#modding
1 messages · Page 62 of 1
Just a focus tree rework
how can i construct a trigger for, e.g Russia have more factories than Germany?
Like that one Austrian mod
try expanding an existent tree first, youll have existent focuses to use as template
Check the top pin
Oh okay
Thank you mate!
i know about modding wiki
is it not a check
Lemme c
If thjere isnt a pre-existent check, you can compare variables, but lets see if there is
I guess there isnt
any mod that allows me to get achievements without ironman?
no
cant be made
you arent!
Btw your toolpack without errors now my fav toolpack, very comprehensive mod
And I could've swore there was a mod that bypassed the achievements blocks
Why do you think I'd want a mod that allows me to get achievements without ironman? Think brother
so u can cheat
if i wanted to cheat i could just use console commands bro
i just dont wanna grind achievements like insane
without ironman its more relax
otherwise if i screw i gotta restart entirely
you could play the game with mods that make it playable then get the achievements with some tool
Is there any American monarchy mods
Absolutely cursed. America has its roots in taking down monarchs and even in the constitution it disallows titles of nobility
so
for the funny
Why doesn't the map open in vs code?
I'm using this extension
When I open it this error appears:
Error loading web view: Error: Unable to register service worker: InvalidStateError: Failed to register a ServiceWorker: The document is in an invalid state.
I managed to solve
Mmmmmmmmmm
Nice đđ»
USA balkanized â ïž
i'm making 50 slot mod but i don't know the reason why state building entry has two lines:
i found why this happened
and one more:
SOV_georgy_zhukov = {
name = SOV_georgy_zhukov
portraits = {
civilian = {
large = "GFX_portrait_SOV_georgy_zhukov"
}
}
country_leader = {
ideology = conservatism
traits = { white_coke }
desc = SOV_georgy_zhukov_dem_desc
}
country_leader = {
ideology = falangism
traits = { the_iron }
desc = SOV_georgy_zhukov_fas_desc
}
}
}```
i want to change ideology but not in leader, and i found that i can use `set_party_time = (my_own_part_name)`
is there other ways to change idoelogy of leader(like above or so on...)?
An old mod I was working really hard onâŠ. Really wanna recover the files
đŠ
Argentina had such a nice focus tree and all the variables I had used in nejd expansion and values for the bedouin coup and stuff took soo long
Your service is probably outdated, so it wonât do well when modding states and map files, youâll have to do those â100% manuallyâ. The Provinces and State numbers often get shifted around when Hoi4 does an update with states added or removed, and map errors make the game pretty much impossible to run.
I just prefer copying parts of game files, and using NotePad++ to write new files and alter the copies and move them to my mod folder.
Trust me, itâs better than most mod extensions just modding yourself.
Its not hard there are plenty of tutorials and you can look through game files to understand their structures and effects. There is also an entire official Hoi4 Wiki for modding and tips.
Thats a funny idea lol
Noted
I found out why it didn't work, it was provinces.bmp that had the problem and that's why it gave this error
Yes, because the hoi4 updates change provinces
I have some mod ideas and anyone who wants to help with them, call me
anyone know of a mod that makes it so i can control specific areas and keep them, and not have to own entire provinces?
Hello all! I was not able to get this info anywhere. I moved into Germany some time ago and I bought the game here via Steam. I forgot completely about the cut German version. I dont really take care about the shadow pictures of big figures if the names are there and aso not care about some clips that were censored (I am as much of you history freak son nothing new). However, I am concerned about the mod compatibiliy. Someone knows if playing with German version give some mods incomp or also if the save file is not compatible with the "rest of the World" version? Thanks a lot in advance!
Let me know if this post fits better in thech support maybe...
The only difference between the German and regular version is some localisation and GFX. You've got nothing to worry about in terms of compatibility
Thanks a lot guys!
