#modding

1 messages Β· Page 71 of 1

full raft
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hey, that means it's actually fun to learn πŸ˜‰
And no, it isn't. It is because Textures are handled via .gfx Files and if you want to add graphics, you have to add them to a .gfx File as well.

dry plinth
#

oh

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i mean my new leader the democratic one is in gfx-liders-GKO so what i did wrong

full raft
#

Wait the democratic Portrait actually shows up?
Also, the Folderpath should be gfx/leaders/GKO

dry plinth
#

folder path is good i just typed fast so i made a typo

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the classic democratic man show up

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not the red tea thing

full raft
#

Right, so then the .gfx thingie should be it.
That dude is Generic, it is assigned, if the Game has no Portrait

dry plinth
#

.gfx you mean i should change from .dds to .gfx?

full raft
dry plinth
#

ohh

dry plinth
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this thing?

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or this

full raft
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jep

dry plinth
#

first one?

full raft
#

second one after a short check

dry plinth
#

okay ty

dry plinth
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where do i put this file in common somewhere right?

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this thing is just make me stupid

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is this harder then making a focus tree?

full raft
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no, into a folder "interface" on the same level as "common"
Also, IMO gfx is way more annoying than focus trees

dry plinth
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good

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.gfx is a name of file?

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that i make in interface

full raft
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.gfx is the file extension. A possible Filename would be "my_portraits.gfx"

dry plinth
#

YO i think i make this almost good but not sure what to write in name

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his name in texturefile is the same if you ask

full raft
#

the name is the String you will use to call it elsewhere

dry plinth
#

okay

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so rest is good?

pale sparrow
pale sparrow
dry plinth
pale sparrow
#

wasnt sure if you had the embed software or wrong filetype

dry plinth
#

Still not working

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😭

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here is the other script

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what did i do wrong this time

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@full raft are you able to tell what's wrong

full raft
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in the other script it needs to be portraits = { civilian = { large = GFX_portrait_red_lipton_ii } }

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and then the name in the first code needs to be "GFX_portrait_red_lipton_ii", of course

dry plinth
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ohh ty

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for the rest of like neutrality its going to be easier beacuse i am knowing what to do rn

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beacuse of you ❀️

full raft
#

Just doing what I can 😁

dry plinth
#

i did that

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something went wrong

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error log

full raft
#

Yeah, in the right one, you need to remove the second civilian = {} block

dry plinth
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like this?

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or i remove this civilian = {} block

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and turn the first thing into civilian = {} block

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like this

full raft
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delete the following term in the second one:
large = "Red_Lipton_II.dds"

I mean, you made it work for yellow so just refrence that

dry plinth
#

like this

full raft
dry plinth
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ty its hell

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to make

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no

full raft
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Well, he has the name... so the Character Creation is workin now. Also I guess, the term is Casesensitive, fascinating.
Replace "GFX_portrait_red_liption_ii" with "GFX_portrait_red_liption_II"

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In the file i sent you

dry plinth
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oki

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still nothing

full raft
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error.log?

dry plinth
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look dm

uneven jasper
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how/can I change the menu loading music? I tried checking the wiki how too and got lost

round void
#

and rename it

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"maintheme"

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it has to be .ogg

uneven jasper
#

Okay thx

knotty tide
#

i wanna add more ships crafts vessels and landing crafts to my HOI4 MULTI MOD along with LHDs and etc ships

dry plinth
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yo i added a new guy and he is not working

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@full raft are you able to help out?

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error log

knotty tide
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cant wait to add NEW ships crafts vessels landing crafts and etc SHIP types to my HOI4 MULTI MOD

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like LHDs assault ships ambhbibious ships LCUs LCIs etc

glacial stratus
#

Hello. Is it possible to trigger a decision or a mission based on an event? I would like to trigger a decision if and only if the event of the sunk of the USS Panay happened.

This is my decision triggers and it do not work:

USA = {

has_country_leader = { ruling_only = yes character = USA_franklin_delano_roosevelt }

country_event = { id = panay_incident.4 days = 1 }

}

full raft
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because country_event is an Effect, not a trigger. To trigger it, I would suggest setting a Flag when the event is fired and then checking for that flag

knotty tide
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hello pokewars

full raft
dry plinth
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Nvm i knows what to do

glacial stratus
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@full raft So I should set a flag directly in the vanilla code of the event of the USS panay?

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I do not know excatly what is a flag for an event. Doest it give a national spirit?

full raft
karmic bay
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is there a mod which removes the hoi4 country names when you zoom out? I know NoNames mod does that but when I do a civilwar, the name is present on the new country

glacial stratus
#

So I add something like that in the modded event effect ? set_country_flag = {
flag = my_flag
days = 100
value = 1
}

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then in the decision triggers : has_country_flag = my_flag ?

full raft
#

yup. Though you can specifically set a country_flag for the USA, so that not everyone gets the Decision (Though I suppose needing FDR as Leader already kind of does that πŸ˜… )

glacial stratus
#

So both could work ? USA = { set_country_flag = {
flag = my_flag
days = 100
value = 1
} } or USA_franklin_delano_roosevelt = { set_character_flag = {
flag = my_flag
days = 100
value = 1
} }

full raft
#

Huh. Not what I meant, but I guess so, yeah

glacial stratus
#

IT WORKS ! Thank you @full raft

full raft
#

No prob πŸ‘ 😁

round void
dry plinth
#

i make it work no need for help rn

knotty tide
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i wanna add FOREIGN LEGIONs that unlocks different FOREIGN LEGIONs units and templates

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YK to get more MP

knotty tide
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@full raft whadya think bout these ideas

spring ibex
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can we get a mod where it can go from the beginning of the universe from -13 billion bc to 2024

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similar to rise of nations

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with the whatever they’re called

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like the time segments that rise of nations has and you can switch up the tech

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i’ll do the math to see how long a game would take

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150 million years irl

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tbh not too bad

sick thunder
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How do i mod can someone explain

round void
tepid notch
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quick question: how can I make a nation "transform" to basically another nation (non existent) with different cores etc
(like spain in the civil war changes to SPA or SPR I think)

full raft
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It doesn't. It is SPR from the start and Nationalists are an uprising, SPA is just a Tag-Alias.

kindred axle
#

woops

full raft
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But yeah, it is possible, just not as a single Command so to speak

tepid notch
kindred axle
#

@tepid notch i think you can just add cores or change teh country stats on everything that country has and teh other doesnt

tepid notch
#

in spain you have like carlist spain, anarchist spain, etc all as a different nation

kindred axle
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those arent new countries

full raft
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No they are actually seperate Tags.

tepid notch
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yes

kindred axle
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i mean, like for soviet union, it has Reichkommisariats naems in his country file

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so i think of that

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but you could just study from the spain code

full raft
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Actually the Spains seem to use Dynamic Tags

tepid notch
#

I will try

kindred axle
tepid notch
#

does this look like a good vid?

kindred axle
kindred axle
#

iron workshop best you can find

full raft
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Iron Workshop is always good. Though that video is about doing it before the game starts

kindred axle
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now

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i got some problems with gfx icons

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only 1 works of teh 3

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spriteTypes = {

SpriteType = { 
name = "GFX_focus_ger_kdf"
texturefile = "gfx/interface/goals/focus_ger_kdf.dds"
}

SpriteType = { 
name = "GFX_focus_ger_autobahn_projekt"
texturefile = "gfx/interface/goals/focus_ger_autobahn_projekt.dds"
}

SpriteType = { 
name = "GFX_focus_ger_air_rearm"
texturefile = "gfx/interface/goals/focus_ger_air_rearm.dds"
}
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any help @full raft ?

