#modding
1 messages · Page 81 of 1
guys how do i add divisions to my new country
I don't think there is, I can help you make one
oh no its fine i didn't want to make one i was just looking if it existed
can anybody help me please
@timber zenith thanks for ur help bro im learning how to do this so fast now
im quite bad but whats ur issue?
thx
so
is OTT even a tag?
do you have a history folder for your mod?
yes
yes
I found this, i suspect this is OTT which stands for Ottoman empire, cant find it anywhere else but cosmetics.txt
Why isnt OTT fully-ingame?
when i try doing setowner OTT nothing happen
im just testing it right now
ill be quick
im unsure on how to do it properly, have you tried watching a tutorial? @bright viper
oh okay
i couldnt find a tutorial
OTT isn't a tag, those colour and localisation files are just using it as a cosmetic tag
so you'd run set_cosmetic_tag = OTT_UNIFIED and your country name/flag/colour would change to reflect that country tag
a full list of countries can be found in common/country_tags
civil war focus latvia
how do i change the leader of a party?
Do any of yall know why this code does not work and China still gets a peace deal? (I want it to be like Ethiopia and not fully capitulate)
you dont need a mod
i think
Nice, glad to see it
why does everyone always do this in their focus trees
Nationalism = Le Hitler???
1930's China is nationalist
can we just call it ultranationalism when refering to fascism and stuff like that
nationalism is not yet chauvinism
It's an outlook thing, it's the reason why non-aligned is called non-aligned. Its meant to be what group your nations affiliate with. China is non aligned because it isn't affiliated with the axis powers or the allies. It's also the reason hungry changes from non-aligned to fascism to symbolise them aligning with germany even tho its government is still just horthy.
but you can have non-aligned governments team up with hitler and not be fascist, if China joins the axis somehow, it doesn't turn fascist
besides China is affiliated with allies, as allies were supporting them against Japan
same thing with communist countries beign able to attack the USSR
i know Poland and Turkey both have the option to turn communist, and then get a war goal against communist USSR
-
They can because it's sandbox game, nothing scripted or railed to happen they are just less likely todo so. They would probably have a common war Etc.
-
Is a more recent trend with DLC's Poland's old focus had it to where if you play commuists you were expected to join the comminturm. But having every nation if they went communist forced to play second fidel to the soviets would be a repedtive game play decision and doesn't take into consideration anti soviet commuists moment's.
what are some of the must have mods?
does anybody have a list of combat modifier which I can use in the trigger has_combat_modifier?
adding 21 field marshals is gonna be great
going to need to add death events for them
Honestly his defense stat should be a 2 or 3
With most Union generals having an attack of 2 or 3
lee was diff 🔥
Lee out here sending men across a mile of open field
What could go wrong, the union center is clearly weak
@timber zenith How do i make an attack bonus only apply to a certain tag?
Is there a way to give a war a specific name?
Instead of (or as well as) using the regular modifier scope in an idea, do:
targeted_modifier = {
tag = TAG
attack_bonus_against = 0.1
}```
there is a basic list of existing ones inside the "war" localisation file, you might be able to add something similar
No worries 🙂
How do I assign a localisation token to my war?
hope and pray that it does it automatically
Do you know where the Italian-Ethiopian war gets "started"?
I'd assume its in the history file
whats the command for like
random state
random_owned_state
or something
like that
focus = {
id = SOU_tax_the_cotton_farms
icon = GFX_goal_tax_the_cotton_farms
dynamic = yes
x = 30
y = 0
cost = 5
ai_will_do = {
factor = 9
}
available_if_capitulated = no
}
completion_reward = {
add_building_construction = {
type = industrial_complex
level = 2
state_id = 365
instant_build = yes
}
}
}
is this rit
bc
no effects
no problem
completion_reward = {
365 ={
add_building_construction = {
type = industrial_complex
level = 2
instant_build = yes
}
}
}
still not appearing
did you unpause?
just needs an extra bracket at the end
did you check the state itself? the topbar takes a while to update
I found where the war gets triggered (Italian History file) but the localisation token isn't there
i fear this follows the same logic as specific country names
GER_SOV_communism_autonomy_puppet:0 "$OVERLORDADJ$ Occupation Zone of Germany"
like that shit
the focus tree doesnt make you ally with hitler lol
is there some sort of restriction that democratic or communist states cant have satellites as puppets because I keep setting west & eats germany as puppets of usa & sov but when I load the game they become integrated puppets
Yeah that's what i was thinking
WAR_NAME_ITA_ETH:0 "Italian War on Ethiopia"
I'd presume the first Tag is the aggressor and the second the defender
satellites are only available to fascist overlords in vanilla
you can modify it inside the common/autonomous_states/satellite.txt file
omg thank you so much, I have been trying to figure out what I had been doing for an hour or 2
no worries
you sure? b/c i know irregular infantry is in italy or aussa but its only like 8 widths or as aussa you get 3 12 width divisions
Where can I customise Industrial Concerns for a tag
Do concerns have a “avaliable” attribute to them
If i remember right and they do, you just add tag = TAG in the block
I cant find the file where they are defined lol
should've made my question cleare, sorry
can somebody explain to me how to make custom division templates??
