#modding

1 messages · Page 95 of 1

uneven jasper
#

I know My mod states conflicted with the games new states but how the hell do I even start

spice knoll
wise phoenix
#

anyone know how to make an ai nation not take a decision?

obsidian dust
#

why is crimea ukrainian here

lofty plaza
#

Or if you really don't want it then hide it for AI

true violet
obsidian dust
#

yea thats exactly when the annexation of crimea happened

true violet
obsidian dust
#

also how are civil wars gonna be depicted in the mod?

twilit wave
#

Can exist from the start (perhaps mods) a no man land?

sharp beacon
lofty plaza
#

Do you mean impassable provinces/states?

glass acorn
#

I think he means a state that isn't owned by anyone?

twilit wave
rare grove
#

Bosnia in Rebellion

lofty plaza
autumn coyote
#

how do i create a dynamic idea that changes a idea for a nation when an other nation takes a state?

dapper gazelle
rare grove
#

1789-1836 redux

dapper gazelle
rare grove
#

Yeah that's a mod too

#

The mod uses a separate mods map

dapper gazelle
solid crescent
#

Is Millennium Dawn any good? I’ve been looking to try out some mods and I’ve been scouring the workshop for good ones

nimble solar
#

Feature bloated, slow, and boring

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Red Dusk is more fun, though I think it still has some crashing issues

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I always like Kaiserreich, but others prefer Kaiserredux

solid crescent
#

Hmmm, mkay mkay

#

I’ll give it a look

#

Same for Kaiserreich and maybe Kaiserredux

#

I’m prolly also gonna try out Road to 56 and what not aswell

wild leaf
#

Try RT56

#

But invade soviets fast

#

they can accumulate power

#

I tried the Kaiser path

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was stuck invading

#

Made gains in Baku

#

due to turks

#

Now need to give expeds to the remaining allies of reichspakt

#

That time Chiang Kai Shek also pitched in

#

and pushed through the weaker soviet lines

#

soviets stuck in 2 front war

nimble solar
#

R56 Germany was the easiest game I've ever played

#

You start with so much CAS day 1 you roll over everything

wild leaf
#

Yes

#

real

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steamrolled Austria, Italy and Thailand

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Thailand was a lil more difficult

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needed floating harbours

#

Steamrolled the Benelux except Luxembourg

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as Belgium wanted to fight me

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Netherlands first

orchid ruin
#

need help

echo flume
#

Just brainstorming: A mod that expands the East India Company tree and allows you to partition the world with Germany

#

You orchestrate coups in England and end the War in Germany's favor

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Bring back the Hudson bay company, United Fruit Company and other historically powerful companies

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While you decide who partitions what in places like Asia and the Americas

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It should be easy to code

wild leaf
#

good idea

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but I am developing a mod now

echo flume
#

But I just dont know how to make the allies white peace while Germany gets the mainland Europe holdings

echo flume
#

What's da mod?

wild leaf
#

bos4

#

an EaW submod

echo flume
#

Cool

wild leaf
#

Its key features will be:

  1. New country
  2. New line of special projects and tech
  3. Immersive foci
  4. New lore
#

If you want to join join the hoi4 modding den

#

here has no room for teasers

ancient vapor
#

Yoo

#

Guys

#

Im new over here

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Im making a total conversion mod

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I almost have the map

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Any advice?

wild leaf
#

remove small lakes and islands

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There are many great total convs there

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Like EaW and Brink

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Brink is WIP

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Not mine

shell locust
#

why is this wrong I'm getting into modding and following paradox's tutorial and it already hates what I have written for the past half hour

rare grove
#

regiments = {
infantry = { x = 0 y = 0 }
infantry = { x = 1 y = 0 }
infantry = { x = 2 y = 0 }
infantry = { x = 3 y = 0 }
infantry = { x = 0 y = 1 }
infantry = { x = 1 y = 1 }
artillery = { x = 2 y = 1 }
}

#

whats wrong with this code?

#

it doesnt work

#

artillery doesnt appear in the divisions

autumn coyote
#

how do i create a dynamic idea that changes a idea for a nation when an other nation takes a state?

light eagle
rare grove
# light eagle u cant have alltlery in infantry line

so this? regiments = {
infantry = { x = 0 y = 0 }
infantry = { x = 1 y = 0 }
infantry = { x = 2 y = 0 }
infantry = { x = 3 y = 0 }
artillery = { x = 0 y = 1 }
infantry = { x = 1 y = 1 }
infantry = { x = 2 y = 1 }
}

rare grove
#

this? support = {
artillery = { x = 0 y = 0 }
}

light eagle
#

regiments = {
infantry = { x = 0 y = 0 }
infantry = { x = 1 y = 0 }
infantry = { x = 2 y = 0 }
infantry = { x = 0 y = 1 }
infantry = { x = 1 y = 1 }
infantry = { x = 2 y = 1 }
artillery = { x = 3 y = 0 }
}

light eagle
rare grove
light eagle
#

tell me if u want to add it as support

light eagle
#

it shall work now

light eagle
rare grove
light eagle
#

?

rare grove
#

yes

light eagle
#

oh ok

#

its an total conversion

#

?

#

bec of the year

rare grove
light eagle
#

or no

rare grove
light eagle
#

i mean the year is 1800

#

and its not logical

#

yk'

rare grove
#

creating focus trees is more fruitful

#

the code didnt work

light eagle
#

wait

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maybe the artlery spelling is wrong or smth

#

lemme check the wiki

#

i knew it

    artillery_brigade = { x = 3 y = 0 }
#

its this

mortal pilot
#

hmmm

rare grove
#

thanks that worked

light eagle
#

💀

rare grove
#

idk

light eagle
#

or you have a team or smth

rare grove
#

to the first thing

light eagle
#

W

#

You Made Alot Of Hardwork

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The Germany Is Awsome

rare grove
#

thanks imo

#

most of the countries have leaders except for the free cities

light eagle
#

bec i have alot of free time yk'

obtuse condor
#

road to 56 poland peasants started there own nationKEKW

obsidian dust
#

happens in vanilla

autumn coyote
#

how do i create a dynamic idea that changes a idea for a nation when an other nation takes a state? please someone help me

obsidian dust
#

hidden event when the state is taken?

#

if that's even a thing in hoi4, don't listen to me

ancient vapor
#

Guys how do I change the 3d soldiers? I'm doing a total conversion mod

ancient vapor
#

That's a beautiful map

cursive heron
#

Is there a mod to get the ai to make more strategic bombers? most of my games im never bombed

wise cradle
#

can some help me with these error: [14:44:03][no_game_date][dlc.cpp:222]: Invalid supported_version in file: mod/ugc_2404689961.mod line: 8
[14:44:04][no_game_date][pdx_localize.cpp:1134]: Expected quotation mark (") at line 6 and column 14 in localisation/english/state_names_l_english.yml
[14:44:20][no_game_date][persistent.cpp:68]: Error: "Unexpected token: namespace, near line: 1
Malformed token: mod_event.1, near line: 4" in file: "events/my_event_file.txt" near line: 4

thin chasm
obsidian dust
thin chasm
#

Does anyone know how to edit the shallow water texture of the ocean background?

