#modding

1 messages · Page 74 of 1

late vector
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but i only work on it in my little spare time

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i might start serious work on it if i figure out exactly what i wanna do with it

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if anyone has any ideas or is developing such a mod, ping me

sand summit
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@late vector i have an idea: united america

late vector
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dm?

sand summit
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sure

late vector
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k

proven sable
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If I want to change the name of my mod can I just change the name of the files and then reupload it?

proven sable
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Thanks

lofty plaza
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What's wrong with the nudger? Does what it needs to

spice hare
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#challenge-submissions message mod people, locate this mod immediately.

obtuse condor
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does anyone know some mods that alter the maps texture other than fps map

rapid aspen
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what tno mod adds more flavour

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to russia

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or something

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what sub mods are there

fallen haven
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My friend can not start the game with any mod because the launcher says he dose not have a specific file but he has the file. Help would be nice

wintry geode
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vsc tool

ashen mural
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i wnated to give a country a chinese wralord tree but it didnt work and its still generic what did i do wrong?

fossil cradle
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I remember that there was a mod that made it possible for the news events give effects

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anyone know?

nimble solar
fossil cradle
nimble solar
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Then idk what you mean

fossil cradle
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thats what country events does

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but i remember a mod

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that makes it so

fossil cradle
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the news event gives effects when clicking a button

nimble solar
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4th internationale event gives Germany communism support

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Komet sighted gives +1 and -1 stability

fossil cradle
nimble solar
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Part of base game

fossil cradle
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thx

proven sable
dull crystal
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im not able to figure out how to send troops to afghanistan to help the dominion of india as canada, i just bought the game (kaiserreich)

dull crystal
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nevermind i did it

magic bay
royal quartz
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map of europe is almost done

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do i finish the world map, or do i make content for europe?

signal herald
royal quartz
signal herald
royal quartz
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although idk if i am adding any more countries

signal herald
# royal quartz oh shoot yeah

I mean ultimately it is up to you since it's your hobby project so I won't tell you to do anything specific, I'm just going by how I would have done it meow

royal quartz
signal herald
royal quartz
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i am very unsure how to split china

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I dont believe anything i changed would really affect them

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but base china would seem lazy

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very slowly getting there

signal herald
icy wing
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I'm having a bit of trouble trying to change stuff in the game files. Looking to change up some pictures from the World News events but I'm finding it a bit hard to navigate through the files. Is there any way I can find the specific picture for a specific event and then modify it?

pale sparrow
icy wing
pale sparrow
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See interface/eventpictures.gfx

icy wing
winged tinsel
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chat whats the best mod

nocturne coyote
winged tinsel
nocturne coyote
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i never played it seems like to long

pale sparrow
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Its also lacks content in some scenarios

winged tinsel
royal quartz
winged tinsel
nocturne coyote
wintry geode
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Does removing the blank spaces in files

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make the game faster?

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is compactness good?

dull crystal
late vector
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how do i make it so that a song plays only when you play a certain nation?

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i know you can do some stuff with chance and factor, then just checking the country tag, but where exactly do you need to put that inside

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also is it enough to put the song.ogg inside the music file? do i need to create a radio station?

wintry geode
wintry geode
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1789-1839 mega campaign would be awesome

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to have in a mod

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is 16 years taking 2h 15m good for a HOI4 mod?

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only 700 give or take errors between 1789-1836

late vector
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If its yours, good job. It looks really well made

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Btw, couldnt you make it so that instead of using an uncolonized territories nation , you just make it so that nobody controls those states? Then ig you could transfer it to other countries

wintry geode
wintry geode
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if its already owned by another country

wintry geode
jolly mural
wintry geode
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does adding all the base game events file into the mod file going to downgrade the performance?

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or does adding basegame files not worsen the performance

jolly mural
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If a file exists in a mod and in basegame the Mod file will be used, if they are 1:1 there's no difference because they are technically sharing the same content

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Not sure why you'd want to

rose heath
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I've noticed that the most likely reason for hoi4's lag are provinces
Mods with a tiny amount of provinces (Metro) run smooth as butter
Mods with a giant amount of provinces (Magna Europa) are even worse than vanilla

Magna Europa having less countries, less units, etc should technically run way better, but it doesn't likely because of provinces and states
Once the new DLC comes out i will work on a project that will remove all of the terrain except for what's in the red box
The only really important countries leftout would be USA, Japan, and Ethiopia which all can be simulated through events, national spirits, etc

This would cut the amount of provinces from 13 thousand to roughly 5 thousand if my estimation is correct
speeding up the game by a significant amount, being a wonderful multiplayer mod for people with low to average PCs

After removing all of the irrelevant terrain, i'd have to fix/change Focus trees related to terrain outside of the square
(White Russia, Imperial Federation, French/Italian Colony developments) but then it should all be good

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Magna Europa uses roughly this exact cut for its map, and manages to make it work

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removing provinces is a long and painful process and you must pretty much remove each one manually
but i hope i can handle it

jolly shadow
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A Mere Dream has been Reuploaded with Chinese Localization

swift fjord
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Is there a mod that adds more division types like RT56, but just division types?

vapid creek
proven sable
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Anyone know if it's possible to create new tank variants in the style of flame tanks?

broken kite
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what you guys think of the avatar mod?

vapid creek
broken kite
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a little bit fun though

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but yea its sadly incomplete

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actually a good crusader kings could be avatar

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the fire nation family drama is essentially a crusader kings playthrough

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just less murder

pale sparrow
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But could be part of other performance factors as well

muted hedge
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Good mods for beginner players?

summer lotus
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Vanilla is the best for learning

nimble solar
solid lodge
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Hello ! Anyone know how to implement a event in game ?

Basically I tried to create a very small mod for Belgium. Nothing fancy just a new leader when turning red.

