#modding

1 messages ยท Page 109 of 1

meager mortar
#

not TNO, not TWR, not TFR, not OWB

tall hare
#

Map updates give feedback ๐Ÿ™

tough lotus
#

-# my feedback is that my wifi is too slow to load the images

slender mason
tall hare
#

Its WIP

nimble solar
molten pike
#

Anyone have a fix for these, itโ€™s the Fire Rises mod

  1. Most of the portraits just ding exist

  2. For some reason Australia, New Zealand, and a bunch of pacific island countrys are considered apart of the US? Whenever I try playing as one of em the game crashes

open ferry
#

theme name?

vague grail
#

How can I make female division leaders appear? I already placed the portrait in the South America folder, and in the gameโ€™s defines.lua I changed the value to 1.0, but they still arenโ€™t showing up in Latin America.

slender mason
#

just made new states and this popped up, how do i fix??

torn pulsar
#

i've just made a map with atlantis included, yet it still crashes on the initializing game stage of the loading menu. have i missed anything in my map folder?

pale sparrow
#

I imagine it affects divisional commanders though, if you got whatever DLC that is

olive sinew
#

is there a mod that have progress to modern era (2000s thing)

rare grove
#

Did Paradox ruin the faction system?

#

the coalition is white despite britain being the faction leader

tall hare
frail rock
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Can someone help me, the german ai won't produce mech even when they've researched it, idk whats wrong

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I tried changing the id to mechanized_equipment it still won't work

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@pale sparrow king ๐Ÿ™

pale sparrow
#

I know theres minimum factory assignment strategies, not sure if thats what you want

frail rock
pale sparrow
#

Yes

frail rock
#

Could it be that in the vanilla code, its preventing germany from building mech?

peak tinsel
#

guys do yall have a mod specifically for austria? like something similar to road to 56 but even better

vague grail
covert axle
#

a Portrait for a Austrian general kaisereich style

tough lotus
peak tinsel
tough lotus
peak tinsel
hallow mesa
#

Anyone know how to make modules? Cuz I am planing on making a mod based of two different anime /anime games (Tales of Xillia) and (Valkyrie Chronicles)

novel locust
#

How do I know if a mod has been converted to most recent update

karmic basin
#

There a 7 years war mod for this game? Or Napoleonic wars?

vague grail
#

How can I generate female field officers for a country?

final tinsel
pale sparrow
echo sphinx
#

Quick question, does anyone know of a mod that adds something like "stir the proletariat" to the soviets center path?

rare grove
sturdy elk
#

what are some good total overhaul mods?

#

i dont care about the complexity

deft aurora
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How do I change the main menu picture? And also remove the loadingscreens from dlc's and only show mine(the main game ones)

vague sand
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Hi im making a mod that adds a few inner workings for nation and i want to make a dinamic snap election decision, how do i make that? Like i mean that for each nation it will give you a random made up leader

high silo
vague sand
high silo
vague sand
high silo
vague sand
high silo
#

you can put a generic portrait

vague sand
#

hmm il try, thanks

deft aurora
#

How do I fix: "Some present mods are not present on-disk"? Note: It is my mod I created. How do I fix the issue?

vague sand
deft aurora
vague sand
#

hm

#

then make a new mod under the same/similar name, and copy over the files

deft aurora
#

Thanks though

vague sand
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damn bro, that sucks

deft aurora
deft aurora
vague sand
#

Yeah

deft aurora
vague sand
#

yeah give me a sec

deft aurora
vague sand
#

oh wait i though you meant loading screens. i cant help you with main menu stuff sorry

vapid dagger
#

yo, im trying to add more states to malaya and changed the 336 (Malaya) to only one province but now its saying that it doesnt have provinces

hollow steppe
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Hey guys, do the links to this discord server work for you because they don't work for me?

balmy briar
#

my most memorable campagns are with this mod tbh

#

each decisions require a gamble and deep thinking

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with Microsoft excel open

tall hare
#

Why does it still become vanilla?
this is vanilla RUS_neutrality: "Grand Duchy of North America"

this is mod RUS_neutrality:0 "Russian Empire"

marsh osprey
#

Does anyone know how

"#Space taken in convoy
lend_lease_cost = x"

works? It seems like each country has their own method of figuring out how much space their convoys hold.

spice knoll
sour temple
#

is there a specific on_action for "when any country joins a faction" ? The "on_join_faction" on the wiki says it's just for the faction leader

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alternatively, is there a specific trigger for "is in a specific faction" beyond "is_in_faction" and "is_in_faction_with" ?

tough lotus
#

You just have to scope the effects correctly

deft aurora
#

How do I fix:
[12:59:15][no_game_date][gameapplication.cpp:841]: The game has loc key collisions. Check logs/text.log for more details

pale sparrow
deft aurora
pale sparrow
#

You shouldnt add a replace_path for that

deft aurora
deft aurora
pale sparrow
#

just have the file be the same name as in vanilla and itll automatically overwrite

#

you gotta rename that file to match vanilla

deft aurora
pale sparrow
deft aurora
#

[13:23:17][no_game_date][gameapplication.cpp:841]: The game has loc key collisions. Check logs/text.log for more details

#

text.log:

[13:22:42][no_game_date][localize.cpp:658]: l_english: Duplicate localization found, key: STATE_498, file: localisation/state_names_l_english.yml, value: Rio Grande do Norte
[13:22:42][no_game_date][localize.cpp:658]: l_english: Duplicate localization found, key: STATE_498, file: localisation/english/state_names_l_english.yml, value: Rio Grande do Norte

(They do this for all the states)

tough lotus
deft aurora
deft aurora
#

Its not showing the error

#

Maybe I accidentilly messed with some vanilla files, let me reinstall the game.

tough lotus
sturdy elk
#

i need total overhaul mods please give me good ones

tough lotus
sturdy elk
#

for me atleast

tough lotus
# sturdy elk i need total overhaul mods please give me good ones

Old World Blues, Kaiserreich, Kaiserredux, Rise of Nations, Thousand Week Reich, The New Order (if you can deal with the UI), Pax Britannica, The Napoleonic Wars Redux, World Ablaze, Millenium Dawn, Novum Vexillium, End of a New Beginning, East Showdown, Ultimate Mod Collection, The Great War Redux, Red Flood

tough lotus
#

fun to play once

deft aurora
tall hare
#

WHY DOES THIS HAPPEN?

