#modding

1 messages Β· Page 89 of 1

cinder relic
#

I think this is the right channel to ask: Does anybody know of a mod where you can convert other nation's equipment to your own? Like say converting their guns in my stockpile to my guns

I'm interested in getting or even making it so I can have clean stockpiles

full raft
#

I don't think that is likely, here's why: Equipment Conversion seems to be from one Variant of an Equipment to another, but notably the producer is not saved as part of the Variant, but rather as a seperate Info about the Equipment.
Technically speaking, it is possible to create a sort of system, maybe, which takes foreign Equipment away and spits out homemade replacements, but that might be quite complex for such a minor result and it would never be able to eliminate foreign Equipment, while it is being gained (would remove foreign equipment every midnight) and could in no way Handle anything with MIO bonuses or subject to designers. Plus I don't know about performance.
Soooo technically maybe possible, but given the caveats prolly doesn't exist.

cinder relic
#

Bet, appreciate the answer tho!

echo flume
#

so heres the code now, it look right?

full raft
#

It is very much worth a shot, yea

echo flume
#

yeah nah

#

still wont fire

#

or it does fire, just at the trigger cycle

lofty plaza
#

If you want it to trigger under those conditions then you need a mean time to happen

full raft
#

Not according to the wiki it doesn't.
The automatic firing can be disabled by adding is_triggered_only = yes into the event. This doesn't prevent any other way to fire the event, whether by the effect used to do so, an on action's random_events, a border war, or anything else. This is entirely unrelated to trigger = { ... }: the conditions within must still be fulfilled for either of these to be possible to fire an event. If the effect used to fire an event (e.g. country_event or state_event) is set with a delay, then the trigger must be true when the event is intended to be fired.

trigger only blocks it from happening if not true

lofty plaza
#

That's not how it works

#

It needs to check whether the trigger conditions are true or not

full raft
#

Right, I'll test ingame. Both you and the wiki are Sources I would trust implicitly so I know need to confirm which way it is.

echo flume
#

i might as well get a fresh look at it, this on_actions code is solid, right? it should fire the event 454 days after the game starts

#

is there a conflict between the trigger section in the event code and the on_action? ive said it before but maybe its making the event itself trigger on April 1st, but because April 1st 1937 is in between trigger checks it instead fires on April 13th 1937

#

and one more thing, it looks like the is_triggered_only script breaks the event itself

full raft
#

The Wiki was right.

The event Filecode to test it for any interested Reader:

add_namespace = tester

country_event = {
id = tester.1
title = tester.1.t
desc = tester.1.desc

is_triggered_only = yes

option = {
    name = tester.1.a
    every_country = {
        country_event = {
            id = tester.2
            days = 1
        }
    }
}

}

country_event = {
id = tester.2
title = tester.2.t
desc = tester.2.desc

is_triggered_only = yes

trigger = {
    tag = GER
}

option = {
    name = tester.2.a
    set_country_flag = got_test_event
    set_cosmetic_tag = BEL
}

}

Launch Event tester.1 via the console. Germany and only Germany will get the got_test_event Flag and change their name to rexist Belgium

#

Oop. Didn't realize how long that message would be... 😬 πŸ˜…

#

Which doesn't help us figure out why Joes Event isn't firing, sadly.

echo flume
full raft
#

wha...? I know I am a broken record here, but does the error.log have something? It is usually fairly reliable, if sometimes unintuitive. Also while we're at trigger, since you fire at a set time in the effect itself and in a scope as well; you can remove the trigger. As evidenced it shouldn't cause Issues, but maybe more complex Situations have ... arcane interactions.

echo flume
#

the error log is clean

echo flume
# full raft wha...? I know I am a broken record here, but does the error.log have something?...

okay, heres my event code as it stands if you want to look at it yourself,

add_namespace = burma_puppet

country_event = {
id = burma_puppet.1
title = burma_puppet.1.t
desc = burma_puppet.1.d
picture = GFX_report_event_generic_read_write

mean_time_to_happen = {
    days = 1
}

fire_only_once = yes
is_triggered_only = yes

option = { # Split Burma from the Raj
    name = burma_puppet.1.a
    ai_chance = {base = 100}
    hidden_effect = {
    transfer_state = 288
    transfer_state = 640
    transfer_state = 993
    transfer_state = 994
    transfer_state = 995
    transfer_state = 996
    transfer_state = 997
    transfer_state = 998
    transfer_state = 999
        
    }
    release_autonomy = {
        target = BRM
        autonomy_state = autonomy_colony
    }
}

}

#

maybe having it in your own desktop will bring an epiphany

#

Heres the on_action too if you want it

#

on_actions = {
on_startup = {
effect = {
ENG = {
country_event = {
id = burma_puppet.1
days = 456
}
}
}
}
}

stuck quarry
#

Does anyone know of a warhammer40k unification wars mod

full raft
#

It does exist, I have seen Videos of it. Don't know if it is still supported, cause that was years ago.

thin chasm
#

There is a mod called "Unification Wars" based on Warhammer, yeah

full raft
#

it is multiple, just search on the workshop

echo flume
#

WOAAAAAAAH

#

the trigger block mightve been it

full raft
#

just about to test it myself

echo flume
#

looks like the only thing now is the mean days to happen thing

full raft
#

alright, the files you sent me work, confirmed.

echo flume
#

Finally!

full raft
#

adding tag = ENG as trigger hasn't broken it. So it must've been the whole date thing. Somehow

echo flume
#

it might just be devil magic

full raft
#

Question not the Machine God. Give humbly what it takes. Accept graciously what it gives.

echo flume
#

real

#

im gonna make the smallest adjustment and see if it'll fire exactly on the 1st

#

just removing a single day from the on_action

full raft
#

Testing with days = 454 in the on_actions. I want to see what day it hits.

echo flume
#

IT WORKS

#

PERFECTLY

full raft
#

It has been achieved

echo flume
#

im gonna shout out yall in the description, youve all been a massive help

full raft
#

n'aw, thanks

#

😊

#

And now I also know the Cause, @echo flume .
454 days after start is the 31st of March. The Trigger wanted a date wholly later than the 1st of April. Nothing was ever broken, the numbers were just off.

echo flume
#

wait shit, it was literally just me miscounting the days πŸ’€

#

LMAOOOOO

full raft
#

Sometimes. Sometimes the simplest Problems/Solutions are the hardest ones to find πŸ˜…

echo flume
#

lol yeah

#

well now i gotta make another mod

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im gonna make a mod that lets kurdistan ask for its core in syria

#

its a SINGLE focus

#

it can NOT be that hard

full raft
#

Or a Decision.
In both cases you will likely do some Event stuff as well.
Oh and you could implement an Idea to resemble a Payment. Challenge yourself πŸ˜‰

echo flume
#

i could

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as long as i can count i should be fine

#

gonna lose my mind

full raft
#

yeah, thats general for ya

echo flume
#

actually wait

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i still gotta do stuff on the burma mod

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i wanted to add an event for india so player would know whats happening