#

I've already rotated all the BMPs in the map folder, but those remain unrotated

lone hearth
#

But be very careful with modifying that file

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The file is vulnerable to formatting glitches

thin chasm
#

Hm... I did already did rotate that one, yeah

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All the land heights and textures rotated well enough, but not the ocean textures

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Odd

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Maybe I just need to regenerate it altogether and see what that does

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Yeesh, forgot how much I hate working with normal maps - screw it, I can live with the shallows not looking right

lofty plaza
limber notch
#

I tried to play OWB what did i do wrong?

obsidian dust
#

owb?

astral kettle
#

Hi

#

my focus is not showing and i couldnt find something wrong every other focus i codet was right can someone help me?

#

focus = {
id = Navy_Operation
icon = GFX_focus_generic_naval_invasion
available = {
date > 1940.0.0
}
x = 91
y = 8

dire vale
#

I don't know what's wrong with my mod

#

Nevermind it's back to normal

#

How to fix this issue?

#

Does anyone know how to fix this?

astral kettle
#

it usually happens if you made a new data only with your code

#

you need to put the original finland code also in

dapper jolt
#

i've been making a map mod and i have a few countries right now
i've been trying for a bit but i can't quite figure out how to make them start with units and division templates
i did look a bit up online to try see how i could do it but i kind of hit a dead end because the unit files for the countries require production companies which i don't know how to add (for context, i cloned a germany thingymajig from the history/units folder and there was a bit about mauser and other like manafacturers)

#

if you have any ideas on how to do it please ping or reply me so i notice it

#

don't rlly check this server much so

pale sparrow
#

try get an example file of someone without DLC

dapper jolt
#

oh alr i misread the file then

dapper jolt
pale sparrow
#

Maybe try someone like Peru as example

dapper jolt
#

oh alr

pale sparrow
#

probably doesnt have MIO configured

dapper jolt
#

yeah i'll probably just clone something like algeria for my unit files

#

thanks

wise cradle
#

can some help me hoi4 says i have a malformed token on line four, can some help me peace; add_namespace = shadow_empire

country_event = {
id = "shadow.1"
title = "shadow.1.t"
desc = "shadow.1.d"

is_triggered_only = yes

option = {
    name = "shadow.1.a"
    ai_chance = {
        factor = 1
    }
    add_political_power = 150
}

}

ancient vapor
#

Guys

#

The map I made for my Total conversion mod may be crashing the game

#

I don't have any other functions right now, only the map

woven fossil
#

I am in NEED of a GFX artist for Blue Terror, I am willing to pay a reasonable price for your work.

Blue Terror is a submod for Equestria at War, it gives Posada, a Communist in Hippogriffia a new schizophrenic path where she goes insane with power. This means that you need to be able to copy this style of icons. From the glowing bits to the metallic frames.

IF you think you are a good fit, dm me

fossil cradle
#

Here's her guard

pale sparrow
ancient vapor
#

IVE DONE IT

#

The map has an absurd amount of errors that the pros can probably see from here BUT IT GODDAM WORKED

woven fossil
#

ALSO, ITS COMPLETED

#

NOTHING IS CUT OFF, YAYYY

#

What mod are you making?

ancient vapor
#

Tales of Eeria: very summed up, something like the Minecraft mod but with stickmans

#

Right now the map needs some fixing and I need to add rivers; the rest I can do it in the Nudge, and only in 3 days!

shell locust
#

what is wrong here with the idea I made (Im new to modding)

ancient vapor
#

I don't know; I'm new myself, but maybe because you put everything inside the "idea" lock

split orbit
#

quick question, how do you use the nudge tool database options on new provinces that have been added without it crashing to desktop? the game wont let me launch into a game to do the regular bypass and i'd rather not manually modify every province, unless thats the only way

wise cradle
#

So change to namespace = shadow

wise cradle
spice knoll
#

I just cross post the question from the coop
basically, I have a mod that make mech designable.
I saved a valid design but I cannot use the design back in the preset menu. And tooltip tells nothing lmao. How to fix it?

ripe perch
#

is it generally possible that one Character is corps_commander and navy_leader together? I tried it and the person is shown either as general or admiral in game, but never in both categories.

wise cradle
#

Is there a way to make a country event trigger the second you chooses a country

pastel sleet
#

I made a new mod and I added original mod (Not subscribed one) to my play set, but it won’t work. Other mods from the steam workshop works, so I have no idea why my original mod won’t work. My files are all correct, because I made my mod looking at mod in steam workshop. How do I this problem. I uploaded my mod into the workshop, but I didn’t subscribed it

elfin oasis
#

is there a way to force ai using more factories to produce tanks?

glass acorn
#

Kinda finnicky but sadly PDX broke the Nudger since Gotterdammerung

split orbit
#

coo so its manual modification for me then

glass acorn
#

If the game is crashing on start I'm pretty sure you have a bigger problem than the database ngl

pastel sleet
pastel sleet
# split orbit no it crashes with the nudger

I think that because when you used nudge, nudged added file which causes an error in your local file. I recommend you to change copy the file which is added to the local folder into your mod file and delete original file in the local folder.

split orbit
#

i appreciate the assistance but im just gonna do it manually

#

if i have to troubleshoot any more im actually gonna scream

pastel sleet
#

This is much easier than you expect. First, right click the hoi4 app in the steam library and select management/control(I don’t know correct translation) and chose view local file. Then, you will open history file in that local file and open states file. Then you will copy and paste the file inside this folder.
You can just select all of the files inside it and press copy at top right of your window and paste it to your mod file and delete original file

#

Sorry for my poor level of English

#

If you need it, maybe I will send a picture which tells you how to solve this problem on tomorrow, but, please don't expect too much.

split orbit
#

i did more troubleshooting. it was an issue with gimp saving colors in 0-100 rather than 0-255 so a bunch of duplicate provinces existed. i fixed it and i can load into singleplayer and use the nudge tool

#

ig if anyone is using gimp check the color format you're using cause a total psychopath designed gimp

elfin oasis
#

does it work?

