#modding
1 messages ¡ Page 101 of 1
Hm, maybe, in base Hoi4 the 1939 starting date has germany annex Chequia and Austria
Check the files for the states in Austria
They should have a section for that starting date.
this
is there a scope for every european country
so i can add EU countries to a faction
limit = {
capital_scope = {
is_on_continent = europe
}
}
country_event = generic.5
}```
what is generic.5
faction invite
then its add_to_faction = ROOT instead of country_event = generic.5
Doesnt work in the history files, so make sure to put it in on_action instead
im gonna sort non-eu members
sort?
array = non_eu
value = "ENG"
}```
is this how to make arrays?
Arrays dont support strings, but you can get the numeric identifier of a country by doing ENG.id
just like the example on the wiki does
I assume you want that array to be global also, so youd prefix the array name with global.
okay what the hell
false positive error afaik
do i need to repeat the process for all non-eu countries?
Yeh
Cleanest way would be uh
limit = {
OR = {
original_tag = ENG
original_tag = TUR
...
}
}
add_to_array = {
array = global.non_eu
value = THIS.id
}
}
now before i do this i will break the soviet union and yugoslavia
i guess you can rename the tag SOV to RUS
Probably better to keep it SOV so you have to replace less files
unless youre making a total overhaul and are doing that anyway
yes
and i want to remove those two other scenarios
You gonna have 1 or more in your mod?
If you plan on only one, you should have a second one off-screen to prevent a UI bug
more
2 only
so you make the swap file thing?
replace_path's in the .mod and descriptor files yeh
replace path = "./"
i guess just everything or what
can the base GFX still be used?
No need to overwrite GFX folder
You only want to overwrite some interface files that load the GFX
no like what do i swap
no to delete those other scenarios and to rename russia from SOV to RUS
to replace startdates you add the bookmarks folder to replace, and add new ones to the bookmark folder of your mod
Just to confirm, what sort of mod would this be?
war mod on the 2020's
and is backed up by history
@velvet crag how is the Romania mod going fella?
I'm looking for a mod that makes it so that the AI sometimes declares random wars
this maybe?
I may have gotten a tad too into the horse girls, I now want an uma musume mod where all cavalry sprites are replaced by horse girls in the appropriate fatigues.
is this some type of fentish?
Is it possible to make when you complete a focus, it adds a national spirit?
If yes then how
Eh? add_ideas =
You should probably check the pins
GER = {
random_owned_controlled_state = {
add_offsite_building = {
type = arms_factory
level = 1
}
add_offsite_building = {
type = arms_factory
level = 1
}
}
}
is this correct?
offsite buildings are not in any state so you dont need the state scope
but i am only adding to germanian states
does add_offsite_building select a random state in germany?
offsite means its not going on the map
you want add_building_construction
@pale sparrow where can you promote mods or cant you do this in this server?
Cant
thanks for saying
@vague sand
How does the game know how large a variable is? For example: AUS_habsburg_monarchyrestored_consumer_goods_factor
ams_factory isnt a province building so you dont need that block
its a state-level building
also dont need "
Wdym? A condition would contain check_variable
random state thing I guess
is there any mod where it changes the entire map??
Hi im not really sure if i want to continue it i have doubts in my ability
https://steamcommunity.com/sharedfiles/filedetails/?id=3459589674
V 1.07.1 is out and the update is ready, with three new focus trees and a number of other tweaks
guys how do i in localization make it so the name of the country is when its a puppet of ANYONE
?
and also how do i set a flag for them
Plenty, what are you looking for
Just use this format [Country TAG]_[Autonomy Level]
Like this: CAN_autonomy_puppet:0 "Canadian Puppet"
anything thats not the world map, like different islands or something
What about hearts of minecraft? that could be fun
whats that
damn why is there so much popular mods that never even show up
like it says hearts of gambling is 3rd most popular but has 5x less subscribers tf
Look it up, it probably has what you are looking for.
tysm
i did it looks really good
do you know if any other mods work with it??
like fps map
I doubt it, it has many graphical changes that may get messed up
But people usually do secondary mods, maybe there is an FPS map for this mod
Yup, it uses a very Minecraft like ui
why it doesnt show up the factories type and stuff
also this is effective?
Uh, I think the quotation marks on the building type are messing it up
also how do you change the conscription laws
Maybe adding a limit like:
limit = { is_core_of = GER }
Would help
Oh, and I think the correct syntax is:
random_owned_state
What do you mean? Change the effect the conscription laws have?
