#modding

1 messages · Page 114 of 1

final oriole
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You are spending more time here, if you spend time for coding you would created that mod which iam talking about

tough lotus
#

No modding on my phone I'm afraid

noble cape
#

Yo i wanna implement an event with 2 choices that completes like a focus depends on what choice u make yall know how to implement it?

umbral charm
#

what's the code to modify an idea?

flat turtle
#

Fairly new to modding. I want to edit this focus's description, but I don't know which folder in my mod it should go to. ID is shown in the image

rugged flame
#

I'm trying to mod my own custom nation, but I am having trouble figuring out why the name for it not appearing, any idea on how I could set a name just like the nation above?

swift field
#

im gonna add LSTs

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basically this LST ship

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and LSMs lcms aavs efvs acvs and lcus

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and ALL other landing craft ships and vessels

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and lhds lhas and lpds

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and new assault ships

high hatch
swift field
#

ill also add a lcac

pale sparrow
echo sphinx
#

Do i have to add every single autonomous state or only the ones im adding?

primal seal
#

Any mods out there with Philippine focus trees? (save for KR and '56)

echo sphinx
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Which format for country names do i use? i assume the top one?

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also with the top one why do some countries have a 1 and some a zero

tough lotus
high hatch
#

Fix that. Was with ai_template

gilded orchid
#

Would a land border check prevent the Southern Mac Seáins (peninsular Connaught) from launching a naval invasion on the Uí Mhurchadhas (central Ulster coast) from the drop, if I include ships? After all, the Mac Seáins would be going through Uí Buadhacháin (Donegal area) waters to arrive there.

pale sparrow
#

you can leave it out

pale sparrow
#

These are automatic names

gilded orchid
#

TW Shogun 2 or Paradox's own Sengoku would be a near-perfect base for me to build a mod about unifying Kleevuthiia's Japan in before porting it into HoI 4. Which game would be easier to mod?

trail yarrow
trail yarrow
trail yarrow
trail yarrow
# pale sparrow common/doctrines

hey quick question, when editing the doctorines I can't seem to edit my custom ones otherwise it edits the original doctorines, even if I got my own folder "special_doctorine"

#

if I put a custom name then it doesn't work at all

icy fable
trail yarrow
tough lotus
icy fable
pale sparrow
icy fable
#

If I have copied all states, and added more, and do not want it to break when they add new states?

pale sparrow
#

Basically if you override only a couple states, its less maintenance to only have the files of the states you changed

If you add a lot of states, it might be less maintenance to override the entire map with replace_path

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also you should override map/strategic_regions as well if you decide to override history/states

icy fable
#

And I add this to the .mod file on a new row?

trail yarrow
trail yarrow
#

marjin has forget I existed 🥀 💔

pale sparrow
#

Sorry for ignoring I just dont know by heart and I dont wanna figure it all out again, at least not right now, 5 minutes to dinner

trail yarrow
tough lotus
trail yarrow
#

but same result

fast plover
#

just curious, has the "COUNTRY_COLOR_BRIGHTNESS_MODIFIER" define been shelved

trail yarrow
snow saddle
#

Maybe stupidid suggestion but what happens if you do without gfx

tough lotus
sullen tundra
#

Does anyone know where I can find some template GFX? I want to create some focus icons, but not from scratch.

pale sparrow
#

I assume the modding Discord's and reddits have more/better resources

tough lotus
trail yarrow
# pale sparrow

I appeared to have fixed it after all day, turns out the tracks have to be related to the grand doctorine hence the custom names not showing, is their a way like paradox can be alerted with things like this so they can change it in their documentations for modders with the in game files they provide

tough lotus
trail yarrow
tough lotus
trail yarrow
#

Yeah

trail yarrow
tough lotus
#

rename it and you should be fine

trail yarrow
#

ahhh okay, the milestones however seem confusing

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theres no track = infantry for them, they seem to already have that data retained in the milestone_var

tough lotus
#

If you mean the ones in the grand doctrine

trail yarrow
#

so top to bottom?

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time to add a bunch of subdoctorines I guess

tough lotus
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-# Just for one of them to be unbelievably broken so no one will ever use the other ones

trail yarrow
#

also is their a way to change it so theres more than 5 rewards? Or is it maxxed out to 5?

tough lotus
trail yarrow
#

gotcha, so when putting it on steam make sure AAT is being used if I do

tough lotus
trail yarrow
tough lotus
#

In the subdoctine

trail yarrow
#

and rewards are based on each mastery milestone 1 to 5?

trail yarrow
tough lotus
# trail yarrow so the effect is the instant reward right

Effect is only necessary when you're adding a tech bonus for example (or any county scope effect)

Any modifiers outside of rewards will enable once the subdoctine is selected, rewards will be enabled one by one as you gain mastery levels

trail yarrow
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It appears that the "effect" is what happens instantly and then rewards are what appear through the milestones

tough lotus
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The localization key for rewards (or mastery levels if you prefer to call them that) is subdoctrine_id_reward_name

trail yarrow
#

ohhhh

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so basically that just outlines the rewards AFTER all together, u then split them shorter through the milestones? I.e level 1 mastery breakthrough 20%

tough lotus
# trail yarrow

I have worked with doctrines before, anything outside of rewards will be given immediately upon selection.

trail yarrow
#

okay gotcha

#

which file has this data btw? That way I can setup the rewards in line with the original tree

tough lotus
#

an effect block is necessary if you want to add effects

tough lotus
trail yarrow
#

So what is the tech database ID?

tough lotus
pale sparrow
#

wdym

trail yarrow
pale sparrow
#

Forgot, not gonna check, half-asleep

tough lotus
trail yarrow
tough lotus
#

-# but this map won't make itself

trail yarrow
#

can I just delete this or is their anything I need to do?

tough lotus
trail yarrow
#

for this am I required to add the mountaineers_1 into the effect?

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SUBDOCTORINE_MOUNTAINEERS_1

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can't seem to get it to work

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it doesn't seem to like enable subunits

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"Unexpected token: enable_subunits, near line: 29" in file: "common/doctrines/subdoctrines/special/special_subdoctrines.txt" near line: 31

pale sparrow
#

Shoukdnt those commands be in the effect block?

trail yarrow
#

but it would have to be outside the effects for it to apply instantly

trail yarrow
#

it came directly from the technologies folder that has it enabled

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here for reference

tough lotus
trail yarrow
trail yarrow
trail yarrow
#

Sub-units are done with enable_subunits = { ... }, and modules - with enable_equipment_modules = { ... }, with the same formatting as for equipment types: whitespace-separated entries within to set them to be unlocked.

tough lotus
trail yarrow
#

same result [23:38:10][no_game_date][effect.cpp:356]: Error: "Unknown effect-type: enable_subunits, near line: 31

trail yarrow
#

its on technology modding but yeah any idea?

tough lotus
trail yarrow
tough lotus
trail yarrow
trail yarrow
misty gust
#

this chat looks techy, is this a good spot to ask for recommendations or is somewhere else best?

