#modding

1 messages · Page 113 of 1

dapper parcel
#

i see, thank you kindly!

gray minnow
#

Np, also R56 adds and reworks a lot of focus trees, some nations that had minimal or no focus trees now have one. You can do some really funny stuff

dapper parcel
#

Would you recomend any tutorials/guides on the basics/fundamentals of the game? I have been playing blindly lol

pale sparrow
#

Toolpack can do part of that

gray minnow
pale sparrow
#

Transfer navy for sure

Can transfer resource rights but not directly factories, only by taking them somewhere and manually setting them back somewhere else

gray minnow
#

For example someone might show you a meta design but you won't know why it's good

gray minnow
wind vector
#

i'm currently translating a mod to Turkish and was trying to add the letters to the font (did everything that wiki said) but what i got in game was this mess. what could be the mistake?

golden totem
#

Honestly starting to realize the lack of some cities the usa doesnt have in the game

#

especially some state capitals not being in the game

umbral charm
#

Quick question. I have a focus that causes 2 events but I want 1 event to come a few days before the other. How can I do that?

icy fable
#

Do as the man in the video does with all the same settings for GIMP

thin plover
#

I am trying to replace the 3d model (sprite?) used for paratroopers in a mod with the vanilla 3d model used for them (red beret, etc).

I can’t seem to find a straight-forward tutorial on doing this, and I’m struggling with understanding the files (I couldn’t find anything pertaining to paratrooper sprites).

tough lotus
#

For a real timeline extension Rise of Nations, Road to 56 is also pretty good a timeline extension

#

I played bice in mp once, we had a co-op for research

pale sparrow
tough lotus
deft inlet
#

can somebody help me fix this error?? i legit got no idea

pale sparrow
#

Your map is completely messed up

mint sage
#

Hello I offer hoi4 custom mod creative and focus

deft inlet
pale sparrow
deft inlet
#

no color space 24 bit

#

i used html tho on that map

#

im gonna try with rgb this time

#

alright it worked the first time now i gave it an stragetic region and a state

#

no issuses this time

tough lotus
#

wrong channel

warped jewel
#

why is this happening

#

i added the gfx icon tho

#

it works in focus tree

tough lotus
warped jewel
icy fable
deft inlet
frozen bobcat
#

when will state mods come back? kovas sucks and vanilla sucks even more

tough lotus
#

So everyone just does total conversions

deft inlet
#

`
version="Alpha"
name = "A New Map: Napoleonic War: 1792-1815"

path = "mod/Newmap"

dependencies = { "Napoleonic Wars 1792-1815 | Demo Release!" }

picture = "thumbnail.png"
tags = { "A New Map" "Napoleonic Wars 1792-1815 | Demo Release!" }
supported_version="1.17.3.0"
`
is this correct?? im tryna make a submod

tough lotus
#

It's not like it's unprompted

ancient vapor
#

Your mod is my favorite btw

thin plover
#

Sorry to be a pain to ask again but are there any modders here who have a good understanding of where the vanilla entities are listed in game files ( the lines that link the division templates to the 3D unit models /soldiers)?

mortal bolt
#

is there some mod like modern day but in stock hoi style? no economy, simple focus tree and research like "m1a2 mbt" instead of modern tank hull + 10 technologies ?

tough lotus
#

To some extent at least

lethal stone
#

never heard of this error

[contextlocalizationtext.cpp:506]: Unknown promotion "[ROOT"

#

am i using root in a place where it cant be used i genuinely dont know what this error is

tall hare
#

But yeah

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Thats also for total conversion

thin plover
thin plover
#

Right, I have found them, woop woop!

#

They were introduced in Arms Against Tyranny.

The meshes and DDS files are all in gfx > models > units > special_forces within that dlc.

How do I go and point the designer to these?

woeful matrix
#

no matter what i try the events just wont work

rough yarrow
#

hey i have an issue with my on icons for MIO´s -> i know they must in .dds they are in .dds but still tzhey dont load (and yes i have the .gfxfile)

#

well the issue is not only for MIO icons but rather my picture flies are shit i guess -> dont understand how .dds pictures works

harsh knot
#

👋

harsh knot
#

👋

pale sparrow
#

@harsh knotPlease dont spam

#

If you just wanna chat these are the wrong channels

weak girder
#

are there any good mods that limit ai division spam? i've so badly been wanting to do ww3 but i don't particularly like the idea of fighting 1.5k divisions

swift field
#

im gonna add this NEW m1e3 MBT tank to us army tech tree

unreal sorrel
golden island
#

hi guys i need your opinions, is this overdone for rivers

golden island
woeful matrix
#

wanted it to show up immediatly when entering the game.

golden island
#

yeah i remember trying to do that too

#

i think you need to put the limit and country_event blocks inside an if block

#

you cant use limit under effect

#

it should go

effect = {
if = {
limit = {
}
country_event = {
}
}
}

#

lmk how it goes

woeful matrix
#

Yeah, I’ll check it out. Classes to take but once that is over

woeful matrix
# golden island it should go effect = { if = { limit = { } country...

I probably screwed up

[14:34:00][1936.01.01.12][effect.cpp:553]: common/on_actions/welcome.txt:7: country_event: Invalid Scope, supported: Country, provided: None
on_actions = {
    on_startup = {
            effect = {
                    if = {
                        limit = {
                        }
                        country_event = {   
                            id = welcome_event.01
                        }
                        
                    }
            }
     }

}

it squiggle the country_event and bring an error

golden island
#

the limit is empty

#

did it work

#

after filling in the limit

woeful matrix
#

nope both the limit and the country_event puts out an error

golden island
#

hmmm

#

could be because the scope isnt set

#

try

woeful matrix
#

thats something I haven't heard of

golden island
#

on_actions = {
on_startup = {
effect = {
every_country = {
limit = {
is_ai = no
}
country_event = {
id = welcome_event.01
}

                }
        }
 }

}

golden island
golden island
woeful matrix
#

its working

golden island
#

thank god

woeful matrix
#

its probably because I had set

is_ai = yes

Which prevented the event from popping

golden island
#

which one worked the first one or the second one

woeful matrix
#

cause that just points towards the ai instead of players

golden island
#

yeah

woeful matrix
#

man

#

Thank you XD

golden island
#

anytime

woeful matrix
ancient vapor
warped owl
#

Donroe doctrine mod?

umbral charm
#

Quick thing about extensions. Idk which but when I was coding it used to give me option when I typed stuff in. So I’d type add_ and it would give me all the add_(something) commands but it randomly just stopped. Anyone know why?