#

Here is my loc for RUS

 RUS_DEF:1 "Russia"
 RUS_ADJ:1 "Russian"
 RUS_fascism:1 "Russian Empire"
 RUS_fascism_DEF:1 "the Russian Empire"
 RUS_democratic:1 "Russian Federation"
 RUS_democratic_DEF:1 "the Russian Federation"
 RUS_neutrality:1 "Russian Empire"
 RUS_neutrality_DEF:1 "Russia"
 RUS_communism:1 "Soviet Union"
 RUS_communism_DEF:1 "the Soviet Union"
 RUS_fascism_ADJ:1 "Russian"
 RUS_democratic_ADJ:1 "Russian"
 RUS_neutrality_ADJ:1 "Russian"
 RUS_communism_ADJ:1 "Soviet"
 RUS_autonomy_dominion:1 "Russian Dominion"
 RUS_autonomy_dominion_DEF:1 "the Russian Dominion"
 RUS_autonomy_colony:1 "$OVERLORDADJ$ Russia"
 RUS_autonomy_colony_DEF:1 "the $OVERLORDADJ$ Russia"
 RUS_autonomy_integrated_puppet:1 "Russian Protectorate"
 RUS_autonomy_integrated_puppet_DEF:1 "the Russian Protectorate"
 RUS_autonomy_puppet:1 "$OVERLORDADJ$ Russia"
 RUS_autonomy_puppet_DEF:1 "$OVERLORDADJ$ Russia"
 RUS_autonomy_reichskommissariat:1 "Reichskommissariat Russia"
 RUS_autonomy_reichskommissariat_DEF:1 "the Reichskommissariat Russia"
 RUS_GER_fascism_autonomy_reichskommissariat:1 "Reichskommissariat Muscovien"
 RUS_GER_fascism_autonomy_reichskommissariat_DEF:1 "Reichskommissariat Muscovien"
 RUS_autonomy_reichsprotectorate:1 "Protectorate Russia"
 RUS_autonomy_reichsprotectorate_DEF:1 "the Protectorate of Russia"
 RUS_autonomy_wtt_imperial_protectorate:1 "Russian Imperial Protectorate"
 RUS_autonomy_wtt_imperial_protectorate_DEF:1 "the Imperial Protectorate of Russia"
 RUS_autonomy_supervised_state:1 "$OVERLORDADJ$ Mandate of Russia"
 RUS_autonomy_supervised_state_DEF:1 "the $OVERLORDADJ$ Mandate of Russia"```
#

@pale sparrow You know why this happens?

ashen radish
#

its dumb but it worked for me somehow

tall hare
#

Uh ok

#

Will test when I get home

ashen radish
# tall hare Uh ok

im very very new to the modding, so dont take my word too seriously, but it worked for me

tall hare
#

Yeah I will try

tough lotus
tall hare
#

I tried :0 tood

#

Didn't work

ashen radish
#

removing the digit completely should fix it hopefully

tough lotus
tall hare
tough lotus
tall hare
#

What?

tall hare
tall hare
queen frost
#

is there any focus tree for siam mods that still work

ashen radish
tall hare
#

Yeah

ashen radish
#

or whatever its named for you

tall hare
#

mhm

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I have

ashen radish
#

it should be this

tall hare
#

it is

ashen radish
tall hare
#

I have

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didn't work

ashen radish
tall hare
#

I have

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didn't work

ashen radish
tall hare
#

That it will be called Russian Empire

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instead of Grand Duchy of North America

ashen radish
tall hare
tough lotus
#

Maybe it's just duplicated

tall hare
#

Yeah

#

it says it is

tough lotus
#

<@&846894118219022336>

tall hare
#

this is what it says

#

[20:02:29][no_game_date][localize.cpp:658]: l_english: Duplicate localization found, key: RUS_neutrality, file: localisation/english/countries_l_english.yml, value: Grand Duchy of North America
[20:02:29][no_game_date][localize.cpp:658]: l_english: Duplicate localization found, key: RUS_neutrality, file: localisation/replace/countries_l_english.yml, value: Russian Empire

tough lotus
tall hare
#

But yeah

#

second case is base game

vague lark
#

hello, i was trying to make custom map for mod, but i think something is wrong.

proven sage
#

i mean there is for sure a way, just that it looks funny. sadly cant help in this

vague lark
#

is there someone who can help me?

tall hare
#

Some small changes give feedback ๐Ÿ™‚

ashen radish
#

I created french colonies, how can i make vichy france automatically puppet them once germany forms vichy after capping france?

pale sparrow
ashen radish
#

This is taking much longer than i expected it to

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๐Ÿฅฒ

ancient vapor
#

Yo

#

Why are my countries colors wrong?

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I got colors.txt and their respective country.txt

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Both with the same colors

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Why do they appear as random colors?

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(I think they are random at least)

swift fjord
#

We need a modded focus tree for Taiwan now ๐Ÿ˜‚

#

Make Austronesian Taiwan great again lol

vague grail
final tinsel
#

if name does not generated properly, check your country code

sour temple
#

is there a meaningful difference between how on_peace, on_peaceconference_ended, and on_annex function?

primal seal
#

TGW:R question

Does the howitzer spam still give a lot of soft attack?

#

Im on the road rn so I can't check it myself (and it takes a while to load hoi4 in)

ornate herald
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im creating a mod for hoi4 and i want to replace the brief history. but i cant seem to find it anywhere. ive looked in the localisation/english file but it cant find it. do any of you know where the brief history text is located?

ornate herald
#

yeah, but what _i_english file?

tough lotus
#

Don't have the game files here, can't check

tough lotus
ornate herald
#

THX

#

found the file

quaint hound
#

I don't know if this is the place to post it, but here's a portrait of Karl I

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I aged him up like 20 years so I can use him in my mod

viral anvil
#

why does italy not give me anything in the great war redux (im the ottomans) in the war for libya when i win? i remember it paying 30% of my debt

covert mirage
#

guys

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my mod ive been working on got screwed over by the new update, regarding states, how do fix it

pale sparrow
ancient vapor
#

Marijn

#

I got a question for you

pale sparrow
#

Sure

ancient vapor
#

in Rt56

#

You hided the blitzkrieg bookmark right?

pale sparrow
#

yup

ancient vapor
#

How do i do that?

tall hare
#

I belive you just remove it

pale sparrow
#

No you cant do that

ancient vapor
pale sparrow
#

it causes a GUI glitch

tall hare
#

Oh

pale sparrow
#

@ancient vapor
Left is Road to 56 with it removed, right its readded

tall hare
#

Map changes give feedback

pale sparrow
tall hare
#

where do you guys find names

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I cant seem to find any

pale sparrow
#

Wikipedia

tall hare
#

maybe

#

8

#

atm

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plan to add some for Poland

pale sparrow
#

The point isnt to add states to have more states, we usually have some gameplay reason

tall hare
#

But uh

#

I add it for realistic looks

tough lotus
tough lotus
pale sparrow
#

You wont be able to normally return to the main menu

deft aurora
#

Why is my game crashing when I replaced a state with other ones. So basically I made I state bigger by merging it with others. So those states should not exist anymore, so I deleted their files, gave their id to other states, and renamed them in localisation. But now my game crashing when I launch it.

