#modding
1 messages · Page 114 of 1
That would be true... If I was even close to home
No modding on my phone I'm afraid
Yo i wanna implement an event with 2 choices that completes like a focus depends on what choice u make yall know how to implement it?
Assuming you know how events work
what's the code to modify an idea?
Fairly new to modding. I want to edit this focus's description, but I don't know which folder in my mod it should go to. ID is shown in the image
I'm trying to mod my own custom nation, but I am having trouble figuring out why the name for it not appearing, any idea on how I could set a name just like the nation above?
im gonna add LSTs
basically this LST ship
and LSMs lcms aavs efvs acvs and lcus
and ALL other landing craft ships and vessels
and lhds lhas and lpds
and new assault ships
Localisation issue? If it is in english, the end of your file name should be _l_english.yml.
Also, check if it is right save in "UTF-8 with BOM".
ill also add a lcac
localisation/replace if you want to edit only a small part of a file without replacing it entirely
Do i have to add every single autonomous state or only the ones im adding?
Any mods out there with Philippine focus trees? (save for KR and '56)
Which format for country names do i use? i assume the top one?
also with the top one why do some countries have a 1 and some a zero
unless you have a replace_path on that folder, just the one you're adding
Ah okay sweet thanks
Fix that. Was with ai_template
Would a land border check prevent the Southern Mac Seáins (peninsular Connaught) from launching a naval invasion on the Uí Mhurchadhas (central Ulster coast) from the drop, if I include ships? After all, the Mac Seáins would be going through Uí Buadhacháin (Donegal area) waters to arrive there.
Ignore the number after the :, thats a legacy way for PDX to track localization version
you can leave it out
These are cosmetic names, those are only manually applied
These are automatic names
TW Shogun 2 or Paradox's own Sengoku would be a near-perfect base for me to build a mod about unifying Kleevuthiia's Japan in before porting it into HoI 4. Which game would be easier to mod?
is it possible to mod the doctorines or is it hard coded? if you have any idea about it
common/doctrines
thx
gonna see if its possible to integrate the doctorines system onto special forces
hey quick question, when editing the doctorines I can't seem to edit my custom ones otherwise it edits the original doctorines, even if I got my own folder "special_doctorine"
if I put a custom name then it doesn't work at all
How does a replace_path work, where do I put, what folders needs one, and what do I type?
any idea with my issue? Do I need to like create a custom track name rather than using "infantry" but if so I am not sure where to create those? Or do I need to make a custom ledger
A bit related: reminds me to write the wiki page on doctrines since no one has yet
So if I have added states I should write replace_path = ”history/states” in both .mod files?
Only if you wish to override the entire map
If I have copied all states, and added more, and do not want it to break when they add new states?
Basically if you override only a couple states, its less maintenance to only have the files of the states you changed
If you add a lot of states, it might be less maintenance to override the entire map with replace_path
also you should override map/strategic_regions as well if you decide to override history/states
And I add this to the .mod file on a new row?
Any idea about my issue? stuck at a stone here, really unsure how to proceed
Thank you very much
marjin has forget I existed 🥀 💔
Sorry for ignoring I just dont know by heart and I dont wanna figure it all out again, at least not right now, 5 minutes to dinner
Ah okay sorry just REALLY unsure, the documentations are pretty helpful but if I use infantry = for the tracks it will change the infantry tab on my custom folder but also the original land doctorine infantry one, but then when I use a custom name it doesn't appear at all
Custom ones go in a txt file in common/doctrines/tracks
and I did
but same result
just curious, has the "COUNTRY_COLOR_BRIGHTNESS_MODIFIER" define been shelved
any idea then?
Maybe stupidid suggestion but what happens if you do without gfx
do what without GFX?
Does anyone know where I can find some template GFX? I want to create some focus icons, but not from scratch.
I assume the modding Discord's and reddits have more/better resources
I appeared to have fixed it after all day, turns out the tracks have to be related to the grand doctorine hence the custom names not showing, is their a way like paradox can be alerted with things like this so they can change it in their documentations for modders with the in game files they provide
You mean, like they already tell you?
Yeah I noticed earlier, also for this if I want it to effect solely paratroopers how can I do that? im not sure if I need to do like unit_paratroopers or paratroopers = etc
Revolutionary idea: look at how paradox does it with the existing special forces doctrines, they're in common/technologies
Yeah
Anyhow I set the tracks in the grand doctorine but still see others?
new_mobile_warfare is already a grand doctrine so the game gets confused
rename it and you should be fine
ahhh okay, the milestones however seem confusing
theres no track = infantry for them, they seem to already have that data retained in the milestone_var
They get asigned from left to right
If you mean the ones in the grand doctrine
-# Just for one of them to be unbelievably broken so no one will ever use the other ones
real
also is their a way to change it so theres more than 5 rewards? Or is it maxxed out to 5?
Remember that if you add the special support companies from the old special forces doctrines you have to make aat a requirement
gotcha, so when putting it on steam make sure AAT is being used if I do
No idea, best way to find out is to add 6 empty ones to a subdoctine
I believe thats in the mastery code itself, doesn't appear in the subdoctorine
rewards and effets
In the subdoctine
so the effect is the instant reward right
and rewards are based on each mastery milestone 1 to 5?
Also I will only add 2 subdoctorines which are based on the current selectable doctorines for special branches in game, so I won't add anything "broken"
Effect is only necessary when you're adding a tech bonus for example (or any county scope effect)
Any modifiers outside of rewards will enable once the subdoctine is selected, rewards will be enabled one by one as you gain mastery levels
It appears that the "effect" is what happens instantly and then rewards are what appear through the milestones
The localization key for rewards (or mastery levels if you prefer to call them that) is subdoctrine_id_reward_name
ohhhh
so basically that just outlines the rewards AFTER all together, u then split them shorter through the milestones? I.e level 1 mastery breakthrough 20%
I have worked with doctrines before, anything outside of rewards will be given immediately upon selection.
okay gotcha
which file has this data btw? That way I can setup the rewards in line with the original tree
an effect block is necessary if you want to add effects
common/technologies/special_forces_doctrines.txt
So what is the tech database ID?
No idea, @pale sparrow that does absolutely nothing right?
wdym
tech database ID
here
Forgot, not gonna check, half-asleep
same
-# but this map won't make itself
can I just delete this or is their anything I need to do?
You should be fine deleting it iirc
for this am I required to add the mountaineers_1 into the effect?
SUBDOCTORINE_MOUNTAINEERS_1
can't seem to get it to work
it doesn't seem to like enable subunits
"Unexpected token: enable_subunits, near line: 29" in file: "common/doctrines/subdoctrines/special/special_subdoctrines.txt" near line: 31
Shoukdnt those commands be in the effect block?
same result [23:38:10][no_game_date][effect.cpp:356]: Error: "Unknown effect-type: enable_subunits, near line: 31
but it would have to be outside the effects for it to apply instantly
it seems to be related to the variable name game has no idea about the effect type
it came directly from the technologies folder that has it enabled
here for reference
outside of rewards = { ... }
Yeah, but the subunit isn't activating any idea?
looked on the wiki, same result but it should work.