EAI_general = {
    allowed = {  }
    enable = {
        root = {
            num_of_military_factories > 50
        }
    }
    ai_strategy = { type = equipment_production_factor id = armor value = 100 }
}
ripe perch
elfin oasis
#

no, it doesn't work

elfin oasis
#

how could i debug it?

lone hearth
dapper jolt
#

same issue as prior with my units spawning, oob is set in history file, based off the afghani unit thingy, all naming stuff is set but i get a weird error dump

[12:02:45][1936.01.01.12][persistent.cpp:68]: Error: "Unexpected token: division_templates, near line: 1" in file: "history/units/PNK_1936.txt" near line: 15
[12:02:45][1936.01.01.12][persistent.cpp:68]: Error: "Malformed token: Infanterie-Division, near line: 21" in file: "history/units/PNK_1936.txt" near line: 21
[12:02:45][1936.01.01.12][country.cpp:1254]: Invalid division at line 18 in history/units/PNK_1936.txt
[12:02:45][1936.01.01.12][unit.cpp:3584]: Infanterie-Division ( PNK ) unit in 6282 has no division template set.
[12:02:45][1936.01.01.12][country.cpp:1273]: No division template set.
[12:02:45][1936.01.01.12][persistent.cpp:68]: Error: "Malformed token: Infanterie-Division, near line: 31" in file: "history/units/PNK_1936.txt" near line: 31

and this error continues on for every division i have specified

solemn portal
#

What mods are there that can let me tell the AI to get the hell out of my airports since they like to hog them with planes they aren't even using?

woven fossil
#

ALso it is 'The Communists Have The Music' not "Communists Have Great Music"

wise cradle
#

can some help me is says i have a unexpected token in my file. this is the crash log "[19:20:03][no_game_date][persistent.cpp:68]: Error: "Unexpected token: spriteType, near line: 1" in file: "interface/_GRN_leader_portraits.gfx" near line: 6
" spriteType = {
spriteType = {
name= "GFX_portrait_Eske_Brun"
textureFile = "gfx/leaders/GRN/portrait_GRN_Eske_Brun.dds"
}
}

dapper jolt
ripe perch
rancid grove
#

hey, there was a website dedicated to modding

#

i forgot its name, but it created a file for you and allowed you to edit variables

#

while it generally did the syntax

true violet
wise cradle
astral kettle
#

what is the issue?

#

i cant open this because of that

umbral karma
#

close your brackets dude

undone slate
#

I’m making my first mod and Im just now realizing how tedious it is

astral kettle
elfin oasis
#

how can i make ai prioritize producing medium tanks of flame over infantry?

ancient vapor
#

I guess it works? How do i give it a color?

elfin oasis
obsidian dust
stone bay
stone bay
elfin oasis
#

😄 guy plays hoi is war criminal D:

mint sage
pale sparrow
shell locust
#

I was told to do that xD

pale sparrow
#

lemme just confirm that I dont misremember

shell locust
#

otherwise then it this

pale sparrow
#

Maybe they meant this

lone hearth
shell locust
#

Nothing RIP

lone hearth
shell locust
#

This error

#

country is unexpected in ideasCW263(CW263)

#

So yeah no clue about this :l

pale sparrow
#

I think its a false positive

#

Maybe its in the wrong folder?

ripe perch
#

mabye close and reopen visual studio, the false error should disappear

elfin oasis
#

how can i script a cost reduction for a certain equipment category?

pale sparrow
swift field
#

hello

elfin oasis
pale sparrow
#

Mhm

#

I think ideas have the most options to modify equipment, while techs have the most to modify units

elfin oasis
#

i remember sweden has the event of similar effects

#

invest someting

#

equipment_bonus?

swift field
#

https://en.wikipedia.org/wiki/Military_organization#Army
im gonna add These REAL LIFE units and templates to my HOI4 MULTI MOD

Military organization (AE) or military organisation (BE) is the structuring of the armed forces of a state so as to offer such military capability as a national defense policy may require. Formal military organization tends to use hierarchical forms (see Modern hierarchy for terminology and approximate troop strength per hierarchical unit).
In s...

elfin oasis
#

if i halve the cost of a tank, does that mean i can produce twice as many tanks in the same amount of time?

elfin oasis
#

i am modding this

ripe perch
elfin oasis
#

but there's no modifier to reduce specfic equipment category.

ripe perch
elfin oasis
#

but i only want ai to produce more tanks rather than a bunch of infantries.

elfin oasis
ripe perch
#

create a hidden idea with your modifiers, than write a on_startup script and assign the hidden idea to all country you want

autumn coyote
#

I was adding more states to africa, then this random state spawned in when booting up the game. how do I fix this?

ripe perch
# elfin oasis

any_country will not work (its used within triggers, but you are within an effect), you need to use every_country instead

fair pike
autumn coyote
#

error log says: ''invalid x crossing''

autumn coyote
slender dew
#

as for the units, you'll have to regen the unit markers in nudge

#

and buildings etc.

wise cradle
#

date][persistent.cpp:68]: Error: "Unexpected token: focus, near line: 14" in file: "common/national_focus/greenland.txt" near line: 40 what does this mean

slender dew
#

means your syntax is wrong. Could be brackets on the preceding lines

dapper jolt
#

hi i'm trying to make a national focus tree and after i added "liberty_path" it started crashing after opening the tree, anyone sure on whats causing it? if you have a response please reply or ping me, ty in advance

autumn coyote
slender dew
#

bruh look up a guide on nudge tool, it's not changed in years. You open the tool, generate the markers, save, then find the file and overwrite

dapper jolt
slender dew
dapper jolt
#

nope

#

i've checked the error log

#

nothing related to that

slender dew
#

change the line, then try it

#

just comment it out or smt

#

Nothing else in that code could cause a crash

dapper jolt
#

yeah that was the issue, gonna have to find a way to toggle the free elections somewhere else

#

ty

wise cradle
#

[19:01:02][no_game_date][dlc.cpp:222]: Invalid supported_version in file: mod/ugc_2404689961.mod line: 8
[19:01:03][no_game_date][pdx_localize.cpp:1134]: Expected quotation mark (") at line 6 and column 13 in localisation/english/state_names_l_english.yml
this happens when i boot up the main game

#

no mods

#

also this happens now

slender dew
#

yeah because your state names file is busted from a mod

ancient vapor
#

Yo

#

How do I fix this?

#

Its supposed to be blue

dapper jolt
wise cradle
slender dew
#

Invalid supported_version in file: mod/ugc_2404689961.mod line: 8

slender dew
#

no, just make sure you aren't trying to load that mod in particular

#

or just delete and validate that particular localisation file

#

might work

ancient vapor
dapper jolt
#

you need to add your nation tag in it with the same rgb values

ancient vapor
#

Just that or more?

dapper jolt
#

you just add the rgb value for both UI and the default colour thing

wise cradle
dapper jolt
#

but its needed

ancient vapor
dapper jolt
#

you can just clone it from

#

common/countries

ancient vapor
#

For what is color_ui?

slender dew
#

not hard

dapper jolt
#

i think its for some gfx thing?