I wanted to have it like that

When the country turn commie, an event trigger and then a decision appear in the decision menu to change the leader to the new one. But the event don't launch and the decision don't appear either and I don't understand what I did wrong

molten lynx
royal quartz
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why does this not work😭 all my other ideas in my other mod worked using this

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it has no effect and no pciture

hexed bridge
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do you guys know any good tutorials for modding?

royal quartz
hexed bridge
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k

royal quartz
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i got the image to work, but still no modifer

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unless stabilty/warsupport isnt valid for an idea?

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ah i found it

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im just stupid

wicked sapphire
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So I made a submod to EAW (the funni MLP mod) and the game doesn't detect the submod at all

winged tinsel
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chat is milennium dawn a good mod

hexed bridge
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guys can you help me name a mod

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i need to think of name

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but im too stupid

digital jolt
hexed bridge
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nvm

hexed bridge
limber torrent
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U should debuffs spg

royal quartz
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200 soft attack 🗣️🗣️

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Per vehicle

limber torrent
royal quartz
limber torrent
pale sparrow
royal quartz
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Badly cropped images no.4029

rapid aspen
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does anyone who has played tno heydrich germany know what to do after getting majority of nukes

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and i have finished focus tree

wicked sapphire
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I'm devving a submod and curiously it causes a SIGSEGV (I'm on Linux). Has anyone enocountered this issue before?

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It's an EAW submod I created with the mod template the devver of UMC made and simply added dependency "Equestria at War"

obtuse condor
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any1 wanna recommend any mods, im sorta getting bored of base game im not too good at the game yet so it would be good if its a fairly normal difficulty mod yk, no millenium dawn type stuff

steep quiver
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Lmfao randomly found this and no this isnt even accurate

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You can add some extra stuff on the Y scale

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Just have to move the border model up too

timber zenith
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thanks for correcting me, that's interesting

humble cedar
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Quick Question, How would I go to make an election focus tree?

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So that it fires at the time as this above ^^^

proven sable
humble cedar
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"the public demands rearmament"

proven sable
humble cedar
proven sable
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I think you can set events to pop up after a certain date and time

slender violet
proven sable
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So you'd say pop up after this date with a mtth of 1 hour

slender violet
proven sable
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But I'm not quite sure what you want to happen with a focus tree?

lofty plaza
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You can use on_new_term_election in on_actions

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So the event fires when the election happens

humble cedar
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I just started working on my mod again and I never had an election system so a democratic greece could form a communist country.

grizzled sandal
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Is there any mod that makes ALL events trigger on their HISTORICAL DATE ?

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Events that are so rng mess my runs

fossil cradle
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What are the most common exact issues when having these errors:

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[20:52:26][no_game_date][trigger.cpp:540]: Error: "Unknown trigger-type: country_event, near line: 2467
Unknown trigger-type: country_event, near line: 2532

timber zenith
fossil cradle
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[21:16:49][no_game_date][effect.cpp:344]: Error: "Unexpected token: title, near line: 2248
Unexpected token: desc, near line: 2249
Unexpected token: picture, near line: 2250
Unexpected token: is_triggered_only, near line: 2251
Unexpected token: option, near line: 2252" in file: "events/BlueTerror Events.txt" near line: 2286

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sorry for not updating

timber zenith
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seems like a bracket error

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right before that your brackets might not be closed properly

fossil cradle
timber zenith
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were the brackets the problem?

fossil cradle
fossil cradle
timber zenith
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Could you upload the file? i might be able to take a look at it

timber zenith
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should be state = 1205

fossil cradle
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i will see if it fixes

timber zenith
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there's a couple more in the file as well

fossil cradle
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this is also affecting too or its like this like before?

timber zenith
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no that's correct

fossil cradle
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ok

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i will test now

timber zenith
# fossil cradle

this one uses the state as a scope, while the other one uses it as a trigger

fossil cradle
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thank you so much

timber zenith
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no worries 🙂

frozen pilot
gentle goblet
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If anyone here know how to add a custom doctrine folder and can help please! dm me!

obtuse condor
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how do you make it so (like for example im making a thing for germany to send demands to france) if france accepts you just get the land but if they dont you get a wargoal?

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i can probably write that better

honest zodiac
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guys, why does this goofy ahh bug exists? i tried hours to fix it but it just won't work.

proven sable
proven sable
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It should say which mod it is with a red warning triangle next to it in playlists

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If you can't see it just make a new playlist and use that

proven sable
humble cedar
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How do I make it so Jordan would be a British puppet at the game start?

honest zodiac
proven sable
honest zodiac
proven sable
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did you at some point remove the mod and copy it back in?

proven sable
# honest zodiac yea

yer so you probably have 2 versions of the same mod, one which exists and one which doesn't

humble cedar
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For some reason my custom cosmetic tags are not getting the color they are supposed to get.

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they remain with the normal colors and they do not change to the desired color I have selected.

obtuse condor
proven sable
fossil cradle
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Hi. its is possible to do -5% Population on any captured state

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?

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the wiki doesnt give any info

worldly epoch
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so i wanna start modding hoi4 for the first time in my life, what instruments or apps do i need to get first?

fossil cradle
worldly epoch
signal herald
worldly epoch
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i'll use notepad for now

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im more experienced with that

sand summit
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hey my event isnt working, anyone know why?

fossil cradle
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How to make a general leader of a political party?

lofty plaza
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promote_character

gentle goblet
valid halo
obtuse condor
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does anyone know any good post-ww2 mods?