What wiki
Sub-units are done with enable_subunits = { ... }, and modules - with enable_equipment_modules = { ... }, with the same formatting as for equipment types: whitespace-separated entries within to set them to be unlocked.
Yeah that talks about the old doctrines
same result [23:38:10][no_game_date][effect.cpp:356]: Error: "Unknown effect-type: enable_subunits, near line: 31
oh
its on technology modding but yeah any idea?
This is the page for the new ones
no ones done the wiki for it?
no, same with factions as well
maybe I will later this month, anyhow "enable_subunits" just doesn't seem to be recognised
so any idea or should I just go making forum posts hoping someone might know
this chat looks techy, is this a good spot to ask for recommendations or is somewhere else best?
It's for anything mod related, usually used for helping people mod but also to find mods that do specific stuff, asking for recommendations...
looking for mods that add more tank/air models, or variation/reskins of the current. Not sure if that exists, I've seen stuff for full conversion mods, but I dont want to convert the game mechanics
anything recommended, or does it just not exist?
so lowky noticed something intersting while i was modding, and at first i could't figure out what was happening, but it has to do with how hoi4 handles calculations, and since it's in 32 bit "Dropped command: order_execute_command, tick: 65535" is the reason a yellow ! shows up, and claims the unit dosen't have enough org to move, so it's not a question of org it's the engine not being able to give out the commands because it's capped
Oh god I just made a full list for Europe
Ah well I could just have the name manually trigger when they are set to an autonomy level
I'm not that good with the nudge I did what you said but the validate doesn't do anything or create any files
This is what happens after I validate the states, some stuffs appear on the provinces but other than that nothing changed in any folders
I've been doing everything manual since now
Someone should make a mod based off the movie Fascisti su marte
wait nvm I figured it out, thank you ur the goat ✌️ 😭
Did you save them?
It's all good now
Oh oki
Hi! I'm looking for someone who could make a simple portrait mod for me. I want all UK leaders (every ideology) to have their portrait changed to a specific UK countryball image that I have ready, and I want their name changed to "UK Ball" instead of Churchill/Baldwin/etc. I have the exact PNG image I want used and can send it to whoever is willing to help. I'm on version 1.17 and I have zero modding experience so I can't do it myself. Thanks!
Also I don't mind if you publish it to the Steam Workshop for everyone to use, I'd actually like that! Just please send me the link when it's done so I can find it and subscribe. And do that in DMS please. Thanks again!
Does anyone know why when my cosmetic tags don't work? I have SSR's as its own autonomy rank and they are communist and italy is an SSR
Ah i only set the tag as SSR in the autonomy file not Autonomy_SSR
Fairly certain that could be made ironman compatible and I'm all for it
-# but currently being held hostage by a cat who really wants pets
Thanks take your time lol it is 4:31 AM we’re I live and I’m going to sleep I will dm you when I wake up.
any idea with my issue with the subunits not working?
https://en.wikipedia.org/wiki/Military_organization#Army
im gonna add a LOT of variants of these units and templates
You're saying a lot of stuff
Funny considering probably none of it is in game yet
alr

is this an idea, decisions, script effect?
That's localisation
If done correctly it applies automatically
im trying to make my first hoi mod im a complete beginner anyone have any tips to make it easier?
Hi is the mod I asked for ready @tough lotus I just woke up lol!
How do I get into making mods? I have a bunch of ideas but I want to know what I need to make mods like what coding languages and etc
https://hoi4.paradoxwikis.com/Modding - I would suggest starting here, and starting small
Like what? Events or popups or something bigger ?
A lot of people try to make a global overhaul OWB/EAW/TFR type mod as their first mod. They never get far and then get discouraged when they realize just how much work it is.
A small focus tree for a nation you think could use one is generally a good place to start
Yeah
I have some coding knowledge but all is in website building so I have no idea what to do
I'll check it out tomorrow once I Come back I'd have nothing then
That wiki I linked has a LOT of documentation. And you really don't need much coding knowledge. You just need to read.
Thanks
I had 0 coding experience when I started, and now I work on one of the larger HOI4 mods. Paradox does a good job making it easy to mod their games.
Weird question but this wiki a part of offline hoi4 wiki
I don't know.
Alright thanks anyways
No problem
Hey guys doing some doctrine modding I can't seem to enable subunits I get this error same result [23:38:10][no_game_date][effect.cpp:356]: Error: "Unknown effect-type: enable_subunits, near line: 31
Are paradox maps licenced?
Does anyone know?
not really modding, more just kinda wanna use a paradox map
yes
Also uhh any idea why the tracks looking broken?
Can someone tell me whats wrong with the code
add_namespace = saudi_protests_events
country_event = {
id = saudi_protests_events.1
title = saudi_protests_events.1.t
desc = saudi_protests_events.1.d
picture = GFX_report_event_generic_diplomatic
option = {
name = saudi_protests_events.1.a #agree for reforms
unlock_national_focus = (FOCUS_A)
}
option = {
name = saudi_protests_events.1.b #shoot
unlock_national_focus = (FOCUS_B)
}
}
Hi! I'm looking for someone who could make a simple portrait mod for me. I want all UK leaders (every ideology) to have their portrait changed to a specific UK countryball image that I have ready, and I want their name changed to "UK Ball" instead of Churchill/Baldwin/etc. I have the exact PNG image I want used and can send it to whoever is willing to help. I'm on version 1.17 and I have zero modding experience so I can't do it myself. Thanks! Also I don't mind if you publish it to the Steam Workshop for everyone to use, I'd actually like that! Just please send me the link when it's done so I can find it and subscribe. And do that in DMS please. Thanks again!
So im making a mod that allows Japan to peace out the allies after taking Hawaii and india and I need some advice. Should I make it so the player can peace out both the US and allies at the same time, its be easier to make but harder in game. Or should I make it 2 separate decisions that peace out the us and the rest of the allies separately. This would be harder to make cause id need to make the us leave the allies and not be able to rejoin the allies instantly, but it could make an interesting gameplay loop where you need to force the other sides surrender before the US rejoin the allies and makes it even harder, what do yall think?
I'm not a modding expert. Heck, that's why I'm looking for help making the mod which I just posted, which I want. But I would think that allowing a player to piece out the US. After taking Hawaii and India at the same time as the other allies would be a pretty smart decision. Especially because some people might use custom game roles where it prevents a country from leaving a faction once they've joined the faction. So keeping the US in the faction but pacing them out would be a lot easier.
Mhm, ill take that into account
I'm glad I could help you.
Now I'm back to searching for somebody who can help make the country ball mod for me. Good luck in your mod mate.
but Im trying to figure out how to make it so the UK also has a say in whether they surrender or not, mostly so if say someone is playing the UK and getting their ass beat, they arent forced into a peace out
The UK is pretty easy to cap. The Royal Navy is really annoying, but if you have a good Navy invading the UK isn't as hard because it's only one C the English Channel.