#

i never see why its needed in game though

#

so idk

#

oh wait

#

its for div colours

#

thats why

slender dew
ancient vapor
#

Ooh ok

#

Thanks guys

wise cradle
ancient vapor
#

Tutorials

#

Lots of them

lofty plaza
dapper jolt
#

i do most modding in notepad++ and if i need to quickly edit smth i use regular

ancient vapor
shell locust
#

hey I think the nudge tool broke my version of hoi4 what should I do?
cause I tried reinstalling it but the files still remained on my computer fsr

ancient vapor
#

The thing worked.
How do I use the Nudge building thing?

shell locust
ancient vapor
#

Generally bad, started this Monday

shell locust
ancient vapor
ancient vapor
#

How do I fix this?

shell locust
#

I have been stuck on the mod country problem the whole week can anyone here help?
could anyone here hop in help lounge to take a look at what i have?

ancient vapor
#

What do you need exactly?

shell locust
ancient vapor
#

I can't rn

zealous kernel
#

How exactly do submods work? Do you have to modify a mod's code, or is there some way to override a mod's code?

ancient vapor
#

No idea

clear moat
#

is this how the icons should be highlighted?

woven fossil
clear moat
light eagle
obsidian dust
#

your search engine of choice could be of use

delicate tangle
brisk flume
#

What is the flag ratio for flags in hoi4?

pale sparrow
ancient vapor
#

Do I fix this in the provinces.bmp or in definitions?

#

Seriously help I can't continue without fixing this

autumn coyote
ancient vapor
marble quail
#

Where can I find the exact conditions for an achievement? Like, when the achievement says "Controls all states of the German Empire", where is the code that says which states they are exactly?

marble quail
torn lodge
#

can someone make a music mod with the forsaken sound track

#

i would greatly appreciate it

warped wing
ancient vapor
#

Yo

#

What do you guys think about my quotes for my mod?

#
  1. "Smeared in oil like a David boy,
     Smeared in soil like a soldier boy."
     — Ancient texts found in Redinford

"That's the secret to the land's fertility: blood."
 — Bulish general in Yellfith

"Admire how the serfs work the ground!"
 — Yellish General in a secret letter to Purish

"Tell my son I'm proud of him."
 — Last words of the King of Redinford

  1. "Every war is fought thinking it will be the last."
     — Nerolian Proverb

  2. "A war for an island?"
     — Purl upon hearing of the Purshish invasion of Yellfith

  3. "I do not have any wish to create a separate state from Bulen."
     — Verthy Konigsrach, 4 years before the Mandate of Separation

  4. "If we are forgotten, let the peace we've created be remembered."
     — Walter Wildfire

  5. "Peace is not signed; it is carved from the silence of war."
     — Bulenian court scholar

  6. "The Yerrikan don't bury their dead. They return them to the sand."
     — Journal of a Bulish medic

  7. "They burned our cities. So we learned to live underground."
     — Yellish resistance member, 2016

  8. "The sea does not care who claims it—it drowns all flags."
     — Veronian admiral before the Battle of the Relantic

  9. "Our allies are 5 days late and 5 years early."
     — Anonymous Redinford officer, Siege of Lartica

  10. "Eeria was meant to remain asleep."
     — Temple Inscription, unknown date

  11. "Let Verthy speak—so we know where not to stand."
     — Bulenian parliamentarian, 2006

  12. "No one leaves Purish. You either win or become part of the soil."
     — Defector report, SPC archives

  13. "We offered them peace. They gave us prophecy."
     — Yellish officer after the fall of Sidan Kalemir

  14. "He wore the suit like it was his skin. But it was never his."
     — Scientist Yell, classified Bulish notes

  15. "Do you like how it's a little bit of magic to end the world?"
     — Haren Lepan, Bulish general upon hearing of the bombings in Hotalia

  16. "This is a land where even ghosts march in formation."
     — Veteran’s inscription, Yerrikan wall

marble quail
#

Wouldn't has_government = communism/democratic already ensure NOT = {has_government = fascism}?

warped wing
naive steppe
#

Silly question, but is there a medieval HOI4 mod?

#

I know of the LOTR mod

#

and the 1700 mod

#

but like, what about like core middle ages

surreal haven
#

dikk society : old europe

#

or just old europe

#

dikk works for me

#

its 1300

#

but its not accurate

#

@naive steppe

naive steppe
#

hasn't been updated since 2021

#

I did find another

surreal haven
#

which is it

twin crag
#

Crazy name

surreal haven
#

i was searching today

naive steppe
#

the end of the middle ages

#

runs on 1.16.0

surreal haven
#

ty

naive steppe
# surreal haven ty

imo if you learn the LOTR mod it is really awesome for medieval gameplay, I just don't feel like learning it LOL

#

tons of unique features

surreal haven
#

i didnt try play it yet

#

i saw ts guy on tiktok playing it live

naive steppe
# surreal haven ty

The mod is shit nvm. Doesn't add any actual medieval content just sets the map and focus trees

#

I don't want to buy CK3 🙏

surreal haven
#

im waiting for eu5

eternal leaf
#

Anyone know a mod that adds more foreign influence decisions like more options to increase your ideologies in non-puppet countries?

surreal haven
naive steppe
#

naw RON kinda sucks, and there is already a solid 1700 mod.

surreal haven
#

imago play the new poland mod

torn lodge
surreal haven
#

it takes 30 minutes max

twin crag
#

Normal error people do btw is thinking modding is coding, no it is not, it is just changing files

#

maybe a little bit but still not as hard as real code languages

thick thunder
#

Hey! Which WW1 mod do most people reccomend, the Great War or Great War Redux?

warped wing
surreal haven
#

hey, can someone teach me how to make dynamic ideas?

distant island
#

so im making a mod of smth that just popped up on my mind.its like the zombie mod but its what if brainrot existed in 1936 but it actually rot people's brains and humans slowly into zombies.Here's the progress

twin crag
#

Those who know:

distant island
#

well ill feature some

distant island
twin crag
#

Is really ur mod that?

#

Hahah crazy

#

I support that

distant island
#

and you have to conquer the world

#

and ill probably add smth like a reichkommsariatt system but with a different name

#

idk smth like rotkommsarriat or smth

#

the idea sparked yesterday and i was gonna make it for another game at first

woven fossil
#

Its insane how the two GFX artists I met here sent me work from DIFFERENT GAMES while the other one sent me pictures of the default Soviet tree as their work

#

Like come on

woven fossil
#

YEah, it pisses me off

twin crag
#

Gang

#

Did u pay them?

woven fossil
#

No

#

We were just talking about business

#

but yeah, im not doing business with them

twin crag
#

The good Gfx artists do it for money

#

🥀

woven fossil
shell locust
#

hey jc can you modify a national spirit without swapping them

ripe perch
shell locust
marble quail
#

Is it within the realm of practicality to create a mod that overhauls the puppet system?

surreal haven
#

i think

obsidian dust
pale sparrow
#

Depends how extensive you mean

sturdy zephyr
#

@obtuse condor so cool

steady viper
light eagle
#

Guys Can Some One Teach Me TFb

rapid tinsel
#

how do i update my mod on steam workshop and not publish a new one (if uploading through hoi4 launcher)

ivory scaffold
#

looks very ncie

ivory scaffold
#

it needs the same name

#

like the original

#

thats how you update it

obtuse condor
#

thanks everyone

#

🤌

rapid tinsel
ripe perch
rare grove
#

LOADING_TIP_9: "I offer neither pay, nor quarters, nor food; i offer only hunger, thirst, forced marches, battles and death./n-Giuseppe Garibaldi"

#

why doesnt this quote work?