deft aurora
deft aurora
runic elk
#
    enable = { always = yes }
    icon = GFX_idea_ARG_maintain_neutrality

    custom_modifier_tooltip = MRC_a_state
    custom_modifier_tooltip = MRC_b_country
    custom_modifier_tooltip = MRC_1_state
    custom_modifier_tooltip = MRC_2_country
    custom_modifier_tooltip = MRC_a1_state
    custom_modifier_tooltip = MRC_b2_country
    custom_modifier_tooltip = MRC_aa_state
    custom_modifier_tooltip = MRC_bb_country
    custom_modifier_tooltip = MRC_01_state
    custom_modifier_tooltip = MRC_02_country

    custom_modifier_tooltip = MRC_o1_state_most_serene_republic_modifier_tt
    # ^ Display their modifiers above the modifiers below.
    custom_modifier_tooltip = MRC_o2_country_most_serene_republic_modifier_tt
    # The Modifer would be here but Ill keep it clean for the custom_modifier_tooltip's above.
}```
#

The in game order is this despite the above being in the order I place within the code.

custom_modifier_tooltip = MRC_1_state
custom_modifier_tooltip = MRC_01_state
custom_modifier_tooltip = MRC_a1_state
custom_modifier_tooltip = MRC_aa_state
custom_modifier_tooltip = MRC_b2_country
custom_modifier_tooltip = MRC_bb_country
custom_modifier_tooltip = MRC_o2_country_most_serene_republic_modifier_tt # Country
custom_modifier_tooltip = MRC_b_country
custom_modifier_tooltip = MRC_2_country
custom_modifier_tooltip = MRC_02_country
custom_modifier_tooltip = MRC_o1_state_most_serene_republic_modifier_tt # Cored States```
Does anyone know WHY the order is so scuffed? Or is this a bug I need to report due to the last version allowing you to place the `custom_modifier_tooltip` in what ever order you want last major version?
golden totem
#

Is there any other reason as to why curacao cant see the decision?

runic elk
#

Look at the category

golden totem
fleet ether
#

when will they fix the glitch with putting missles on subs

foggy glacier
#

i think i have the wrong version of the fire rises

#

no borders and unit templates look weird

#

can someone help me?

nimble solar
#

Or like you said, maybe the wrong mod

#

Also those are just nato symbols

foggy glacier
nimble solar
#

Did you turn on NATO symbols

foggy glacier
nimble solar
foggy glacier
foggy glacier
foggy glacier
nimble solar
foggy glacier
nimble solar
#

Like you are using DirectX 11 when the game is set for 9

#

Or something like that

foggy glacier
#

well thank you for telling me about nato symbols

foggy glacier
nimble solar
#

If you use DirectX11 make sure the game is set for it

foggy glacier
nimble solar
#

Something in either launcher settings or actual settings in the main menu

#

Idk for sure

foggy glacier
#

i'm going to check

#

game and video

foggy glacier
#

game is crashing on load now, not even entering the map

#

@nimble solar IT WORKS WITH OPENGL

#

thank you so much

nimble solar
steep nymph
#

Got a problem the paradox launcher doesn't recognise my mod folder but it recognises the eu4 one what's up with it

trail yarrow
#

@pale sparrow sorry for ping but you active?

trail yarrow
# pale sparrow Yup

Is it possible to add an extra row under the facilities in a new catagory such as "energy construction" similar to how the "experimental facilities" and "province buildings" and "shared buildings" without having to make a GFX for it?

#

I have to update my construction speed mod and it already includes custom icons but its starting to fill the whole section haha

#

as u can see

pale sparrow
#

Im not sure, the building UI is for a large part automatically configured instead of every button being a thing you can move in the interface files

trail yarrow
#

Yeah I basically just want another section under facilities and just call it energy grid or something and add those new icons

pale sparrow
trail yarrow
pale sparrow
trail yarrow
pale sparrow
#

I know how the icons work because I keep updating Road to 56's icon strip

pale sparrow
#

@trail yarrowEmpty lines/overly long message might make the bot auto-delete

#

Nvm I assume you did it manually

pale sparrow
#

Those are always in the same place but shared value values will shift around when buildings unlock, IIRC

#

Or is that disabled there?

trail yarrow
#

Basically I just set the values to be exactly 46 from the previous one on the X axis and then that gives it the centre of the building icon

pale sparrow
#

If thats how the mod works its simpler than I thought

trail yarrow
#

the building icon is based on the 00buildings

pale sparrow
#

mhm mhm

trail yarrow
#

and the timer icons just based on those values at 46 per X

pale sparrow
#

If I understand correctly youre also overwritting...

#

One sec

#

hide_if_missing_tech = yes

#

I assume you've disabled that so the icons dont shift when stuff is unlocked?

trail yarrow
# pale sparrow If I understand correctly youre also overwritting...

basically the new buildings I just added into the 00 buildings on my mod, then when I add them and need the timer I just edit them in the ui gui file, but the thing is I couldn't get the timer icons to appear correctly if missing tech was disabled, meaning the values of the timer icon are already static and I couldn't really get them to change their location and show in the unlocked tech icon

pale sparrow
#

ah alr alr

trail yarrow
#

so I just have to keep all tech showing because the timer icons are static and I can't find a way to disable them and make them show manually after unlocking a tech, their might be a way but then im not sure about how it would shift around and show etc

pale sparrow
#

Wait are you the author of the main construction modifier mod or is this a separate version?

trail yarrow
#

also u might wanna update the wiki with the new buildings

trail yarrow
#

theres not much code to it so there wasn't much to change to make it updated

#

but I redid like 80% of the stuff anyhow

pale sparrow
#

ah ok

trail yarrow
#

most of it I had to redo because a lot of the logic was outdated and crashed/wouldn't show the icons so its as good as redone but nethertheless I gave credit to the original guy that worked on it ages ago

pale sparrow
#

I guess you would have to overwrite the tech/special project files to change the overlay positioning upon completion, when buildings get unlocked

#

not ideal

#

But since Road overwrites those things regardless, probably, I might try that

trail yarrow
#

also not sure if its me but I can't find the reinforced energy grid in 00buildings?

#

ohh its named differently

#

industrial_infrastructure

#

energy_infrastructure

#

those are the 00building names for it if you want to update the wiki?

trail yarrow
#

but if you do figure out the missing tech part so it can be disabled and then updated please do let me know so I can update the logic

pale sparrow
#

Would you like to be overwriting the tech files? It would worsen mod compatibility

#

Not sure if it works but I can give it a shot at some point

trail yarrow
trail yarrow
#

tried to look, checked the wiki but couldn't find any logic for anything related, it would require someone who knows more about coding and HOI4 logic which I don't know anyone, so if you do take a look and figure it out that would be appreciated

#

a good part is the GFX is definately dynamic, when you add new 00buildings (note for rt56 work) it will automatically slot it under and not overlapp GFX

pale sparrow
#

yup

trail yarrow
#

So now we wait till 1.17.3 when they make these grids half as cheaper and then I will update it again haha

#

i doubt they'll keep it at 12K IC

pale sparrow
trail yarrow
#

an air facility is the same price

trail yarrow
#

also I only found out recently facilities had different IC depending on the one you construct

#

land facilities the most expensive

pale sparrow
#

Most? I thought that was nuclear

trail yarrow
#

worst part is I now have to redo half of the X and Y locations

trail yarrow
#

+5000 for any already placed

pale sparrow
#

I think youre using a mod

#

physics is 15000
land is 12000
In vanilla

trail yarrow
#

anyhow I now have to redo half of the icon values because the whole construction locations have changed on the UI