Thx but lowk the mod youre asking for is mad easy
I think you could do it yourself, no offense
Compared to like the 50 million. Sees that you'd need to cross to get to America. Only problem is that if you're Japan and not playing and not have an ally in Europe, it can be a pain in the ass. But if for example if you're playing Germany, capping the UK isn't that hard from what I've heard if you know what you're doing with the Navy.
I have absolutely zero modding experience. LOL. If I knew how to do it then I would do it myself, but I have no coding experience. Heck, I tried to briefly make a mod myself that would get rid of the naval invasion requirements because of the fact that I don't know how to enable Invade. And I wanted to be able to freely invade all countries, but I messd up on making that one completely, which is why I'm asking for help. Because I know when I can do something and when I need to ask for help.
We were all noobs at one point or another
Only difference is that you guys probably had coding experience. I have zero coding experience.
Nope
Its not really coding
Its more like Lego then actual coding
This Hearts of Iron IV modding lesson will explain how to create new characters, including country leaders, advisors, corps commanders, field marshal and admirals.
If you found this video helpful and want to help the channel grow you can use the super thanks button above, any amount helps the Iron Workshop improve and continue to make more vide...
This video explains it well
ok
Trust me, I know you got this
I made a solid mod with a day of experience and like e youtube vids max
Damn, that's insane.
Fine, I'll try and then I'll probably tell everybody if I fail or succeed.
Mate, that video is an hour long. That's a full an hour and 8 minutes.
Hes a slow talker
It shows the unlock_national_spirit code as wrong
Why?
Then what point should I skip to because of the fact that I don't want to be sitting here for an hour and 8 minutes.
So I'm just gonna wait for somebody to help me because I have zero coding, modding experience and for the love of Athena, that video is as long as a middle school lecture in the US.
You have to take the time to learn to learn at all
Id suggest the folder and file structure section, and in your case, since youre not actually changing any character, just their name and picture, the creating portraits and creating localisations sections
As I said, I have zero coding experience and I already tried to make my own. I messed up pretty badly, which is why I'm asking for help. I know when I can do something myself and when I need help.
This is where your mod is finally getting somewhere. In part three we teach you how to create a new country, add a flag, and creating characters and giving them portraits. What is debug mode? What are tags? What is a custom name list? All of this will also be covered. But you want to learn more, so stay tuned for part 4!
0:00 - In this tutorial...
ok
Well, I tried, so I'm just gonna go back to. I'm hoping somebody will help me. For anyone who wants to help me, the message that I'm replying to is the message I sent earlier, that it lists and explains everything that needs to be done.
Anyone know bout hoi4 coding?
add_namespace = saudi_protests_events
country_event = {
id = saudi_protests_events.1
title = saudi_protests_events.1.t
desc = saudi_protests_events.1.d
picture = GFX_report_event_generic_diplomatic
option = {
name = saudi_protests_events.1.a #agree for reforms
unlock_national_focus = (FOCUS_A)
}
option = {
name = saudi_protests_events.1.b #shoot
unlock_national_focus = (FOCUS_B)
}
}
Smth wrong with this?
Yeah, sorry friend, I can't help you. I don't know the first about quoting LOL.
localization
Hi
Wym
I have 2 custom advisors rn and for some reason, when I hire 1, the other disappears.
you've misconfigured their idea tokens
Will anybody please help me out with this?
A whosamcwhats it?
Never mind no longer need any assistance. Victoria helped me. Thank Athena.
Can combat tactics be set to have multiple Counter-tactics, and if so do they need to be in a separate countered_by = tactic countered_by = tactic fields or can they be put in countered_by = { tactic tactic tactic } ?
yes
well you can have 3 different breakthrough tactics, and 3 different defensive tactic that counter each one of them
tactic_rp_smoke_screen_crossing = {
is_attacker = yes
trigger = { is_attacker = yes is_river_crossing = yes }
active = yes
base = { factor = 9 }
picture = tactic_guerrilla_tactics
attacker = 0.10
defender = -0.70 # Can't see to shoot
attacker_str_damage_taken_mult = -0.40 # Safe passage
}
you can make them have certain conditions too
hf
that's adjacent to what I'm asking though, I'm more asking if this: ```
tactic_basic_attack = {
is_attacker = yes
trigger = { # combined scope for both country and combatant
is_attacker = yes
phase = no
}
active = yes
base = { factor = 4 }
picture = attack
countered_by = {
tactic_counterattack_1
tactic_counterattack_2
}
attacker = 0.05
}``` is valid
yes, and no
or, alternatively, ```tactic_basic_attack = {
is_attacker = yes
trigger = { # combined scope for both country and combatant
is_attacker = yes
phase = no
}
active = yes
base = { factor = 4 }
picture = attack
countered_by = tactic_counterattack_1
countered_by = tactic_counterattack_2
attacker = 0.05
}```
there might be a way to have 1 counter 3 different ones, but I've never seen it before, and i don't think the engine understand anything more then 1, because during the phases the tactics are 1 for each side
counter_surge
tactic_assault = {
is_attacker = yes
trigger = { is_attacker = yes phase = no }
active = yes
base = {
factor = 2
modifier = { add = 6 is_fighting_in_terrain = urban }
}
picture = assault
countered_by = tactic_counterattack
phase = close_combat
attacker = 0.45
combat_width = 0.30
# "Attacker movement speed" replaced with org damage reduction (Momentum)
attacker_org_damage_taken_mult = -0.20
attacker_str_damage_taken_mult = 0.10 # Higher casualties due to aggression
}
you can set conditions, and stuff
it's for allowing different doctrines to have different offensive tactics to counter other doctrines' defenses
like if country A picks Doctrine 1, and Country B picks Doctrine 2, then Doctrine 1 has a counter to Doctrine 2 that it can pick from if it has good recon
but I also want Country C to be able to pick Doctrine 3 and have a counter to Country B's Doctrine 2 Defense
but if it picks the wrong tactic then it doesn't counter correctly
yeppers, but what's the point of having good generals if all the tactics counter each other. Also introcducing to many counters like your saying will cause alot of memeing as in a lvl 1 general can countera lvl 17 general, so maybe add a prequiste like 4 attack or stm
it's not "All the tactics counter each other" if Country A picks the anti-Doctrine 3 tactic against Country B with Doctrine 2, then it won't counter correctly and Country B's defensive tactic will go through
if Doctrine 1 has anti Doctrines 1-5 tactics then it has to pick the right number'd tactic to counter the enemy's defensive tactic
when you say counter it voids the tactic, and the defneder/attacker gets crits during that phase, but instead of tying the tactics to doctrine just tie it to the generals level, or give a prest to the grand doctrine
General skill is still important, as Doctrine 1 fighting Doctrine 2 can still pick an anti-Doctrine 3 offensive which doesn't counter Doctrine 2's defensive tactic, and Country B with Doctrine 2 can then choose to just not pick the special defensive tactic
The side losing this comparison has to pick their tactic first. This allows the side with Initiative, if a countering tactic is available, to pick it in response with increased probability. Its weight gets a bonus of +35%[3] for every point of advantage in the skill comparison.
this would be on top of the normal offensive and defensive tactics, as the Doctrinal Defensive tactic is just a "better" defense as a reward for making it through a doctrine
but all of that's a tangent to the root question of "does the code allow it or not"
How do I do idea tokens?
wait why do you have an idea for the advisor?
like this
also, it's one d in modifier
Does anyone know what file the event to form a collaboration government is in?
im gonna add pre dreadnoughts dreadnoughts and SUPER dreadnoughts to my hoi4 multi mod
https://en.wikipedia.org/wiki/List_of_aircraft_carriers_of_World_War_II#List_of_ships
and these CVs aswell
This is a list of aircraft carriers of the Second World War.