No worries
Yay, independent Alaska!!
someone will help please...
how do I make they ai choose option in event based on opinion
This must be done in some focus because where you are placing it you can only place 1 ideology
to do this you look for it in vanilla and put it in your mod
can malicious mods infect my pc? asking cuz i installed a mod yesterday and my keyboardâs been kinda broken since
Mods cannot contain executables to my knowledge
There should be no way for a mod to contain a virus
i installed a translation mod for a hoi4 mod, and since i have been unable to type. function keys work with fn lock on or off, and using the windows on-screen keyboard and turning on+off capslock, numlock or scrolllock fixes the problem temporarily until it randomly restarts. the only thing i did before this started was download this mod, so im stuck
You can always open the mod files and see if theres anything suspicious there, but i highly doubt it was the mod that did that
Since hoi4 mods are just a bunch of text files and maybe a few pictures
how can i find the mod files?
Do you know where steam downloads workshop content
If you find the hoi4 folder in the workshop downloads, you can find the mod there by its id on steam
The folder names will be the game id then mod id
Doubt its that tho
local files?
C:\Program Files (x86)\Steam\steamapps\workshop\content\394360\
it cant
That was my thoughts
im completely stumped on what else it could be
i checked my drivers yesterday, theyre fine
im just really hoping its not that since i dont live close to anywhere i could get it serviced
cuz it still works sometimes, like im typing on it rn
Oh its all dependent on localization
does unsubscribing from a mod remove it from here?
yes
ok
I cant remember it exactly but its something like
ai_chance_factor or something
Look it up on the wiki tho cuz I think im wrong
Hey guys im doing for me and my friends a new germany and i did that my new country has the germans tree but when i do anschluss my new country dosent get the land but the german reich is born in austria any advice what to do with that?
Can anyone of you guys help
I been making a custom nation and this been popping up in the errors
[18:27:03][no_game_date][dlc.cpp:227]: Invalid supported_version in file: mod/ugc_2910757018.mod line: 9
[18:27:17][no_game_date][countrytag.cpp:112]: WAR - is not in the tag list
[18:27:17][no_game_date][history.cpp:262]: Unknown history file in country database - history/countries/WAR - Warsaw.txt
I check and checked again and War is in the tag list
can someone come into vc with me rq to help me sorta wrap my head around modding?
i watched a few videos and im still a bit iffy
You need to go to country tags and add
WAR = âcountries/Warsaw.txtâ
Ensure to use this exact file, make sure all of the countries/countryfilename.txt are closed on both sides by quotes
Also make it just say WAR - Warsaw dont add txt it is just naturally there because of the document type
And go to the ugc file of your mod and change the description to 1.14.3
In the tags list and the history make sure WAR are capitalized btw
Or you can send me a screenshot of your coded files that it has the error with and itll help see whats wrong faster
Change the event or annex tag to make it that your new german tag annexes austria instead
It should be like
GER = {
Annex_tag = AUS
}
I think
I cant remember the exact variable that represents annexation
But it should be in the anschlauss event under an option
annex_country = {
target = AUS
transfer_troops = yes
}```
does anyone have a blank version of the advisor portrait frame
Okayyy gonna check after school
does anyone know where these gfx files are located at?
Can you only have one ĂoB at a time?
I made so France has 3 different ones in 1812
Only one of them spawns in
C:\Program Files (x86)\Steam\steamapps\common\Hearts of Iron IV\gfx\interface\goals
just search dlc, you should find it here
I want to ask back, do you know how to make a country choose option in event based on their opinion of you?
anyone know a mod where a general has no division limit?
ai_chance = {
factor = 0
modifier = {
add = 10
has_opinion = {
target = TAG
value > 50
}
}
}```
Replace TAG with your country tag
thanks a lot
Np
is there a factory trade tool pack that doesn't make the factories off map
wdym
I have a civ giving mod that will give a factory form your own country and give it too another, but that civ you give went off map which means it doesn't take build space, is there a mod that has that fixed or an easy way to fix?
why not just use toolpack to remove the factory from one country and put it in the other?
the problem is that during games, we'll have people sending civs to eachother and all of there civs will be offsite which means they have double building space for mils or anything else they would build which is a problem when you can have norway with 500 factories
The event is firing under your new german tag right?