#

Also I haven’t touched my extensions and as far as I can tell they’re all up to date

swift field
#

i wanna add a LOT of techs equipments units sub units templates and sub templates

tough lotus
#

I guess that's the closest you'll get

brittle bay
#

İS THİS MOD NİCE

swift field
#

yes

#

whats the mod name

brittle bay
#

uh

#

lemme see

#

millenium dwan

#

millenium dawn

swift field
#

oh alr

brittle bay
#

and

swift field
#

i have that mod

brittle bay
#

millenium dawn +turkey

swift field
#

nice

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tho MD lags a TON

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for me atleast

brittle bay
#

ooo i can have a war with grecee

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hehehe

swift field
#

oh alr

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i mostly play as Estonia

#

im estonian btw

brittle bay
#

oh

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im turkish

swift field
#

oh nice

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im living in finland aswell btw

brittle bay
#

oh yeah it does lag

jagged mauve
#

Has anyone else experienced with expert ai that the allies ai do basically nothing for the entire war and get bogged down in iraq/iran and leaves the soviets to die alone or take all of europe

jagged mauve
#

atleast vanilla ai has the mental capacity to try dday 😭

tall hare
#

I regretted my decision

#

Imma make like

#

1868 to how far I get

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historical tbh

thin rune
#

hey does anyone know how to make variables always balance each other and add up to 100? For example I want the 3 variables to represent the strength of different factions in a party X,Y and Z.
X = 50
Y = 40
Z = 10
So is it possible to make it so when X increases by 10, the 2 other variables decrease by a total of 10? Idk if I explained this correctly lol

north wave
tough lotus
north wave
#

What's the difference between
MODIFIER_EXILED_DIVISIONS_ATTACK_FACTOR
MODIFIER_OWN_EXILED_DIVISIONS_ATTACK_FACTOR

#

was checking the modifiers for the exiled governments

#

found those two

#

MODIFIER_EXILED_DIVISIONS_ATTACK_FACTOR:0 "Exiled Divisions Attack"
MODIFIER_OWN_EXILED_DIVISIONS_ATTACK_FACTOR:0 "Own Exiled Divisions Attack"

#

My guess is the

#

exiled division attack, are the exiled divisions of countries that joins to your army as their country has capped

#

and own exiled division attack/defence is your OWN exiled divisions?

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but I don't know if thats true

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But like, does regular army modifiers applies on your exiled divisions too?

fossil fern
#

for some reason this other spirit isnt being made any idea why

#

recov great depression 2 isnt being made btw

#

ideas = {
country = {
recov_greatdepression = {
picture = NOR_printing_money

        modifier = {
            consumer_goods_factor = 0.25
            political_power_factor = -0.2
            production_speed_buildings_factor = -0.3
        }
    }

    recov_greatdepression_2 = {
        picture = NOR_printing_money

        modifier = {
            consumer_goods_factor = 0.15
            political_power_factor = -0.15
            production_speed_buildings_factor = -0.2
        }
    }
}

}

#

is there something wrong with it?

tough lotus
tough lotus
#

Ask in the multiplayer community, they'll know

tall hare
#

Holy tuff

#

Ignore churchill

#

He is placeholder

#

Will use to have monarch still be visible

tough lotus
#

Why churchill as a placeholder

#

The hoi devs use an edited version of otto von habsburg

#

Surely that's in the gamefiles somewhere

tall hare
#

Uh idk

#

🤷‍♂️

#

Who else

#

I am replacing him

#

Its a placeholder 😠

tough lotus
#

It's the only job it has

tall hare
#

Fine

#

I am not making it

#

1868

#

I am back at the old idea

tall hare
tough lotus
tall hare
#

What the

#

Is rise of nations a tuff mod

tough lotus
tough lotus
tall hare
#

Uh idk

#

You done alot of development?

orchid bridge
#

I've recently been getting this news popup visual bug when modding with anything and it just looks horrible. Would anyone know whats up w that?

#

Its especcially when using mods the pictures are always iffy and sometimes have a picture of a japanese lady or something on it with question marks

wise cradle
#

Are there any tools that can help me make a custom map ?

wise cradle
#

Cause I gonna to go sleep now

whole dew
#

Which on of you Brit’s did this 😂😂

tacit mantle
#

Is there an Cold War mod which is playable and you guys could recommend?

echo kindle
#

Is [get.USA.definition]

#

an actual code?

echo kindle
pale sparrow
#

[USA.GetNameDef]

deft inlet
#

how do I make the start date start in bc?? I wanna make a punic war timeline

pale sparrow
#

you can try setting a negative number but there is a chance the game doesnt support it at all

lucid sequoia
#

Hey does anyone know how to update a mod

pale sparrow
lilac sundial
#

There is a whole Crit mechanic to the raids added in gotterdamerung, however the mechanic is in vanilla very barren for no apparent reason, its just a flat chance, modding this so it takes a few factors into account to make the crits more or less likely is very easy, but does anyone know how those values would be added to the GUI on a prepared raid? You can see the crit fail probability, but nowhere is crit success shown.