tough lotus
misty gust
#

looking for mods that add more tank/air models, or variation/reskins of the current. Not sure if that exists, I've seen stuff for full conversion mods, but I dont want to convert the game mechanics

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anything recommended, or does it just not exist?

timid moss
#

so lowky noticed something intersting while i was modding, and at first i could't figure out what was happening, but it has to do with how hoi4 handles calculations, and since it's in 32 bit "Dropped command: order_execute_command, tick: 65535" is the reason a yellow ! shows up, and claims the unit dosen't have enough org to move, so it's not a question of org it's the engine not being able to give out the commands because it's capped

echo sphinx
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Ah well I could just have the name manually trigger when they are set to an autonomy level

frail rock
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I'm not that good with the nudge I did what you said but the validate doesn't do anything or create any files

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This is what happens after I validate the states, some stuffs appear on the provinces but other than that nothing changed in any folders

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I've been doing everything manual since now

rugged flame
#

Someone should make a mod based off the movie Fascisti su marte

frail rock
#

wait nvm I figured it out, thank you ur the goat ✌️ 😭

frail rock
kindred axle
gleaming moon
#

Hi! I'm looking for someone who could make a simple portrait mod for me. I want all UK leaders (every ideology) to have their portrait changed to a specific UK countryball image that I have ready, and I want their name changed to "UK Ball" instead of Churchill/Baldwin/etc. I have the exact PNG image I want used and can send it to whoever is willing to help. I'm on version 1.17 and I have zero modding experience so I can't do it myself. Thanks!

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Also I don't mind if you publish it to the Steam Workshop for everyone to use, I'd actually like that! Just please send me the link when it's done so I can find it and subscribe. And do that in DMS please. Thanks again!

echo sphinx
#

Does anyone know why when my cosmetic tags don't work? I have SSR's as its own autonomy rank and they are communist and italy is an SSR

#

Ah i only set the tag as SSR in the autonomy file not Autonomy_SSR

tough lotus
#

-# but currently being held hostage by a cat who really wants pets

gleaming moon
trail yarrow
swift field
tough lotus
#

Funny considering probably none of it is in game yet

swift field
#

alr

tough lotus
timid moss
tough lotus
#

If done correctly it applies automatically

void ferry
#

im trying to make my first hoi mod im a complete beginner anyone have any tips to make it easier?

gleaming moon
tawdry venture
#

How do I get into making mods? I have a bunch of ideas but I want to know what I need to make mods like what coding languages and etc

tawdry venture
#

Like what? Events or popups or something bigger ?

shut dawn
#

A lot of people try to make a global overhaul OWB/EAW/TFR type mod as their first mod. They never get far and then get discouraged when they realize just how much work it is.

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A small focus tree for a nation you think could use one is generally a good place to start

tawdry venture
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Yeah

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I have some coding knowledge but all is in website building so I have no idea what to do

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I'll check it out tomorrow once I Come back I'd have nothing then

shut dawn
#

That wiki I linked has a LOT of documentation. And you really don't need much coding knowledge. You just need to read.

tawdry venture
#

Thanks

shut dawn
#

I had 0 coding experience when I started, and now I work on one of the larger HOI4 mods. Paradox does a good job making it easy to mod their games.

tawdry venture
#

Weird question but this wiki a part of offline hoi4 wiki

shut dawn
#

I don't know.

tawdry venture
#

Alright thanks anyways

shut dawn
#

No problem

trail yarrow
#

Hey guys doing some doctrine modding I can't seem to enable subunits I get this error same result [23:38:10][no_game_date][effect.cpp:356]: Error: "Unknown effect-type: enable_subunits, near line: 31

wraith marlin
#

Are paradox maps licenced?

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Does anyone know?

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not really modding, more just kinda wanna use a paradox map

trail yarrow
wraith marlin
#

but aight

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their maps ig

trail yarrow
#

Also uhh any idea why the tracks looking broken?

noble cape
#

Can someone tell me whats wrong with the code

#

add_namespace = saudi_protests_events

country_event = {
    id = saudi_protests_events.1
    title = saudi_protests_events.1.t
 desc = saudi_protests_events.1.d
 picture = GFX_report_event_generic_diplomatic

    option = {
        name = saudi_protests_events.1.a  #agree for reforms
        unlock_national_focus = (FOCUS_A)
    }
    option = {
        name = saudi_protests_events.1.b  #shoot
        unlock_national_focus = (FOCUS_B)
    }
}
gleaming moon
#

Hi! I'm looking for someone who could make a simple portrait mod for me. I want all UK leaders (every ideology) to have their portrait changed to a specific UK countryball image that I have ready, and I want their name changed to "UK Ball" instead of Churchill/Baldwin/etc. I have the exact PNG image I want used and can send it to whoever is willing to help. I'm on version 1.17 and I have zero modding experience so I can't do it myself. Thanks! Also I don't mind if you publish it to the Steam Workshop for everyone to use, I'd actually like that! Just please send me the link when it's done so I can find it and subscribe. And do that in DMS please. Thanks again!

echo flume
#

So im making a mod that allows Japan to peace out the allies after taking Hawaii and india and I need some advice. Should I make it so the player can peace out both the US and allies at the same time, its be easier to make but harder in game. Or should I make it 2 separate decisions that peace out the us and the rest of the allies separately. This would be harder to make cause id need to make the us leave the allies and not be able to rejoin the allies instantly, but it could make an interesting gameplay loop where you need to force the other sides surrender before the US rejoin the allies and makes it even harder, what do yall think?

gleaming moon
# echo flume So im making a mod that allows Japan to peace out the allies after taking Hawaii...

I'm not a modding expert. Heck, that's why I'm looking for help making the mod which I just posted, which I want. But I would think that allowing a player to piece out the US. After taking Hawaii and India at the same time as the other allies would be a pretty smart decision. Especially because some people might use custom game roles where it prevents a country from leaving a faction once they've joined the faction. So keeping the US in the faction but pacing them out would be a lot easier.

gleaming moon
#

I'm glad I could help you.

gleaming moon
echo flume
#

but Im trying to figure out how to make it so the UK also has a say in whether they surrender or not, mostly so if say someone is playing the UK and getting their ass beat, they arent forced into a peace out

gleaming moon
#

The UK is pretty easy to cap. The Royal Navy is really annoying, but if you have a good Navy invading the UK isn't as hard because it's only one C the English Channel.

echo flume
#

I think you could do it yourself, no offense

gleaming moon
#

I have absolutely zero modding experience. LOL. If I knew how to do it then I would do it myself, but I have no coding experience. Heck, I tried to briefly make a mod myself that would get rid of the naval invasion requirements because of the fact that I don't know how to enable Invade. And I wanted to be able to freely invade all countries, but I messd up on making that one completely, which is why I'm asking for help. Because I know when I can do something and when I need to ask for help.

echo flume
gleaming moon
#

Only difference is that you guys probably had coding experience. I have zero coding experience.

echo flume
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Its not really coding

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Its more like Lego then actual coding

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This video explains it well

gleaming moon
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ok

echo flume
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Trust me, I know you got this

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I made a solid mod with a day of experience and like e youtube vids max

gleaming moon
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Damn, that's insane.

