#modding

1 messages · Page 97 of 1

pale sparrow
#

Console you gotta do some more steps

lavish kestrel
#

i absolutely love toolpack

raven hedge
#

@pale sparrow One more question,I have found the way but

#

Whenever I click on state,yeah UI shows up but when I click ESC

#

It continues to show up until I select another state

#

and suddenly appears again

#

I want it to not show up too whenever I click esc too

raven hedge
lavish kestrel
#

i use it in my every playthrough now

raven hedge
#

It's cool.

#

I can't play the game without it

pale sparrow
raven hedge
#

oh

#

wait let me see then

#

@pale sparrow DidN't work,any backup ideas?

#

Like when I do this

#

before I press ESC

#

After I press ESC

#

oh wait

#

Well It actually works when you press ESC again but yeah when you press ESC first time It doesn't go away

raven hedge
#

Fixed

#

❤️

#

@pale sparrow Thank you

ripe condor
#

Does anyone know how I add dams to a province/state?

ripe condor
lofty plaza
ripe condor
#

I meant, how do I add dams to a province/state as a reward for completing a focus

lofty plaza
#

Like any other building

ripe condor
#

Alr ty

#

I’m just trying to update this one focus to 1.16 from someone else’s mod so I’m not very experienced

raven hedge
#

Does anyone know how to make ui upon being opened,with It's variables' name or value change the InstantTextBoxes with their value or name?

#

How can I do that?

#

@pale sparrow If you can help on this one too,I would be happy

pale sparrow
foggy depot
#

how does this work

raven hedge
# pale sparrow Wdym

I have made the button show up,now I need it to when button is pressed,I need other ui to show the variables which I have assigned to the each state to show up in InstantTextBoxes

vague sand
#

hey everyone! I'm working on a mod for a German disunification tree. any comments on my design?

raven hedge
#
scripted_localisation = {
    name = my_state_name
    localisation_key  = "[This.GetName]"
}

#
l_english:
 STATE_NAME_LINE: "State: $MY_STATE_NAME$"

#
        instantTextBoxType = {
        
            name = "state_name"
            
            size = { width = 40 height = 280  }
            
            position = { x = 150 y = 40 }

            
            format = center
            
            text = "$STATE_NAME_LINE$"
        
        }

raven hedge
#

If anyone could help

raven hedge
#

Nevermind,fixed

stiff ruin
#

so in theory to make a mod were Northern Ireland is controlled by Ireland i would just need to make a history folder, a states folder inside that one, and put Northern Ireland inside it with the owner changed to IRE right?

i wonder as i am still on my quest to find out why i am unable to make a mod and this seems like the quickest and easiest change to make a test mod from

timid zephyr
stiff ruin
#

that would be find out were the country files are stored, set up the necessary folder setup, and change colour to something else

timid zephyr
#

common/countries/color.txt

#

I think it was BIce that I was playing once, they had a building that they didn't want you to build cost so much that it's just not worth building ever

stiff ruin
#

couldn't you also theoretically put the building behind a technology block? if fasilities counts as state buildings to some degree, couldnt you use a similar technology to require building it and this technology only being available via focus or decisions? of course that would cause the problem of it being posible to construct it after said focus so i think sar370 is right here... just make it so ai will never start building it manually

quick timber
#

How can I change tech tree’s icons ?

candid garnet
#

is there any active napoleonic era mod?

stiff ruin
#

so the mod is active... but why doesnt it do anything...?

#

i made the mod via the paradox launcher

#

literally the only thing its supposed to do is give northern ireland ti ireland

raven hedge
#

Hey I got another issue,In my UI culture doesn't show up even though I have defined it's textbox like this

        
            name = "culture_name"
            
            size = { width = 40 height = 280  }
            
            position = { x = 150 y = 90 }
            
            format = center
            
            text = "Culture -> [This.GetStateVariable:culture]"
        
        }```
#

state={
    id=344
    name="STATE_344"
    manpower = 1081781
    
    state_category = town

    history={
        owner = TUR
        victory_points = {
            7620 10
        }
        victory_points = {
            6813 3
        }
        buildings = {
            infrastructure = 2
            industrial_complex = 1
        }
        add_core_of = TUR
    }

    provinces={
        3889 6813 7620 9912 
    }
    

    set_variable = {
        name = cityname
        value = "Malatya"
    }

    
    set_variable = {
        name = culture
        value = "Turkish"
    }

    set_variable = {
        name = population
        value = 1081781
    }

    local_supplies=0.0 
}

## Code for example state
#

@pale sparrow Could you help if possible on this one?

#

Sorry for bothering

pale sparrow
#

Theres also pre-existent automatic population vars

bright shoal
#

I'm looking for someone who would make me a general mod, more info on dm (general's name, experience, etc. on dm) I have a graphic

raven hedge
#

how can I do string ones then,Is it impossible

#

Like

#

I'm trying to my newly made ui

#

put an InstantTextboxType

#

where It will show culture's name

ripe perch
#

do a numeric variable and assign the text with a scripted localization

raven hedge
#

So I assign it an ID

#

and give id a string definition?

#

from localisation?

raven hedge
pale sparrow
#

The UI localization is just something like "[culture_name]", while the scripted loc does check_variable checks

raven hedge
#

No what I mean

#

How do I do that

#

like I have a file rn at

#

scripted_localisation folder under common

#

my current progress is

#
defined_text = {

    name = culture_loc
    
    text = {
    
        localization_key = 0 # value of state
    
    }

}

raven hedge
#

Was looking at here

#

I didn't get anything not gonna lie

#

Like,I have put the variable value instead of a string

#

I gave it 0

#

Now I don't know what to do

#

If anyone could help

#

I still didn't get it man

#

Wait I get it now

#

But how can I add a condition to make it show on only the states with value 0?

#

@ripe perch

#
defined_text = {

    name = culture_loc
    
    text = {
    
        localization_key = nationality_0
    
    }

}
ripe perch
#

text = { trigger = { check_variable = { my_var = 1 } } localization_key = culture_A }

raven hedge
#

oohh

#

alr

#

@ripe perch Thank you ❤️

#

So I now define it with

#

localisation

#

in english?

#

What I meant

#

I generate a new localisation file

#

and use localisation key

#

and write the culture's name

#

ar

#

alr*

ripe perch
#

yes

raven hedge
#

👍

ripe perch
#

in the scripted localization you need to all different cultures

raven hedge
#

Last thing

#

Okay I know

#

Last thing is

#
#How do I define it here

        instantTextBoxType = {
        
            name = "culture_name"
            
            size = { width = 40 height = 280  }
            
            position = { x = 150 y = 90 }
            
            format = center
            
            text = "Culture -> [SelectedState.GetStateVariable:culture]" <--- This is wrong I need the true one
        
        }
ripe perch
#

its the name of the scripted loc

raven hedge
#

I basically add the culture_loc?