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the names are good i checked them

full raft
#

Why do your Sprites have the same Animation Block multiple Times?

kindred axle
#

it should be different ?

full raft
#

yes, my mistake, I didn't pay enough attention. Does the error.log spit out anything useful?

kindred axle
# full raft yes, my mistake, I didn't pay enough attention. Does the error.log spit out anyt...

[22:20:43][1936.01.01.12][persistent.cpp:45]: Error: "Unexpected token: SpriteType, near line: 35" in file: "interface/goals_shine.gfx" near line: 95

[22:21:11][1936.01.01.12][spritetype.cpp:330]: Error initialising texture: gfx/interface/goals/focus_ger_air_rearm.dds for spritetype GFX_focus_ger_air_rearm_shine

[22:21:11][1936.01.01.12][spritetype.cpp:330]: Error initialising texture: gfx/interface/goals/focus_ger_air_rearm.dds for spritetype GFX_focus_ger_air_rearm_shine

pale sparrow
full raft
kindred axle
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welp

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gonna check it later

full raft
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I have one thing you could check. select a Focus and see if the Image appears in the Description of that Focus. Also does it show the missing focus icon or nothing at all?

kindred axle
full raft
#

If the Icon is fully transparent (no Questionmark Icon), then somehow the Path or Filename is incorrect. Could also be wrong encoding? Though that should generate Errors

kindred axle
#

so i can get a clear view of how its done

sturdy herald
#

where do I find the mod file location ?

knotty tide
#

what

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i like MD

wicked sapphire
#

MD is trash

lime meteor
wicked sapphire
#

Might as well play real time mod

lime meteor
#

All of bloat and none of the fun

knotty tide
#

whatever

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im still gonna use and play with MD

narrow tendon
#

why is this a thing in millenium dawn????

knotty tide
#

idk

narrow tendon
#

why tf the russian focus tree is so large

serene axle
#

is there a experienced modder whos willing to chat about a mod project i am working on that is willing to help out? it's going to modify the ai quite substantially while optimizing game speed

final tinsel
narrow tendon
wide lynx
#

How to I make it show up there?

full raft
full raft
dawn monolith
#

Hello

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I want to create a plane variant

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I need help

potent raptor
#

currently modding turkey, does anyone know why its going green??

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nvm, fixed

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no clue why it was doing it but i fixed it

ancient vale
#

Real

spring juniper
#

has anyone heard of this indie mod called tno

wintry geode
#

trigger = {
original_tag = VND
controls_state=932
date > 1789.1.1 date < 1800.1.1
}

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do i need to make so its VND={owns_state=9332}

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because its not getting triggered or getting triggered at the wrong time

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They are just chilling

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No war no nothing

full raft
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try calling the event via the console and see what triggers are fulfilled and which ones aren't

valid halo
#

this would be crazy

obtuse condor
faint pewter
faint pewter
valid halo
craggy field
#

I'm not sure what to do, when I try and map a custom map mod it says it's not on the disk, but it very much is. Idk what to do

tidal sphinx
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hi guys

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Is there, perchance, any illustrious individual or esteemed consortium presently engaged in the grand endeavor of crafting a Buryatia mod, resplendent with an exquisitely detailed and impeccably balanced focus tree, embodying the pinnacle of intricate design and artistic finesse?

full raft
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I wouldn't know of any great visionaries like that, though perhaps, if thy pitch is quite well, I may let mine Interest be piqued.

Whatcha got?

tidal sphinx
full raft
#

I don't think such a mod exists, though I could be proven wrong. Also, cause I'm bored I am now making one doing that

spring juniper
#

does anyone know of a indie mod called tno

craggy field
full raft
#

Well, it looks like the Files describing your Provinces have ... issues.
In these Files Provinces are present, which aren't on the map (Province xxxx has no pixels in provinces.bmp), some are wrongly described (Bitmap and definition disagree) and from 13362 onward, no more strategic Regions are assigned to the Provinces.
I assume you used a Program to automatically generate those Files? I would be surprised if not, since doing that by Hand would be an obscene amount of work.

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Also it looks like the Files describing naval strategic Regions weren't updated

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Same goes for the States

craggy field
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so, what should I do?

full raft
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Sadly, it doesn't look like this would have any Quickfix. I guess you can try a different Mapgenerating Program/check if the one you use has some weird Options enabled/is used properly?
I don't really do Map Modding and even less total Map Overhauls, so I can basically only point you to https://hoi4.paradoxwikis.com/Map_modding#Provinces relevant Wikipages.

river beacon
#

Is anyone familiar with mapgen2.2 and CMS? If so I have used these to make a new mod and it doesnt show up in my playset. neither can i add the mod to my playset as its not listed there. Can anyone help?

tribal spear
#

is there a mod where you can put a frontline over more than 1 country? It'd be easy if I can make an offensive line that goes through more than 1 country. Like for example when Germany invades the Benelux

wintry geode
#

when i saved the file with paint 3d it ended up like this...

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How to fix?

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theres a bunch of pixels all over the place

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i cant open paint3d normally

kindred axle
#

Loke

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Format?

wintry geode
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i could open the files with paint3d before

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now i cant open any files whatsoever with paint3d

kindred axle
#

Is that

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Province.bmp

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File

wintry geode
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its a province.bmp file

kindred axle
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It shouldnt be like that

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?

