#modding
1 messages · Page 113 of 1
Np, also R56 adds and reworks a lot of focus trees, some nations that had minimal or no focus trees now have one. You can do some really funny stuff
Would you recomend any tutorials/guides on the basics/fundamentals of the game? I have been playing blindly lol
Toolpack can do part of that
Which parts can it do?
Transfer navy for sure
Can transfer resource rights but not directly factories, only by taking them somewhere and manually setting them back somewhere else
In my case a friend guided me how to do the basics. My recommendation is to find a good guide on YouTube, avoid the ones that teach you the meta straight away. You need to understand what makes something good first before jumping into meta
For example someone might show you a meta design but you won't know why it's good
Well that should do it, if I can simply remove like 2 dockyards and give them to another country that's fine for me. Can you give me a steam link please if you can?
i'm currently translating a mod to Turkish and was trying to add the letters to the font (did everything that wiki said) but what i got in game was this mess. what could be the mistake?
Honestly starting to realize the lack of some cities the usa doesnt have in the game
especially some state capitals not being in the game
Quick question. I have a focus that causes 2 events but I want 1 event to come a few days before the other. How can I do that?
Well this video was a recording nightmare.
A terribly made tutorial by me that explains the very basics of creating a Province
Like and Subscribe
My mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=3118152088
Discord:
https://discord.gg/P3w26mr8uf
00:00 Creating the mod and files
01:39 Nudger for RGB
3:25 Map Editing
05:02 Givin...
Do as the man in the video does with all the same settings for GIMP
I am trying to replace the 3d model (sprite?) used for paratroopers in a mod with the vanilla 3d model used for them (red beret, etc).
I can’t seem to find a straight-forward tutorial on doing this, and I’m struggling with understanding the files (I couldn’t find anything pertaining to paratrooper sprites).
For a real timeline extension Rise of Nations, Road to 56 is also pretty good a timeline extension
I played bice in mp once, we had a co-op for research

See the effects wiki page, search country_event on there
Seems like you're looking for a host tool. Either of these will work, there probably are other good ones too
https://steamcommunity.com/sharedfiles/filedetails/?id=3182228197
https://steamcommunity.com/sharedfiles/filedetails/?id=2988518134
Your map is completely messed up
Hello I offer hoi4 custom mod creative and focus
i legit added a single province
Im guessing you saved the file wrong perhaps
no color space 24 bit
i used html tho on that map
im gonna try with rgb this time
alright it worked the first time now i gave it an stragetic region and a state
no issuses this time
wrong channel
Missing a shine probably
@deft inlet Did it work?
yea thank you
when will state mods come back? kovas sucks and vanilla sucks even more
Making a state mod is basically as complex as making a total conversion
So everyone just does total conversions
`
version="Alpha"
name = "A New Map: Napoleonic War: 1792-1815"
path = "mod/Newmap"
dependencies = { "Napoleonic Wars 1792-1815 | Demo Release!" }
picture = "thumbnail.png"
tags = { "A New Map" "Napoleonic Wars 1792-1815 | Demo Release!" }
supported_version="1.17.3.0"
`
is this correct?? im tryna make a submod
Self promotion lol
Maybe, but it does fit for a timeline extension
It's not like it's unprompted
Yeah i guess
Your mod is my favorite btw
Sorry to be a pain to ask again but are there any modders here who have a good understanding of where the vanilla entities are listed in game files ( the lines that link the division templates to the 3D unit models /soldiers)?
is there some mod like modern day but in stock hoi style? no economy, simple focus tree and research like "m1a2 mbt" instead of modern tank hull + 10 technologies ?
Novum Vexillum
To some extent at least
never heard of this error
[contextlocalizationtext.cpp:506]: Unknown promotion "[ROOT"
am i using root in a place where it cant be used i genuinely dont know what this error is
It just consumes alot of time
But yeah
Thats also for total conversion
These are the ones in Vanilla. I can’t seem to find them in the files and see how I add these to another mod as options
Right, I have found them, woop woop!
They were introduced in Arms Against Tyranny.
The meshes and DDS files are all in gfx > models > units > special_forces within that dlc.
How do I go and point the designer to these?
no matter what i try the events just wont work
hey i have an issue with my on icons for MIO´s -> i know they must in .dds they are in .dds but still tzhey dont load (and yes i have the .gfxfile)
well the issue is not only for MIO icons but rather my picture flies are shit i guess -> dont understand how .dds pictures works
👋
👋
are there any good mods that limit ai division spam? i've so badly been wanting to do ww3 but i don't particularly like the idea of fighting 1.5k divisions
im gonna add this NEW m1e3 MBT tank to us army tech tree
It‘s not using_namespace it‘s add_namespace I think
hi guys i need your opinions, is this overdone for rivers
cool
i dont see any issue with the event, can you show the on_actions file or what you used to trigger the event
I'll figure out the picture later but this is it
wanted it to show up immediatly when entering the game.
yeah i remember trying to do that too
i think you need to put the limit and country_event blocks inside an if block
you cant use limit under effect
it should go
effect = {
if = {
limit = {
}
country_event = {
}
}
}
lmk how it goes
Yeah, I’ll check it out. Classes to take but once that is over
I probably screwed up
[14:34:00][1936.01.01.12][effect.cpp:553]: common/on_actions/welcome.txt:7: country_event: Invalid Scope, supported: Country, provided: None
on_actions = {
on_startup = {
effect = {
if = {
limit = {
}
country_event = {
id = welcome_event.01
}
}
}
}
}
it squiggle the country_event and bring an error
nope both the limit and the country_event puts out an error
thats something I haven't heard of
on_actions = {
on_startup = {
effect = {
every_country = {
limit = {
is_ai = no
}
country_event = {
id = welcome_event.01
}
}
}
}
}
the scope is js what the game tries to apply the effect to
if this doesnt work try
on_actions = {
on_startup = {
effect = {
if = {
every_country = {
limit = {
is_ai = no
}
country_event = {
id = welcome_event.01
}
}
}
}
}
}
its working
thank god
its probably because I had set
is_ai = yes
Which prevented the event from popping
which one worked the first one or the second one
ah i see
cause that just points towards the ai instead of players
yeah
anytime
the first one
Thats the amount of rivers you find in your walk on the mountain, NOT the amount of rivers you would see at province size
Donroe doctrine mod?