Aircraft carriers serve as a seagoing airbases, equipped with a flight deck and facilities for carrying, arming, deploying and recovering aircraft. Typically, they are the capital ships of a fleet, as they project air power worldwide without depending on local bases for operational su...
ill also add a LOT of light fleet and escort carriers for ALL
and nuclear and modern carriers and super
and large class carriers
from 1900 till 2026
ill add more stuff that comes out IRL RL
Oh so stuff we've had for the past 5 years
Have you done anything yet?
nah
Ok
add_namespace = saudi_protests_events
country_event = {
id = saudi_protests_events.1
title = saudi_protests_events.1.t
desc = saudi_protests_events.1.d
picture = GFX_report_event_generic_diplomatic
option = {
name = saudi_protests_events.1.a #agree for reforms
}
option = {
name = saudi_protests_events.1.b #shoot into the crowd
}
}
Smth wront wuth this event and idk why
@tough lotus maybe yk
Youre missing the trigger arguments
What are they?
I have no idea what to look for
read the triggering subsection
ALL nations will have historical real life tech and equipment trees and its own units and templates
You can start by asking paradox for early access to hoi5, maybe you'll finish it in that game's lifespan
https://tanks-encyclopedia.com/
ill use these tanks to make different tank units sub units templates and sub templates
All about the tactics, technologies, and evolution of the tank worldwide, from World War I to the Atomic and Digital Ages.
I got some templates you can use for the prototype tank DLC. I won't be able to send it now though
It uses the vanilla tank designer, so there are some inaccuracies
Guys
Give me some good mods
Like i want some new content and also some expansion to focus trees bc vanilla ones are trash
For example france tree is trash and others a boring and bland
r56
I have it
Eehhh it's okay
But tbh
It doesn't rlly add much
Most focus trees end before like 40's
twr?
no clue
Lol
No
play it
Oh ok
TWR is alright
It has turned more into a political simulator, but it does have its conflicts
Red Dusk is a good mod, but it requires you to turn off NCNS
East indies reworked for indonesia, en union y libertad for South and central America, ultimate Greece rework for well Greece
Hey people I need help so I’m making a mod. This is my first ever one at least I’m trying to make it. I basically been making it with Claude AI giving me the code because I have no idea what I’m doing and I’ve gotten everything correct only problem is that it’s telling me that my pass of my descriptive file is not correct. Can somebody please assist me before I lose my actual mind.
Does anyone have suggestions for general QOL mods that dont change the base game much?
No, but I need help before I actually lose my mind.
where did the devs go
i actually enjoyed this mod
(not as axis since youre not really meant to play as the axis as they are really easy to win as)
im gonna add new Resource material factories for ALL nations
so you dont have to trade for em anymore
since it makes sense
to add em
in
Hi
hello
How are you doing?
I've been losing my mind over this for the past hours. LOL.
good hbu spidey
im gonna add a manpower factory and oil factory and synthetic oil factory
and other resource material factories
i will add other Real life factories aswell
like ammo munitions etc
and manpower buildings
@gleaming moon
ill also add other buildings for different purposes
basically synthetic rubber factory
Cool
Do NOT use AI (like ChatGPT) to generate HOI4 code. It often looks correct, especially to someone not experienced with HOI4 code, but it usually creates incorrect code.
Idk
ill also add new conscription draft and mobilization laws
and other laws like for age
and etc
and new trade and economy laws
and other laws aswell
ill also add training laws to train Divs faster
Does anyone know where the city is located on the map, as I can't see the 3D model?
mapgen fixed
Why does Nudger's auto placement of VP's always tilt to the right of provinces
Also is there a way to nudge a bunch of provinces easily WITHOUT making it ruin any hand-made VP locations or no?
Planning on creating a mod that allows a nation that puppets the UK to install a puppet king. Candidates include:
-Edward VIII
-Charles Edward, Duke of Saxe-Coburg und Gotha
-Ernest Augustus, Duke of Brunswick
-Rupprecht, Crown Prince of Bavaria
Was interested in hearing some leader trait suggestions for all or each of them.
i think the son of rupprecht is more suitable for the von bayern place
because Albert von Bayern actually had the title of pretender of the british throne
and its a younger contestant
you could add a stuart pretender too
I'd probably say the nazi or fascist sympathizer for Edward the 8th, you could also just make your own custom traits aswell
teh landgrave of hessen?
Never mentioned hessen
nah it was just for the nazi sympathyzer
as he was irl
But wasn’t Rupprecht the most senior member of the Jacobite succession? Also, if he’s not ruling Bavaria, why wouldn’t he claim the British throne for himself?
jsut saying that albert would be more appropriate
I know I can make my own customs traits as well. I’m just having a hard time coming up with ones that are reasonable and balanced.
I plan to have the mod to allow a Catholic nation to install Rupprecht as puppet UK king only if he’s not the leader of Bavaria. If he is, Albert will be the one installed instead.
ye thats what i would do
That's kinda how germany can put local collaborators for the rks if those countries aren't fascist
Anyone know why it does this btw
Here's another example
Rather than being in the center or any other practical area, it always sticks to the far right
I plant to use the rks decisions as a basis for scripting my mod. I’m just looking for suggestions for good leader traits.
can anyone suggest any good modding tutorials to make this into an actually downloadable mod?
Look up The Iron Workshop on YouTube
thanks 👍
hoi4 dev team have videos on map modding and nations creations
check it out on yt
So im trying to make a mod that requires that the player control large swaths of land in order to complete a focus, is there any shortcut that doesnt require me to individually list out every state required?
Its the entirety of India, Burma, and some pacific islands, im fine with listing the pacific islands, but India and Burma are annoyingly split up due to GoE
i would also need to make it so that all the controlled land goes to the country as well.
https://tank-afv.com/coldwar/US/M60_Patton.php
ill add this m60 patton mbt tank to hoi4 multi mod and it will be its own unit just like all other tanks mbts afvs ifvs and apcs
U.S.A. (1960) Main battle tank - 15,000 built A logical evolution of the M48
becus i like variety btw
you can overrun enemies like ussr germany etc
hello is it possible to mod in new historical real life units and templates
@ruby abyss im gonna add a lot of historical and real life units and templates to my hoi4 multi mod
like infantry rifle marines etc
collapsing world rise of radicalism is driving me crazy with manpower
i didnt sleep brp
Yes it is
alr thx Vicky
alr thx
Ah yes, a cold war era tank. I assume your tech tree extends to the 80s?