#

idk if anyone has played around with the raid mechanic in general here by any chance? I just know of a guy who made a lot of special projects

arctic mural
#

for visual studio code

#

can i share it with other people

#

so instead of 1 new person its 2 new people working together

#

2 dumbs make a smart

#

trust

steep zephyr
#

🔥 🔥

tall hare
#

now son

#

I got a question for you

tacit mantle
echo kindle
#

but it might not be updated to new dlc

arctic mural
gentle loom
#

does any boy got a fun mod to play?

tall hare
#

thats tuff

fossil fern
#

can somebody tell me whats wrong with my code im trynna make 2 national spirits but only one is made dm me if u dont mind

arctic mural
#

its just there since i like showing ppl it

tacit mantle
tacit mantle
#

no problem

tall hare
#

I need a German chancellor who die in 1936

#

if Germany and russia won ww1

#

anyone got suggestions on who

slim hazel
#

does anyone have a mod that makes the ai more likely to surrender? like if i conquer norway up until the choke point and i have all their major cities (that are in the south) then why do i have to keep pushing until i pretty much reach finland? they should have surrendered

paper pecan
#

Does anyone have w mod that has:

  • Lots of paths
  • kaiserreich like peace conference mechanic
  • you can reunify a country
  • not too far from vanilla but still total overhaul
paper pecan
#

I know these two

nimble solar
#

Red Flood to a degree

paper pecan
#

Yeah all these mods are good

#

But everyone knows them

nimble solar
#

Well, I gave you the ones I know

paper pecan
#

Ok

nimble solar
#

TWR is less vanilla

paper pecan
#

No problem

nimble solar
#

But alright

paper pecan
#

Yeah TNO is also good but complicated

#

Especially the economics

tough lotus
tall hare
nimble solar
#

Dont ask me how

tough lotus
tall hare
#

True

#

Bur would he be chancellor?

tall hare
golden totem
#

Is there anything to modify rangers? The only one that works here for rangers is the special forces cap, ive tried ranger, rangers, rangers_tech and theres nothing

pearl karma
#

Is there a way to limit the soldiers a country is allowed to have, like Germany was allowed to have 100k soldiers after ww1

pale sparrow
#

Could also penalize them if you detected >100k but that might be janky especially with AI

pearl karma
#

Then i have to do math first to get the gap. I want to give a country the gap but with a focus to replace it

#

But yeah the first one it better because of the ai

pale sparrow
#

Bulgaria/Spain have that thing in base HOI where their templates&training are locked at game start but that wouldnt work well if you tried to trigger that when 100k is reached

I just imagine training 90k of 2-width cav and then swapping it all to a large template, inflating the army to 900k in one action that it couldnt prevent

#

Could also put a template division cap on the templates they start with but I think you cant lock all templates without also locking training

lunar jacinth
#

👋

paper pecan
#

Does anyone know a mod that provides kaiserreich peace mechanic to vanilla hoi4?

tough lotus
spare crest
#

Conqueror ENG 1943 BB

pale sparrow
quiet berry
#

Really summarises the modding situation nowadays

#

(I absolutely hate revionism)

nimble solar
quiet berry
#

wait I think I know u from somewhere

#

OH i commented on one of ur vids yesterday 💀

#

This was me

nimble solar
quiet berry
mild musk
mild musk
#

Hello? Mods?

swift field
#

i wanna add a lot of units sub units templates and sub templates to my hoi4 multi mod aswell as new techs equipments and special projects

#

and many more buildings

lean apex
#

Was there a way for focus trees to be updated in the game, with debug mode?

tough lotus
pale sparrow
#

Yeh only downside is focus progress is reset

rain mortar
#

why not waffen ss they best as hell

swift patio
rain mortar
swift patio
rain mortar
#

the SS Schutzstaffel

swift patio
rain mortar
#

yeah

pale sparrow
swift patio
#

the game isn't there to glorify the nazi state

rain mortar
#

really?

tough lotus
#

Really

rain mortar
#

i always wanted to conquest on poland and france

#

with my SS troops

swift patio
#

...

tough lotus
rain mortar
#

ye

#

so

primal seal
#

Okay so RT56 Expanded is the reason i keep crashing, which is fair, the amount of mods placed in it are insane

tough lotus
#

So does UMC

tough lotus
primal seal
#

Welp that's another campaign gone with the wind 😭

I'll probably just install the mods i liked there and place it in my regular RT56 playset

rain mortar
#

bruh

#

it got deleted

pale sparrow
rain mortar
#

it doesnt have nazi imagery and swat stickers

#

it just plane

swift patio
#

can we go somewhere else with the nazi larp

rain mortar
#

well

#

there is a new world order game

primal seal
#

TNO?

rain mortar
#

but it got outdated still

swift field
#

i wanna add different mbts tanks afvs ifvs and apcs to my hoi4 multi mod

#

aswell as new aircraft planes helis ships etc

#

each nation in my hoi4 multi mod will feature a LOT of of their own units sub units templates sub templates techs and equipments

#

ill also add a LOT of new special projects like fleet carrier

#

and normal fleet carriers

#

and new Ships crafts vessels and landing crafts

#

like lhds lhas lpds lsts etc

#

and aavs acvs and efvs

#

and lvts

#

and amtanks

#

ill also add Historical and Real life units and templates

mild musk
#

To follow up on my TNO video I am planning on making a GWR video like I made the TNO one https://www.youtube.com/watch?v=_OA5gJcnODY

Welcome to my first video project where I dissect the revisionist capture of TNO and its effect on mod content.


Chapters:
0:00 Intro
0:50 The Two Cliques That Ruin Every Mod
1:54 The Echo Chamber Problem
4:18 Remove, Remove, Remove - Replace Nothing
5:25 Voice For The People
8:42 Why you should care

Credits:

  • V...
▶ Play video
dusty linden
#

<@&846894118219022336> Target spotted, hit em with the megaspell

nimble solar
foggy delta
#

can anyone guide me on how to make a submod for millenium dawn

jagged hornet
#

what da mod called where all leaders and generals are anime girls

jagged hornet
north wave
#

how can I remove generic characters that paradox adds

#

WHICH ARE NOT EVEN at my mod files

#

Okay so what happened is, somehow every country has got generic advisors in almost all fields possible

mild musk
#

Thanks for the feedback!