Quick thing about extensions. Idk which but when I was coding it used to give me option when I typed stuff in. So I’d type add_ and it would give me all the add_(something) commands but it randomly just stopped. Anyone know why?
Also I haven’t touched my extensions and as far as I can tell they’re all up to date
i wanna add a LOT of techs equipments units sub units templates and sub templates
The Fire Rises
I guess that's the closest you'll get
İS THİS MOD NİCE
oh alr
and
i have that mod
millenium dawn +turkey
oh yeah it does lag
Has anyone else experienced with expert ai that the allies ai do basically nothing for the entire war and get bogged down in iraq/iran and leaves the soviets to die alone or take all of europe
Expert ai tends to do that
atleast vanilla ai has the mental capacity to try dday 😭
hey does anyone know how to make variables always balance each other and add up to 100? For example I want the 3 variables to represent the strength of different factions in a party X,Y and Z.
X = 50
Y = 40
Z = 10
So is it possible to make it so when X increases by 10, the 2 other variables decrease by a total of 10? Idk if I explained this correctly lol
Question,
Answer
What's the difference between
MODIFIER_EXILED_DIVISIONS_ATTACK_FACTOR
MODIFIER_OWN_EXILED_DIVISIONS_ATTACK_FACTOR
was checking the modifiers for the exiled governments
found those two
MODIFIER_EXILED_DIVISIONS_ATTACK_FACTOR:0 "Exiled Divisions Attack"
MODIFIER_OWN_EXILED_DIVISIONS_ATTACK_FACTOR:0 "Own Exiled Divisions Attack"
My guess is the
exiled division attack, are the exiled divisions of countries that joins to your army as their country has capped
and own exiled division attack/defence is your OWN exiled divisions?
but I don't know if thats true
But like, does regular army modifiers applies on your exiled divisions too?
for some reason this other spirit isnt being made any idea why
recov great depression 2 isnt being made btw
ideas = {
country = {
recov_greatdepression = {
picture = NOR_printing_money
modifier = {
consumer_goods_factor = 0.25
political_power_factor = -0.2
production_speed_buildings_factor = -0.3
}
}
recov_greatdepression_2 = {
picture = NOR_printing_money
modifier = {
consumer_goods_factor = 0.15
political_power_factor = -0.15
production_speed_buildings_factor = -0.2
}
}
}
}
is there something wrong with it?
Bit off more than you could chew, classic
No idea
Ask in the multiplayer community, they'll know
I am back at it again
Holy tuff
Ignore churchill
He is placeholder
Will use to have monarch still be visible
That's not gonna happen
Why churchill as a placeholder
The hoi devs use an edited version of otto von habsburg
Surely that's in the gamefiles somewhere
My phone cant see it
It's a placeholder, it's supposed to be very hard to miss
Depends on your playstyle
I've recently been getting this news popup visual bug when modding with anything and it just looks horrible. Would anyone know whats up w that?
Its especcially when using mods the pictures are always iffy and sometimes have a picture of a japanese lady or something on it with question marks
Are there any tools that can help me make a custom map ?
Also please @ me
Cause I gonna to go sleep now
Which on of you Brit’s did this 😂😂
Is there an Cold War mod which is playable and you guys could recommend?
there is one in the workshop called, surprise, "Cold War". It's Quite a Big Mod
how do I make the start date start in bc?? I wanna make a punic war timeline
you can try setting a negative number but there is a chance the game doesnt support it at all
Hey does anyone know how to update a mod
Just upload it again
There is a whole Crit mechanic to the raids added in gotterdamerung, however the mechanic is in vanilla very barren for no apparent reason, its just a flat chance, modding this so it takes a few factors into account to make the crits more or less likely is very easy, but does anyone know how those values would be added to the GUI on a prepared raid? You can see the crit fail probability, but nowhere is crit success shown.
idk if anyone has played around with the raid mechanic in general here by any chance? I just know of a guy who made a lot of special projects
for visual studio code
can i share it with other people
so instead of 1 new person its 2 new people working together
2 dumbs make a smart
trust
🔥 🔥
with git I belive you can
now son
I got a question for you
i believe you are talking abt this one, but i wanted to know if there is another one, because this one doesnt seem to work for me
there should be another one
but it might not be updated to new dlc
hm
does any boy got a fun mod to play?
can somebody tell me whats wrong with my code im trynna make 2 national spirits but only one is made dm me if u dont mind
i mean if you know the other one it would be nice of you to tell me in dms maybe, because i cant seem to find any other one
don't recall sorry
no problem
Okay tuff
I need a German chancellor who die in 1936
if Germany and russia won ww1
anyone got suggestions on who
does anyone have a mod that makes the ai more likely to surrender? like if i conquer norway up until the choke point and i have all their major cities (that are in the south) then why do i have to keep pushing until i pretty much reach finland? they should have surrendered
Does anyone have w mod that has:
- Lots of paths
- kaiserreich like peace conference mechanic
- you can reunify a country
- not too far from vanilla but still total overhaul
Kaiserreich
Kaiserredux
I know these two
Red Flood to a degree
Well, I gave you the ones I know
Ok
TWR is less vanilla
No problem
But alright
Make hindenburg live 2 years longer I guess
but is it realistic if Germany and Russia won ww1?
I got FDR in my game to live through most of 1946
Dont ask me how
For a war hero to get good medical treatments?