To be fair, if someone is able to extend each major's focus tree into the 80s or just includes multiple cold war start dates, id be impressed
my hoi4 multi mod will include stuff from the year 1900 till 2026
not really no
I think what could work is if you pull an Endsieg and just have multiple start dates
i will add multiple start dates dw
Because having to account for every possible alt hist scenario is terrible
alr
Just have start dates as scenarios more than where you can start a mega campaign
ALL nations will have tech and equipment trees from 1900 till 2026 and will include their historical/real life techs and equipments
Because going beyond 12 years in hoi4 becomes a mess
Remember with the designer dlcs, hulls exist. Just retexture for some nations
alr
Then give them a thing to design the vehicle as accurate as possible
alr
Otherwise without dlc, everything will basically be the same, but you can make it to where they will use the button designers to adjust stats
Or you go full blown larp and make multiple unique equipments with unique stats resulting in the US unable to make a light tank that doesn't nuke itself
alr
i will add new stuff that comes out IRL
every year
ill also add a LOT LOADS of new units and templates for ALL nations
Make sure the T-14 Armata has 0% reliability and no stats
alr
Russia designs new MBT
- Only makes like 12 of them (being generous)
- Never sees combat
- continues using T-72s
i will include for each nation their own sub units and templates
like for usa the m60 patton tank
as a example
@nimble solar
a LOT of the techs and equipments yalls research will gib yalls new units sub units templates and sub templates
btw idc what yalls will do with my hoi4 mod in SP
but dont use it in MP
So are you going to pull a black ice and you can research designs with XP?
yes
i will also add new special projects
like a fleet carrier and mbts
Fleet carriers are already in game
Research 1943 carriers and it will show up as a special project
alr
anybody know some qol mods or mods that just generaly improve the game? for exaple i have player led peace conferences and ceasefire
Recall Volunteers
Road to 56
Unlimited dockyards "PER_LINE"
I also prefer toolpack over plpc because at least you get to see the AI's priority
is there a conditional surrender mod that lets you click on the tiles to demand them instead of having to check the name of them?
No
Most conditional surrender mods are balanced so poorly its basically a cheat mod
He's trying to make Rise of Nations solo
-# Which needless to say isn't going to happen
Unless you don't have Götterdämmerung enabled
Hey, wasn't there a T-90 captured in Kursk?
10% reliability, -10 morale
I'm pretty sure they are using everything that isn't the T-14
What are some small basic mods i should use i havent installed any yet
Had an odd question, what happens when a unit is spawned in on a tile currently occupied and owned by an enemy unit/nation? Does this cause the game to crash or something else?
Considering ideas for things and this is possibly part of it
Player led peace conferences
The unit spawns there and calculations get made normally (if there is no enemy unit the province gets occupied, if there is one a battle starts)
You will also get an entry in error.log
Ah okay, so it just does a normal battle, but the two combatants are on the same tile instead of separate tiles?
Yep
Allows you to retreat in any direction iirc
Awesome, that makes my ideas a heck of a lot easier than I was originally thinking they would be, thanks!
Isnt that like kinda cheating
Not if you don't use it for that
Mainly bordergore prevention
I like to use Toolpack because I can see how much the AI roughly gets without plpc, then make bordergore corrections
anyone wanna help me make a vietnam war mod
im gonna add super heavy howitzers and super heavy self propelled artillery
as new combat units
and super heavy artillery
and mortars
like light medium heavy and super heavy mortars
and different assault guns
and different anti tank guns
like pak40s and pak44s
etc
and lots of other artillery and howitzers
and different At aa spgs and sphs etc
and self propelled mortars
and new combat flamethrower tanks
ill also add sturmzug and assault units and templates
and shocktroops
and a combat Military police unit
ill also add assault guns battalions
like tanks
and a lot of other stuff
and pack artillery
and different ranger units and templates
like fireteam squad section platoon company regiment to battalion
ill use this icon to add a sturmtruppe combat battalion
Hey I have a question. How do you write code for Hoi 4 because of the fact that I'm trying to create a mod for hearts iron 4 that replaces all of spains portraits for all ideologies and put transform the portraits into Spain ball and renames the country leaders into Spain ball. Only problem is that I don't know how to code. I'm trying to just while watching the official tutorial videos from Paradox Interactive. But I have no idea how to write code like how to actually write code. I have zero coding or modding experience. LOL.
No
If you like giving tech support then can I have tech support LOL?
cant atm
Lovely. When will you be available? If you don't mind me asking.
Well, whenever you're available, feel free to contact me. I live in Florida, so it's pretty late for me either way.
You dont need any script for that idea, just have your folders set up the same as vanilla and your portrait files named the same as there and theyll override
ok
That's right, I've been trying forever and failing miserably, but I guess I'll try again. LOL.
That's exactly how the england ball mod works
||top tip: if you install sagethumbs you will get previews of the GFX files||
||I just trust the artists to make good files||

Thanks
@pale sparrow I don't see Chak on and you're the road to 56 guy so you probably know the answer:
What's the general consensus regarding the distribution of DLC portraits in the workshop if they were already done by Paradox but the character is used for a player-made branch?
for example: Chen Dihua is a PRC general in vanilla with the portrait done by Paradox but IRL he also served as the governor of Shanxi post-CW so if I make a communist Shanxi branch can I just reuse his portrait?
Road generally just instances so if you own the DLC itd use his DLC portrait and otherwise it uses some generic/big mod portrait that allows using their assets
I cant imagine PDX downing your mod for using a DLC portrait though
In case anyone cares, working on an update for the USA Rework, let my know if any of you all have suggestions
alrighty, thanks
GFX is generally fine, don't know if portraits are an exception though since they do take significantly more effort and, since pdx outsources them, cost them quite a bit of money
I remember seeing a video on it, but I have one big question.
Did you separate Delaware from Maryland lol
Everyone forgets hoi4 merged the 2
Is there any mod that makes the navy like it was before the dlc?
downgrading to 1.16
I made a simple mod to revert the cas buffs from defines
https://steamcommunity.com/sharedfiles/filedetails/?id=3658209058
anarcho capitalism 
Yep
Yo guys i wanted to play milenium dawn so i downloaded it from the steam workshop did the right version but it loaded as vanilla hoi4, i did novum vexilum too but it loaded as vanilla as well, the mods i had downlaoded before work but new ones js load as vanilla, why does it happen and what can i do about it?
Does anyone know why when I run my version of my mod everything works fine, but when someone else uses it, it shows this and nothing appears?
Are you loading the correct playset? Ate they in a playset to begin with?
@tough lotus I appreciate you trying to help me and I would do it myself. Only problem is that I don't know how to code. Like my idea of coding is asking Claude to give me code and then copy pasting it like I don't know what I'm doing. My idea LOL is basically just asking an AI to tell me what to do. Well I use Visual Code studio to try to code. So I appreciate that, but I doubt I'm gonna be able to make it myself. I I'm willing to learn how to code, I just need somebody to teach me.
@acoustic berry Hey dude, you you made my favorite UK rework mod. You made the UK rework mod. I love that mod. Keep up the great work. You do great things. If you could make a Spanish rework 0, that would be fantastic. III Love Spain i'm a Spanish artist myself. If somebody could make a Spanish rework, I think I'd be in heaven.