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Fine, I'll try and then I'll probably tell everybody if I fail or succeed.

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Mate, that video is an hour long. That's a full an hour and 8 minutes.

noble cape
#

Why?

gleaming moon
gleaming moon
tall hare
#

You have to take the time to learn to learn at all

echo flume
gleaming moon
tall hare
#

This is where your mod is finally getting somewhere. In part three we teach you how to create a new country, add a flag, and creating characters and giving them portraits. What is debug mode? What are tags? What is a custom name list? All of this will also be covered. But you want to learn more, so stay tuned for part 4!

0:00 - In this tutorial...

▶ Play video
gleaming moon
#

ok

gleaming moon
noble cape
#

Anyone know bout hoi4 coding?

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add_namespace = saudi_protests_events

country_event = {
    id = saudi_protests_events.1
    title = saudi_protests_events.1.t
 desc = saudi_protests_events.1.d
 picture = GFX_report_event_generic_diplomatic

    option = {
        name = saudi_protests_events.1.a  #agree for reforms
        unlock_national_focus = (FOCUS_A)
    }
    option = {
        name = saudi_protests_events.1.b  #shoot
        unlock_national_focus = (FOCUS_B)
    }
}
#

Smth wrong with this?

gleaming moon
#

Yeah, sorry friend, I can't help you. I don't know the first about quoting LOL.

gleaming moon
noble cape
umbral charm
#

I have 2 custom advisors rn and for some reason, when I hire 1, the other disappears.

pale sparrow
gleaming moon
umbral charm
gleaming moon
sour temple
#

Can combat tactics be set to have multiple Counter-tactics, and if so do they need to be in a separate countered_by = tactic countered_by = tactic fields or can they be put in countered_by = { tactic tactic tactic } ?

timid moss
#

tactic_rp_smoke_screen_crossing = {
is_attacker = yes
trigger = { is_attacker = yes is_river_crossing = yes }
active = yes
base = { factor = 9 }
picture = tactic_guerrilla_tactics

attacker = 0.10
defender = -0.70 # Can't see to shoot
attacker_str_damage_taken_mult = -0.40 # Safe passage

}

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you can make them have certain conditions too

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hf

sour temple
#

that's adjacent to what I'm asking though, I'm more asking if this: ```

tactic_basic_attack = {

is_attacker = yes
trigger = { # combined scope for both country and combatant
    is_attacker = yes
    phase = no
}

active = yes

base =  { factor = 4 }
picture = attack

countered_by = {
    tactic_counterattack_1
    tactic_counterattack_2
}

attacker = 0.05

}``` is valid

timid moss
#

yes, and no

sour temple
#

or, alternatively, ```tactic_basic_attack = {

is_attacker = yes
trigger = { # combined scope for both country and combatant
    is_attacker = yes
    phase = no
}

active = yes

base =  { factor = 4 }
picture = attack

countered_by = tactic_counterattack_1
countered_by = tactic_counterattack_2

attacker = 0.05

}```

timid moss
#

there might be a way to have 1 counter 3 different ones, but I've never seen it before, and i don't think the engine understand anything more then 1, because during the phases the tactics are 1 for each side

#

counter_surge
tactic_assault = {
is_attacker = yes
trigger = { is_attacker = yes phase = no }
active = yes
base = {
factor = 2
modifier = { add = 6 is_fighting_in_terrain = urban }
}
picture = assault
countered_by = tactic_counterattack
phase = close_combat

attacker = 0.45             
combat_width = 0.30         

# "Attacker movement speed" replaced with org damage reduction (Momentum)
attacker_org_damage_taken_mult = -0.20 
attacker_str_damage_taken_mult = 0.10 # Higher casualties due to aggression

}

#

you can set conditions, and stuff

sour temple
#

it's for allowing different doctrines to have different offensive tactics to counter other doctrines' defenses

#

like if country A picks Doctrine 1, and Country B picks Doctrine 2, then Doctrine 1 has a counter to Doctrine 2 that it can pick from if it has good recon

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but I also want Country C to be able to pick Doctrine 3 and have a counter to Country B's Doctrine 2 Defense

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but if it picks the wrong tactic then it doesn't counter correctly

timid moss
#

yeppers, but what's the point of having good generals if all the tactics counter each other. Also introcducing to many counters like your saying will cause alot of memeing as in a lvl 1 general can countera lvl 17 general, so maybe add a prequiste like 4 attack or stm

sour temple
#

it's not "All the tactics counter each other" if Country A picks the anti-Doctrine 3 tactic against Country B with Doctrine 2, then it won't counter correctly and Country B's defensive tactic will go through

#

if Doctrine 1 has anti Doctrines 1-5 tactics then it has to pick the right number'd tactic to counter the enemy's defensive tactic

timid moss
#

when you say counter it voids the tactic, and the defneder/attacker gets crits during that phase, but instead of tying the tactics to doctrine just tie it to the generals level, or give a prest to the grand doctrine

sour temple
#

General skill is still important, as Doctrine 1 fighting Doctrine 2 can still pick an anti-Doctrine 3 offensive which doesn't counter Doctrine 2's defensive tactic, and Country B with Doctrine 2 can then choose to just not pick the special defensive tactic

#

The side losing this comparison has to pick their tactic first. This allows the side with Initiative, if a countering tactic is available, to pick it in response with increased probability. Its weight gets a bonus of +35%[3] for every point of advantage in the skill comparison.

#

this would be on top of the normal offensive and defensive tactics, as the Doctrinal Defensive tactic is just a "better" defense as a reward for making it through a doctrine

#

but all of that's a tangent to the root question of "does the code allow it or not"

umbral charm
#

How do I do idea tokens?

golden totem
#

wait why do you have an idea for the advisor?

golden totem
sour temple
#

also, it's one d in modifier

echo sphinx
#

Does anyone know what file the event to form a collaboration government is in?

swift field
#

im gonna add pre dreadnoughts dreadnoughts and SUPER dreadnoughts to my hoi4 multi mod

#

This is a list of aircraft carriers of the Second World War.

Aircraft carriers serve as a seagoing airbases, equipped with a flight deck and facilities for carrying, arming, deploying and recovering aircraft. Typically, they are the capital ships of a fleet, as they project air power worldwide without depending on local bases for operational su...