#
    name = culture_loc
    
    text = {
    
        trigger = {
        
            check_variable = { culture = 0 }
        
        }
    
        localization_key = nationality_0
    
    }

#

so this is my scripted_loc file

#

and the name here

#

right

#

oh ok

#

so I write same as culture_loc to here

#

no brackets,nothing just the name of it

ripe perch
#

yes, text = [culture_loc] should work

raven hedge
#

👍

#

Thank you

#

Trying it out

#

It did work

bright shoal
#

I'm looking for someone who would make me a general mod, more info on dm (general's name, experience, etc. on dm) I have a graphic

raven hedge
#

@ripe perch One problem

#

For some reason every state has Turkish in it

#

how can I prevent it

#
state={
    id=344
    name="STATE_344"
    manpower = 1081781
    
    state_category = town

    history={
        owner = TUR
        victory_points = {
            7620 10
        }
        victory_points = {
            6813 3
        }
        buildings = {
            infrastructure = 2
            industrial_complex = 1
        }
        add_core_of = TUR
    }

    provinces={
        3889 6813 7620 9912 
    }
    

    set_variable = {
        name = cityname
        value = "Malatya"
    }

    
    set_variable = {
        name = culture
        value = 0
    }

    set_variable = {
        name = population
        value = 1081781
    }

    local_supplies=0.0 
}

state={
    id=339
    name="STATE_339"
    manpower = 1401889
    resources={
        chromium=50 # was: 86
    }
    
    state_category = large_town

    history={
        owner = TUR
        
        victory_points = {
            4112 15
        }
        victory_points = {
            928 5
        }
        buildings = {
            infrastructure = 2
            industrial_complex = 1
            air_base = 2
            4112 = {
                naval_base = 5
            }
        }
        add_core_of = TUR
    }

    provinces={
        928 3927 4112 6992 7130 13392 11848
    }

    local_supplies=8.0 
    
    set_variable = {
        name = culture
        value = 1
    }
}
------------------------------------- STATES ABOVE ------------------------
defined_text = {

    name = culture_loc
    
    text = {
    
        trigger = {
        
            check_variable = { culture = 0 }
        
        }
    
        localization_key = nationality_0
    
    }
    
    text = {
    
        trigger = {
        
            check_variable = { culture = 1 }
        
        }
    
        localization_key = nationality_1
    
    }

}

pale sparrow
#

@raven hedge undefined variable will be read as 0

raven hedge
#

huh

#

why

#

Didn't I define it

pale sparrow
#

If Turkish is nationality value 0, every state will be that by default, unless a different value is defined

raven hedge
#

I did it

#

didn't you see it

#

In Izmir

#

Is it wrong

pale sparrow
#

Just letting you know since that musnt be working somehow

raven hedge
#

oh

#

Well shall I change the value

#

or

pale sparrow
#

The set_variable should be in history

#

I think

raven hedge
#

Yeah they're in states

pale sparrow
#

Yeh but not in the history block

raven hedge
#

oh

pale sparrow
#

I think the game isnt expecting the variable setting effect there

raven hedge
#

Well they're not in history block

pale sparrow
#

Thats the problem

raven hedge
#

scope

#

oh

pale sparrow
#

They should be Im pretty sure, because history is an effect block

raven hedge
#

alr

mint oar
#

where are these gfx assets and spritypes located?

#

in the special project tab btw

ripe perch
raven hedge
#

@pale sparrow Well that didn'T work

#

I put it inside of history scope

#
state={
    id=344
    name="STATE_344"
    manpower = 1081781
    
    state_category = town

    history={
        owner = TUR
        victory_points = {
            7620 10
        }
        victory_points = {
            6813 3
        }
        buildings = {
            infrastructure = 2
            industrial_complex = 1
        }
        set_variable = {
            name = culture
            value = 0
        }
        add_core_of = TUR
    }

    provinces={
        3889 6813 7620 9912 
    }

    local_supplies=0.0 
}


#

You meant like that?

#

It's my current file status

thorny shoal
#

Has this happened to anybody?

thorny shoal
#

Nvm I fixed it

mint oar
ripe perch
raven hedge
#

wdym

#

so I change culture with FROM.culture?

#

[FROM.culture] you say?

ripe perch
#

check_variable = { FROM.culture = 1 }

#

a variable is always related to a scope, we need to check state scope, not country scope

raven hedge
#

Ok

#

@ripe perch That didn't work too

#
defined_text = {

    name = culture_loc
    
    text = {
    
        trigger = {
        
            check_variable = { FROM.culture = 1 }
        
        }
    
        localization_key = nationality_0
    
    }
    
    text = {
    
        trigger = {
        
            check_variable = { FROM.culture = 2 }
        
        }
    
        localization_key = nationality_1
    
    }

}

#
guiTypes = {
    
    containerWindowType = {
    
        name = "culture_button_container"
        
        position = {x=465 y=605}
        
        size = { width=280 height = 50 }
        
        background = {
        
            name = "Background"
            
            spriteType = "GFX_window_ui"
        
        }
        
        buttonType = {
        
            name = "culture_button"

            spriteType = "GFX_window_ui"
            
            buttonText = "Click for state culture info"
        
            buttonFont = garamond_32
            
            size = { width = 280 height = 50 }
            
        }
    
    }
    
    containerWindowType = {
    
        name = "culture_window_ui_container"
        
        size = { width=500 height = 400 }
        
        position = { x = 750 y = 300 }
        
        background = {
        
            name = "Background"
            
            spriteType = "GFX_window_ui"
        
        }
        
        instantTextBoxType = {
        
            name = "state_name"
            
            size = { width = 40 height = 280  }
            
            position = { x = 150 y = 40 }
            
            format = center
            
            text = "[This.GetName]"
        
        }
        
        instantTextBoxType = {
        
            name = "culture_name"
            
            size = { width = 40 height = 280  }
            
            position = { x = 150 y = 90 }
            
            format = center
            
            text = "Culture -> [culture_loc]"
        
        }
    
    }

}

ripe perch
#

does this.getname show the state name?

thorny shoal
#

Scratch that, the icons in my custom folder now look like this, do you guys know why that might be?