Yes im not that dumb
Happens even in tryhard communities where everyone has tens of thousands of hours
Lol, btw someone said its because i was playing the 1.16.10 beta since md was for 1.16* so do you think its cuz of the beta or am i js fried?
Hello
hi
You struggling with mods just like me. Farewell. What are you struggling with? I'm struggling to make one lol.
Im struggling to boot up millenium dawn and novum vexilum😭
It sounds so dumb compared to your problems
Btw what mod are you struggling to make?
I'm struggling to make a mod that um, would replace all of the portraits and later names for the Spanish leaders with Spain ball. The profile picture I have the girl you're the guy you're talking to. My good buddy Victoria made me one for the UK, so I thought I would pay her back since it's not fair that I every time I want a mod make I bother him. So I tried learning to make one myself. I failed miserably.
Also for Millennium Don, it's updated to the most latest version of the game. That's maybe why it's not working for you, because of the fact that it works for me and it's loaded and Millennium Gone was updated like December 2025. It's for the latest version of the game. That's potentially why it's not working, especially if you're on a lower version of the game.
So it does run on 1.17?
It used to, but now it's being updated for the most latest version that would be 1.17.3.0 You have to remember that all of these mods, these big over conversion mods, usually always get updated to the latest versions of the game. It happens with Melanie and Dawn, Rise of Nations, Great War, Redux Road to 56. Especially if newer versions break stuff, then they have to fix it and update it. So try the latest version of the game.
For example, road to 56 actually gets updated once a month.
Could you send me the link on steam workshop for the newest milenium dawn version? The one i downloaded was made for 1.16*
Thx i really appreciate it!
You're welcome. Just as a curiosity, how good are you at coding? I'm just curious because I'm a shit coder.
But I'm glad I could help you find the correct version of Millennium Dawn.
United Nations path
as in the UN becomes a breakaway nation and you have to attempt to convince states to join
hey guys does anyone have a mod or know how to change the keybind of enter to C
Does anyone knows how to solve this bug? This happens to with all my mods
Thanks, but I know little of Spanish history and I currently have other plans
It would be interesting, but UN Headquarters wasn't built until 1952 so I don't know how that would work
Current America First Party path lead by Charles Lindbergh in USA Rework (WIP)
Also gave the presidents unique traits
Oh yeah expanding on that, I have every US state in, including breaking up on New England into their respective states and making the District of Columbia a state (even though its not irl)
Peak, got the US virgin islands as their own thing or nah
The 2 islands off the coast of Puerto rico
@j0nathan800 Nah, only cuz they're a territory to this day and I feel I would have little to add to them
Hmm
Could start it as the League of Nations then put it to a specific date a you can do it early
There's way more than 2 islands of the coast of Puerto rico
With my limited knowledge of Lindbergh, it would be interesting (though probably a boring game) if his entire tree is dedicated to neutrality and domestic policy. Maybe there can be a war tree that unlock if US was in a defensive war.
If I remember correctly, he did support the US war effort after Pearl Harbor, but tried everything to keep us out of the war, borderline German sympathetic levels.
In game it is 2 islands
Those are the virgin islands
I know
Also there are 3 in game
The birtish virgin islands are missing
Also saint marteen, or at least Dutch saint marteen
Also add at least the capitals of each state as vps
The us lacks vps
like
which ai mods make ai build supply hubs
im guessing sheeps mod does
but i kinda have skill issue
with sheeps mod
Guys is there a mos that makes ai better and is compatible with road to 56?
I tried sheep mode but it doesn't work
Bullying @pale sparrow until he makes the ai better
Bruh
Road to 56 already makes the AI a little better, hence it doesnt support any other similar mods
better templates, production, tweaked focus and unit placement priorities
better ai maybe?
or better mechanics frontline/designs/divisions
anyways
HOW IS EXPERT AI WORKING WITH MY 20 MODS
Then make it even better
Make the AI git gud 
I have a question. Is there any mod that turns all the Spanish flags into the cross of Burgundy 'cause I have an obsession with the cross of Burgundy, I think it's the coolest flag that we Spaniards have ever had. And I can say that because I'm Spanish, I love the cross of Burgundy.
Ive downloaded the official millennium dawn but it still says it made for 1.16* and not on 1.17 how can i run it if the betas doesnt work?
The version it's for is really just a number we can tell the game, Millennium Dawn is for 1.17 they just forgot to change that
@pale sparrow Sorry to bother you, but do you know why this happens?
I took a look at that but I dont see anything off
@tough lotus Hi!🫡
Hi
If you don’t mind me asking what you were doing cause I’m still struggling to figure out how to make a mod. Lol.
you’re truly an expert for learning how to do that lol
Also, since it says that you work on rise of nations as well, fun fact that’s one of my favorite mods
what are some great mods made for expanding on one single country? ive played krigssåren for sweden and it was aight, any more recommendations? any good hungary ones? maybe yugoslavia?
Do you guys have any tips for beginners modders, I am kinda lost. I got the files and stuff set up but idk really how to code any video suggestions/tips?
I'd suggest reading over this wiki and starting small. https://hoi4.paradoxwikis.com/National_Focus_modding
Check pinned messages
Thanks
That's Rt56 (I think) not my mod
I added a lot of VPs already, I think I added several state capitals
what is the best working in this version mod for realism?
what a mood aaah
thankyou bro✌️
Launcher bug, has no effect on gameplay
ask i ask for mod finding reccommendations here
Hi all.
Trying to re-activate some selected vanilla 3d models for BICE as it seems to suppress them. I managed to get the special forces models again by deleting the gfx/entities files relating.
For some reason I can’t get the amphibious LVT tank 3d model to return to the division template editor or the map. They are in the “integrated_dlc” folder in vanilla but that folder isn’t touched or overwritten by BICE devs.
Any help appreciated
ok so i want to find a good mod to play as israel does that exist?
I need help how can I modify existing idea with focus
What files would i go into to modify the decision to form a collaboration government? so i can form a custom one?
Shoot
-# Dynamic modifiers
swap_ideas on 2 ideas with the same name in localisation
thanks
What's the hardest part about making a focus tree
Good ideas
The last 4 words of your message
god Save me
I have never modded in my life
and I really want to make a focus tree for Lebanon
how like
possible
is that
Making a focus tree? Easy. Making a good focus tree? Very hard
how do I add descriptions
to each focus
what is your example of s good focus tree
Germany
can't I just take a focus tree in game paste it and then change it to match Lebanon
that's a really good focus tree
I really like Bulgaria's as well
An example of a bad focus tree if anything from Graveyard of Empires
turkey focus tree is right here
I think Bulgaria's tree is a nice one
to base a Lebanon tree on
it's got a nice fascist path that sucks
a Communist path
that's good
a democratic path that's really good
a broken monarchist one
amazing industry and army bonuses
it's just a great tree
ight
is making custom decisions hard
and is it possible to make a 1 state country 2 state
ight
but is this possible
and thank you very much
but is this also possible
sorry for asking too much
Technically yes, might be more work than making a new one from scratch though
@vast helm okay I think now is your working hours (forgor to ping yesterday) so gonna ask the same question to ya
oop pinged just at the time of the announcement lol
is my code correct?