#

ill also add a LOT of light fleet and escort carriers for ALL

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and nuclear and modern carriers and super

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and large class carriers

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from 1900 till 2026

#

ill add more stuff that comes out IRL RL

tough lotus
swift field
#

alr

#

well my stuff is better

#

in my hoi4 mod

#

@tough lotus

tough lotus
swift field
#

nah

tough lotus
#

Ok

swift field
#

still havent found a good media modding and gaming course

#

in finland

#

@tough lotus

noble cape
#

add_namespace = saudi_protests_events

country_event = {
    id = saudi_protests_events.1
    title = saudi_protests_events.1.t
 desc = saudi_protests_events.1.d
 picture = GFX_report_event_generic_diplomatic

    option = {
        name = saudi_protests_events.1.a  #agree for reforms
    }
    option = {
        name = saudi_protests_events.1.b  #shoot into the crowd
    }
}
#

Smth wront wuth this event and idk why

noble cape
pale sparrow
noble cape
noble cape
pale sparrow
noble cape
#

Im an dumbass

#

Thanks

swift field
#

im gonna add a lots loads of new combat units

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and combat templates and sub units

swift field
#

ALL nations will have historical real life tech and equipment trees and its own units and templates

tough lotus
swift field
nimble solar
#

It uses the vanilla tank designer, so there are some inaccuracies

coarse hull
#

Guys

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Give me some good mods

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Like i want some new content and also some expansion to focus trees bc vanilla ones are trash

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For example france tree is trash and others a boring and bland

coarse hull
#

I have it

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Eehhh it's okay

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But tbh

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It doesn't rlly add much

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Most focus trees end before like 40's

pastel cradle
#

twr?

coarse hull
#

Idk haven't played it

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Is it good?

pastel cradle
#

no clue

coarse hull
#

Lol

pastel cradle
#

seen some vids tho looks enjoyable

#

you play tno?

coarse hull
#

No

pastel cradle
#

play it

coarse hull
#

Oh ok

nimble solar
#

TWR is alright

#

It has turned more into a political simulator, but it does have its conflicts

#

Red Dusk is a good mod, but it requires you to turn off NCNS

golden totem
gleaming moon
#

Hey people I need help so I’m making a mod. This is my first ever one at least I’m trying to make it. I basically been making it with Claude AI giving me the code because I have no idea what I’m doing and I’ve gotten everything correct only problem is that it’s telling me that my pass of my descriptive file is not correct. Can somebody please assist me before I lose my actual mind.

vestal sapphire
#

Does anyone have suggestions for general QOL mods that dont change the base game much?

gleaming moon
#

No, but I need help before I actually lose my mind.

warm dock
#

where did the devs go

#

i actually enjoyed this mod

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(not as axis since youre not really meant to play as the axis as they are really easy to win as)

swift field
#

im gonna add new Resource material factories for ALL nations

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so you dont have to trade for em anymore

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since it makes sense

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to add em

#

in

gleaming moon
#

Hi

swift field
#

hello

gleaming moon
#

How are you doing?

gleaming moon
swift field
#

im gonna add a manpower factory and oil factory and synthetic oil factory

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and other resource material factories

#

i will add other Real life factories aswell

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like ammo munitions etc

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and manpower buildings

#

@gleaming moon

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ill also add other buildings for different purposes

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basically synthetic rubber factory

gleaming moon
#

Cool

tough lotus
old crystal
swift field
#

ill also add new conscription draft and mobilization laws

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and other laws like for age

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and etc

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and new trade and economy laws

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and other laws aswell

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ill also add training laws to train Divs faster

west dew
#

in collaboration with a friend

clear moat
#

Does anyone know where the city is located on the map, as I can't see the 3D model?

#

mapgen fixed

glass acorn
#

Why does Nudger's auto placement of VP's always tilt to the right of provinces

#

Also is there a way to nudge a bunch of provinces easily WITHOUT making it ruin any hand-made VP locations or no?

pulsar mica
#

Planning on creating a mod that allows a nation that puppets the UK to install a puppet king. Candidates include:

-Edward VIII
-Charles Edward, Duke of Saxe-Coburg und Gotha
-Ernest Augustus, Duke of Brunswick
-Rupprecht, Crown Prince of Bavaria

Was interested in hearing some leader trait suggestions for all or each of them.

kindred axle
#

because Albert von Bayern actually had the title of pretender of the british throne

#

and its a younger contestant

#

you could add a stuart pretender too

golden totem
golden totem
kindred axle
#

as he was irl

pulsar mica
kindred axle
pulsar mica
pulsar mica
golden totem
glass acorn
#

Here's another example

#

Rather than being in the center or any other practical area, it always sticks to the far right

pulsar mica
torn cobalt
#

can anyone suggest any good modding tutorials to make this into an actually downloadable mod?

shut dawn
torn cobalt
kindred axle
#

check it out on yt

echo flume
#

So im trying to make a mod that requires that the player control large swaths of land in order to complete a focus, is there any shortcut that doesnt require me to individually list out every state required?

#

Its the entirety of India, Burma, and some pacific islands, im fine with listing the pacific islands, but India and Burma are annoyingly split up due to GoE

#

i would also need to make it so that all the controlled land goes to the country as well.

swift field
#

becus i like variety btw

#

you can overrun enemies like ussr germany etc

swift field
#

hello is it possible to mod in new historical real life units and templates

#

@ruby abyss im gonna add a lot of historical and real life units and templates to my hoi4 multi mod

#

like infantry rifle marines etc

strange cargo
#

collapsing world rise of radicalism is driving me crazy with manpower

#

i didnt sleep brp

swift field
#

alr thx Vicky

swift field
nimble solar
#

To be fair, if someone is able to extend each major's focus tree into the 80s or just includes multiple cold war start dates, id be impressed

swift field
nimble solar
#

Holy smokes, that is a range alright

#

Is this your first mod?

swift field
nimble solar
#

I think what could work is if you pull an Endsieg and just have multiple start dates

swift field
#

i will add multiple start dates dw

nimble solar
#

Because having to account for every possible alt hist scenario is terrible

swift field
#

alr

nimble solar
#

Just have start dates as scenarios more than where you can start a mega campaign

swift field
#

ALL nations will have tech and equipment trees from 1900 till 2026 and will include their historical/real life techs and equipments

nimble solar
#

Because going beyond 12 years in hoi4 becomes a mess

nimble solar
swift field
#

alr

nimble solar
#

Then give them a thing to design the vehicle as accurate as possible

swift field
#

alr

nimble solar
#

Otherwise without dlc, everything will basically be the same, but you can make it to where they will use the button designers to adjust stats

swift field
#

alr

#

i will add more years into my hoi4 multi mod

nimble solar
#

Or you go full blown larp and make multiple unique equipments with unique stats resulting in the US unable to make a light tank that doesn't nuke itself

swift field
#

i will add new stuff that comes out IRL

#

every year

#

ill also add a LOT LOADS of new units and templates for ALL nations

nimble solar
swift field
#

alr

nimble solar
#

Russia designs new MBT

  • Only makes like 12 of them (being generous)
  • Never sees combat
  • continues using T-72s
swift field
#

i will include for each nation their own sub units and templates

#

like for usa the m60 patton tank

#

as a example

#

@nimble solar

#

a LOT of the techs and equipments yalls research will gib yalls new units sub units templates and sub templates

#

btw idc what yalls will do with my hoi4 mod in SP

#

but dont use it in MP

nimble solar
swift field
#

i will also add new special projects

#

like a fleet carrier and mbts

nimble solar
swift field
#

oh alr

#

where can i find and research em

#

@nimble solar

nimble solar
#

Research 1943 carriers and it will show up as a special project

swift field
#

alr

#

thx

#

got any pics?