tough lotus
north wave
#

done

shut dawn
#

<@&846894118219022336> Got another scammer

limber torrent
tough lotus
umbral charm
#

I’m stuck on how I can make it so that a focus effects another country

#

Like gives the other nation an event or something

jagged hornet
#

chat

#

am i missing a dependency to anime history

#

or does it simply not cover all leaders

dusty linden
wide anvil
#

Hey I'm new to modding can I show someone my mod files I have not Idea what I did wrong

wide anvil
#

Well I have a event that should fire after one day and give you a spirt but nothing happens

wide anvil
#

add_namespace = mod_event

country_event = {
id = mod_event.1
title = mod_event.1.t
desc = mod_event.1.d
picture = GFX_report_event_generic_read_write

is_triggered_only = yes

trigger = {
    is_ai = no
}

mean_time_to_happen = {
    days = 1
}

fire_only_once = yes

option = {
    name = mod_event.1.a
    if = {
        limit = {
            has_war = yes
        }
        every_other_country = {
            limit = {
                has_war_with = root
            }
            add_ideas = test_spirt1
        }
    }
    else = {
        add_ideas = test_spirt1
    }
}

}

#

I also have this error

wise cradle
#

Root need to be capitalised ROOT

wide anvil
#

The event still doesn't fire

tough lotus
#

Events are weird

wise cradle
#

Have you tried it in the console?

tough lotus
#

Welcome to hoi4 modding

wide anvil
wise cradle
#

You press the button left of 1 to opent the console then you should type event mod_event.1

tough lotus
wide anvil
#

That got the event to fire

wise cradle
#

Also I thing the has_war = yes need to be in the trigger

wide anvil
#

the events text seems to be wrong

#

l_english:
test_spirt: "Test"
mod_event.1.d: "Test1"
mod_event.1.t: "Yes2"
mod_event.1.a: "Yes1"

arctic mural
#

Anyone know how to change the color of a country

wise cradle
wide anvil
#

Visual

wise cradle
#

Ok is the localisation file Yml

wide anvil
#

yes

wise cradle
#

Also sometimes I know that you have to select UFT-8 with BOM

wide anvil
#

It's on that already

wise cradle
wide anvil
#

Alright thanks for trying to help

wise cradle
#

Maybe try rewatch the video sometimes they just dont explain things

wide anvil
#

Okay

thorny shoal
#

How do you log variables again?

tough lotus
#

It's not an uppercase i

#

Is the file in the correct place? localisaton/english

#

Also tried just restarting the game? Especially if you created the file while it was already running

wide anvil
#

Okay I fixed the text its now what it should be but the event doesn't fire as it should only when I fire it via the console it fires

raven hedge
#

How do we add new type of value that can be gained amount every day and can be spent for some actions in decisions?

tough lotus
# wide anvil

is_triggered_only makes it ignore trigger = { ... }

#

It's purpose is to mark the event as being fired from decisions, national focuses, etc

wide anvil
#

ahh

#

thanks for the help its fixed now

gleaming dragon
#

anyone good at creating maps for mods?

arctic mural
#

Does anyone know how to change a countries color

shut dawn
wise cradle
#

Ah memories

tough lotus
radiant spruce
#

Yo does anyone have a workaround or mod that disables naval supremacy, it hurts my soul

radiant spruce
#

Fair point KEKW

umbral charm
#

How do I make it so that a decision appears after you complete a focus?

swift field
#

im gonna add 2 new commands for Manpower: you enter a number like 500k or 100m and you get the manpower

tough lotus
#

Already exists

bitter cargo
#

i'm willing to offer a challenge to you modders i want you guys to try to combine two mod aspects into a single mod.
1: the occult facilities mod, i was hoping to unlock a new type of facilities and research
2: some special research mod (i cannot remember the name of it) i wanted its unique aspects of Cyber warfare Holy militants Bio weapons and Chemical weapons (three of them are legit from the mod i am talking about the last one is not i think)
long story short i want any of you modders to create a mod that creates new facilities for C.W H.M B.W and C.W.
Note: i will not Reply via this message this is an idea

tough lotus
#

Do it yourself, 99% of the people looking at this channel have no experience modding

swift field
#

im gonna add a lot of new Special projects like MBTs and supersonic jets and jet aircrafts from 1945 till 2026

#

and a Lot loads of other techs equipments etc

#

for like naval and air

#

and land army stuff

nimble mist
#

And what u gonna do until 2026 in vanilla hoi

#

?

swift field
#

ill play from the year 1900 till whatever year i get to

nimble mist
#

Anyways wish u luck at this

swift field
#

thx teto

nimble mist
#

I suck at modding, my knowledge ends on understanding that WA is worse mod ever

swift field
#

alr

#

i will add stuff from 1900 till 2026

swift field
#

i have enough ideas

#

for them

#

for the mod i mean

nimble mist
swift field
tough lotus
nimble mist
swift field
nimble mist
swift field
#

sorry teto

#

i meant to say: my mod will be bigger and better

nimble mist
tough lotus
nimble mist
swift field
#

again my HOI4 Multi mod will and shall be bigger and better

#

i already have enough ideas for it

nimble mist
swift field
#

alr

#

dw i will

nimble mist
#

RoN devs, from steam page of mod

swift field
#

yes i saw

nimble mist
#

"Aka gaming banana "sounds cool as f

swift field
#

alr

#

once i find a modding course in finland ill start work on it when i can

tough lotus
tough lotus
nimble mist
#

Not scenarios

nimble mist
#

Because it allows you to switch paths

#

But still it's not close to 100 years

tough lotus
# swift field what wdym

The complexity of such a mod alone is enough to probably make you give up

And this amazing image from the modding den

nimble mist
#

Should I even make a mod?

swift field
#

i aint giving up

#

no way

tough lotus
#

You're probably better off joining the RoN team, we have pretty relaxed standards and are decentralized so you can basically do what you want (within reason)

nimble mist
swift field
nimble mist
tough lotus
swift field
#

alr

nimble mist
#

Actually how hard is to add formable bation decisions, it's also work with map at some point