i want the division name to be ANT_INF_1 but it says its unknown
division_template = {
name = "Infanterie-Division"
division_names_group = GER_MONINF_01
regiments = {
infantry = { x = 0 y = 0 }
infantry = { x = 0 y = 1 }
infantry = { x = 0 y = 2 }
infantry = { x = 0 y = 3 }
infantry = { x = 1 y = 0 }
infantry = { x = 1 y = 1 }
infantry = { x = 1 y = 2 }
infantry = { x = 2 y = 0 }
infantry = { x = 2 y = 1 }
infantry = { x = 2 y = 2 }
}
support = {
engineer = { x = 0 y = 0 }
artillery = { x = 0 y = 1 }
}
}``` First lines of the GER_1936.txt OOB which you can find in History>Units
look at the rest of the file, reverse engineer anything else you need
but I dont want it to use another country's division name group
i want a custom one for my country
What mods are usually essential or basic for playing in Multiplayer with Friends? I'm sorta of new to playing Multiplayer in HOI4, so any help would be appreciated!
common>units>name_divisions
okay thx
since my follow up kinda went under with all this, I cant find the file in which the concerns are defined, sorry for my poor wording
i think its in here
in common
i believe the non DLC ones are here aswell as the DLC stuff
its in common\ideas
guys
can someone tell me how do i make a country start with units
a custom one
i already have a template and everything i just need to spawn them at start
history file
yes in the history file
make a new folder called units
and take a file from the hoi4 game to use as an example then change it how you want
make sure you change the country tag for your own tag
is there a mod that automatically sortifies divisions in armies for 24 divs size?
oh thanks
btw
how do i make the sieze union property required for the focus below aswell
and not just international relations
tried this doesnt work
found it, thanks
if you do 2 prerequisites you get an AND
wdym
i wanna make both required for the focus
and not just one
then you do prerequisite = { focus = your_focus_1 } prerequisite = { focus = your_focus_2 }
it didnt work
okay it worked i had to change it names_divisions
completion_reward = {
declare_war_on = {
target = USA
type = annex_everything
}
}
}
is this right
in just this snippet, there is a closing bracket too much
completion_reward = {
declare_war_on = {
target = USA
type = annex_everything
}
}
like this
?
yep
yeah i thought so, that was the focus closing bracket
okay i added it back
you're welcome
how do i make a focus locked until youre at war with USA*
?
i want to make this focus locked until your at war with USA
tried this but doesnt work
nvm
figured it out
guys
how do i make a focus only available if the stability is below a certain percentage
available = { stability < 0.1 }
wth
any ideas what focuses to make to continute the ree
tree
Maybe draft a new constitution which gives some extra stability?
Split it into different fields, like internal affairs (government and politics), foreign affairs (buying equipment from others, securing relations and possibly volunteers) and the military tree which gives you some buffs and generals.
why is the east indies still called dutch east indies
I looked through localisation and it says that should onyl happen if they are a puppet of the dutch or else it should be indonesia
/history/counties they have a cosmetic tag
would it be a problem if I removed the cosmetic tag of holland or british raj?
I thought they only worked if they were a puppet like INS_HOL or RAJ_ENG made it out to be
it does, but the game also has directly added the cosmetic tag through the country's history file
so if I removed them, then the cosmetic tag would only work if they were a puppet right?
Yeah, exactly
alright ty
another question, how would I make it so if a country is a subject of a specific nation they have a different name
I am aware its through localisation but what do you put? I tried <tag>_<suzerein_tag>:0 "" but that didnt work
you would do TAG_OVERLORDTAG_subject: "Subject Name"
You can also remove the overlord tag, or even specify an ideology
no 0?
is this correct?
looks good
ok it worked ty
I tried this a second ago & it didnt but I launched the game again & well bangladesh was named East Pakistan
Nice
Yeah changing cosmetic tag requires a restart, or a deliberate setting in console commands
it is impossible to change month amount from 12 to 16 months (for example)?
I don't know, but I would assume no
How can i update mods that already exist in workshop but are outdated
Like this one
Does anyone here know a mod that allows you to give beneficiaries puppets?
No
sad
Majority of the time the good mods with gameplay mechanics like that are outdated or no longer work
What language do i need to mod
You think I know how to mod?
XD
Cause you’d be correct if I was smart
I modded a small bit then got lazy and quit
(Didn’t release anything)
Rip
You need to learn Map Modding
Whats that
it's where you mod the map
I tried making a custom map, using the mapgenv2.2.0.2, and it crashes when it says its initializing in the main menu
do i need to do the like buildings and rocket things and all that for it to not crash?
because I know i have to have a state for that, but I would like to have the nudge tool to make the states
or is it some other thing
You can't do buildings if there are no states
Do you have anything?
wdym
Provinces, states, strategic regions and whatnot
I got provinces
states i guess too
my strategic regions have all the base game ones, without any text in them
and i have a test strategic region with around like 50 provinces
i have 1400 provinces
and for states i have 21 states
that are i guess already made
unless the states are the problem, and the game wont let me boot it because the states are assigned to no one
How do I get rid of the generic advisors
what's the file name?
just a random loc file
You should change the name so it doesn't override the vanilla content
ohh
and what is the file path?
alright yeah that looks fine
Hi!
You should open the file called "generic_advisors" and add the tag of your country not to get them
File is located at
\Steam\steamapps\common\Hearts of Iron IV\history\general
@crisp condor If you want, dm me all the files
It might be easier to spot the mistake like that
It must be something small
aight, thanks
still not working
i renamed it to this
But it works for Robert?
because i stole czech country file
my divisions are named number. divizija
how do i change it
how do i change the division names group
how do i create my own
[15:58:25][1936.06.03.21][character_manager.cpp:246]: Failed to generate a name for a character of origins Ant Republic and for country Ant Republic
how do i fix this??