#

@nimble solar

nimble solar
#

No

#

Hovering over 1943 carriers should show that it unlocks it

swift field
#

alr

near glacier
#

anybody know some qol mods or mods that just generaly improve the game? for exaple i have player led peace conferences and ceasefire

pale sparrow
near glacier
#

is there a conditional surrender mod that lets you click on the tiles to demand them instead of having to check the name of them?

pale sparrow
#

Most conditional surrender mods are balanced so poorly its basically a cheat mod

tough lotus
#

-# Which needless to say isn't going to happen

tough lotus
tough lotus
nimble solar
stuck barn
#

What are some small basic mods i should use i havent installed any yet

nova heron
#

Had an odd question, what happens when a unit is spawned in on a tile currently occupied and owned by an enemy unit/nation? Does this cause the game to crash or something else?

#

Considering ideas for things and this is possibly part of it

tough lotus
tough lotus
#

You will also get an entry in error.log

nova heron
tough lotus
#

Allows you to retreat in any direction iirc

nova heron
# tough lotus Yep

Awesome, that makes my ideas a heck of a lot easier than I was originally thinking they would be, thanks!

stuck barn
tough lotus
#

Mainly bordergore prevention

pale sparrow
broken oak
#

anyone wanna help me make a vietnam war mod

swift field
#

im gonna add super heavy howitzers and super heavy self propelled artillery

#

as new combat units

#

and super heavy artillery

swift field
#

and mortars

#

like light medium heavy and super heavy mortars

#

and different assault guns

#

and different anti tank guns

#

like pak40s and pak44s

#

etc

#

and lots of other artillery and howitzers

#

and different At aa spgs and sphs etc

#

and self propelled mortars

#

and new combat flamethrower tanks

#

ill also add sturmzug and assault units and templates

#

and shocktroops

#

and a combat Military police unit

#

ill also add assault guns battalions

#

like tanks

#

and a lot of other stuff

#

and pack artillery

#

and different ranger units and templates

#

like fireteam squad section platoon company regiment to battalion

swift field
#

ill use this icon to add a sturmtruppe combat battalion

near glacier
#

is there a mod that lets you name countries?

#

like change their names

gleaming moon
#

Hey I have a question. How do you write code for Hoi 4 because of the fact that I'm trying to create a mod for hearts iron 4 that replaces all of spains portraits for all ideologies and put transform the portraits into Spain ball and renames the country leaders into Spain ball. Only problem is that I don't know how to code. I'm trying to just while watching the official tutorial videos from Paradox Interactive. But I have no idea how to write code like how to actually write code. I have zero coding or modding experience. LOL.

gleaming moon
pale sparrow
#

cant atm

gleaming moon
#

Lovely. When will you be available? If you don't mind me asking.

gleaming moon
# pale sparrow cant atm

Well, whenever you're available, feel free to contact me. I live in Florida, so it's pretty late for me either way.

pale sparrow
gleaming moon
#

ok

gleaming moon
tough lotus
pale sparrow
tough lotus
#

Thanks

keen cloak
#

@pale sparrow I don't see Chak on and you're the road to 56 guy so you probably know the answer:

What's the general consensus regarding the distribution of DLC portraits in the workshop if they were already done by Paradox but the character is used for a player-made branch?

for example: Chen Dihua is a PRC general in vanilla with the portrait done by Paradox but IRL he also served as the governor of Shanxi post-CW so if I make a communist Shanxi branch can I just reuse his portrait?

pale sparrow
#

I cant imagine PDX downing your mod for using a DLC portrait though

acoustic berry
#

In case anyone cares, working on an update for the USA Rework, let my know if any of you all have suggestions

tough lotus
nimble solar
#

Everyone forgets hoi4 merged the 2

tender vortex
#

Is there any mod that makes the navy like it was before the dlc?

tough lotus
warm rivet
simple fox
#

Yo guys i wanted to play milenium dawn so i downloaded it from the steam workshop did the right version but it loaded as vanilla hoi4, i did novum vexilum too but it loaded as vanilla as well, the mods i had downlaoded before work but new ones js load as vanilla, why does it happen and what can i do about it?

livid locust
#

Does anyone know why when I run my version of my mod everything works fine, but when someone else uses it, it shows this and nothing appears?

tough lotus
livid locust
gleaming moon
# tough lotus That's exactly how the england ball mod works

@tough lotus I appreciate you trying to help me and I would do it myself. Only problem is that I don't know how to code. Like my idea of coding is asking Claude to give me code and then copy pasting it like I don't know what I'm doing. My idea LOL is basically just asking an AI to tell me what to do. Well I use Visual Code studio to try to code. So I appreciate that, but I doubt I'm gonna be able to make it myself. I I'm willing to learn how to code, I just need somebody to teach me.

gleaming moon
# acoustic berry Yep

@acoustic berry Hey dude, you you made my favorite UK rework mod. You made the UK rework mod. I love that mod. Keep up the great work. You do great things. If you could make a Spanish rework 0, that would be fantastic. III Love Spain i'm a Spanish artist myself. If somebody could make a Spanish rework, I think I'd be in heaven.

tough lotus
simple fox
#

Lol, btw someone said its because i was playing the 1.16.10 beta since md was for 1.16* so do you think its cuz of the beta or am i js fried?

gleaming moon
#

Hello

simple fox
#

hi

gleaming moon
#

You struggling with mods just like me. Farewell. What are you struggling with? I'm struggling to make one lol.

simple fox
#

Im struggling to boot up millenium dawn and novum vexilum😭

#

It sounds so dumb compared to your problems

#

Btw what mod are you struggling to make?

gleaming moon
#

I'm struggling to make a mod that um, would replace all of the portraits and later names for the Spanish leaders with Spain ball. The profile picture I have the girl you're the guy you're talking to. My good buddy Victoria made me one for the UK, so I thought I would pay her back since it's not fair that I every time I want a mod make I bother him. So I tried learning to make one myself. I failed miserably.

gleaming moon
# simple fox It sounds so dumb compared to your problems

Also for Millennium Don, it's updated to the most latest version of the game. That's maybe why it's not working for you, because of the fact that it works for me and it's loaded and Millennium Gone was updated like December 2025. It's for the latest version of the game. That's potentially why it's not working, especially if you're on a lower version of the game.

simple fox
#

So it does run on 1.17?

gleaming moon
# simple fox So it does run on 1.17?

It used to, but now it's being updated for the most latest version that would be 1.17.3.0 You have to remember that all of these mods, these big over conversion mods, usually always get updated to the latest versions of the game. It happens with Melanie and Dawn, Rise of Nations, Great War, Redux Road to 56. Especially if newer versions break stuff, then they have to fix it and update it. So try the latest version of the game.

#

For example, road to 56 actually gets updated once a month.

simple fox
#

Could you send me the link on steam workshop for the newest milenium dawn version? The one i downloaded was made for 1.16*

simple fox
#

Thx i really appreciate it!

gleaming moon
#

You're welcome. Just as a curiosity, how good are you at coding? I'm just curious because I'm a shit coder.