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back to the minesπŸ’€

#

nvm that was much easier

rare grove
full raft
#

Why are there two Ports in Tel Aviv? (I mean yes, one on the Tile directly below, but still weird)

twilit field
#

Idk

thin chasm
#

Well, the upshot of this whole GOE debacle is that it's really getting people into modding

full raft
#

Yeah. Errors will get fixed (either by Pdx or eventually by modders) and disappear, while the new Modders stick around 😁

rare grove
quiet scroll
#

how do i get year 2000+?

echo flume
#

The modding I'm doing now is all in anticipation of making the EIC interesting in the last game

full raft
quiet scroll
full raft
thin chasm
#

Alright, after a few more hours of map modding (and general bug fixing), there's where I've ended for Kurdistan's natural borders (within the bounds of HOI4)

#

Good day for it

cursive crater
#

is there a mod that makes the world declare war on me after a certain amount of time?

cursive crater
umbral shale
pallid fractal
#

Hi, is there a way to debug why an event fired?
In my case, I'm playing a modded game as SOV and the POL_habsburg_events.1 fired for me

echo flume
#

shoutout my sibling for making this icon

#

also, just wondering, to add a focus, is it necessary to carry over the entire countries (country).txt file?

turbid ginkgo
#

I am working on making a Just Cause 3 Millennium Dawn submod

turbid ginkgo
echo flume
turbid ginkgo
# echo flume it looks good lol

No, there is something severely wrong. It is 4:17AM I didn't bother doing a proper normal map / heightmap so the entire world is flat πŸ’€πŸ’€πŸ’€πŸ’€

#

I'll fix it

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But still the land isn't aligned and I messed up the lakes

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And terrain textures are half-assed

#

I mean the terrain bitmap

#

The textures themselves are normal

turbid ginkgo
# echo flume it looks good lol

Also my original plan was to make every Just Cause 3 province an ingame state then I realised I cannot even make every individual province a province except some important ones and merging some (and splitting the 2 huge ones)

echo flume
#

alright lads, time for my daily "why is this not working" question

#

i have the focus_IRQ_purchase_syria.dds file in the mods goals folder, but it just wont recognize it

spice knoll
#

texture>F<ile

#

red line = you wrote something wrong

echo flume
#

but the red line is telling me it cant find the file

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heres the message it gives me

spice knoll
#

nvm both texturefile textureFile is valid

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look at the file name carefully xd

#

wait you renamed to buy?

echo flume
#

yeah i already renamed it

spice knoll
#

did you check error log to see if the game actually not able to find it?

glass acorn
#

Would stacking all these modifiers for 4 focuses be balanced? (20%+ Resource Gain)

echo flume
#

apparently it didnt like that i didnt encode the localization properly

#

appreciate it

glass acorn
turbid ginkgo
turbid ginkgo
# glass acorn Si

And if you are really dedicated you cold make a special Rico unit that cannot be trained and you only get 1 locked division of 1 Rico and he's really powerful compared to rebel divisions and can be paradroped with just 1 transport plane

#

Could probably just rename paratroopers give them the rico model and lock them from being researched at all so the only paratrooper is rico and he has custom stats

glass acorn
#

Is this enough states

crystal stag
#

Is someone working on mod, to make East India Company as Outer Heaven for example(MGS reference). Making the leader or Venom Snake or Big Boss. I think idea is cool)

paper valley
full raft
#

Which ones? Also what are the actual Issues ingame?

honest terrace
#

i want to learn how to mod to make a focus tree for my country but idk becuase probably no one would play it xd

full raft
#

Would you play it? If so, that ain't no one. I personally make most mods just for myself πŸ˜…

cursive atlas
#

Ive been trying to figure that out for so long

full raft
cursive atlas
full raft
#

That Page should still hold. Simply edit the basegame Map Files to include your new Territory

echo flume
#

am i tweaking or is there an entirely unused focus tree in the Iraq files?

full raft
#

Yeah, I always call commented out Focuses "Corpse Foci" and the GOE Trees have a fair few of them

echo flume
#

crazy tho cause it seems like a fun tree too

full raft
#

I mean, comment it back in and try it out. Could be a fun small project

echo flume
#

heck, why not, free official content

turbid ginkgo
turbid ginkgo
echo flume
#

You'd never even be able to tell its a mod

tidal agate
#

Ever

hushed gate
cursive atlas
cedar wren
#

guys should i use the TNO ui or nah

full raft
#

Isn't that a matter of personal Taste?

paper valley
cedar wren
#

but i like the vanilla but also tno

full raft
full raft
nimble solar
#

For me

versed patio
#

Please help, half of the countries are not displayed in my mod, what should I do, although the half that is displayed is no different from the other half?

versed patio
full raft
#

Sounds like there is an error somewhere in the File and all following country entries break.
what does the error.log say?

versed patio
full raft
#

documents -> paradox Interactive -> hearts of iron IV -> logs -> error.log

versed patio
#

I just recently started making mods in hoyke, consider the first works, and I do not know where to look at the bug logs.

full raft
#

yea. That is the basic file path in the pc

versed patio
#

It's strange, I don't have a logs folder.

#

uh

#

ssorry

#

I didn't look there

full raft
#

Its the third error

versed patio
full raft
#

Yes. Because it can no longer read the following entries.

versed patio
#

BROOOO

#

THANKS YOUUUU

#

SOOO MUCH

full raft
#

It worked? Then I am happy to have been of help 😊

versed patio
#

YESS

#

thx

full raft
#

np~

turbid ginkgo
#

The only real problem I have is

#

Failed to load texture larger than MAX_TEXTURE_SIZE: map/heightmap.bmp

full raft
#

well that seems fairly self explanatory

turbid ginkgo
#

my heightmap is 5632x2048 meanwhile the vanilla hoi4 heightmap is 5632x2048

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ohhh

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but

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the bit depth

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hummmmm

limber badger
#

How do decisions for flipping government work? Are they tied to the "Fascist Demagogue" and "Communist revolutionary" Trait?

#

I am not able to make those decisions visible unless i hire those two, even tho i have several other advisors with communism/fascism drift and even national spirits

full raft
#

They have multiple Advisors that can activate them, but not all of them. For Fascism for example you need fascist_demagogue/syncretic_revanchist/GER_revolutionary_nationalist_advisor

limber badger
#

I see, thanks. One more question, is there some kind of effect for refreshing decisions, like the "mark_focus_tree_layout_dirty" ?

full raft
#

No, the decisions refresh automatically

limber badger
#

I cant see my hidden decisions even with conditions met unless i save and load up the file again.

#

Anything comes to mind?

full raft
#

well that odd. Maybe check the error.log?

limber badger
#

That is indeed odd, error log never has anything about it

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I am stuck on it for like 3 days now

full raft
#

visible is a trigger block that continuously checks every frame if allowed was met, required to make the decision or the entire category be visible in the decision selection screen. In case for targeted decisions, both FROM and ROOT can be checked here, but using target_trigger is recommended when possible for optimisation purposes.

And the Wiki has proven relatively reliable. So this is quite weird indeed....