@timber zenith
hello i am looking for polish people. i need someone who could explain some htings in my native language.
didnt work
mhm found a cool way to make the map more realistic
this how normal vanilla looks like
Lookin very mappy
guys how do i make a focus ban political parties
I'm polish
What's up
Maybe a -99 modifier for that party? So popularity never goes up
Hello, trying to find which file holds the names of buildable equipment that is unlocked for a nation at the beginning of the game. I.e. "Pensacola Class" for a US Heavy Cruiser design, "Ju 87" for German CAS, etc. Been searching for a really long time and coming up dry.
Nevermind, looks like it is the history/countries files
Bro does NOT know how this works
Tell him he has to download the Thingamajig for it to work
how do u add mods to the game?
Depends on what exactly you mean
You could get them from steam workshop or get a source file of the mod and the descriptor, but normally you should have it from steam workshop
i got from steam workshop and it aint working
send screenshot
In the launcher you have a mods tab
in playsets add that mod
can u guys join helping lounge?
they are bundles of downloaded mods that you can customise
il be streamong the thing
I can’t
you're welcome
As far as I know, no
ok
Are there any good mods set in like the 1700’s or 1800’s?
Anyone made a war for cybertron mod or nah
I hate DLC based business models so much
Adding the flex tape guy
so i have a problem with events.i made an event and it works fine but the problem is the time.i want it to fire at 26 of january but the game loves to fire it 3 of january
maybe change the direction of the < to a >
since as it stands it'll fire anywhere between the start and 25th of Jan
"date > 1936.01.25"
ok ill try that
i did that and the event doesnt fire at all
i even restarted
mean_time_to_happen shouldn't be placed inside the trigger scope
and it might be easier to set up an on_startup on action
have the event be delayed by 26 days from inside that on action
ill try that
Is there an on action that can be used to track wether a certain political advisor has been hired or not?
guys how do i make a focus give a country a +10 relation opinon of my country
well i did that and it still does the event after 3 days.i also removed these date and mean time to happen things from the event
How do I assign blueprint designs to a tag? I keep getting the genric ones... I got the equipment icons to work through the graphic db files, but they dont seem to contain the Blueprints
I hope they add deathshead from wolfenstein
Anyone? I've asked this question like 3 times and no one answers...
progress: added munich and bavaria
and a new state for the munich
wait wtf is munich doing it france
What is your mod about?
Medival times, however in 1610 and it is alt-history
Interesting
how well will sheep'd mod work with rt56?
combine a much "better" ai with focus trees
Ever heard of 1870?
i was trying to create an event by the paradox tutorial but i cant figure our why the text is like that
how do you get the kaiser to be the leader of germany
I tried setting germany to neutrality but that didnt work
that normally happens through an event realted to a certain focus
do you know which
when you complete the focus called something like "return of the kaiser" there is an event chain related to it
netherlands will get an event, being able to possibly block kaiser's return
if they don't you get an event that sets kaiser as your leader i'm pretty sure
i don't remember exactly, but you could simply see how germany's focus tree already works
is there a way to avoid that and instantly have the kaiser set as the country leader?
sorry im just really new to modding
maybe you can set the kaiser as the leader of the non-alligned party
that seems easier than playing with events
now i'm not sure, but i think you need to set up the germany's history file in your mod first
and then within that file you should be able to set it up
Oh, still it’s not related to 1610, but it would be funny to add an long timeline in my alt-history mod
I have those setup, I just dont know how to set the kaiser as the leader of the neutrality party, is it smth like set_party_leader
make the focuses 365 Days long and that will be a breeze
How do scripted ai peace conferences work?
Trying to search for BT but can't understand well, even on the wiki
i think you should do it like War_Reparation:0 "War Reparation"
add the zero infront of the :
Working on a bit of my mod and this happens
like 5000 lines of it
However the event works as intended?
anyone know what's happening?
can you send a screenshot of the event file?
The zero isn't needed
I switched over to just setting country variables instead, seems more reliable
how do you make it so when you choose for example the right focus,the other branch gets hidden?
in the left focus, put allow_branch = { NOT = { has_completed_focus = right_focus_name} } and in the right focus completion reward, put mark_focus_tree_layout_dirty = yes
where do i put allow branch?
anywhere in the focus?
alr thx
no worries
how do i make it so when i do the left focus the right branch gets hidden?tried the same thing on the left focus but it doesnt work on that
You'd try the same thing but swap the has_completed_focus with the other one, and put the mark_focus_tree_layout_dirty = yes in that effect as well
i did that thing.ill check if i did anything wrong
ok its because i put that dirty thing on set politics thing
ok now it works
thanks for the help
btw im reworking greece
oh that's cool, good luck!
thx
im doing it all from scratch
months ago i wanted to remake greece but i used the same assets so i had many problems
how do i make it so an event is triggered at exactly 13 of april?
regardless of any previous focuses taken?
anyway you can setup an on_action
it does automatically without focuses
the event is supposed to be a leaders death
if you use on_startup, you can put a country event and set they days delay to be 103 days
i remember trying to do this with an event but didnt work.ill send a screenshot of what i did
Change the file name, so it doesn't conflict with the vanilla files
and i'd recommend using notepad++ for modding
or are you using vsc?
i use visual studio
ah cool
so i just name that bftb on actions to whatever i want?
Yeah
alr
something i hate doing is localization.i made an event and now its just named soviet ultimatium so ill need to change the localization
do i need to restart after making changes on events?
Yeah usually you do they can be finnicky
exiting to main menu and rejoining might be as effective
hey erm how do you set a character as the leader of a ruling party
It still dont work
promote_character = character_name
where do I put this?
