#modding
1 messages Β· Page 71 of 1
Wait the democratic Portrait actually shows up?
Also, the Folderpath should be gfx/leaders/GKO
folder path is good i just typed fast so i made a typo
the classic democratic man show up
not the red tea thing
Right, so then the .gfx thingie should be it.
That dude is Generic, it is assigned, if the Game has no Portrait
.gfx you mean i should change from .dds to .gfx?
No, it means you need a .gfx File to tell the Game, that your .dds exists. Unlike with .txt Files, it doesn't automatically scan for them.
So a Folder "interface" with a .gfx (for example my_portraits.gfx) inside, telling the Game about your Portrait. Again, refrence: https://hoi4.paradoxwikis.com/Character_modding#Arguments
ohh
jep
first one?
second one after a short check
okay ty
where do i put this file in common somewhere right?
this thing is just make me stupid
is this harder then making a focus tree?
no, into a folder "interface" on the same level as "common"
Also, IMO gfx is way more annoying than focus trees
.gfx is the file extension. A possible Filename would be "my_portraits.gfx"
YO i think i make this almost good but not sure what to write in name
his name in texturefile is the same if you ask
the name is the String you will use to call it elsewhere
gfx/leaders/GKO/Red_Lipton_II.dds
are they dds files?
yep the photos
wasnt sure if you had the embed software or wrong filetype
u sure i put this in name not the texturefile
Still not working
π
here is the other script
what did i do wrong this time
@full raft are you able to tell what's wrong
in the other script it needs to be portraits = { civilian = { large = GFX_portrait_red_lipton_ii } }
and then the name in the first code needs to be "GFX_portrait_red_lipton_ii", of course
ohh ty
for the rest of like neutrality its going to be easier beacuse i am knowing what to do rn
beacuse of you β€οΈ
Just doing what I can π
Yeah, in the right one, you need to remove the second civilian = {} block
like this?
or i remove this civilian = {} block
and turn the first thing into civilian = {} block
like this
delete the following term in the second one:
large = "Red_Lipton_II.dds"
I mean, you made it work for yellow so just refrence that
like this
i made like this the yellow
Okay, here you go
Well, he has the name... so the Character Creation is workin now. Also I guess, the term is Casesensitive, fascinating.
Replace "GFX_portrait_red_liption_ii" with "GFX_portrait_red_liption_II"
In the file i sent you
error.log?
how/can I change the menu loading music? I tried checking the wiki how too and got lost
just grab some music, music location should be "YOURGREATESTMODEVER/music/"
and rename it
"maintheme"
it has to be .ogg
Okay thx
i wanna add more ships crafts vessels and landing crafts to my HOI4 MULTI MOD along with LHDs and etc ships
yo i added a new guy and he is not working
@full raft are you able to help out?
error log
cant wait to add NEW ships crafts vessels landing crafts and etc SHIP types to my HOI4 MULTI MOD
like LHDs assault ships ambhbibious ships LCUs LCIs etc
Hello. Is it possible to trigger a decision or a mission based on an event? I would like to trigger a decision if and only if the event of the sunk of the USS Panay happened.
This is my decision triggers and it do not work:
USA = {
has_country_leader = { ruling_only = yes character = USA_franklin_delano_roosevelt }
country_event = { id = panay_incident.4 days = 1 }
}
because country_event is an Effect, not a trigger. To trigger it, I would suggest setting a Flag when the event is fired and then checking for that flag
hello pokewars
If you ping me, you can DM. But to answer the Question characters = {} and sprite_types = {} are shared for the sprites/characters
Nvm i knows what to do
@full raft So I should set a flag directly in the vanilla code of the event of the USS panay?
I do not know excatly what is a flag for an event. Doest it give a national spirit?
Generate a Copy of the relevant Eventfile and edit that.
If a file in the Mod has the same name as a File in Vanilla, the Vanillafile will be overwritten.
A flag is an effect, which is entirely invisible to the Player, telling the Game about some happenings. Setting it is an Effect, checking it is a trigger
is there a mod which removes the hoi4 country names when you zoom out? I know NoNames mod does that but when I do a civilwar, the name is present on the new country
I'll try. Thank you.
So I add something like that in the modded event effect ? set_country_flag = {
flag = my_flag
days = 100
value = 1
}
then in the decision triggers : has_country_flag = my_flag ?
yup. Though you can specifically set a country_flag for the USA, so that not everyone gets the Decision (Though I suppose needing FDR as Leader already kind of does that π )
So both could work ? USA = { set_country_flag = {
flag = my_flag
days = 100
value = 1
} } or USA_franklin_delano_roosevelt = { set_character_flag = {
flag = my_flag
days = 100
value = 1
} }
Huh. Not what I meant, but I guess so, yeah
IT WORKS ! Thank you @full raft
No prob π π
did you recruit it in the nation File
i make it work no need for help rn
i wanna add FOREIGN LEGIONs that unlocks different FOREIGN LEGIONs units and templates
YK to get more MP
@full raft whadya think bout these ideas
can we get a mod where it can go from the beginning of the universe from -13 billion bc to 2024
similar to rise of nations
with the whatever theyβre called
like the time segments that rise of nations has and you can switch up the tech
iβll do the math to see how long a game would take
150 million years irl
tbh not too bad
How do i mod can someone explain
i recommend watching iron workshop tutorial videos or narzgel tutorial videos
quick question: how can I make a nation "transform" to basically another nation (non existent) with different cores etc
(like spain in the civil war changes to SPA or SPR I think)
change tags ?
It doesn't. It is SPR from the start and Nationalists are an uprising, SPA is just a Tag-Alias.
woops
But yeah, it is possible, just not as a single Command so to speak
I mean like creating a "new nation" that replaces the old
@tepid notch i think you can just add cores or change teh country stats on everything that country has and teh other doesnt
in spain you have like carlist spain, anarchist spain, etc all as a different nation
those are ideologies
those arent new countries
No they are actually seperate Tags.
yes
i mean, like for soviet union, it has Reichkommisariats naems in his country file
so i think of that
but you could just study from the spain code
Actually the Spains seem to use Dynamic Tags
I will try
hoi4 devs 
This lesson will explain how to create a new country in Hearts of Iron 4.
If you found this video helpful and want to help the channel grow you can use the super thanks button above, any amount helps the Iron Workshop improve and continue to make more videos like this one.