Cuz you can only have one to start. You can add more OOBs to use events and focuses to spawn those OOBs but only one starts at the history countries file
Thank god i learned that the easy way
So to speak
Yeah
I fixed Prussia uk and france having multiple oobs
Yeah just give them all one to start, use the other oobs to add units with focuses or events
[23:08:45][1812.06.24.12][persistent.cpp:45]: Error: "Error reading division template (Neapolitan Division) for country ---.
The division_names_group refers to the unknown tag: NAP, near line: 4" in file: "history/units/NAP_1789_1815.txt" near line: 4
[23:08:45][1812.06.24.12][persistent.cpp:45]: Error: "Error reading division template (Westphalian Division) for country ---.
The division_names_group refers to the unknown tag: WTF, near line: 4" in file: "history/units/WTF_1789_1815.txt" near line: 4
Do you know how to fix this?
I made countries for Naples and Westphalia
Do you need something more than history/units with new countries?
Check the history/units/NAP_1789_1815.txt file
And for westphalia
They were literally the exact same as the Saxon file but it worked fine
Hmm
I cant remember oobs so well but ur using the wrong name for ur units
Ur neapolitan division doesnt exist
Cuz the name group is wrong
How to fix?
Let me find it myself
Here
units = {
division= {
name = # "Division Name"
location = 9392 # Edinburgh
division_template = #"Division Template Name"
start_experience_factor = numb
start_equipment_factor = numb
}
division= {
division_name = {
is_name_ordered = yes #use yes please
name_order = 35
}
location = #province
division_template = # âDivision Template Name"
force_equipment_variants = { infantry_equipment_0 = { owner = "SCO" } }
officer = {
name = SCO_officer_1
portraits = {
army = {
large = GFX_SCO_officer_1
small = GFX_SCO_officer_generic_small
}
}
}
}
}
Make sure your templates have the right name
You gotta set one oob in the history file, make an event that gives them their oob for poland
If thats an issue and not intended
Are there errors when you put troops in puppet countries?
I combined the Spain provence and Russia oobs into one 1812 oob
For france
There shouldnât be
Just asking if its intentional
Yeah it's intentional
I'm making a scenario for Napoleonic invasion of Russia
Ah nice, mind sending me the steam or paradox link when ur done?
Sure I can send it when I'm done with ĂoB för 1789/1800/1812
K ill check it out
If anyone here works for the shithole of a mod caleld kaiserreich REWORK JAPAN
they are such an unbalnced coutnry
they have no counters
Japan isn't hard to deal with in Kaiserreich
'urrr japan isn't hard to deal with in kr I'm a little moron who dosen't know how to game!!!!'
i'll explain why
Okay, I'm listening
I defeated them as the US when 1/4 of my fleet died in civil war
I defeated them as China
Who had not a single warlord support them
A. They get like loads of buffs in the game, like to an embarrassing extent
B. They hardly suffer any negative national spirits other than DEBATABLY the land reform but even then it doesn't affect u
C. the reinformemcent meme on their shitty rock is insnae
I put Actual HUNDREDS
of trroops
and they still broke
because the kr devs are weeaboo scum
Umm
Calm down
What were your templates
Because I did a land invasion of Japan and it went perfectly fine
In Kaiserreich
Bit chonky but it is fine
My marines did most of the heavy lifting on the landings
my marinse were 9/3s but apparantly the kr devs have a hard on for japan that transcends normal logic
those little pricks
Im gonna go to their discord
Did you have air support
and I'm going to tell them
yes
but because of the hundreds of troops I had there
Like CAS and such
Also 100 divisions is no supply
I took them out with 48 divisions
and anyone whow works on it
should be cast out into society
never to go near a computer again
No
Japan isn't even that good
Stop lying
Their focus tree is outdated
stop bullshitting me
doesn't matter
they're not a balanced country
the UOB is outdated too
and it's unbalanced
Fine let me do my YT video where I beat up Japan
UoB is getting updated soon
Like next major update soon
i frankly don't care
Then stop whining
f"*k the KR people, legitimately f)!k them
I got an alternative option u start exactly where I started
do the same tempaltes
do the same stuff I did
and then u can flab ur fat mouth about how much better u are
even though I would SOLO you in a 1v1
Then air support
Yeah I had those things too
I took out the Japanese just fine
didn't stop the game from cheating me
Sometimes, you need to do another invasion if you get stuck
I did
but by the time that happende those little bastards had reinforce memed the hell out of me
why the hell can i say every other swear word but the f word
Bigger combat widths tend to do that
My 9/1s reinforced just fine
I do swear kaiserreich has some wacky thing with reinforcing though
Yes
I believe you on that front
6 divisions attacking multiple angles and only 1 would truly be in battle
KX has a problem (not talking about mainline KR although knowing them and their shit mod it'll probably be one at some point) that they overstack airfields to a ridiculous extent.