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If you opened province file, in which there are province numbers and their rgb

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That not to open in paint

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There Is a photo

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Of the map

wintry geode
kindred axle
wintry geode
#

is there a way for me too paste a certain part of this paint3d picture?

kindred axle
wintry geode
#

i dont use that

full raft
#

Wait, I recognize that Icon, that is Visual Studio Code? Is VSC running the Map Creation System?

kindred axle
kindred axle
wintry geode
#

i just changed the base one

full raft
#

I suggest Gimp, it does its job well for me. Also with ctrl+c you can copy basically anything selected, the question is just whether a different Program will accept it.

kindred axle
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Welp

wintry geode
#

Is there a way for me to copy parts of this image and paste it on another

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i changed belgium netherlands west germany champagne

full raft
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Yeah, select the relevant Region, ctrl + c and then ctrl + v for when you want to paste it

wintry geode
#

magic wand?

full raft
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Most likely you'll want to use the Magic Wand, which tries to select similar regions. Use it with shift and left click will add regions, right click remove. I think. I am not entirely certain of the button combos

wintry geode
#

windows is just awful

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can gimp convert faulty pixels?

full raft
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I don't know what "faulty pixels" are in this Context

wintry geode
#

these ones

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that tiny blue on in dunkirk

full raft
#

Right, so how is gimp supposed to know, that that is faulty for your Purposes?
But you can edit singular Pixels with Gimp, so figure out which ones are the wrong colour and correct them manually.

wintry geode
#

is there a way to search for colours by how many pixels they have?

gentle goblet
#

Can anyone teach me to make political advisors and high command advisors. If so please dm me.

full raft
gentle goblet
hearty sand
#

I was rotting my brain on the harry turtledove series world war and was surprised there isn't a hoi4 mod for it. Are there any alien invasion mods?

full raft
#

I think War of the Worlds has one. Of course Star Wars Mods exist, but I don't think you mean that 😝

hearty sand
#

War of the world's mod sounds like it would be close. I'll look into it, thank you.

spring juniper
#

does anyone know of a little indie mod called tno

craggy field
#

[21:56:47][no_game_date][parser.cpp:942]: Error: unexpected token in file: "map/adjacency_rules.txt" near line: 2 ( ο»ΏFrom )

full raft
#

adjacency_rules is for Straits and Canals, but what you have in that File is Adjacencies, which belong in the adjacencies.csv File

craggy field
#

hm

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that is what it auto has so idk

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[21:56:49][no_game_date][strategicregion.cpp:560]: invalid province '0' in Strategic region Southern England(1) - did you move provinces about without making sure they moved in regions?

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this also exists

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we have it so it ignores the strat regions

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and other stuff like it

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but it still thinks southern england is a thing or something

full raft
#

Well you can't ignore strat regions or at the very least not without replacing them. Maybe Southern England is some default Strategic Region it scrounged up somewhere, since it found none and desperately wanted one.

craggy field
#

I search and it isn't anywhere else other than in strat regions

full raft
#

Mysterious. But who knows how hard coded that default Strat Region might be. Did you add Strat Regions of your own?

craggy field
#

Not yet

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we are just trying to get the game to launch

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and not just crash

full raft
#

Well then try adding Strat Regions. It might very well need Strat Regions to launch

craggy field
#

We have a region that has all of the provinces in it, so we don't have to create a 100 but it still doesn't work

full raft
craggy field
#

We are slowly trying and like managing to fix some by just randomly doing stuff and it works, now I have this to deal with and have 0 idea

[22:33:19][no_game_date][equipment_graphic_database.cpp:57]: Entity referenced in equipment graphic database does not exist: "SOV_modern_armor_entity", associated with SOV modern_tank_chassis
[22:33:19][no_game_date][equipment_graphic_database.cpp:57]: Entity referenced in equipment graphic database does not exist: "SOV_super_heavy_armor_entity", associated with SOV super_heavy_tank_chassis
[22:33:19][no_game_date][equipment_graphic_database.cpp:57]: Entity referenced in equipment graphic database does not exist: "FRA_light_armor_2_entity", associated with FRA light_tank_chassis_3
[22:33:27][no_game_date][triggerimplementation.cpp:9350]: common/scripted_effects/BLT_scripted_effects.txt:77: has_game_rule: game rule LIT_ai_behavior does not exist
[22:33:27][no_game_date][trigger.cpp:114]: Trigger failed to validate: common/scripted_effects/BLT_scripted_effects.txt:77: has_game_rule
[22:33:27][no_game_date][triggerimplementation.cpp:9350]: common/scripted_effects/BLT_scripted_effects.txt:83: has_game_rule: game rule LIT_ai_behavior does not exist
[22:33:27][no_game_date][trigger.cpp:114]: Trigger failed to validate: common/scripted_effects/BLT_scripted_effects.txt:83: has_game_rule
[22:33:27][no_game_date][triggerimplementation.cpp:9350]: common/scripted_effects/BLT_scripted_effects.txt:213: has_game_rule: game rule EST_ai_behavior does not exist
[22:33:27][no_game_date][trigger.cpp:114]: Trigger failed to validate: common/scripted_effects/BLT_scripted_effects.txt:213: has_game_rule
[22:33:27][no_game_date][triggerimplementation.cpp:9350]: common/scripted_effects/BLT_scripted_effects.txt:219: has_game_rule: game rule EST_ai_behavior does not exist
[22:33:27][no_game_date][trigger.cpp:114]: Trigger failed to validate: common/scripted_effects/BLT_scripted_effects.txt:219: has_game_rule

full raft
#

The first three are Errors present in the basegame, the other ones pop up defacto randomly and while I have never figured what they are, they seem to not cause Issues.

craggy field
#

hmm

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well those are the only errors and the game crahses midway through loading

full raft
#

Yeah, especially Crashes have a tendency to not play nice with error.logs. Refer to the Troubleshooting page on the Wiki. My next suggestions are to enable Debugmode in the Steamsettings, since gives more Info and prevents certain crashes. If that fails to return Valuable Info, the descent into crash.log Data must begin.

craggy field
#

I already have debug on in the steam settings, guess I'm gonna have fun with crash.log

full raft
#

for that you can also activate -crash_data_log
that option makes the game REAL slow, but once it crashes, the last Line of code read is written into the file meta.yml. Roulette on whether that works, but it's an option

craggy field
#

it doesn't give me anything with that on

full raft
#

That seems ... improbable. Like, the meta.yml File is not there or is it empty? It is stored not in the logs folder, but rather the crashes folder

craggy field
#

it's just not there

full raft
#

search the entire documents folder and check whether -crash_data_log is in the Launch Options and properly spelled. I don't believe the game crashes, before ANY lines of code are read. So the only other option is that either the meta.yml is somewhere, the mode isn't on or this Crash has reached a new level of mystical Status

short iron
#

Could Therocretically if a mod copy and pasted the achiviments into a mod achivments folder it would have its own custom achivements?

heady fiber
#

Breaking bad mod is almost completed

ancient vale
upper dock
verbal beacon
#

Is there any other timeline hoi4 mods

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like maybe 1700 or 1914

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that wont make my laptop

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go kaboom

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?

spring juniper
#

does anone know of a indie mod called tno

fair lark
#

no ofc not, but going off its name it sounds like its a glorified visual novel that ends right before the fun would begin smh

calm oxide
#

where is the file located to change a country's color opaquacity and etc

#

nvm i found it

craggy field
#

How do I fix this? It has this for all costal states not just these ones (Its a custom map btw) This happens once selecting a nation to play