#

amazing

quaint hound
trail yarrow
trail yarrow
tall hare
undone snow
#

Yo, anyone got recommandations for modding tutorials? Except for the official one, that one confuses me

undone snow
trail yarrow
tall hare
#

anyone know why my loc for states aren't showing?
State_1047: "Nothen Abruzzo"
State_1048: "Nancy"
State_1049: "Eupen Maldy"
State_1050: "Canakkale"
State_1051: "West-Edrine"
State_1052: "Thessaloniki"
State_1053: "West-Bialystok"

tough lotus
tall hare
#

Oh right

#

Didn't see

tall hare
rare grove
#

Napoleonic Coldwar imo

royal kraken
#

hello im trying to create a mod where its a buildable, similar to that of refinery where it gives me resources. its similar to this mod:https://steamcommunity.com/sharedfiles/filedetails/?id=2998608618

but for the base game so far i've done
resource_building = {
show_on_map = 1
base_cost = 1000
icon_frame = 1
#local_resources_oil = 20 # May use local_resources_ + any resource name
local_resources_rubber = 20 # May use local_resources_ + any resource name
local_resources_steel = 20
local_resources_aluminium = 20
local_resources_chromium = 20
local_resources_tungsten = 20
local_resources_rare_materials= 20
local_resources_coal = 20
value = 0
infrastructure_construction_effect = yes

    level_cap = {
        shares_slots = yes
        state_max = 20
    }
}

and im in debug mod and it wont appear. following that, i also put the gfx&gui folder but i have not done any changes since i do not know how to make one in gimp(i have no experience photoediting). do i need to make one for it to appear?

#

also i wonder if its a mod file name problem since i name it RF_buildings and not 00_buildings

royal kraken
# pale sparrow Shouldnt be an issue

ok it turned out that i also had my other mod enabled which made this "resources mod" stop working. the other mod was to make more building slots per state and the file name is 00_buildings i wonder if this canceled RF_buildings

spare crest
#

Does someone have a 2d equipment icon for the japanese G5N Shinzan bomber?

royal kraken
sharp lynx
#

Is there any Trench Crusade mod for Hoi4?

rich wedge
#

are there any lag reducing mods updated to ncns yet?

pale sparrow
lone juniper
#

is millenium dawn gonna get an update for the new version soon?

wanton pagoda
#

nah ONE national focus for manpower ainโ€™t for little france ๐Ÿ˜ญ๐Ÿ˜ญ

#

ww1 crazy

sharp pelican
#

PLEASE sm1 make a kingdom (the manga) mod i beg

tall hare
#

Give suggestions and feedback for europe ๐Ÿ™‚

quiet berry
#

Does anyone know if PDX added any syntax that allows faction logos to change

bright scroll
tall hare
bright scroll
tall hare
#

Yes

glass acorn
#

What does the "affects_energy = yes" thing in certain buildings actually do?

swift fjord
#

Britain hates Russia for taking the Bosporus Strait

frail rock
#

Can someone help me with this

#

I'm trying to get the ai to research railway guns and paratroopers

#

I literally use the same code for mech and tanks and it works just fine, the ai researches it, but for some reason this won't

tall hare
swift fjord
tall hare
#

Yeah

trail yarrow
#

in RT56 what are the countries reworks etc from like july onwards if any? Haven't played rt56 in a while

#

also if you would like I could make a road to 56 version of the construction speed mod? @pale sparrow

pale sparrow
trail yarrow
#

but anyways can't decide what mod to make next

trail yarrow
#

hm

#

"china rework"

#

lmao

pale sparrow
trail yarrow
#

problem is theres no map files to the new HOI4 one in NCNS that has a world map, it would have to be hand created ig

trail yarrow
#

as a submod

#

unless u mean u actually want to work on it to add to RT56 itself

pale sparrow
#

We had that feature but it broke when the similar mod broke as well

#

So Id like to restore it

trail yarrow
#

i can get the timer icons but can't get the buffs to show

pale sparrow
#

Odd, maybe the variable is broken or something

trail yarrow
#

spent all night looking, can't seem to figure it out

trail yarrow
pale sparrow
#

its default instead of DLC tree

trail yarrow
#

oh its the old treee

trail yarrow
#

to make AI harder

pale sparrow
#

Probably not

trail yarrow
#

i can't decide what to play

pale sparrow
#

I like ottomans with middle east set to decolonize
And interventionist UK

trail yarrow
pale sparrow
#

Yesterday I played monarchist DLC Philippines and I enjoyed it but the achievement to get nuke submarines is so boringly slow for someone that usually plays until 1943

eternal sparrow
#

does anyone know how to disable coups for base game and la resistance

pale sparrow
pale sparrow
#

Set the coup government operation allowed to be always false and the diplo valid trigger the same

tall hare
kindred atlas
#

`division_template = {
name = "siddgian men" # Infantry Division
division_names_group = SPAN_INF_02

regiments = {
    infantry = { x = 0 y = 0 }
    infantry = { x = 0 y = 1 }
    infantry = { x = 0 y = 2 }
    infantry = { x = 1 y = 0 }
    infantry = { x = 1 y = 1 }
    infantry = { x = 1 y = 2 }
    infantry = { x = 2 y = 0 }
    infantry = { x = 2 y = 1 }
    infantry = { x = 2 y = 2 }
}

}
division_template = {
name = "siddigian mountain people" # Mountain Brigade
division_names_group = SPAN_MNT_02
regiments = {
mountaineers = { x = 0 y = 0 }
mountaineers = { x = 0 y = 1 }
mountaineers = { x = 0 y = 2 }
}
}
division_template = {
name = "siddigians riding horses" # Cavalry Division
division_names_group = SPAN_CAV_01

regiments = {
    cavalry = { x = 0 y = 0 }
    cavalry = { x = 0 y = 1 }
    cavalry = { x = 0 y = 2 }
    cavalry = { x = 1 y = 0 }
    cavalry = { x = 1 y = 1 }
    cavalry = { x = 1 y = 2 }
    cavalry = { x = 2 y = 0 }
    cavalry = { x = 2 y = 1 }
    cavalry = { x = 2 y = 2 }
}

}

units = {
##### Siddigian ArmedForces #####
division= { # "1era Division Siddigian"
division_name = {
is_name_ordered = yes
name_order = 1
}
division= {
name = "siddigian mountain people"
location = 1960 # Nyala
division_template = "siddigian mountain people"
start_experience_factor = 0.1
start_equipment_factor = 0.5

}

}

instant_effect = {
add_equipment_production = {
equipment = {
type = infantry_equipment_0
creator = "SDG"
}
requested_factories = 1
progress = 0.19
efficiency = 100
}
}`