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lile a 1950s mod

obtuse condor
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is there a mod for after ww2 in kaiserreich?

deft wedge
obtuse condor
proper acorn
obtuse condor
proper acorn
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Np

civic eagle
obtuse condor
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is there a mod that takes place during the 1860 - 1865, during the american civil war

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if not does anyone wanna design one?

vapid creek
vapid creek
civic eagle
obtuse condor
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Ok I’ll look into it

civic eagle
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Dont

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Found the mod

obtuse condor
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Thank you!

civic eagle
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Np

lofty plaza
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End of the new beginning have the American civil war iirc

fossil cradle
fossil cradle
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doesnt change leader

valid halo
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just retire the normal leader

fossil cradle
fossil cradle
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same thing?

valid halo
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yeah

fossil cradle
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k

fossil cradle
valid halo
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yeah

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no shit

fossil cradle
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k

valid halo
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well you'll need to make the party the ruling party ofc if you want the country leader

fossil cradle
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unless im mistaken

valid halo
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yeah

fossil cradle
# valid halo yeah

[18:27:13][no_game_date][effectimplementation.cpp:5485]: events/BlueTerror Events.txt:2662: add_country_leader_role: Invalid ideology blueterror
[18:27:13][no_game_date][effectimplementation.cpp:392]: events/BlueTerror Events.txt:2684: create_country_leader: Invalid ideology blueterror
[18:27:24][no_game_date][trigger.cpp:658]: Invalid scope type for trigger has_country_flag in common/scripted_effects/HIP_BlueTerror_effect.txt line : 18

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appears this

fossil cradle
valid halo
proven sable
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If I wanted to make it so base AA guns did way less damage but they got significantly better over time what would be the best way to go about this?

indigo dagger
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hey does anyone know how to make formable nations

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nvm

urban temple
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Someone knows a good anarchist mod? I feel like I have played all of them more than 3 times

indigo dagger
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ok nvm that nvm how to make a formable nation this casue this is not workin

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form_Mouf_Jeran_category = {
form_Mouf_Jeran = {
icon = generic_form_nation

    allowed = {
        OR = { 
            original_tag = MUF
        }
    }

    available = {
        is_subject = no
        # mouf
        custom_trigger_tooltip = {
            tooltip = from_country_mouf_required_states_tt
            controls_state = 137
            controls_state = 196
            controls_state = 197
            controls_state = 198
            controls_state = 234
            controls_state = 218
            controls_state = 227
            controls_state = 200
            controls_state = 226
        }
    }
    
    complete_effect = {
        set_cosmetic_tag = MJE_UNIFIED
        # Mouf
        custom_effect_tooltip = form_country_norway_coring_states_tt
        hidden_effect = {
            137 = { add_core_of = ROOT }
            196 = { add_core_of = ROOT }
            197 = { add_core_of = ROOT }
            198 = { add_core_of = ROOT }
            234 = { add_core_of = ROOT }
            218 = { add_core_of = ROOT }
            227 = { add_core_of = ROOT }
            200 = { add_core_of = ROOT }
            226 = { add_core_of = ROOT }
        }
    }

    ai_will_do = {
        factor = 200
        modifier = {
            factor = 0
            is_historical_focus_on = yes
        }
    }
}

}

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whats wrong with this code

proper acorn
indigo dagger
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its correct

proper acorn
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delete the OR

indigo dagger
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ok then

indigo dagger
proper acorn
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I dont know then

thin chasm
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Is the decision not appearing? Are the cores not applying?

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Your information says nothing about what you're looking for

fossil cradle
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Does somebody know anything similar to do this effect? -5% Population on any captured state

lofty plaza
indigo dagger
thin chasm
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Did you set up the decision category?

indigo dagger
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its not appearing

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and this is the code

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form_Mouf_Jeran_category = {
form_Mouf_Jeran = {
icon = generic_form_nation

    visible = {
            
            original_tag = MUF
        
    }

    available = {
        is_subject = no
        # mouf
        custom_trigger_tooltip = {
            tooltip = from_country_mouf_required_states_tt
            controls_state = 137
            controls_state = 196
            controls_state = 197
            controls_state = 198
            controls_state = 234
            controls_state = 218
            controls_state = 227
            controls_state = 200
            controls_state = 226
        }
    }
    
    complete_effect = {
        set_cosmetic_tag = MJE_UNIFIED
        # Mouf
        custom_effect_tooltip = form_country_norway_coring_states_tt
        hidden_effect = {
            137 = { add_core_of = ROOT }
            196 = { add_core_of = ROOT }
            197 = { add_core_of = ROOT }
            198 = { add_core_of = ROOT }
            234 = { add_core_of = ROOT }
            218 = { add_core_of = ROOT }
            227 = { add_core_of = ROOT }
            200 = { add_core_of = ROOT }
            226 = { add_core_of = ROOT }
        }
    }

    ai_will_do = {
        factor = 200
        modifier = {
            factor = 0
            is_historical_focus_on = yes
        }
    }
}

}

indigo dagger
thin chasm
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Did you put an entry labeled form_Mouf_Jeran_category in 00_formable_categories.txt, located in common/decisions/categories

indigo dagger
#

shiza

indigo dagger
indigo dagger
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nvm its workin now

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thanks alot

pale sparrow
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You move its files to a different folder

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Dont forget the .mod file

summer lotus
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Permanent 5% gone?

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haHaa yes, can do that

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You can even scale it with damage done to the state

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Stability

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War support

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World tension

lofty plaza
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Probably an on_action or something

fossil cradle
summer lotus
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on_action = { on_state_control_changed = {

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Now comes the hard part

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Hmm

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Well, you use variables

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Im not home but I can probably send the image of an example

summer lotus
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you use set_temp_variable to generate new var

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Set it to the population of FROM.FROM

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Multiply it by 0.05 or divide it by 20

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Then multiply it with -1 or whatever negative var or just add a minus before 0.05

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then add_manpower = variable

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So every time state control changes, the state loses 5% population

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That image there includes population division to move them from a state to subsequent state, based on various scaling factors, so it is a little longer

fossil cradle
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I will test at home

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Thx for the info

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The wiki didnt make it very clear

summer lotus
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you can make it more complicated, of course

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my population change file has eh

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threat factor

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state damaged factory ratio factor

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stability factor

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state to state population flow, state to foreign state population flow based on a % of existing convoy in the source country as well as based on targeted country's stability or infrastructure

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the whole thing sorta failed to work in the end lul