Or change the starting conscription law?
yeah, merkel abolished conscription in 2011
so change to volunteer
They are set in the country history file
Explore your file, it should be there
Although I think volunteer is the base conscription law, so just removing the extensive_conscription from the add_ideas should work.
what is the id for volunteer
Uh, i guess volunteer_conscription
But try to just remove the conscription law, see what happens
okay it worked
trying to make a civil war situation but it says the party leader if not civil war will be the democrats?
What do you mean if not civil war?
so theres a 30% chance to do a civil war and the rest will be a peaceful change of power
Alright, I see that, what's the problem?
it says that it will change power peacefully to the original germany regardless of civil war or not
Ok, have you tried changing the ruling_party to the party you want?
yeah, in the else block
Ok, for the start_civil_war thing, the set ideology as far as I remember is the ideology that the rebel faction will use
So you are essentially saying that you have a 30 percent chance of the monarchist starting a civil war
Secondly, it would probably be better if you had the completion reward be an event instead of the change itself
Like, have an event pop up that says "The kaiser returns" if the event was successful, and have it say "The democrats rise in arms" if it doesn't
Lastly, leaving things like civil wars to pure luck may not be a great idea
People usually don't like rng
but i mean there is a chance the democrats accept the change or not
if they accept, then change
if not, then civil war
Sure, but uncertainty and not being in control are usually not very liked
But you do you
sure
does civil war thing have the same tag?
original country vs civil war country
im making an event for the ai and user but it just gives me that i cant program the AI
Good morning. Is there any way to duplicate a mod? This might sound weird, but in future updates, a good mod is going to make an update I don't like, because it's making my hand crash with another good mod. Mods can't be reverted to beta versions, as the game does, but I really want to keep this version. Can someone please enlighten me?
just download mod, find the mod folder and copy paste
tysm! Where do I copy paste?
find paradox interactive folder in documents
and there is a mod folder
Yeah I found the folder. I'm trying to locate the mod in question
Okay I just copied the entire folder. Where do I paste now?
yeah just copy the entire mod to where you put it
That's the point, I'm new to this idk where to put it
what's the plan for this? so that it stays on an older version of the mod?
Ja
just rename the duplicated mod folder to anything then add a new mod in the launcher
Alr? There was a higher number file that was the parent of the mod. I went to that file and pasted all the files in the mod in question. I put all the files in a single file. Is that done now?
all the files in the mod in a single folder under a different name
Ja, I used a different name. I also deleted the mod from my mod list in the PDX launcher, when you start the game
okay that's it
play the mod
It isn't working, I think I did something wrong
Still thanks for your time!
alr
@pale sparrow can you help?
Remove the trigger and mean_time_to_happen and instead make the focus fire the event, ai_chance is also only to make AI decide which option theyll take
hello guys, could you please tell how to add a national spirits to a nation so it starts the game with them
because i couldn't figure it out myself and ai is being weird
it said that i need to add this: set_national_spirit = [spirit id] into the the country's txt file
and it didn't work ahaha
Add add_ideas = {} to the corresponding country file in history/countries
thank you wery much, it workedđ
@high silo what mod are you making?
modern mod with history
do you want a look on what will i do?
i got a No division limit mod for hoi4
Ye sure
guys
how do i make it so in an event, a certain effect happens few days after an option was clicked
Hey, don't know if someone answered already, but what happens is that the rebel faction will get an automatically generated tag.
Something like D01
Uh, I think there is a timer let me check.
There is not a timer per-se, but you do have options to have a delayed effect
You can either have the event generate another event in a few days that will have the effect that you want
Or you can have the event generate a decision that will grant the effect that you want when it expires
alright alright
btw
how do i make a national spirit have that "âCannot Join Factions" in it
like whats the modifier
Uh, I think it's for the political party, but I'm not sure
I'll research it
It should be in the country file, try looking for something like
can_join_factions
hey i need help i don't understand how to make a custom map for my mod can i get help.