#

But I'm glad I could help you find the correct version of Millennium Dawn.

void ferry
#

as in the UN becomes a breakaway nation and you have to attempt to convince states to join

restive moat
#

hey guys does anyone have a mod or know how to change the keybind of enter to C

livid locust
acoustic berry
acoustic berry
#

Current America First Party path lead by Charles Lindbergh in USA Rework (WIP)

#

Also gave the presidents unique traits

acoustic berry
nimble solar
#

The 2 islands off the coast of Puerto rico

acoustic berry
#

@j0nathan800 Nah, only cuz they're a territory to this day and I feel I would have little to add to them

nimble solar
#

True

#

They are their own tiles so that is good enough lol

humble whale
#

Hmm

void ferry
golden totem
nimble solar
# acoustic berry Current America First Party path lead by Charles Lindbergh in USA Rework (WIP)

With my limited knowledge of Lindbergh, it would be interesting (though probably a boring game) if his entire tree is dedicated to neutrality and domestic policy. Maybe there can be a war tree that unlock if US was in a defensive war.

If I remember correctly, he did support the US war effort after Pearl Harbor, but tried everything to keep us out of the war, borderline German sympathetic levels.

nimble solar
golden totem
nimble solar
#

I know

golden totem
#

Also there are 3 in game

nimble solar
#

Really?

#

Though there was 2

golden totem
#

The birtish virgin islands are missing

#

Also saint marteen, or at least Dutch saint marteen

nimble solar
#

PDX can't make maps

#

Tsk tsk tsk

golden totem
#

The us lacks vps

golden totem
nimble solar
#

Well

#

Ive been proven wrong

marsh pumice
#

which ai mods make ai build supply hubs

#

im guessing sheeps mod does

#

but i kinda have skill issue

#

with sheeps mod

coarse hull
#

Guys is there a mos that makes ai better and is compatible with road to 56?

#

I tried sheep mode but it doesn't work

tough lotus
coarse hull
#

Bruh

pale sparrow
#

better templates, production, tweaked focus and unit placement priorities

marsh pumice
#

better ai maybe?

#

or better mechanics frontline/designs/divisions

#

anyways

#

HOW IS EXPERT AI WORKING WITH MY 20 MODS

pale sparrow
#

Very useful feedback

tough lotus
warped jewel
#

new focus

#

i def didnt take some ideas from rt56

#

especially the first icon

gleaming moon
#

I have a question. Is there any mod that turns all the Spanish flags into the cross of Burgundy 'cause I have an obsession with the cross of Burgundy, I think it's the coolest flag that we Spaniards have ever had. And I can say that because I'm Spanish, I love the cross of Burgundy.

simple fox
#

Ive downloaded the official millennium dawn but it still says it made for 1.16* and not on 1.17 how can i run it if the betas doesnt work?

tough lotus
livid locust
pale sparrow
#

I took a look at that but I dont see anything off

tough lotus
gleaming moon
#

If you don’t mind me asking what you were doing cause I’m still struggling to figure out how to make a mod. Lol.

#

you’re truly an expert for learning how to do that lol

#

Also, since it says that you work on rise of nations as well, fun fact that’s one of my favorite mods

loud oasis
#

what are some great mods made for expanding on one single country? ive played krigssåren for sweden and it was aight, any more recommendations? any good hungary ones? maybe yugoslavia?

tribal stone
#

Do you guys have any tips for beginners modders, I am kinda lost. I got the files and stuff set up but idk really how to code any video suggestions/tips?

shut dawn
tribal stone
acoustic berry
acoustic berry
inner moth
#

what is the best working in this version mod for realism?

tough lotus
rapid lodge
#

ask i ask for mod finding reccommendations here

thin plover
#

Hi all.

Trying to re-activate some selected vanilla 3d models for BICE as it seems to suppress them. I managed to get the special forces models again by deleting the gfx/entities files relating.

For some reason I can’t get the amphibious LVT tank 3d model to return to the division template editor or the map. They are in the “integrated_dlc” folder in vanilla but that folder isn’t touched or overwritten by BICE devs.

Any help appreciated

bitter iron
#

ok so i want to find a good mod to play as israel does that exist?

pastel jay
#

I need help how can I modify existing idea with focus

echo sphinx
#

What files would i go into to modify the decision to form a collaboration government? so i can form a custom one?

tough lotus
pastel jay
#

thanks

wet sequoia
#

What's the hardest part about making a focus tree

pale sparrow
tough lotus
wet sequoia
#

I have never modded in my life

#

and I really want to make a focus tree for Lebanon

#

how like

#

possible

#

is that

tough lotus
wet sequoia
#

to each focus

wet sequoia
tough lotus
wet sequoia
#

can't I just take a focus tree in game paste it and then change it to match Lebanon

wet sequoia
#

I really like Bulgaria's as well

tough lotus
#

An example of a bad focus tree if anything from Graveyard of Empires

minor veldt
#

turkey focus tree is right here

wet sequoia
#

I think Bulgaria's tree is a nice one

#

to base a Lebanon tree on

#

it's got a nice fascist path that sucks

#

a Communist path

#

that's good

#

a democratic path that's really good

#

a broken monarchist one

#

amazing industry and army bonuses

#

it's just a great tree

wet sequoia
#

and is it possible to make a 1 state country 2 state

wet sequoia
#

ight

wet sequoia
wet sequoia
#

and thank you very much

wet sequoia
#

sorry for asking too much

tough lotus
wet sequoia
#

ight

#

also wouldn't it be less quality

keen cloak
#

oop pinged just at the time of the announcement lol

wet sequoia
#

is my code correct?

median ember
#

guys, question

#

can anyone reocmend me some hoi4 mods?

wet sequoia
#

Always color puppets

vast helm
pastel jay
#

I have a problem — suddenly the focus icons stopped appearing in the game.
To be precise, only the icons that I created myself are not showing up.
I tried adding around 15 different ones and none of them work.
Previously, everything worked fine, but now none of the new icons appear.
Here are my goals_shine.gfx and goals.gfx files.

#

SpriteType = {
name = "GFX_construction4_shine"
texturefile = "gfx/interface/goals/construction4.dds"
effectFile = "gfx/FX/buttonstate.lua"
animation = {
animationmaskfile = "gfx/interface/goals/new/focus_GFX_construction4.dds"
animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default)
animationlooping = no # yes or no 😉
animationtime = 0.75 # in seconds
animationdelay = 0 # in seconds
animationblendmode = "add" #add, multiply, overlay
animationtype = "scrolling" #scrolling, rotating, pulsing
animationrotationoffset = { x = 0.0 y = 0.0 }
animationtexturescale = { x = 1.0 y = 1.0 }
}

    animation = {
        animationmaskfile = "gfx/interface/goals/construction4.dds"            
        animationtexturefile = "gfx/interface/goals/shine_overlay.dds"     # <- the animated file
        animationrotation = 90.0        # -90 clockwise 90 counterclockwise(by default)
        animationlooping = no            # yes or no 😉
        animationtime = 0.75                # in seconds
        animationdelay = 0            # in seconds
        animationblendmode = "add"       #add, multiply, overlay
        animationtype = "scrolling"      #scrolling, rotating, pulsing
        animationrotationoffset = { x = 0.0 y = 0.0 }
        animationtexturescale = { x = 1.0 y = 1.0 } 
    }
    legacy_lazy_load = no
}
#

and goals.gfx

#

spriteType = {
name = "GFX_construction4"
texturefile = "gfx/interface/goals/construction4.dds"
}

tender cargo
#

nah bro no ones helping with ts

coarse hull
#

Guys what mod that makes ai better can i use with road to 56 and roat to 56 expanded?