like literally 3000 cas sometimes
Yeah idk where they get the idea that its 'fair and balanced
those guys should never
and I mean
NEVER
go near a computer or at least the gaming industry again
I hope they try and apply for like idk EA or Activision and even they would rather have a dead dog infested with flies on their team
than them
Yeah I checked my footage, I did I think 3 naval invasions
The problem is mountains are defendable
When they have many divisions on them
I naval invaded tokyo
and a few provinces around that
even the port
But they stacked 3000000000 troops on it
I naval invaded Nagaskao, Hiroshima and then Tokyo
I tried to do a north and souih one
but their big stig garrison divisions somehow stopped it
So you had 9/3 marines right
Yeah
No pioneers I presume
I had pioneers
Oh, okay
I had the amphibious landing thign on them too
How many did you have attack a tile?
at least 3
The amphibious landing thing does nothing beside reduce the time to prepare an invasion
My 35 marines can only fit 2 per tile unless it is a mountain
A force attack did the job well
I miss the 20w system
legit
Idk why paradox thought of making this stupid stupid width based on envrionment syste
it doesn't work
sure 20w had its problems
This was right before they surrendered btw
like it was a bit meta locked
I had my 35 width marines and 21 width base infantry
I'm guessing they were like 10/5 or smth
13/3
For the marines
You want to know what was pain?
the war was in 1943
Sheep's mod Japan.
Event spawns
Literally every tile needed to be taken
ah shit
Including south sakahlin
That was before it was fixed
But compared to that, any invasion of Japan is a cakewalk
wait I thought 21w was outdated?
21 widths are good holders and counterattackers
but it doesn't fit the width of a lot of places no?
Doesn't matter, close enough
this danm game
4 can do well in plains tiles
The debuff of exceeding combat width by a tiny bit isn't that bad anymore
30w was like literally the META irl, so really idk why they made it so ur divisions need to be smaller than actual ants
cya
It is possible to mod for auto assign ace
culture groups
Its in countries thing with colors i think
But they wont auto assign race unless you mess with variables
Which is a pain
OOBs do not like my mod, despite lacking any errors about it whenever I have them in for my custom nations they crash
The OOBs are completely correct and ive double checked it over
I believe it may be a dlc thing screwing with it
Can confirm
so what did you want to do to the mod
Its a disunited states mod
So for the devs how did u make the mechanic of like a leader is exiled but when u do the focus he comes back to a political character then which a bunch of disisions u make him the leader of a party
saME
@signal herald Yo my man
anyone got good mechanized division templates for cold war iron curtain mod
dont ping devs
does anyone remember the mod that changed germany civil war by getting help from the soviet union and france became communist?
if so, whats the name?
i found it
its groBdeutsches bund
worth a shot
I am curious as well, although Ive just always assumed its focus trees/decisions...
ok tbh, I may have said some mean things agaisnt the Kaiserreich people
it was in a bit of a fit of rage
so sorry for that
Sharing the release Trailer for Shattered Land (an alt British Raj mod which includes 13 focus trees, 1400+ national focuses, and 1000+ characters):
SHATTERED LAND is an alternate history mod for Hearts of Iron IV, which brings the chaotic and turbulent events of Indian independence and partition right into the middle of World War 2.