I want to set the Kaiser to be the leader of germany, but setting non-aligned as the ruling party does not work
from game start?
yes im making a scenario
in the country's history file, the first recruited character of each ideology will be leader
so put the kaiser first
oh ok
hoi4 doesnt find this event
did you restart the game?
nevermind
or exit to main menu/rejoin
ah yeah that happens
i made a mod thats allows the u.s to create homelander
i think i should add a 365 day focus to german union for german reunification focus
so demertzis is supposed to be replaced by metaxas but for some reason he is still in the party
ok i fixed it
helo
what does your event code look like?
waitnvm
well i fixed it.i jsut copy pasted a code but i forgot to copy paste a specific line
i didnt see that msg ahahha
i dont know why this happens but on my mod when it reaches 12 of april 1936 germany and uk turn non aligned
i think it happens 1 day before this event fires
event code
ok i think i know why
localization really sucks
idk what happened but it got fixed by itself
dude i changed localization.why does it keep doing this
what's your loc code?
You should also use tag = GRE instead of country_exists
because then it will scope to greece and not other countries, which is what I think was happening
How much soviet Cities do i gotta take so they will capitulate, i took over Moscow and Stalingrad but still they wont capitulate
Also its road to 56 mod
No idea if that changes anything
I typed it on modding just incase
If anybody here is trying to do a HOI4 mod or you are looking for a professional to handle that, maybe a map, mod, focus tree, portraits et.c I've got you covered. You can DM me and we get started
You can also find me here on Fiverr https://www.fiverr.com/aree_justin/create-a-top-notch-hearts-of-iron4-mod-focus-tree-vanilla-style-hoi4-portraits
You can see the capitulation percentage in the war menu
I'm making a thing, and I want to know how to significantly decrease the penalty for sortie's from carriers, I think it starts stacking after 4 carriers in a fleet, gaining 20% penalty up to 80%, but does that mean that if I were to do "sortie_efficiency = 1" it would remove this penalty system entirely? or is there something i'm missing?
how to apply a cosmetic tag to a country only if they are a puppet of a specific country, Im trying to make a decentralised austrian empire
On_action HOWEVER
The game will automatically apply a puppet country name if defined, I think flag too
oh ok
Check German RK names/flags
I think they get applied automatically, if not, only name apparently works automatically
I fixed it
wtf
How do i Put an Airwing on an aircraft carrier through the OOB
how does one upload the hoi4 code to VSC for modding'
🇸🇴
10/10 activity from the hoi4 modding community
will be using google for the next hour of my life
most modding servers I've been in dont usually give an immediate answer unfortunately
there should be some good plug-ins for hoi 4 code syntax but I am not sure about manual upload myself
Like how do you put hoi4 code into VSC? Bc surely you’re not trying to edit the main hoi4 files right?
There are a few plugins for hoi4 code syntax yeah
wdym
What are you trying to do?
get hoi4 files into VSC so i can see through em/ reverse engineer and edit countries
in hindsight exactly what you said
myb
hell nah
Ah ok
I recommend you watch the iron workshop’s guides, idk if they’re completely outdated yet but they helped me immensely with getting started with modding
Hi and welcome to the Iron Workshop.
I am PlayerHOI and I am here to teach you all you need to know about modding Hearts of Iron 4 and other Paradox games. Besides that I also do mod and game reviews so stick around if you want to to get your occasional dose of Paradox content.
See my email below for cooperation/other Iron Workshop related enq...
It also helps prevent mess ups like editing the main hoi4 files :)
I'm looking for interesting mods on the First World War
There’s two main mods:
the Great War
The Great War redux
I don’t think there’s any other major WW1 mods
Thanks
whats a good way to make good looking portaits
im getting the error "[18:01:29][1936.11.20.12][effectimplementation.cpp:1755]: common/national_focus/latvia.txt:413: add_ideas: Invalid idea: idea. If you wanted to reference a variable, you need to explicitly prefix it with var: or temp_var:."
and my game crashed
is it not possible to send multiple of the same event to a country?
I have an event I use to demand a certain state from a country, and I'm trying to fire two of the event at once in a focus (targetted to different states). However, it only fires once
i think i have it.ill just change the event id
can anyone help me my country leader is not working in the game
I'm sorry, but how on earth do I complete this. I have tried to be successful with it TEN TIMES!! and all times i can't overthrow the government. Anyone who plays the MD mod please helpe me!
Hi, I have a question.
I made a custom autonomous_state, and I want anyone (democratic include) can use that for a target country. Otherwise, the puppet option (here, I am democratic UK) isn't available. Any idea? I disable all DLC by the way, to test for a user doesn't have any DLC.
Its EAW and the GFX artist has to have experience in GFX focus from focus tree
Does anyone know what that one minutely detailed historical China mod is called?
I was thinking about it the other day, but now the name escapes me
Are you thinking of Eight Years of Resistance?
Or Hagakure? Although that's all of east Asia
hey guys
can someone help me put a mod into the game please?
it doesn't work for me for some reason
You can't because Islamic Republic of Iran is the greatest 🇮🇷🇮🇷🇮🇷🇮🇷🇮🇷
so i made an event and it shows it like this and when i do the command it says that no event for this id found.thats the code
i think without bba you cant puppet as democracies
that also happened when i renamed the event because it used to be shown as lubjana award for some reason
but with bba you can satelite
I think you mean "Man the Guns", because with this DLC enabled, this option is available. But is sad players without it, they can do that...
yeah
so i want to make an event change a leader to a custom one i made but it doesnt work.
So uh i got a X crossing error and i can't find the provinces with the problem so can anyone fix it without removing any province?
anyone who has photoshop, can you use the pixel finding tool or smth?
that should work now without the x crossing error
i have one question:
for better optimizing mod, which one is better: dynamic modifier or just swapping ideas?
