#modding
1 messages · Page 73 of 1
actually, some parts of it improved
map modding and focus tree is more streamlined now
still not official tool tho
oh damn
main reason ive been hesitent of modding hoi4 is becsaue its all text code
im used to the visual code of unreal
however there seems to be a very in depth playlist for hoi4 modding tutorials
Map modding has the nudge tool which lets you change the map in game and visual studio has plugins that let you view the focus trees, click on a focus and it takes you to the code for it.n
oh
And with debug mode the changes usually update in game immediately without restart
do you happen to have a link to this plugin for notepad++?
and if theres any other vital plugins for hoi4 modding
It's for visual studio not notepad ++. You should be able to find it with a quick Google
oh
hello
i need help
almost al the states on the game got their names removed
just because i tried to fix the swiss borders
well, not really fixing
i just left it everything as normal and verified files
and still get the state names as state_(xnumber)

i fixed the display, but now the icon is still not there
You have to make the animation in goals_shine.gfx. Here's how you can do it:
` SpriteType = {
name = "GFX_name_of_your_icon_shine"
texturefile = "gfx/interface/goals/name_of_your_icon.dds"
effectFile = "gfx/FX/buttonstate.lua"
animation = {
animationmaskfile = "gfx/interface/goals/name_of_your_icon.dds"
animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default)
animationlooping = no # yes or no ;)
animationtime = 0.75 # in seconds
animationdelay = 0 # in seconds
animationblendmode = "add" #add, multiply, overlay
animationtype = "scrolling" #scrolling, rotating, pulsing
animationrotationoffset = { x = 0.0 y = 0.0 }
animationtexturescale = { x = 1.0 y = 1.0 }
}
animation = {
animationmaskfile = "gfx/interface/goals/name_of_your_icon.dds"
animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default)
animationlooping = no # yes or no ;)
animationtime = 0.75 # in seconds
animationdelay = 0 # in seconds
animationblendmode = "add" #add, multiply, overlay
animationtype = "scrolling" #scrolling, rotating, pulsing
animationrotationoffset = { x = 0.0 y = 0.0 }
animationtexturescale = { x = 1.0 y = 1.0 }
}
legacy_lazy_load = no
}`
move state names file from localization folder to your mod localization folder
if anyone wants another person to create a mod with them im down
thanks but i did this
ima try again with your code maybe itll work
The nudge tool changes are saved in documents/paradox/hoi4, just find the place where your modified state.txt is, and then delete it and see if that helps
If the localization trick didnt work
didnt work : (
How do I get rid of a state which does not exist? It was a state I added, but then removed. I've removed all files and any mentions of the state, even cleared cache and reinstalled the game. I can't launch the game or nudge because it crashes instantly.
need mod like expert AI (expert AI not work with AGORA)
Have you got a state with the ID 972?
you can't get rid of something that doesn't exist. like that error is stating, you need 971
likely because you have states with IDs higher than that one, and states must be in numerical order
oh lol yeah that explains it thanks
no worries
Can you send a screenshot of your shine code?
.
how do i make on_actions that checks if any country has researched mechanzied and anit tank if it turns true that country will get a custom equipment called bm_at_mechanized_equipment
This is what i have tried but did not work so please dm me if you know how to fix/make it.`
on_actions = {
on_startup = {
effect = {
every_possible_country = {
if = {
limit = {
has_tech = mechanised_infantry
has_tech = anti_tank_equipment
}
enable_equipments = {
bm_at_mechanized_equipment
}
}
}
}
}
}
hi. do anyone know how to set where an map asset will go? It's to add a nuclear reactor and since i cant put in a province as it isnt provincial, I was seeing where to do it on-map
I don't think anti_tank_equipment is a tech
I haven't done much tech modding but it's interwar_antitank iirc
or antitank1 etc
it needs to have _shine at the end of the name
thank you very much
it got fixed
now im just gonna watch a tutorial on how to make a new state instead of modifying one on my own
Hello, I’m trying to find people to beta teat Better Mechanics : More Units if you’re interested please dm me. I will not answer here.
does anyone know where to find the files for the lost core BOP event/modifier for Italy?
Is it a vanilla event, if so whats the name of the event in-game?