#

can someone please tell me why do the soldiers of this country that i made instantly die whenever they fight someone

tall hare
#

How can I make the substract and add variable just show as a small message saying "Austrian Message Will Be Reduced"

    name = GER_reparations.1.a
    add_political_power = 100
    add_war_support = 0.05
    every_state = {
        limit = {
       is_core_of = AUS
              }

        subtract_from_variable = { Austrian_resistance_resistance_growth = 0.025 }
        add_to_variable = { Austrian_resistance_recruitable_population_factor = 0.025}
        add_to_variable = { Austrian_resistance_local_factories = 0.025 }
        add_to_variable = { Austrian_resistance_state_resources_factor = 0.025}
            }
}
mean_time_to_happen = {
    days = 1
}
fossil inlet
#

Is there a dedicated hoi4 modding discord?

pale sparrow
pale sparrow
#

Its an effect so below the variables

tall hare
#

Like

#

Under them

#

Is it possible to make the variables not show

pale sparrow
#

They dont show by default

tall hare
#

They do ๐Ÿ˜ญ

#

It says which files are affected

#

States

tough lotus
tall hare
#

Ok

tall hare
river marten
#

can I ask questions about technical issues related to mods here?

tough lotus
tough lotus
river marten
#

okay, thanks

eternal sparrow
#

how does one disable releasing nations

river marten
#

nevermind, I've got it from Reddit

tall hare
rare grove
#

found the eror

kindred atlas
#

strength*

#

how do i change that

tall hare
sour iron
#

what could cause this error

#

it directly crashes the game

tough lotus
tall hare
#

is it in the event

#

or where the effect is

tough lotus
worldly adder
#

HOI4 mod idea: WW1 somehow results in everyone country being led by a schizo leader.

pale sparrow
trail yarrow
true forge
#

Is Mao Cooked?

ancient vapor
#

(nvm fixed my thing)

ancient vapor
#

category = {
id = BLN_support_war_category
icon = generic_political_reform
allowed = { original_tag = BLN }
visible = { has_country_flag = pur_declared_war }
}

BLN_support_war = {
icon = generic_decision
allowed = {
has_country_flag = pur_declared_war
}
visible = { has_country_flag = pur_declared_war }
cost = 5
ai_will_do = { factor = 1 }
complete_effect = {
send_equipment = { target = YEL amount = 5000 type = infantry_equipment }
}
}

Can someone tell me why this desicion won't appear?

steep nymph
#

Idk what else to do at this point nothing works

tough lotus
# ancient vapor category = { id = BLN_support_war_category icon = generic_political_refo...

The category has to be in a .txt file in common/decisions/categories. There is no such thing as a category = { block, you just write the category name as the name of the block.
The decision itself has to be in a .txt file in common/decisions. The way you assign decisions to categories is by opening a block with the same name as the decision category and then put the code for the decision inside of it.

Your code for the decision itself seems fine.

tough lotus
#

@pale sparrow I'd assume you'd be the one to know that: can you use variables as the tags for the owners of ships in naval oobs?

tough lotus
#

I think

noble tulip
#

why land map in my mod looks so strange, but espionage map looks normal? how can i fix that?

olive sinew
#

is there a mod for cold war till 2000s?

noble tulip
#

Hello, could u explain were did you fix that?

trail yarrow
ancient vapor
#

The category is fine right?

#

I only have to move it to desicions/categories?

pale sparrow
#

Instead of category youd write BLR_support_war = {

}

ancient vapor
#

BLN_support_war = {
id = BLN_support_war_category
icon = generic_political_reform
allowed = { original_tag = BLN }
visible = { has_country_flag = pur_declared_war }
}
Like this?

pale sparrow
#

Only delete the ID line, thats what the outer block is for

#

Rest seems good

ancient vapor
#

BLN_support_war = {
icon = generic_political_reform
allowed = { original_tag = BLN }
visible = { has_country_flag = pur_declared_war }
}

#

?

pale sparrow
#

Yup

ancient vapor
#

And in the desicion file

#

I put

#

category = {
BLN_support_war
}
?

tough lotus
#

No, just BLN_support_war = {

#

And inside of there your decisions

ancient vapor
#

BLN_support_war = {
BLN_support_war = {
icon = generic_decision
allowed = {
has_country_flag = pur_declared_war
}
visible = { has_country_flag = pur_declared_war }
cost = 5
ai_will_do = { factor = 1 }
complete_effect = {
send_equipment = { target = YEL amount = 5000 type = infantry_equipment }
}
}
}

#

Like this?

tough lotus
ancient vapor
#

the category id was BLN_support_war_category

#

Can i put the category thing?

tough lotus
#

I like adding _cat at the end of my category ids

ancient vapor
#

ok

#

Hmm

#

Still doesn't work

#

Maybe the problem is the event?

#

add_namespace = Second_Coast_War

country_event = {
id = Second_Coast_War.1
title = Second_Coast_War.1.t
desc = Second_Coast_War.1.d
picture = GFX_report_event_generic_war

trigger = { tag = PUR }
mean_time_to_happen = {
    days = 5
}
fire_only_once = yes

option = {
    name = "To arms!"
    declare_war_on = {
        target = YEL
        type = annex_everything
       
    }
     YEL = { }   # just to guarantee scope safety
BLN = { set_country_flag = pur_declared_war }
}

}

Do you guys see any problem with this?

deft aurora
#

Why is my game crashing when I replaced a state with other ones. So basically I made I state bigger by merging it with others. So those states should not exist anymore, so I deleted their files, gave their id to other states, and renamed them in localisation. But now my game crashing when I launch it. If you need screenshots or context of stuff just ask me, ill give em to you.

undone snow
#

Guys i have a question, what exactly do i have to install to actually start coding my mod?

deft aurora
undone snow
deft aurora
undone snow
tall hare
deft aurora
undone snow
# deft aurora No not really

Well thatโ€˜s fine, I tried to use the mod tools on Visual studio, but they didnโ€˜t work for some reason

tall hare
#

they are super usefull

pale sparrow
undone snow
pale sparrow
#

Just verifying ^^

undone snow
#

Should i use Visual studio code or Notepad? Iโ€˜m starting new with modding

pale sparrow
#

Visual Studio Code with CWTools and optionally HOI4 Mod Utilities

deft aurora
#

Why is my game crashing when I replaced a state with other ones. So basically I made I state bigger by merging it with others. So those states should not exist anymore, so I deleted their files, gave their id to other states, and renamed them in localisation. But now my game crashing when I launch it. If you need screenshots or context of stuff just ask me, ill give em to you.

undone snow
#

So uh, how do i save my files?

spare crest
undone snow
#

On Visual Studio code

#

Does anyone know how to save your files and folders on visual studio code?

tough lotus
deft aurora
undone snow
tough lotus
deft aurora
pale sparrow
#

Instead you keep it but without content

deft aurora
deft aurora
deft aurora
ancient vapor
#

Oh ok i have experience in this

deft aurora
ancient vapor
#

To be honest no idea

#

But yes

#

Whats the error log?

deft aurora
ancient vapor
#

So it just crashes without context?

deft aurora
ancient vapor
#

What tool did you use for the map making?

deft aurora
# ancient vapor What tool did you use for the map making?