Sure, what's the problem?
will i follow the YouTube video bc i look it up on YouTube and then i want to play it and it either does not show up or does not appear in game
anyone got any good applications for map making?
the mapgen 2.2 doesnt work anymore
I just use gimp
What are you trying to do?
i am trying to make a map of the 1400's for me and my friend to play
Ok, and you say the map doesn't appear?
yes i use the ingame map make tool idk if i should use it or not bc i am new to it all
yeah but i mean to import it into hoi4
and to validate states etc
Yes it does
no like bc i need to make a new country for the 1400's like game play for me and my friend
I cannot help you there Im afraid
Ok then, you want to create a new country for the game.
yes
And this new country doesn't show up in-game, is that what you mean?
does it?
how do you make it work for the newest versions
mine crashes when i try validating
Suffering
yes it does not show up ingame
/following astros tutorials
And Kingspacetools
Astros
That dude made an app
astros tutorials dont work for me
To make mapgen eork again
yeah it dont owrk 4 me đ˘
i mean
i use normal mapgen and then his program to do the rest
Ok, I see. Have you assigned this new country to the states you want it to be?
Then the problem is your map
Check the error log
But it boots up normally
Js when i try validating all states
I click the button
And it crashes
I also cant run normal vanilla
Yeah I know
You too?
So im woried it might be up 2 hoi4 base game aswell
I see so its not a 1 person issue
When I make the state it doesnât work either I donât know if itâs an outdated tutorial or what, but nothing really works for me.
I wanted to try space marines and i realised vanilla dont work at all for osme reason
Have you try verifying the integrity of your files?
Or just reinstalling the game?
Yup
I'm one of the little persons in this server that is making a total conversion mod
Multiple times
Doesn't work
I see
I mean
Ill try again
Last time
@lavish ledge look
And check my error logs
cuz the costal thing also messes up
after i do it
and pasting the first line form hoi4 to the mod
Yep
Ok, tell me what steps you followed.
Could the issue be also that like
I make the mod
And then export the map into that
is ts what im meant to do or
What was ur issue
Cuz i cant get past buildings
So if its something past buildings im listening
If lakes are the issues im gonna tweak
Yeah I know
It's temporary
Im barely making the alpha
When I get to the full version ill add it again
I load into the game and open the tool. I select the item I want and try to override it, but when I hit Save, it doesnât work. For some reason, it wonât let me insert multiple states. Even if I completely reset or erase the state, it still doesn't work.
When I go through all the steps, it ends up creating multiple files inside the folder I need, and Iâm not sure whatâs going on.
I see
Go and check the error log
Im redoing it rn cuz my mod keeps deleting itself or something
terrain input tweaking
Hooly
Can you show me your map?
it might be a bit
odd
but yeah
screenshot since discord wont recognize bmp
province map
And those are plenty of provinces
let me convert to png so its more visible
In my early stages
I had a lot of provinces
Which made my game crash
So check that too
suprisingly its not the thing that makes my game crash
i could try with smaller provinces to see if thatll help
validation of states
How do you know?
cuz i reckon it would crash due to the buildings
i tried validating 1 by 1 and it crashed ont he first
Ok?
they r bigger now
Seems better
Also take in count sea provinces
I did it with 7 provinces
And 8 in land
And it went fluently
theres a crap ton of countries but i get ur point
and naval shit wont be as complicated
when u have to go
5 million provinces
alr thanks for hte help ill try figuring out by myself via error logs
Check the error log and mention me when you do
ill look thru most of them
cuz last time i looked only for the costal stuff
im putting in the building stuff
into buildings
from hoi4 file
@ancient vapor issue again, it was 150mb before now its 102 and when i go nudge its the base hoi4 map
and not my own
not sure why
it complains ab provinces being too small in error log
ill try remaking
Hey, sorry for making you wait I was busy
Sound like the problem is that your states are not loading properly
A state needs to have the following:
A unique state id, a state category, a manpower of at least 1, and provinces
These provinces must be owned only by that state, it can't be sharing them with any other state
And it must have all its provinces be inside the same strategic region
You can then add the owner of the state inside of the history bracket of the state
ok thx
What an opening classic!
This thing right?
Yup
That use to happen to me too, but I don't remember how did I fix it or What was the error
I see
To fix the "too small" problem
I went to mapgen
In the first generator
And pressed "look for small islands"
Do that and it should show you the small provinces
you cant assign a tag like: PRE
i see
Is that a question or...?
yes, why can't I just use Prussia to be the Monarchists
To do that you need to release the country first
Try smt like this:
create_country = {
tag = PRE
civil_war = yes
ideology = neutrality
capital = state
}
Should work
guys question, does anyone have a guide, tutorial or ANYTHING to help me learn in making Vanilla styled assets?