#

wait. Are you using allowed for this?

limber badger
full raft
#

allowed is a trigger block that checks only at the game's start or when loading a save,

limber badger
#

No way its something that simple again

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It really is.. im so embarrassed

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Thanks for your help!

turbid ginkgo
#

I genuinely don't know anymore, I fixed the heightmap but now the terrain is below sea level even though I didn't change anything except the small part of the heightmap I was editing so the rest of the heightmap is literally identical but very much broken

strong iron
#

Am I allowed to advertise a mod I made here?

limber badger
tidal lynx
#

It has not been updated since 2022

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I have seen versions that update it to the new versions of the game but don't add the new leaders

turbid ginkgo
#

what makes the heightmap do this

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?

turbid ginkgo
#

I'm completely hopeless regarding this

echo flume
#

maybe its late, but i cant find the command to remove buildings from a country

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nvm

#

literally looked 5 seconds more

spice knoll
cinder relic
#

Bro that factory is producing arms?,

echo flume
echo flume
spice knoll
#

wait till you see the manpower factory mod...

cinder relic
spice knoll
#

lego hoi4 factory...

echo flume
#

HEY!

spice knoll
#

build the tankette and off to get destroyed

echo flume
#

idk who this random guy is but hes a horrible influence on me

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now you mean to tell me I can do MORE on_actions?

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for free????

timber zinc
#

how do i prevent two submods from overwritting each others tech tress

strong iron
#

How do I fix a mod I made not loading?

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i have it enabled in my playset

timber zinc
strong iron
#

one sec testing a hunch

#

damn, what i tried didnt work.

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Right, so I'm trying to make a compatibility version for my mod that adds logistic strike and a little bit of ground attack to all machine guns and cannons

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My code works just fine for vanilla and it loads just fine

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but when i made a similar version for EAW and took the 00_plane_modules txt file and changed the stats, the game just loaded EAW's code for the file instead.

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How do I force my code for that file name to load instead of the mod's?

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@timber zinc

timber zinc
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lmao that's literally my issue too, I updated a mod someone abandoned mod and am trying to make it compatibles and running into the same issue

strong iron
#

ok i just found a video on youtube for making submods

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apparently its a whole different process

spice knoll
#

I think only victoria 3 allow you to change tech tree without replacing the files

wheat urchin
#

im using the hoi4 modding website to get a rough idea of what i want my focus tree, is there any way to import the current vanilla focus tree in it in order to modify it instead of doing it manually?

strong iron
#

YES!

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I figured out what the problem was

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My mod file's dependency line kept getting deleted, which prevented the mod from loading.

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I put it back in there, set it to read only, and it works.

timber zinc
strong iron
#

yeah so if any of you guys have trouble with changes to stats and stuff not seeming to take effect for submods, #1 make sure you have inserted your dependency lines to your mod file (not the descriptor the actual mod file for your mod) with the parent mods correct name, and #2 set your mod file to read only.

spice knoll
#

weird that it keeps getting overrided

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also cw tools refuse to work if your mod has steamid

tranquil moss
#

whats best width infantry if i cant afford 18w

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too many fronts but not enough manpower and divisions

strong iron
#

anyone know how to fix this?

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ah shit

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it was because the mod file was read only

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Yeah and it removes the dependency file.

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Shit.

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Right, gonna try something else.

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Does anybody know exactly /why/ the uploading process saves changes that remove dependencies?

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or why running the game causes dependencies to get removed?

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wait a second

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maybe i should try putting the dependency line in both the descriptor and the mod file.

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holy shit it worked

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Okay, amendment to what I said earlier

tiny imp
#

Wow you really just solved your own problem huh

strong iron
#

make sure what you do with your mod file you also do with your descriptor file

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sweet, it uploaded properly too.

rose escarp
#

is there a mod that makes it possible for generals to die ?

full raft
#

I wasn't able to quickly find one, but it would be rather easy to make so it might still exist and I, well, just didn't find it.

rose escarp
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I tried searching both on workshop and web but failed to find one

rose escarp
glass acorn
full raft
#

The most basic Version would be one event. More Complex Balancing and Systems are of course more complex

rose escarp
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cuz idk how you could do that for battles and not make it random, you cant really destroy all divisions in an army if you dont destroy the country

rose escarp
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im currently playing road to 56

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those ww2 machines just have that appeal xD

rose escarp
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but that would hardly work for naval idk

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is there a console command to delete some of my political power ?

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and/or combat power

full raft
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Console Command? Not that I know of.
Also that Balance should be mostly done via the level System. Even getting a General on "merely" Level 9 can require a fully planned run for some nations.

rose escarp
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it seems the mod makes it possible to take some traits just for a small combat power cost

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I just took those 3 from the bottom

full raft
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No, thats not the mod, thats always like it. But there is a limit to how many traits you can have based on the level of the Leader

rose escarp
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oh

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sorry, Im not that knowledgeable on the game

full raft
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Nothing to apologize for πŸ˜‰ Literally working on a tutorial mod rn

rose escarp
rose escarp
#

(yes I do know they give buffs now)

full raft
#

Well it will have guided and exploration mode, with the second one allowing you to get Info on just what you want

rose escarp
full raft
rose escarp
#

will I be able to learn random shit like "what is the cap for laying mines" ?

rose escarp
full raft
glass acorn
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Is this a decently sized focus branch (Basically, using forced labor / other methods for industry/resources)

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It works the same way as Poland's, where you have to finish one side before starting the other

rose escarp
full raft
glass acorn
full raft
full raft
rose escarp
#

or there can be 1000 in total in region so for example 300 me 700 enemy

full raft
#

Side of conflict, likely, as it is by far the easiest to code and is reasonable enough for gameplay

rose escarp
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I just realized its not a channel to continiue my questions xD

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well, thanks for answering

full raft
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Was bout to add an addendum, but yeah. No Problem ~

glass acorn
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Is this a bit.. OP

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(Dynamic modifier effects after finishing the Military side of the Industry branch)

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This is it without them

full raft
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It's most certainly Powerful. But OP is always a matter of the Competition. Mike Tyson is OP against a coughing Baby but an Aircraft Carrier is OP against Mike Tyson.
Try letting the AI play a few rounds and see how that shakes out as most of the time it will be AI v AI anyways. Should Players be able to use it much better, then that can be their Power Fantasy or you can balance later should you ever hear complaints.

glass acorn
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The country's supposed to kinda be the Germany of my mod

rose escarp
glass acorn
#

This is said country in the mod I'm making

rose escarp
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is the map still earth ?

rose escarp
glass acorn
rose escarp
glass acorn
#

But size-wise it's very zoomed in

rose escarp
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I mean more like, province numbers

glass acorn
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As seen by Urban center sizes

rose escarp
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does not seem that huge

glass acorn
rose escarp
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well, its just me liking big maps

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or maybe it is ?

glass acorn
rose escarp
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any idea how long till its done ?