Hey all! I just started modding yesterday. Currently working on a mod that adds a "couple" decisions. It's basically a questline where most decisions are hidden, and only shown after the decision preceeding it in my "quest line" is completed. Atm, i'm making this possible by having an idea that I keep replacing, and making the number of the idea be the thing that enables/disables a decision. So for example the second quest requires the nation to have "some_idea_1" and once completed, it replaces "some_idea_1" with "some_idea_2", and the next mission is only show if the nation has "some_idea_2" and so on. So...basically kinda overcomplicated imo
Is there a way to implementing the same functionality, without this much effort?
would probably recommend a dyanamic modifier if you plan to have that many switches
you can find a couple of good examples in the dynamic_modifier folder
Thanks for the suggestion, I'll take a look at it
all these ideas are making me go nuts lol
i would use the soviet ones as a basis
and i think you find those ones in their country file
I could be wrong
if you ever get stuck you can always stare at the wiki and hate its design lmao
you can get the dark reader extension for google
it forces dark mode over every site
makes images a nightmare sometimes but atleast you can see them
Just wanna say thanks again! I think I found what I was looking for pretty much
you were pretty on point with the soviets
now instead of having tonns of different ideas and unnecessary if else if checks, I just have a single variable that tracks which "quest item" the player is on, and some dynamic modifiers applied for the national spirit
looks a lot cleaner
no problem man, goodluck on your mod
I created a focus which gives 4 civilian factories, but it dont works. I have this civs builded but the game says that I have 0.
It only works when I change the goverment or somethin else.
how do you build ports in focuses?
Want this province in wales to gain a port
add_building_construction = {
type = bunker
province = 9263
level = 3
instant_build = yes
}
can someone help me with an issue im having?
i am making a ww1 hoi4 mod, i used a normal looking flag .pngs
and they are upsidedown and inverted
Flags are supposed to be .tga not .png
This will help you
thanks
Bro are you doing mod on wales?
how do i add a custom chief of army
can someone help me make a custom country in hoi4?
Any recommendations for portraits?
bro i have everything i want for a custom country i just cant make the actual country. to answer your question what goverment?
I mean like just how to make the actual portraits
like the software
ohhhh
I think paint.net but all the downloads look skecty
is that bug?
May be a stupid solution, but why not save them initially upside down and inverted, so the game flips it for you?
Altho I think I read something on the wiki that flags are special in some way
no doing a napoleonic wars mod
hey all, I'm having problems setting the picture of a national spirit
I think I got it right in the .gfx file
# MARK: IDEAS
spriteType = { # THE FUTURE OF TRANSPORT IDEA ICON
name = GFX_idea_ttm_future_of_transport
textureFile = gfx/interface/ideas/ttm_future_of_transport.dds
}
and based on the wiki, I shouldn't have to provide a picture=[something] property for the idea itself, since the name of the idea matches the name of the spriteType
so it looks like
ttm_future_of_transport_1 = {
name = ttm_future_of_transport
modifier = {
research_speed_factor = 0.02
civilian_factory_use = 5
}
}
but it doesn't really matter, cause it doesn't show either way
can anyone see the problem?
I actucal already tried that
I kinda feel stupid, but the wiki did say name, and theres the name field of the idea itself, but I just found out its using the name ttm_future_of_transport_1 not the name=[something]
did it work?
as the Brit said the files need to be in a .tga format else it won't work
you'd be saving yourself a lot of time over inverting and flipping textures which still isn't gonna work
no
Why does the Millennium Dawn mod keep crashing? Need DLC?
hi, how would i add a game rule that allows every country to always create a faction?
guys how do I get rid of existing autonomous states
I thoguht just putting an empty autonomous_states file in common would do that but it didnt
how do i rename states in a map without changing the names of states in vanilla
cause i can't with this shit bro
the game freezes forever
I clicked "Validate All States" and it freezes
I think there's too much states
how do i bring back the states to their normal names cause it's still keeps the names i made when i reinstall it
Day 2 of asking how to make a custom country
Bro
Or look at game files
All the tuts are outdated
You dont need 2 days straight to be askibg for how to make a country
Then look at game files
Ohhhh right
I forgor💀
Its all in there thankfully
Thats whats so good about pdx games
So you can just look for something like FIN - Finland.txt, copy paste it into your mod, and change what you want
Should I just take some random country and fill in the blanks
Alr thx
If something doesnt seem to work, the wiki is there too
Alr thanks
And im not sure, but i think there are quite a few guides on the forums as well, just gotta find them
I cant directly help, never made a country before
But everything necessary is easily findable
HOW DO I FIX THIS BROOOo
wtf
how do i make it so my custom country cant release other countries?
how to fix that?
Colorado (STATE_382) keeps freezing while validating in state.
can someone tell me what im doing wrong?
https://1drv.ms/f/s!AtrbEq7ABn65xxAqR-zKWTc7IefP?e=6ZJDs4
its my mod im making
Literally me if i was scotland in ww2
Anyone have some good basic mod ideas?
I am still starting modding
and I want something fun and interesting
But easy enough to learn
are you changing the vanilla files?
ah i see
your changes are in documents/paradox interactive/hoi4/
drag them into your mod
"country tags" needs to be country_tags
EAW Submod. For focus tree GFX
Can anyone make a mod which is nerfing log strikes?
Does anyone know how to give a custom country land units?
Its easy, copy and paste another nation’s oob and change the name of the file for the tag of your custom country and then in history/countries find your custom country’s file and there you choose the oob, you can look at other nation files for reference
From there you can edit the oob file however you want
Alr thanks
start_civil_war = {
ruling_party = cga
ideology = neutrality
size = 0.8
only_own_territory = no
capital = 282
states = {
554 675
+
}
keep_unit_leaders = {
750 751 752
+
}
keep_political_leader = yes
keep_political_party_members = yes
+
} how to make to player be
it
anybody can help?