[11:56:49][1936.01.01.12][map.cpp:1621]: Province 2 is setup as coastal but has no port building in the nudger. This will likely crash the game.
[11:56:49][1936.01.01.12][map.cpp:1621]: Province 7 is setup as coastal but has no port building in the nudger. This will likely crash the game.
[11:56:49][1936.01.01.12][map.cpp:1621]: Province 9 is setup as coastal but has no port building in the nudger. This will likely crash the game.
[11:56:49][1936.01.01.12][map.cpp:1621]: Province 25 is setup as coastal but has no port building in the nudger. This will likely crash the game.

proper acorn
craggy field
proper acorn
craggy field
# proper acorn Yes

I try to add them but everytime the game just crashes after I do random in state, and just doesn't do it at all if I do it in all states

#

it also tells me

[13:01:12][1936.01.01.12][mapbuildings.cpp:470]: map/buildings.txt is empty.

craggy field
#

yeah I press the buttons and they appear now

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but whenI save it

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they don't actually appear

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in the buildings.txt file

proper acorn
craggy field
#

yeah, that's where I am

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but the buildings.txt in there

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nothing changes

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wait nvm

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I'm being an idot

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I was in the wrong spot .-.

tawny bough
#

road to 56 is so sigma

karmic bay
#

could anyone tell me where i can find the files to make console commands? πŸ˜…

full raft
#

TL;DR: You create a scripted Effect with a specific Naming Convention and then you can call it via the console.

hidden ruin
#

what is the best mod that changes the german focus tree/add?

spring juniper
#

mimecrafpt

obtuse condor
#

Right

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I require a "consult"

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someone has basically reuploaded a mod i have created

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what is the critea for being able to file a takedown on that page?

fair lark
#

Do note that it mentions that your legal name may be shared with the person who stole your content tho

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So if you havent yet try contacting the person who reuploaded, and then decide what youll do

gritty wigeon
#

I've only done a small part of the UI so far, it's a huge project, a really cool MOD, who wants to join?haHaa

vagrant ore
#

Is there any HoI4 mod that lets you pick advisors for specific government positions. Like Prime Minister, Minister of the Economy etc

forest bobcat
#

people know how to hire a commander in focus

slim sable
#

Can someone make me a mod where ai spams out really bad divisions

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Like with one infantry

regal osprey
#

guys can you help me?
i dont know why the name of the focuses wont change
i have encoding UFT-8-BOM
also i tried reload focus many times

timber zenith
#

it should be .yml

regal osprey
#

okay, i change it, but still not working

#

i just coppied existing focus id from original hoi4 focuses and place it in, and thats work, after that i place it my focus, and thats not work.......

slim sable
#

In the focus code itselg

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Itself

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Those files are only good for descriptions

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My opinion

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If they are big

regal osprey
#

already fix it

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thanks for helping me guys

hollow rover
#

LF someone to make a total slovakia rework mod with me (all ideology paths, breakway from czechoslovakia or 1939)

gritty wigeon
silent swallow
#

Hello Im trying to figure out how to put Rudolf hess, the dep. fuhrer in charge via event, and started with testing this using the promote character string listed in the wiki
Image 2: The code
Image 1: The event
Please tell me how to make it work

gritty wigeon
short kayak
#

hello, I'm a very new modder trying to make a technology submod for TGWR, but the graphics look like this. Does anyone know why?

obtuse condor
#

yall know any good uk rework mods?

short kayak
flat fox
#

Hey could someone help me

#

I got a cool idea for a mod but dont know how to start

#

Could anyone provide tips?

ornate pebble
#

Are there any Byzantium althist mods?

short kayak
#

First day of modding and created a small gwr industry tech submod that moved some 1920 tech to 1912, as the period from 1912-1914 lacks research, wanted to share it here. Feel free to give me suggestions. Didn't have time to re-add the 1920 techs

kindred axle
#

Its like goal shine

#

You must fix It via localisation

wintry geode
#

I know have two leaders with the "Wettin" trait

#

how would i go about so they get improved relations if they have the same trait?

steel knoll
#

Hot take: Road to 56 is extremely overrated

ornate anchor
#

To be honest, I never tried RT56 so I cannot critisize your opinion.

nimble solar
ornate anchor
#

I have RT56 plus.

steel knoll
nimble solar
#

Also many mods have painful multiplayer

steel knoll
ornate anchor
#

Does RT56 has Hatay Republic?

nimble solar
#

R56 has 700 base CAS Germany

ornate anchor
#

Imagine making a mod wich every nation is independed...

true idol
#

I am trying to create a general that can be used by multiple countries, is there a good way of sharing one portrait for the same general across countries?

obtuse condor
#

Any good modding tutorials for the most up-to-date game?

carmine egret
#

Can i mod hoi4 whit out launching the game?

#

Can u help?

#

Oh ok

#

Ok

#

I will try tho ting and hour

#

14:00 for you is 10:30 for me

#

Ok greate

#

Greate

obtuse condor
#

90199477537220622

timber zenith
silent swallow
#

Im trying to figure out how to put Rudolf hess, the dep. fuhrer in charge, and started with testing this using the promote character string listed in the wiki however unfortunately it is not working, how do I fix this

carmine egret
long lark
#

Hey, I want to create a meme mod. But can you even mod HoI4 on Chromebook?

magic bay
long lark
#

i can

#

trust

wicked sapphire
#

Even tho you can't run it locally

#

You do a VM

ornate pebble
#

What happened to the Der Bruderkrieg mod? It was on the front page and suddenly it's gone from the workshop

wicked sapphire
#

But the mod is extremely outdated (1.10 iirc)

ornate pebble
wicked sapphire
#

Hmmm

#

Dunno

long lark
long lark
long lark
#

How do i open my mod folder on ChromeOS?

glass compass
#

@summer lotus for your AI mod can you improve the AI trade logic so it values similar ideology and being in faction more than distance? The US still seems to trade primarily with south america as with other countries not trading with their allies.

summer lotus
#

maybe, lemme test it first

#

trade that requires convoy isn't very easy for the AI to handle

wicked sapphire
#

But it isn't necessary in your case

summer lotus
#

@glass compass aight, I will make an update, it should change some AI trade priority

but I warn you, I have not thoroughly tested it for balancing so it might end up making some Allied countries too strong cuz #apestogetherstrong

gleaming cairn
#

A question for anyone that has the time to spare: how can I add unit models to the pre-existing unit model list (Ex: 1944 heavy tank model being available for modern tank units)?