#

*countrytechtreeview file

raven hedge
ripe perch
# raven hedge It does

try text = "Culture -> [?culture] [culture_loc]" it should show the variable, just to see if it works

raven hedge
#

It says 0

#

@ripe perch

#

It says culture name as 0

ripe perch
raven hedge
#

alr

glass acorn
#

Do y'all know how to make it so that a country can't release certain countries/states until a certain thing is done?

raven hedge
#

@ripe perch

ripe perch
#

looks like set variable is not working correct in the state file

raven hedge
#

Yeah I guess

#

I'm sending it again

#


state={
    id=344
    name="STATE_344"
    manpower = 1081781
    
    state_category = town

    history={
        owner = TUR
        victory_points = {
            7620 10
        }
        victory_points = {
            6813 3
        }
        buildings = {
            infrastructure = 2
            industrial_complex = 1
        }
        set_variable = {
            name = culture
            value = 1
        }
        add_core_of = TUR
    }

    provinces={
        3889 6813 7620 9912 
    }

    local_supplies=0.0 
}

ripe perch
#

try the short version of setting the variable set_variable = { culture = 1 }, other states use the short version too

raven hedge
#

alr

#

Shall I restart the game

ripe perch
#

yes

#

check state 835-Haraghe.txt, there are varibles in the history file

#

so this should work

raven hedge
#

this one worked

#

thanks

#

One more thing

#

How do you colorize your texts?

raven hedge
#

@ripe perch

#

I have seen it but

#

Is there anymore colors more than that?

glass acorn
#

You can make your own

glass acorn
ripe perch
raven hedge
#

oh nice

#

Thank you

pale sparrow
#

IIRC its in there

ripe perch
vernal meadow
#

are there any HOI4 HL2 or HL1 mods in the steam workshop?

glass acorn
raven hedge
#

@ripe perch

#

A question,It seems thast

#

that*

#

You can define font colors with one character only,which makes it very hard to define new font colors

#

Since there is already setup fonts

#

like what I mean

#
    textcolors = {
    
        C = { 35 206 255 }  # Cyan
        L = { 195 176 145 } # Lilac
        W = { 255 255 255 } # White
        B = { 0 0 255 }     # Blue
        G = { 0 159 3 }     # Green
        R = { 255 50 50 }   # Red
        b = { 0 0 0 }       # Black
        g = { 176 176 176 } # Grey
        Y = { 255 189 0 }   # Yellow
        H = { 255 189 0 }   # Header
        T = { 255 255 255 } # Title
        O = { 255 112 25 }  # Orange
        0 = { 203 0 203 }   # Gradient Step 0 - purple         { 102 0 102 }
        1 = { 128 120 211 }   # Gradient Step 1 - lilac         { 51 43 133 }
        2 = { 81 112 243 }    # Gradient Step 2 - blue         { 10 43 153 }
        3 = { 81 143 220 }    # Gradient Step 3 - navy blue    { 33 92 166 }
        4 = { 90 190 231 }    # Gradient Step 4 - light blue    { 28 143 191 }
        5 = { 63 181 194 }    # Gradient Step 5 - cyan         { 63 181 194 }
        6 = { 119 204 186 }    # Gradient Step 6 -    turquiose    { 119 204 186 }
        7 = { 153 209 153 }    # Gradient Step 7 - light green    { 153 209 153 }
        8 = { 204 163 51 }    # Gradient Step 8 - mustard        { 204 163 51 }
        9 = { 252 169 125 }    # Gradient Step 9 - orange        { 250 102 25 }
        t = { 255 76 77 }    # Gradient Step 10 - red         { 229 0 0 }
        
        
        
        
        
    }

raven hedge
#

@pale sparrow

#

Could you help me on this?

#

Again,If possible

glass acorn
glass acorn
ripe perch
thorny shoal
#

Has anyone found a solution for the stretched icons in custom folders?

#

I've been stuck on this for a day

ripe perch
thorny shoal
#

what do you mean?

thorny shoal
#

*countrytechtreeview.txt

#

I was makiung a resources tab

glass acorn
#

That's the thing, I have the same issue and I have a small item implemented for it

#

So idk why they do that

glass acorn
#

I've already done what the Wiki says and it still doesn't work

thorny shoal
#

Same here

ocean elk
#

I have this problem where i make a focus but it just doesnt show up. I even tried to copy already working focus and change some essential things but it doesnt work too... Maybe a problem in syntax or did I reach some kind of limit? And yes i know there is no completion reward but i even tries to just simply put there add political power but still it didnt work. Any help appreciated.

#

Tag me if you want to answer this request i have

pseudo python
#

Hi, which files should I be editing if I want to create a mod that changes AI division templates?

spare crest
glass acorn
glass acorn
#

Though note if you want to change starting spawns, you also have to make sure that the OOB is set in the country's history file

reef maple
#

Well I’d like to make a mod but I need people to help coding

#

Sorry if I took long to reply

vernal meadow
#

any mods that allow you to build a city?

fading pollen
#

Like how so?

sour temple
#

Are Defense and Defence interchangeable in hoi4's unit code?

burnt aurora
#

I might be talking about aomething else tho

sour temple
# pale sparrow Dont think

I ask since in a working bit of code I see that unit type buffs seem to use Defense while unit terrain buffs use Defence

ocean elk
#

But yes its horthy

rare grove
#

@dapper gazelle Whuka?

dapper gazelle
rare grove
dapper gazelle
obtuse condor
#

Can someone please tell me what are the must have mods?

warm crypt
#

Tools,

#

Better MP,

#

No Hardcore,

#

Ukraine Above All

#

No Ironman,

#

Extra Player Buffs,

#

Easy mode

#

@obtuse condor

#

All of them make game better

obtuse condor
#

Thank you very much 🙂

warm crypt
obtuse condor
warm crypt
warm crypt
obtuse condor
#

Nice

ivory scaffold
#

dont listen to the guy above

obtuse condor
ivory scaffold
#

you can always change the game with mods if you really dislike something

#

although if you are new then i suggest just playing without mods for now

signal gorge
#

You should, I think it's perfect! 👏

signal gorge
#

It has many ways and functions

hard monolith
#

Sure what is the mod called

dull crystal
ripe perch
#

send_equipment is not working with convoy or convoy_1. any idea how to transfer convoys from country to country?

twin crag
dull crystal
# twin crag Cool idea

It will probably be a flag for a civil war nation called the English State/State of England in a Fourth English Civil War

covert mirage
#

guys

#

how do i insert my custom sub ideology, and ideology icons into the game?

patent linden
bronze carbon
#

how do i put it in the gameplay

ripe perch
#

do you want to mod templates?

stiff nebula
#

Oh sorry I didn't mean to post this here just ignore

ripe perch
clear moat
#

Guys, help me fix the anarchy.