What part in the HOI4 code does Germany get the option to divide France into Vichy France?
Rlly that's it?
BRO HOW DO I FIX THIS ERROR
its probably some wrong syntax
maybe an extra }
HOW DO I FIX THE STATE ID CONFLICTSC VJIEGIFDIJJI
i'm going insane
where is the x crossing here
Most sane Hoi4 modder
in the common folder?
in the common folder?
its doing this
i give up i have no idea how to fix this anymore
Check at the same height at the beginning of the map, from the opposite side.
I have noticed you can't add namelists without it preventing Ironman mode, is this intended?
guys are these correct?i made an event that changes the country leader but for some reason it doesnt change the leader
Have you checked the error log
no.but another person is helping me rn
anyone know how to fix this. Im making a custom mod rn
country
ok so i still have the problem.in the 2nd pic you can see everything that the event is supposed to do.it does everything said there except making my character as leader.the error log also has nothing that has to do with the leader
I'm having trouble cleaning up my focus tree. offset = { x = 30 y = 0 trigger = { has_completed_focus = SLO_unite_the_opposition has_game_rule = { rule = obsolete_focus_branches_visibility option = HIDE } } }i do set focus but the branch stays. I have the gamerule turned on
can someone tell me what im doing wrong?
https://1drv.ms/f/s!AtrbEq7ABn65xxAqR-zKWTc7IefP?e=6ZJDs4
HOI4 effects are like a maze
which effects adds civ construction speed again?
production_speed_industrial_complex_factor = 0.05
when i search for it nothing comes up
paradoxwiki is overrated honestly
production_speed_(building)_factor
I'm trying to do a nation in Ireland but it won't work
whats with the sudden influx of chinese translated mods on the workshop front page?
It happens when the nation colour files are inputted incorrectly
Check in common/countries
I think
I am doing a custom focus tree for the US, for Vanilla, so no eco changes etc
I want to hear your ideas for "Implement "Victory" plan"
I was thinking about 12-15 both military factories and dockyards, and a powerful spirit on top.
The requirements is to be in a war with at least 2 majors and the last major standing on your side.
Does someone have any other ideas I can use?
Hey I have a problem with a mod in making. I have created a focus tree and everything but when I wanna change the completion reward of a focus, all the focuses that come after disappear
Did u add the correct numbers of }
Wdym
Check if there is the same number as { than }
Alr thanks
Did it worked ?
I didn’t try it yet but I will
I don’t have my computer with me
Hello, I have a issue when making a portrait mod, I made a mod with a basic test\gfx\leaders\GER\Portrait_Germany_Adolf_Hitler.dds folder for test,
I am sure I enabled the mod in launcher and I am sure that the picture is available as HOI4 leader portrait,
but it still have no changes in the game, what may be the reason orr steps I forgot?
hello, can someone please tell me why this is happening?
https://cdn.discordapp.com/attachments/912491282503446540/1295732508108914758/image.png?ex=670fb86f&is=670e66ef&hm=ae4e3e375b46e48bf74db53a626b48a54ffa39e92de690c2d7cd619934f9fcb1&
Idk
can someone help me
i want to make a decision that annexes all puppets of the nation
i only need the thing u i need to put under complete effect = {
cause i know how to do the decisions themselves
Smart
How do i modify fighting strenght, organization and level of units that spawn by event?
start_civil_war = {
ideology = fascism
size = 0.9
if = {
limit = { NOT = { ANT = { owns_state = 26 } } }
capital = 26
states = { 22 21 26 20 32 33 1 735 677 680 554 458 462 461 513 459 460 665 553 272 556 543 706 708 713 268 557 514 515 776 777 778 779 780 781 782 786 851 }
}
else = {
capital = 20
states = { 21 20 32 33 1 735 677 680 554 458 462 461 513 459 460 665 553 272 556 543 706 708 713 268 557 514 515 776 777 778 779 780 781 782 786 851 }
}
states_filter = {
owner = { original_tag = FRA }
OR = {
# lets not involve syria or tunisia in civil war flip if occupied by other party
AND = {
OR = {
state = 554
state = 680
state = 677
state = 458
}
controller = { # FRA not controller
original_tag = FRA
}
}
NOT = {
OR = {
state = 554
state = 680
state = 677
state = 458
}
}
}
}
}
can anybody tell me why this doesnt work
Hi guys, I want to mess around with realisitc manpower, how many men each battalion is supposed to have. I'd appreciate any sources on german divisions
don't use the OR scope inside the NOT scope
you can get rid of the OR there all together and it'll work
Im planning to do new Pictures for leaders can i sonewhat give them without creating a new country?
can yall help me what is causing my game to crash? im modding a custom map
My Africa campaign mod has 1000 errors bruh
this is quite weird, the event is not popping on startup can anyone help?
on_actions is plural
thanks
`add_namespace = war_disapproval_event
news_event = {
id = war_disapproval_event.1
title = war_disapproval_event.1.title
desc = war_disapproval_event.1.desc
picture = GFX_news_event_generic_parliament
is_triggered_only = yes
major = yes
is_triggered_only = yes
option = { #ally disapproves war
name = war_disapproval_event.1.a
trigger = {
FROM = {
is_in_faction_with = ROOT
}
}
}
option = { #major disapproves war
name = war_disapproval_event.1.b
trigger = {
FROM = {
is_major = yes
NOT = { is_in_faction_with = ROOT }
}
}
}
option = { #minor disapproves war
name = war_disapproval_event.1.c
trigger = {
FROM = {
is_major = no
NOT = { is_in_faction_with = ROOT }
}
}
}
}`
Hello I want the news event to show up like 1 Day after the diplomatic action has been taken, currently it shows up at the moment the action is triggered, what should I do?
i have the millenium dawn mod but its really buggy atm, mainly because when i try to invite a friend after he leaves/encounters a bug where he has to exit the server he can no longer rejoin because it doesnt let him ready up as any nation after i accept him into the server, can anyone help
is there anyone who is good at making scripted gui?
i'm making parliament diagram for democratic countries in my mod like:
but if i copy this code to another democratic country(with variable changed onto the code), then this system does not work
like:
but the country with pasted code is working:
is there something that i forgot to add on code?