Shattered Land includes 13 national focus trees for India, Pakistan, Bangladesh, Burma, Ceylon, Afghanistan, Tibet, Nepal, Bhutan, Sikkim, Goa, Pondicherry, a...
where can I find hotjoin file, and do anybody know how to do "hotjoin warn" like lennards LW mod?
It is possible to delete all ideas of a country in a effect? For the moment, the only solution a found it is to create a dynamic country.
You could use the
remove_idea = {
}```scope to remove every possible idea
its not possible to remove ideas that aren't added so it'll remove all the ideas the nation has
I will try that. But I was sure isn't working. Maybe I was doing a wrong synthax ^^'
Isn't working, sorry. Even with remove_ideas.
It's remove_idea rather than remove_ideas
I try the both, same result. Except "remove_idea", the game doesn't know what is it.
HuhâŠ. You put it under a focus or event or decision right?
Do either
remove_ideas = my_idea
or
remove_ideas = {
my_idea_1
my_idea_2
}
Can be found here for more info https://hoi4.paradoxwikis.com/Effect
i need some help, im making a custom map and i already have the state files, but when i load the mod it crashes, saying there is an id conflict between my mods states and the vanilla states. I've heard that both the vanilla and mod state files need to have the same name for the vanilla files to be replaced with the mod ones, but ive seen other mods use different files with shared id's between their mod files and the vanilla files and there is no crash
if you use replace_path, you dont have to worry about filenames
this, right?
is there something that i need to check if technology sharing group works?
they have one its called make ameirca great again
what do you guys use to plan focus trees?
imagination
Yes
got it, thanks
how do I like give a country more research slots? I wanna give my country a 3rd slot to start with but dont know how to
Search for research_slot in the link I left in a previous message and it will give you an explanation đ
alright sweet thx
more specific: i have problem on removing "USA_monroe_doctrine" idea becuase my mod does not have USA, so i replaced ideas folder and on_action folder on my mod
i found this is solution, but i don't know why technology sharing group on mod disappears even i defined group on technology sharing folder
is there anyone who knows why this happens and the thing i forgot to check?
Can anyone help me fix this?
Change position and rechange the localization of those because it appears to be conflicting with the continuous focuses
everything is displayed correctly in the editor
Change position for the x value of that focus on the top left
And the other focus its connected to
Move those over and down a bit
Still doesn't work
is it being linked to another constant you created or something?
yes
open it up and check the coordinates
all the same
Maybe because of this?
lol I was able to fix everything
I forgot to add _ to the titles
Lol
anyone know any fun mods to play (expect MD or Kaiserreich -unless Kaiserreich is worth playing-)
Kaiserreich is worth it if you got a good pc that wont crash quick
If u dont mind me advertising an ambitious mod i am helping with then id reccomend Red Crisis, its still really early in development though
Does it have a discord?
The owner prefers telegram and the community is mostly russian speaking
Equestria at War
There are also lots of single country expansions that can be worth playing ancouple times
Road to 56
TNO is a W mod trust
Magna Europa: Reloaded
Road to 56
Much more complex and fun road to 56 is the best
i havnt modded for a while, but how can i transfer my old mod to 1.14?
What kind of mod are your old mod? Graphics, Alternative history, something like that
can i send mods here?
Idk I added a few new countries and stuff
Great war redux
Or millenium dawn if you have plenty of free time
Hold up
Md
Yeah nvm,my bad
how would I change a save to unhide obsolete focuses?
found it... game_rules={ obsolete_focus_branches_visibility="SHOW" }
In a event
Yes, I know that... But it is for remove in once all ideas of a country, pick random.