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and we never discovered why

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actually

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probably better

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oh wait

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I made mistake

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ah not

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that is fine, but this might work slightly better

indigo dagger
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when i did my custom formable nation the name for it is not appearing when i press the button it keep the same name it should rename to the Mouf-Jeran Empire

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heres the code incase someone can tell whats wrong with it

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form_Mouf_Jeran_category = {
form_Mouf_Jeran = {
icon = generic_form_nation

    visible = {
            
            original_tag = MUF
        
    }

    available = {
        is_subject = no
        # mouf
        custom_trigger_tooltip = {
            tooltip = from_country_mouf-Jeran_required_states_tt
            controls_state = 137
            controls_state = 196
            controls_state = 197
            controls_state = 198
            controls_state = 234
            controls_state = 218
            controls_state = 227
            controls_state = 200
            controls_state = 226
        }
    }
    
    complete_effect = {
        set_cosmetic_tag = MJE_UNIFIED
        # Jeran
        custom_effect_tooltip = form_country_jeran_coring_states_tt
        hidden_effect = {
            137 = { add_core_of = ROOT }
            196 = { add_core_of = ROOT }
            197 = { add_core_of = ROOT }
            198 = { add_core_of = ROOT }
            234 = { add_core_of = ROOT }
            218 = { add_core_of = ROOT }
            227 = { add_core_of = ROOT }
            200 = { add_core_of = ROOT }
            226 = { add_core_of = ROOT }
        }
    }

    ai_will_do = {
        factor = 200
        modifier = {
            factor = 0
            is_historical_focus_on = yes
        }
    }
}

}

lyric venture
#

how to update an old mod to latest patch?

silent swallow
#

2 questions for yall
1: What is the Modulo something and is it possible to do for hoi4
and
2: Are there wait or reset_variable triggers or something like it?

summer lotus
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ah modulo_temp_variable

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Works on variable but temp var better

silent swallow
#

It aint too difficult, it just takes alot of time and research, if you are getting into it I recommend looking at the hoi4 wiki and watching the iron workshop on it, I'd you want to be on discord, join hoi4 modding den 10outof10

silent swallow
#

Make it yourself either way, makes it fun tbh. If your doing this idea though I recommend starting with states and stuff since it is really the easiest part.

sand summit
#

my event isnt loading ingame, can anyone help?

timber zenith
sand summit
timber zenith
#

and what event id are you putting in

inland sequoia
#

Ok, so I believe I have screwed up my game by using the nudge tool incorrectly. I was messing around with the nudge tool with a map changing mod (EaW) active, and when I turned EaW off and turned on a mod of my own, I get this error log, which contains tags, state IDs etc, of EaW. I have also tried turning off all mods, as well as verifying game files. Anyone know how to fix this or do I have to do a full reinstall?

lost tendon
#

first is just documents

inland sequoia
vast otter
#

I installed mods on my hoi4 like, the grate war and Kaisereich but when I open hoi it’s vanilla why?

iron bolt
#

after road to 56 what mod would you lot recommend?

silent swallow
iron bolt
#

aight ty

vestal falcon
#

Does anyone know where the Reichskommissariat decision translations are located?

sand summit
jolly mural
silent swallow
obtuse condor
#

heyoo, whenever i change a ocean province to land, it doesnt work because its not assigned a continent, but game still starts, but if i change it to a one, the game crashes, so how would i make a new continent?

jolly mural
pale sparrow
#

you basically get a sequence which personally I've only used outside HOI to group elements

#

modulo 3 counting upwards gives you 0, 1, 2, 0, 1, 2, 0, 1, 2...

jolly mural
#

Any number % 2 = 0 is an even number because there is no remainder, if it's 1 its odd

fossil cradle
# summer lotus

Hi. does somebody know how to apply it as an effect of a national spirit? The way I did just crashed the game

silent swallow
#

So how do I use something like a temp variable, and how do I reset a variable

lofty plaza
#

I don't think there is anything specific for that but you can just set it to what you want it to be

#

Or make a scripted effect for it if you are doing it often, makes it easier

wintry geode
#

What were even the flags of the states back in the day?

#

when they were territories

fossil cradle
lofty plaza
#

It was directed towards you yes

fossil cradle
#

I will try to find another way without the game crashing

#

Tomorrow i can send the error.log thoigh

#

Though

indigo dagger
#

can someone help me with my question

#

on how to change the name of the state for a custom formable nation

nimble solar
# wintry geode

Wouldn't it work to have the territories not be cores instead of them being puppets?

wintry geode
#

i like the 1857 mod

#

which has them as countries

silk tide
#

Does anyone know some mods that can make it difficult playing a the Soviets again?

#

everytime it's just so easy to curbstomp Germany

#

even with Expert AI

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is that one like, world ablaze levels of difficulty?

keen citrus
#

I need help whit geting changes to Railway guns if anyone can help plese do

indigo dagger
#

yay im getting ignored

wintry geode
#

Would this be unaccurate?

#

was the part of the Loire bordering the ocean reasonably big?

#

dark blue means the river is thick right?

fossil cradle
#

Invalid scope type for trigger has_country_flag in common/scripted_effects/HIP_BlueTerror_effect.txt line : 18

#

theres the error

proven sable
#

How can I store and use a tag in a variable

#

I want an event option to depend on what country was targeted by a different event

timber zenith
#

as an example

#

then you can use that event_tag or whatever you put there in place of another tag

proven sable
timber zenith
#

ah yes you can use save_global_event_target_as

#

it applies globally until cleared

proven sable
#

Ohh didn't know there was a global version

timber zenith
#

it can be pretty handy

indigo dagger
#

can someone please help me with my code on how to change the nation name for a custom formable nation

indigo dagger
sterile plank
#

what does this mean?

lofty plaza
#

The mod failed to upload

summer lotus
# silk tide even with Expert AI

EAI Germany is weaker than fully buffed vanilla Germany anyway

the modder knew how to make reasonable improvement on the AI but didn't know the game enough to matter

summer lotus
#

WA technically isn't hard, it just rigs both side in order to get a roughly historical game