Timestamps for this tutorial/lesson:
00:00 - Lesson beginning
02:00 - ...
does this look like a good vid?
in that you create a new country wit ha new tag
Iron Workshop is always good. Though that video is about doing it before the game starts
now
i got some problems with gfx icons
only 1 works of teh 3
spriteTypes = {
SpriteType = {
name = "GFX_focus_ger_kdf"
texturefile = "gfx/interface/goals/focus_ger_kdf.dds"
}
SpriteType = {
name = "GFX_focus_ger_autobahn_projekt"
texturefile = "gfx/interface/goals/focus_ger_autobahn_projekt.dds"
}
SpriteType = {
name = "GFX_focus_ger_air_rearm"
texturefile = "gfx/interface/goals/focus_ger_air_rearm.dds"
}
any help @full raft ?
the names are good i checked them
Why do your Sprites have the same Animation Block multiple Times?
i just copied the same font the smae wit hthe others
it should be different ?
yes, my mistake, I didn't pay enough attention. Does the error.log spit out anything useful?
gonna check
[22:20:43][1936.01.01.12][persistent.cpp:45]: Error: "Unexpected token: SpriteType, near line: 35" in file: "interface/goals_shine.gfx" near line: 95
[22:21:11][1936.01.01.12][spritetype.cpp:330]: Error initialising texture: gfx/interface/goals/focus_ger_air_rearm.dds for spritetype GFX_focus_ger_air_rearm_shine
[22:21:11][1936.01.01.12][spritetype.cpp:330]: Error initialising texture: gfx/interface/goals/focus_ger_air_rearm.dds for spritetype GFX_focus_ger_air_rearm_shine
tag aliases and cosmetic tags
Spain in the game setup claims a bunch of civil war tags (D01, D02, D03, etc.), and without allotting them any territory they are kept alive, unlike most civil war sides, and assigned tag aliases
Okay, while it is I think unlikely to be our culprit; If you posted the entire File Code, the last } is missing in both. Check if they are present with your Files.
wont appear
welp
gonna check it later
I have one thing you could check. select a Focus and see if the Image appears in the Description of that Focus. Also does it show the missing focus icon or nothing at all?
in the focus of the autobahn, the focus icon wont change, adn in the one of air rearm it doesnt show an icon at all
If the Icon is fully transparent (no Questionmark Icon), then somehow the Path or Filename is incorrect. Could also be wrong encoding? Though that should generate Errors
i will look into some mod files and look how those are structured
so i can get a clear view of how its done
where do I find the mod file location ?
WHY MD
MD is trash
I second this
Might as well play real time mod
All of bloat and none of the fun
why is this a thing in millenium dawn????
idk
why tf the russian focus tree is so large
is there a experienced modder whos willing to chat about a mod project i am working on that is willing to help out? it's going to modify the ai quite substantially while optimizing game speed
what mod is it...?
mirrenium darn
How to I make it show up there?
That is the Name of the Party (see Vanilla Germany, it says NSDAP)
So rename your Party to Liberalism in the relevant Localisation https://hoi4.paradoxwikis.com/Country_creation#Other_localisation relevant wiki
Thanks so much!
You want to use allow_branch and offset. I don't know TNO Code, but I am fairly certain, all Focuses are in the Tree from the Start and only Position and Visibilty are changed after the Fact https://hoi4.paradoxwikis.com/National_focus_modding#Position https://hoi4.paradoxwikis.com/National_focus_modding#Triggers
Don't pin me down on this, I only did some quick looking around
Mod it how
currently modding turkey, does anyone know why its going green??
nvm, fixed
no clue why it was doing it but i fixed it
Real
has anyone heard of this indie mod called tno
trigger = {
original_tag = VND
controls_state=932
date > 1789.1.1 date < 1800.1.1
}
do i need to make so its VND={owns_state=9332}
because its not getting triggered or getting triggered at the wrong time
They are just chilling
No war no nothing
try calling the event via the console and see what triggers are fulfilled and which ones aren't
this would be crazy
change 1870 to end of a new beggining
Damn, this idea is so crazy man
I think there's 2 problems.
First: translation to other languages (Rise of Nations have it too)
Second: Size.
Bro I work on 1870 so hell nah
I'm not sure what to do, when I try and map a custom map mod it says it's not on the disk, but it very much is. Idk what to do
hi guys
Is there, perchance, any illustrious individual or esteemed consortium presently engaged in the grand endeavor of crafting a Buryatia mod, resplendent with an exquisitely detailed and impeccably balanced focus tree, embodying the pinnacle of intricate design and artistic finesse?
I wouldn't know of any great visionaries like that, though perhaps, if thy pitch is quite well, I may let mine Interest be piqued.
Whatcha got?
i myself i am not infact what you could particularly call a "modder" as i lack the skill and encouragment to have such a prestigious role, instead i am looking for a mod that grants the releasable nation situated in the soviet union by the name of buryata a focus tree. The size of it does not infact matter.
I don't think such a mod exists, though I could be proven wrong. Also, cause I'm bored I am now making one doing that
does anyone know of a indie mod called tno
What should I do to fix this. I am making a custom map mod
Well, it looks like the Files describing your Provinces have ... issues.
In these Files Provinces are present, which aren't on the map (Province xxxx has no pixels in provinces.bmp), some are wrongly described (Bitmap and definition disagree) and from 13362 onward, no more strategic Regions are assigned to the Provinces.
I assume you used a Program to automatically generate those Files? I would be surprised if not, since doing that by Hand would be an obscene amount of work.
Also it looks like the Files describing naval strategic Regions weren't updated
Same goes for the States
so, what should I do?
Sadly, it doesn't look like this would have any Quickfix. I guess you can try a different Mapgenerating Program/check if the one you use has some weird Options enabled/is used properly?
I don't really do Map Modding and even less total Map Overhauls, so I can basically only point you to https://hoi4.paradoxwikis.com/Map_modding#Provinces relevant Wikipages.
Is anyone familiar with mapgen2.2 and CMS? If so I have used these to make a new mod and it doesnt show up in my playset. neither can i add the mod to my playset as its not listed there. Can anyone help?
is there a mod where you can put a frontline over more than 1 country? It'd be easy if I can make an offensive line that goes through more than 1 country. Like for example when Germany invades the Benelux
when i saved the file with paint 3d it ended up like this...