I think it varies
You get it when you lose like Istria and it gives you the "lost core" modifier
for the BOP
Try this \steamapps\common\Hearts of Iron IV\events\BBA_Italy.txt
Thats all BOP events for italy i think.
hello, its me again
since i decided to watch a tutorial on how to make a new state, i finally did it but
im getting error every time i join the game
idk if i did something wrong here
what error
this one
i got the tutorial from here btw https://www.youtube.com/watch?v=h-HKNRUYF7M&t=497s
This Hearts of Iron IV modding lesson will explain how to create new states, fix missing state info and fix map related errors.
If you found this video helpful and want to help the channel grow you can use the super thanks button above, any amount helps the Iron Workshop improve and continue to make more videos like this one.
Timestamps for th...
yes i am
when does that error pop up?
literally after the game crashes
Could you upload your error log?
right after the first victory point
after that one closes you have a second closing bracket
looks good
nice
lovely
@timber zeniththank you for the help
no worries
Bit of a long shot, is there any way I can prevent militia units leaving core territory
where?
where it says name, inside the ""
as in name = "GFX_rise_up_red_eagle_shine"
yep
omg
thank you man
do you perhaps know what the max size is so i can make the icon bigger
I don't
anyone want help creating a mod?
anyone know if I can add core attack to a specific unit?
can I use any_state_division and has_template to detect if a unit with a certain template is outside core territory and delete it?
In Kaissereich, after the serbs defeat the bulgarians they can’t move units into macedonia. Maybe try finding that script and seeing if you can use something similar to it
Interesting
Check italy ideas or dynamic ideas i think there something on the line of sub_unit_milita
anyone know where these GFXs are located or what they're called? Can't find them in tech folder or with armored car name
Probably in the dlc folders since they arent base game
I'm guessing hovered over a broken gui
Is there anyone skilled in balancing unit modifiers? We're looking for a Stats Developer for a mod
called Better Mechanics: More Units. Your role will be to balance the units we add.
If your interested please contact me.
Does anyone remember a mod 's name where it had start dates from 1800's up to 2000's? I am trying to replay it but i just cant figure it out
”The Eagle Drowns” First Official Teaser
The Eagle Drowns is an alternate history mod for HOI4 set in near present day with twist! “What if the Soviets had won the Cold War?” More information and news to come SOON!
Light Blue - Republic of Oceania
Dark Blue -Protectorate’s of Indonesia
Red - Workers Republic of Indonesia and Malay
Gray - Islamic State of New Borneo
just started working on a new australian focus tree
🤑
End of a new beginning 1857-1930
And the end of a new beginning redux 1857-2050
i downloaded it, it's not.. I remember the mod having stardates from the 1800s up to the 2000s on the main screen where you select a game 😦
.
When I change the 1936 scenario start date to anywhere past 1939 in the bookmarks file, why does it get borders from 1939 scenario?
delete this in those states
now I'm getting a bunch of these
you removed the wrong brackets
isnt there a way to activate the decision thru console commands in the released nation
I can give you some information about Australia if you need since I live there
has anyone ever tried making the map smaller
i know magna europa changes the resolution and makes the map bigger
but can i have the map resolution be only a fraction of what it is
I also live there.
Formation 26/31 October 1795
Abolished 10 October 1799 (foundation of the french directory)
yet chatgpt says january 1795
chatgpt is ass when it comes to searching
30 of them have to do with divisions
idk how to fix the error
nobody has told me how to fix it
I NEED THIS
would anyone know any fixes for a crash when it's generating the checksum?
the error log is completely blank. i made a custom map if that helps narrow down the issues
hitler is a worse field marshall than heinz guderian, right?
it's these right?
ok I fixed the states, but there's still 1939 units on the map, where do I edit them out?
or rather how do I change their location?
does anyone know how to make a country start with other country's occupied land?
edit state file and add "controller = tag"
doesnt work like normal occupation
what do you mean by normal occupation
first screenshot
how do i cover every country in asia?
every_country={ limit={is_on_continent = asia}}
The dutch states are not being returned to the netherlands
even though the netherlands is a french puppet
and French Guiana is not being returned to france
should i make them white peace before i make the netherlands become a french puppet?