Poor guy is sick and die in a terror bombing
Is there anything to modify rangers? The only one that works here for rangers is the special forces cap, ive tried ranger, rangers, rangers_tech and theres nothing
Is there a way to limit the soldiers a country is allowed to have, like Germany was allowed to have 100k soldiers after ww1
Giving them a manpower law that they cant replace and gives 100k~ manpower is probably the easiest way
Could also penalize them if you detected >100k but that might be janky especially with AI
Then i have to do math first to get the gap. I want to give a country the gap but with a focus to replace it
But yeah the first one it better because of the ai
Bulgaria/Spain have that thing in base HOI where their templates&training are locked at game start but that wouldnt work well if you tried to trigger that when 100k is reached
I just imagine training 90k of 2-width cav and then swapping it all to a large template, inflating the army to 900k in one action that it couldnt prevent
Could also put a template division cap on the templates they start with but I think you cant lock all templates without also locking training
👋
Does anyone know a mod that provides kaiserreich peace mechanic to vanilla hoi4?
Can't you unlock training on a per-template basis? Or does that also unlock editing?
Conqueror ENG 1943 BB
Not sure if that overrides this
Have yall seen this video
https://www.youtube.com/watch?v=_OA5gJcnODY
Welcome to my first video project where I dissect the revisionist capture of TNO and its effect on mod content.
Chapters:
0:00 Intro
0:50 The Two Cliques That Ruin Every Mod
1:54 The Echo Chamber Problem
4:18 Remove, Remove, Remove - Replace Nothing
5:25 Voice For The People
8:42 Why you should care
Credits:
- V...
Really summarises the modding situation nowadays
(I absolutely hate revionism)
The guy who made this posted this earlier in the server. Is it actually a good video?
Yeah its really good
wait I think I know u from somewhere
OH i commented on one of ur vids yesterday 💀
This was me
Oh lol, thx for watching!
Your content is cool dude
I hope you do watch it, let me know any feedback
Hello? Mods?
i wanna add a lot of units sub units templates and sub templates to my hoi4 multi mod aswell as new techs equipments and special projects
and many more buildings
Was there a way for focus trees to be updated in the game, with debug mode?
Debug has hot reload, they should update automatically once you save your changes
Yeh only downside is focus progress is reset
why not waffen ss they best as hell
What?
yk
i dont
the SS Schutzstaffel
are you asking why the aren't in the game?
yeah
I deleted that link because you cant post nazi imagery in this server
the game isn't there to glorify the nazi state
really?
Really
...
BICE has ss divisions
Okay so RT56 Expanded is the reason i keep crashing, which is fair, the amount of mods placed in it are insane
So does UMC
Yeh, real Rt56 for the win


Welp that's another campaign gone with the wind 😭
I'll probably just install the mods i liked there and place it in my regular RT56 playset
Unless youre playing multiplayer I dont see why youd get one of those package mods that probably includes mods you dont like 🤷♂️
can we go somewhere else with the nazi larp
TNO?
but it got outdated still
i wanna add different mbts tanks afvs ifvs and apcs to my hoi4 multi mod
aswell as new aircraft planes helis ships etc
each nation in my hoi4 multi mod will feature a LOT of of their own units sub units templates sub templates techs and equipments
ill also add a LOT of new special projects like fleet carrier
and normal fleet carriers
and new Ships crafts vessels and landing crafts
like lhds lhas lpds lsts etc
and aavs acvs and efvs
and lvts
and amtanks
ill also add Historical and Real life units and templates
To follow up on my TNO video I am planning on making a GWR video like I made the TNO one https://www.youtube.com/watch?v=_OA5gJcnODY
Welcome to my first video project where I dissect the revisionist capture of TNO and its effect on mod content.
Chapters:
0:00 Intro
0:50 The Two Cliques That Ruin Every Mod
1:54 The Echo Chamber Problem
4:18 Remove, Remove, Remove - Replace Nothing
5:25 Voice For The People
8:42 Why you should care
Credits:
- V...
<@&846894118219022336> Target spotted, hit em with the megaspell
Video is good. You making a video on GWX might be fun to watch as well. Just heads up that self-promo is somewhat frowned upon in the server but I have never seen it enforced.
I'd just like to point out that TNO: Requiem exists which you could have mentioned. Sometimes the answer is a new mod with the same theme.
can anyone guide me on how to make a submod for millenium dawn
what da mod called where all leaders and generals are anime girls
anime history
thanks oniichan
question
how can I remove generic characters that paradox adds
WHICH ARE NOT EVEN at my mod files
Okay so what happened is, somehow every country has got generic advisors in almost all fields possible
I am making a video on requiem soon so no worries
Thanks for the feedback!
history/general iirc
done
<@&846894118219022336> Got another scammer
Got it
I’m stuck on how I can make it so that a focus effects another country
Like gives the other nation an event or something
chat
am i missing a dependency to anime history
or does it simply not cover all leaders
Pretty sure it just doesnt cover all leaders
Hey I'm new to modding can I show someone my mod files I have not Idea what I did wrong
Wdym
Well I have a event that should fire after one day and give you a spirt but nothing happens
Can I see the code
add_namespace = mod_event
country_event = {
id = mod_event.1
title = mod_event.1.t
desc = mod_event.1.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
trigger = {
is_ai = no
}
mean_time_to_happen = {
days = 1
}
fire_only_once = yes
option = {
name = mod_event.1.a
if = {
limit = {
has_war = yes
}
every_other_country = {
limit = {
has_war_with = root
}
add_ideas = test_spirt1
}
}
else = {
add_ideas = test_spirt1
}
}
}
I also have this error
Root need to be capitalised ROOT
The event still doesn't fire
Events are weird
Have you tried it in the console?
Welcome to hoi4 modding
How do I do that?