#

If i understand it right

tough lotus
nimble mist
tough lotus
#

Just that you need each state 3 times for different puposes

nimble mist
tough lotus
#

(checking for ownership, highlighting, coring)

nimble mist
#

That's why ww1 mods border states are so small mostly

#

It's made for better peace deal script

nimble mist
tough lotus
nimble mist
#

I heard ai got better at such things

tough lotus
#

Too few samples

nimble mist
#

To have code example

#

As template

#

Because I am not coder

tough lotus
#

And they're similar enough between games where it gets them confused

tough lotus
nimble mist
#

What do u use for coding

tough lotus
#

vscode

nimble mist
#

Doing themes in it

tough lotus
nimble mist
#

Atleast not hard as getting started at linux

nimble mist
#

Can't remember where I saw it before

tough lotus
#

No idea how that one works though

#

Didn't make it

nimble mist
nimble mist
#

Actually is it hard to make a mod wich works with Ironman

#

?

tough lotus
nimble mist
tough lotus
#

Because you'd need to touch common

nimble mist
tough lotus
# nimble mist Sad

Basically anything that adds, removes or modifies any type of content is incompatible

tough lotus
tall hare
#

Wilhelm Groener

#

Is that a good chancellor?

#

to have 1936

nimble mist
#

Curious because never seen it

radiant spruce
tough lotus
viral oasis
#

Is there a colonial era mod?

arctic mural
tough lotus
#

Europa Universalis V for americas

lone juniper
#

gonna try millenium dawn to see if its overhated

tough lotus
#

If you like it then that's fine

pseudo crescent
#

and diplomatic

nimble mist
#

So I tried to change focus tree background from standart dark to something else, and I couldn't find a background file in gfx I guess i am cooked 🙃, next try will be only tomorrow.

tall hare
#

Wilhelm Groener
Is that a good chancellor?
to have 1936

tough lotus
nimble mist
#

I searched in different folder because it's naming were more reasonable for me

#

And found only files dedicated to focused

#

to separate focuses*

tough lotus
#

the gui command can help find the file you're looking for

nimble mist
tough lotus
nimble mist
#

Thanks

#

I only known about debug to search province id

#

State*

tough lotus
tough lotus
#

yep

nimble mist
#

Also spawned this on my old pc:Errordog

#

Or smth similar

#

I thought it because drivers were cooked so ignored it

tough lotus
nimble mist
nimble mist
empty warren
#

in theory how much would i have to pay someone to make me a mod

nimble solar
#

It might be more cost effective to learn to mod the game

worn swallow
#

I kinda make BA portrait replacement mod for myself, does anyone want it too?

echo sphinx
#

Is there a rule in puppet configs to prevent them from building or deploying any divisions?

echo sphinx
#

???

nimble mist
#

German leader has this trait

nimble mist
nimble mist
tough lotus
tawny vortex
#

I’m playing a game as Germany with the tfb mod for the first time, what does the mod change

tawny vortex
#

Alr

arctic mural
#

Division templates

#

Like arty is a bit better in it

#

Focuses

#

That should be it?

#

I think there is a Kazakh country too

empty warren
empty warren
nimble solar
versed haven
#

i made a firefox extension for mapchart hoi4 states map to show the state ID in the tooltips ive been using it to plan out maps feel free to use it as well
https://www.mapchart.net/hearts-of-iron-iv.html
https://addons.mozilla.org/en-US/firefox/addon/mapchart-hoi4-id-tooltips/

winged oak
#

Hi guys, anyone know how to define a music station to make it top of the list?

versed haven
#

that works too but i find mapchart more fun to use and quicker

#

plus you dont have to click on all the little islands and stuff

tough lotus
versed haven
#

?

#

i think you are misunderstanding what the tool is for

edgy sage
#

yo is there a good mod which improves the nuke mechanics? like declining the population in the hit region?

pale sparrow
tall hare
#

does RT56 have it

#

that's cool

jagged flint
#

Guys how can I use cheats in milenium dawn multi-player

edgy sage
pale sparrow
tough lotus
#

Unless everyone in the lobby is ok with it

dusty linden
jagged flint
hollow wing
#

pressing tab above capslock

arctic mural
hollow wing
#

guys does anyone havev like 1800 mod

arctic mural
#

It’s 1857

#

Victoria 3 (a game) is 1836

hollow wing
#

this was the one I was looking for I think

tough lotus
edgy sage
#

when i play germany with the RT56 mod, can i still "call the new order" at decisions?

pale sparrow
edgy sage
#

like this decision to call out "germania" yk? idk when it pops out in my vanilla game and im wondering why i dont see this decision yet haha

#

maybe i just need to wait a bit idk

pale sparrow
#

Might be we found it a bit too silly

#

@mild muskPlease dont use this channel to advertise

mild musk
#

My bad

#

Won't happen again

pale sparrow
#

No

#

You can ask @timid bronze for an exception to our advertising rules

#

No promises though

sleek seal
#

does anyone recognise this mod in a segl video I am watching?

#

I love how the plane types are distinguished by color

tough lotus
sleek seal
#

oh well

blissful lion
edgy sage
#

wth happened? was loading a game i played yesterday with RT56 mod and now everything is off

tough lotus
tough lotus
#

He checks this channel quite regularly

edgy sage
pale sparrow
edgy sage
tidal ocean
#

Which mod is based on Man in the high Castle

tough lotus
tawny vortex
#

What’s up with the artillery research tree in tfb

#

What do i need to research to get the best heavy tank

arctic mural
#

Maybe ask the mp server that uses it

tawny vortex
#

What server is that

lone carbon
#

im bored can any1 recommend some fun mods compatible with RT56

pale sparrow
stray hull
#

wsp

high hatch
#

Hi. It is normal now, countries can have the same ID (number)? Because, I was worked on a influence system, but now, is broken ><.

#

I use something like this: influence_variable^PREV.

pale sparrow
high hatch
pale sparrow
#

So make influence_variable an array?

#

Ah, I guess you're basically making a dictionary where the index is the key

#

I assume the game wont like that

#

What I've done in the past is use meta_effects and meta_triggers to automatically name variables based on the country theyre targetting

#

or more traditionally, you can have 2 arrays, one with keys and the other with values

high hatch
# pale sparrow 🤔

Mmm, and if I do that, how I can get the value by using the second array 🤔 ? Because the meta thing, I don’t get it ^^'.
(And sorry for late.)

arctic mural
tawny vortex
#

Mb

tough lotus
tawny vortex
#

Yeah I do play in mp

#

But everyone on the server was new to the mod

devout wing
#

if I got this error after crash, what does this mean?

silver lotus
#

Anyone rec mods that buff AI?