Like pictures and such?
yeah
I've seen videos on editing existing pictures, let me see if I find them
A lot of people asked for it, here it is after a month of promising it to everyone without delivering because I'm extremly bad at remembering stuff
Remove BG: https://www.remove.bg/upload
Polish Tank: https://cdn.discordapp.com/attachments/482399882733158406/629079648625754147/Polish_Tank.png
Portugal: https://cdn.discordapp.com/attachments/482399882733158406/629079670025093130/Portugal_Asset.png
Pilsudski: https://cdn.discordapp.com/attachments/482399882733158406/629079737465044992/Pils...
Maybe they'll help
alr thanks
okay tried it and its VERY outdatedđ
Unfortunate
am i cooking? (going to sleep so i wont respond)
Hey I've been trying to launch some stuff off the work shop and they aren't loading into the game I've tried unsubscribing to them uninstalling HoI and reinstalling but nothing seems to be working any idea?
did you make this?
the art
My mod's always crashing at a specific date, anyone know the most common causes of this?
whats the date
Like March 23rd 2015 (2015 = 1936)
Not sure what's the cause though
Error logs aren't much help
when did the game start
January 1st 2015
Of course
Why would I wait nearly a decade đĽ
can you show me the start and end dates there
thats weird, maybe did you program something at those dates?
Not that I know of
vanilla doesnt reach 2015, so it isnt a scripting error
maybe turn off all mods except your mod
Mmkay
Is your namespace GER_events
Namespaces and IDs need to be the same at the start
Otherwise it's invalid
I'm pretty sure the politics part can't exist
It can only be the namespace and number
well i use that format for every german event in a subtopic
Though you can make multiple namespaces for different event types
not multiple german events for each subtopic
did it work?
Nope, still crashes
I'm just curbing errors one by one to see what fixes it
alright so its not a scripting error nor a mod error
maybe check the logs near the dates
I think the namespace would be GER_events.politics
lemme check
no examples in vanilla but I assume thats how it works
alright
also how do i overwrite germany's factories
history/states
they have like 20 of them and i want to reset to a couple of them
I've narrowed down the error
Turning off the AI seemed to prevent it from crashing
So it's something the AI Does or Enables
i guess remove the buildings at startup
You can try to annex countries until it no longer crashes
GER = {
random_owned_state = {
limit = { is_core_of = GER }
remove_building = {
type = arms_factory
level = 10
}
}
}
like this to remove every military factory?
alright
now i dont want to remove every factory but also leave some
so like maybe in the limit NOT = {state = num}?
okay so when i do a tech that asks the original germany whether or not to change power peacefully or do a civil war
when i do the civil war do i play as the other germany or original germany
or do i need to specify
i wanna add flamethrower infantry units
just use flame tanks then use the infantry model
you become ruling_party ideology and remain the original country
so if i set myself to the monarchist ideology i become them?
See the command on the wiki, it has this info
I guess set the politics
all of them, is it good?
yeah
thanks!
What was the mod, commonly shorted with TDM?
That some people mistakenly call it "Axis victory mod" , a black sun is involved.
It's very dark too
Does anyone have a good modern day mod?
Doesnt exist
im making one
also how do i send the event to the other germany
maybe i need to seperate germany it once the focus has finished
then send it to the other germany
@pale sparrow what do you think
I already explained this before
guys hello could you help please, what do i do with this:
create_country_leader: Ideology communist not found
found it in error logs
i have created a leader for my country but it doesn't work
i followed the official paradox guide, but it didn't mention how to put the character in power so i had to improvise ahah
guys how create political advisor? i create from video (in ideas) but it didnt work
are you sure the id is correct?
make another character then set him as political advisor
read the wiki for more info
Show code
Oh ideas
Nvm
Millennium dawn classic
If you find the regular too confusing
Novus Vexillium or whatever it is I heard is quite good
Basically OG Millennium Dawn
I don't like the focus trees they ain't that good in that mod
Nor in md
I dont play modern day mods aside from red dusk
So I'm going by what I've heard
Whats red dusk?
Never heard of that one
Red Dusk is Millenium Dawn but the Soviets managed to survive the Cold War
Basically Cold War extends into the 2000s
One of the better mods on the workshop
Bc I've tried playing the iron curtain and some things don't work
America and Soviets are pretty good
There are also South Africa, Iraq, Yugoslavia, and British trees
Missing at least one
Iran is getting content soon
Lots of proxy wars to intervene in
Is Germany still split in the mod?