Yep
In history/units
Were are the scandinavian city name changes stored?
i want to remove them
Uhhh i dont have the new states in scandinavia
where are the things that change the names located
are they on_actions?
is it possible to make the map significantly smaller that it is
like 2000x2500 for example
HOL={
limit = {
is_in_faction_with = AUS
NOT={
is_in_faction_with = AUS
}
HOL={leave_faction=yes}
}
}
[17:26:35][no_game_date][effect.cpp:432]: Invalid effect 'limit' in common/national_focus/france.txt line : 12021
[17:26:35][no_game_date][effect.cpp:344]: Error: "Unknown effect-type: limit, near line: 12021" in file: "common/national_focus/france.txt" near line: 12028
Whats wrong?
Put AND
Viva la France😂 🫡
the lack of terrain modding tools hurts me
Can I lock a country out of using a certain module
didnt fix the error
is there a way to expand the event so it has all the text?
hell naw
could someone make a tutorial on how to make this type of a map
use paint.net
sure but like
just having paint.net doesn't magically make me able to make something like this
use this
top left tool
ctrc then ctrv
on the place you want it to be
I put belgium in kashmir
sure but what about units, airports, heighmap, colormap, trees, ai strategy zones, etc
my plan is to actually remove a bunch of continents and leave only europe
PNG file of a map i want to use in my mod
thought having someone explain the other mod could help me create this one
i've done a custom map mod before
haven't finished it, but it runs without crashing
you would need to remove all the provinces in definition (not in europe)
and make so only the states in your mod are relevant
and not the basegame hoi4 ones
so manually remove every province and state that's not on the map?
like go through all Asia, Both Americas, Africa, etc and remove them one by one?
yeah
dont know a more convient way to do it
Hello, can anyone help me with a submod for Anbennar?
I would ask there but they lack a dedicated modding channel
magna europa is terrible because it lags so much
my mod is meant to make the game run smoother
rude
jk lol
well, good luck
the province numbers will be an issue to look out for since they need to be in ascending order
You have to Photoshop the gfx for the news paper, but tbh it's just easier to make the text shorter, people don't like walls of text anyway
ok
Does anyone want to play a strategy game, please chat with me privately and let's play together
does there is an napoleon mods
are you tracing it or side by side?
moved the heavy tank turrets to a different tech but only the three man turret is showing up, anyone have any clue why?
I also played another game. If you guys like strategy games, I think we can play them together.
idk
wdym you dont know
like are you using an overlay in like photoshop or smth or by hand?
just by hand
thats cool
every_country = {
limit = {
capital_scope = { is_on_continent = europe }
has_war = no
}
clr_global_flag = europe_at_war
}
when any european country goes to peace it clears it, even if there are other wars in europe, any idea why?
that applies to every country individually, not collectively
how would I do it collectively?
limit = {
all_country = {
if = {
limit = {
capital_scope = { is_on_continent = europe }
}
has_war = no
}
}
}
clr_global_flag = europe_at_war
} ```
should work
tysm!
no worries. did it work?
yeah
fabulous
just one more thing, been trying to figure this out all day, I just can't figure out how to switch the sprites between normal europe color and war europe color, I have both the GFX
spriteType = {
name = "GFX_europenormal"
textureFile = "/gfx/interface/europenormal.dds"
}
spriteType = {
name = "GFX_europeatwar"
textureFile = "/gfx/interface/europeatwar.dds"
}
But no idea how to switch them using scripted gui
figured it out!
Hi guys, I am a hoi4 modder that wants publicization about my mod and its "team". I name the mod, "The Invisible war" This mod is about the human body. Yes. fighting a defensive war against infections and other diseases. It is rather fast-paced, with most viruses as their individual or combined level. For every battle you won, the player will get a page to continue their war, but in real life. I, monkebest, here beg you, please help me publicize it. For the people that is in this Invisible War right now.
so you play as the immune system fighting off disease?
does anybody know how Expert AI hides the entire section of AI back-stage industrial buildup? 👀
it just doesn't show 🤔
yes
I'd be happy to help work on it.
I love the Immune System, I've read quite a bit and own a couple books
ok im gonna start a server rn
can't get this to work........
does anyone know how to move the start dates around the screen as they just go off screen and dissapear as there are too many start dates to fit on screen.
yall know any The Elder Scrolls mods?
hello, has anyone made a mod that retextures and renames vnailla equipment for modern day equivelants?