How to fix?
theres a bunch of pixels all over the place
i cant open paint3d normally
idk mayne
i could open the files with paint3d before
now i cant open any files whatsoever with paint3d
I mean
Is that
Province.bmp
File
It shouldnt be like that
Tahts not even paint.net?
?
If you opened province file, in which there are province numbers and their rgb
That not to open in paint
There Is a photo
Of the map
Thats how It should look like
is there a way for me too paste a certain part of this paint3d picture?
Dont think so
Wait, I recognize that Icon, that is Visual Studio Code? Is VSC running the Map Creation System?
Its far easier :/
@wintry geode you generated the map?
nah
i just changed the base one
I suggest Gimp, it does its job well for me. Also with ctrl+c you can copy basically anything selected, the question is just whether a different Program will accept it.
Welp
Is there a way for me to copy parts of this image and paste it on another
i changed belgium netherlands west germany champagne
Yeah, select the relevant Region, ctrl + c and then ctrl + v for when you want to paste it
how do i select the relevant region?
magic wand?
Most likely you'll want to use the Magic Wand, which tries to select similar regions. Use it with shift and left click will add regions, right click remove. I think. I am not entirely certain of the button combos
I don't know what "faulty pixels" are in this Context
these ones
that tiny blue on in dunkirk
Right, so how is gimp supposed to know, that that is faulty for your Purposes?
But you can edit singular Pixels with Gimp, so figure out which ones are the wrong colour and correct them manually.
is there a way to search for colours by how many pixels they have?
Can anyone teach me to make political advisors and high command advisors. If so please dm me.
The wiki can https://hoi4.paradoxwikis.com/Character_modding
The thing is they only explain how to add to specific countries i want them to be added to every country.
I was rotting my brain on the harry turtledove series world war and was surprised there isn't a hoi4 mod for it. Are there any alien invasion mods?
I think War of the Worlds has one. Of course Star Wars Mods exist, but I don't think you mean that π
War of the world's mod sounds like it would be close. I'll look into it, thank you.
does anyone know of a little indie mod called tno
[21:56:47][no_game_date][parser.cpp:942]: Error: unexpected token in file: "map/adjacency_rules.txt" near line: 2 ( ο»ΏFrom )
adjacency_rules is for Straits and Canals, but what you have in that File is Adjacencies, which belong in the adjacencies.csv File
hm
that is what it auto has so idk
[21:56:49][no_game_date][strategicregion.cpp:560]: invalid province '0' in Strategic region Southern England(1) - did you move provinces about without making sure they moved in regions?
this also exists
we have it so it ignores the strat regions
and other stuff like it
but it still thinks southern england is a thing or something
Well you can't ignore strat regions or at the very least not without replacing them. Maybe Southern England is some default Strategic Region it scrounged up somewhere, since it found none and desperately wanted one.
I search and it isn't anywhere else other than in strat regions
Mysterious. But who knows how hard coded that default Strat Region might be. Did you add Strat Regions of your own?
Well then try adding Strat Regions. It might very well need Strat Regions to launch
We have a region that has all of the provinces in it, so we don't have to create a 100 but it still doesn't work
Well, I mean you could do the whole crashing Troubleshooting rigmarole https://hoi4.paradoxwikis.com/Troubleshooting, but I suspect it's not booting, because it considers a number of vital Files to be missing
We are slowly trying and like managing to fix some by just randomly doing stuff and it works, now I have this to deal with and have 0 idea
[22:33:19][no_game_date][equipment_graphic_database.cpp:57]: Entity referenced in equipment graphic database does not exist: "SOV_modern_armor_entity", associated with SOV modern_tank_chassis
[22:33:19][no_game_date][equipment_graphic_database.cpp:57]: Entity referenced in equipment graphic database does not exist: "SOV_super_heavy_armor_entity", associated with SOV super_heavy_tank_chassis
[22:33:19][no_game_date][equipment_graphic_database.cpp:57]: Entity referenced in equipment graphic database does not exist: "FRA_light_armor_2_entity", associated with FRA light_tank_chassis_3
[22:33:27][no_game_date][triggerimplementation.cpp:9350]: common/scripted_effects/BLT_scripted_effects.txt:77: has_game_rule: game rule LIT_ai_behavior does not exist
[22:33:27][no_game_date][trigger.cpp:114]: Trigger failed to validate: common/scripted_effects/BLT_scripted_effects.txt:77: has_game_rule
[22:33:27][no_game_date][triggerimplementation.cpp:9350]: common/scripted_effects/BLT_scripted_effects.txt:83: has_game_rule: game rule LIT_ai_behavior does not exist
[22:33:27][no_game_date][trigger.cpp:114]: Trigger failed to validate: common/scripted_effects/BLT_scripted_effects.txt:83: has_game_rule
[22:33:27][no_game_date][triggerimplementation.cpp:9350]: common/scripted_effects/BLT_scripted_effects.txt:213: has_game_rule: game rule EST_ai_behavior does not exist
[22:33:27][no_game_date][trigger.cpp:114]: Trigger failed to validate: common/scripted_effects/BLT_scripted_effects.txt:213: has_game_rule
[22:33:27][no_game_date][triggerimplementation.cpp:9350]: common/scripted_effects/BLT_scripted_effects.txt:219: has_game_rule: game rule EST_ai_behavior does not exist
[22:33:27][no_game_date][trigger.cpp:114]: Trigger failed to validate: common/scripted_effects/BLT_scripted_effects.txt:219: has_game_rule
The first three are Errors present in the basegame, the other ones pop up defacto randomly and while I have never figured what they are, they seem to not cause Issues.
Yeah, especially Crashes have a tendency to not play nice with error.logs. Refer to the Troubleshooting page on the Wiki. My next suggestions are to enable Debugmode in the Steamsettings, since gives more Info and prevents certain crashes. If that fails to return Valuable Info, the descent into crash.log Data must begin.