No
Eastern Bloc collapsed
Though Soviets still kept all their land aside from most of the Baltics I believe
The mod pretty much plays as if you dont have DLC
Oh okay
Dunno never played it
Any good warhammer fantasy or warhammer 40k mods?
are there any good cold war mods in hoi4?
Uh, I recall there being one in which a warhammer faction shows ups on earth
Not much more
Yeah there is many of them, just look for them in the workshop
hey could someone help me get a mod list together for some reason i cnat get the game to load?
i think the only total conversion mod for hoi4 in a warhammer setting is the reunification wars one
Warhammer The Great Crusade Reborn and HeartsOfWarhammer
looking for good mods that are compatible with Rise of Nations
yeah
i mean
the file type is dds and it is 156 to 210 pixels as required
but for some reason it doesn't work
guys how do i make custom nation leader traits
also i guess ill let parliament of germany (the literal AI) to choose the decision
because the goverment still handles all decisions and we will not get a simple presidential decision as the decision will impact the german government.
i guess ill add some trees to buff or debuff the chances
common/country_leader
and how do i add them in localization?
anywhere, just like normal loc
remember for every description must be 3+ lines
@ancient vapor ill try it again rn
i did small islands and all
ill send error log here when it crashes
crashed again
couldnt even open it
it always crashes after i do building copy paste
it works in nudge normally before i do it
the only error is no mil factory
So it works at nudge?
before i copy paste the building yeah
loads fine and all
figured it out myself using wiki long time ago
Good
Oof, that is going to suck
cuh, wish to see steam page later?
Sure, let me know when you publish it
Remember to auto complete a couple focuses when the game starts
Don't want to be too unfair
@velvet spear I also have one question
you see
I need tags of
Russia (Revolution); USSR (Right opp); Union of Soviet Socialistic Republics (Left opp)
and I need so it checks if its one of these
@velvet spear
also I am having trouble with the date, because for Soviet Union events trigger kind of late??
Uh, I think the tags are all SOV after the revolution happens
Like, whoever wins get to be SOV
no, it's not
oh
during revolution still
hehe
I don't think it would be wise to have a civil war through the soviet tree for this kind of mod
By the time the civil war happens you will get obliterated by everyone
I need to know about this more
true
oh right
the condition is to be
Soviet Union (SOV)
basically
event will trigger
only after civil war ends
You should probably just remove those branches or make a peaceful alternative
whatchu mean
could you help me with this exactly?
That there is NO WAY you will win the civil war before ragnarok and if you do, there is no way you will beat ragnarok
So I don't see much future to the other soviet branches
I really need help with this one
What events trigger late?
no idea, I have to set date few days back so it triggers the correct date. All I know is that Germany doesn't have these events late
Does an error literally appears that says "Events late"? or is your added event triggering late?
They're delayed
I mean like
If I set exact date I need
aka 1st of january 1937
it only triggers on 5th of january
A country that doesn't exist may still get events if fired via an effect, but any other method doesn't work. However, if there's a time delay set in the effect that fires it, the timers in each delayed_event[a] will not decrease. This effectively puts any events with a time delay onto a backlog of the country, put on hold until it gets released. For example, if BHR doesn't exist when BHR = { country_event = { id = event.0 days = 1 } } is executed, then the event will only fire a day after BHR starts existing. This also applies to the original recipient of major events.
found this on wiki
but I quite dont know if this is what I am looking for
look at the date
and now mod
@velvet spear
last time it was 4 more days
now it was 3 days
its somewhat random for some reason
all though it's all good for germany
I see, how is the trigger in Germany?
it's the exact date I want
Ok, I'll see if I find something
Have you checked other events that trigger by time in the Soviets?
I think the paranoia one was through a time check, see how that one is built
I'll check soviet events
Ok, it could be something with how the game checks time
couldn't find anything in the soviet events
The game checks the trigger every 7 days or so
So if the event happens on day 4 it will only trigger in day 7
Although it's still inconsistent
I would recommend putting something like:
mean_time_to_happen = {
days = 365
}
And see what happens
doesnt work neither
already tried
it triggers on 12 of december
adding more days
makes it work even more weird
there are also years
but
lowk it triggered it one the first day
it works very weirdly
I might take a look at ragnarok date system
That's probably the best idea
yeah
I bet
@velvet spear
the fu#$?