(literally just reskin)
hello all yalls
How to change a size of ports? E.g like in Darkest Hour ports is smaller than vanilla
I mean on the map
hello how can i edit the countries trees without making a new country?
i copied the folder with the trees to my mod
does anyone know why this scripted localization command isn't working
and i made the effect for it
it's kinda nested into scripted localization which itself is nested into another localization key to make it appear in the icon description, which that might be the issue? idk
I got an error neuchatel and basel are democratic
I put this into both the history/country files (basel neuchatel)
do i put this in the swiss history/country file too?
Help with what?
anyone know if its possible to change what equipment can be converted into what
yes it is, check non-DLC tank/plane files
I dont believe you can call an effect in localization, and scripted localization also doesnt need a !
Damn it 2 mins after I work it out :p . I'm trying to add the ability for Canada/ UK to convert tanks into mech, wondering if you have any ideas what the best approach would be.
I dont do much equipment modding but if I had to guess you can put the conversion block into the tank archetypes which are probably just light/medium/heavy/amphibious/super-heavy instead of every single tier
I can definitely do that, I'm just not sure how best to limit it to Uk and Canada. ATM I'm thinking id just have a different hidden tech for them but then you'd end up with them having 2 different variants both probably called x kangaroo.
oh like that
Yeh i guess either a unique mechanized or tank type through a hidden tech
There's definitely no way to disable equipment once you've researched it right. I mean I guess I could just remove the localisation for the original. See ideally I'd have something in the tech itself saying if you are this country or have this country flag, unlock this equipment, else unlock regular mech.
[01:27:01][1933.05.16.23][containerwindow.cpp:776]: interface/countryconstructionsview.gui (line 47 ): Could not find "cic_bank_value" in window production_win_top
Someone know what is wrong?
in my opinion all is good, this error dont cause any crashes and others but spam in error log when im in the construction gui
(Feel free to take this down if this comment doesn't belong here)
Is anyone aware of a mod that allows the selling of Warships in the arms market?
any way to forcefully set up units that dont require manpower?
currently if my unit needs 0 manpwoer i cant train it because units need manpower to train
has_country_leader = { character = xxx ruling_only = yes }
thx
yes you can, plenty of mods use [!element] to generate tooltips, fixed it anyway, works now
it didnt work
i get 6 million errors when i hover over the focus
Check your character
It has to be the correct ID
There is a name check for character but it is unreliable
Unreliable as in it only works if you are on the correct localisation sometimes

Hey so the “Germany Focus Expand:A Mere Dream” has the Holocaust in it which gives Germany buffs. Is this not against the guidelines of the game?
Genuinely thought the Holocaust was never supposed to be in HOI4, even as a mod.
What makes it extra gross is that it gives Germany really big buffs which incentivizes players to do it.
This is correct, this is against guidelines
tf should give debuffs and not be in the game
wait it looks like its gone
who tf goes to that much effort to make something so distasteful
excuse me what
how would I check if something is in an array specifically a country
NO WAY KAISEREICH
I'm trying to start a civil war but get this error "Tried to spawn a civil war for a country with no home controller area" how do I assign a home controller area?
What are the most common errors when a focus says invalid country_event with id?
you enter in this one
Forgotten namespace maybe
anyone have holy roman empire mods?
Could you pls show the correct code so I know 
Why could i have this error?
"slow interface"
Is the focus tree too long?
ill try looking through the files
There's this really cool thing called the X and y axis and it makes focus look lots better
wild
Can anyone gimme some good QoL mods?
Im wondering if anyone here could help me out, When i try to play the Expanded Hungary mod by Vitéz and the Vanilla Navy Rework by MrPunk together it crashes mid way through launch and I get this error "Failed to load map, some errors are present in the map definition and have been logged to error.log" is anyone able to help me out?
the focus is in development
its not finished
@lusty smelt Who do I report mods to? Reported it on steam but it’s been up for days.
Posted it just above. ^
You report mods on Steam, then honestly its when I got time to look, its just been a weekend so thats basically why I havent looked yet
Getting a invalid database object for effect/trigger error when trying to set a new technology I made in a focus
Don't understand why since I can set other custom technology in the focus and that works.
Appreciate the quick response.
Looked it over, it violates our modding policy so it was thus removed.
download link?