I already have debug on in the steam settings, guess I'm gonna have fun with crash.log
for that you can also activate -crash_data_log
that option makes the game REAL slow, but once it crashes, the last Line of code read is written into the file meta.yml. Roulette on whether that works, but it's an option
it doesn't give me anything with that on
That seems ... improbable. Like, the meta.yml File is not there or is it empty? It is stored not in the logs folder, but rather the crashes folder
it's just not there
search the entire documents folder and check whether -crash_data_log is in the Launch Options and properly spelled. I don't believe the game crashes, before ANY lines of code are read. So the only other option is that either the meta.yml is somewhere, the mode isn't on or this Crash has reached a new level of mystical Status
Could Therocretically if a mod copy and pasted the achiviments into a mod achivments folder it would have its own custom achivements?
Breaking bad mod is almost completed
nice I would finally have the opportunity to cook meth in my favorite game
thx
Is there any other timeline hoi4 mods
like maybe 1700 or 1914
that wont make my laptop
go kaboom
?
does anone know of a indie mod called tno
no ofc not, but going off its name it sounds like its a glorified visual novel that ends right before the fun would begin smh
where is the file located to change a country's color opaquacity and etc
nvm i found it
How do I fix this? It has this for all costal states not just these ones (Its a custom map btw) This happens once selecting a nation to play
[11:56:49][1936.01.01.12][map.cpp:1621]: Province 2 is setup as coastal but has no port building in the nudger. This will likely crash the game.
[11:56:49][1936.01.01.12][map.cpp:1621]: Province 7 is setup as coastal but has no port building in the nudger. This will likely crash the game.
[11:56:49][1936.01.01.12][map.cpp:1621]: Province 9 is setup as coastal but has no port building in the nudger. This will likely crash the game.
[11:56:49][1936.01.01.12][map.cpp:1621]: Province 25 is setup as coastal but has no port building in the nudger. This will likely crash the game.
In the nudger
Common/countries/colors
Do I just give them port buildings?
Yes
I try to add them but everytime the game just crashes after I do random in state, and just doesn't do it at all if I do it in all states
it also tells me
[13:01:12][1936.01.01.12][mapbuildings.cpp:470]: map/buildings.txt is empty.
Ok
yeah I press the buttons and they appear now
but whenI save it
they don't actually appear
in the buildings.txt file
nudger saves changes to documents/paradox/hoi4/map
yeah, that's where I am
but the buildings.txt in there
nothing changes
wait nvm
I'm being an idot
I was in the wrong spot .-.
road to 56 is so sigma
could anyone tell me where i can find the files to make console commands? π
https://hoi4.paradoxwikis.com/Effect#Scripted_effects relevant Wiki~
TL;DR: You create a scripted Effect with a specific Naming Convention and then you can call it via the console.
what is the best mod that changes the german focus tree/add?
mimecrafpt
Right
I require a "consult"
someone has basically reuploaded a mod i have created
what is the critea for being able to file a takedown on that page?
Thatd depend on where it was posted, if its steam fill out the dmca form and wait to be contacted
Do note that it mentions that your legal name may be shared with the person who stole your content tho
So if you havent yet try contacting the person who reuploaded, and then decide what youll do
I've only done a small part of the UI so far, it's a huge project, a really cool MOD, who wants to join?
Is there any HoI4 mod that lets you pick advisors for specific government positions. Like Prime Minister, Minister of the Economy etc
people know how to hire a commander in focus
Can someone make me a mod where ai spams out really bad divisions
Like with one infantry
guys can you help me?
i dont know why the name of the focuses wont change
i have encoding UFT-8-BOM
also i tried reload focus many times
the file type is .txt
it should be .yml
okay, i change it, but still not working
i just coppied existing focus id from original hoi4 focuses and place it in, and thats work, after that i place it my focus, and thats not work.......
Just put it the name
In the focus code itselg
Itself
Those files are only good for descriptions
My opinion
If they are big
LF someone to make a total slovakia rework mod with me (all ideology paths, breakway from czechoslovakia or 1939)
nice mod with nice ui
Hello Im trying to figure out how to put Rudolf hess, the dep. fuhrer in charge via event, and started with testing this using the promote character string listed in the wiki
Image 2: The code
Image 1: The event
Please tell me how to make it work
But our dev team is very short of members, we hope you Guys can join our MOD production groupπ©
hello, I'm a very new modder trying to make a technology submod for TGWR, but the graphics look like this. Does anyone know why?
yall know any good uk rework mods?
Britain Overhaul
Hey could someone help me
I got a cool idea for a mod but dont know how to start
Could anyone provide tips?
Are there any Byzantium althist mods?
First day of modding and created a small gwr industry tech submod that moved some 1920 tech to 1912, as the period from 1912-1914 lacks research, wanted to share it here. Feel free to give me suggestions. Didn't have time to re-add the 1920 techs
I think
Its like goal shine
You must fix It via localisation
I know have two leaders with the "Wettin" trait
how would i go about so they get improved relations if they have the same trait?
Hot take: Road to 56 is extremely overrated
To be honest, I never tried RT56 so I cannot critisize your opinion.
It is one of the mods of all time.
If you have no DLC it is good, otherwise it is vanilla plus, which is fine.
Playing Germany in R56 was the easiest game I have ever played in hoi4
I have RT56 plus.
I agree with that, but it is used SOOOO much, and some of my friends refuse to play other mods or vanilla
Vanilla has less tech tree bloat
Also many mods have painful multiplayer
I guess so
Does RT56 has Hatay Republic?
R56 has 700 base CAS Germany
Imagine making a mod wich every nation is independed...
I am trying to create a general that can be used by multiple countries, is there a good way of sharing one portrait for the same general across countries?
Any good modding tutorials for the most up-to-date game?
Can i mod hoi4 whit out launching the game?
Can u help?
Oh ok
Ok
I will try tho ting and hour
14:00 for you is 10:30 for me
Ok greate
Greate
90199477537220622
why?
Im trying to figure out how to put Rudolf hess, the dep. fuhrer in charge, and started with testing this using the promote character string listed in the wiki however unfortunately it is not working, how do I fix this
My launcher does not work
Hey, I want to create a meme mod. But can you even mod HoI4 on Chromebook?
I don't think you can run Hoi4 on a Chromebook
Oh, you can. Steam is available on Linux trust
Even tho you can't run it locally
You do a VM
What happened to the Der Bruderkrieg mod? It was on the front page and suddenly it's gone from the workshop
I still have it installed. Dunno
But the mod is extremely outdated (1.10 iirc)
I'm talking about the one that came out a week ago
Oh that one
Hmmm
Dunno
what is a VM?