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cuz Im afraid I will forget about that

glass acorn
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Is this enough provinces :>

rose escarp
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in comparison to hoi4 map even less

glass acorn
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They're like 4x smaller than the og's

glass acorn
rose escarp
glass acorn
#

The main war (World War) of this mod is North v. South

rose escarp
glass acorn
#

Xayestran and Bottaio are both non-canon but formable factions

glass acorn
rose escarp
#

probably

glass acorn
rose escarp
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and the og ?

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is it less ?

unreal forge
glass acorn
rose escarp
glass acorn
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And this is the ideology map so far (Black is Fascism/Nationalism)

lyric ermine
#

How do I undo something I have done on the nudge tool. I was just messing about on it without realising it was permanent.

full raft
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The nudge changes are saved in the nudge folder, which is found in documents/paradox Interactive/Hearts of Iron IV/nudge

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delete it

lyric ermine
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Thank you

limber badger
#

Is it possible to make a decision which has multiple possible event outcomes?

full raft
#

yup. Via ifs or random_list, both are possible

limber badger
#

which is more efficient?

full raft
#

nothing about efficency. They do different Things.
random_list picks a random option from list of possibilities (can be weighted)
if checks for conditions and then does an effect based on those

limber badger
#

i see, so random_list then, thanks again

full raft
limber badger
#

I was just looking for it

full raft
#

πŸ˜‰

simple stratus
#

is it possible to enable the console in multiplayer with a mod?

full raft
#

If you can't open it in the same way as you do in SP, then prolly not (especially not if you are host). There are however Host-Tool Mods, which allow you to do various utility Things. Simply look around on the Workshop and you may find what you need

simple stratus
#

surely there has to be a way for it to be enabled in private multiplayer games

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only for the host though

limber badger
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RT56 RP has something like that built-in iirc

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not sure about vanilla mods

arctic mural
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Toolpack without the errors works great

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U can do most things with it

full raft
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I've looked around a bit and in none of the moddable Files I checked can you do anything about opening the Console. May be wrong, but my guess is, its not possible.

arctic mural
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Make divisions

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Ships

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Factories, etc

limber badger
simple stratus
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its not the same thoughπŸ˜”

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thanks for the help anyway

limber badger
#

or you can create a save in mp, load it in sp and make changes and load back to mp, but thats prob not what u want either

arctic mural
simple stratus
#

thats what I want to get rid of

arctic mural
#

God I hated Belgium

limber badger
arctic mural
#

I have an entire group that does

limber badger
#

my friends are league addicts unfortunately

rose escarp
#

can anybody help me find a mod that makes everyone start with no research done ?

full raft
#

There is one that does that and gets everyone to just have two slots, but that seems to be unstable and purely reseting starting research I can't see at a glance.
Though it would likely only take like half and hour to an hour to make (filled with basically busy work)

grim warren
#

should i go great war or great war redux? which is better nowadays?

lofty plaza
#

Redux probably

spare sleet
#

anyone else having issues with the nudge tool not opening up state files I have dont a fresh reinstall of the game validated my game files and wiped the DOC files

#

and nothing has fixed the issue

full raft
#

Could replicate, same here. So it probably came with an Update. Check if there is already a Bug Report on it and if not create one.

spare sleet
#

i

#

imma suck start a shot gun if i have to map edit with out the nudge tool

full raft
#

honestly, while it is not representative (or even helpful for that matter πŸ˜… ) by any means, in my experience few use the nudge tool, because it is often annoying to bring the Files from the Documents Folders into the actual Mod.

spare sleet
#

you just copy and paste......

#

the railway file is aids

full raft
#

Wait, copy, not cut? It's annoying because you miss something and suddenly you get some weird errors which you cannot find, because it is in nudge, not the mod. Furthermore it is cpr. tough to quickly switch to Vanilla or a different Modset. Then again, it is preference.

spare sleet
#

check the error logs

full raft
#

Well they don't say whether it is nudge or mod

spare sleet
#

also i have been doing the same thing seince release

#

i have a bit of a system

full raft
#

thats fair

spare sleet
#

nugde tool turns my day and a half of map editing into a 2 hour affair

#

massive L

rose escarp
#

is there a mod that makes the map shattered, meaning divides the terrain among a huge amount of small countries ?

rare grove
#

way more advisors for Austria

echo flume
#

should i make the cut iraq tree work?

obtuse condor
green sentinel
#

I recommend this mod to everyone, it fixes many of the bugs in the new update that the devs haven't (or won't) get to yet, along with some other bugs in the game that have been there a while

#

Unfortunately it is NOT ironman compatible, since it changes focus trees, events, and states

#

By the way, if you care about the flavor that much, this mod does get rid of Palestine, Transjordan, Syria, Lebanon, and Kuwait as starting tags until the mod creators can handle the bugs about them. The Iraqi Kurdish path is also disabled due to the bugs with it and replaced by a different communist path that includes some parts of the Kurdish tree. The devs have said they will find a way to restore fixed Kurdish content.

echo flume
#

I feel like it might actually make the modding process easier if I do the localisation files first

mellow spoke
#

How the heck do I get multiple songs to display on a radio station. I got one to work but everything else I have tried in order to get the other songs to display leads to nothing.

#

I have no idea why. Am I not tagging it correctly?

full raft
#

First Question, as always: Does the error.log say anything?

mellow spoke
#

How do I find that.

#

This is my first attempt at a mod lol

full raft
#

go to documents/paradox interactive/hearts of iron IV/logs and there it will be

mellow spoke
#

it says:

#

[12:26:40][no_game_date][persistent.cpp:68]: Error: "Unexpected token: music, near line: 11" in file: "music/iw_music.txt" near line: 27

full raft
mellow spoke
#

okay. i think it was cuz i typed different numbers for the song factor. but it still only shows the one song.

#

i changed it last time so i will put it back as it must have a different error

full raft
#

And? Does it?

mellow spoke
#

@full raft nope. I used the tool instead and got most of them to work. the one march theme i added wont play at all and honestly i dont know why. I hate coding

#

i put it here as I have zero clue why the radetzky marsch wont play

#

i also dont know how to uplaode a picture to steam. i have a photo placed but no image on the main logo

full raft
#

If it works, it works. And if it doesn't, welllll hum,,, If it works, it works πŸ˜… Imma be real, I never do Music Modding, just not my wheelhouse.
The picture however I know. You have to name it thumbnail.png (checking and will message if its wrong, but should be correct)

mellow spoke
#

ohhh i see

#

yeah i could not be bothered to figure it out. that seems like a corrupted file issue or audio thing. I have been at this for 4 hours now and am at the point where if someone had a fix i would do it but I don't care and want to play the stupid game instead of staring at notepad++ for a missing bracket lmao

knotty crow
#

Is there a repesitory where every nation is just blank, like up to date, no focuses no ideas are even created just a blank template for total overhaul mods?

vestal harness
#

hey I've made a custom nation, is there a mod that extends tech trees but doesnt overhaul the game? Or would I have to copy my country file into the mod? Sorry if this is a dumb question

full raft
vestal harness
rare grove
#

this trait make sense?

mossy hamlet
#

if anyone ever needs an animated logo or some clean thumbnails, I mess around with that kinda stuff too. Just hmu anytime.