You press the button left of 1 to opent the console then you should type event mod_event.1
event mod_event.1
That got the event to fire
Also I thing the has_war = yes need to be in the trigger
the events text seems to be wrong
l_english:
test_spirt: "Test"
mod_event.1.d: "Test1"
mod_event.1.t: "Yes2"
mod_event.1.a: "Yes1"
Anyone know how to change the color of a country
What are you using notepad or visual code studios?
Visual
Ok is the localisation file Yml
yes
Also sometimes I know that you have to select UFT-8 with BOM
It's on that already
Yeah idk sorry, but i am sure that some else will know.
Alright thanks for trying to help
Maybe try rewatch the video sometimes they just dont explain things
Okay
How do you log variables again?
Is the name and the first line correct?
It's not an uppercase i
Is the file in the correct place? localisaton/english
Also tried just restarting the game? Especially if you created the file while it was already running
Okay I fixed the text its now what it should be but the event doesn't fire as it should only when I fire it via the console it fires
How do we add new type of value that can be gained amount every day and can be spent for some actions in decisions?
is_triggered_only makes it ignore trigger = { ... }
It's purpose is to mark the event as being fired from decisions, national focuses, etc
anyone good at creating maps for mods?
Does anyone know how to change a countries color
https://hoi4.paradoxwikis.com/Effect#General_2 - set_cosmetic_tag and make sure the cosmetic tag has colors assigned in the colors file
cosmetic.txt

Yo does anyone have a workaround or mod that disables naval supremacy, it hurts my soul
Downgrading to 1.16
Fair point 
How do I make it so that a decision appears after you complete a focus?
im gonna add 2 new commands for Manpower: you enter a number like 500k or 100m and you get the manpower
Already exists
has_completed_focus
i'm willing to offer a challenge to you modders i want you guys to try to combine two mod aspects into a single mod.
1: the occult facilities mod, i was hoping to unlock a new type of facilities and research
2: some special research mod (i cannot remember the name of it) i wanted its unique aspects of Cyber warfare Holy militants Bio weapons and Chemical weapons (three of them are legit from the mod i am talking about the last one is not i think)
long story short i want any of you modders to create a mod that creates new facilities for C.W H.M B.W and C.W.
Note: i will not Reply via this message this is an idea
Do it yourself, 99% of the people looking at this channel have no experience modding
im gonna add a lot of new Special projects like MBTs and supersonic jets and jet aircrafts from 1945 till 2026
and a Lot loads of other techs equipments etc
for like naval and air
and land army stuff
Isn't there already a mod which adding extended researches
And what u gonna do until 2026 in vanilla hoi
?
idk yet
ill play from the year 1900 till whatever year i get to
Even more work with map and additional content
Anyways wish u luck at this
thx teto
I suck at modding, my knowledge ends on understanding that WA is worse mod ever
@nimble mist
i have enough ideas
for them
for the mod i mean
Do 1900-1980
what why?
Isn't that just rise of nations though
Actually yes similar vibe
my mod is bigger and better with more varieties of techs equipments Special projects and units
GLHF
Talking like it's already made
Are you RoN developer?
Yes
Thank for your job spent allot of time in RoN
again my HOI4 Multi mod will and shall be bigger and better
i already have enough ideas for it
Hope u will have enough power to do it solo
RoN devs, from steam page of mod
yes i saw
"Aka gaming banana "sounds cool as f
Ok you stand about a 1% chance of actually getting anywhere
That's just people that asked to be on the steam page (hey harry, I saw you forgot me again)
what wdym
So team is much bigger
Actually millennium is close to this
Because it allows you to switch paths
But still it's not close to 100 years
The complexity of such a mod alone is enough to probably make you give up
And this amazing image from the modding den
On strat u should add
Should I even make a mod?
You're probably better off joining the RoN team, we have pretty relaxed standards and are decentralized so you can basically do what you want (within reason)
As I said wish u luck
yes i said already thx
I guess he needs guidance too
I await the release of your mod in about 2032
alr
Not that bad
Actually how hard is to add formable bation decisions, it's also work with map at some point
If i understand it right
Tedious, not really that hard
Like just list of provinces at some point?
states
Just that you need each state 3 times for different puposes
So I can't make a separate province as core, only making it as separate region
(checking for ownership, highlighting, coring)
Yep
OK
That's why ww1 mods border states are so small mostly
It's made for better peace deal script
Is it good or i should find something unofficial?
IDK I taught myself via the wiki cause I can't handle tutorials
I want try ask Gemini to code mod for me first
I heard ai got better at such things
Dont, ai is shit at pdx script
Too few samples
Like just one formable
To have code example
As template
Because I am not coder
And they're similar enough between games where it gets them confused
I'll give you one from one of my own mods, Just have to find one that isn't the mongol empire cause that looks like this
Looks like meme infinite "else if"
What do u use for coding
vscode
You have to put the list of states somewhere, sure I can hide it in a separate file but it'll still be somewhere
Not hardest task I think
Atleast not hard as getting started at linux
Actually I want to make myself map mode which u turn one like supply map, but showing cores
Can't remember where I saw it before
RoN
No idea how that one works though
Didn't make it
❤️
No, you just can't touch most folders
So can I do this map with cores as Ironman capable?
no
Because you'd need to touch common
Sad
Basically anything that adds, removes or modifies any type of content is incompatible
So only UI redesign left
UI, gfx, music mods, map shaders
Is it possible to move ui on side instead of top left corner
Curious because never seen it
Will be checking out RoN, been doing a millennium dawn run, but Canada was harder than I expected to take over 
but Canada was harder than I expected to take over
Accurate
Is there a colonial era mod?
end of a new beginning?
EOANB for africa
Europa Universalis V for americas
gonna try millenium dawn to see if its overhated
It's very bloated, which is where the hate comes from
If you like it then that's fine
its so shi
and diplomatic
So I tried to change focus tree background from standart dark to something else, and I couldn't find a background file in gfx I guess i am cooked 🙃, next try will be only tomorrow.