Can someone help me or nah?
How do i open my mod folder on ChromeOS?
@summer lotus for your AI mod can you improve the AI trade logic so it values similar ideology and being in faction more than distance? The US still seems to trade primarily with south america as with other countries not trading with their allies.
maybe, lemme test it first

trade that requires convoy isn't very easy for the AI to handle
@glass compass aight, I will make an update, it should change some AI trade priority
but I warn you, I have not thoroughly tested it for balancing so it might end up making some Allied countries too strong cuz #apestogetherstrong
thx :3
A question for anyone that has the time to spare: how can I add unit models to the pre-existing unit model list (Ex: 1944 heavy tank model being available for modern tank units)?
Thank you in advance
i need help
i have a cracked hoi4 v1.14.7 from steamunlocked and i want to download milenium dawn not from steam so i went to topmod and it says v1.14.6 - v1.14.2
will it still work on my v1.14.7 cracked hoi4 even though the mod supports v1.14.6?
@glass compass nah lmao I broke it a little

It really killed the Axis
Imma install some balancing and some extra fix
@limber raptor u can chamge hoi4 version search on youtube π
hm ok
nah all my games are from there
pc still alive since forever
So victoria 3?
Crazyyy i gotta try that whit Victoria 3
(Mods its a joke ofc)
Yes i searched it
espically loads of adult games for some reason
But i thougth it giver virus
XD?
nah
Good
ppl who say that probably is from the company that makes games or jst jelous idk
bribery :D
Yes π
I recently saw on the wiki on how to add ship name lists. Is there a way to make that list available to all countries, or do I have to re-create it every time for each country?
Why am I getting this error? Result from converting gfx/leaders/GER/Portrait_Watermelon_Cat.dds into small portrait does not exist? I am using the correct aspect ratio/image size. What have I done wrong?
Also, can someone help me with the name list? I believe I set it up right, but it doesn't show in game. With my other mods and without.
ah I guess I need a small picture as well
im making an icon and i wanted to know if its alright
hmm, it does look good but the Napoleon texture does not stand out very well due to its background sharing colour of similar tone and temperature, or however people say it in English because I am not one
have you tried Napoleon on a grassy or an actual earthy background?
something that would make his overall shape more well defined
Does anyone have a mod that stops AI from spamming you non aggression pacts
it could work with just an outline
No request please just make it stop
Cool but Napoleon needs to pop out more
Or make him bigger idk
what do you want to be aggressive with these nations? are you implying that you are planning an offensive on them sometime soon?
declining a non-aggression pact should be an instant war declaration
i mean you are signing a non-non-aggression pact which is basically just an aggression pact
shur uppp
i like how there are like 2 sneaky call to arms in the middle of them
yes please spam click accept nothing bad will happen
What is your mod about?
Can anyone help me with what I'm doing wrong for adding custom ship name lists?
Is anyone aware of a mod that can allow the player to put warships on the Arms Market?
why
In 1927, a mysterious virus broke out in the Americas, causing a change in the timeline
Wanted to ask about how creating Graphics mods works as well as other cosmetic changes like names and spy agency emblems
and more
is there any way for me to edit the command abilities that generals/field marshals can use?
the things like last stand, force attack etc.
do mods that change country names change the Checksum?
I don't think mods that change the localisation do.
thats a relief
im doing a graphics mod for socialist states and was worried about that, i just wanna make the flags more accurate and the names
Cool
sweet, done all the names, though I am wondering, where are names for states like Austria-hungary or states that become formed
oh i found nvm
appreciated anyway but yeh haha
how would I make the every_other_country join the newly created faction?
completion_reward = {
create_faction = "un_mod_pro_federation"
every_other_country = {
limit = {
has_government = communism
}
add_to_faction =
}
}
yippee made my first mod!
i just kinda hated the czechoslovak flag changing, as well as with poland and also the names of Czechoslovakia and Romania, and I think bulgaria too all being wrong.
ironically the correct name for romania was contained in the communist flag in game
will you also upload to steam workshop?
How do i give all countries can join factions = no? in the 1789 startdate
set_rule = { can_join_factions = no }
can i put this in every history/countries file?
or is there a more convenient way
i also dont want any of the countries to be able to change manpower laws
how do i do this?
how to change so dominions can refuse calls to wars?
Is there a way to make so this is hidden? (the country is not thing)
real
is there a way to add custom spy agencies like how Yugoslavia has OZNA and Bulgaria has its own thingy
Are you referring to 3d model?
oh damn, okay turns out adding custom spy agency logos does infact mean you cant play with achievements, oh well
is there anything wrong with this?
spriteTypes = {
spriteType = {
name = "GFX_intelligence_agency_logo_CZE"
textureFile = "gfx/interface/peratives/agencies/agency_logo_CZE.dds"
noOfFrames = 2
}
}```
the "image" exists but does not actually load ingame
This will prevent division spamming imo
How do i make a new autonomy level that doesnt want to join wars?
YEAH I DID IT!, now i have to fork it between achievements allowed and not
is there any way at all to add intelligence agency graphics without upsetting the cheat-detector?
GFX does not generally change the checksum
There is probably some exceptions though
Yes and icons as well
Like the small art on div engineer etc
Interesting
I am making a mod the has realistic puppet names for every country when you puppet a country as Germany.
For all puppet types so satellite, reichsprotectorate, reichskommissariat, dominion, colony, puppet, integrated_puppet and collaboration_government.
https://steamcommunity.com/sharedfiles/filedetails/?id=3272325508
I don't think there aren't any mod like that though modding it wouldn't be too difficult
do u want to joinοΌwe need more coder or writer
Guys Iβm new to hoi4 and want to get into mods, what would you guys say are the best for a new player?
mods that don't completely change the game, then get into the more complex ones
In your common file create another file called on_actions then in that file create something called 00_custom_on_actions.txt, then copy and paste this into the txt file:
on_actions = {
on_startup = {
every_country = {
set_rule = { can_join_factions = no }
}
}
}
W.I.P united nations focus tree for my what if the un was in 1936 mod
Road to 56 since itβs effectively Vanilla+
Mods like Great War Redux might be better for something a bit more out there
thank you
How do I remove decision with another decision?
I have decision1 and decision2
both last 60 days.