#

BICE is more of it forcing you to relearn some aspects of the game

#

you can try CA mods if you just want to die lul

silk tide
#

it like, makes it so you can't retret fast enough, and all your divs end up deathstacking on a single tile

nimble solar
silk tide
#

you get a -30% attack debuff

nimble solar
silk tide
#

as the Soviets at least

#

you get the debuff

nimble solar
#

Either way, I still have yet to beat Sheep's Soviet as Germany yet

#

And Sheep made the AI smarter without direct buffs

#

Wonder if I can beat expert ai

#

Probably not

#

Did beat Sheep's Germany as Soviets so there is a chance

summer lotus
#

just ape it with pure infantry

summer lotus
#

have some confidence

#

WA simply rigs you either way

#

play along with it and suffer casualties then you will hold eventually

summer lotus
#

even if you take 2-3M casualties, it is fine

#

deploy the reserve

#

WA heavily nerfs infantry compared to vanilla so you will need tanks either way

nimble solar
summer lotus
#

can still do it then

nimble solar
#

And I suck at setting up industry

summer lotus
#

unless I enable Dynamic Reinforcement,

#

I can stroll through them at Impossible difficulty with sub 300K losses

nimble solar
#

Turns out, mid 37 switch to mils doesn't always work

summer lotus
#

💀

#

wait, even with Dynamic Reinforcement

nimble solar
#

Well, having to import like 30 civs of aluminum does that to you

summer lotus
#

the only question is whether I fully strengthen SOV AI as well

#

🤔

#

if I do it is +30% stats and +30% production for them so it can be a little sloggish

otherwise still no problem

nimble solar
#

Make it where SOV only thinks it can attack when it has offensive divisions

#

And not just atrack with defensive infantry in red air

summer lotus
#

well I did pure inf no air no tanks

#

so industry build up was

#

easy

nimble solar
#

Roach moment

summer lotus
#

I took less than 300K losses still

#

since my infantry had like 10 times more stats than EAI SOV

nimble solar
#

Wait, so how can you make infantry blocks just attack

#

And win

summer lotus
#

🤔 idk,

I know it works so I simply rely on it

nimble solar
#

Sheer numbers and reinforce rate?

summer lotus
#

pretty much

#

you have more HP, org, break, attack than them

#

MA is extremely lethal vs EAI stuffs

nimble solar
#

So basically have gun 2 in 1937, mass produce, battleplan with 3 army groups of infantry

#

Win

summer lotus
#

yeah, then gun 3 in late 1940 or sth

#

train your generals in Spain

#

heck, I can breach Maginot with only infantry even if I don't make railway gun

nimble solar
#

I have no clue why I can't grind general traits in Spain

summer lotus
#

EAI doesn't have gun 2 til 1940

#

so like

#

if you have it as Germany

#

you are just invincible until late 40

nimble solar
#

Wonder if space marines would work

summer lotus
#

probably

nimble solar
#

Or too pricy

summer lotus
#

should be fine

#

EAI doesn't have enough stats to kill spacemarines

#

if they really want to defend, they would have to stop civgreeding

#

but og modder didn't understand the game so

nimble solar
#

Civ greed cool

15/15 is life

#

Any less is painful to the soul

#

More civs to get more 15/15

summer lotus
nimble solar
#

I should play a larp USA game

#

Just build civs until Japan declares war on me aside from the mil here or there

summer lotus
#

1 mil 1 dock every 5 civ

#

make sure to build some infrastructure and airports

#

gotta make the civilian economy looks real

nimble solar
#

I sell the national guard, build mils from the proceeds, then infrastructure spam

summer lotus
#

anyway

nimble solar
#

Since last time I tried

summer lotus
#

hmm, not much, really

#

🤔

nimble solar
#

I played twice, gave up on my 2nd one as I got a silent naval invasion on the 1 port I forgot to garrison on Guanxi and I couldn't hold both fronts

summer lotus
#

China does have a buff now

nimble solar
#

I hate when I don't get a notification of getting naval invaded

summer lotus
#

at the start of the war

#

you can get -30% production cost on 1918 guns

#

👀

#

even more manpower

nimble solar
#

I noticed for guns 2 there was like a mass production of guns

summer lotus
#

I prolly need to give minimum training level reduction as well

#

yeah

#

it only reduces cost on gun 0 and gun 1 anyway

nimble solar
#

I need to try a Japan game

#

How hard could it be...

I had to carry the Allies against the Axis and Comintern as Chile

#

Japan in your mod, should be just as fun

whole flicker
#

I would like to create my own mod which had to add new country instead of one province of soviet union. I do everything by steam guide and whatever I did I have this error.
p.s. translate from russian sounds like : the system cannot find the specified path

After several tries to launch my mod, I launch mods which work successfully earlier and now they also give me this error.

pls help. I really need to create mod for my friend's event

#

my file path

grim laurel
#

yo

#

where do I find ai files

#

like codes like ai_focus_on_agression

#

or smth else

summer lotus
#

wow that would be awesome

#

I need more people on China because I don't have much experience with it myself, so my samples alone wouldn't be very representative of the whole population

proven sable
#

Is it possible to have an event fire in a specific amount of time rather than MTTH

obtuse condor
#

Does anyone know any good old England mods? Like 1066 or stuff around that period?

silent swallow
obtuse condor
#

Idk why this happens lol

silent swallow
olive hazel
#

What are some good achievements / ironman mode compatability mods that's like a mist have?

silent swallow
olive hazel
silent swallow
olive hazel
silent swallow
olive hazel
silent swallow
#

How do I bold characters in my files?

finite ore
#

yo

#

can someone help me with somthing

timber zenith
uneven jasper
#

just wondering but is it possible to change out the loading music for your mod without like re-engineering the whole game?