Was already removed by Katten this morning
It depends on what it was
Like I personally think the game should just have holocaust popups and that’s it to educate people on the absolute horrors of it
Not any gameplay
It was huge buffs that you were incentivized to take because it made your economy flat out 15-20% better and helped immensely with compliance
you mean vanilla+ experience?
I like these
yeah sure
unlimited dockyards?
Means you dont have to make 20 production lines for submarines and can just assign 150 to one line
its not obviously
dang it
never let bro mod again
If you want fun gameplay you shouldnt go for achievements
except for a few they just feel like chores
Unless you are especially appreciative of challenges
bruh you putting words in my mouth
what dont you understand when i say its not finished
how
its not supposed to be 5 straight lines its just a placeholder
do you have a focus for every time the king of france takes a shit
these have to be like 7/14 days focuses
they are 30 day focuses
i want to make a 1789-1816 focus
damn
I want some achievements
- theyre fun to hunt fotr
for
any good micromanaging mods out there?
I tried BICE but
I want a more military sided micromanagement
Since a general can only command one division
unlike in hoi4
up to 24
wait
Heinz Guidarian is like OF-8, which means at a Corps level
bruh I might go to the hoi4 general instead to be enlighten on the military ranks and strcuture
so umm
Looking for Hoi4 mod that Micromanages or remakes the military command?
you want one general to be assigned to one divisions at max
thats like the opposite of a quality of life feature
just pretend the divisions are battilions
its just one thicc line
😭😭😭
ik
and I wanna micromanage at best
wait wait
its more or less a revamp
more or less making the game harder
ik
well just making it more of a clicking simulator
so instead of creating generals you create field marshalls?
yes and maybe OF-8 generals
like at a corp level
since corps contain divisions
that sounds like cancer
yeah im torturing myself
i wonder if theres like an entire overhaul on the military
like an automatic general picker
yes
idk about this tho
awts
but yeah that would be interesting
like you can micromanage at your own discretion
but the game can select the general for you
main difference between hoi4 and hoi3?
hoi3 is shitty
I do not have money for hoi3
even hoi2 is better
how shitty?
but hoi3 military is more realistic
i mean what kind of shitty
too hard or buggy or?
because they had a different version of focus trees
what language is hoi4 coded?
im kinda planning on making a small scale version of hoi4 lol
thanks
I just searched it
If you make it mobile, there is probably a market for it
and its like HTML or something
it would have to be not terrible like other mobile games though
wait before I make a shitass hoi4 clone, how do i mod in hoi4?
modding is a lot easier
True
bootleg hoi4 that troop movement is relative to actual irl time
its like clash of clans upgrade time
I believe its conflict of nations thingy and other games like it
but without further ado
how 2 mod hoi4?
damn ok
if you can understand it
might revamp military thingy
I know C++, but not know the UTF thingy
changing anything else other than stats are hard and focuses
wait too much coding?
damn
changing a core mechanic

yeah thats what that one engine uses
i forgot what its called
unity
and that to
Clausewitz Engine
its a game engine
and some html css and java
not a code
makes sense
I only know C++ from 1st year electronic engineering
but I got debarred cuz of calculus
i self taught myself coding a little bit
so im shifting to Comsci
im not that good tho
damn
like u cannot do the basic condistional statements or something?
no i can do conditionals
anyone can do conditionals
cuz for what we learned in C++ are only the basic
up to OOP
anything other than that would be on 2nd year
i just started making bootleg text based games with python
or comsci field
spamming if statements
I made one aswell lol
i used mine with OOP
basically, class monster, class monster attack, class player, class player attack
then i have a int main
there I pull the objects into the int main
its actually easy
tho the memory for variables are kinda tricky
I had to get help with Chat GPT
This is the int main
notice the class Player C
is inside it
well that is for C++
what your doing is rocket science compared to what i did
C++ has some tricky memory allocation
damn🗿
also im trying to learn Godot
blud is a hacker
cuz I dunno its only a few Mb compared to unity

bros getting hired by paradox
YandereDev
Ril
btw if you make a indie game thats good then it will blow up

actually I have a plan
remember the bootleg hoi4?
oh shit
ye
like those dday and stalingrad mods?