I did it myself manually in the files, so I took a state, British Columbia, I wanted to make it bigger, and basically kinda "merge" it with other states so those states get removed and british columbia becomes bigger. So I added the other state's provinces to Britishing Columbia, then deleted those other states files. Then I gave their ID's to other states so the states id's are continues. Then I change their names to the states that replaced them in state names english localisation file.

ancient vapor
deft aurora
ancient vapor
#

Ok so that changes the deal

deft aurora
#

But like I am making like a Modern Day Mod, so Im creating new states

ancient vapor
#

Look

#

In my experience

#

Modifying the vanilla map makes the game crash always

#

I havent been able to play vanilla in 7 months

#

so

#

I don't know why that happens

#

Also

#

try using the nudge

deft aurora
ancient vapor
#

Restore the vanilla files

#

If it still crashes

#

Forget about playing vanilla for a while like me

#

or not

#

Maybe its a very simple issue that im unaware of

deft aurora
#

Alright, I will just restart and try using the nudge tool.

ancient vapor
#

Good luck

#

See ya

deft aurora
tough lotus
#

<@&846894118219022336>

ruby abyss
#

@pale sparrow

#

scam

unreal forge
dense wren
#

This is a scam they got hacked same exact scam happened to a friend

#

<@&846894118219022336>

unreal forge
#

Got it thanks

ancient vapor
#

ideas = {
country = {
fuel_issue = {
picture = generic_pp_unity_bonus

        modifier = {
            fuel_gain = -0.20
        }
    }
}

}

Do you see any problem with this? Why it doesn't appear?

wispy folio
#

anyone know if there's a mod that supports japanese hepburn characters like ล and ลซ? Base game supports it inconsistently, with a ? appearing in some menu's where the ล or ลซ gets used (like the name of a ship class)

echo sphinx
#

Would it be possible to recreate the bug of continuous focuses stacking through modding on modern HOI4? im just wondering if the bug was to do with the cfg or just and error

echo sphinx
#

ehhh i guess i could via decisions

leaden pawn
#

Does anyone know how to download mod i want to try the fallout mod but i dont know how?

high silo
limber torrent
#

@tough lotus dont hide links

#

Send them directly

tough lotus
#

But I like formating ๐Ÿ˜ญ

pale sparrow
leaden pawn
ancient vapor
#

So ill say no

livid locust
#

I have this focus code; how do I make it only available if BRI is a puppet of FRA? haHaa focus = {
id = FRA_annex_brittany
icon = GFX_goal_generic_position_armies
relative_position_id = FRA_estabilizate_the_nation
x = 0
y = 2
cost = 4
available_if_capitulated = yes
prerequisite = { focus = FRA_estabilizate_the_nation }
ai_will_do = {
factor = 1
}
available = {
has_war_support > 0.35
}
completion_reward = {
annex_country = { target = BRI transfer_troops = yes }
add_state_core = 14
add_state_core = 960
}
}

livid locust
#

thanks

ancient vapor
#

Question

#

How do i add or take world tension through an event?

meager root
#

idk

deft aurora
#

How to fix these errors:

[20:45:06][no_game_date][statetemplate.cpp:238]: State #471 does not have a category defined.
[20:45:06][no_game_date][statetemplate.cpp:240]: State #471 has no people living in it.
[20:45:06][no_game_date][statetemplate.cpp:238]: State #739 does not have a category defined.
[20:45:06][no_game_date][statetemplate.cpp:240]: State #739 has no people living in it.
[20:45:06][no_game_date][statetemplate.cpp:238]: State #740 does not have a category defined.
[20:45:06][no_game_date][statetemplate.cpp:240]: State #740 has no people living in it.
[20:45:16][no_game_date][state.cpp:695]: no provinces in state "Prince Rupert" with id: 471.
[20:45:16][no_game_date][state.cpp:695]: no provinces in state "Haida Gwaii" with id: 739.
[20:45:16][no_game_date][state.cpp:695]: no provinces in state "Vancouver Island" with id: 740.
[20:45:18][no_game_date][state.cpp:695]: no provinces in state "Prince Rupert" with id: 471.
[20:45:18][no_game_date][state.cpp:695]: no provinces in state "Haida Gwaii" with id: 739.
[20:45:18][no_game_date][state.cpp:695]: no provinces in state "Vancouver Island" with id: 740.
[20:46:30][no_game_date][state.cpp:695]: no provinces in state "Prince Rupert" with id: 471.
[20:46:30][no_game_date][state.cpp:695]: no provinces in state "Haida Gwaii" with id: 739.
[20:46:30][no_game_date][state.cpp:695]: no provinces in state "Vancouver Island" with id: 740.

So basically, these states should not exist anymore, added their provinces to a other state. But last time I deleted them, and gave the removed state's id's to other states so they add up to each other, my game still crashed. So now I kept the file but without content, but my game still crashing.

pale sparrow
#

Thatll make it trivial

deft aurora
pale sparrow
#

Sure

tough lotus
lofty plaza
high silo
errant mist
#

With fewer computers are available to have Windows Excel XL-2003 installed in, what other apps i should have to open .csv files to update the adjancencies?

pale sparrow
deft aurora
errant mist
#

Going guerilla modding on internet cafes aren't reliable in the long run, i admit.....

round kernel
#

Any mod suggestions?

ancient vapor
ancient vapor
high silo
ancient vapor
#

ok thanks

blissful lion
# deft aurora How to fix these errors: [20:45:06][no_game_date][statetemplate.cpp:238]: State...

Ok, this was a fun challenge, I know what you have to do. Here's is an example of me "deleting" the state 13 by integrating it into state 12 (I took all the provinces and moved them to the state). So pictures show content of files of states 12, 13 and 1046. Since state ids are hardcoded, they need to have ascending order, we take the last file in the stack and switch out the id as a fix.

Small warning! You need to reload the buildings for the new provinces in the state ("Radom in state" or "Random in all states") to properly display them. I hope it helped!

deft aurora
trail yarrow
#

very good QOL improvement

#

should be added in base game hopefully soon enough

tall hare
#

Balkan updates, stuff might change give feedback ๐Ÿค”

tall hare
ancient vapor
#

Why does Greece still exist tho

tall hare
ancient vapor
#

If i guess correctly

#

Italy sided with Germany and Russia in this timeline

#

Thus

#

They would have

#

Atleast

#

Took northen Epirus

brittle garden
#

Boomerang Romania

hasty wedge
#

can someone please tell me what's causing this discoloration? I've tried erasing the city lights in this area, changing the terrain texture in the bmp file. i really don't understand what's causing this stuff to look like dust

drowsy orchid
#

Hello, how do I mod focus tree order for ai? I want to make a mod that makes Germany Do PEG, and rush the focuses industrial so they donโ€™t get much slower or weaker, cus I am sure yall tired of 100 percent economy of conquest

eternal sparrow
#

how does one disble things like non agression pacts and. guaranties?