#

I have a feeling its something very simple I just believe im overthinking it

silent swallow
#

Does anybody know how I can contact the dev for "Pulchritudinious states Beta"?

silent swallow
patent oyster
#

which youtube channel is the best for learning modding

timber zenith
timber zenith
patent oyster
silent swallow
gilded harbor
#

is there a mod that removes the painful UI in TNO

timber zenith
gilded harbor
#

its the main reason i dont play the mod and i want to try it out but the UI gives me a headache after some time

timber zenith
proven sable
#

I've never actually really played with BOP mechanics, how do they work?

#

Thinking about creating some sort of BOP system for Vichy France with a push and pull between axis and allies

lost tendon
#

collaborative as in with germans

proven sable
lost tendon
#

nasty as?

proven sable
# lost tendon nasty as?

Allies invade their colonies, attack at mers el kebir, sneak their generals out of the country, Germans demand "guest workers", Italy steals their territory, axis demand fleet basing rights or mill access in various ports/ colonies

lost tendon
#

attack as border wars?

#

or event chain

proven sable
lost tendon
#

cool shit

proven sable
#

Tyvm

lost tendon
#

but then how would the BOP work?

#

pulling to one side or other

proven sable
#

So I was wondering if I could have event outcomes be dependent on that BOP then like if Germany goes too far the fleet sails to allied ports and defects to free French or if the allies go too far Vichy joins the war on the German side.

#

I want some reason why especially Germany wouldn't just immediately demand everything from Vichy.

lost tendon
#

really good ideas

#

well then

#

yeah

proven sable
#

If anything it's more.like the Dutch cave to Germany Vs UK thing

#

Just don't know if BOP is better suited to it. Can other countries see your BOP, because if they can't it makes it pretty pointless.

lost tendon
#

I dont believe so

#

BOP would work good I think

#

that is if you can suit decisions/focuses that depend on how BOP looks at certain moment

wintry geode
#

how to make so a group of divisions gets retired?

lost tendon
#

so just like with caving in

wintry geode
#

August 7 – Whiskey Rebellion: President Washington invokes the Militia Acts of 1792 mobilize a federal army of 12,500 men. The force would later be put under the command of General "Light Horse Harry" Lee to be led into western Pennsylvania against the insurrection.

proven sable
wintry geode
#

want to make two undeletable divisions get deleted after xyz thing is failed/succeded

proven sable
grim laurel
#

there is anyway to give an ideia to every single nation that exists and can exist in-game?

wintry geode
#

What do you guys do when you are researching for a historical focus tree and theres blank spaces?

#

does anyone know a good place to research USA history?

grim laurel
#

or

#

other academic stuff for older stuff

#

search on national stuff

proven sable
wintry geode
grim laurel
wintry geode
#

albeit they only have 5-20 things that happened each year

#

which isnt enough

grim laurel
#

yeah

#

idk then

proven sable
grim laurel
#

yes

#

how to i add an ideia to every nation/tag

wintry geode
#

apparently The first Black American Masonic Lodge was founded in 1791

wintry geode
grim laurel
#

ohhh

proven sable
grim laurel
#

I will make mod to add an ideia of ai Focus on aggression hehehehehe

proven sable
grim laurel
#

I only know simple coding

proven sable
#

There's a file called on action

grim laurel
#

with the stats I want

#

oh

proven sable
#

In there are files for things that happen on actions. You can create one that says on startup add this idea to everyone

proven sable
#

Italy has it

grim laurel
#

I want ai_focus_on_agression 10000%

#

and ai Focus_on_defense -1000%

proven sable
grim laurel
noble lagoon
#

is there any mod that lets me buff countries like poland?

noble lagoon
#

what one

grim laurel
#

I think rt56

#

or just straight search it

noble lagoon
#

ty

proven sable
#

that should work

fallow ingot
#

Game crashing when trying to validate states, custom map btw

fallow ingot
#

Heres the error log if that helps

wintry geode
#

Have figured out something now for every focus more or less (usa 1789-1797)

proven sable
# wintry geode

if all of these are 70 day focuses you have 19 years of focuses here

wintry geode
#

I want 30 day focuses for the majors britain usa russia france austria prussia ottomans

proven sable
#

fair enough, though generally I'd say don't shoehorn in focuses as filler.

wintry geode
#

if theres not enough stuff

#

there will be 70 day focuses

#

nothing happened in Poland 1789-1795 so you have to give them 70 day focuses

proven sable
#

I'd also say feel free to just make stuff up too

wintry geode
#

1700 mod has so france can take corsica early in the 1700s

proven sable
wintry geode
#

im going to add 3 starting national spirtis extreme poverty spirt of the american revolution and american patriotism

#

Do they look Balanced?

nimble solar
# wintry geode

Maybe instead of extreme poverty it should be fragile economy which gives -10% construction speed +10% consumer goods

#

The American economy back then was wacky due to each state doing their own thing

grim laurel
nimble solar
#

Or am I misunderstanding what you mean of defensive war support penalty

grim laurel
#

by 30-70%

#

idk how much patriotic they were

digital heart
grim laurel
#

he is still working on it

digital heart
#

Ok good

drowsy dune
#

im playing the russian civil war as Kaiserredux rn

#

im playing as the socialists

#

how do I fight a 3 front war with 40 divisions

summer lotus
#

you should be able to get militia with the decision

wicked carbon
#

Is there interwar mod yet?

obtuse condor
wintry geode
obtuse condor
#

How can one make their own releasable countries

wintry geode
#

you need these files imo

#

look at a tutorial imo

narrow igloo
#

Hello, me need help

rose heath
# wintry geode

i saw youtube videos of your mod
i'm very impressed by your ultravisionarism
but people struggle to do mods half the size of yours with a team