#

cant you use those symbols?

hexed bridge
#

what hit mod do i play

ancient vapor
#

Can someone help me with this?

acoustic mountain
#

where are the descriptions for the land doctrines

native glacier
distant island
#

so i made generic generals for my country and the portraits do not work.

#

they appear like this

ripe perch
distant island
#

i did it in the place all the portraits are

#

idk if i need to do a different one

ripe perch
#

but in your portrait file are direct links not spriteTypes

distant island
#

nothing says in the error log too

#

also in the portraits file i did the link because in another generic portraits mod it had that and it worked

ripe perch
#

check folder and file names, it is case sensitive

distant island
#

well folders are fine

#

and these are the files for the generic

#

i put them in my country's gfx/leaders folder

ripe perch
#

is your portraits file in the right folder

distant island
#

yes

autumn coyote
#

somebody please help me with a modifier/idea that changes when someone takes a state?

high hatch
#

Question: In the console, we can do "reload focus" to made all the focus restart from the beginning. It is possible to do that like a effect (in modding)? I know they have load_focus_tree, but we need to precise witch focus tree.

frail sapphire
#

Does anyone know how I move the advisor slot in there? The CWIC Mod has seperated it but I don’t know how and how I add it where I want it to be

obtuse condor
marble quail
#

Does is_core_of = HUN in the achievements code mean only the starting cores of Hungary or does it change dynamically as Hungary cores new territory?

patent linden
# autumn coyote somebody please help me with a modifier/idea that changes when someone takes a s...

https://hoi4.paradoxwikis.com/On_actions
The "on_state_control_changed" gives you the scope for when to change the modifier/idea, see Picture 1

https://hoi4.paradoxwikis.com/Effect
The "swap_ideas" gives you the ability to dynamically change the values of your idea althought its fairly limited, see pictures 2 and 3

Alternatively you can use variables: https://hoi4.paradoxwikis.com/Data_structures#Variables
I dont know what you are trying to do specifically, but if you're doing something like a civil war system, then with every state that is captured by the rebels, a certain variable gets a value added to it (or subtracted, or multiplied by, bla bla bla)

marble quail
# patent linden what do you mean exactly?

So Australia-Hungary achievement has the code:

australia_hungary = {
    id = 70
    
    possible = {
        tag = AST
        is_ironman = yes
        difficulty > 1
        has_start_date < 1936.01.02
        has_any_custom_difficulty_setting = no
        game_rules_allow_achievements = yes
    }
    
    happened = {
        custom_trigger_tooltip = {
            tooltip = australia_hungary_tt
            all_state = {
                OR = {
                    is_owned_by = ROOT
                    NOT = { is_core_of = HUN }
                }
            }
        }
    }
}

So let's say Hungary core Southern Slovakia in the midgame. Does that mean for the achievement to fire, I also have to own Southern Slovakia for the achievement to fire, or only the starting core states of Hungary?

#

Basically is is_core_of dynamic? Is it checked periodically or does it just define the starting cores of a country?

patent linden
#

https://hoi4.paradoxwikis.com/Triggers

This is what I can find on the wiki for it, not really that helpful. I would presume in your case it depends on the scope that this is set in, so which states are part of the "all_state" scope

#

I would presume the "all_state" contains all states that hungary has at game start

marble quail
patent linden
#

you would need to find where the "all_state" is defined to know for sure, though i neither know where that is nor how to find it effectively

patent linden
#

you're welcome

frail sapphire
#

Can you help me

swift field
#

i wanna add REAL LIFE units and templates to my hoi4 multi mod

autumn coyote
patent linden
patent linden
#

inside a file that is in the common>on_actions folder

patent linden
swift field
#

Military organization (AE) or military organisation (BE) is the structuring of the armed forces of a state so as to offer such military capability as a national defense policy may require. Formal military organization tends to use hierarchical forms (see Modern hierarchy for terminology and approximate troop strength per hierarchical unit).
In s...

#

basically these

autumn coyote
patent linden
# swift field basically these

Templates are a bit iffy because the Hoi4 division structure is a heavily simplified version of real military structures, what you can of course do is try to emulate them as much as anyhow possible:

"Hoi4 Folder>common>units>names_divisions" contains the namelists used in divisions when generating them, edit the names as you see fit there

"Hoi4 Folder>history>units" contains the oob files which contain the division templates, the names those templates use, what unit with what template spawns where, and the production of a country at the point in thime that the file is loaded (game start most commonly of course)

swift field
#

alr

patent linden
#

What you are trying to do requires mostly research into historical documents though, as finding out where specific units where stationed at on January First 1936 is very time consuming

swift field
#

alr

#

i wanna add em for RP purposes in SP

patent linden
patent linden
swift field
#

alr

#

ill just use the wiki page to see em

patent linden
#
        division_name = {
                is_name_ordered = yes
                name_order = 3
        }
        location = 9598  # Trient
        division_template = "K.u.K Alpenjäger-Division"
        start_experience_factor = 0.5
        start_equipment_factor = 1.0
    }```

