you put? I'm kind of confused.

wet sequoia
gleaming moon
#

OK. Great. So I create a folder called interface and then from there I just. Copy the code that you sent me for the interface folder correct. After I create a text file OK and then inside that text file I copy the code that you have given me OK. I'll let you know when I finish the steps.

#

OK so I made the interface folder now so I understand the part that I need to make the GFX folder. Then I need to make the leaders folder and. Then after I make the leaders folder. I need to make. I need to make a folder inside a leaders folder with the countryside. For example for Germany that would be ger. And for Italy that would be ITA. I'm not sure what it is. For Austria and for Russia that would be SOB America would just be USA. And I believe II know that the sayings have different tags depending on which one it is. But either way. But then what do I name the pictures and what type of picture? Does it have to be PNG, JPEG or can it just be any type.

wet sequoia
#

it has to be DDS

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The HOI4 developer team made a video on how to make portraits actually I forgot

gleaming moon
#

So then how do I convert an image into ADDS? Because a lot of images are jpegs or PNG, DDS are pretty rare, especially when you're just looking up country ball pictures.

#

Because I'm not making I'm not making custom country ball pictures. I'm just looking at the Internet to find the one I like the most and then using it in the mod. Because I have terrible artistic skills, just like I have terrible coding skills.

wet sequoia
#

paste your image in jt

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and save it as a DDS

gleaming moon
#

ok

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Alright, and it's Paint.net, a free program. Just curious.

gleaming moon
#

If it's free, then why is it saying it's $15? Unless I'm looking at the wrong program, can you send me a link to download it?

#

Never mind, I figured it out. I found it. I found Paint.net.

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@wet sequoia OK so I have my image but when I copy paste the image into the into the folder, what do I name it? Do I name it anything specifically or do I just keep it as the same name that it was given when I copy paste it?

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Also, how do I make sure that I actually rename all of the leaders? Not just make it to where all the leaders portraits are Germany Ball, but to where they're all named germany Balto where like the the leader name is Germany Ball?

wet sequoia
gleaming moon
#

ok

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What's next?

ashen radish
#

Finally figured out this stupid dds compression for photoshop @tough lotus im making icon in photoshop, saving it as png, then i put it in gimp and save as dds and quality is preserved

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🫢

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quality is not ruined πŸ₯Ή

tough lotus
tough lotus
ashen radish
# ashen radish

this is an icon for "Recruiting Levies" focus for aden colony :)

tough lotus
#

Actually nevermind

ashen radish
tough lotus
ashen radish
#

hahahha

#

thanks

#

actually didnt know that

acoustic berry
#

Just look up one online and you can find it

ashen radish
#

its all good now, thanks

acoustic berry
#

Ah ok, good

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I had to download an alternative because I've found quite a bit of trouble with that one

ashen radish
#

and im slowly starting to understand how photoshop works

acoustic berry
#

Yeah that's how I was when I first got it, but it is a huge step up from say Paint.net which is what I was using before

ashen radish
acoustic berry
ashen radish
#

but im very happy with this icon i just made, its already an improvement over first one

#

fast learner, but lazy ass

zenith gorge
#

@acoustic berry whats the next rework gonna be

distant flame
#

someone should lowk make a deepstate mod

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where you play as the virgin islands

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and there's a balance of power between stein and yahu

acoustic berry
#

Also (because this is an extremely common suggestion, I am not making a France Rework because there are a significant number of them on the Workshop

limpid comet
#

Is there a mod that adds like a super unit to the game? Like a gundam or space marines or something

wise cradle
#

can paint.net be used for map modding ? or do i need GIMP ?

frosty gulch
#

greetings, do yall think this is a good thumbnail?

wise cradle
frosty gulch
#

thank

fossil fern
#

anybody know how to make it so you have to wait so many days after doing a focus to do the next one

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like with the soviets when you have to wait 175 days to do the next focus

tough lotus
fossil fern
#

debated deleting it icl😭

kindred axle
#

I use it

wise cradle
wise cradle
kindred axle
#

Never tried that tbh, didnt know It was a thing lol

wet sequoia
#

how do I make a custom national spirit icon

gleaming moon
#

Yo

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I wanna play as the UK in Great War Redux, but I'm curious how do I side with Germany and that mod? Is there any way that I can side with Germany or am I just destined to side with France 'cause I kind of prefer Germany to France.

left ginkgo
#

Good morning

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Does anyone know how to change the game's textures to optimized ones?

pale sparrow
left ginkgo
#

There are people who do it though :d

pale sparrow
#

Theres only shaders to optimize/disable with stuff like FPS map I think

left ginkgo
#

A game with less texture like its

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@pale sparrow

tough lotus
#

FPS map and non reflective water

left ginkgo
left ginkgo
tough lotus
#

You might have the wrong version

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Or if you're on the beta it might not support it yet

left ginkgo
#

I found it, it's good.

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I'll restart my game and then I'll tell you

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It works well except that the DLCs no longer work in an older version (which makes sense, lol).

slow ledge
left ginkgo
#

I stole the first screenshots I saw lol

slow ledge
half onyx
#

look up no google

#

'fps map 1.17'

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if ur on the latest version

wise cradle
#

Yo can a impassable state have mutiable state link to it

pale sparrow
wise cradle
#

Yeah

wise cradle
half onyx
#

hey guys is there a mod that changes puppet names like if i uppet france as germany iinstead of naming it "german france" it names it "french state"
or if i puppet a country aas a non-aligned country (monarchy) it renames the country to "kingdom of __"

wise cradle
pale sparrow
wise cradle
#

I finally work out province modding

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Now I one step closer to that map mod I want to do

wise cradle
wise cradle
#

Um ?

#

Idk how to fix that

pale sparrow
#

when only overriding a few states, you could skip it, but total override and its needed

wise cradle
wise cradle
#

Also it ironman capactable

fossil fern
#

is this a good size for an army branch?

wise cradle
#

I sure that bigger that Germany right ?

wise cradle
fossil fern
fossil fern
#

just need to do navy + air (which wont be much) and then political (which will be tons)

wise cradle
#

The topple the gaints sound so call and has a sick looking icon

steel kraken
#

sup

wise cradle
#

I guessing if I want to make a map modd I need for example repace_path =" common/country_tags"

left ginkgo
wise cradle
#

My localisation is been evil

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I doing everything right and just won't go through with this achievements

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It won't display the names

pale sparrow
wise cradle
#

I forgot the id

wise cradle
wise cradle