no no well
you control, companies and battalions
since im just starting out
a 1:1 map would do
and maybe platoons
kinda sounds like the dday and stalingrad mids
mods
ow damn
i wouldnt say thats bad
but for what I envisions you instead of like a 3d looking map of hoi4
the map would literally look like a military map
the selling point is that you are a commander, and you must use your radio to command troops
the troops are not visible on the map
meaning you must individually ask the location and grid coordainates your you units
then place a marker
and how would that work for mobile
on the said map
its not for mobile
yeap
its kinda like this game tommkay played before
troops wont move unless ordered to or is in retreat after a devistating blow
pretty obvious
you can probably add a army morale feature
so if a unit retreated you must allocate its position
yeap
then an exitement or eagerness feature
units would lose discipline and just rush at the enemy
feature 🤹
that would be less realistic and be more fun
💀 *
but hey more fun is fun
no its not grand strategy
org rush tatics
well that part of the army just refuses to fight
and surrenders
and u lose
all you doing is capturing or defending a certain region
ah yes
like a stubborn battalion that wont follow orders
how is compaigns going to work
because you have a gameplay system in mind but how will it work
now another selling point is when I get good at programming, voice commands from microphone
will there be scenerios
ooo
since the ui of the game is just a map and a radio
thats a thing in like phasmaphobia
and a few ballpen and stuff
yeap
and the player must use military terminology
like ive seen a youtube short
youve thought about this quite a bit
radio man got screamed at at CO for using "please repeat" on artillery
yeap
and if the combat actually works unlike hoi4
it might be successful
if u can make it
"please repeat" means repeating the fire mission
yeah im trying to learn Godot
also fog of war
you must ask battalion to make a platoon to recon up ahead
yeah ik
your own troopsa are not automatically displayed on the map
and when I mean by map a literally piece of paper map
so your also manually locating your troops and the enemy
ye ik
that makes sense
but why not you knowing where your divisions are
at the start
well i have 2 tings in mind
the battalions are already formed a frontlines, and is marked in the map
or all ur units are in hq so either theya re not marked or the markings are on the hq itself
thats a solider after you killed all his mates
ril
there is hqs in hoi3

yeap
do the hqs work the same way as in hoi3
is this game idea what you think about in the shower

well hold on sending vid
the game idea
NATO symbol of hq is in the middle bottom
thats ur hq
bruh i think this should be in #off-topic
apolocheese
i mean it started off to do somewhat with modding
ah right
what are going to be the icons are whatever represents batalions or platoons
my first idea was a structure kind of like a chess piece
that was just the first thing that came to my mind what were u thinking
btw i had no audio on the video because rn im using my broken laptop because im to lazy to boot up my pc
Nato symbols
like infantry battalions are purely infantry
then tank battalions are purely tanks
then artillery platoon or section would ofcourse be purely artillery
but they can also defend themselves
what if you dont know nato symbols
they are easy
infantry as X
tanks are like the tank threads and stuff
NATO Joint Military Symbology is the NATO standard for military map symbols. Originally published in 1986 as Allied Procedural Publication 6 (APP-6), NATO Military Symbols for Land Based Systems, the standard has evolved over the years and is currently in its fifth version (APP-6D). The symbols are designed to enhance NATO's joint interoperabili...
Military organization (AE) or military organisation (BE) is the structuring of the armed forces of a state so as to offer such military capability as a national defense policy may require. Formal military organization tends to use hierarchical forms (see Modern hierarchy for terminology and approximate troop strength per hierarchical unit).
In s...
how many are you gonna use
well the units in my mind are like 3
infantry, tanks and artillery
maybe some engineers
and anti tanks
so maybe 5 - 10
infantry, tanks, artillery, anti tank and engineers are like the main units, they will probably appear 80% of the time
the other symbols are for campaignes
like destroy enemy anti air
how will air or navy work
or will it just be army
also lets say you boot up the game you click play then what
ah
menu, campaigne list
options
quit
you click play then you just get thrown in?
just like as a random commander
for a random counter
country*
cutscene
its not said
more or less a division level general
is it the same exact set up for everyone?
lol
youve thought to much into this game lmao
yep
those shower thoughts going crazy
its actually written down
oh nah
ready to be made once i learn the basics of godot
theres even a miscommunication moment
bro is commited
and a radio blackout
but first what are the losing conditions?