Thank you in advance

limber raptor
#

i need help

#

i have a cracked hoi4 v1.14.7 from steamunlocked and i want to download milenium dawn not from steam so i went to topmod and it says v1.14.6 - v1.14.2

#

will it still work on my v1.14.7 cracked hoi4 even though the mod supports v1.14.6?

summer lotus
#

@glass compass nah lmao I broke it a little lul lul lul

#

It really killed the Axis

#

Imma install some balancing and some extra fix

carmine egret
carmine egret
#

Yes

#

Whait u have it from steam unlock?

#

Does it not give virus?@limber raptor

limber raptor
#

pc still alive since forever

carmine egret
#

So victoria 3?

carmine egret
#

(Mods its a joke ofc)

limber raptor
#

but i think it's there

#

it has everything

carmine egret
#

Yes i searched it

limber raptor
#

espically loads of adult games for some reason

carmine egret
#

But i thougth it giver virus

limber raptor
carmine egret
limber raptor
#

ppl who say that probably is from the company that makes games or jst jelous idk

carmine egret
#

Probably

#

Crazy its not banned yet

limber raptor
carmine egret
#

Yes πŸ™‚

sturdy harbor
#

I recently saw on the wiki on how to add ship name lists. Is there a way to make that list available to all countries, or do I have to re-create it every time for each country?

true idol
#

Why am I getting this error? Result from converting gfx/leaders/GER/Portrait_Watermelon_Cat.dds into small portrait does not exist? I am using the correct aspect ratio/image size. What have I done wrong?

sturdy harbor
true idol
raven merlin
#

im making an icon and i wanted to know if its alright

summer lotus
#

hmm, it does look good but the Napoleon texture does not stand out very well due to its background sharing colour of similar tone and temperature, or however people say it in English because I am not one

#

have you tried Napoleon on a grassy or an actual earthy background?

#

something that would make his overall shape more well defined

echo nimbus
#

Does anyone have a mod that stops AI from spamming you non aggression pacts

summer lotus
#

πŸ‘€

#

So you want an auto-accept, auto-decline, or no request at all?

timber zenith
echo nimbus
magic bay
rose heath
#

declining a non-aggression pact should be an instant war declaration
i mean you are signing a non-non-aggression pact which is basically just an aggression pact

rose heath
#

yes please spam click accept nothing bad will happen

gritty wigeon
#

WHO want to join

proper acorn
sturdy harbor
#

Can anyone help me with what I'm doing wrong for adding custom ship name lists?

foggy crescent
#

Is anyone aware of a mod that can allow the player to put warships on the Arms Market?

gritty wigeon
#

why

gritty wigeon
verbal light
#

Wanted to ask about how creating Graphics mods works as well as other cosmetic changes like names and spy agency emblems

gritty wigeon
balmy rapids
#

is there any way for me to edit the command abilities that generals/field marshals can use?

#

the things like last stand, force attack etc.

verbal light
#

do mods that change country names change the Checksum?

surreal mirage
verbal light
#

thats a relief

#

im doing a graphics mod for socialist states and was worried about that, i just wanna make the flags more accurate and the names

surreal mirage
#

Cool

verbal light
#

sweet, done all the names, though I am wondering, where are names for states like Austria-hungary or states that become formed

#

oh i found nvm

wide lynx
#

countries_cosmetic_l_english

#

nvm

verbal light
#

appreciated anyway but yeh haha

wide lynx
#

how would I make the every_other_country join the newly created faction?

        completion_reward = {
            create_faction = "un_mod_pro_federation"
            every_other_country = {
                limit = {
                    has_government = communism
                }
                add_to_faction = 
            }
        }
verbal light
#

yippee made my first mod!

#

i just kinda hated the czechoslovak flag changing, as well as with poland and also the names of Czechoslovakia and Romania, and I think bulgaria too all being wrong.

#

ironically the correct name for romania was contained in the communist flag in game

wide lynx
verbal light
#

probably

#

when i add spy agency emblems yes

wintry geode
#

How do i give all countries can join factions = no? in the 1789 startdate

#

set_rule = { can_join_factions = no }

#

can i put this in every history/countries file?

#

or is there a more convenient way

#

i also dont want any of the countries to be able to change manpower laws

#

how do i do this?

#

how to change so dominions can refuse calls to wars?

#

Is there a way to make so this is hidden? (the country is not thing)

hybrid hound
#

Guys which mod allows german units on other countries

#

Like I want the looks

obtuse condor
verbal light
#

is there a way to add custom spy agencies like how Yugoslavia has OZNA and Bulgaria has its own thingy

valid apex
verbal light
#

oh damn, okay turns out adding custom spy agency logos does infact mean you cant play with achievements, oh well

verbal light
#

is there anything wrong with this?

spriteTypes = {

    spriteType = {
        name = "GFX_intelligence_agency_logo_CZE"
        textureFile = "gfx/interface/peratives/agencies/agency_logo_CZE.dds"
        noOfFrames = 2    
    }
}```
#

the "image" exists but does not actually load ingame

wintry geode
#

This will prevent division spamming imo

#

How do i make a new autonomy level that doesnt want to join wars?

verbal light
#

YEAH I DID IT!, now i have to fork it between achievements allowed and not

#

is there any way at all to add intelligence agency graphics without upsetting the cheat-detector?

lofty plaza
#

There is probably some exceptions though

hybrid hound
#

Like the small art on div engineer etc

gentle goblet
valid apex
gritty wigeon
proper acorn
#

I cant

#

Im already doing mine

split badge
#

Guys I’m new to hoi4 and want to get into mods, what would you guys say are the best for a new player?

proper acorn
#

mods that don't completely change the game, then get into the more complex ones

wide lynx
# wintry geode

In your common file create another file called on_actions then in that file create something called 00_custom_on_actions.txt, then copy and paste this into the txt file:

on_actions = {

  on_startup = {
    every_country = {
      set_rule = { can_join_factions = no }
    }
  }

}


wide lynx
#

W.I.P united nations focus tree for my what if the un was in 1936 mod

slender brook
#

Mods like Great War Redux might be better for something a bit more out there

split badge
#

thank you

wind sage
#

How do I remove decision with another decision?