#

I tried expert ai but it has an weird bug that when i reload the game it shows me no division,no airforce no nothibf,when i play the game it crashes immediatly

tough lotus
#

-# I'm not pinging him for the same joke twice this week

coarse hull
#

@pale sparrow pls for the love of god make the ai better it's not that hard man like make it a setting or something

tough lotus
#

-# ||Sorry||

coarse hull
#

So

pale sparrow
coarse hull
#

it's a couple of kcb of memory that makes ai use good divisions,focus a lot more on air and tanks

pale sparrow
#

Historical UK builds like 6k planes or smth

#

idk by heart, but a fair amount

coarse hull
#

Idk if the bug is from better ai or road to 56 expanded

#

When i try to reload a game file it shows me no divisions and crashes when i try to unpause

pale sparrow
jade hazel
#

yall think Germany is okay? (Playing as France)😭

tough lotus
proud swallow
#

is there any mod where you can build in allied territory?

kindred axle
hollow path
jade hazel
jade hazel
warped jewel
safe bison
#

is this channel the right place to get help with modding?

#

currently doing a map mod and running into issues

tough lotus
safe bison
#

thanks for the replies, I want to essentially create a map mod based on an existing one

#

I updated the .bmp files with GIMP and generated the world_normal.bmp with the nvidia tool, but the game always crashes when I try to boot it up

#

the error log doesn't say much, only 'MAP_ERROR: Palette in rivers.bmp is probably not correct', but according to the wiki this shouldn't matter that much

kindred axle
#

so, you didnt modify it manually ?

#

u used a map generator ?

safe bison
#

no no, I modified them manually using GIMP

kindred axle
#

what did u change in general, provinces? natural objects ?

safe bison
#

one thing I suspect leads to problems is that I haven't updated the definition.csv and buildings.txt files yet of the mod I'm basing my sub mod on

kindred axle
safe bison
kindred axle
#

buildings doesnt make it crash unless u run the game i think

safe bison
kindred axle
#

when u change the definiotion

#

or map

#

u will get a document in documents/pdx/hoi4/map

#

that if u dont fix like its said in that defition file the game will continue to crash

#

so i suggest u to copy that, paste it into your map folder

#

if u added the rgb technically it should already give u the province id, if not just check the province rgb and add it

safe bison
#

ok deleted the definitons.csv, started the game, crashed, and copied the new definiotns_fixed.csv file

#

but it unfortunatley still crashes before reaching the menu

#

another suspion I have, the wiki says the different .bmp files need to be saved in a very specific way, but I didn't see a way in GIMP to save them like that

kindred axle
kindred axle
safe bison
#

oh is paint maybe the better programm to use for bmp editing?

kindred axle
#

it always worked for me with no problems so ig?

safe bison
#

hmm ok will test that out then

#

not now thou, need to do some irl stuff first

#

but thanks for the help 🙂

kindred axle
noble tulip
#

[01:54:54][1936.01.01.12][train_gfx_database.cpp:102]: couldnt find wagon list for Гражданский поезд
[01:54:54][1936.01.01.12][train_gfx_database.cpp:102]: couldnt find wagon list for Гражданский поезд
[01:54:54][1936.01.01.12][train_gfx_database.cpp:102]: couldnt find wagon list for Гражданский поезд

what can i do with this thing in error.log? 300k same lines
Гражданский поезд is Civil train in russian

echo flume
#

so, is there any way to mod the spheres of influence feature?

#

ive found in the files GER_setup_GER_sphere_of_influence_array but idk how it works

native glacier
#

Putting it simply, an array is a "list" of variables, in this context, countries I would assume
You have to define what countries are inside that array somewhere
Don't ask me where, I haven't used arrays while modding and I don't know where Paradox defines them, and I'm just going off what I can assume, but from the top of my head it might be defined in Germany's country file or something

echo flume
#

Okay that explains what it is, thanks. in your opinion do you think that variable list would be in germany's focus file?

#

Oh im jumping in on the deep end, arent i

native glacier
native glacier
echo flume
#

This guide vid is practically yelling at me that this is too hard lol

#

The guy making the vid doesnt even fully understand it 💀

pale sparrow
#

Ill do one to test

#

ok so, GER_setup_GER_sphere_of_influence_array is a scripted effect that sets up array GER_sphere_of_influence_array

#

which is basically just a list of European states, consisting all cores of Sweden, Norway, Denmark, Hungary; parts of Poland and the Czech part of Czechoslovakia

echo flume
#

That's a massive help, thanks alot man

#

now i just gotta figure out how the game actually calculates spheres of influence

#

so if im not tweaking, this whole "sphere of influence" thing is just for show

#

and there is no tangible difference in game if you take the focus?

#

or am i just missing something here

#

id guess it'd have to effect the countries AI

#

right?

echo flume
# echo flume right?

okay, just to put a bow on this, it looks like the "sphere of influence" mechanic isnt an actual thing, and is just a rebranded version of what the molotov ribbentrop pact does

#

egg on me lol

#

which makes sense, since the events were basically empty

#

But that just raises the question: how tf was the Rosenberg office area's of influence supposed to work?

jade hazel
gleaming moon
#

Will someone teach me how to make that country ball mod I wanted to make? I had a friend make the UK ball one, but now I want to make one for Spain ball for Spain my country. And I also want to make a mod that replaces the flag from the regular disgusting Spanish flag to the cross of Burgundy and make it compatible with overhaul mods like Great War Redux. Will somebody will be willing to teach me how to make that mod?

burnt vigil
#

did 1.17 change anything from 1.16 for modding that should be known before i try launch my mod for making borders?