idk
or your army surrenders
so its better to leave a platoon or division to guard the HQ
and the more you attack the more morale you lose
and if you lose morale your army is more likely to surrender
well thats how i think atleast
its ur game
i got a feeling that theres gonna be a paragraph
Losing conditions
Units are so damaged they are combat innefective and straight up surrenders
HQ gets overun
Failed to destroy or take objective on time (tho it would be more interesting that rather than a lose screen, the game continues and the games rather just got more harder, failed to destroy a bridge on time? well more enemy will come)
losing morale i just a debuff
i see
or
Units so damaged or innefective you got fired and lose screen
it would be cool that if you win you get reassigned to a more important front in the war that your nation is fighting
yeah that is what im planning to
like the final level or mission is taking the enemy's capital
does it specify who is the enemy
and what if you win
or fictional enemy and fictional countries
you be war hero or something
like a cutscene plays
yeap
mhh maybe
win a mission with using only one battalion
and maybe some challenges
like survive a shock and awe/blitzkrieg type of attack
survive but your units are starving to death and hate you
yeah
like a not one step back mission title
also when units move
instead of a stright line they would go for the most effective route
like a road
or bypassing a geographical feature
hoi4 ai doesnt know what that is
but you can command them just go on a straight path
my attacks are bad cuz of logistics
u actually got hella divisions
you should split them by theatres btw
like europe asia and africa
and make seperate theatres
thats what i do whenever i play a multi contient spanning nation
done
that was quick
i guess we should continue the game development conversation some time
and we should talk more about the hoi4 thingy on hoi4gen
lmao this is the wrong place to be talking about anything not related to mods
how did we even get here
it was cuz of coding
real
i tried making a mod but i failed so hard
because i just didnt have the patience
i made some focuses but the demotivation was going crazy
damn
alright i need to sleep its 1:30 am
what am i doing
what time is it over there in germany
its 1:30 PM for me lol
u live in germany right
nope
or ur german
I live in the Philippines
or u just speak it
I dont speak german, maybe a few phrases lol
i see
did u gues im german cuz of my accent?
espically doctor game
ur bio
anyway gn
good night
i see that now
Is it True that you can have Totalist Savinkov in KX?
i want all the focuses to be mandatory
the french revolution would be broken with althistory focuses in the first 4 years 1789-1793
does anyone know if its possible to use military factories in a decision?
Its a small question but is it possible to check for a civil war in an
limit = { ``` Because I keep trying to find one like and I cant
Have the civil war set a global flag and check for that maybe
Who wants to play strategy games with me, create our team, play games together, chat privately, make friends?
can someone give me the text from states/107-kosavo.txt, mine has been altered and now my game crashes on start
state={
id=107
name="STATE_107"
history={
owner = YUG
buildings = {
infrastructure = 3
arms_factory = 3
industrial_complex = 4
air_base = 5
}
victory_points = {
11586 15
}
add_core_of = YUG
add_core_of = SER
}
provinces={
797 3609 3956 3984 6634 9599 11583 11586
}
manpower=1279121
buildings_max_level_factor=1.000
state_category=large_city
local_supplies=4.0
}
thank you
i can finally play again
you are welcome
Couldn't you just verify game files?
has_civil_war
idk how
i verified them, thanks for the help
im having trouble trying to get my event to work, is it possible to change the ruling party via event or no, and if so, what is it?
That's why you make a mod folder kids
(you can just verify your game files)
bro i dont know how i altered my game file
i dont mod in them
i just copy stuff from them
The line is set_politics, not what you put
How do i make my focus ( American designers & Japanese Designers) Give me battleship line ship builders (for americas) and Raiding fleet designer (for japanese)
x
preferably with the name and picture of the japanese one
preferably with the name and picture of the usa one
oh, okay, thank you
Is this road to 56?