Is there a common folder or such in the mod?
no its not
its just bunch of ai and difficulty
settings
as I said
germany
DOESNT
have this delay
its exclusive to USSR and France for sure
Is it this one?
yes
@velvet spear important
well, I can't be stubborn due lacking knowledge about modding
Oh I can be stubborn due to lack of knowledge about modding tho
LOL
direct opposites
I meant lack of knowledge what resources to use and where to lookup
Ok, do you have the on_actions file?
no I dont
where
its not what we need
it has nothing about time or delay
it's about german triggers
cant find any good use for that
Yeah, and don't you want to take the ragnarok mod to the Soviets?
Mine is oversimplified
as for Germany it makes survival more possible and more realistic
I am not striving towards that
You just want people to suffer?
Cynical
Still, this file sets the global flag for ragnarok and gives Germany it's first event
hmm
flag triggers
are interesting
all though
I have no idea how to use them
and
still
ragnarok starts
from a specific date
the same code as mine
and for germany now
I double checked germany
it's really weird
@velvet spear I guess I'll keep it at ~10th of January
as I see no solution as for now
I will publish it
and
yeah
if I
will figure it all out - I will update the mod
We'll find a way, don't worry
and I would appreciate your help
maybe we should ping one of the actual devs?
I'll test your mod
Eh, don't think is necessary
Maybe try to contact the maker of the original mod?
Don't think it will succeed, neither I don't think he'll be able to help with delays
Worth the try
You never know, other people usually go through the same problems we do
I'll see how ragnarok works itself
I will try playing it
maybe it also has the delay
@velvet spear
it all works good for the ragnarok...
They must be doing something right then
no idea
it's literally my script
its the same
Maybe the event script is the same, but the mod has more files than yours right?
It must be doing something else
couldnt find anything really
Ask the mod maker, maybe he'll help, if not, we can go back to it when you feel better
@pale sparrow sorry for the ping but I see you often help people. I am having trouble of my event being delayed from 3 days up to 12, all though all other mods with the same script as mine dont have their events delayed. Could you help me?
@magic jungle Yo, your puppets dont declare war on you right?
Can you show it
Keep in mind event triggers are only checked monthly by default
for some reason the mod take up negative space and plays base game when run , also resubscribing doesnt work
is there any way to resolve this ?
should I record a vid?
@pale sparrow https://youtu.be/CGCYifybXq4
you can see a 13 day delay
ah, mean_time_to_happen is random
ĐľŃŃŃ
then
what could I use instead of it?
You want this to fire the 1st of Feb 1936?
then you could just fire it in the history file of SOV
or, if you also have a 2nd scenario in your mod, fire in in on_actions instead
1937 1st of January
it was a test
You can fire the event how I said before with 365 days delay
I cant
it does it too early
if I set 365 mean_time_to_happen
it does it 20 days earlier
@pale sparrow so, what's the solution?
and how to work with history files
dont use mean_time_to_happen unless you want it random
you gotta remove it, and the trigger block, and put is_triggered_only = yes in their place
then you put this on game startup
if you have only one scenario, or it is the latest one, you can put it in the history file
Otherwise you have to do it in an on_action
deadass I am confused
I need it to trigger on
1937
1st of january
not 1936
a year
should pass
Do you have 1 or more scenarios in the mod?
no, only 1 scenario
basically ragnarok for Soviet Union
then you just put in the history file
id = my_event.1
days = 365
}```
alright
just copy the entire soviet file?
youll need it in your mod if you wanna add this
no like
I mean
should I just take soviet
history file?
and just put it there?
(this)
yeh
@pale sparrow you sure I should remove trigger?
it checks if player is soviet union
or history file for soviet union
makes it exclusive
to soviet union
Yeh you should remove the trigger
Because by adding is_triggered_only = yes, it stops firing based off the trigger
and instead only appears by country_event =
yess, it works now!! thank you
@velvet spear are you the one who left the comment under my mod?
The one and only
cuh
huh
Did you update it?
I have to go and cant tell for sure if its exactly 1st of january
yes
it's updated
now it should be exactly 1st of january
@velvet spear just play as ussr
do basic stalin focuses
and it will take 10-15 minutes
to go thru 1 year
Alright, thanks. Ping me with result
@velvet spear dms
show decision category code
Alright, so Iâve had this idea for a while, but I donât have the time or skills to make it. I just hope someone will read this and use the idea.
What if someone made a mod that adds an endgame crisis, like all communist nations forming one big faction somewhere between 1944 and 1948, and then aggressively expanding? Or maybe South America or Africa uniting into a single power and starting to expand aggressively? Or even some kind of former empire reforming (like the Ottoman Empire or the Roman Empire) and trying to conquer the world?