Wilhelm Groener
Is that a good chancellor?
to have 1936
tiled_focus_bg.dds in gfx\interface\tiles
Oh
I searched in different folder because it's naming were more reasonable for me
And found only files dedicated to focused
to separate focuses*
Most of the ui is in tiles
the gui command can help find the file you're looking for
Like in hoi command?
hoi console command
Got it
Thanks
I only known about debug to search province id
State*
there is a launch option for that, use it since it's more powerful
-debug in steam
yep
Also spawned this on my old pc:
Or smth similar
I thought it because drivers were cooked so ignored it
They change the dog's appearance every dlc
Actually they were, after reinstalling win to my pc with no driver check and update
Cute easteregg
in theory how much would i have to pay someone to make me a mod
Probably a decent amount. More if the mod is large
It might be more cost effective to learn to mod the game
I kinda make BA portrait replacement mod for myself, does anyone want it too?
Me
Is there a rule in puppet configs to prevent them from building or deploying any divisions?
There were leader traits
???
Or how it's called
Ai modifier
You can probably do that with on_actions, there is an effect that does that
I’m playing a game as Germany with the tfb mod for the first time, what does the mod change
- It's mp mod
- Idk it's just good
Alr
Research, factories, factory output
Division templates
Like arty is a bit better in it
Focuses
That should be it?
I think there is a Kazakh country too
im too stupid to do that
who would do it if i payed them
me
No clue
i made a firefox extension for mapchart hoi4 states map to show the state ID in the tooltips ive been using it to plan out maps feel free to use it as well
https://www.mapchart.net/hearts-of-iron-iv.html
https://addons.mozilla.org/en-US/firefox/addon/mapchart-hoi4-id-tooltips/
Hi guys, anyone know how to define a music station to make it top of the list?
And the competitor: https://hoi4.paradoxwikis.com/index.php?title=File:State_ID_map.png
that works too but i find mapchart more fun to use and quicker
plus you dont have to click on all the little islands and stuff
It's a png you don't have to click here either
yo is there a good mod which improves the nuke mechanics? like declining the population in the hit region?
Road to 56 and Equestria at War have that
Really?
does RT56 have it
that's cool
Guys how can I use cheats in milenium dawn multi-player
oh thats awesome, cool that there is a mod which is just good at the most stuff
If you and the other people install a host tool mod like toolpack
Don't cheat in multiplayer
Unless everyone in the lobby is ok with it
Equestria at war mentioned, peak is back
They are
using console commands
pressing tab above capslock
Doesn’t work in mp
End of a new beginning?
It’s 1857
Victoria 3 (a game) is 1836
doesnt reallly start in 1800 but close
thanks
this was the one I was looking for I think
Victoria 3 (or Victoria 2, Victoria: Revolutions also works)
when i play germany with the RT56 mod, can i still "call the new order" at decisions?
I can check the code for you if you want, if you can describe what/where that usually is
like this decision to call out "germania" yk? idk when it pops out in my vanilla game and im wondering why i dont see this decision yet haha
maybe i just need to wait a bit idk
Might be we found it a bit too silly
@mild muskPlease dont use this channel to advertise
Sorry
My bad
Won't happen again
@pale sparrow #off-topic allowed or no also
No
You can ask @timid bronze for an exception to our advertising rules
No promises though
Alright thank you
does anyone recognise this mod in a segl video I am watching?
I love how the plane types are distinguished by color
There are a bunch of mods that do only that, try searching around in the workshop for a bit
Ive been looking for an hour or so
oh well
Did some keywording, it is something within "Coloured Air Force". There are a lot of updated and outdated mods.
still curious
wth happened? was loading a game i played yesterday with RT56 mod and now everything is off
@pale sparrow that's definitely your domain
Looks like a corrupted save though
should i send him a dm?
Nah, just wait for him to answer
He checks this channel quite regularly
oke thx for ur help ^^
Corrupted save/incompatible mods, not Road's fault for sure
okay and how can i fix that?
Which mod is based on Man in the high Castle
Tho its a very empty mod from what i see
If you want a generic "axis victory" cold war you have The New Order and Thousand Week Reich
What’s up with the artillery research tree in tfb
What do i need to research to get the best heavy tank
Don’t ask this server
Maybe ask the mp server that uses it
What server is that
im bored can any1 recommend some fun mods compatible with RT56
You tried our gamerules for map setup and focus trees? :)
wsp
Hi. It is normal now, countries can have the same ID (number)? Because, I was worked on a influence system, but now, is broken ><.
I use something like this: influence_variable^PREV.
^ is for arrays, I assume you are confusing it with PREV.influence_variable
Well, the problem is:
For country A, the influenced, they have multiple "influence_variable". So, I do a "fake array", because if I do PREV.influence_variable, it can store only one value.
🤔
So make influence_variable an array?
Ah, I guess you're basically making a dictionary where the index is the key
I assume the game wont like that
What I've done in the past is use meta_effects and meta_triggers to automatically name variables based on the country theyre targetting
or more traditionally, you can have 2 arrays, one with keys and the other with values
Mmm, and if I do that, how I can get the value by using the second array 🤔 ? Because the meta thing, I don’t get it ^^'.
(And sorry for late.)
Are u playing tfb solo??
Ah I thought there was a specific server dedicated to it
Mb
There might be, check the steam page
Although TFB is a multiplayer mod, playing in singleplayer might be slightly weird
if I got this error after crash, what does this mean?
Expert AI
Bet
(Only works with vanilla and most dlc)
Is upping the sliders on AI helpful or is it just arbitrary
Makes the AI the closest it can be to an mp sweat
It does buff them so...
But it makes it more annoying, rather than a fun challenge
Quick Question, I know that the regular Autonomy doesn't give you dockyards from puppets but is there a way i can add that?