The thing is, I need that upon selecting one decision, the other will be removed
Set a country flag
Or state flag. Or whatever the target is
And then add a requirement that it must not have that flag
how to add an idea through decisions?
thx
i put this in the file on_actions = {
on_startup = {
if = {
limit = { has_start_date < 1936.1.1 }
}
every_country = {
set_rule = { can_join_factions = no }
}
}
}
sorry I forgot you need to add effect
on_actions = {
on_startup = {
effect = {
every_country = {
set_rule = { can_join_factions = no }
}
}
}
}
ok thanks im going to add that too
In 1927, a mysterious virus raged through the Americas..The epidemic and the Great Depression led to the collapse of the U.S. government, while in Russia the October Revolution was defeated when Lenin was assassinated by a Jewish racist...In China, a great leader was killed on the eve of the autumn harvest uprising, which led to the severe weakening of the revolutionary forces in China and ushered in a dark age for the whole world....
for more info read the wiki: https://hoi4.paradoxwikis.com/On_actions
What? What mod is this sounds interesting
I NEED IT GERMAN TANKS AND MECHANIZED UNITS ARE SOOO COOL
Not listed on steam Workshop.It was just in the early stages of development that we lacked creator members
autonomy_state = {
id = autonomy_protectorate
min_freedom_level = 0.8
manpower_influence = 0.2
rule = {
desc = "RULE_DESC_IS_A_SUBJECT"
can_not_declare_war = yes
can_decline_call_to_war = yes
can_be_spymaster = yes
}
modifier = {
autonomy_manpower_share = 0.0
extra_trade_to_overlord_factor = 0.1
overlord_trade_cost_factor = -0.1
peace_score_ratio_transferred_to_overlord = 0.05
lend_lease_tension_with_overlord = -0.1
}
I made a new autonomy state will these countries always refuse calls to war now?
Uhhh how do i make so georgia doesnt become involved in the war
SWE={
declare_war_on = {
target = RUS
type = puppet_wargoal_focus
}}
OTO={
declare_war_on = {
target = RUS
type = puppet_wargoal_focus
}}
i put this in the russian history/countries file and it also declared war on georgia which is a puppet of russia
how to fix this?
also how do i make so autonomy_protectorate states reject all calls to war?
Does FEMALE_UNIT_LEADER_BASE_CHANCE work yet?
No matter who you are, you can join our team and create this cool MOD together, we need your helpπ₯Ίπ«π€
I can do that i just need tag of the nation
does anyone know of an indie mod called tno
no, they can refuse, but they will not do that without AI modifiers
I has trouble with uploading my mod with thumbnail.png in folder of my mod.
When I try to upload I every time on stage 4 get k_EResultTimeout.
It happens even when I try to use thumbnail from another uploaded mod.
Can anyone help with this?
I am planning to make a Undertale-subjected Millenium dawn submod.
hello, is there any way to create an event gui that displays 3d models?
Turkey ig?
I want turkish panzers if that helps
Thanks in advance bro you a real one
hello, how i can bypass a focus when the communist party is banned
Huh
Oh wait, just realized this is the modding channel
Has anyone managed to figure out how to model attached armor battalions? Currently the only way to properly represent them is just space marines / space marines adjacent divisions.
[00:58:55][no_game_date][persistent.cpp:45]: Error: "Unexpected token: if, near line: 15" in file: "common/on_actions/europeprovincerework_on_actions.txt" near line: 17
Uhhhh
on_actions = {
on_startup = {
if = {
limit = { has_start_date < 1936.1.1 }
}
effect = {
every_country = {
set_rule = { can_join_factions = no }
}
}
}
}
How do i fix this?
do i remove the if={} and keep the the rest?
Is there a way to make the ai less agressive?
so it doesn't shoot it self in the foot by leaving all its owned territories empty for archenemy divisions?
show all code
i rearranged it
on_actions = {
on_startup = {
effect = {
every_country = {limit = { has_start_date < 1936.1.1 }}
set_rule = { can_join_factions = no }
}
}
}
to this now theres no longer an error
now joining factions is possible...
rearranging the file didnt work
you cannot put another on_action = {
test this
``on_action = {
on_startup = {
effect = {
ITA = {
add_timed_idea = {
id =
days =
}
}
limit = {
has_start_date < 1936.1.1
}
every_country = {
set_rule
}
}
}
}``
.
How can i make the ai research transport tech
And also ship tech
I made kaiser ai to build 50 dockyards but ai is not researching new ship techs. Only research battery upgrades or something
Please tag me when answer
only one effect???
limit = {
has_start_date < 1936.1.1
}
every_country = {
set_rule
}
How is this connected?
Does anybody know a way to add the modifiers to the ai like: focus on agression, desired divison factor, and so on?
yes
only one effect
on_actions = {
on_startup = {
effect = {
}
}
}
If you read the WIKI it has all this:
i need help
i was making a focus tree rework for spain
but when i start the game it shows me the la resistance focus tree
show code
rename your file to spain.txt
in game it is like this
why
so it overwrites the original one
yeah
i made it different because different files with same names can cause bugs
or you could change that to this:
country = {
factor = 20
}
this will probably work too
btw
in my soviet union mod
i changed the file name again
but it worked
but this time it doesnt
if your mods factor is higher then the original one then it will load the one with the higher factor ^
it didnt work!
Now countries in 1936 cant join factions!
on_actions = {
on_startup = {
effect = {
ITA = {
add_timed_idea = {
idea = ita_hidden_ai_idea
days = 1622
}
}
if = {
limit = { has_start_date < 1936.1.1 }
}
every_country = {
set_rule = { can_join_factions = no }
}
}
}
}
How do i fix this?
can't you just set game rules?
or toolpack
unless you can't be bothered to set those up
i want them to not be able to join factions before 1936
im making a mod
whaaa
so i need to implement this
start date is 1936 tho
i added more scenarios
ah I see
want to eventually remove the ability to train new divisions and join factions
and make so those things are only doable with focuses and stuff
my intuition was wrong
there was supposed to be more effects={]
on_actions = {
on_startup = {
effect = {
ITA = {
add_timed_idea = {
idea = ita_hidden_ai_idea
days = 1622
}
}
}
effect = {
if = {
limit = { has_start_date < 1936.1.1 }
}
every_country = {
set_rule = { can_join_factions = no }
}
}
}
}
How do i fix this so countries can only join factions after 1936?