Always color puppets
I believe its fine so long as the corresponding DLC is required to be owned for it to work, because if not then you are breaching EULA
I have a problem — suddenly the focus icons stopped appearing in the game.
To be precise, only the icons that I created myself are not showing up.
I tried adding around 15 different ones and none of them work.
Previously, everything worked fine, but now none of the new icons appear.
Here are my goals_shine.gfx and goals.gfx files.
SpriteType = {
name = "GFX_construction4_shine"
texturefile = "gfx/interface/goals/construction4.dds"
effectFile = "gfx/FX/buttonstate.lua"
animation = {
animationmaskfile = "gfx/interface/goals/new/focus_GFX_construction4.dds"
animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default)
animationlooping = no # yes or no 😉
animationtime = 0.75 # in seconds
animationdelay = 0 # in seconds
animationblendmode = "add" #add, multiply, overlay
animationtype = "scrolling" #scrolling, rotating, pulsing
animationrotationoffset = { x = 0.0 y = 0.0 }
animationtexturescale = { x = 1.0 y = 1.0 }
}
animation = {
animationmaskfile = "gfx/interface/goals/construction4.dds"
animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default)
animationlooping = no # yes or no 😉
animationtime = 0.75 # in seconds
animationdelay = 0 # in seconds
animationblendmode = "add" #add, multiply, overlay
animationtype = "scrolling" #scrolling, rotating, pulsing
animationrotationoffset = { x = 0.0 y = 0.0 }
animationtexturescale = { x = 1.0 y = 1.0 }
}
legacy_lazy_load = no
}
and goals.gfx
spriteType = {
name = "GFX_construction4"
texturefile = "gfx/interface/goals/construction4.dds"
}
nah bro no ones helping with ts
Guys what mod that makes ai better can i use with road to 56 and roat to 56 expanded?
I tried expert ai but it has an weird bug that when i reload the game it shows me no division,no airforce no nothibf,when i play the game it crashes immediatly
The mod is called bullying Marjin so he makes it better
-# I'm not pinging him for the same joke twice this week
@pale sparrow pls for the love of god make the ai better it's not that hard man like make it a setting or something
-# ||Sorry||
If you dont think it is that hard, it is that hard

but i'm sure that a lot of people want it
it's a couple of kcb of memory that makes ai use good divisions,focus a lot more on air and tanks
It already focuses a lot on air actually
Historical UK builds like 6k planes or smth
idk by heart, but a fair amount
Idk if the bug is from better ai or road to 56 expanded
When i try to reload a game file it shows me no divisions and crashes when i try to unpause

yall think Germany is okay? (Playing as France)😭
what did you do in spain?
is there any mod where you can build in allied territory?
i think u can already do it? do you mean factoires or so ?
Germany was cooked
lobotomy
why did Poland join Germany 😔
"whats a germany"
is this channel the right place to get help with modding?
currently doing a map mod and running into issues
That's it's whole purpose
like?
thanks for the replies, I want to essentially create a map mod based on an existing one
I updated the .bmp files with GIMP and generated the world_normal.bmp with the nvidia tool, but the game always crashes when I try to boot it up
the error log doesn't say much, only 'MAP_ERROR: Palette in rivers.bmp is probably not correct', but according to the wiki this shouldn't matter that much
no no, I modified them manually using GIMP
what did u change in general, provinces? natural objects ?
one thing I suspect leads to problems is that I haven't updated the definition.csv and buildings.txt files yet of the mod I'm basing my sub mod on
u need to update the definition if u made changes lke adding new provinces
this is the mod I'm altering: https://steamcommunity.com/sharedfiles/filedetails/?id=2872339481&searchtext=standard+world+map
buildings doesnt make it crash unless u run the game i think
hmm ok I suspected that this might be an issue
be aware that
when u change the definiotion
or map
u will get a document in documents/pdx/hoi4/map
that if u dont fix like its said in that defition file the game will continue to crash
so i suggest u to copy that, paste it into your map folder
if u added the rgb technically it should already give u the province id, if not just check the province rgb and add it
ok deleted the definitons.csv, started the game, crashed, and copied the new definiotns_fixed.csv file
but it unfortunatley still crashes before reaching the menu
another suspion I have, the wiki says the different .bmp files need to be saved in a very specific way, but I didn't see a way in GIMP to save them like that
was the province map updated for the definition?
i cant tell you that because i use paint.net lol
oh is paint maybe the better programm to use for bmp editing?
it always worked for me with no problems so ig?
hmm ok will test that out then
not now thou, need to do some irl stuff first
but thanks for the help 🙂
👍 
[01:54:54][1936.01.01.12][train_gfx_database.cpp:102]: couldnt find wagon list for Гражданский поезд
[01:54:54][1936.01.01.12][train_gfx_database.cpp:102]: couldnt find wagon list for Гражданский поезд
[01:54:54][1936.01.01.12][train_gfx_database.cpp:102]: couldnt find wagon list for Гражданский поезд
what can i do with this thing in error.log? 300k same lines
Гражданский поезд is Civil train in russian
so, is there any way to mod the spheres of influence feature?
ive found in the files GER_setup_GER_sphere_of_influence_array but idk how it works
Putting it simply, an array is a "list" of variables, in this context, countries I would assume
You have to define what countries are inside that array somewhere
Don't ask me where, I haven't used arrays while modding and I don't know where Paradox defines them, and I'm just going off what I can assume, but from the top of my head it might be defined in Germany's country file or something
Okay that explains what it is, thanks. in your opinion do you think that variable list would be in germany's focus file?
Oh im jumping in on the deep end, arent i
Again
Not entirely sure
I would assume it's defined somewhere else
Yes
This guide vid is practically yelling at me that this is too hard lol
The guy making the vid doesnt even fully understand it 💀
Do a folder search for every instance of GER_setup_GER_sphere_of_influence_array
Ill do one to test
ok so, GER_setup_GER_sphere_of_influence_array is a scripted effect that sets up array GER_sphere_of_influence_array
which is basically just a list of European states, consisting all cores of Sweden, Norway, Denmark, Hungary; parts of Poland and the Czech part of Czechoslovakia
That's a massive help, thanks alot man
now i just gotta figure out how the game actually calculates spheres of influence
so if im not tweaking, this whole "sphere of influence" thing is just for show
and there is no tangible difference in game if you take the focus?
or am i just missing something here
id guess it'd have to effect the countries AI
right?
okay, just to put a bow on this, it looks like the "sphere of influence" mechanic isnt an actual thing, and is just a rebranded version of what the molotov ribbentrop pact does
egg on me lol
which makes sense, since the events were basically empty
But that just raises the question: how tf was the Rosenberg office area's of influence supposed to work?
no the question is "Which Germany?"