#

Game is not rage inducing enough

tough lotus
silver lotus
#

Bet

tough lotus
#

(Only works with vanilla and most dlc)

silver lotus
#

Is upping the sliders on AI helpful or is it just arbitrary

tough lotus
#

Makes the AI the closest it can be to an mp sweat

tough lotus
#

But it makes it more annoying, rather than a fun challenge

silver lotus
#

Right

#

Thank you

echo sphinx
#

Quick Question, I know that the regular Autonomy doesn't give you dockyards from puppets but is there a way i can add that?

vagrant mist
#

Is there a mod that adds slavery,migration and purges similar to Stellaris but based on ethnicity

#

?

tough lotus
#

No

#

PDX would remove them

#

1984 automod

vagrant mist
#

But what if it's made and not put on steam

#

Workshop?

tough lotus
#

Then you wouldn't know about it

vagrant mist
#

That's what I'm asking

#

Does anybody have such a mod

#

Or can give me instructions on how to make it?

noble tulip
#

I am developing a mod with about 40 custom countries, but I’ve run into a persistent bug with 3 specific nations. Despite setting the values in the country history files, I cannot change the ruling party or the party popularity in-game.

Regardless of my edits, the countries always default to:

Democracy: 60% (Ruling Party)

Fascism: 13.33%

Communism: 13.33%

Neutrality: 13.33%

The other countries in my mod work perfectly. I have checked the /history/countries/ files, and the syntax seems identical to the working ones.

gentle belfry
#

Did anyone else call it “The Fires Rise” instead of “The Fire Rises?”

unreal hedge
#

Does anyone know much about "Better AI" MOD??
Im not sure about the options popping up at the start

unreal hedge
#

I heard it doesnt work under non-historical scenario

umbral charm
#

Can anyone help me with making this advisor? It won't appear and I've spent a few hours trying to tweak it.

noble tulip
#

and on second screenshot u need to put
small = "GFX_portrait_LSA_Dolly_small"

golden totem
#

Also the localisation would be Dolly: "Dolly"

golden totem
# umbral charm

Not sure if the second image works as i have never tried it like that

#

Usually it's recruit_character = Dolly

devout wing
#

Help, in my own mod it crashed after a while when I was playing with UK and this was the Last read, what is the problem here?

umbral charm
#

Thank you but it still wont work. haHaa

noble tulip
noble tulip
#

} <------ this one
ai_will_do ={

noble tulip
tall hare
#

👍

noble tulip
#

2 hours, i hate hoi4

umbral charm
tall hare
#

anyone here do gfx?

noble tulip
# umbral charm That’s for the character block

Dolly = {
name = "Dolly"
portraits= {
civilian = {
small = "GFX_portrait_LSA_Dolly_small"
}
}
advisor = {
slot = political_advisor
idea_token = Dolly
allowed = {
original_tag = LSA
}
traits = {
silent_workhorse
}
cost = 150
ai_will_do = {
factor = 1
}
}
}

try this, u also put ai_will_do in wrond place, and u forgot about idea_token

UPD i got mistaken sorry i fixed some things

noble tulip
tall hare
noble tulip
umbral charm
vagrant mist
#

Can anybody give me instructions on how to make my mod?

pale sparrow
#

If you got something more specific in mind, you can ask that

vagrant mist
#

It's a bit more specific

#

It's similar to Stellaris economy,migration,slavery and purges

umbral charm
#

@noble tulip dude I owe you. Thanks

noble tulip
tough lotus
#

Paradox may review, restrict, remove or disable access to UGC that violates applicable law, this Agreement or our Code of Conduct.

That part too

vagrant mist
#

I won't upload,it will be for domestic use

#

And why is Stellaris allowed to have it then

#

?

pale sparrow
#

Ig the game can have nazis or genocide but not both

tough lotus
vagrant mist
#

And do not upload it

deft aurora
#

Why when I remove:

1939.3.22 = {
owner = GER
controller = GER
add_core_of = GER
}

inside 188-Memel
It crashes the game, and also says there are no provinces inside, when there is?

frail rock
#

If I want to change a province and transfer it to a different state, I can just do that and update the strategic region too, and the game should still run without any bugs right?

marsh bloom
#

This is on Road to 56 and im genuinely confused on what happened.

i was playing as india, got my freedom from the british, beat germany and its allies. Then you can see that in europe, the soviet union started attacking poland and then me. Soon after i got a popup trying to prevent a civil war and release pakistan and yemen's territories, i accepted cuz i was already spread a bit thin, now ive got no country. cant play anymore.

tough lotus
marsh bloom
#

but cant do anything as them

tough lotus
marsh bloom
tough lotus
#

You are pakistan

marsh bloom
#

nvm

tough lotus
#

You clicked the wrong event option, if I had to guess there is one where you switch to pakistan

#

Perhaps @pale sparrow can give some more insight

marsh bloom
pale sparrow
#

I dont entirely understand what you described

#

Exactly what Viktoria said though

marsh bloom
#

forget about it

pale sparrow
#

You can do console command tag RAJ

#

and itll be mostly fixed

#

Or if you want you can give a savegame from before the event and Ill take a look

marsh bloom
#

and reset me back to the beginning, no thanks

#

in either case, ONE of the countries units should have looked like this and didnt

tough lotus
#

-# Uhuh haHaa
It'll just swap you back to india

marsh bloom
tough lotus
marsh bloom
tough lotus
marsh bloom
tough lotus
#

Anyway pakistan has pretty obviously no units unless you show anything that says otherwise

tough lotus
marsh bloom
tough lotus
marsh bloom
#

wow its almost like i cant see divisions when im not playing as the country

#

the entire point of the video btw

tough lotus
#

India =/= Pakiastan

#

Pakistan has no units

marsh bloom
#

just stop pinging me, youre nit helpful AT ALL

tough lotus
#

If you have units there we'll talk

marsh bloom
#

cant

#

youre way too late

#

its amazing you think i think pakistan and india are the same thing WHEN I INITIALLY POINTED OUT THAT THEY ARENT