hazy iron
#

Does anyone have some furina with ak 47 mod

glass acorn
#

Do y'all know how to make a technology appear? I got a tech made but it's not appearing

#

It doesn't have any prequisites either, I kinda want it to just be made like the GW_Tank_Chassis

spice knoll
#

the file is countrytechtreeview.gui. You add a gridboxtype with name = [techid_tree].
For your case search for gwtank_chassis_tree. Copy over the entire gridbox. Rename it to early_tank_modules_tree. Change the position.

spice knoll
#

ÀÀÀÀÀÀ non latin character as id

spice knoll
olive shell
#

How to make a z_ mod?

rose escarp
#

do you guys know if Millennium Dawn: A Modern Day Mod is dlc compatible ? I cant find a mention in description

hushed marlin
#

I'm commissioning a modding project for Halo Reach and Halo 3 ODST. The project aims to add new features, including SPI armor, suppressed weapons, and drop pod functionality DM me for more info

cursive atlas
#

Hey i have a problem with my mod. For some reason the game crashes when i try to load it. I thought it was because the version wanΒ΄t updated so I uploaded it. But when i open I it just starts the vanilla game version

rare grove
#

i have no idea how Russia annexed Moldavia and Wallachia

#

i dont think i added anything for this

#

i will need to playtest i think

#

or watch what russia is doing

rare grove
#

988 = {
limit={
num_of_civilian_factories > 1
}
add_extra_state_shared_building_slots = -1

                    remove_building = {
                        type = industrial_complex
                        level = 1
                    }
            }
#

this valid code?

topaz vault
#

Do you know why if I remove belgium from the game it crashes?

#

check on_actions files

paper valley
#

TNO reference?? (i will fix the name later)

versed patio
#

Hello, I ran into a problem, I was making a mod during which I upgraded the flags, but they do not appear, they are displayed in the main menu when the game continues.
I put size: 82x52 in ordinary flags, size:41x26 in medium flags, and size:10x7 in small flags.

versed patio
#

here's what he writes in the errors

#

Which means that "Color cards are currently not supported in TGA images"?

full raft
#

I swear, I spotted that Error randomly (and the troubleshooting for it), while looking for sth else and now I cant find it again.

#

Right, it was in Map Modding, so not the same. Still, it seems like this is an encoding Issue. While saving the TGA file, check if it says anything bout Color Maps there and if you, disable it.
Otherwise if you for example use gimp, you can just start from a copy of a basegame Portrait and the Encoding will be kept

versed patio
#

I made these country flags through paint.net And I honestly don't understand what the color maps are.

#

like, I took a photo of the flag that I took, changed the size, and saved it just pointing at the end .tga

#

how can I fix this issue?

full raft
#

Trying my start with a copy, then paste over your Content, save and it should have the correct encoding might be a start
GFX can get annoying

vast helm
#

@versed patio I saw the mistype you did, which triggered my automod filter

just be more careful how you type things in the future

#

removed your timeout for now

versed patio
#

okay

echo flume
#

I've decided to grow my Burma mod to also encompass giving Aden to the brits too since apparently that happened on the same date irl, only issue is the Aden event somehow fires twice, once when it does in the vanilla game, and once with the on_action command. Any ideas?

#

I think there might be a trigger in the event that i copied over from the game files that makes it fire in 1936

echo flume
#

Actually, looking at it, there's nothing in the code that makes it fire on February

#

I had a possible epiphany writing that

#

It might be the games coded in on actions

hard lynx
#

Is there an easy way to disable non scripted joining/creating/leaving factions for both players and ai?

full raft
#

I mean, you can disallow it in rules. I'd have to check, but it might actually be in the game rules, one momen

hard lynx
#

I checked defines.lua and couldn't find the option to do it

full raft
#

Okay, leave Faction can be blocked. But you can set these as rules via the Ideology. Simply tell all Ideologies they can't

echo flume
#

okay nvm, it doesnt have an on_action

hard lynx
full raft
#

There is. There is an effect set_rule and there are the rules can_create_factions and can_join_factions.
You might be able to add these Rule to all Ideologies, blocking all Ideologies from creating and joining Factions, otherwise do an on_actions that calls that effect for all on gamestart

rare grove
#

does this Polish-Ukrainian border look good?

full raft
#

Bit angular. Though if there is a reason for it inlore, I guess so, yeah.
Also I have to ask, what are those yellow Lines at Kiev?

rare grove
#

River

#

made it traversable

#

theres even a port in chernigov irl

#

that dot right above kiev

full raft
#

Ok, thats cool πŸ‘

rare grove
#

i will probably make a new state here

full raft
#

To follow the River I guess?

rare grove
full raft
#

Oh! Thats neat.
What is the Concept of the Mod?

rare grove
#

Napoleonic wars mod redux

#

1789-1836

paper valley
full raft
#

put it into a state scope and it should work.
(So like 16= { create_unit = {...} } for Paris)

glass acorn
#

How do I make designs start with a different module? (Example, tanks starting with no armor instead of riveted)

pale sparrow
limber pond
#

The Slave revolt superevent

echo flume
spring pivot
#

Ok i am doing something really stupid here, but why is my event loc not getting in

spring pivot
#

i shortened desc for the d in both of them

languid mortar
nimble solar
lofty plaza
spring pivot
lofty plaza
#

UTF-8 with BOM?

spring pivot
mild pelican
#

anyone know if there's a "magna america" mod like there's a "magna europa" mod?

versed patio
#

Hello, I'm making a flag for a country in xoy 4, and I have a question, do I need to convert to sRGB and do RLE compression?

rose escarp
#

does anyone know of a working no division limit (up to like 100 at least) mod for millenium dawn ?

rose escarp
mint oar
#

anyone wanna make a mod with me? its callen "New Era" and its just a bunch of different paths for germany primarly one path is near completetion but i need help with decision modding and adding portraits to leaders. DM me
Its just a collection of cool paths pretty much it dosnt have to be for germany

spice knoll
acoustic crypt
turbid ginkgo
full raft
#

Me thinks, it would be a great Boon for Italy, should they be able to take it. And given its minor Size (and my lacking knowledge of Just Cause) that seems like a fairly easy mid game Objective, inversely giving Medici sth to do. Seems fun πŸ‘

languid mortar
lapis flume
lapis flume
rare grove
lapis flume
#

that goes before redux

#

so SlavicRedux it was

#

a whopping 14 MB

#

so reduxxing

#

also i need help for events triggering music (like in kaiserredux super events)

the only thing i found online was a incompetent reddit post and a 2008 paradox conversation..

earnest stirrup
#

does seomeone have some mods that are in different years?

lapis flume
earnest stirrup
#

yes

rose escarp
earnest stirrup
#

or even before 1900

lapis flume
#

Empire 0.6.4: Into The Orient
End of a New Beginning
The Fire Rises
Rise of Radicalism

earnest stirrup
#

thank you

lapis flume
#

np

lapis flume
lapis flume
earnest stirrup
#

i gotta say these mods look cool, i play try them thank you

languid mortar
#

This mod will take over TNO's sub count within a year at this rate

spring pivot
#

How do i make a character to not appear at game start? i want to make him appear after a event takes place

rare grove
#

best advisor ever

turbid ginkgo
spring pivot
#

Why the game is saying that this event is invalid. I am trying to trigger it with the "event" command but the game sees something wrong with this code

fossil cradle
spring pivot
#

after i stopped the dumb namespace thing i was lazy to not change the number on everything