otherwise, when the main menu appears, the game crashes.

ripe perch
clear moat
#

The problem is that you don't want to have an anarchy interface in the country

edgy pike
#

if i have a mod im making and i want to "disable" one section of it (for now, rather not delete it incase i wanna use it in the future) can i do so some other way then jsut spamming # at every line for that section?

pale sparrow
edgy pike
#

what is a good text editor? can notepad++ do this or no?

pale sparrow
#

Not sure, I had technical issues with Notepad++, I use it pretty often in VS Code

edgy pike
#

alr, thanks.

clear moat
#

LastRead: gsr_2013_08_18_18.hoi4 (1)

trim copper
#

Please help me fix the portraits. They are both in scale 156x210, dds format

spice cradle
#

how to set country leader using commands

fallow carbon
#

Could somebody tell me what should I do me make a country unable to trade with anybody?

spice cradle
#

are there any mods that add ss burgundy

#

into the game

raven merlin
#

in vanilla idk do it yoursel ig

spice cradle
#

like

#

a mod thats not tno

#

adds burgundy

raven merlin
#

hmm

#

i know submod that add it to rt56 but idk another

spice cradle
#

that sucks

#

I need to larp nuclear h-

spiral wharf
spice cradle
#

its boring playing plain old germany

spiral wharf
spiral wharf
spice cradle
#

THE GREAT TRIAL AWAITS

spiral wharf
spice cradle
#

whats tfb

spiral wharf
spice cradle
#

what

spiral wharf
spice cradle
#

oh wait

#

OHHH

#

I just dont know acronyms

#

sure tno

#

twr

#

ksr

#

rt56

glass acorn
#

Anyone have a solution to fixing these icons? Me and another guy are having problems with them

#

We made new folders and proper interface script, yet they refuse to be small icons

torpid orbit
#

does anyone know how to change the font of the nations names?

true violet
#

Hi guys its me again!
I wanted to ask how to do this Modify "Idea" in a focus (Image as example)

pseudo python
#

when loading a mod does it change the unit model files in the main gfx folder?

glass acorn
true violet
#

ah

#

didnt understand anything but sounds complicated

#

👍

glass acorn
#

So to kinda dumb it down

#

IDEA_1:0 "Cool Idea name"
IDEA_1_desc:0 "Cool Idea description"

IDEA_2:0 "Cool Idea name"
IDEA_2_desc:0 "Cool Idea description"

#

Instead of the game reading these as swapping an idea, because they have the same name and description, they are considered connected

#

And thus it'd look like it modified the effects instead of swapping ideas

signal gorge
#

I made my first simple mod, and it's going better than I thought

#

I'm shocked, but in good way

#

Nyanyanyanyanyanya

#

Guess where it is

red raptor
#

For some odd reason the game crashes when I accsess the games options and this is a fresh reinstall of the game and I have all the DLCs and I did everything in the documents section as well and it still crashes need help please thanks

ripe perch
lapis marsh
#

sorry I just found it funny the "historical collection"'s icon is that of a re-shoot of the first time the marines were recorded putting that flag up

red raptor
# ripe perch are all your mods updated for 1.16 ?

All the mods that I use are all updated also I didn't see any orange or red triangles either I just redownloaded the whole game as well as verifying the game files and I have all dlcs as well I even deleted the files related to the game in the documents as well I even tried it without mods as well same issue

foggy depot
#

help pls

merry burrow
#

guys out of these mods which are newbie friendly?

TNO, TWR, KR, KX, Great War Redux, Führerreich/redux, Across the Dnipro, Red Dusk, OWB, TFR

#

I probably shouldn't bring up TNO cuz that's obviously not friendly to newbies

glass acorn
#

And ATD is prob the most vanilla-like

glass acorn
# glass acorn

Also once again asking, how do you fix this to be small icons

ripe perch
#

what is the difference between compliance_gainand compliance_growth?

warm pasture
cobalt musk
#

Hiii
does anyone know of a mod that unlocks the prototype vehicles for every nation

twin crag
#

How to do Super Events?

clear moat
#

help

gsr_2013_08_18_18.hoi4 (1)

what does it mean?

dense aurora
#

I am playing road to 56 rn as germany

#

Why are the Inner circle focuses not being started when I select and finish one of the reichsleiter focuses?

merry burrow
dense aurora
#

Nvm it has started

viral anvil
#

I cant join my friend in palpatines gamble

#

i have the right version

#

and stuff

#

but it doesnt let me join

#

and when i try to host

#

it doesnt let him join

#

and i dont have arms against tyranny

#

any idea how to jjoin him

merry burrow
stiff ruin
#

What in the what is that mod?

merry burrow
stiff ruin
stiff ruin
merry burrow
stiff ruin
stiff ruin
# merry burrow no?

I think tou should concider it, its really well balanced and has a lot of fun paths

signal gorge
#

Guys I need help

#

How should I rename DDS file to replace otto von habsburg?

#

I mean portrait

#

Like just type "Portrait_Hungary_Otto_Von_Habsburg.DDS"?

stiff ruin
signal gorge
#

I can't find his file

#

I just need his right file name

stiff ruin
signal gorge
#

HOW TO FIND IT

#

WHERE

#

I'M SEARCHING IT IN GFX -> LEADERS -> HUN

stiff ruin
#

Personally i would just scroll through them again anf again until i see it

rare grove
dapper gazelle
merry burrow
stiff ruin
merry burrow
#

the figure is crazy

stiff ruin
merry burrow
stiff ruin
#

I should chek it out sometimes...

glass acorn
#

Sometimes the base game doesn't have the files, rather the DLC ones do

kindred raft
lethal mortar
#

how can i trigger id code

dull pelican
#

Please help me solve the problem with country colors in my mod. I've tried all possible solutions that I've found on all sorts of forums, manuals and so on. Changed the colors.txt file as you like, along with the country files. Tried replace_path and many other things. The colors are either inverted or random. If I try to pick colors pre-inverted, they come out several orders of magnitude brighter than what I wanted. Who knows what to do?

late hawk
merry burrow
#

Thought I could only scorch earth, I can also remove factories?

merry burrow
#

at one point when I was transferring 30 divisions to an ally by sea out of necessity, only 14 of them managed to reach the destinationhaHaa

rustic moon
#

What do you guys think abt this peak mod

wanton reef
#

Hi guys i have a question why does my game run on 20fps max time low setting and no vsync i tried with vsync too but it just doesnt work and i have a 3060ti and a ryzen 7 5800x and 32gb ddr4 ram and a fast ssd my old pc ran it better that had 1060 6gb and some old intel processor and 16 gb of ddr3 ram the mod im using is millenium dawn.Also i tried literally everything changed the graphics to lower the game ran the same changed the display it ran the same so idk why.