#

i swear yall are gonna make me stupid

tough lotus
#

Basic math notation btw

edgy sage
#

since im playing with the RT56 mod sometimes the game only creates those "temp" saves and i cant load them. how can i fix that?

marsh bloom
tough lotus
marsh bloom
tough lotus
#

You have sent no information that in anyway disproves the fact that you are playing pakistan, which has no units

marsh bloom
#

its like this was your first message and have ignored all my other ones

tough lotus
#

Or your army tab

#

It'll prove me right

tough lotus
#

which btw is the only message that in any way disproves me

random helm
tough lotus
#

This guy...

#

I sure hope he ends up realizing he was indeed playing a pakistan with no units

tough lotus
#

I know you're reading this now

  1. Pakistani flag in the corner
  2. Pakistani politics tab
  3. We're seeing units in pakistani territory
  4. Those marvellous 11 pakistani units you mentioned seem to be about as real as steiner's counteratack
spice knoll
#

does anyone know which how map editing affect paratroop drop order?
Since I'm playing a mod that have CTD on creating paratroop order, deleting map/strat and history/state fixes it.
Rt56 fixed it back at very early 2018 but the repo started in around 2nd quarter so likely there isn’t a commit to see how to fix it 👀

edgy sage
#

since im playing with the RT56 mod sometimes the game only creates those "temp" saves and i cant load them. how can i fix that?

noble cape
#

Progress till now do yall see any mistakes

#

My first time btw

pale sparrow
#

picture and modifier blocks should be inside the hajj_tourism block, which in turn should be inside the country block

noble cape
noble cape
#

Like this?

pale sparrow
#

No

#

Top tip: select the entire block you need to move, then hold ALT and press arrow up/down

#

now the consumer goods has left the modifier block it sould be in and modifier is missing an openeing bracket and closing bracket

umbral charm
#

Is this how you're supposed to add other advisors? Because my guy won't show up.

#

never mind

#

I got it

noble cape
#

@pale sparrow

wheat swan
#

I came here to say, is there another mod for ww1?

#

Is there a way we can boycott TGWR

undone snow
# noble cape Now?

Country should be spelled with a small c and you made two names for the idea

wheat swan
#

I was reading a comment from a Korean developer and they said that the head devs canceled all Asian alt focus paths too

noble cape
#

Not one

undone snow
# noble cape No i want more national spirits

The idea for preindustrial society is correct (idk if the modifiers in the modifier are correct tho, i don‘t have all of em memorized)
But PLEASE remove some of the unneeded spaces, it looks so wrong

noble cape
tough lotus
#

And both of you learn to take screenshots pls

noble cape
#

I use my phone

tough lotus
#

Screenshots make reading code so much easier

noble cape
#

Anyone know the code for camel divisons?

tough lotus
#
        abbreviation = "CAM"
        sprite = camelry
        map_icon_category = other
        priority = 599
        ai_priority = 200
        active = no
        cavalry = yes

        type = { infantry }
        
        group = mobile
        
        categories = {
            category_front_line
            category_cavalry
            category_army
        }
        
        combat_width = 2
        
        #Size Definitions
        max_organisation = 70
        max_strength = 30
        default_morale = 0.3
        manpower = 1000

        #Misc Abilities
        maximum_speed = 0.4
        training_time = 160        
        weight = 0.6
        
        supply_consumption = 0.1

        #Offensive Abilities
        suppression = 2
    
        need = {
            infantry_equipment = 150
        }

        forest = {
            attack = -0.05
        }

        hills = {
            attack = -0.05
            movement = -0.05
        }

        mountain = {
            attack = -0.1
            movement = -0.05
        }

        jungle = {
            attack = -0.1
        }

        marsh = {
            movement = 0.05
        }

        plains = {
            movement = 0.15
        }

        urban = {
            attack = -0.05
            movement = -0.05
        }

        desert = {
            attack = 0.05
            defence = 0.05
            movement = 0.1
        }

        amphibious = {
            attack = -0.4
        }
    }```
flat turtle
#

where in the files can I edit the quotes that appear when the game is launching

umbral charm
#

How do I make it so that a focus gives cores on states?

nimble mist
frail rock
#

If I want to change and transfer a province to a different state in vanilla hoi4, I only have to edit the history folder, and the strategic region in the maps folder and it should work just fine?

prisma marten
#

a province to a different state?

#

i dont think its that simple

#

trying is an option too

frail rock
#

game doesn't crash but I'm getting lots of errors

#

I checked it out but I don't think I can understand this

#

I'll appreciate any help

prisma marten
#

i think like you have to remake the map

#

or not the map maybe the states

high hatch
high hatch
# pale sparrow or more traditionally, you can have 2 arrays, one with keys and the other with v...

Hallo.
I want to know if I really need to do a loop to get the index/position (in index_position) of the country store in the array "keys" influence_array_key, and do after influence_array_value^index_position? It doesn't exists a directly function in array to get the index/position of a value in array?
Oh, and to check a example, and if the meta_effects and meta_triggers can work also, but I never do that, and don't think is apply in my situation.
Because, I need to get it in a decisions and focus_tree.

pale sparrow
#

Basically how I have done it a few times is

influence_var_GER

where GER is inserted dynamically by meta trigger and meta effect when I dont know what countries have a set variable, while if you know you're rewarding to GER you can just write it out normally

high hatch
#

Because, I was sure it doesn't work when I try that.