#

i have glorious 4 events

#

Also so for the events to affect kaiserreich added nations do i need to copy some file of theirs to my mod folder? or i just use their tags in my events

fossil cradle
spring pivot
spring pivot
fossil cradle
spring pivot
# fossil cradle Fair

They get to war by event, but my event is just depandable on them BEING at war after a date

spring pivot
# fossil cradle Fair

Ok so i should do that, i thought i was 2 steps into breaking the game. So basicaly any basic setup files for the tag i want to modify i need to copy. Like if i want to add new templates i should copy their OOB file and put my stuff in it

fossil cradle
spring pivot
#

i definitely shouldnt have started moding directly with trying submods

fossil cradle
#

And u can add a trigger where TAG { is_at_war = yes

#

Let me see if its possible to specify its a war against who

fossil cradle
#

Basically u do

#

trigger = {

#

TAG = {

#

has_war_with = Second_TAG
}

#

date > yourdate

#

}

#

mean_time_to_happen = { days = X }

#

@spring pivot

spring pivot
#

like that?

fossil cradle
spring pivot
#

i am using copilot to do the major lifting but it sometimes more breaks stuff than fix it

fossil cradle
fossil cradle
spring pivot
fossil cradle
spring pivot
#

when i use "event" to trigger it

fossil cradle
#

Hmmm

spring pivot
# fossil cradle Really?

Its probably easier for organization to have all in loc but option names and descriptions can go into the file, after some 20 words it breaks though

fossil cradle
fossil cradle
# spring pivot

When u put the mouse on the option, it showz u gaining war-goals?

spring pivot
fossil cradle
fossil cradle
spring pivot
fossil cradle
spring pivot
#

o so i can ditch the "="

fossil cradle
fossil cradle
fossil cradle
#

Y welcome

#

Got to sleep now. Its late where I live

desert pollen
#

Where I can change place of Continuous Focuses in my focus tree?

lapis flume
#

and then just change the x and y of that

lapis flume
#

I have 2 focuses that improve a national spirit
however you have to complete them in the correct order otherwise you get a second glitched national spirit that doesnt change (in other words u did focus that swaps idea 2 with idea 3 when u still have idea 1)
how do i fix that cuz i know people wont care about the correct order

celest dust
# lapis flume

You can add an 'if statement' or use a dynamic modifier. (If you're lazy you can create a display idea to use in an effect tooltip instead of localizing everything 4 the dynamic modifier ) I also used a scripted effect on the third image its not required and mine was done a bit poorly anyway.

lapis flume
#

i tried any scenarios i still get a 2nd glitched idea

#

even with the limits

#

so i need a 4th idea that has all bonuses (also im putting swap ideas not add)

mild pelican
#

anyone know if there's a "magna america" mod like there's a "magna europa" mod?

lapis flume
celest dust
lapis flume
#

here let me show u the code

#

to quickly fix it i made a 4th idea that removed both the 3rd and the 2nd in the focus completion

mint oar
#

so why wouldnt this work?

lapis flume
#

if u dont have a picture delete the line or put # on front

mint oar
lapis flume
#

oooh

mint oar
lapis flume
#

the only theory i have is that u didnt organize the 3rd picture completion rewards

#

cuz everything else looks fine

mint oar
#

so like this ?

lapis flume
#

yea test now

mint oar
#

wait a sec then

lapis flume
#

also some of u might help about this
if i delete the line "is triggered only yes" then it works but keeps repeating
if i keep it it doesnt work at all so what the fk

mint oar
lapis flume
#

shiiit

dry patrol
#

Can someone recommend me a mod that adds economy to the game

lofty plaza
#

Millennium dawn

outer birch
#

yo guys I deleted my localistation files of cosmetic tags can sb. pls send me

#

but I have new dlc so new pls

wanton holly
wanton holly
lapis flume
#

it repeats the event popup but doesnt change the idea's length

full raft
#

trigger and is_triggered_only are not mutually exclusive, we had this not long ago

wanton holly
#

"fire_only_once"

full raft
#

is_triggered_only only disables automatic firing

lapis flume
#

thanks alot bro

lapis flume
#

u mean through the command prompt or what

full raft
#

If you have is_triggered_only = no (default state), the Game will check every 30 (?, not sure on the exact number) Days if the Trigger is true. Once the trigger was true, it checks the MTTH daily until either the Event fires or the trigger becomes false.
If you have is_triggered_only = yes, then this system is disabled. It will however, if you have a trigger Block, still check to see if that Trigger Block is true, when it attempts to fire the Event. You could make an Event, that fires for everyone on completion of a Focus as an Effect in the completion reward, but limit it to not include Germany via the trigger NOT = { tag = GER } and stuff.
In short: Trigger is sort of like limit in this regard and does not overlap with the triggering reffered to in is_triggered_only.

lapis flume
#

i understand it now

compact leaf
#

when will r56 update

#

πŸ˜”

lofty plaza
#

You should ask on the discord

lapis flume
#

holy scheise its the road to 16 dev!!

dry patrol
lapis flume
#

but thats also kinda uh

#

massive

#

novum vexillum?

true cargo
#

can someone send me the fallout las vegas mod ?

lapis flume
vast helm
#

@wanton holly you triggered the automod by trying to hid a link, just post the actual link and you will be fine, I've removed the timeout you triggered in the meantime

lapis flume
dry patrol
lapis flume
ivory scaffold
#

Hi guys, I have a question. Can you make a building dependent on a state that has a variable?
f.e. The Brandenburg state has variable x and the building can be placed only on the variable x.

#

Does anyone know if you can do this in hoi4?

spring pivot
#

i am going nuts,yesterday everything was working but now all the events are given as invalid

gentle goblet
#

Please paradox add a breakthrough gain country modifierπŸ™πŸ»

spring pivot
fossil cradle
#

What are the main reasons for a scripted gui refuse to appear in decision tab?

fossil cradle
fossil cradle
spring pivot
#

like that?

fossil cradle
spring pivot
fossil cradle
spring pivot
#

God hates me

fossil cradle
#

from reddit

spring pivot
#

Yeah i am doing that

fossil cradle
#

ah i see the issue now

spring pivot
fossil cradle
#

its not create_namespace

#

its add_namespace

spring pivot
#

jesus christ copilot probably changed that when i was fixing some other random stuff

fossil cradle
#

copy from existing code

spring pivot
#

Copilot is my worst enemy and biggest ally

fossil cradle
spring pivot
#

it does generate sound code the first time but when i order it to fix stuff it goes and murder a random part of the code that was right

strong iron
#

Does anybody here know the specific process of making a technology variant that shows up in the tech tree in a little box at the top right of the tech its based on?