Can you show what code you ran?
i have a quastion can somoune help me with moding like creating your own state
like withe everthing flag leaders and al of the stuf
Here you go. I command part if you want to test to avoid error, and also the part where isn't work, and keep the part working for the moment. If you have a better solve, thanks to share.
What country
@limber torrent i mean your own country not state
Yes so what country
a coutry named butter the leder of it is a butter stick and the capital is lockaded in tashket and it has the deser parts of the soviet union

Sorry maybe not me
hi i have a problem: after i click random in state and then validate in state in the nudge tool no files appear in the map folder
it's just empty
it used to work before but now it doesnt
This video explains everything in detail, I learned most pf my modding stuff from the series https://youtu.be/XulAELfxPDc?si=pWwe2XZ5cCzYjokT
This lesson will explain how to create a new country in Hearts of Iron 4.
If you found this video helpful and want to help the channel grow you can use the super thanks button above, any amount helps the Iron Workshop improve and continue to make more videos like this one.
Timestamps for this tutorial/lesson:
00:00 - Lesson beginning
02:00 - ...
hit save just incase
Are there any good mods that let you reform the alexandrian empire as macedonia?
anyone know why my gui no longer updates on runtime? they used to do, like scale or coordinates, but now i am forced to restart the game for a pixel change because it does not update whenever the gui file or decision file is changed
are there any good mods for modern world?
Milleniun dawm and novum vexillum
@obtuse condor you can ask about mods here
but can i send someones mods here? (asking them first)
plus putting credit for them
*MIillennium Dawn
Bros got beef with novum vexillum
Iron curtain or whatever is a Cold War mod not as modern but still
Ok
Does anyone know who owns edge.hoi4modding.com or their discord? I remember they have a discord or something, I am not sure
It is urgent, please
How can i make a minor country op as shit?
Hey, I want to mod the Russian Civil War, but I don't know where to find the files that show the sizes of the respective armies, as well as the trigger, which countries break away and declare war on the Soviet Union or the interim government. Does anyone know what the files are called?
Hey guys I'm starting to learn coding
but when I go to the HOI4 file
there's no file called common
so I can't make new countries now đŠ
i badly need help please đ
My guess is that you are looking at the Hearts fo Iron 4 file in documents, when you should be looking at the other place the game is stored on your computer, as the documents version (where local nudger map changes and save files + error logs etc are stored) does not have a common folder
Both versions don't have the common folder smhw
even in the non-document file
dunno how, like how is the game working if there isn't a country file
i added traversable vistula to my mod
and now it crashes when i start
how to fix
i did "random in all" in the states i changed
Since you added new adjacencies, make sure that the province they go through and start + end at are all correct, as for example missing the one they go through can cause a crash upon unpausing
still crashes
[18:57:41][1936.01.01.12][map.cpp:1621]: Province 9263 is setup as coastal but has no port building in the nudger. This will likely crash the game.
[18:57:41][1936.01.01.12][map.cpp:1621]: Province 13437 is setup as coastal but has no port building in the nudger. This will likely crash the game.
[18:57:41][1936.01.01.12][map.cpp:1621]: Province 14723 is setup as coastal but has no port building in the nudger. This will likely crash the game.
ah i got these errors
now
i need to fix these
Those provinces are marked as coastal (yes) in the map/defenition file despite not being coastal, thus the game expects you to be able to place ports etc there despite them being inland. They have to be changed to not be coastal
i checked them and they are coastal
the random in all states button doesnt work in the nudge tool
supply can crash the game?
should i remove all the supply in poland?
I suppose it is worth a try, but I have not seen it crashing the game before
i have had it crash my game before
In that case it is very worth testing in the case that it works
i cant open the supply with the nudge tool
100% the supply
because i random in all all the states i touched
my danzig province is split in two
could that be causing crashes?
yeah it was the supply
Nice đ
Why is there a massive river?
hey guys i need help. SVG is a nation I'm making but it's flag doesn't appear.
I made all of the flags needed
but for some reason it still doesn't appear (the flag)
any help please?
does anyone know any good preformance mods
Is there a rt56 tech mod that just adds the rt56 tech and nothing else?