I have decision1 and decision2
both last 60 days.
The thing is, I need that upon selecting one decision, the other will be removed

slender brook
#

Or state flag. Or whatever the target is

#

And then add a requirement that it must not have that flag

wind sage
#

Thanks

#

I was doing flags already

#

Will dance around them

severe bear
#

how to add an idea through decisions?

wintry geode
#

i put this in the file on_actions = {
on_startup = {
if = {
limit = { has_start_date < 1936.1.1 }
}
every_country = {
set_rule = { can_join_factions = no }
}
}
}

wide lynx
wintry geode
gritty wigeon
#

In 1927, a mysterious virus raged through the Americas..The epidemic and the Great Depression led to the collapse of the U.S. government, while in Russia the October Revolution was defeated when Lenin was assassinated by a Jewish racist...In China, a great leader was killed on the eve of the autumn harvest uprising, which led to the severe weakening of the revolutionary forces in China and ushered in a dark age for the whole world....

wide lynx
lavish wadi
hybrid hound
gritty wigeon
wintry geode
#

autonomy_state = {
id = autonomy_protectorate

min_freedom_level = 0.8

manpower_influence = 0.2

rule = {
    desc = "RULE_DESC_IS_A_SUBJECT"

    can_not_declare_war = yes
    can_decline_call_to_war = yes
    can_be_spymaster = yes
}

modifier = {
    autonomy_manpower_share = 0.0
    extra_trade_to_overlord_factor = 0.1
    overlord_trade_cost_factor = -0.1
    peace_score_ratio_transferred_to_overlord = 0.05
    lend_lease_tension_with_overlord = -0.1
}
#

I made a new autonomy state will these countries always refuse calls to war now?

wintry geode
#

Uhhh how do i make so georgia doesnt become involved in the war

#

SWE={
declare_war_on = {
target = RUS
type = puppet_wargoal_focus
}}

#

OTO={
declare_war_on = {
target = RUS
type = puppet_wargoal_focus
}}

#

i put this in the russian history/countries file and it also declared war on georgia which is a puppet of russia

#

how to fix this?

#

also how do i make so autonomy_protectorate states reject all calls to war?

warm panther
#

Does FEMALE_UNIT_LEADER_BASE_CHANCE work yet?

gritty wigeon
valid apex
spring juniper
#

does anyone know of an indie mod called tno

pale sparrow
hazy flame
#

I has trouble with uploading my mod with thumbnail.png in folder of my mod.
When I try to upload I every time on stage 4 get k_EResultTimeout.
It happens even when I try to use thumbnail from another uploaded mod.
Can anyone help with this?

ornate anchor
#

I am planning to make a Undertale-subjected Millenium dawn submod.

polar ember
#

hello, is there any way to create an event gui that displays 3d models?

hybrid hound
#

I want turkish panzers if that helps

#

Thanks in advance bro you a real one

lilac spear
#

hello, how i can bypass a focus when the communist party is banned

nimble solar
#

Oh wait, just realized this is the modding channel

fast valve
#

Has anyone managed to figure out how to model attached armor battalions? Currently the only way to properly represent them is just space marines / space marines adjacent divisions.

wintry geode
#

[00:58:55][no_game_date][persistent.cpp:45]: Error: "Unexpected token: if, near line: 15" in file: "common/on_actions/europeprovincerework_on_actions.txt" near line: 17

#

Uhhhh

#

on_actions = {
on_startup = {
if = {
limit = { has_start_date < 1936.1.1 }
}
effect = {
every_country = {
set_rule = { can_join_factions = no }
}
}
}
}

#

How do i fix this?

#

do i remove the if={} and keep the the rest?

#

Is there a way to make the ai less agressive?

#

so it doesn't shoot it self in the foot by leaving all its owned territories empty for archenemy divisions?

wintry geode
wintry geode
#

on_actions = {
on_startup = {
effect = {
every_country = {limit = { has_start_date < 1936.1.1 }}
set_rule = { can_join_factions = no }
}
}
}

#

to this now theres no longer an error

#

now joining factions is possible...

#

rearranging the file didnt work

proper acorn
#

test this

#

``on_action = {
on_startup = {
effect = {
ITA = {
add_timed_idea = {
id =
days =
}
}

  limit = {
    has_start_date < 1936.1.1
  }
  every_country = {
    set_rule
  } 
}

}
}``

obtuse condor
#

How can i make the ai research transport tech

#

And also ship tech

#

I made kaiser ai to build 50 dockyards but ai is not researching new ship techs. Only research battery upgrades or something

#

Please tag me when answer

wintry geode
#

limit = {
has_start_date < 1936.1.1
}
every_country = {
set_rule
}

#

How is this connected?

grizzled marsh
#

Does anybody know a way to add the modifiers to the ai like: focus on agression, desired divison factor, and so on?

wide lynx
#

only one effect

ancient rapids
#

i need help

#

i was making a focus tree rework for spain

#

but when i start the game it shows me the la resistance focus tree

wide lynx
#

show code

ancient rapids
#

it starts with this

wide lynx
#

rename your file to spain.txt

ancient rapids
#

in game it is like this

ancient rapids
wide lynx
ancient rapids
#

oh

#

it works like that?

wide lynx
#

yeah

ancient rapids
#

i made it different because different files with same names can cause bugs

wide lynx
#

or you could change that to this:

country = {
  factor = 20
}
wide lynx
ancient rapids
#

btw

#

in my soviet union mod

#

i changed the file name again

#

but it worked

#

but this time it doesnt

wide lynx
ancient rapids
#

what does that factor do

#

in game codes i mean

#

like priority or smt?

wide lynx
#

yeah ig

#

lmk if it works

wintry geode
#

Now countries in 1936 cant join factions!

#

on_actions = {
on_startup = {
effect = {
ITA = {
add_timed_idea = {
idea = ita_hidden_ai_idea
days = 1622
}
}
if = {
limit = { has_start_date < 1936.1.1 }
}
every_country = {
set_rule = { can_join_factions = no }
}
}
}
}

#

How do i fix this?

stoic wharf
#

can't you just set game rules?

#

or toolpack

#

unless you can't be bothered to set those up

wintry geode
#

im making a mod

stoic wharf
#

whaaa

wintry geode
#

so i need to implement this

stoic wharf
#

start date is 1936 tho

wintry geode
stoic wharf
#

ah I see

wintry geode
#

want to eventually remove the ability to train new divisions and join factions

#

and make so those things are only doable with focuses and stuff

#

my intuition was wrong

#

there was supposed to be more effects={]

#

on_actions = {
on_startup = {
effect = {
ITA = {
add_timed_idea = {
idea = ita_hidden_ai_idea
days = 1622
}
}
}
effect = {
if = {
limit = { has_start_date < 1936.1.1 }
}
every_country = {
set_rule = { can_join_factions = no }
}
}
}
}

#

How do i fix this so countries can only join factions after 1936?

dusty flume
#

Funni Clock Man

valid apex
hybrid hound
#

The goat

charred sparrow
#

Hi is there a mod or way to send all equipment in trade screen, bit annoying to click on every equipment and how much of it

torn pelican
#

How do I get better tech in OWB

lofty star
#

research?

torn pelican
#

Yeah how the hell do I do that

lofty star
#

usaly you get tech from focuses too

torn pelican
#

Then how do I improve to get at newer techs

lofty star
torn pelican
#

Do super muties just not get any then

lofty star
edgy solar
#

Isnt it a game rule?

fallow forum
#

Hey, I'm having a little problem modding. Dyeing countries via cosmetic file doesn't work for me. The program acts as if new ones are not there at all. Even if I change the colors of an existing cosmetig tag, it doesn't work. Does anyone know what's going on?

lofty plaza
spring juniper
#

does anyone know fhe tindie mod called tbnol

timber zenith
#

absolutely yeah I'll make that a hoi4 mod

hazy jetty
#

Can anyone make gunshine.net (private server)? Its supercell's best game ever i miss it pls make the private server of gunshine.net https://youtu.be/Df5Wa041xkg?feature=shared

The official release trailer for Gunshine.net 1.0.0.