#

i don't want to destroy your motivation but i don't think you'll finish it

#

so many things to do, to test, to balance

wintry geode
#

what do you have in mind

rose heath
#

take it to the 1.0 version

wintry geode
#

Thats what i would view as 1.0

rose heath
#

yes

#

given how many years of content you're planning might be tough

#

also technology

#

are you remaking technology

#

well you must given the time period

wintry geode
#

submarines artillery and infantry will make do

#

pre-1936

rose heath
wintry geode
#

you need to research nukes anyways

#

so it will be impossible unless you wait 200 years

rose heath
#

production 1 is 1936 after all

#

you just won't be able to do research

#

is that the plan

#

everyone has the same guns, same artillery, etc throughout the entire game

#

any research slots, research speed buffs/penalties are just useless

#

what about planes

#

you can't have that either

wintry geode
#

anyways

rose heath
#

your ships shouldn't take metal to make then

wintry geode
#

idk what they would be made out of then

rose heath
#

maybe there's some minor steel used for the cannons

#

with no technology it's gonna be a destroyer and submarine spam

#

since that's the basic tech for most countries

#

and sumbarines don't make any sense

#

also the mine mechanic
you can lay mines on the sea

#

that makes no sense in your time period either

wintry geode
#

have those so countries can do naval invasions

#

what ship would be more accurate in the game?

#

that allows naval invasions

rose heath
#

also remember about the ship designer

wintry geode
#

adding a new material is not on the radar for me so to speak

rose heath
#

i don't remember how much the basic ship costs

#

i think 1936 destroyer is 2 steel

#

so you can make yours 1 steel perhaps

#

wait should your ships use fuel i don't think so right

wintry geode
#

theres a 1936 scenario too

rose heath
#

well i guess you can make the basic ship really cheap and not use fuel
but remember that your naval domination is based only on the amount of personel you have in your fleet

#

like literally
spamming huge carriers gives you no combat potential but gives you magic naval domination

#

it's insane

#

so the cheap ships should not have much manpower in them

wintry geode
#

SCAM

#

SCAM

pearl trench
#

<@&846894118219022336> also here

steady palm
#

deleted

#

acc got hacked dun click any link i sent u sry sry

pearl trench
#

u chillin

narrow igloo
#

How do I add countries to a custom map made with mapgen v2.2

grim laurel
#

guh

#

how do i publish mods

proven sable
#

You can then upload it to steam or pdx mods

grim laurel
#

yeh

#

n_actions = {

on_startup = {
    effect = {
               every_country = {add_idea = ai_focus_aggressive_factor = 10000 } 
            }
         }
    }

does this code work?

proper acorn
#

Put on_actions

grim laurel
#

sure

grim laurel
#

i put it on_actions

proper acorn
#

the code you sent was wrong, it should be on_actions at the beginning of the code and you put n_actions

grim laurel
#

on_actions = {

on_startup = {
    effect = {
               every_country = {add_idea = ai_focus_aggressive_factor = 10000 } 
            }
         }
    }
#

like this?:

proper acorn
grim laurel
#

thx

proven sable
grim laurel
#

yes

#

its percentage

#

10000%

proven sable
#

So it's just on_actions = {

on_startup = {
    effect = {
               every_country = {add_idea = ai_focus_on_agression} 
            }
         }
    }
#

The idea is in a different folder, you give the idea the values it should have

grim laurel
#

oh

#

ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

#

how to i make idea

proven sable
grim laurel
proven sable
grim laurel
#

ok

uneven jasper
#

a friend sent me his mod so I could help him with it

#

but paradox keeps telling me somethings wrong with the descriptor

#

and the primary descriptors path is right

honest zodiac
#

chat, what do i do now?

uneven jasper
fallow ingot
#

How to fix the game crashing when doing validate all?

#

for buildings

#

[15:11:44][no_game_date][strategicregiontemplate.cpp:735]: map/weatherpositions.txt is empty.
[15:11:45][no_game_date][pdx_entity.cpp:324]: Failed to find entity "ITA_mechanized_vehicle_1_entity" for attachment in vehicle
[15:11:46][no_game_date][equipment_graphic_database.cpp:57]: Entity referenced in equipment graphic database does not exist: "SOV_modern_armor_entity", associated with SOV modern_tank_chassis
[15:11:46][no_game_date][equipment_graphic_database.cpp:57]: Entity referenced in equipment graphic database does not exist: "SOV_super_heavy_armor_entity", associated with SOV super_heavy_tank_chassis
[15:11:46][no_game_date][equipment_graphic_database.cpp:57]: Entity referenced in equipment graphic database does not exist: "FRA_light_armor_2_entity", associated with FRA light_tank_chassis_3
[15:11:50][no_game_date][parser.cpp:942]: Error: unexpected token in file: "map/adjacency_rules.txt" near line: 2 ( From )
[15:11:55][no_game_date][gameapplication.cpp:796]: The game has loc key collisions. Check logs/text.log for more details

#

And i dont know which error is ruining the map

grim laurel
topaz bluff
#

is it possible to add new division Officer with specific portrait and character through focus?

pale sparrow
late pilot
#

really quick and dumb question, what is or? like if i said: every_state{limit = is_owned_by = USA (or) is_core_of = ITA}

proven sable
late pilot
#

ik, what is the or statement in hoi4 modding? is it ||, or is it just the word or?

proven sable
#

OR = {}

late pilot
#

so just do OR = {x}?

late pilot
#

k thank you

late pilot
#

dont accidently delete state files kids

honest zodiac
#

like i can load it ONCE when i create a new mod files, buf if i reload the launcher it malfunctions

icy yoke
#

is there a mod that allows you to equally distribute civ factories for building projects?

obtuse condor
#

is there a mod that is historical immersion the ai is very good but not too op and isnt like black ice

sand summit
#

'185946 errors'

late pilot
#

it kept climbing btw

#

wonder if i couldved reached 1 million but oh well

molten lynx
#

hello, does anyone know how i can make my custom coutnries ai always attack no matter what?