#

man it's js as cancerous as i remembered it to be

swift field
#

im gonna add different jets and supersonic jets bombers cas etc

marsh pumice
#

is it vanilla that turkey joins axis after soviet capitulation

#

or is it one of my mods

#

im trying to find the event in the mod files but i cant find it

burnt vigil
#

Thats probably ai going althist

#

Who are you playing as and what path you go?

hazy vault
#

Anyone has a good equipment_designs they can share? I am tired of having to guess the "good" designs, so if anything exists, that's cool.

tall hare
#

looks like its going good son

burnt vigil
#

plus js had no motivation to mod

tall hare
#

Tuff

strange cargo
#

yo can someone give me tips on how to get a lot of manpower
mods i use :tfr and rise of radicalism
tfr: soviet russia

simple fox
#

My millenium dawn is missing the descriptor file, how do i fix it?

simple fox
wanton axle
#

could anyone tell me why my created country is like umm yea

coarse hull
#

There's no way to get coal in Road to 56

tough lotus
pale sparrow
#

We have all the decisions from vanilla for sure

kindred axle
golden totem
burnt vigil
#

it's rather quiet in here 99% of the time

simple fox
coarse hull
#

I use road to 56 and road to 56 expanded

mighty obsidian
swift field
#

i wanna add NEW landing crafts

#

like Lcus etc

#

and NEW landing assault ships

#

and other different ships etc

tough lotus
#

Work done in game: 0

wet sequoia
#

what's the modifier for base factory output

#

and for daily ideology support

wet sequoia
#

like if I put on the pol power modifier -0.15 will the game understand I mean -0.15 daily pol power every day

#

before you send me the Wiki

#

I checked it

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I can't find it

#

and I've made a few National spirits following the tutorial from the hoi4 channel but how do I assign it to a country

wet sequoia
tough lotus
wet sequoia
#

and which is construction speed

tough lotus
wet sequoia
#

this is correcct right

tough lotus
wet sequoia
#

so the country starts with the spirits i made

#

sorry it's my first time doing this

tough lotus
#

Copy the vanilla one and edit it

wet sequoia
#

paste it in the mod folder

#

and just add the spirit file

#

to it

#

?

wet sequoia
#

ight

coarse hull
pale sparrow
#

tech-wise, the coal effects are on pre-existent industry techs instead of being separated

coarse hull
#

I also have expanded versiom and there's no coal gain

#

I saw that on normal version it is on the excavation

pale sparrow
#

People see the name and get hyped but Ive only heard crash and bugs reports from it

tough lotus
coarse hull
#

Yeah but it has formables

tough lotus
#

Your call

wet sequoia
#

in my code

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at the top

tough lotus
# wet sequoia where do I put it

Somewhere in the history file
Copy it, don't rename it or delete anything! The game looks for a file with that exact name, only make changes you want to make. Once you have copied it into the correct place the basegame one will be overwritten

wet sequoia
#

lemme show you my code

wet sequoia
#

ideas = {
country = {
the_1933_crisis = {
picture = ""

        modifier = {
            political_power_gain = -0.15
            stability_factor = -10
            democracy_drift = -0.05
            autonomy_gain = 0.05
        }
    }
}
    divided_goverment = {
        picture = ""

        modifier = {
             political_power_gain = -0.1
             stability_factor = -10
             production_speed_buildings_factor = -10
             industrial_capacity_factory = -10
        }
    }
    emile_edde = {
        picture = ""
        
        modifier = {
            autonomy_gain = -0.03
        }
    }
    sectarian_conflicts = {
        picture = ""

        modifier = {
            political_power_gain = -0.1
            stability_weekly = -1
            war_support_weekly = -3
        }
    }

}

#

im not sure of what to do

jolly kelp
#

Anybody that has the petoria mod for hoi4

limpid comet
#

How do I open the game through the launcher? Instead of it just openind directly. Idk, steam isn't cooperating

#

How do I install the launcher more like

echo sphinx
#

other than just removing countries are there any good ways i can reduce late game lag when it comes to puppets? or is the only real way to just reduce the amount of AI calculations through reducing countries and units?

swift field
#

i wanna add MBTs to my hoi4 mod

swift field
#

im also gonna add jet planes and aircraft for ALL nations

#

like me262 for germany

tough lotus
swift field
#

alr

swift field
#

im gonna also add a lot of old and new div icons aswell to my hoi4 multi mod

tough lotus
swift field
tall hare
#

remade mittel afrika

swift field
#

how do i add more old and new div icons to my hoi4 mod

lone carbon
#

can i somehow send a playset link to my friend?

tough lotus
swift field
#

or can i use other peoples div icon mods

#

@tough lotus

brisk zodiac
#

Hello Guys!
In road to 56 and road to 56 RP mods, I can puppet someone via decesion?

pale sparrow
#

Not with Road, not sure about RP

brisk zodiac
#

ohh alr, ty

tough lotus
wet sequoia
#

what should I do after

#

localization then the rest of the common

#

or what

safe bison
#

does someone have an idea where the "night cycle mask" is located? because as you can see on this image of the nile, it's a bit to low.

wet sequoia
#

i did exactly as the video tutorial did (i didnt make events) and the national spirits didnt load

#

is it because i havent assigned a Picture

pale sparrow
#

cant see whats wrong from that picture, except that image for thumbnail wont work

wet sequoia
#

according to the Hoi4 video it would work for any country

#

even though I need it for one only but I'll do that later

#

I just need to make sure it works first

wet sequoia
pale sparrow
pale sparrow
#

youre closing the country block after 1 idea, it should envelop all of them

wet sequoia
#

oh

pale sparrow
#

you can use this to very easily find idea images

wet sequoia
#

ight

wet sequoia
#

it goes to the last bracket

pale sparrow
#

Indeed

#

but the country block is the issue

wet sequoia
#

should the country bracket be at the end

wet sequoia
pale sparrow
#

yes

#

All ideas except companies and invisible ones go in the country block

wet sequoia
#

I'm gonna test it now

#

it send me an error log

#

didn't work

pale sparrow
#

did you post your event code too?

wet sequoia
#

I plan to make events last

pale sparrow
#

How do you add the ideas then? Console?

wet sequoia
#

how do I make it so a country starts with a spirit

pale sparrow
#

add them in a history/countries file

wet sequoia
#

Ive made a countries folder

#

with colors and the one for Lebanon

pale sparrow
#

different countries folder

#

theres 2

wet sequoia
#

alright

tough lotus
#

Wrong channel

velvet sequoia
#

what channel would it go in then?

#

Oh, i see

#

my b

wet sequoia
#

where do I put the national spirits

#

is there a reason why my text is all white while others are colored

#

mine had color but then I realized I forgot to add .txt and when I did it seemed to have lost the color

wet sequoia
#

@pale sparrow Sorry for the ping, but when I made the file for my country and saved it and loaded it into the game with the mod, it didn't work, and nothing showed up. Also, if you could answer the above questions, I'd be really happy. If you need to see my code, I can send it

pale sparrow
safe bison
#

does someone know how the thing with the alpha and color channels work in colormap_rgb_cityemissivemask_a.dds ?

lyric estuary
#

Hello, can someone help with some coding
Im struggling a bit
It’s nothing difficult I just don’t know how
Please DM me

tough lotus
#

And why couldn't you post it here?

wet sequoia
tough lotus
wet sequoia
#

regardless

#

I gave the country many other things

#

and it didn't work

#

I added technologies and changed the party popularities

tough lotus
wet sequoia
#

could you send me the link for the page in the Wiki

#

where I can set the leader of a country

#

the future leaders

#

change the name of the political parties

#

And the leaders of the party

wet sequoia
#

Why is my leader Hitler and how can I change the name of the leader and change the names/leaders of the political parties

#

along with future leaders

lyric estuary