[03:12:34][1936.01.01.12][effectimplementation.cpp:659]: history/countries/MOL - Moldova.txt:3: promote_character: Character does not exist
[03:12:53][1812.06.24.12][effectimplementation.cpp:659]: history/countries/MOL - Moldova.txt:3: promote_character: Character does not exist
i have this problem and idk why
Are they recruited before they are promoted. Order matters
promoted first then recruiqted
That's your issue
Thanks
i cant believe THIS of all games is so easy to mod
also im modding in a nation that exists in new england but
ingame the troops inside it are all us troops
idk how to fix that
Small change to my mod, renamed Pretania (Batavia) to Victoria
Kaiserreich
R56
Austria Redone
Europe in flames agora
Hello, does anyone know if there is a way to target all neighboring states of a country and give claims to them? I'm trying to make an event that fires for almost every country adn should, besides changing the ideology of a country, also give them claims on all neighboring states. I've tried things like *all_neighbor_state = * and *every_neihgbor_states = * already, but non seem to work
I hope this channel is here to also ask for help lol
all_neighbor_state is for triggers, every_ is for effects
every_neighbor_state = {
add_claim_by = ROOT
}
doesn't seem to work, the error log is giving me this: Invalid scope type for effect every_neighbor_state in events/
and no claims are being generated when the event fires
does ROOT maybe not work since I have not really specified a country in the event file that ROOT could refere to?
ROOT is always the country viewing the event
would major = yes also work for a country event or does this only work for a news event?
it does work
that could be helpeful
you mean ai factor in an event?
i mean ai factor in ai strategy plans
for game rules
oh, I dont know about that one
for stop ai do some focus
You need to change the US oob (order of battle) to make the troops spawn in a different province
Submod?
Feel free to contribute to the main mod
Siam is definitely in need of better content
well i could send you the tree or something but im really struggling with giving them mios for the tree i feel like it would be really cool to give siam a cool navy tree
in force attack we already overhauled the siam tree its a really fun tree i just though id be cool to give them a nice naval tree
You can apply on the discord
Is there a leader trait/national spirit modifier which makes the AI more likely to justify wargoals and decalre wars?
anyone know if there's a command to spawn a railway gun?
idk if this has been asked before but is there a concern with putting possibly copyrighted music in hoi4 mods?
nvm done it
i didnt make the tree it was @next rock i just tried to help with the mios
wait no they won't spawn XD
getting a create_railway_gun -- invalid scope tag error
could someone help for like 5m to help me figure out whats wrong with a mod im making that is supposed to add an event when you select the country wich gives you an option to keep the current ruler or get a custom one, i also made the custom rulers and traits for them, but for some reason the mod doesent work
a question about modifier - is it works on plane unit, too, or is it only works on land unit:
Hello
How can install mod in HoI4?
I already subscribe the mod but it still didnt appear
In the launcher put the mod.into a play set then load that play set
Who wants to play strategy games with me, create our team, play games together, chat privately, make friends?
How you load the mod?
sup i need some help
i reworked on sound files for making a custom sound mod
but it wont work so i dont know how to make it properly
which idea
i need one!!!!!!!
alt history?
yes
what if the ussr didn't fall
thats red world
no, in this universe the cold war lasts until today
what if the usa turned fascist after the great depression
Thanks
What if Austria was allowed to unite with Germany after the Great War?
what if Austria united Germany
In 1870
Which mod is the easiest to play? TNO, Thousand Week, Kaiserreich or '56?
56 if you play vanilla
is there aan easier way to transfer states and give cores or do i just gotta use the nudger and do every state manually?
hey what mods are there that are good and achievement compatible? i like to play the Reich
also, is there an effect to change the name of my country?
set_cosmetic_tag = ???
then in localisation
???_democratic:0 "Republic of ???"
???_fascist:0 "??? Empire"
???_communist:0 "People's Republic of ???"
appreciate it!
working on this total overhaul mod after this map/lore I made. transferring states is going to take a while
why does austria own czechoslovakia?
I mean I just edit it in the files themselves. A lot faster and more efficient than trying to use the nudger for it
trying to reform an austria hungary
thats what im doing😭
doing a state every 15~ seconds is very slow
Yeah that’s kinda the only way to do it though so good luck 🫡
do you know if the nudger tool will ever get reworked in the far future?
Most probably not, at least as far as I know, old tech and stuff basically
names arent working
is it an event or focus?
event
show script loc?
D3vil what i say should work right?
If I can see both the loc file part and the part where it is applied I should be able to help
its not like dodgy advice
yes but fascism and communism (the ideology tags), not fascist and communist 
ah
Also you will need an _DEF version as well
i just copied it from reddit lol
Anyone here that can help me balance units?
im actually making a mod where its exactly that