Funni Clock Man
just paste the inner file in any mod you want and pray it work
Ok will try thanks so much
The goat
Hi is there a mod or way to send all equipment in trade screen, bit annoying to click on every equipment and how much of it
How do I get better tech in OWB
Then how do I improve to get at newer techs
focus treee
Do super muties just not get any then
idk
Isnt it a game rule?
Hey, I'm having a little problem modding. Dyeing countries via cosmetic file doesn't work for me. The program acts as if new ones are not there at all. Even if I change the colors of an existing cosmetig tag, it doesn't work. Does anyone know what's going on?
Think so
does anyone know fhe tindie mod called tbnol
absolutely yeah I'll make that a hoi4 mod
Can anyone make gunshine.net (private server)? Its supercell's best game ever i miss it pls make the private server of gunshine.net https://youtu.be/Df5Wa041xkg?feature=shared
The official release trailer for Gunshine.net 1.0.0.
As a token for your support and help in making Gunshine.net what it is today, we will hand out a special BETA key item in the game - Beta Key of Awesomeness! Do NOT sell or drop it, because it is non-refundable. You will find use for it in upcoming updates. That's how much we appreciate all...
Uh chat is this spam?
the game isnt even around anymore how do you even expect anyone to create a server
also wrong server
we like invading poland not mythical beasts
can someone help and tell me what to do to survive this?
should i just repay debts?
idk what you are playing as
egypt in milenium dawn
Oh, yea Idk, never played millenium dawn
Hey, I'm having a little problem modding. Dyeing countries via cosmetic file doesn't work for me. The program acts as if new ones are not there at all. Even if I change the colors of an existing cosmetig tag, it doesn't work. Does anyone know what's going on?
I would rather build the pyramids from playing cards then play Egypt in millennium dawn
but i'd never get to play hoi4 since the pyramid would keep collapsing, i should get those who built them first..
You will be in endless loop of debt, every time you pay the debt it comes back with a bigger deficit you are stuck in endless torture
Also Israel pounds your army
Since the game gives them crazy buffs
yeah well i retired in 2003 and gonna now try russia
i just installed it today, alot to discover
ussr
i need help
im reworking on the spanish civil war
i want to make it a nationalist(fascist party ruling) and republican(democratic party ruling) spain fight
but when i pick the nationalist path
it makes jose antonio primo de rivera as leader of fascist party
even i try to change it with emilio mola
@small wigeon i need help can you please add me?
Could someone please make a better portrait for Hungaryβs fascist king, Frederich Franz Mecklenburg-Schwerin IV
His vanilla portrait is pretty bad
I made a 1789 scenario
1789.1.1 = {
if = {
limit = { has_start_date < 1790.1.1 }
OTO={
declare_war_on = {
target = RUS
type = annex_everything
}
}
SWE={
declare_war_on = {
target = RUS
type = annex_everything
}
}
}
}
i put this in the russian history/countries file
how do i make so it only declares war on russia and not its puppets?
putting a white peace in their with georgia?
Are you sure that is the Russian tag?
yes that is the russian tag
wich year is this
1789
man thats old
Did Sweden declare war on the Russian
yes
How do I somehow gather all the countries with the un security council idea, and place them under 'Security Council Members'?
localisation:
simple_category_desc:0 "This category is for decisions related to the United Nations, it will also show current UN members, and security council members. \n\n\n Security Council Members \n"
Is it possible to add research bonus for specific category or technology in a custom trait? Please DM me if you know.
RoNπͺ
shit mod
I made it.
made what
It would be better.
not really
italy were still a kingdom that time
calling it a "social republic" is bullshit
only good one was brazil
naming it imperial japan is like
it gives vibes like
its a dominion
of some country
like "soviet japan"
imperial japan
no lol
Repuplican spain is good for civil war, like nationalist vs republican.
And i tried makin 'nationalist china' but it didn't worked.
85205 daysπ
Scripted localisation
Is it possible to add an idea to a character?
This is a trait
Could anyone help
It fine i figured it out, how to add idea(s) to a political advisor.
ARMY CHIEF
every_possible_country = {
generate_character = {
token_base = ARM_ADVISOR_1_BASE
name = ARM_ADVISOR_1_NAME
advisor = {
slot = army_chief
traits = { Master_Strategist }
cost = 150
idea_token = ARM_ADVISOR_1_IDEA
can_be_fired = yes
on_add = {
add_ideas = ARMY_IDEA_1
}
on_remove = {
remove_ideas = ARMY_IDEA_1
}
visible = {
always = yes
}
available = {
always = yes
}
}
portraits = {
army = { small = GFX_army_advisor_1 }
}
}
}
Hey, I'm having a little problem modding. Dyeing countries via cosmetic file doesn't work for me. The program acts as if new ones are not there at all. Even if I change the colors of an existing cosmetig tag, it doesn't work. Does anyone know what's going on?
what cosmetic file are you referring to?
as in common/countries/cosmetic.txt?
could you show some of your code?
What is this meant to be? Its visually a mess
Most intelligible twilight of the anthropocene superevent
it's beautifully horrid
Lol
does anyone have any video guides on how to just change a map and make it a mod
unfortunately it doesn't work like that
Why do I hear screaming
i am stuck in the middle of a deep war with the allies. Can someone call with me and try to help me sort things out?
dont let the Brits escape at Normandy, keep pushing. don't invade the Soviets but if you have to, don't siege Leningrad just take it straight up. and bypass stalingrad. hope this helps!
History folder
Thanks, do you know where I can get more information on it? The wiki has very little.