This is a sample code for something i am working on, if i remember correctly, in the "division_name" scope you can also write 
```division_name = { "Division name here" }```
To avoid having to use namelists
#

just a little heads up

swift field
#

alr

patent linden
winged owl
#

help?

ripe perch
# winged owl help?

try a longer event name, I think 3 digit names are reserved for country tags

winged owl
#

until now

pine nymph
#

Also one question how do I only set one scenario and not 2?

frail sapphire
frail sapphire
pine nymph
dull crystal
#

how do i fix the font?

balmy crown
#

Anyone have the color code for fascism?

#

(as in on the politics wheel)

frail sapphire
#

yes one moment

#

RGB 150 75 0

lofty plaza
random minnow
dull crystal
twin crag
distant island
#

nevermind i fixed it

dull crystal
distant island
#

mod is what if brainrot existed in 1936 and rot people's brains and turned them into zombies

#

so thats why i put brainrot unit voices lol

distant island
balmy crown
#

What's the modifier add popularity to an ideology weekly?

distant island
#

i dont think there's weekly

balmy crown
#

daily weekly monthly whatever it is

#

yeah

distant island
#

ignore anarchism

#

its for a mod im making

balmy crown
#

drift? alr thanks

distant island
#

np

twin crag
distant island
#

the best national spirit

#

also this

marsh pumice
#

are there any better capitulation mods

#

i want more realistic soviet capitulation than germany taking north sahkalin

upper schooner
#

Did tfr ever get a new discord

hexed bridge
#

what hit mod do i play

marble quail
#

Where are the country flags (like POL_vojtek_commander) found?

crystal sand
pale sparrow
#

Not those

#

Country flags arent saved anywhere, they can be set anywhere

obsidian dust
distant island
#

i made that ideology

obsidian dust
#

what it do

distant island
obsidian dust
#

uh huh...

distant island
#

you play as new york which the virus is spread and then zombies overthrow your government

#

i havent done much

autumn coyote
#

how to a make an event give a few other countries extra off map factories?

#

do i have to specify it with thier tag?

autumn coyote
rare grove
#

for when theres different requirments

autumn coyote
#

and does the add factories option work?

rare grove
autumn coyote
#

because its under trigger

rare grove
#

ITA = { controls_state = 907 }
ITA = { controls_state = 447 }
or = {
GER = { controls_state = 907 }
GER = { controls_state = 447 }
}
or = {
BUL = { controls_state = 907 }
BUL = { controls_state = 447 }
}
or = {
ROM = { controls_state = 907 }
ROM = { controls_state = 447 }

#

at the ends

#

do and={} around 2 things if you want both of them to be a requirment

autumn coyote
rare grove
#

thats impossible the event wont fire

#

you need to do or={} around the 4 different state controllers for the 2 different states to make it trigger

autumn coyote
#

have you looked in the code i sent?
or = {
GER= {controls_state = 907}
GER = {controls_state = 447}
or = {

this is litteraly whats in the code now

dull crystal
#

I asked this yesterday now and yet I haven’t gotten a solution

frigid badger
# dull crystal

your files might be corrupted don’t take my word on this I’m just guessing

dull crystal
#

Anyways here’s a flag for the “Yugoslav People’s Republic” established in 1993 by the Warsaw Pact in this scenario

humble bolt
#

who knows good fps boosting mods?

#

and wich version to play then

marsh pumice
dull crystal
rare grove
#

how to make so countries have less encircling speed?

#

is it entrenchment speed?

#

encirclements are generally too fast imo

#

too easy

surreal dune
#

But edited a bit

dull crystal
frigid badger
ripe perch
#

need help with some graphics for the inner circle. I added 3 people to the inner circle and need graphics in the same style as the other people

celest heath
#

what mod has the most in depth economic system

#

i remember playing one with a really fun econ system, i think it was a modern day one or TFR

distant island
#

rate the colors i added

dull crystal
sour cliff
#

does anyone know how I can change the size of buttonTypes?

#
guiTypes = {
    
     containerWindowType = {
         name = "contazia_screen_gui"
         orientation = center
         position = {x=0 y=0}
         size = { width=500 height=435 }
        clipping = yes
        
         buttonType  = {
            name = "region_budapest" 
             position = {x=214 y=125}
             quadTextureSprite = "GFX_Budapest_Region"
         }

         buttonType  = {
             name = "region_transylvania" 
             position = {x=285 y=120}
             quadTextureSprite = "GFX_Transylvania_Region"
         }
        
        buttonType  = {
             name = "region_bucuresti" 
             position = {x=350 y=115}
             quadTextureSprite = "GFX_Bucuresti_Region"
         }
        
        buttonType  = {
             name = "region_zagreb" 
             position = {x=235 y=200}
             quadTextureSprite = "GFX_Zagreb_Region"
         }
        
        buttonType  = {
             name = "region_konstanin" 
             position = {x=280 y=200}
             quadTextureSprite = "GFX_Konstanin_Region"
         }
        
        buttonType  = {
             name = "region_sofia" 
             position = {x=350 y=200}
             quadTextureSprite = "GFX_Sofia_Region"
         }

        buttonType = {
            name = "cnt_cancel_button" 
             position = {x=12 y=390}
            maxWidth = 100
             maxHeight = 50
             quadTextureSprite = "GFX_sat_target_button"
         }

        instantTextboxType = {
            name = "cnt_cancel_text"
            position = {x=35 y=400}
             font = "hoi_18"
             text = "cnt_cancel"
             maxWidth = 224
             maxHeight = 30
             format = left
         }

         instantTextboxType = {
            name = "cnt_state_selected"
            position = { x = 215 y = 55 }
             font = "hoi_16mbs"
             text = "[Getcontazia_state]"
             maxWidth = 224
             maxHeight = 30
             format = left
         }
     }
}```
#

I need to change the size of each button type but when I try size = { x y } the game just crashes

dull crystal
#

Planned 2015 map of the Yugoslav nations in Extended Cold War

woven fossil
#

I am once again here to offer a position for a GFX artist in The Blue Terror Development Team. Blue Terror is a submod for the My Little Pony inspired Hearts of Iron 4 mod; Equestria at War.

It gives General Secretary Posada, a nuclear obsessed Communist leader in Hippogriffia now dubbed Revolutionary North Zebrica a new path where power slowly (Not really) corrupt her mind and judgement and drive her crazy.

Of course, the artist must be able to copy the style of Posada's default focus tree (Image 4)

IF you think that this mod sounds interesting, dm me. I am willing to pay. (Of course volunteers are preferred, I am not made out of money and I DONT need another expense)

Image 1 to 3 are focuses from Blue Terror while image 4 is of Posada's default focus tree.

woven fossil
sour cliff
sour cliff
woven fossil
#

I just saw your tag

#

☠️

#

Anyways, excited for your mod

sour cliff
sour cliff
woven fossil
woven fossil
#

Though, I will keep asking for GFX artists here cuz I reallyneed one for my submod

marsh pumice
#

This yours?

#

p l e a s e u p d a t e l o l

#

nvm rk+ does this….apparently?

rare grove
#

Very good

#

the governor of serbia

silent trail
#

Hi guys, can somebody help me? I am trying to localize Raids Feature into czech language, but because I don't have last 2 DLCs (because reasons 😄 ), I am actually struggling to realize, what is the context of this strings in game. Especially I have no idea why there are "lower case" - is it just fragment of sentence? All what I need is just one screenshot where is it used in game (if it's tooltip or so), it will help a lot. Btw. HoI Wiki about Raids is really non-existent. 😉