lapis current
#

You need a CPU that has the highest GHz specifically (and RAM MHz, IPC, as well as cache size also matter, but much less so). Basically you can have a high end CPU and get less FPS than with a low end CPU literally just because of poor optimisation. Your graphics card does not change anything unless it's made like pre 2015, and even then I'm pretty sure integrated graphics (most CPUs have this) work fine.

wanton reef
#

So what do i need to to get better fps use my old pc still or what?

lapis current
#

Basically

#

And there is optimisation mods

#

but those likely won't do much

wanton reef
#

so im basically cooked after buying a new pc?

lapis current
#

You can get overclocking software

#

and that will probably fix most FPS problems

#

but that can be risky depending on your cooling

wanton reef
#

i have no fps problem in other games and im already oc-d

#

i have an artic liquid cooler and like 8 fans

lapis current
#

oof

#

did you do ram oc?

wanton reef
#

i just enabled xmp

lapis current
#

probably good enough

#

but yeah

#

basically cooked then

#

idk

wanton reef
#

idk why tho this game can be even runned on a school pc since its optimized

hidden jungle
#

install fps map mod

lapis current
#

does that change anyhting CPU wise tho?

hidden jungle
#

or lower game resolution

#

i mean

#

texture quality

wanton reef
lapis current
lapis current
hidden jungle
lapis current
#

^^^

hidden jungle
#

7.6k results for "crash"

#

in the md server

#

lmao

pale sparrow
wanton reef
pale sparrow
#

Especially GHz because its not comparable across CPUs

hidden jungle
wanton reef
pale sparrow
#

Userbenchmark is garbage

#

nicebro although...

#

the thing for people with the same spec isnt too bad

lapis current
#

my processor

#

yippee

#

i win everything

#

103% of things i win

pale sparrow
#

Have you OCed it

lapis current
#

probably

#

idk

#

i have not configured bios since like 2020

fading pollen
#

Does anyone have a list of their favorite up to date random-type mods? Like random events, random starts, random whatever else…

twin crag
#

Hey guys, can someone tell me how to make a super event?

random minnow
#

i cannot find this man in the files for the life of me

burnt rune
#

Does anyone know how to fix this crashing issue for Millennium dawn modern day mod?

merry burrow
#

I like this picture

stiff ruin
merry burrow
#

Polen is MEIN

#

also screw the Hungarian nationists

twin crag
#

What did that even had to do with modding

merry burrow
twin crag
#

Not really, this is about modding the game literally, I mean you can post about mods but preferably post it in General

merry burrow
#

btw when does Austria join the weltkreig?

wise cradle
#

I was looking at the events because I wanted to create a event where you change the name a city like in where Germany can change the name of leingrad and stailngrad and well

#

I didn't know they left "message" in the files like this

mint oar
#

i made a new special projects category and the game work fine until i build the new facilty, as the game crashes as soon as i enter the research tab. anyone know what i may have missed?

ripe perch
ripe perch
mint oar
cunning thunder
#

guys most of my mods either crash or just close the game. any1 know a fix?

burnt rune
#

Anyone know how to fix Millennium dawn: modern day mod from crashing all the time?

midnight garden
#

this metal gear looks solid

crystal sand
#

Thats literally the only way

burnt rune
#

bruh

#

okay

#

it always happens when I speed up the game for some reason too

crystal sand
#

What are you're specs

burnt rune
# crystal sand What are you're specs

Processor AMD Ryzen 7 8845HS w/ Radeon 780M Graphics 3.80 GHz
Installed RAM 16.0 GB (15.3 GB usable)
System type 64-bit operating system, x64-based processor
Pen and touch No pen or touch input is available for this display

crystal sand
#

Hmmm

#

The game shoul open just fine with those specs

burnt rune
#

yeah it can open, it's just after a while if I speed up the game to max it crashes

crystal sand
#

Clear the games cache, disable all mods

#

and try from there

burnt rune
#

Okay

stiff forge
burnt rune
#

If it doesn't work I'll probbaly have to be forced to play at lower game speeds with the mod

crystal sand
#

Yeah thats just sorta how the mod works

#

Aka it dosent

random minnow
rare grove
wise cradle
# rare grove

I thought this was a different game from paradox for a second

rare grove
#

napoleonic wars mod

wise cradle
ripe perch
#

how can I reload a scripted gui without restarting the game (I am in debug mode)?

dreamy iris
#

Now that you've gotten started modding it's time to learn about how to create national spirits and events in Hearts of Iron IV. What is a modifier? How do triggers work? What kind of events can I create? Your modding journey is still just getting started so try out your new skills and stay tuned for part 3!

0:00 - In this tutorial
0:17 - Effect...

▶ Play video
#

How is it that when he types the word "country" he dosent hjave a red line under it

#

3:02

#

but when i do it, it appears

pale sparrow
#

I think its a false positive

pseudo python
#

are the folder for United Baltic Duchy stuff in Gotterdamerung DLC folder?

#

cause unless I'm mistaken you can only get the nation by going through the new monarchy path right

dreamy iris
#

im making my own mod

#

for a new nation

pseudo python
dreamy iris
#

but my issue is

#

is that in the tutorial he had no issue

#

but i have an issue (undefined variable) in my code

pseudo python
#

I think we are talking about two different things lol

#

I think you replied to the wrong guy

dreamy iris
#

dang

#

lol

lofty plaza
#

So the code will be with everything else

tiny wolf
#

Anyone got a collection of useful achievements enabled mods. Like quality of life?

eternal latch
#

City state automatic name changer (changes the names of cities/states to the language of where it is at)

#

ofc player peace conferences (if road to 56 there should be an inbuilt one)

#

f

#

smarter AI

#

makes the game actually fun

strong marten
#

Is there a mod that allows you to add your own flag?

pale sparrow
#

HmmYes idk exactly what you mean, but this would make making a flag mod much easier

sly heron
pale sparrow
sly heron
pale sparrow
#

no, thats because you used the wrong settings when saving the file

sly heron
#

Well shucks, I didn't really get a setting, and it seems to have worked fine for both the custom leader portrait I made and the Continue flag.
Would copying and pasting one of the pre-existing country flags and then painting and renaming it work?

pale sparrow
#

Should work yeh

sly heron
#

Guess it is worth a shot, thanks.

sly heron
#

And it didn't work. Guess I'll need to give that Flag-Creator tool a try.

dull pelican
#

Help me, please! In nudge mode, nothing happens when trying to open a region file. On the forum saw a thread on this topic, but no one found a solution. Maybe someone knows how to solve it?

sly heron
tiny wolf
eternal latch
tiny wolf
#

a;r ty

tiny wolf
#

just "player peace conferences"

eternal latch
#

yes.....