Is there a mod that adds slavery,migration and purges similar to Stellaris but based on ethnicity
?
Then you wouldn't know about it
That's what I'm asking
Does anybody have such a mod
Or can give me instructions on how to make it?
I am developing a mod with about 40 custom countries, but I’ve run into a persistent bug with 3 specific nations. Despite setting the values in the country history files, I cannot change the ruling party or the party popularity in-game.
Regardless of my edits, the countries always default to:
Democracy: 60% (Ruling Party)
Fascism: 13.33%
Communism: 13.33%
Neutrality: 13.33%
The other countries in my mod work perfectly. I have checked the /history/countries/ files, and the syntax seems identical to the working ones.
Did anyone else call it “The Fires Rise” instead of “The Fire Rises?”
Does anyone know much about "Better AI" MOD??
Im not sure about the options popping up at the start
Use Expert AI
I heard it doesnt work under non-historical scenario
Can anyone help me with making this advisor? It won't appear and I've spent a few hours trying to tweak it.
brother i think u dont need to localise portrait
and on second screenshot u need to put
small = "GFX_portrait_LSA_Dolly_small"
Did you recruit the character in the history file of that country?
Also the localisation would be Dolly: "Dolly"
Not sure if the second image works as i have never tried it like that
Usually it's recruit_character = Dolly
Help, in my own mod it crashed after a while when I was playing with UK and this was the Last read, what is the problem here?
Thank you but it still wont work. 
could u send files i may help
you have an extra }
} <------ this one
ai_will_do ={
They don't add up to 100 maybe
i solved this problem, everything was alright, i just copied these countries from \common\country_tags\00_countries.txt to new file, and everything fixed
👍
2 hours, i hate hoi4
That’s for the character block
anyone here do gfx?
Dolly = {
name = "Dolly"
portraits= {
civilian = {
small = "GFX_portrait_LSA_Dolly_small"
}
}
advisor = {
slot = political_advisor
idea_token = Dolly
allowed = {
original_tag = LSA
}
traits = {
silent_workhorse
}
cost = 150
ai_will_do = {
factor = 1
}
}
}
try this, u also put ai_will_do in wrond place, and u forgot about idea_token
UPD i got mistaken sorry i fixed some things
yep
Why do my colors become so light? I have full opacity
I thought you were talking about the code component, try other "Blending Options"
Thank you man
Can anybody give me instructions on how to make my mod?
Check pins
If you got something more specific in mind, you can ask that
It's a bit more specific
It's similar to Stellaris economy,migration,slavery and purges
No problem, we all learn something new sometime.
However, you are the creator of and responsible for the UGC that you create, and that UGC shall not contain any material which is unlawful, infringing, inappropriate, or violates any contracts or common sense.
Potentially breaks the EULA
Paradox may review, restrict, remove or disable access to UGC that violates applicable law, this Agreement or our Code of Conduct.
That part too
I won't upload,it will be for domestic use
And why is Stellaris allowed to have it then
?
Ig the game can have nazis or genocide but not both
Stellaris is a separate thing
But if I use it for domestic use?
And do not upload it
Why when I remove:
1939.3.22 = {
owner = GER
controller = GER
add_core_of = GER
}
inside 188-Memel
It crashes the game, and also says there are no provinces inside, when there is?
If I want to change a province and transfer it to a different state, I can just do that and update the strategic region too, and the game should still run without any bugs right?
This is on Road to 56 and im genuinely confused on what happened.
i was playing as india, got my freedom from the british, beat germany and its allies. Then you can see that in europe, the soviet union started attacking poland and then me. Soon after i got a popup trying to prevent a civil war and release pakistan and yemen's territories, i accepted cuz i was already spread a bit thin, now ive got no country. cant play anymore.
You are playing pakistan it seems
but cant do anything as them
Sure looks like you can play normally
literally no... otherwise the units would be green, not grey
Those are indian divisions
You are pakistan
what part of " i cant do anything as them" isnt getting across
nvm
You clicked the wrong event option, if I had to guess there is one where you switch to pakistan
Perhaps @pale sparrow can give some more insight
dude i gave the information if you read it. i was preventing a civil war and that happened, dont bother trying to help cuz its not working
Id expect it to be this
again, i couldnt do anything as either country and it was a civil war prevention, i should have still been pklaying as india.....
forget about it
You can do console command tag RAJ
and itll be mostly fixed
Or if you want you can give a savegame from before the event and Ill take a look
and reset me back to the beginning, no thanks
in either case, ONE of the countries units should have looked like this and didnt
-# Uhuh 
It'll just swap you back to india
Pakistan has no units rn
i had 11 divisions in the details tab....
At no point do you show the details tab
my bad, ill screenrecord every little detail of the game
Screenshots work
Anyway pakistan has pretty obviously no units unless you show anything that says otherwise
And you can just do that, which will switch you back to india
they did in europe, now dont talk down to me prick
Watched that yet again, no divisions in europe
wow its almost like i cant see divisions when im not playing as the country
the entire point of the video btw
you gotta be ragebaiting atp
just stop pinging me, youre nit helpful AT ALL
Well, show me the army tab
If you have units there we'll talk
cant
youre way too late
its amazing you think i think pakistan and india are the same thing WHEN I INITIALLY POINTED OUT THAT THEY ARENT
i swear yall are gonna make me stupid
=/= means DO NOT EQUAL
Basic math notation btw
since im playing with the RT56 mod sometimes the game only creates those "temp" saves and i cant load them. how can i fix that?
if it was basic math notation, youd have a key for it on your numpad. you should jsut be quiet tbh, youre making it worse for youself
also
I'm putting it in simple terms:
- You are playing Pakistan
- You have no units
- All your previous units are indian
- Searching for indian units in Europe will not magically spawn pakistani units
tag RAJwill just make you play india again, it only changes the tag you're actively playing- ≠
lmao the typical " im right youre wrong" even tho ive disproved you several times in only a few minutes
You haven't disproven anything btw
You have sent no information that in anyway disproves the fact that you are playing pakistan, which has no units
dude youve gotta be stuck on stupid
its like this was your first message and have ignored all my other ones
Well, send the intel tab on pakistan
Or your army tab
It'll prove me right
No proof for that, just "trust me bro"
which btw is the only message that in any way disproves me
https://youtu.be/4an13ppH4Bs?si=QLzRLq-s8mr0_bv3 SPREAD THE WORD
Today, I will be taking a dive into The Great War Redux, a mod that had so much promise but has fallen into the depths of development hell.