rare grove
#

[22:56:15][no_game_date][nationalfocusstyle.cpp:73]: No styles scripted, will create one in code and use that as default.

#

what does this error mean?

#

how do i fix it?

silent trail
#

For example according those files there are 4-5 types of raids, not only air raids. Outside of that (and game ofc) is almost never mentioned...

solid steppe
#

anyone knows what ratio in front_control means? id be grateful

#

@summer lotus yk a lot bout ai modding if you would answer this it be greatly appreciated

warped wing
warped wing
woven fossil
silent trail
rare grove
twin crag
#

Aye how do I make my own graphics

#

For my gane

#

I don't wanna use an used one

summer lotus
solid steppe
#

danke ya!

balmy crown
#

Is there an easy way to generate state files

pale sparrow
#

The template is pretty simple so I wouldnt expect one to exist

somber orbit
#

looking around for an answer to a question I've been trying to figure out.
Once in a while, you'll run across an event, be it vanilla or mod, that will autocomplete an opposing mutual focus even after you've done the other, effectively giving you the benefits of both.

I'm currently testing something with a focus tree I've been working on, and I'm curious to know if there's a command or way to manually replecate this effect. I know theres 'ignoreprerequisites' which lets you pick anything at any time, but still nullifies mutuals. Since the game can occasionally fire a mutual focus despite being nullified, I'm wondering if there's a command or tool to do this manually in game.

Please and thanks.

spring pivot
#

Why are those events appearing as invalid event id in game?

ripe perch
#

did you create the namespace for your events?

spring pivot
#

all other events fire alright

#

those 3 dont

woven fossil
#

I will never find a GFX artist

#

😦

twin crag
#

Or the modding hoi4 server

#

I think there is one for artists too

#

Also anyone who can tell me to do my own graphic design for my mod?

woven fossil
woven fossil
twin crag
woven fossil
#

😅

twin crag
#

What could u possibly done

woven fossil
twin crag
#

Fair enough

woven fossil
#

YEa

#

I was too based for Reddit

twin crag
#

Nationalist redditors

woven fossil
#

Me and my homes all hate nationalists

twin crag
#

I mean who doesn't

woven fossil
#

Nationalists and their bootlickers

twin crag
#

I mean I can help u sesrch in reddit

#

If u want

#

I will js attach ur discord on the post

woven fossil
#

Also we should stop talking about politics before we get murderized

woven fossil
pallid edge
#

am I being dumb, i'm pretty sure this is how you start a war with events or focuses, but it won't start the war. I am sure that the event triggers.

high hatch
#

Little question. It is possible to store the ideology (not the ideology group) of the current country leader in a variable ?

undone snow
#

Chat

#

Idk about which country to mod on

#

Any recommomandations?

celest heath
rare grove
pastel iron
#

does anyone know how to fix this? (sorry if the code looks janky or just bad, i just started learning how to mod) this was working just fine yesterday, now its just a blank event.

ripe perch
last crypt
#

thinking of making a mod for the Battle of Super Earth from helldivers, anyone down to help if it comes to fruition?

#

do be warned i'll be away for a week so it'll have to start mostly after that

twin crag
#

How do I make my own graphics for my mod gangy

#

👀

mint oar
#

i need help with this, i basicly guessed how i would logicly do this and it didnt work lol

pastel iron
#

i havent done focuses yet

woven fossil
pastel iron
#

didnt wanna leave bro hanging

woven fossil
#

SO, you decided to waste their time

#

Good job

pulsar iris
#

Anyone got a good modern day mod they would recommend?

woven fossil
pastel iron
#

the fire rises if u dont wanna waste time learning eco

woven fossil
#

Can a event be triggered if country A borders country B?

So, there is a tag I want to create called Eastern Zebrican Authority [or maybe Posadic Technate of Zebrica] I have not thought that far yet. But I want one of the country that will border either EZA or PTZ to have a 50 percent chance to get a event. IS that possible?

pastel iron
#

im pretty sure u can make a border dispute which leads into an event

woven fossil
#

Not a border dispute

#

A event about people escaping EZA into the bordering country

wispy wolf
#

Whats the ww1 mod called by chance

pastel iron
#

i think you can make an event which leads into root country losing manpower and another event which gives manpower to the countries they escaped to. You can make multiple events that can happen randomly

woven fossil
#

that or The Great War Redux

pastel iron
wispy wolf
#

Ah much obliged

pastel iron
#

if ur talking about other ww1 scenarios

woven fossil
#

Kaiserreich is not ww1

pastel iron
#

yes but germany won ww1

woven fossil
#

its Alt-History Post WW1

pastel iron
#

ah my bad

woven fossil
#

Its okay

woven fossil
pastel iron
#

its not fun to play as austria hungary...

woven fossil
#

Let me guess, you need to be hungry to play Austria Hungary?

pastel iron
#

austria.

#

but

#

your army gets huge debuffs

#

and also your eco is shit

woven fossil
#

You did not get the joke

#

☠️

pastel iron
#

ohhh

#

now i get it

woven fossil
#

Lol

pastel iron
#

bru how did i not notice 😭

#

also can u help me with somethin? i think my localisation file is having a seizure, cuz it literally does not work

woven fossil
#

Dont ask me, I am not the coder of my submod

pastel iron
#

well fu

woven fossil
#

@fossil cradle He can help you, hes the coder for my submod

pastel iron
#

alr

woven fossil
#

Im just the lead and writer. coding is hard. I tried. I actually got one of my party's leader to work properly and I tried to do the same with the other ones.....it did not work, lol

#

This is a different mod

pastel iron
#

idk how bro...

#

im literally following every single step

woven fossil
#

YEah, it sometimes like that

#

:/

pastel iron
#

and the game is like "nah screw you"

woven fossil
#

I spent like 2 hours trying to fix the party's leader's name

#

☠️

pastel iron
#

ive spent DAYS trying to get ONE event to work

woven fossil
#

Coding is fun......

pastel iron
#

good part, if you make one work

#

just copy and paste

woven fossil
#

I tried that

#

It did not work, lol

pastel iron
#

this is just a test place pls ignore the names

#

i mean the effects work

#

so the only thing thats wrong is the localisation file

pastel iron
#

ur making an eaw submod?

woven fossil
#

Yes one main one

#

and another as a side project

#

Besides the party's leaders, the other country setup was pretty easy

#

This is the side project

woven fossil
#

I also need to change the Harmonist party's leader

pastel iron
#

why u not in their disc server

woven fossil
#

Its very inaccurate

#

I was banned

pastel iron
#

huh,

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okay

#

pretty cool

#

thats a

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escalation 84 mod typa thing huh?

woven fossil
woven fossil
woven fossil
#

but yeah, I want to mod this mod all by myself

#

I do have some ideas for two civil estd

pastel iron
#

thats cool man

#

btw

#

how do you actually submod eaw?

#

im still wondering

woven fossil
#

One when Posada takes power
The other when Posada blockade and embargo New Canada for homophobia

pastel iron
#

cuz i tried putting the tags and it doesnt work

woven fossil
# pastel iron how do you actually submod eaw?

Well, first you will need to figure out if your tag is not taken already by a pre-existing EAW country. Thats actually was the first problem I found as the tag I am using; CAN is being used by The Cantorlotian Communes

pastel iron
#

i wanna submod an existing country in eaw

woven fossil
#

You also need this

pastel iron
#

okay i alr got that

woven fossil
pastel iron