I have noticed you can't add namelists without it preventing Ironman mode, is this intended?
wh
Are u South Korean? We should do a kpop mod
🤔
why should i have to?
Because all of the world must become kpop
uh just my taste
maybe somebody will make, NOT me
I am disappointed that in millenium dawn there are 0 kpop references
im not modder in millenium dawn
Ikik just saying
I tried to mod a few days ago but it went really bad
How do I remove Stalin's Paranoia from the game?
are you trying to stay historic or are you trying to overthrow him?
Keeping him while also not purging any generals.
I want to say its the focus The bloc of rights and troyskyites that take care of it, i'd use the search function in the focus tree and type in something like paranoia to help highlight the ones you need
I mean, how I mod the mechanic out of the game?
I thought i was in a different channel thats my bad!
Can someone help me out? How do I generally find the stupid f*ing chances for events like these happening in the code?
Which folder do I look in?
I'm so sick of save scumming this shit.
Mod: Eaw
GFX for focus tree
i need help, i changed the provinces and terrain map, but still it somehow even only ruined all of the provinces
Is there a mod where it adds (and overhauls) the building and economy?
To add more depth
And some peacetime/neutrality content would be cool too
Is there a good tutorial on how to make a custom interface
Or one of those that are usually in the decisions tab
.
Does anyone have a list for the things a idea can effect, and what to write to make it effect them?
guys where i can change the leader photo ? before it was here
Cuz bufore there was create_country_leader
And as a follow up question for this, when making a country have less consumer goods factor, meaning they spend less or more factories to make consumer goods, would it be - before or +?
less consumer goods means more civils for country to use
I know
That didn't really help with my question
I was wondering if I would set a minus before to decrease the factor or a plus
as i remeber with - you decrease them
Alright, thanks!
and i want to change leader photos but i forgot where
Isn't it in common?
meant GFX
should be under the characters folder in common i believe
then it is in common, leaders I think, change the script to the new name of the new photo
if you wanna change the portrait itself go to gfx, if you want to change which portrait is used if you add a new one go to common/characters and then the country you want to change
thanks
Hey, btw, why does the recruitable population factor (Conscription) look so weird, to add 1.5 percent you add 0.025
your guess is as good as mine lmao
alright then
just gotta try to decrease by 20
but to add 1.5% you would set it a value of 0.015
what?
oh yeah
nvm
I am dumb
saw it now
Also, whats the difference bewteen recruitable population and recruitable population factor, just wanting to make sure I don't do the wrong one.
not sure but this is what the wiki says about it
That is..
alright
I still don't understand it lol
is one like, for percentage and one for like nu,ers
since its overall manpower
np
What mods do you guys use for singleplayer?
Does anyone know where the capital star gfx is located at? ive been looking for it for so long, couldn't find it.
How do I add more than three Political Advisors?
Take this from the 1930 start date mod as an example.
Hello, I have a issue when making a portrait mod, I made a mod with a basic test\gfx\leaders\GER\Portrait_Germany_Adolf_Hitler.dds folder for test,
I am sure I enabled the mod in launcher and I am sure that the picture is available as HOI4 leader portrait,
but it still have no changes in the game, what may be the reason orr steps I forgot?
what changes did you make that aren't showing up?
hi does someone have a 2024 mod
I add another photo of Portrait_Germany_Adolf_Hitler.dds at my mod file,
and I sure the photo is able to use as HOI4 leader portrait
i have the millenium dawn mod but its really buggy atm, mainly because when i try to invite a friend after he leaves/encounters a bug where he has to exit the server he can no longer rejoin because it doesnt let him ready up as any nation after i accept him into the server, can anyone help
Would be better if the Japanese, American, French cats weren't AI generated
are u suggesting that the german cat is a real existing cat?
I've seen cats with that pattern of fur under their noses before, so this isn't completely out of the question
Soviet cat is a bit suspicious
Italy and UK are real
100%
why doesnt the english cat have like beans on toast or something
why doesnt he have anything
why is he just a cat
Because Stanely Baldwin was just a dude
holy awesome
oh man
Hi i have question how do I add trade opinions between two specific countries for a national spirit
Does anyone know how to edit the starting compliance/ resistance of a state at the game's start?
iranian? Nice me too
You have to select the state and modify the resistance by typing the commands you find in the modules of hoi4 wiki
ye but im just doing that for my friends to play
and i need to change one more guy
Eh, makes sense
but i cant find him
and well i found these on gogle galery i didnt generated myself lol
if someone know where i can change the leder picture for south africa and sułtanate of aussa it would be helpfull
23 hours left
Logo I made reccently for a Project im working on :)
Guys Should I indtall road to 56 cuz im getting bored of the vanila game
Well i Played some and its a good mod
This is driving me up the wall lol. I've changed countries_l_english.yml, ive propperly defined maoism as a new ideology in 00_ideologies.txt but it isn't showing the People's Republic of China. 😦
PRC_maoism:0 "Peoples Republic of China" PRC_maoism_DEF:0 "the Peoples Republic of China"
`# - Maoism
maoism = {
types = {
Maoism = {
}
Marxist–Leninist–Maoism = {
}
Prachanda-Path = {
}
Dengism = {
}
}
}`
Anyone have an idea? 😦
Specify the ideology name as maoism_ideology or something as it's getting conflicted with the regular country naming system
Ill give that a go right away. Thank you. 🙂
Okay that worked, sucks cause I have to go back into a bunch of other countries now to fix that aswell LOL. Cheers.