#

I know for flag, it is @PREV or @ROOT.

pale sparrow
#

Theres a special [ROOT.GetTag] loc which gives the tag for this kind of stuff

#

Its how I keep track of Germany occupation groups in Rt56, theyre named after their leader

high hatch
#

So, in the code, I do influence_var_"[PREV.GetTag]" 🤔

swift field
#

how do i add more SPs?

pale sparrow
swift field
#

nice

pale sparrow
#

make a new empty file

swift field
#

alr

pale sparrow
#

Usually vanilla's files start with 00_

#

instead rt56 makes new ones with r56_ for example, so you dont override vanilla's one

pale sparrow
high hatch
# pale sparrow lemme seek an example

Ok. If you want, I can DM some part of the code I has current before I change with the new system.
Otherwise, it is in my mod of "Runeterra - Freljord" if you want to look by yourself.

#

Oh

pale sparrow
#

bit of a weird example but its how meta effects work at least

swift field
#

thx mari

#

i found it

high hatch
# pale sparrow bit of a weird example but its how meta effects work at least

Is work with multiple line, like this?

set_temp_variable = { influencer_country = THIS }
every_other_country = {
    limit = {
        meta_trigger = {
            text = {
                has_variable = FRELJORD_influencer_[country_influencer]
                check_variable = {
                    var = FRELJORD_influencer_[country_influencer]
                    value = 0
                    compare  = not_equals
                }
            }
            country_influencer = "[?influencer_country.GetTag]"
        }
    }
pale sparrow
#

Mhm!

swift field
#

only land and naval projects ill add to my hoi4 multi mod aswell as air projects

#

i already have enough and good ideas for more SPs

high hatch
#

I hope meta_effect can contains also trigger (ie a if inside that) ^^'

pale sparrow
#

otherwise you can also just put a meta trigger in the if-limit and a meta_effect in its effect

#

theyre very flexible in placement, but not as flexible in scoping for the loc

final oriole
#

Is there any way to block wars from ai? I want that only i am who can start a war with others.

high hatch
pale sparrow
#

That works???

#

xD

high hatch
#

Yep

nimble mist
#

Never checked those in mods

pale sparrow
noble cape
#

Whats the X coordinate for the focus code to be perfectly in the middle

#

10 is kinda off

tough lotus
mint sage
#

Is there any server I can post a commission as a modder? Free for the time been and looking to help make mods for commission

noble cape
#

Where do yall get the tags for example tags for adding stability or sum

swift field
#

im gonna add a TON of new Special projects to my hoi4 multi mod

pale sparrow
noble cape
swift field
#

like new land air and naval SPs

noble cape
#

Oh mb

noble cape
pale sparrow
umbral charm
#

Right now, the decision only says "add core to." and won't give cores. How do I fix this?

lyric estuary
#

guys are there any videos that helped you start modding?

#

I watched a couple but im still lost

#

cuz they dont provide all the details

final oriole
#

can someone help? Or create mod that will stop every war, like block ai to make any war. Only i want make war when i want

tough lotus
#

<@&846894118219022336> surely that's against the rules

tough lotus
brazen summit
tough lotus
#

Only one of you could have possibly done that

#

Team effort I guess

brazen summit
naive stump
#

Handled

final oriole
#

i just download mod and didnt work

high hatch
#

They have no way to say to a strategy AI to use a specific division template or a specific sub_unit type? After a moment in the game, it use something else. For the moment, I write that.

ZAI_unit_production = {
    allowed = {
        original_tag = ZAI
    }
    enable = {
        has_completed_focus = ZAI_arise
        has_character = ZAI_Azir
    }
    abort_when_not_enabled = yes
    ai_strategy = {
        type = build_army
        id = infantry
        #id = sand_soldiers
        value = 100
    }
    ai_strategy = {
        type = role_ratio
        id = infantry
        #id = sand_soldiers
        value = 50
    }
}
tough lotus
final oriole
#

Maybe creator use ai to this

#

I tried create something with AI but nothing works

tough lotus
final oriole
#

Then how to do it?

tough lotus
tough lotus
final oriole
#

Im not asking how make a mod, i ask how make mod that will stop wars from ai

tough lotus
#

Probably diplomatic actions scripted triggers or editing the wargoals so the AI can't ever use any

final oriole
#

So no one can know how to make this mod

tough lotus
high hatch
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They have already a gamerule for that, no?

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Except it is for anyone (AI and human).

final oriole
high hatch
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You select Blocked ("focus or national event only")

tough lotus
final oriole
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I want block wars from focus, events, all

high hatch
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Otherwise, they have a file named diplomatic_scripted_trigger, something like that. You can create one file where you put zzz in the beginning of your file, and copy the scripted trigger wargoal thing... and put if = { limit = { is_ai = yes } always = no }.
Note : I am not in my PC right now so I do by memeories.

gilded orchid
#

These are my recent comments on intermediate modding videos.

  1. I’m jotting down stuff for a mod about my alt Earth, Kleevuthiia [kʟe̞ː.vu.θiː.a], which divides the British Isles into Ireland (Connaught, Leinster, Munster, and Ulster), Sodor (Isle of Man, Lanark, and the Hebrides), and the UK (England, rest of Scotland, and Wales). Currently, Ruckmoor (RKM) is my name for the combination of Ireland and Sodor. What’s the best way to organize RKM’s holdings?

  2. How do I gate focuses behind boarders? My Kleevuthiia mod will have several Tides of Unification submods to show how various countries unified. For example, the Gaelic Wars submod will have various Irish clans only able to attack neighbors. Thus, Clan A (Athlone area) will be able to attack Clan B (Galway area) but not Clan C (Limerick area) at first.

high hatch
tough lotus
tough lotus
gilded orchid
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Thank you.

final oriole
tough lotus
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And you can disable justifications

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That rule exists

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No reason to really go further unless you're making a very scripted (or railroaded) mod, at which point you can go the Pax Britannica route and fully disable the button to declare war

final oriole
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I don't want play modded map

tough lotus
final oriole
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I don't know about coding

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Im not able to make a simple code

tough lotus
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Well then IDK what you're expecting

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Because it's highly unlikely someone here just makes a mod they have no interest in

final oriole
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Lol, if someone know how to make, then why wouldn't do this? Maybe its 5 minutes, but for me its couple hours to find out simple one line code

tough lotus
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I work on 2 different total conversions

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Marjin works on RT56

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Others have their own mods