Check out the Alternate WW1 mods here!
WW1 Mod https://discord.gg/R6ptX2n6fD
The War to End all Wars https://discord.gg/rFDqzS3hP6
Chapters:
0:00 Intro
1:27 Realism Not Revisionism
5:00 The...
This guy...
I sure hope he ends up realizing he was indeed playing a pakistan with no units
W video
I know you're reading this now
- Pakistani flag in the corner
- Pakistani politics tab
- We're seeing units in pakistani territory
- Those marvellous 11 pakistani units you mentioned seem to be about as real as steiner's counteratack
does anyone know which how map editing affect paratroop drop order?
Since I'm playing a mod that have CTD on creating paratroop order, deleting map/strat and history/state fixes it.
Rt56 fixed it back at very early 2018 but the repo started in around 2nd quarter so likely there isn’t a commit to see how to fix it 👀
since im playing with the RT56 mod sometimes the game only creates those "temp" saves and i cant load them. how can i fix that?
Your brackets are completely off
picture and modifier blocks should be inside the hajj_tourism block, which in turn should be inside the country block
How do i fix that?
.
Like this?
No
Top tip: select the entire block you need to move, then hold ALT and press arrow up/down
now the consumer goods has left the modifier block it sould be in and modifier is missing an openeing bracket and closing bracket
Is this how you're supposed to add other advisors? Because my guy won't show up.
never mind
I got it
Dude...I literally just finished watching the video
I came here to say, is there another mod for ww1?
Is there a way we can boycott TGWR
Country should be spelled with a small c and you made two names for the idea
I was reading a comment from a Korean developer and they said that the head devs canceled all Asian alt focus paths too
No i want more national spirits
Not one
The idea for preindustrial society is correct (idk if the modifiers in the modifier are correct tho, i don‘t have all of em memorized)
But PLEASE remove some of the unneeded spaces, it looks so wrong
I have no idea how to do these brackets like in the video
VScode should do them automatically, if it doesn't tab adds one indentation
And both of you learn to take screenshots pls
I dont have dc on pc
I use my phone
discordapp.com, there is even a button to open it in the browser
Screenshots make reading code so much easier
Anyone know the code for camel divisons?
abbreviation = "CAM"
sprite = camelry
map_icon_category = other
priority = 599
ai_priority = 200
active = no
cavalry = yes
type = { infantry }
group = mobile
categories = {
category_front_line
category_cavalry
category_army
}
combat_width = 2
#Size Definitions
max_organisation = 70
max_strength = 30
default_morale = 0.3
manpower = 1000
#Misc Abilities
maximum_speed = 0.4
training_time = 160
weight = 0.6
supply_consumption = 0.1
#Offensive Abilities
suppression = 2
need = {
infantry_equipment = 150
}
forest = {
attack = -0.05
}
hills = {
attack = -0.05
movement = -0.05
}
mountain = {
attack = -0.1
movement = -0.05
}
jungle = {
attack = -0.1
}
marsh = {
movement = 0.05
}
plains = {
movement = 0.15
}
urban = {
attack = -0.05
movement = -0.05
}
desert = {
attack = 0.05
defence = 0.05
movement = 0.1
}
amphibious = {
attack = -0.4
}
}```
where in the files can I edit the quotes that appear when the game is launching
How do I make it so that a focus gives cores on states?
So I can mod divs this far
If I want to change and transfer a province to a different state in vanilla hoi4, I only have to edit the history folder, and the strategic region in the maps folder and it should work just fine?
a province to a different state?
i dont think its that simple
trying is an option too
ye u were right
game doesn't crash but I'm getting lots of errors
I checked it out but I don't think I can understand this
I'll appreciate any help
i think like you have to remake the map
or not the map maybe the states
what am i doing wrong here (trying to make a submod for the 1792 napoleon mod)
Use nudge, go to buildings tab, and select validate for all states, it will fix that auto. And don't forget to save, and put the files the game generate at your game folder documents it in your mod. And delete this files from your documents game folder.
Hallo.
I want to know if I really need to do a loop to get the index/position (in index_position) of the country store in the array "keys" influence_array_key, and do after influence_array_value^index_position? It doesn't exists a directly function in array to get the index/position of a value in array?
Oh, and to check a example, and if the meta_effects and meta_triggers can work also, but I never do that, and don't think is apply in my situation.
Because, I need to get it in a decisions and focus_tree.
Basically how I have done it a few times is
influence_var_GER
where GER is inserted dynamically by meta trigger and meta effect when I dont know what countries have a set variable, while if you know you're rewarding to GER you can just write it out normally
So, you say in theory, PREV or ROOT can work 🤔 ?
Because, I was sure it doesn't work when I try that.
I know for flag, it is @PREV or @ROOT.
Theres a special [ROOT.GetTag] loc which gives the tag for this kind of stuff
Its how I keep track of Germany occupation groups in Rt56, theyre named after their leader
So, in the code, I do influence_var_"[PREV.GetTag]" 🤔
how do i add more SPs?
common/special_projects folder
nice
make a new empty file
alr
Usually vanilla's files start with 00_
instead rt56 makes new ones with r56_ for example, so you dont override vanilla's one
lemme seek an example
Ok. If you want, I can DM some part of the code I has current before I change with the new system.