Basically, just something that creates a late-game challenge and forces players to adapt.
Maybe
But people usually don't go anywhere further 1945
What did you copy of buildings?
the first line
And why?
out of the blue, my game began crashing, I at least found out when, but not to what.
It crashes when I launch the game as any nation and then let it roughly run for a second or two, even if I don't do or clock anything.
I'm gona rage quit
vid told me to
That one?
That's for later stages
You need to get the map fully working before that video
it tells me 2 do that before i do validate all states
hey guys question I'm struggling with reducing maximum air support modifier but I can't get it to work
NDefines.NAir.AIR_SUPPORT_BASE = 0.15
With "map fully working" I mean being able to open single player, for which (up to where I know) you don't need to validate all states (wth is that?)
where the Option Name??
it would make them play on and would make the endgame more fun
im gonna make a BIG mod on hoi4 called: HOI4 MULTI MOD from 1900 till 2025
Can someone guide me throw creating custom emblems and icons for armies
In localisation, how I can get the value of the variable THIS.my_variable_to_check_@FROM, [?THIS.my_variable_to_check_@FROM] doesn't work.
wdym?
there is some sort of variable there to add the localization
where did it went?
wait u mean i need to put the variable somewhere in the decision common file?
Yup
I mean i never tried running it
But when i turned singleplayer on i see the map and all
I dont press play cuz theres no countries ofc
Okay. For a strange reason, I need to replace FROM by ROOT, because ROOT is the sender of the diplomacy, even in localisation ^^'.
as the name
oh wait so i need to do what with it exatcly?
what are you making?
i need the decision category localization to work
but it doesnt for some reason
add name
add in the decision block the name of the thing
Make one country, and see how funny your suffering will become from there
Good luck
That's Rise of Nations
ron starts in 2019
alright, most people associate it with the roblox game
Yeah it's not the first time I have to clarify
Alright I'll try
Shouldnt buildings come before countries thi
tho
its ab friend gc
What's that?
its js a mod ab a friend group
Ok
Tf
its a schizo mod cuz theyre all conspiracy theorists
so
itll get worse for sure
theres robo hitler and shekau in the same mod
set the localization to the id name
i did and it doesnt work
send the localization screenshot
Usually that means you got a stray pixel somewhere making it huge
IIRC
and the decision id name?
this is the category name
maybe delete the 0 thing
Normally a forgotten pixel
@pale sparrow ok so, I have two questions for my ragnarok mod:
- How to make it so Spain doesn't have civil war?
- How to make it so countries don't declare war on each other?
- Disable the mission they have that counts down to the civil war
- diplo_triggers in scripted triggers folder
Tell me more about the first one about spanish civil war
you gotta disable this mission
Idk if its fired automatically or by focus
where can I disable it then?
Im not gonna do that work for you rn but missions are in decision files
alrights thanks
@ancient vapor thanks for helping man but i give up on map making
i tried multiple times
ts time it ried adding a country it deleted itself
im just gonna do it in vanilla idk
hello so in my hearts of iron mod when germany goes to war the event that gives economy of conquest doesnt fire even though they have mefos, does anyone know why this could be happenign
gg
Is there a mod to rename army generals?
I think it is from the Spanish election event that starts the event
Even when you dont do a focus, the election will force you to take a decision to start the civil war process
Any updates on the progress of the 1984 mod?
Hello, I need your opinion on something. In the moment, I'm focused in a mod "Wolfenstain" and now I'm writing the mod's tech. With the addition of Gotterdamerung, there are "Special Projects." Do you think it's better to design the mod assuming players have the DLC, or not?
Special projects are actually not a DLC thing
Most special projects are DLC locked, but the system isnt, nukes for example are a special project even without the DLC
Okay
would removing a country's factories at the start of the game would work?
its a thing you can do if thats the question
Im not gonna say how because I keep just reading the wiki to you
but it didnt work somehow
Excuse me?
Well at least you learned
learned ts is impossible đĽ
You say?
And this was an early map
Now it looks way better
might be an issue for my hoi then idk
Hello?
Hi. It is normal the tooltip text doesn't work, but work when it is normal. And also, it is normal the message doesn't work fine for the peace treaty? Because, it's shame it doesn't work for any reason ><. Or maybe it is a bug?