#

any way to make it ignore low manpower / organisation?

proven sable
#

Yes it was someone else lol, just scroll up

molten lynx
#

nobody seems to know

#

at least on the modding discord, so thought it ask here

molten lynx
proven sable
#

Take the Italian idea focus on offence, increase it, give it to everyone you want to be more aggressive

molten lynx
proven sable
#

You already know how to use on_startup, just create a new idea and add it to everyone on startup like you did with technology.

proven sable
molten lynx
#

ill look into this right afte ri fix my indenting

molten lynx
#

in Italian ideas right?

proven sable
#

I believe so, not at pc rn

molten lynx
proven sable
molten lynx
wintry geode
#

This is pretty cursed

proven sable
#

try 1000 and come back to me 🙂

molten lynx
molten lynx
proven sable
#

(off topic but paradox sets different numbers for "absolutely do this ". Anywhere from like 40 to 100000 and that can cause problems with AI behaviour)

molten lynx
#

would i need ot reload for this?

#

it updates ingame

#

but idk if the ai updates

proven sable
#

can I ask why exactly you want this incase there's a better way to go about it?

molten lynx
proven sable
#

If you want them to just be zombies then you could probably just give them a load of org so they never retreat

#

or like 1000% org regain factor

molten lynx
#

at leasat i think its because of that

proven sable
molten lynx
#

(cusotm unit models will ceom later)

proven sable
#

im not sure how the game will treat a unit that uses 0 manpower

#

Do they actually attack?

molten lynx
proven sable
#

It might be the game is saying "I have 0 manpower, therefor I must not attack"

molten lynx
#

it seems to be behaving nomrally. not aggressive enough. ai thinks the terrain is not worth advancing into

proven sable
molten lynx
#

average strength is 90 = 100

proven sable
#

No but the game is saying don't move there because you have 0 supply

molten lynx
proven sable
#

so its not that they're affraid of enemy units, they just don't want to invade the outback

molten lynx
molten lynx
#

jsut sitting there menacingly

wintry geode
proven sable
#

Ah right. hmmm. I think the aggressive battleplan thing might do it, no clue if you can force the AI to use that tho

molten lynx
wintry geode
#

How to make so every state owned by france except 21 (provence) gets transfered to another country and provvence gets demilitarized?

proven sable
#

I believe its transfer_state_to = VND

wintry geode
#

didnt work

proven sable
#

This is my code which transfers all of north africa to a new country if this helps

                    limit = {
                        is_controlled_by = FRA
                        is_owned_by = FRA
                        OR = {
                            is_core_of = MOR
                            is_core_of = TUN
                            is_core_of = ALG
                            #is_on_continent = africa
                            #is_core_of = VIN
                            #is_core_of = CAM
                            #is_core_of = LAO
                            #is_core_of = LEB
                            #is_core_of = SYR
                        }
                    }
                    VNA = {transfer_state = PREV}
                }```
#

ahh yer so VNA is the person who is getting the state, PREV is the person you are taking the state from

#

So from france to provence its PRV = {transfer_state = FRA}

wintry geode
#

Thanks it worked

proven sable
wintry geode
#

i did that

#

it worked

proven sable
#

Nice, gl to you

molten lynx
#

could i change this to if TAG owns state id?

proven sable
molten lynx
#

i think for now i mght jsut spawn units in regions if TAG owns a certain state

proven sable
#

I think own just means it technically belongs to them, so it'll fire even if someone else is occupying it in a war

molten lynx
#

liek scripted offences / naval invasions

proven sable
molten lynx
#

wait what would the code thing be for that? i still dont even know waht the proper terminlogy is for this lol

#

trigger? is that the word?

#

command?

proven sable
molten lynx
#

o

proven sable
#

You can combine lots of them together so you could say fire the event if any country which is in a faction with any country which is at war with you has units in any state which borders you.

molten lynx
proven sable
molten lynx
#

if tag controls

#

then ill want to load an oob if TAG owns a certain state

proven sable
#

Xxstate = {is_controlled_by = tag}

#

That would go within the trigger block of the event in order for it to fire

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If you want the event to fire, but you want the outcome to depend on certain factors you would put it within an if statement.

#

So in the effects it would be
if = {
Xxstate = {is_controlled_by = tag}
}
Load oob

honest zodiac
#

guys how do i create a tno-like congress system?

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smh like this

proven sable
#

Also within the even you can give the options triggers so certain options only appear if the things are true

molten lynx
#

the load oob code is jsut checking if the coutnry alreayd has that oob so it doesnt create a million of teh same divicion tempaltes

proven sable
#

You can lock templates so they can only be spawned via effects

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Then you can just load the oob on country creation with all your templates and not have to worry about it.

molten lynx
#

this oob thats loaded will spawn troops in a specific laoction to simulate a naval invasion

molten lynx
proven sable
#

And you can even tell it to spawn the units dynamically

molten lynx
molten lynx
#

O

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wait how

proven sable
#

Apparently you can even have it spawn in enemy territory

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Just Ctrl f create_unit

molten lynx
proven sable
#

The effects and triggers wiki will have pretty much everything you need. Have a read through them to see what you can do.

molten lynx
#

as in my indenting

proven sable
#

I don't know what country score does tho

molten lynx
#

oh also is tehre any base stuff requried for events?

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like to make them actualyl fire

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or will they just work if they are in the events folder?

proven sable
#

They either need a trigger and mtth, or be triggered only and have something trigger them

wintry geode
#

How to make so all french divisions get deleted?

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delete_units = {
division_template
disband = no #will refund equipment and manpower
}

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or how do i do it?

proven sable
#

Should just put the division template name in there

wintry geode
proven sable
wintry geode
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Didnt wokr

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they are still there

proven sable
#

Any errors

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Also this is why indenting is important this is impossible to read

molten lynx
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oh wait im an idioit

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theres no actual event tied to it

wintry geode
#

How to make so all puppets become free?

proven sable
molten lynx
#

wait i think im confused

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i dont want some popup text

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im jsut lookng to spawn troops in x tile if x state is controled by tag