Otherwise, it is in my mod of "Runeterra - Freljord" if you want to look by yourself.
Oh
bit of a weird example but its how meta effects work at least
Is work with multiple line, like this?
set_temp_variable = { influencer_country = THIS }
every_other_country = {
limit = {
meta_trigger = {
text = {
has_variable = FRELJORD_influencer_[country_influencer]
check_variable = {
var = FRELJORD_influencer_[country_influencer]
value = 0
compare = not_equals
}
}
country_influencer = "[?influencer_country.GetTag]"
}
}
Mhm!
only land and naval projects ill add to my hoi4 multi mod aswell as air projects
i already have enough and good ideas for more SPs
I hope meta_effect can contains also trigger (ie a if inside that) ^^'
otherwise you can also just put a meta trigger in the if-limit and a meta_effect in its effect
theyre very flexible in placement, but not as flexible in scoping for the loc
I mean that
I see
Is there any way to block wars from ai? I want that only i am who can start a war with others.
Thank you marijn. Is work.
For localisation, I only do FRELJORD_influence_@ROOT, and is work without problem. Funny is work only in localisation to do that 😄
Yep
not yet
They are a thing?
Never checked those in mods
Smh theres literally a reminder in the decision tab
Whats the X coordinate for the focus code to be perfectly in the middle
10 is kinda off
HOI players don't read
Is there any server I can post a commission as a modder? Free for the time been and looking to help make mods for commission
Where do yall get the tags for example tags for adding stability or sum
im gonna add a TON of new Special projects to my hoi4 multi mod
That changes with resolution
What?
like new land air and naval SPs
Oh mb
I already found the solution but thanks
I need help there
Modding wiki, its pinned
Right now, the decision only says "add core to." and won't give cores. How do I fix this?
add_core_of = TAG
}```
guys are there any videos that helped you start modding?
I watched a couple but im still lost
cuz they dont provide all the details
why this doesnt stop wars?
can someone help? Or create mod that will stop every war, like block ai to make any war. Only i want make war when i want
Check pinned messages
<@&846894118219022336> surely that's against the rules
Pax Britannica does it, you can check how they do it
That user has been dealt with, thanks for reporting
Handeld
Haha, we are the Moderation TEAM for a reason
Handled
i dont know about mods and scripts
i just download mod and didnt work
They have no way to say to a strategy AI to use a specific division template or a specific sub_unit type? After a moment in the game, it use something else. For the moment, I write that.
ZAI_unit_production = {
allowed = {
original_tag = ZAI
}
enable = {
has_completed_focus = ZAI_arise
has_character = ZAI_Azir
}
abort_when_not_enabled = yes
ai_strategy = {
type = build_army
id = infantry
#id = sand_soldiers
value = 100
}
ai_strategy = {
type = role_ratio
id = infantry
#id = sand_soldiers
value = 50
}
}
you asked ai for that code, didn't you
Nope, i downloaded this from paradox mods
Maybe creator use ai to this
I tried create something with AI but nothing works
probably cause nothing there would even remotely work
Then how to do it?
Do NOT use AI (like ChatGPT) to generate HOI4 code
It often looks correct, especially to someone not experienced with HOI4 code, but it usually creates incorrect code
-# Now if we didn't have tutorials conveniently pinned and a wiki https://hoi4.paradoxwikis.com/Modding which also conveniently is right there for you to use as a resource
Im not asking how make a mod, i ask how make mod that will stop wars from ai
One is included in the other
Probably diplomatic actions scripted triggers or editing the wargoals so the AI can't ever use any
So no one can know how to make this mod
I could probably make it but I have no interest in doing so
Nope
ai_templates I'd guess
You select Blocked ("focus or national event only")
I want block wars from focus, events, all
Otherwise, they have a file named diplomatic_scripted_trigger, something like that. You can create one file where you put zzz in the beginning of your file, and copy the scripted trigger wargoal thing... and put if = { limit = { is_ai = yes } always = no }.
Note : I am not in my PC right now so I do by memeories.
These are my recent comments on intermediate modding videos.
-
I’m jotting down stuff for a mod about my alt Earth, Kleevuthiia [kʟe̞ː.vu.θiː.a], which divides the British Isles into Ireland (Connaught, Leinster, Munster, and Ulster), Sodor (Isle of Man, Lanark, and the Hebrides), and the UK (England, rest of Scotland, and Wales). Currently, Ruckmoor (RKM) is my name for the combination of Ireland and Sodor. What’s the best way to organize RKM’s holdings?
-
How do I gate focuses behind boarders? My Kleevuthiia mod will have several Tides of Unification submods to show how various countries unified. For example, the Gaelic Wars submod will have various Irish clans only able to attack neighbors. Thus, Clan A (Athlone area) will be able to attack Clan B (Galway area) but not Clan C (Limerick area) at first.
Oh, well sorry. I was thinking was only justify ><. Don’t know then.
Good luck, fairly certain there are some events and decisions that instantly declare war, they skip justifications
- No idea I'm not in your head
- You can check for being neighbours or you can check for control of specific states
Thank you.
I wonder why they didn't make sandbox game rules, missing soo many options
Because it was originally a ww2 simulator
And you can disable justifications
That rule exists
No reason to really go further unless you're making a very scripted (or railroaded) mod, at which point you can go the Pax Britannica route and fully disable the button to declare war
I don't want play modded map
But you can see what they did and adapt that
Well then IDK what you're expecting
Because it's highly unlikely someone here just makes a mod they have no interest in
Lol, if someone know how to make, then why wouldn't do this? Maybe its 5 minutes, but for me its couple hours to find out simple one line code
Because we have other stuff to work on
I work on 2 different total conversions
Marjin works on RT56
Others have their own mods