Does anyone know how i would go to create a national focus effect like this one?
you make a technology that isnt accessible in the research tree, then grant it in the focus
Only technologies can modify certain unit-specific combat stats
Thank you so much, it worked great
is there a way to not do it manually?
putting it in the 500 countries history folders will be tiring tbh
hayΔ±r
Kes
I said the Wiki has very little information
it get's less then a quarter of a page
i need to know how to procedully add countries to the list if they have the un security council idea
hello guys, im looking for mods that let me create my own scenarios (factions, ideologies, formables)
how much time would it take me as a complete noob to modding to learn the basics?
has anyone here experience regarding this topic?
i appreciate every bit of help!
does anyone know of the little indie mod called tno
1 to 2 months
if you focus on the mod it could be even less
it has to be manually
transfer_state
As you can see for exampel, for a mod, the united Benelux must be white, but it has still the color of Luxemburg
1789.1.1 = {
if = {
limit = { has_start_date < 1836.1.1 }
every_country = {
country_lock_all_division_template = yes
set_rule = { can_join_factions = no }
}
}
}
This should work
putting this in a history/countries file
Cool the "code" worked
a division limit system can be implemented
so i want to add 10 decisions that give you 12 divisions each
How many guns are in 8 infantry?
nah
where are the sprites for units stored?
saving Whuka is a lifestyle
Im trying to play with the mod last stand but it requires the game to be 1.14.6 and im currently on 1.14.7 and when i check steam, only 1.14.5 and below are availble. ANy help?
does hoi4 run better on fedora or debian if anyone uses linux
M
does anyone know of the little indie mod called tno
Never heard of it
transfer_state { WEE
1
2
3
...
486
}
is it possible to set owner of the stat like this?
can anyone hop in a call with me and help me win my war LOL
This is modding please keep such requests out of this channel
if you want it permanently then you edit the history files, if you want it temporarily, download toolpack without the errors, and use the state managing tool
anyone know if theres a mod that disables alliances?
@lofty plaza I forgot, but thank you and your team for constantly improving RT56 
It has been a while since I was last asked to debug a RT56 save
No, but I'll create one now
yessir thanks so much
Hi guys, what's the name of the tool for autodefinition of gfx files?
How does it work?
I haven't used it myself but It should be pretty intuitive
Thanks @timber zenith, do you know also other useful tools?
https://github.com/captainluckloveslorde/aom2 for focus icon pieces is worth checking out
I don't know the tools for modding but more time ago I used The Validator on CK2 and it was really very useful
I remember there was an application to create map and one to create characters in CK2
Is there anything to create leaders with traits for scripted_effect list?
WDYM exactly?
How Many guns are in 1 infrantry?
im trying to implement a division limit system
and i want to now how many guns are required for a division with 8 infantry
No problem bro
Check the division template designer
how do i make so a decision costs 96000 manpower and 9600 guns?
custom_cost_trigger = {
has_equipment = { infantry_equipment > 9599}
}
custom_cost_text = decision_cost_tooltip
then in the complete reward, or complete_effect
do hidden_effect = { add_equipment_to_stockpile = -9600 }
same for manpower
are there any newer/more modern mods that are significantly harder?
i know about black ice but its so god damn old'
how to change main menu music
i've searched all over the youtube couldnt find any information
how do I increase the AI desire to attack?
like on the planning thing
so the ai attacks like crazy non-stop
thats a faux trigger?
one of those localisation triggers
that are used for formables
actually
how do I change the stats that make the ai attack
or not
great it works
how do i make so the decision takes 365 days to complete?
How do i make so you have to press it for it to happen?
i want it to take 60 days for the effects to take place
and for the requirments to be met
thanks
im trying to make the mod nice imo
i now have a small mod team
that helps me too
is there any way i could spectate on ur mod progress
i got a link for the discord in my profil
how do i make so you get the effects when the timer is over?
is there a way to close the brackets? I am making a focus tree and the focus bracket will not close no matter what, making it so everything after it wont work.
how do I modify the ai attack desire
like can I make the AI always see that it can attack? while it actually cant
how to make a modifier to make the AI attack more
looks like a focus before that one is broken
its the first focus
could you show the whole file?
i already redid it and it works now, but all it was is the focus tree id and requirements to unlock the focus tree, and then the actual focus
add_equipment_to_stockpile = {
type = infantry_equipment
amount = -9600
producer = root
}
is it valid to make it root?
Do you all have any recommendations for cheat menu mods?
ultimate cheat mod?
Iβll look into that one, thanks. I havenβt had much luck with modding paradox games, so hopefully it runs well
u want to mod with ultimate cheat mod is this what I am understanding?
Iβm just looking for a cheat menu to add resources and stuff with a click, instead of console commands
k makes sense
is the cold war mod good?
cold war: the curtain iron
yes, is it good?
yes
do u have any other recommendations for hoi4 mods that arent kaiserreich, OWB and the great war redux?
the new order, end of a new beggining, milleniun dawn, kaiserredux, road to 56 and europe in flames AGORA
which of these run the best?
road to 56, europe in flames agora and kaiserredux
secondary powers should be a thing in hoi4 imo
thanks
i am trying to make a focus which is going to cause portugal to join the spanish civil war on nationalist side
in my mod, spanish civil war pops up in 2 sides(republican and nationalist) and stays like that
and i want portugal to declare war to republican spain
cant do that
because republican spain's tag changes depending on the game(it sometimes is d04 sometimes d05)
in vanilla Spain's tag is always hard coded and reserved
it depends on the side you pic
when i pick the nationalist side, its tag is spr
when i pick the republican, its tag is spr
ye but for the other side it's always hard coded in the vanilla
now, I dont know how to do it but I believe u will from what u know rn
will try smt
basically modding
question to modders, any reason why this should happen?
each screen shot is of the same nation's diplomacy board after clicking on the nation again
graident piechart is cursed
do your numbers add up to 100%?
cannot even hover over it
Wich modifiers makes the ai attack and how do I change the modifier
like the attack desire or smth
Guys I am modding the game code, I trying to change country colors in the hoi4 files but when I check ingame the colors don't change even tho I gave them a diffrent RGB? Why is it not working
btw I have R56 so I even went inside the mods files
At the top where it says MAL_UK is where I changed it's RGB
It's still the same color as before
europe in flames agora as communist sweden is literally to strong
you get to many civs
all the bonuses to civs in EIF agora along with swedens folkhemmet is literally broken
i became a major by mid 37
and the manpower problem is fixed cuz theres a thing where u easily get 1000 weekly manpower
disgustin lmao
anyone help please, the gfxs broke
idk what i did worng i need help
It can if maybe the sum of the popularities is not 100
wich modifiers makes the AI attack/start an offensive
are there any base modifiers that make the AI attack?
or just conditions
Someone add the enclave to hoi4 please beg you
no
enclave?
From fallout
how can i get rid of this ugly focus thing
you mean the brotherhood right
theres no faction called enclave in thew show
Not the broterhood
You know the old guy from the show
Whith the dog
He was from the enclave
i've never watched the show