#

why would i not call it by its name

umbral nova
#

does anyone here know how to get rid of the stupid errors relating to states not having "Mega_gun_emplacement" locations defined? I have tried the nudge tool 5 times now with validate all states and there is no option anywhere to create a mega gun emplacement. I can open the nudge tool but it crashes if I try to actually start the game as a country

glass acorn
#

@pale sparrow sorry to bother you but you usually have the answer, do you know how I can make these icons use the small variants? I have all the code and such in the interface yet it still doesn't work

pale sparrow
#

Ive had that issue in the past but I completely forgot the fix

#

It should be easy to google because this question comes up quite often

viral anvil
#

how to increase unit limit on kaiserreich?

surreal dune
main grove
#

funnest mod rn ? i just came back to hoi4

pale sparrow
#

Roa-

#

After how long? Vanilla has gotten better as well

#

HmmYes Except for the Fire Rises the modding scene hasnt changed all that much

glass acorn
#

I fixed it

#

For anyone else with the issue, you have to ALSO define the sprites in countrytechtreeview.gfx

#

An example of what you need to add is below:

#

Just replace "armor_modules_folder" with "MY_TECH_folder"

twin crag
#

How to make superevents?

rigid crest
#

what are these called in the files cuz i wanna see them instead of the flag when zoomed all the way out

#

n how do i get rid of the offset when zooming out

open obsidian
#

I’m new to modding and I’m trying to make a radio/music mod though I don’t really know where to start.

pale sparrow
obtuse condor
#

does anyone know where i can find the guarantee independence mechanic file?

glass acorn
obtuse condor
#

100% not even a file i can modify?

glass acorn
#

Nope

#

It's dumb ik

obtuse condor
#

there has to be something that makes it work the way it does, i dont think the uk guaranteeing el salvador or bhutan is hard coded

#

there has to be a world tension modifier or something that makes them do it

#

thats what i want to change

glass acorn
#

There is a ai_democratic = yes check in the ideologies file

#

So I assume it's something to do with that

obtuse condor
#

thanks ill take a look

covert mirage
glass acorn
pale sparrow
obtuse condor
glass acorn
#

?

covert mirage
covert crater
#

does anyone know how can I prevent it from going above 100 percent or below 0?
also, the image is from scripted effects.

austere wyvern
ripe perch
paper valley
#

should i hide the paths in my focus tree

mental pecan
#

anyone know of any cartel mods?

bold scroll
#

Does someone know a good tutorial for HOI4 modding? I’m planning to make something cursed and want pointers

twin crag
#

Gang, if anyone that knows some Graphic Design is interested in volunteering in creating a logo for my mod, I would be appreciated.
Just DM

wise cradle
ripe perch
thin rune
#

A new collapsing world teaser dropped, what do you guys think?

brazen jolt
#

Wouldnt Deutsches Volkstaat work just as well?

#

Or just the German Peoples State in english

thin rune
#

so no

#

and germany is basically a socialist-reactionist military junta

#

thats why "volksarmee" in its name is important

brazen jolt
#

You could still 100% shorten it

thin rune
#

maybe get rid of Reaktionärer ?

brazen jolt
#

Something like that

slender lichen
#

Is there a millennium dawn 2025 mod?

thin rune
open obsidian
slender lichen
#

Is there a mod for missiles?

slender lichen
thin rune
slender lichen
#

Because my language is not available and I do not understand English very much

austere wyvern
dreamy dock
#

Sorry to interrupt, but anyone know if there is a Transformers mod on hoi4?

austere wyvern
#

If you really want smth more than the standard with more detail I'd say Deutschrevolutionäre Militärregierung and even that's pushing it

spare vessel
#

Does anyone have any resources/tutorials on how PDX makes their unit textures for Infantry specifically?

thin rune
thin rune
austere wyvern
thin rune
austere wyvern
median ember
#

question

#

is there any current updated mod that is set in a galaxy, that isn't star wars?

twin crag
#

Like planets?

alpine marlin
#

what are the best mods out there? im looking for mods that'll spice up my gameplay

lofty plaza
#

Road to 56

nimble solar
hexed bridge
#

i need to make a grand mod

#

does anyone know a good turorial

#

whoops

twin crag
#

Gang, if anyone that knows some Graphic Design is interested in volunteering in creating a logo for my mod, I would be appreciated.
Just DM

crystal sand
obtuse condor
#

Can you pair the fps map mod with other mods? <@&916727971820240976>

alpine marlin
#

Did kaissereich just got updated?

blissful granite
#

i dont have any dlc's should i play road to 56 instead of the base game?

spark sequoia
#

Anyone here interesting in coding for a mod?

thin rune
wise cradle
#

I some help me with this:

state = {
id = 1017
name = "STATE_1017"
manpower = 667762
resources = {
steel = 5
}

state_category = city

history = {
    owner = GER
    add_core_of = GER
    add_core_of = PRE
    add_core_of = RHI

    victory_points = {
        6469 10 # Essen
    }

    buildings = {
        infrastructure = 2
        arms_factory = 1
        industrial_complex = 2 
        air_base = 0
    }
}
provinces = {
3512 6469 6570 9482 529
}

local_supplies = 0.0 

}

I can't tell what wrong is say there no provinces in the state

pale sparrow
wise cradle
#

i didn't cheak the difintion file

covert mirage
#

guys how do make it so, when a timer decision is completed, there is a 80% chance i get 0.2 stability, and a 20% i get 0.1 war support

#

?