blissful lion
blissful lion
trail yarrow
pale sparrow
#

You just need to import vanilla's new techs into the files the mod overrides

trail yarrow
trail yarrow
#

is their a way I can get the designer to appear under the infantry section rather than tanks?

pale sparrow
trail yarrow
#

but regarding this have they finally made it where editables can appear in infantry? I know when GTM released they had to put helicopters under the infantry section but any idea if it can be changed to the infantry section

pale sparrow
#

Not sure

trail yarrow
#

rip

#

Yeah if I change it to inf it doesn't allow the designer

glass acorn
#

How can I fix these errors? Ever since the new bug fix my mod crashes once you select and start as a nation

glass acorn
#

You'd have to put some effort to fix it cause it involves doing some Alpha channel thing to even view the colormap so ๐Ÿคทโ€โ™‚๏ธ

hasty wedge
glass acorn
#

It's weird ik

hasty wedge
#

Thatโ€™s so dumb

livid locust
#

Where do I edit the time progression during the days so it runs at x7 speed or something like that?

tough lotus
trail yarrow
#

Any idea how to get the icons to appear?

livid locust
#

there are no way?

vivid wraith
#

I'm trying to figure out what decides how the AI responds to your invitation to join the EU as Belgium. I'm pretty sure that this code means that the only thing that you can do that influences the AI's decision?
Would anyone be able to confirm?

#

Ah okay nevermind. Seems like it's preseeded at the start of the game.

hallow mesa
#

How do I get all the portits into anime characters

#

Even the ones in the divisions and tech and others

#

Like the options to make the photo anime even when recruiting a new tech and commander

sleek terrace
#

Hello. I noticed that the file "onmap_victorypoints_strip.dss" found on "gfx/interface" does have 5 different types of victory points (the city on the map). The game uses only 3 of them, and the remaining 2 are basically forgotten. We have the red for the enemy countries, green for yourself and grey for neutral/allied countries. What I need help with is: How am I supposed to use the "forgotten" victory point icons on allied countries only? (Think of it as displaying neutral countries with grey victory point icons and allied ones with blue, which does exist in the game files)

simple raven
#

Does anyone know of a mod that changes the production bar to actually fully visible? Hate having to hover over to see the bonus

glad dove
#

Hello all, can somebody tell me, where is defined localization strings for strategic locations?

#

I mean favorable_approach, defensible_coastline, etc

#

nvm, find that

real kindle
#

KaiserRedux 2ACW Multiplayer is so much fun. We had a player on everyone, and are now down to the final three after fix years of slugging it out.

stiff ruin
#

any mods like 1984 revolutions, in that there are massive world spanning empire which just collapse?

tough lotus
#

LastRead: start_game_command (1)
That's... probably not good

#

How bad did we mess it up

tough lotus
#

@pale sparrow any ideas as to what could even cause that?

#

-# Bouns: chilly winter in northern italy

nimble solar
#

Someone clicked a sussy link

blissful lion
sand walrus
#

HOW CAN YALL WIN A WAR

steep willow
#

Can anyone help me make superevents?

blissful lion
sleek terrace
#

Although I successfully made more victory point levels

cinder rain
#

How can I make an agitprop interface for other countries? I was trying to copy files and variables, change country tag but it still didn't work.

novel locust
#

how do I play mods that are in the previous update (im new to modded hoi4 and I dont know how to get previous launcher updates)

novel locust
deft inlet
#

making a great war redux: kuwait mod

tough lotus
deft inlet
#

ah

#

that's ass

#

what site should I use when

tough lotus
deft inlet
#

no but i only know c++

#

I mod unity games not whatever this is

tall hare
#

when I started I didn't know anything

#

started from 0

tall hare
tough lotus
tall hare
#

true

tall hare
#

I want times new roman

buoyant spruce
#

guys is there anyone here who have the files of road to 56 mod before 7 of december update?

#

I had a save which was corrupted by the newer mod version

#

and i want the older mod version

tough lotus
buoyant spruce
trail yarrow
#

@pale sparrow For my next mod, similar to those government advisors mods from like 2021-2023 might add one where countries can select a VP, foreign minister etc. I will also add it as a recommendation to the devs, but I also wanted to expand on it by adding some other branches like the judiciary, legislative perhaps but the problem is I need to make like some internal balance of power or something for this but not the current BOP mechanic

undone snow
#

Does anyone know how i could mod with my friend on one mod?

tough lotus
#

GitHub or GitLab (or straight up Git) doesn't really matter

muted oriole
#

So I have Visual Studio Code and I installed HOI4 modding utilities I got the map to work but I can't get the other features to work can someone help me?

muted oriole
#

Nvm

#

I was being stupid

#

I figured it out

lethal stone
#

hey i need help
i made a new unit but how do i change the map icon for this division ingame

#

the actual map icon shows up blank

peak swallow
#

Hi, I want to get into modding but I have no idea how to activate CW tools and Hoi4 mod utilities, how do I do it?

lethal stone
#

install through visual studio @peak swallow

#

do you have vscode

peak swallow
#

I just don't understand the steps

lethal stone
#

looks like you have it both installed

#

what are you trying to do?

peak swallow
#

the instructions don't make much sense to me, are they neccessary?

#

and also, how do I open my folder into VS?

lethal stone
#

file > open folder

peak swallow
#

I have this here right now but it isn't doing much

lethal stone
#

okay so you have nothing in the folder

#

for example, if i have a national focus i want to open up

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1 second

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open with VSCode

peak swallow
#

Now what?

lethal stone
#

so that's your descriptor

peak swallow
#

or is this the wrong file?

lethal stone
#

that tells you what your mod is about

#

what do you want your mod to do?

peak swallow
#

I just want to test it out and follow the tutorials on the youtube channel first

lethal stone
#

you dont really need any extensions but extensions do help tell you errors

#

visual studio code tells you automatically if you're doing stuff wrong like formatting etc

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usually when i want to make a mod, so lets say a new german focus tree mod

#

i will grab the vanilla hoi4 files, copy and paste the path that it provides and edit the german focus tree

#

only after i copy and paste the files to my new mod

peak swallow
#

huh, thanks, I'll try to watch the videos to get an idea on what is going on

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i hate it when coding websites add ai for no apparent reason

lethal stone
#

to find the hoi4 files (vanilla)

do command shift g on mac then go to

/Users/[yourusernamehere]/Library/Application Support/Steam/steamapps/common/Hearts of Iron IV/

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dont edit any of the files in /common/Hearts of Iron IV

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only copy and paste them into your mod

#

if you edit it you're actually editing the base vanilla game installed on your pc

trail yarrow
#

4000 views on my mod, 1000 downloads

tall hare
tall hare
#

I am struggling a lot with making my own font ๐Ÿ˜ญ

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I am trying to get

#

times new roman

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in my mod'

trail yarrow
#

custom fonts

#

hmm

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if u figure it out lmk

tall hare
#

๐Ÿ˜Ž

tall hare
trail yarrow
#

You can only use the tank interface

tall hare
#

ok

lethal stone
#

do you need help

tall hare
#

Yes

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very much

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๐Ÿ˜Ž

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I am trying to do

#

times new roman

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but

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I dont know how to get both the files I need

lethal stone
#

use BMfont or use a bitmap font generator

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to generate the image files of the font once you have the times new roman font installed