Will someone teach me how to make that country ball mod I wanted to make? I had a friend make the UK ball one, but now I want to make one for Spain ball for Spain my country. And I also want to make a mod that replaces the flag from the regular disgusting Spanish flag to the cross of Burgundy and make it compatible with overhaul mods like Great War Redux. Will somebody will be willing to teach me how to make that mod?
did 1.17 change anything from 1.16 for modding that should be known before i try launch my mod for making borders?
man it's js as cancerous as i remembered it to be
im gonna add different jets and supersonic jets bombers cas etc
is it vanilla that turkey joins axis after soviet capitulation
or is it one of my mods
im trying to find the event in the mod files but i cant find it
Anyone has a good equipment_designs they can share? I am tired of having to guess the "good" designs, so if anything exists, that's cool.
Haven't seen you in a while
looks like its going good son
been locvked in on life
plus js had no motivation to mod
Tuff
yo can someone give me tips on how to get a lot of manpower
mods i use :tfr and rise of radicalism
tfr: soviet russia
My millenium dawn is missing the descriptor file, how do i fix it?
Reinstall it
I did it but i still says that the descriptor file is missing
could anyone tell me why my created country is like umm yea
There's no way to get coal in Road to 56
You are probably running incompatible mods, I find it very hard to imagine that the team behind RT56 forgot about a basic game mechanic
We have all the decisions from vanilla for sure
Does It appear on the map? What seems tò be the issue? I see only the missing country leader
Does your country have characters?
their discord would be better use
it's rather quiet in here 99% of the time
Ive tried their discord they didnt answer so i tried here, you guys answered sooner but they answered as well but they really took their time so, sorry about writing here
It doesn't show the coal researches
I use road to 56 and road to 56 expanded
i wanna add NEW landing crafts
like Lcus etc
and NEW landing assault ships
and other different ships etc
Work done in game: 0
and does the game recognize negatives
like if I put on the pol power modifier -0.15 will the game understand I mean -0.15 daily pol power every day
before you send me the Wiki
I checked it
I can't find it
and I've made a few National spirits following the tutorial from the hoi4 channel but how do I assign it to a country
Ic capacity factor is construction speed right
It's factory output, modifies the output from mills
ight
and which is construction speed
^
https://hoi4.paradoxwikis.com/Modifiers#production_speed_buildings_factor and the one right below it for specific buildings
this is correcct right
history/counties, common/on_actions, common/decisions, events, common/national_focus... You have options
so where in the code do put those
so the country starts with the spirits i made
sorry it's my first time doing this
Just about anywhere in the history/countries file for the country you want to have the idea
Copy the vanilla one and edit it
so i copy the original one from the game files
paste it in the mod folder
and just add the spirit file
to it
?
ight
Where are they what
I can't find it
Decision tab, they arent on all countries
tech-wise, the coal effects are on pre-existent industry techs instead of being separated
I also have expanded versiom and there's no coal gain
I saw that on normal version it is on the excavation
....

People see the name and get hyped but Ive only heard crash and bugs reports from it
Yeah, claims to be compatible with NCNS but it wouldn't surprise me if the only thing that has changed is the version number in the descriptor
Yeah but it has formables
where do I put it
in my code
at the top
Somewhere in the history file
Copy it, don't rename it or delete anything! The game looks for a file with that exact name, only make changes you want to make. Once you have copied it into the correct place the basegame one will be overwritten
god I am so bad this
lemme show you my code
ideas = {
country = {
the_1933_crisis = {
picture = ""
modifier = {
political_power_gain = -0.15
stability_factor = -10
democracy_drift = -0.05
autonomy_gain = 0.05
}
}
}
divided_goverment = {
picture = ""
modifier = {
political_power_gain = -0.1
stability_factor = -10
production_speed_buildings_factor = -10
industrial_capacity_factory = -10
}
}
emile_edde = {
picture = ""
modifier = {
autonomy_gain = -0.03
}
}
sectarian_conflicts = {
picture = ""
modifier = {
political_power_gain = -0.1
stability_weekly = -1
war_support_weekly = -3
}
}
}
im not sure of what to do
Anybody that has the petoria mod for hoi4
How do I open the game through the launcher? Instead of it just openind directly. Idk, steam isn't cooperating
How do I install the launcher more like
other than just removing countries are there any good ways i can reduce late game lag when it comes to puppets? or is the only real way to just reduce the amount of AI calculations through reducing countries and units?
i wanna add MBTs to my hoi4 mod
-# That's in the basegame btw
alr
im gonna also add a lot of old and new div icons aswell to my hoi4 multi mod
Have you even started yet?
still Nah
how do i add more old and new div icons to my hoi4 mod
can i somehow send a playset link to my friend?
You can add mods to a collection on steam
answer this
or can i use other peoples div icon mods
@tough lotus
Hello Guys!
In road to 56 and road to 56 RP mods, I can puppet someone via decesion?
Not with Road, not sure about RP
ohh alr, ty
If you ask for permission first
hey so I've only done the ideas
what should I do after
localization then the rest of the common
or what
does someone have an idea where the "night cycle mask" is located? because as you can see on this image of the nile, it's a bit to low.
i did exactly as the video tutorial did (i didnt make events) and the national spirits didnt load
is it because i havent assigned a Picture
no
cant see whats wrong from that picture, except that image for thumbnail wont work
what do you need to see
according to the Hoi4 video it would work for any country
even though I need it for one only but I'll do that later
I just need to make sure it works first
this is the code I wrote
Closing bracket too many after the first idea
wdym
youre closing the country block after 1 idea, it should envelop all of them
oh
ight
but when I click the bracket after idea
it goes to the last bracket
should the country bracket be at the end
oh
alright
I'm gonna test it now
it send me an error log
didn't work
did you post your event code too?
I didn't make any events yet
I plan to make events last
How do you add the ideas then? Console?
hmmm I seem to be lost
how do I make it so a country starts with a spirit
add them in a history/countries file
alright
Wrong channel
alright I've made the channel and put in the info
where do I put the national spirits
is there a reason why my text is all white while others are colored
mine had color but then I realized I forgot to add .txt and when I did it seemed to have lost the color
@pale sparrow Sorry for the ping, but when I made the file for my country and saved it and loaded it into the game with the mod, it didn't work, and nothing showed up. Also, if you could answer the above questions, I'd be really happy. If you need to see my code, I can send it
I didnt really understand what you meant, please send a screenshot of your editor
wdym
does someone know how the thing with the alpha and color channels work in colormap_rgb_cityemissivemask_a.dds ?
Hello, can someone help with some coding
Im struggling a bit
It’s nothing difficult I just don’t know how
Please DM me
Should be explained here
What do you need help with?
And why couldn't you post it here?
can anyone help
^
Well, you're not giving the country the idea anywhere there
.
yeah but like
regardless
I gave the country many other things
and it didn't work
I added technologies and changed the party popularities
History doesn't get reloaded unless you reopen the game
lemme try
Hey
could you send me the link for the page in the Wiki
where I can set the leader of a country
the future leaders
change the name of the political parties
And the leaders of the party
Why is my leader Hitler and how can I change the name of the leader and change the names/leaders of the political parties
along with future leaders
how do I change the main theme music for a mod?