#

Like how rocket motorized is in a box in the top right of the motorized equipment box

tired ravine
#

hello all

#

i have a question about the mods available on this game.. do they have any mods that make the combat graphics and mechanics more realistic? i finally made it into combat on my game and i realized all the units just kinds jumped all over the place and boom it was done.. never seen any actual combat.. it just happens zero graphics for it at all

dry patrol
#

tfr is 5gb even larger than milinum

spring pivot
#

Can i make an event dependant on employing a certain advisor?

keen thorn
#

Sometimes i do feel like Lily

#

i would ask for help here, as im unsure if this is the best way to approach the showing of effects if you don't have the idea.

#

So struggling with thinking of a better completion tooltip...

The code indent has gone all over the place so just ignore it, brackets should allign.
If anyone has a concept to make this easier on code-eyes lmk ❀️

#

if anyone has any ideas

spring pivot
#

Why is the game reverting back to the average fallback name in my divisions. The template appears without the name list assigned to it

sharp knoll
#

Wait wrong channel

lapis flume
#

lord have mercy

lapis flume
rare grove
#

Peninsular war tbh

surreal dust
#

Guys, how do I make the number of units in a province a prerequisite for completing a focus?

surreal dust
#

Also, how do I make the focus create divisions?

wise phoenix
#

i uploaded my mod to the workshop but i cant find it there, does it take some time to appear?

lapis flume
lapis flume
#

everything u upload first is private, so only u can see it, i was also confused there

cunning thunder
#

hello everyobody, i want to play millenium dawn. so i subscribed and downloaded it from the steam workshop (Millennium Dawn: A Modern Day Mod) and now i dont know what to do. can anybody please help me?

timber zinc
#

im confused

lapis flume
#

what dog said

lapis flume
#

now i gotta test all 3
giggity (none worked)

peak falcon
#

guys I get this when I try to run HOI4 with my mod I have no problem with the code I have checked it a few times, there are no characters on the way to my mod other than the Latin alphabet, I also turned off all DLCs, what could be the problem?

#

and my mod isnt working

gilded monolith
#

Hey could someone tell me what makes the fire rises such a good schizo mod?

#

don't really know much about it

#

other than most youtubers suddenly uploading it

flint sail
#

uh

#

the alt paths

unkempt kestrel
#

anyone down to help me out in finding out why my portraits dont work?

thin chasm
#

Been doing some personal modding, and one change I made is making the Silesian uprising an almost guaranteed occurrence in non-historical Germany runs

#

So just for a laugh, I decided that if anyone was actually willing to play as Silesia (you can tag over to them when they spawn)

#

They can not only reform Austria-Hungary, but also reform Poland-Lithuania and reunite Germany

#

(I'll make a proper cosmetic tag for this someday, as soon as I become good at art)

#

And to accomplish that - tiered formables

lapis flume
#

very cool

valid pike
#

Does someone know any good ww1 mods?

spice knoll
# peak falcon

stupid question but did you try on new save every time you change the game rule file?

#

also idk if game rule is cap sensitive

spice knoll
#

just don't use existing save when you're testing your mods, that's all

peak falcon
#

i dont have saves at all i reinstalled hoi4 before modding

#

i get this crash report only when im trying to load my mod

#

there is no such a problem with other mods

#

or with a vanil game

#

and idk maybe my mod doesn't update in paradox launcher after I change the code

thin chasm
#

Fun geography fact for those not inclined - despite how it appears on a number of maps, Bosnia does actually have around 12 miles of coastline

#

And all humans instinctually fear the thought of a Bosnian naval force

stark lintel
#

hey guys, just downloaded the game, never played before, any mods recomended for first timers?

valid pike
#

Does someone know any good ww1 mods?

golden bone
#

Can anyone help me how to fix this?

lofty plaza
valid pike
lofty plaza
#

No problem

lapis flume
#

thats literally all

lapis flume
#

very reduxxing

gritty epoch
#

im thinking about buying the game what mods should I use

languid mortar
gusty swan
lapis flume
#

and then try out mods

warm gorge
#

I am looking to for a way to change the default menu music off of main theme allies and onto another song in the base game's soundtrack; does anyone know how to accomplish this?

lapis flume
#

listen

#

in your mod create a "music" folder and copy over these files from the main game

#

lovestruck.ogg is the actual song file
it has to be ogg to work, so if u have a mp3 convert it using audacity
now open music.asset and type this

#

instead of russianwar type "maintheme" and instead of "lovestruck.ogg" type the song file name

#

set the volume to whatever u want and ur done

#

(also lovestruck is a random song from youtube not from the main game, u should do the same)

desert pollen
lapis flume
#

"ong fr"

desert pollen
#

oh yea

pliant gust
#

hello everyone, i want to play the new order mod but it says the latest version is 1.15

#

isn't there an update with 1.16?

warm gorge
rose grotto
#

ah yes, map modding

junior jetty
#

anyone know how to lower interest rate ?

spring pivot
#

Why is my event not firing when i own the state?

#

It literally has the same structure as this event, which fires correctly

woven jewel
#

I have 3 total issues here with my code and I'm not sure why this is. It's based on the YouTube modding guide that was put up and I have no idea why it's not understanding. Any help?

wise phoenix
#

anyone know how to change a countries sub ideology?

formal shale
#

I got a free slot and all my industry infantry and air's caught up essentially

what naval upgrade should I get for defensive purposes (AKA avoiding naval landings)

olive shell
#

How to apply a modifier to all countries?

strong iron
#

I've figured out how to make subtechs of existing techs, but does anyone know how to replace the icon, name, and description it gives you?
left image is how it appears for countries that have a unique weapon, right is how it appears for countries with generic tech (I actually wanna keep the png for the generic and replace the default generic weapons II with a more expensive submachinegun)

strong iron
#

k figured it out

celest epoch
#

Any good mods you guys would recommend that are for specific times like ww1, napoleonic and so on?

lapis flume
lapis flume
celest epoch
grim sinew
#

are there any mods in victorian era which might feature newly independent bulgaria

teal skiff
#

can anyone recommend me a france mod?

wanton holly
stable vessel
#

Can anyone recommend some essential mods?

pale sparrow
#

A peacedeal fixing mod:

#

Either player lead peace conferences or Toolpack without the Errors based on your preferences

#

GFX/map mods to taste

#

Personally I like to add a mod to steal navies (even with DLC to do that in peacedeal, it can waste all your points), recall volunteers and unlimited dockyards

warm gorge
#

Many thanks for the directions.

lapis flume
weak hare
#

So i checked and the event works but for some reason the event does not fire upon completion.
I think it is because Austria Hungary doesnt of the state instead it`s puppet Bosnia owns it, so how can i make it that the code checks the owner of the state and fires the even to them?

weak hare
swift venture
#

hey guys is there anyone with modding knoledge?
I want to know the problems of an outdated mod which the uathor refuses to give
its the newest yugoslav war mod unfortunately stuck at 1.12 and it has so much potential
my plan is to at least know how to update it and then work by myself on it.