#

snowb works perfect if you need a bitmap font generator (no download needed)

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just add the font file

tall hare
#

but like

#

I got BMfont

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then I get a file

lethal stone
#

what are you stuck on?

tall hare
#

called font.fnt

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or whatever

lethal stone
#

yes

tall hare
#

a .fnt

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but

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thats all I get

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I need a .dds file

lethal stone
#

i usually convert it

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snowb gives a png

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i convert png to dds using aconvert

tall hare
#

but do I need two files?

lethal stone
#

you need the dds

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and the fnt file and thats all

tall hare
#

also

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where do I find snowb

lethal stone
#

place it in gfx > fonts

lethal stone
tall hare
#

I dont get anything

lethal stone
#

.org

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snowb . org

tall hare
#

Oh that

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I see

#

well

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how do I get my font

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I cant "add font file"

lethal stone
#

i just search it up

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the font i want

tall hare
#

ok

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and then

lethal stone
#

download the zip extract the fnt file

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and put it in there

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if it gives u a ttf convert that to fnt

tall hare
#

I got it

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and now

lethal stone
#

im not sure if ttf works actually

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try uploading a ttf and see if it'll accept

tall hare
#

I got it to accept

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what should I do now?

tall hare
lethal stone
#

save the file

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export it

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click on the export button

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its on the top

tall hare
#

export as what

lethal stone
#

.fnt

tall hare
#

yeah but like

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BMFONT Text

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BMFONT XML

lethal stone
#

?!?!?!

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the 1st option is already .fnt

tall hare
#

I got it

tall hare
lethal stone
#

turn the png into dds

tall hare
#

done

lethal stone
#

export to gfx > fonts i think

hallow mesa
#

Dose anyone know how to get an event to pop up when a country declares war?

raven hedge
#

How do we prevent cosmetic tag flags to be gone upon ideology change

safe comet
#

Never tried modding before, but I had an idea for a joke mod where every monarchist path in the game gets extra focuses or decisions to claim the Mandate of Heaven

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If I did it the focus way, would I have to manually edit each focus tree?

shut dawn
#

Canโ€™t think of a way you could do it without editing each tree

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Even if you add a shared branch youโ€™d need to edit the trees to make sure they add the shared branch

#

If you didnโ€™t want to do that, you could instead make a series of decisions that get unlocked when a nation is in a monarchist path. Only thing is youโ€™d probably need a lot of triggers.

sour iron
raven hedge
sour iron
tough lotus
sour iron
#

If it automarically removes, add an on actions that resets the tag when ideology changed

raven hedge
#

I have same flag attached to all ideologies

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I did it through normally by renaming files

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Yet that didnt work

sour iron
raven hedge
#

...._neutrality
...._democratic
...._fascism
.โ€ฆ_communism

sour iron
raven hedge
#

It

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Since you know it fires while engine is setting flag

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Which causes flag to become last one

sour iron
raven hedge
sour iron
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Otherwise your flags are corrupted so game cant read them

raven hedge
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Not on on action

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I wrote on action which is not from vanilla file

sour iron
raven hedge
#

I changed country s original hoi4 flags

sour iron
# raven hedge I changed country s original hoi4 flags

Ok, you should check if cosmetic tag appears when you change the ideology first, if it doesnt, search all vanilla files that changes anything about that countries cosmetic tag but if you can still see the cosmetic tag but flag doesnt appear, you did something wrong when you put the flags

raven hedge
#

Turkey's

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Flags

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I gave this so i think that can make your job easier

sour iron
#

Thats the problem

#

They put cosmetic tags for every ideology on turkey for different uniforms if i remember correctly

raven hedge
sour iron
raven hedge
#

That causes it

#

Could you check it for me if possible

sour iron
raven hedge
#

Alright thanks man

#

@sour iron

#

Am i being misinformed?

#

Weird

#

It is really weird

tough lotus
# raven hedge

You're deleting cosmetic tags, the worst that can happen is a complaint in error.log

raven hedge
#

Is it good or bad situation according to what i want to achieve

raven hedge
tough lotus
# raven hedge

Did you ask an AI for that? The cosmetic changes aren't hardcodeded, they're in 06_bftb_on_actions.txt (line 885 onwards)

raven hedge
tough lotus
raven hedge
#

Alright thanks

#

For mentioning this

#

Since i was so confused

raven hedge
tough lotus
#

-# I hate how Gรถtterdรคmmerung is called wuw in the files

raven hedge
#

Anyways i think i will take a look and delete those lines or replace them

sour iron
# raven hedge

I have a whole mod that rounds around turkey, it doesnt change anything

tough lotus
tough lotus
raven hedge
sour iron
raven hedge
#

I see

#

So i shall change it through deleting Turkeys cosmetics at start

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& on_actions

tough lotus
#

Or make them check for your cosmetic tag

sour iron
#

Not on actions

tough lotus
trail yarrow
#

So my mod got 4000 views in 12 hours

#

isn't that amazing

#

Any chinese modders active? its in regards to localisation

tall hare
#

is it artillery, train, infantry designer?

trail yarrow
#

just currently adding chinese localisations and then updating japans gfx

#

because they changed the artillery stuff in NCNS for japan

tall hare
#

what else

trail yarrow
tall hare
#

Cool

trail yarrow
#

where on earth are the japanese artillery gfx files, not in technologies

frail rock
#

does anyone know where the Monroe Doctrine ideas file is located?

south lagoon
#

Okay so whatโ€™s my like one stop shop so to say for modding

#

I wanna do like a 1830-1850 mod focusing on the Texas independence war and the Mexican American war

#

Would need to rename doctrines and stuff

#

Was thinking like

Superior firepower > Prussian Battle Doctrine
Mobile Warfare > (replace all motorized or tanks with Calvary and โ€œwagonโ€ a new mechanized tech replacement) Polish Style Calvary
Grand Battleplan can stay the same but replace the buffs
And Mass Assault less focus on manpower buffs and more on buffs to infantry breakthrough and infantry in general

peak swallow
#

Hi guys, I need some help, why is this incorrect?

tough lotus
peak swallow
#

apparently this is a false positive

dim void
#

i just got the gameeeeeeeeeeeeeeeeeeeeee

tough lotus
peak swallow
#

You'd think they would've fixed this by now

peak swallow
#

It almost works except for the option, what is the problem here?

peak swallow
unreal sorrel
peak swallow
#

OOOOOOH

#

thanks!

pale sparrow
#

^^ Everything else is correct

peak swallow
#

crap it doesn't work if I'm playing as italy

lethal stone
#

anyone have a shaders guide for this new paradox update

peak swallow
#

Hello, I don't understand why the leader isn't appearing in the game, what is the problem here?

#

@pale sparrow hi again^

peak swallow