#

i wanna try submodding crystal empire

#

oh

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alr ty

woven fossil
#

Sorry, mate

pastel iron
#

nah its fine

#

atleast i got a clue

woven fossil
#

Also, wanna join my mod's server?

#

The name is Blue Terror and it is giving Posada a schizo evil path

pastel iron
#

sure

mint oar
pastel iron
#

calm down bro we settled

pallid edge
royal quartz
#

My mod wont start and I get a 2600 line crash log

#

Seems like its time to restart again

#

I think the one crashing my game is
invalid database object for effect/trigger: decimetric_radar. use var:var_name to explicitly use variables in effects/triggers

#

OR its this, I honestly have no clue

high hatch
#

@royal quartz
I think it from the map modding of the game crash during in opening (ie in loading screen before the main menu).

#

And in case you “erase” all vanilla countries (ie replace_folder = "history/countries"), check you put all the history files of the vanilla country even if in the file, it is only “capital = 1”.

high hatch
#

Oh, and indentation. You forget to do that after l_english:

frank snow
#

Howdy! Complete newbie to modding (and almost complete newbie to HOI4) here! I've decided to work on a total conversion mod as my first to just dive right into the deep end of the bloodbath that is all this and learn how to do it. Any tips or things y'all wish somebody told you when you started?

royal quartz
royal quartz
#

I didnt delete any vanilla countries, I just reused them

royal quartz
pale sparrow
#

^^^

#

Though total conversion as first project usually doesn't go well

ripe perch
#

how get mountaineers their skins? I created a new special force mountaineers unit, but its showing the normal infantry skin, not the mountaineers skin

lone hearth
#

A single man usually can't even upkeep one

pastel iron
royal quartz
#

These stupid trigger effects give me 10000 errors and I cant delete them

#

-# Also my game crashes before main menu for some reason, no clue how theres no map errors

pale sparrow
pastel iron
#

ty

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yeah its utf 8

pale sparrow
grim bough
twin crag
#

What is a total conversion mod? Like redoing the whole map?

pale sparrow
twin crag
#

wow... then what more?

pale sparrow
#

Well if you do map then you are already looking at revising all content like focus trees, decisions, etc.

On top of that ones with changes scenarios like Cold War or Ponies change stuff like balance, unit types, technology tree, etc.

twin crag
#

crazy so total conversion is like doing ALL from scratch

lone hearth
#

Just imagine that

lone hearth
#

That is the scale of total conversion

twin crag
#

I mean total conversion is like changing almost all

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like borders tech etc

#

that sounds hard ngl

lone hearth
twin crag
#

crazy

#

I didn't knew that was the term for that but I mean I kinda doin the same but with sum people, doing it alone should take months or hard work

lone hearth
#

From the major ones

twin crag
#

wow

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Well thanks for the explanation

lone hearth
twin crag
#

I guess they took a lot

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And rise of nations phew, lots of years

neat fox
#

Could I have some help? I tried downloading a ww1 mod on the steam workshop and when I started the game nothing changed

mild siren
#

i sometimes really hate linux

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i found the location

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thanks to ai..

cunning parrot
#

I am a developer with the Millennium Dawn Modern Day Mod. anybody want to help me with testing statistics? air dogfights, naval bomber tests, strat bombers tests? it would be alot faster if i had a partner. Microphone required
would be in a mp lobby w me. if successful you can say you helped make a doctrine for the mod

mild siren
#

is this not correct? (the dds file is in ~/gfx/interface)

pale sparrow
mild siren
#

tbh i dont even know what that means 😭

pale sparrow
#

do a folder search of the GFX_ vanilla uses

#

itll show you how they do it

mild siren
#

uhh okay i did that with the select_date_1936.dds and that is the same as mine

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well the name number is different obvs

#

let me check the thing you said

#

hold

mild siren
#

thats something i guess XD

#

let me try around some more

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i suppose that means something is off about my image file right?

#

eehh you know what ill fix this later ill do fun modding stuffs for now

twin crag
#

what is ur mod bout vro

mild siren
#

🤷‍♀️

#

not sure yet tbh

#

rn just doing random stuff see what sticks

#

black ice competitor trust 🙏

twin crag
#

White Fire

mild siren
mild siren
#

this is much more fun

twin crag
#

Anyone who knows to do Graphics for my mod

#

💔 🥀

royal quartz
#

I am trying to convert my mod to 1.16 and I am getting this little error
invalid database object for effect/trigger: decimetric_radar. use var:var_name to explicitly use variables in effects/triggers
How to fix :(

#

I know decimetric_radar was renamed this patch to something else, but I have no clue where else decimetric radar is mentioned

faint marlin
#

question

#

which one is better?

sleek terrace
#

I managed to create another tier of victory point
The image has the tipical square vp
the new pentagon vp
a new vp icon I created to be between 15 and 25
and the usuall ball (20+, in this case, 25+)

Based on what I've managed to accomplish here, it is possible to add multiple vps, no limitation.

#

example list:
Capital: Wien
Minor VP: Graz
Medium VP: Raab
New intermediary medium-major vp: Budapest and Brünn
Major VP: Prag

#

You may think that what I've made is not a major thing, but I've spent 4 hours searching local files to accomplish that. Also, I did not see that thing in any major mod, which means that either people don't really bother to do all the work, or couldn't do it.

#

Well, if you are interested in learning how I've made it, contact me on my DM. (I may not be here in the next 16 hours, but in 24 hours maximum I'm back)

royal quartz
#

Soo

#

I am getting

#

[20:22:35][no_game_date][gameitemdatabase.h:747]: 2 errors.
[20:22:35][no_game_date][gameitemdatabase.h:759]: =============================

#

What actually, is this error? And how do I fix it

surreal haven
#

hi guys can someone help me? im making a germany alt history mod and there is a stealing gold mechanic within decisions is there a variable to use to specife that GER has to control all of this country states? asking so i will not waste time to write the states id to each decision

karmic berry
#

I want to play the millennium dawn modern day mod but it keeps crashing what do i do?

rare grove
#

[14:10:04][no_game_date][effectimplementation.cpp:14483]: Invalid Decision ID for unlock_decision_tooltip form_nordic_league
[14:10:05][no_game_date][effectimplementation.cpp:14483]: Invalid Decision ID for unlock_decision_tooltip form_european_union
[14:10:05][no_game_date][effectimplementation.cpp:14483]: Invalid Decision ID for unlock_decision_tooltip form_hre
[14:10:05][no_game_date][effectimplementation.cpp:14647]: Invalid Decision ID for activate decision effect form_commonwealth i removed these formables in the formable decision file and i now get these errors

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what more files do i need to remove?

crystal sand
#

Because MD is one of the hardest to run mods

karmic berry
#

I have played it many times before

crystal sand
#

Then verify game files, and clear cache

patent linden
rare grove
#

how do i remove all the basegame focus trees without getting any errors?

patent linden
patent linden
#

well you need to add the country tag there

#

so

tag = AUS

for example

rare grove
#

but blank focus trees is fine