It is what I put on the treaty message: DIPLOMACY_TRUE_PEACE_PROPOSAL_message:0 "Une capitulation conditionnelle a ĂŠtĂŠ signĂŠe entre $COUNTRY.GetNameDef|U$ $ROOT|U$ [ROOT.GetNameDef] et $FROM.GetNameDef|U$ [FROM.GetNameDef].\n[GetTruePeaceProposalRootEffect]" How I can made the variable work here? I mean, I want in resume "Korea made a conditional surrender with Popular Republic of Korea." in this example.
A test with this also DIPLOMACY_TRUE_PEACE_PROPOSAL_message:1 "A §Yconditional surrender§! agreement has been signed between @$ACTOR_TAG$ $ACTOR_COUNTRY|Y$ and @$RECIPIENT_TAG$ $RECIPIENT_COUNTRY|Y$.", and it doesn't work also. Nothing is show between $$. I even copy from peace_l_english.yml.
How can I not add a custom name to the name section of creating a unit?, as removing "name =\ causes a crash, I just want the name to follow the namelist file I created, thanks
create_unit = {
division = "name = "<name>" division_template = "Ustroj UstaĹĄke Divizije" start_experience_factor = 0.3 start_equipment_factor = 1"
owner = ROOT
}
What are some good roleplaying add-on mods? I'm playing a scenario I made with friends, and some added tools for roleplay would be great. I already have the core with compliance mod, and I'm looking for other stuff in that same vein, small additions or system changes. A mod to lower ai division spamming while keeping ai competent would also be great.
Anyone here?
Yoyo have a question about making a map
Atm all I have access to is an iPad so I was wanting to make the map in Procreate, is it possible to do that and have it be able to be modded into a game (after running it through RandomParadox) or am I forced to use a different program?
Yea you can use any digital art software, thought gimp and apps alike are recommended, to correctly export the heightmap and terrainmap, you have to enable "Do not write color space information", otherwise there will be unexpected errors when opening the game.
Just remember to correctly paint provinces, follow all the province making rules
and do it slowly, as it's fairly easy to mess up
Can i somehow overwrite one specific on action without taking the whole file?
No
i wanna add a lot of prototype and experimental tech and equipment for ALL HOI4 nations from 1900 till 2025
like for us the xm16e1
as part of my HOI4 MULTI MOD
Hey guys! I'm kinda lost and don't know what to do. While modding everything was going smooth, then suddenly the game would start crashing when it was getting booted up. I tried using CMS and do the Missing country files (although I already have them included in the mod files), as well as Fix missing states manpower and No state Category. Upon further inspection on the error log it started writing
[00:43:10][no_game_date][statetemplate.cpp:675]: State ID conflict: Both "novatorovmetroburg" ( history/states/1-State_1.txt) and "Corsica" ( C:\Program Files (x86)\Steam\steamapps\common\Hearts of Iron IV\history\states\1-France.txthistory/states/1-France.txt). (I don't have anything even written in the Corsica file, I don't even know where it is in the mod file itself)
Here is the full error log
Was wondering if anyone here knows the process of making custom army insignia's like GDWs? And was wondering if it was possible for the rest of the Armies/Winged/Fleets?
You made a state with id=1 also, so you should change to another number.
I think it would be better if you asked in the discord dedicated to the 1984 mod
Huh? Where is that?
is it better TGA or DDS for national spirits/ focus trees
i can't seem to put the national spirit with DDS
icons btw
TGA for quality
DDS for reliability
hey everyone, im new to modding, i have a question: how do you permanently remove political paranoia? by removing in the history countries SOV - Soviet Union.txt file it seems to get removed but i still get political paranoia whenever i switch to a diff ideology
what the hell is political paranoia?
mood
Do a file search for NSB_soviet_paranoia_system_events.01?
hi guys does anyone know why the color doesnt work correctly on these countries (Russia Poland Ukraine Belarus etc.) it only startet happening after i made a new country
i already checked in the color.txt and in the countries itself and it looks correct
so idk where the error is
how do you get those fonts
gfx/fonts there are diffrent font files when you look at it there is a .fnt and .dds .dds has the font as an image while .fnt shows how they are sized
A good programm is bmfont for creating this
re-read the docs
You also have to put it in country.txt
Though I don't remember exaxtly
The red errors you saw (unexpected in set_variable, unexpected in on_monthly) happen because HOI4 is very strict with keyword syntax (which =, value =). Without them, the parser doesnât know what you mean.
try it
on_monthly = {
add_to_variable = { which = covid_months value = 1 }
}
}