As a token for your support and help in making Gunshine.net what it is today, we will hand out a special BETA key item in the game - Beta Key of Awesomeness! Do NOT sell or drop it, because it is non-refundable. You will find use for it in upcoming updates. That's how much we appreciate all...

β–Ά Play video
wide lynx
#

also wrong server

#

we like invading poland not mythical beasts

limber raptor
#

can someone help and tell me what to do to survive this?

#

should i just repay debts?

abstract terrace
limber raptor
abstract terrace
#

Oh, yea Idk, never played millenium dawn

fallow forum
#

Hey, I'm having a little problem modding. Dyeing countries via cosmetic file doesn't work for me. The program acts as if new ones are not there at all. Even if I change the colors of an existing cosmetig tag, it doesn't work. Does anyone know what's going on?

small wigeon
limber raptor
small wigeon
#

Also Israel pounds your army

#

Since the game gives them crazy buffs

limber raptor
#

yeah well i retired in 2003 and gonna now try russia

#

i just installed it today, alot to discover

small wigeon
#

Oh kk

#

Nuclear arsenal foreva

limber raptor
#

ussr

ancient rapids
#

i need help

#

im reworking on the spanish civil war

#

i want to make it a nationalist(fascist party ruling) and republican(democratic party ruling) spain fight

#

but when i pick the nationalist path

#

it makes jose antonio primo de rivera as leader of fascist party

#

even i try to change it with emilio mola

obtuse condor
#

@small wigeon i need help can you please add me?

chilly field
#

Could someone please make a better portrait for Hungary’s fascist king, Frederich Franz Mecklenburg-Schwerin IV

#

His vanilla portrait is pretty bad

wintry geode
#

I made a 1789 scenario

#

1789.1.1 = {
if = {
limit = { has_start_date < 1790.1.1 }
OTO={
declare_war_on = {
target = RUS
type = annex_everything
}
}
SWE={
declare_war_on = {
target = RUS
type = annex_everything
}
}
}
}

#

i put this in the russian history/countries file

#

how do i make so it only declares war on russia and not its puppets?

#

putting a white peace in their with georgia?

prisma marten
wintry geode
ornate anchor
wintry geode
ornate anchor
#

man thats old

prisma marten
wintry geode
wide lynx
#

How do I somehow gather all the countries with the un security council idea, and place them under 'Security Council Members'?
localisation:

simple_category_desc:0 "This category is for decisions related to the United Nations, it will also show current UN members, and security council members. \n\n\n Security Council Members \n"
gentle goblet
#

Is it possible to add research bonus for specific category or technology in a custom trait? Please DM me if you know.

tepid roost
#

RoNπŸ’ͺ

ancient rapids
tepid roost
ornate anchor
ancient rapids
#

made what

ancient rapids
#

you changed names

#

but why

ornate anchor
#

It would be better.

ancient rapids
#

not really

#

italy were still a kingdom that time

#

calling it a "social republic" is bullshit

#

only good one was brazil

#

naming it imperial japan is like

#

it gives vibes like

#

its a dominion

#

of some country

#

like "soviet japan"

#

imperial japan

ornate anchor
#

no lol

#

Repuplican spain is good for civil war, like nationalist vs republican.

#

And i tried makin 'nationalist china' but it didn't worked.

floral oracle
#

yo guys how do i give an attack bonus against a country

#

nvm found it

wintry geode
#

How do i make so all countries research this?

abstract terrace
wintry geode
#

How do i make so you dont need a certain naval supremacy?

#

to navally invade

gentle goblet
#

Is it possible to add an idea to a character?

proper acorn
gentle goblet
# proper acorn This is a trait

It fine i figured it out, how to add idea(s) to a political advisor.
ARMY CHIEF

every_possible_country = {
    generate_character = {
        token_base = ARM_ADVISOR_1_BASE
        name = ARM_ADVISOR_1_NAME
        advisor = {
            slot = army_chief
            traits = { Master_Strategist }
            cost = 150
            idea_token = ARM_ADVISOR_1_IDEA
            can_be_fired = yes
            
            on_add = {
                add_ideas = ARMY_IDEA_1
            }
            on_remove = {
                remove_ideas = ARMY_IDEA_1
            }

            visible = {
                always = yes
            }
            available = {
                always = yes
            }
        }
        portraits = { 
            army = { small = GFX_army_advisor_1 }
        }
    }
}
fallow forum
#

Hey, I'm having a little problem modding. Dyeing countries via cosmetic file doesn't work for me. The program acts as if new ones are not there at all. Even if I change the colors of an existing cosmetig tag, it doesn't work. Does anyone know what's going on?

timber zenith
#

as in common/countries/cosmetic.txt?

#

could you show some of your code?

digital heart
upper dock
timber zenith
#

it's beautifully horrid

heady lion
#

Lol

strong swift
#

does anyone have any video guides on how to just change a map and make it a mod

timber zenith
nimble solar
summer comet
#

i am stuck in the middle of a deep war with the allies. Can someone call with me and try to help me sort things out?

timber zenith
steep dawn
wide lynx
wheat atlas
#

Does anyone know how i would go to create a national focus effect like this one?

pale sparrow
#

Only technologies can modify certain unit-specific combat stats

wheat atlas
wintry geode
#

putting it in the 500 countries history folders will be tiring tbh

steep dawn
#

Idk i always do it manually

#

Like you dont need 500 playable countries do you?

mild sigil
ancient rapids
wide lynx
#

it get's less then a quarter of a page

#

i need to know how to procedully add countries to the list if they have the un security council idea

hollow cliff
#

hello guys, im looking for mods that let me create my own scenarios (factions, ideologies, formables)
how much time would it take me as a complete noob to modding to learn the basics?
has anyone here experience regarding this topic?
i appreciate every bit of help!

spring juniper
#

does anyone know of the little indie mod called tno

proper acorn
#

if you focus on the mod it could be even less

#

it has to be manually

timber zenith
#

transfer_state

fallow forum
timber zenith
#

win+shift+s

#

You might also need to unpause and wait a little bit

wintry geode
#

1789.1.1 = {
if = {
limit = { has_start_date < 1836.1.1 }
every_country = {
country_lock_all_division_template = yes
set_rule = { can_join_factions = no }
}
}
}