wise cradle
pale sparrow
wise cradle
#

this was the crash log: [20:12:55][no_game_date][pdx_localize.cpp:1134]: Expected quotation mark (") at line 6 and column 13 in localisation/english/state_names_l_english.yml
[20:13:06][no_game_date][effect.cpp:439]: Invalid effect 'provinces' in history/states/1017 - Essen.txt line : 28
[20:13:06][no_game_date][statehistory.cpp:133]: Unknown History Command ==>'provinces'<== for state: history/states/1017 - Essen.txt
[20:13:06][no_game_date][persistent.cpp:68]: Error: "Unknown effect-type: provinces, near line: 28
Unexpected token: provinces, near line: 30" in file: "history/states/1017 - Essen.txt" near line: 30
[20:13:18][no_game_date][state.cpp:665]: no provinces in state "STATE_1017" with id: 1017.
[20:13:18][no_game_date][gamestate.cpp:2908]: MAP_ERROR: The land province 529 - has no state.
[20:13:18][no_game_date][gamestate.cpp:2908]: MAP_ERROR: The land province 3512 - has no state.
[20:13:18][no_game_date][gamestate.cpp:2908]: MAP_ERROR: The land province 6469 - has no state.
[20:13:18][no_game_date][gamestate.cpp:2908]: MAP_ERROR: The land province 6570 - has no state.
[20:13:18][no_game_date][gamestate.cpp:2908]: MAP_ERROR: The land province 9482 - has no state.
[20:13:20][no_game_date][state.cpp:665]: no provinces in state "STATE_1017" with id: 1017.
[20:13:27][no_game_date][state.cpp:665]: no provinces in state "STATE_1017" with id: 1017.

covert mirage
pale sparrow
wise cradle
#

yeah but i pretty sure it isn't

#

unless i missed somthing

#

and if i move it anywhere else its still chashes

#

I gonna do States another day

hexed bridge
#

hmmm

#

anyone got any good mod tutorials

ripe perch
sleek plume
#

hey is there any like hoi4 mods that includes the black army from russia?

midnight sail
#

How do you add text to decision categories?

pale sparrow
sleek plume
#

ngl I tried to try "The fire rises"

#

Too complex 😭😭

#

Like legit I KNOW the mod is fire but I know that if i try it I'm not gonna be able to understand it

sleek plume
#

im gonna try millenial dawn

#

also like any mods you guys reccomend?

sweet musk
#

Hey does anyone know any mod that enhances china and the whole clique thing?

sweet musk
#

Kaiserredux is fun

#

Its full of "funny" content

sweet musk
#

Also it has focuses for only 5 or 6 countries

sleek plume
#

I heard there was gonna be anarchist content?

sweet musk
sleek plume
#

I tried ukraine cause I wanted to see if they had any black army content

#

There wasnt even a focus tree

sweet musk
#

Millenial dawn is boring imo

sweet musk
sleek plume
#

Like I dont like majors

sweet musk
#

So in order to do something you depend on what russia does which is b

#

bs*

sleek plume
#

Because like

#

I dont think i can manage a big country

sweet musk
#

If you play modded depends on mod

#

But USA in vanilla is boring as hell

#

Waiting till late 41 to join WW2

#

Just to obliterate everything

#

Not very fun

#

(In sp ofc)

sleek plume
#

I main Spain in vanilla (not a major)

#

I mean I could try soviet union?

#

Like is there a mod that like

#

Includes black army?

#

Like I wanna play the makhnovists🙏🙏🙏

sweet musk
sleek plume
#

Like any anarchist content?

thin rune
#

Millenium Dawn is WAY more conplex, as there is an advanced economy system and even a satellite mechanic

#

The only hard thing about TFR is creating a good template, but you can easily find a good one on reddit

thin rune
stiff ruin
#

this is supposed to make Northern ireland owned by ireland. i placed it in my mod folder, history, states. so why doesnt the game recognise it?

hexed bridge
#

anyone got any mod ideas

cursive tusk
hexed bridge
#

hmm

#

how about a mod that drastically changes the world

#

like the hit mod

#

tno!

cursive tusk
#

i know! What about mod about Unthinkable Operation (Allies attack the Soviets)?

hexed bridge
#

hmmm

cursive tusk
#

i didint saw it anywhere

#

or you could do mod about seven years war

#

it was very important war and reshaped history

mild siren
#

using the nudge tool on linux really does suck

#

sigh

#

if anyone wants to waste some time i would love for you to help with creating custom provinces and states

#

nevermind im forcing my friend to do it >:)

wise cradle
#

@pastel isle yo you have made a super event can you show or atlest point me in the direction to make a superw event.

midnight sail
#

im talking about decision categories

#

not decisions

pale sparrow
#

same thing for categories

hexed bridge
#

how do i work on a mod with my friend

midnight sail
stiff ruin
hexed bridge
#

tno ambitous!

#

basically

#

very

#

@stiff ruin

midnight sail
#

rome wasnt built in a day

hexed bridge
#

yes it was

#

rome told me

stiff ruin
# hexed bridge tno ambitous!

This is probably a little to close to 1984 revolutions, but imagine if an interdimensional empire conquered earth and established organisatkonal zones. After 60 years virtually all history has been erased, but suddenly the pottals to the other parts of the empire shuts down... now the administrative zones have no memory of the past and no idea what is going on.

Basicslly the entire world turns into a bunch of chinese warlords wanting to either make a functional government or carve out their own empire, with a couple of officials who wish to bring back the empire (though that should only be one path)

The zones are based on population, languages, and resources, and are more or less industrialized. Still, the idea of culture basically has to be reinvented (not just supported like 1984)

Of course the old portals will serve as special buildings giving pp and war support

hexed bridge
#

hmmmm

#

good idea!

stiff ruin
#

Finally it takes place in like 2010, populationwise, but the countriws have not been allowed to industrialize past the 30s (normal technology, hugher population, mostly for the african countries so they actually are relevant)

Every zone needs at least 12 million population, and must be under 200 million

hexed bridge
#

hmm

#

so a bit like half life

stiff ruin
#

Not too familiar with half life...

hexed bridge
#

basically

#

these alien fellas

#

they invade earth

#

and a lotta people die

#

then these other alien fellas

#

they take the americas

stiff ruin
#

Well, in my idea the empire just disappears (it lost a war when the emperor was killed, and they just shut down all portals so the winning side wouldnt be able to take controll over them, mostly out of spite than any hope of returning)

The empire took the entire world

#

The biggest problem with this mod is all the research you have to do about language and resource distribution, what language which are understandable by others, what regions have what resources. I would actually say resources and population ammount is the only thing which actually matters, but that would just create a couple of huge countries with no reason to collapse

#

My own lore for this is that there were 3 higher levels of government,
1: the world... literally just the entire planet.
2: resource regions... just what it sounds like, huge regions.
3: semi self governing... this is where language comes in

twin crag
#

Gang, if anyone that knows some Graphic Design is interested in volunteering in creating a logo for my mod, I would be appreciated.
Just DM

hexed bridge
#

alr

#

how do i give states to different countries

#

and release countries

stone flicker
#

Is there a mod that allows you to tech que like mio's for example?

hexed bridge
#

hmm

#

it says theres a lotta errors here

#

im making a country rn

frosty oasis
#

how do i fix this

#

ive uninstalled

#

the game

#

ive uninstalled

#

the mod

#

ive deleted the files, uninstalled, then reinstlaled

mild siren
#

how do i add localization for custom characters?

frosty oasis
past flax
#

Ok lemme help u

#

Just go to ur hoi4 files

#

Click on the mod folder

#

There should be a folder with tno

#

Click that folder and check if their is a descriptor file

#

If there isn’t than open notepad and make one. Save it to the TNO folder as TNO.mod. Make sure the file path is the same name as the folder where the tno files are

#

And if worse comes to worse just go to paradox mods and find it there.

mild siren
#

ARGHHH why wont my leader show up

#

for my custom country

#

im going back to the iron workshop the new hoi4 tutorials suck

#

awesome its literally IMPOSSIBLE for me to make my own custom leader

#

yeah yeah thats lovely

#

i hate gimp

twin crag
#

It is free

mild siren
twin crag
#

Oh

mild siren
twin crag
#

Ye

#

Damn

#

That's ahhh

mild siren
#

can i send u the image and you put it to that A8R8G8B8 for me?