#

i dont have any money and thats why i only neep help solving the codes

#

and will do all work by myself

#

any help is accepted

digital plinth
#

guys im learning modding right now with some prior experience but i dont know where to put the github repository

i put it in mod/[examplemod] folder right?

because i dont want one massive repository for all my mods yk

does me having the git repo mess with the mod or is it all good?

spice knoll
swift venture
#

thanks

lapis flume
#

does anyone know how to make a national spirit slider gui like in TGWR

#

or if theres a small mod for it

spring pivot
wanton holly
spring pivot
#

O

#

thanks

wanton holly
#

You can access owner/controller of state that way.

spring pivot
#

Like that?

wanton holly
#

remove 314 in owner line

spring pivot
#

Like that?

wanton holly
#

yeah

#

should work

spring pivot
#

Thanks

devout tapir
# wanton holly should work

i dont know if you will know or if this is the best channel to ask but could you help please? I want to play RT56 ( for the cool focus trees) but i also want to have the toolbox mod at the same time but theyre are no comaprable versions, can i somehow play both at the same time?

spring pivot
outer birch
#

guys I hate the error pop up screen this how do I fix this , here is my custom state

wanton holly
#

closing bracket for provinces is missing, add_core_of up to industrial_complex need to be inside history block

outer birch
# wanton holly Well looking at the brackets tells why πŸ˜„

like this state = {
id = 1017
name = "STATE_1017"
state_category = city
history = {
owner = GRE
add_core_of = GRE
}
provinces = {
863 3973 6930 11786
}
buildings = {
infrastructure = 2
industrial_complex = 1
}
manpower = 400000
buildings_max_level_factor = 1.0
local_supplies = 0.000
}

wanton holly
#

state = {
id = 1017
name = "STATE_1017"
state_category = city
history = {
owner = GRE
add_core_of = GRE
buildings = {
infrastructure = 2
industrial_complex = 1
}
}
provinces = {
863 3973 6930 11786
}
manpower = 400000
buildings_max_level_factor = 1.0
local_supplies = 0.000
}

outer birch
#

ty

#

can we chat in priv?

wanton holly
#

yes

outer birch
#

guys help I found the issue why I am getting the maps error its the province.bmp so how can I ix it

#

*fix

digital plinth
#

so im trying to change a character photo but it keeps clipping outside the frame, i took the res 165x210 as i saw somewhere

(ignore choice of photo, it was by request) why does it look like this

fair pike
#

you need 156x210

grim sinew
#

is modding difficult to learn

nova heron
spring pivot
#

As well added characters to the game

#

Your first event/character/national spirit will drive you mad for some days, but after you get it working one time the rest will be way way easier

spring pivot
grim sinew
#

But ive gotta learn how to first

#

forget focus tree, just modify bg bit again i have to learn to first

spring pivot
#

Yeah submods are a little harder, but hey i started with a Kaiserreich submod and it actually doesnt crash the game. So good luck man

glass acorn
#

It could also be something else

#

Such as:

  • Provinces without a Strategic Region
  • Provinces with missing/invalid buildings
spice knoll
#

I recommend use irony mod manager to generate descriptor file, it make making submod easier

spring pivot
#

Why is the text blowing out of the event? Is there a way to fix it

#

or the text needs to be smaller

nimble solar
grim sinew
spice knoll
# grim sinew might be stupid but how exactly do i mod. like where do i make the trees, focuse...

https://www.youtube.com/watch?v=E7zIU3L2eUs&list=PL6EAZcF5cWbg57Srq6BTVvguMl6YfP9pG
watch first part, 2nd part last section (localization), 4th part focus tree section
together they only like 15 mins long

How do I mod Hearts of Iron IV? Hearts of Iron offers a unique sandbox experience which, with a little skill, you can adapt to include any scenario you could think of. Today we begin a series teaching you how to mod Hearts of Iron IV. This first video in the series covers how to get started modding Hearts of Iron IV. Stay tuned for part 2!

0:00...

β–Ά Play video
spice knoll
# grim sinew ok thanks

also since you're making submod there is an extra thing to look for to make your mod work. Ask here after you watch the first part

digital plinth
#

why does the congo_shared.txt focus file have nordic id for it?

wanton holly
#

It is just template for devs to copy-paste

#

The fact that they didn't changed it to "CONGO_" is... unknown

lofty plaza
#

Shorten it down

mint oar
#

isnt it weird that it dosnt exist a single interwar mod?

lofty plaza
#

The great war redux covers points of that

#

I dunno how much content it has but still

mint oar
#

anyways why is my mod crashing after exactly 24 hours (in game ofc)

#

i have not edited almost anything its a completly fresh mod

#

i have only touched, national_focus (not added any focuses just deleted germanys an polands old one, the others are the same as in vannila) i changed the color of germany on "countries" folder and i edited stuff in the bookmark

#

any common mistakes that is easy to do?

earnest stirrup
#

is there a mod for the napoleonic wars? @ me pls if you have a name

spice knoll
#

I guess this also apply to vanilla too somehow @mint oar

mint oar
#

whats "missing state id [number]"

spice knoll
glass acorn
#

How do I make a country unable to select a different trade law other than free trade if they have an idea?

#

Cause I have this yet they can still go to Export Focus, Limited Exports, etc

fallen laurel
#

hi guys can anyone explain to me how to activate the millenium down mod from paradox launcher pls?

#

i managed to download though it says it was created for a different version

glass acorn
fallen laurel
#

I have 1.13.3

#

And i installed for this version

glass acorn
#

What version does it say it's for

#

If you hover your mouse over the ! it shows

fallen laurel
glass acorn
#

Not that one

fallen laurel
#

Oh where

glass acorn
#

In the actual playset

#

Where you'd enable it

fallen laurel
#

Here?

glass acorn
#

If it says 1.13 and you're on 1.13 then you should be fine

#

Small patch changes are usually not game-breaking for major mods

fallen laurel
#

yes but if I open the game I do not have the mod

#

what am I doing wrong?

glass acorn
#

Well judging by the fact that the Description is in French πŸ’€

#

And the fact it lacks much of the tags

#

I assume that's not an official backed-up mod?

fallen laurel
glass acorn
#

Why don't you just install the proper mod and use the latest version?

fallen laurel
#

I went to a Parado sitex

fallen laurel
#

Oh thanks

glass acorn
#

It's the latest version tho

#

So make sure you leave 1.13 and go to the latest game version

glass acorn
fallen laurel
#

yes but even after installing it what should I do

fallen laurel
#

I dont find the dowload

glass acorn
#

Just search up Millennium Dawn on the Steam Workshop

#

And then it's the green subscribe button after opening it

fallen laurel
#

but if I download a smaller version does it work the same?

#

I have the 1.13.3 and the mod 1.13.1 works?

fallen laurel
lofty plaza
#

Steam workshop

fallen laurel
glass acorn
#

1.13 is 3 full versions behind than MD (1.16)

fallen laurel
#

i can't update on steam

glass acorn
#

Wdym you can't update

fallen laurel
#

I didnt byed

glass acorn
#

Even pirated HOI4 is on 1.16-

fallen laurel
#

Oh