#

This should work

#

putting this in a history/countries file

#

Cool the "code" worked

#

a division limit system can be implemented

wintry geode
#

so i want to add 10 decisions that give you 12 divisions each

#

How many guns are in 8 infantry?

abstract hatch
#

nah

ashen mural
#

where are the sprites for units stored?

wintry geode
#

saving Whuka is a lifestyle

summer comet
#

Im trying to play with the mod last stand but it requires the game to be 1.14.6 and im currently on 1.14.7 and when i check steam, only 1.14.5 and below are availble. ANy help?

calm oxide
#

does hoi4 run better on fedora or debian if anyone uses linux

spring juniper
#

M
does anyone know of the little indie mod called tno

lofty plaza
#

Never heard of it

lost tendon
#

transfer_state { WEE
1
2
3
...
486
}
is it possible to set owner of the stat like this?

summer comet
#

can anyone hop in a call with me and help me win my war LOL

manic dagger
wide lynx
#

if you want it permanently then you edit the history files, if you want it temporarily, download toolpack without the errors, and use the state managing tool

cold jetty
#

anyone know if theres a mod that disables alliances?

summer lotus
#

@lofty plaza I forgot, but thank you and your team for constantly improving RT56 nicebro

#

It has been a while since I was last asked to debug a RT56 save

wide lynx
cold jetty
warm anvil
#

Hi guys, what's the name of the tool for autodefinition of gfx files?

timber zenith
timber zenith
warm anvil
#

Thanks @timber zenith, do you know also other useful tools?

timber zenith
warm anvil
#

I remember there was an application to create map and one to create characters in CK2

#

Is there anything to create leaders with traits for scripted_effect list?

wind sage
#

WDYM exactly?

warm anvil
#

Recommended tools

#

The most useful and important

wintry geode
#

How Many guns are in 1 infrantry?

#

im trying to implement a division limit system

#

and i want to now how many guns are required for a division with 8 infantry

distant moat
wintry geode
#

how do i make so a decision costs 96000 manpower and 9600 guns?

summer lotus
#

then in the complete reward, or complete_effect

#

do hidden_effect = { add_equipment_to_stockpile = -9600 }

#

same for manpower

loud oasis
#

are there any newer/more modern mods that are significantly harder?
i know about black ice but its so god damn old'

obtuse condor
#

how to change main menu music

#

i've searched all over the youtube couldnt find any information

grim laurel
#

how do I increase the AI desire to attack?

#

like on the planning thing

#

so the ai attacks like crazy non-stop

wintry geode
#

one of those localisation triggers

#

that are used for formables

grim laurel
#

how do I change the stats that make the ai attack

#

or not

wintry geode
#

great it works

#

how do i make so the decision takes 365 days to complete?

#

How do i make so you have to press it for it to happen?

#

i want it to take 60 days for the effects to take place

#

and for the requirments to be met

obtuse condor
#

the mod looks rrly nice

wintry geode
#

im trying to make the mod nice imo

#

i now have a small mod team

#

that helps me too

obtuse condor
wintry geode
#

how do i make so you get the effects when the timer is over?

trail mantle
#

is there a way to close the brackets? I am making a focus tree and the focus bracket will not close no matter what, making it so everything after it wont work.

grim laurel
#

how do I modify the ai attack desire

#

like can I make the AI always see that it can attack? while it actually cant

#

how to make a modifier to make the AI attack more

timber zenith
trail mantle
timber zenith
trail mantle
wintry geode
#

add_equipment_to_stockpile = {
type = infantry_equipment
amount = -9600
producer = root
}

#

is it valid to make it root?

vapid coyote
#

Do you all have any recommendations for cheat menu mods?

lost tendon
#

ultimate cheat mod?

vapid coyote
#

I’ll look into that one, thanks. I haven’t had much luck with modding paradox games, so hopefully it runs well

lost tendon
#

u want to mod with ultimate cheat mod is this what I am understanding?

vapid coyote
#

I’m just looking for a cheat menu to add resources and stuff with a click, instead of console commands

lost tendon
#

k makes sense

loud oasis
#

is the cold war mod good?

proper acorn
loud oasis
proper acorn
loud oasis
# proper acorn yes

do u have any other recommendations for hoi4 mods that arent kaiserreich, OWB and the great war redux?

proper acorn
proper acorn
wintry geode
#

secondary powers should be a thing in hoi4 imo

ancient rapids
#

i am trying to make a focus which is going to cause portugal to join the spanish civil war on nationalist side

#

in my mod, spanish civil war pops up in 2 sides(republican and nationalist) and stays like that

#

and i want portugal to declare war to republican spain

#

cant do that

#

because republican spain's tag changes depending on the game(it sometimes is d04 sometimes d05)

lost tendon
#

in vanilla Spain's tag is always hard coded and reserved

ancient rapids
#

when i pick the nationalist side, its tag is spr

#

when i pick the republican, its tag is spr

lost tendon
#

ye but for the other side it's always hard coded in the vanilla

#

now, I dont know how to do it but I believe u will from what u know rn

ancient rapids
#

will try smt

lost tendon
#

basically modding

soft coyote
#

question to modders, any reason why this should happen?
each screen shot is of the same nation's diplomacy board after clicking on the nation again

#

graident piechart is cursed

timber zenith
#

do your numbers add up to 100%?

soft coyote
#

cannot even hover over it

timber zenith
#

I mean

grim laurel
#

Wich modifiers makes the ai attack and how do I change the modifier

#

like the attack desire or smth

austere lance
#

Guys I am modding the game code, I trying to change country colors in the hoi4 files but when I check ingame the colors don't change even tho I gave them a diffrent RGB? Why is it not working

#

btw I have R56 so I even went inside the mods files

#

At the top where it says MAL_UK is where I changed it's RGB

#

It's still the same color as before

loud oasis
#

europe in flames agora as communist sweden is literally to strong

#

you get to many civs

#

all the bonuses to civs in EIF agora along with swedens folkhemmet is literally broken

#

i became a major by mid 37

#

and the manpower problem is fixed cuz theres a thing where u easily get 1000 weekly manpower

#

disgustin lmao

ashen mural
#

anyone help please, the gfxs broke
idk what i did worng i need help

pseudo turtle
grim laurel
#

wich modifiers makes the AI attack/start an offensive

#

are there any base modifiers that make the AI attack?

#

or just conditions

torn agate
#

Someone add the enclave to hoi4 please beg you

spring juniper
torn agate
#

From fallout

ancient rapids
#

how can i get rid of this ugly focus thing

spring juniper
#

theres no faction called enclave in thew show

torn agate
#

Not the broterhood

#

You know the old guy from the show

#

Whith the dog

#

He was from the enclave

spring juniper
#

i've never watched the show