#

then send back

mild siren
#

:ttcu

#

hell yeah

#

1 sec

twin crag
#

Dm

frosty oasis
fading pollen
mild siren
fading pollen
#

I use krita for my leader pictures

mild siren
#

👀

#

ill try then

mild siren
fading pollen
#

What is the dds for?

#

I have them all as .TGA

mild siren
#

its possibel as a tga?

#

be so for real rn

fading pollen
#

Ya

mild siren
#

bruh.

#

do i need to save it weirly with a .tga aswell?

#

any options?

fading pollen
#

…let me go upstairs

mild siren
#

pls do JuiceCat

fading pollen
#

Yeah just exported them as .TGA

mild siren
#

no extra options?

#

alright good thanks

fading pollen
#

yeah literally just export and it was fine

#

guess ill work on my mod since im sitting down now lol

mild siren
#

yeeesss

#

doooo

#

muewheehhe

mild siren
#

im loading in rn

#

okay thats it

#

brb crying

#

i even followed the iron workshop to the TEE

#

but nothing working

#

i hate this game

fading pollen
#

i followed the most recent paradox vids for mine

#

there are a lot of fail steps for image to appear

mild siren
#

they were confusing for me

fading pollen
#

so did you make a new char or change one that exists

mild siren
fading pollen
#

so you gotta make the new char AND make sure they are the current leader

#

to see them

mild siren
#

yes

#

yes

#

create_country_leader = { name = "Romolus" desc = "" picture = "romolus.tga"" ideology = despotism traits = { # } }

fading pollen
#

and you recruited them in the countries history file too?

mild siren
#

oh my god.

#

im so stupid

#

how do i do this ☹️

fading pollen
#

ur not, there is just a LOT of stuff spread out haha

mild siren
#

ive never done that

fading pollen
#

just add a line in there like this

mild siren
#

`capital = 876

Starting tech

set_technology = {
infantry_weapons = 1
tech_support = 1
tech_trucks = 1
tech_recon = 1
}

recruit_character = romolus

set_convoys = 5

set_politics = {
ruling_party = neutrality
last_election = "1933.3.5"
election_frequency = 48
elections_allowed = no
}

set_popularities = {
neutrality = 90
fascism = 10
}

create_country_leader = {
name = "Romolus"
desc = ""
picture = "romolus.tga""
ideology = despotism
traits = {
#
}
}
`

#

so just like this?

#

since my name for the character is just
name = romolus

#

wait

#

ive had

fading pollen
#

if that is their technical tag you gave them

mild siren
#

spriteType = { name = "GFX_portrait_RMR_romolus" texturefile = "gfx/leaders/romolus.tga"

#

in the interface

#

but shouldnt it be

#

spriteType = { name = "romolus" texturefile = "gfx/leaders/romolus.tga"

#

?

mild siren
#

how do i check?

fading pollen
#

this is my interface file

fading pollen
#

helps remember a bit what things are what

mild siren
#

or remove the GFX_portrait too

#

just have romolus there

#

?

fading pollen
#

well you define the name of the GFX file

mild siren
#

and since its just romolus

#

just put romolus

#

god i cant wait to finally be done with this and start the fun part of modding

fading pollen
#

lol yeah this is the most spread out thing ive done so far too

mild siren
#

i swear it was easier like a while back 😭

#

i do NOT remember struggling this much adding leaders

fading pollen
#

and are you making a new nation or using an existing tag?

mild siren
#

new nation

fading pollen
#

okay, should help with your char showing up at start then

mild siren
fading pollen
#

this one?

mild siren
#

is it this?

fading pollen
#

I have it so that my chars get added as leaders via focus

mild siren
fading pollen
#

im working under SIA tag

#

is RMR your country tag?

mild siren
#

yep

fading pollen
mild siren
#

alright alright

#

i asked ai for mine no wonder its weird like this

#

i just kinda gave up cuz its 4am and just wanted SOMETING

fading pollen
#

when is your mod set, guessing like formation of rome?

mild siren
#

founding of rome

#

i want to add different bookmarks at some point too

fading pollen
#

nice

mild siren
#

so you can go trough like the history of rome :D

fading pollen
#

that's really cool

mild siren
#

ive always wanted a rome mod for hoi4

fading pollen
#

yeah ive been playing a lot of italy cuz i like rome

mild siren
#

and since playing imperator rome my motivation has been going up again

mild siren
#

rome is so cool

#

look how small rome is for now :p

fading pollen
#

oh yeah you are going to do just europe right?

mild siren
#

yeah its just europe map

fading pollen
#

or like Mediterranean

mild siren
#

waiut i can

#

this is the full map

#

there was also this earlier

#

idk if you saw xD

fading pollen
#

oh yeah I remember seeing your posts before

#

so is this map like more detailed with states / provs?

mild siren
#

oh yeah

#

(ive just stolen the Magna Europa map :3)

#

i removed the microstates and added rome for now

#

ill slowly work on removing all the countries

fading pollen
#

oh okay neat, ive not seen that map before

mild siren
#

and map

#

and they allow for free usage in own mod :p

fading pollen
#

nice

mild siren
#

alright

#

i think ive got my leader right

#

lets see

#

@fading pollen im going to cry

#

i give up

#

i dont know what im doing wrong still

hexed bridge
#

how do i like

#

work on mods with my friend

mild siren
#

github

fading pollen
#

did you make sure your leader has the right ideology?

this is how my focus makes my person in the same ideology as the one that is default get swapped

hexed bridge
#

is there a more less effort way

mild siren
mild siren
fading pollen
#

there is no char tag there

mild siren
#

oh

#

i thought the name was the tag