Question:
i am modding equipment production line but tank production line does not work
i read wiki pages so many time but i didn't find what is problem
is there any tips for solving error:
Country "IMA" does not have any equipment variant for type "light_tank_equipment_1" version_name "4호 경전차" created by "IMA"
anyone has made some focus gfxs they share publicly pls
Balad nisti?
impossible to use this tool
because "Start" button is still unavailable, even I filled text fields (or smth like that)
this tool is broken
Na mosteasefaneh
Can someone help me with this?
It would be better to join astros server and make the complaint there
I can dm the link if you want it
Okeye payday kardam mamnoon
Agar khasti bia multi bazi konim shab
so somehow this is getting recognized as a variable than a national spirit?
Embshab nemitunam ama friend request ro qabul kon
Kardam
annoying moment with player led peace conferences mod, my ally UK declared war on Iraq, but because i had 0 war participation i can't do anything, and because of the way the mod works AI won't take any land or decisions either
so unless you have at least some war participation, it's gonna be a white peace
there should be a way to allow AI to do it's shit
Imagine needing allies
just annex them, puppet them or not call theminto the war
never need player led peace conference, the cheating mod to steal ai credit
ight bud
idc about what happens in a war, i just want the borders to look pretty
hurr durr cheating mod
use a smarter ai mod i guess
HOI4 BlackICE, why does this thing doesn't work? When I click it it stays the same, it has happened me some times before and it forced me to start again, do you know how to fix it? I've tried everything, restarting the game and restarting the PC
hello fellas
i'm having troubles(like the one in ireland) with creating a formable nation. The coreing of the land works flawlessly but the cosmetic changes are just not applying at all and i have no idea how to do it. ive tried looking through the files of other formable nation mods but i can't make heads or tails of it.
2 HOURS
Can you put two mods in the same playset together
I got this additional factories mod but I’m also wanting to add it to another playset
Will it crash my game
HOI4 BlackICE, why does this thing doesn't work? When I click it it stays the same, it has happened me some times before and it forced me to start again, do you know how to fix it? I've tried everything, restarting the game and restarting the PC
every_country={
if={
limit={
is_on_continent = europe
NOT={original_tag=HOL}
NOT={original_tag=FRA}
NOT={original_tag=ENG}
NOT={is_subject_of=HOL}
NOT={is_subject_of=FRA}
NOT={is_subject_of=ENG}
}
}
add_political_power=-150
}
how to make this valid?
uhhhh the code doesnt work
it still removes the pp of the non-european countries
Would it make sense to have this as the Oldenburg Kingdom of Germany Flag?
or just better to have it be the black red yellow flag
or is it better to have the oldenburg coat of arms?
Ohmaygot
You can just use one NOT scope and put them all inside it
ill do that then
and don't use the if scope, just limit
you can use if inside trigger scopes, but not inside effect scopes
(ie all_state vs every_state)
so im really really new to modding infact i started a coupleof hours ago and i cant launch my mod (no other mods enabled btw) and i get these error as an explonasion but they seem pretty irrelevant and i dont know what to do
[23:28:40][no_game_date][dlc.cpp:227]: Invalid supported_version in file: mod/ugc_1913968458.mod line: 8
[23:28:40][no_game_date][dlc.cpp:227]: Invalid supported_version in file: mod/ugc_2404689961.mod line: 8
[23:28:40][no_game_date][dlc.cpp:227]: Invalid supported_version in file: mod/ugc_2910757018.mod line: 9
[23:28:47][no_game_date][pdx_entity.cpp:324]: Failed to find entity "ITA_mechanized_vehicle_1_entity" for attachment in vehicle
[23:28:49][no_game_date][equipment_graphic_database.cpp:57]: Entity referenced in equipment graphic database does not exist: "GER_super_heavy_armor_entity", associated with GER super_heavy_tank_chassis
[23:28:49][no_game_date][equipment_graphic_database.cpp:57]: Entity referenced in equipment graphic database does not exist: "SOV_modern_armor_entity", associated with SOV modern_tank_chassis
[23:28:49][no_game_date][equipment_graphic_database.cpp:57]: Entity referenced in equipment graphic database does not exist: "SOV_super_heavy_armor_entity", associated with SOV super_heavy_tank_chassis
[23:28:49][no_game_date][equipment_graphic_database.cpp:57]: Entity referenced in equipment graphic database does not exist: "FRA_light_armor_2_entity", associated with FRA light_tank_chassis_3
please help me
What changes did you make right before the crash?
Could you upload the one located inside the most recent crash folder? That one looks like it's been reset by the game
what do you mean
inside the crashes folder, there's another error.log file
they're sorted by date/time, send the most recent one
the crashes folder is empty
Hm, strange
its not a crash btw its when i load up the game
Could you get the game to crash again and upload the error file again? it should regenerate the entries
wait a sec
the crashes folder is still empty and the error.log is the same as befor but with new timestamps
im guessing its just somethng wrong with the mod that dosnt display
Could you zip and upload the mod so I can see what might be causing the error?