Hi do u guys know any up to date 10x mod???
no
Hello
please
may someone tell me why the fictional country i made called snagov
does not have a puppet focus tree against romania?
i can not spot the problem here
any mods for expanding historical germany?
please someone pick up this mod https://steamcommunity.com/workshop/filedetails/?id=2813893028
how do people make it so you can change tags to an other country through events?
don't know dude, but what I do know is you can do that via focuses
alr ty
im currently working on a mod where greece wins the 1st greco-turkish war.
I managed to make a Turkish Civil War event, but right now I only require the thing that allows you to change tags so i can do something similar to Greece
its an effect
change_tag_from or something, its on the wiki
How to turn off the notifications you get in the middle of the screen?
Research events all that
thanks, a nother question
is there a way to turn all units from a country to an other country WITHOUT annexing that country?
uhm
like for example
when germany does Aunchluss
they get all of austrian troops
is there a way to do that without annexing the entire country?
transfer_units_fraction
sweet, it worked thanks.
Im back with a nother question.
This is the last one.
How can I retire a leader from a specific party?
I already made it so the Democratic Leader of greece retires and joins crete but I wanna do the same with the King of Greece
Nevermind, i found it
Check wiki
if your talking about workshop mods then its outdated but if u made it u prob did something that made a error related to the map
Are flame tanks disabled in rt56?
Check so that you don't have anything in your local map files in the Hearts of Iron documents folder
i have a kinda old mod i wanna update, how do i change the versions to the new dlcs?
No
Do you guys know any old incomplete mods?
Is there any mod or a way to tweak game data so Trotsky won't be able to be assassinated if he's made into a country ruler outside USSR?
Id hope R56 fixed that
How to make localization for the button? Did like in-game, but dont really work
Why don't I get the popularity of the parties?
ĐĐŸĐ·ĐŒĐŸĐ¶ĐœĐŸ ĐČ /history Ń ŃĐ”Đ±Ń ŃŃĐŒĐŒĐ° ĐżĐŸĐżŃĐ»ŃŃĐœĐŸŃŃĐž ĐČŃĐ”Ń ĐżĐ°ŃŃĐžĐč Đ±ĐŸĐ»ŃŃĐ” 100%
Đа ĐœĐ”Ń, Ń ĐČŃŃ ĐżĐ”ŃĐ”ŃŃĐžŃал ŃĐŸĐ»ŃĐșĐŸ ŃŃĐŸ, ŃĐŸĐČĐœĐŸ 100%
ĐĐŸĐŸĐ±ŃĐ” Ń ĐżĐŸĐżŃĐ»ŃŃĐœĐŸŃŃĐž паŃŃĐžĐč ĐœĐ”Ń ĐżŃĐžŃĐžĐœ ŃŃĐŸĐ±Ń Đ±ŃŃŃ ĐœĐ° ĐœŃлД
remove the tt in localisation to see if it works
Download windows troubleshooter
It will auto detect your errors related to apps
And fix them for you
By changing keys in your registry directory
wtf is that mate
please someone pick up this mod, please update it đŠ https://steamcommunity.com/workshop/filedetails/?id=2813893028
Traversable vistula innit
can someone pls make a mod which litterally just adds constanza as a sepreate state, thats all i would like nothing more just one state
ive tried modding it myself but shit keeps breaking
Why?
not disclosing that information
how do i do that
how can i check those files, i looked in the hoi4 folder but all i found was "map"
nothing in the map folder?
How can I make it so a focus can be done if it is controlled by a player?
Can't seem to find it in the wiki
nevermind, found it
ethnic cleansing mod?
From what I understand there is no way but you can do the following
tell the AI not to choose the focus
Ai_will_do= { factor = 0 }
heres a pic of my map folder
Is there any effect to run a console command?
how do you make a 3 way civil war? for example, you do the german civil war and then you have a communist civil war while the other civil war is still ongoing
i tried doing that, but it didnt work.. only when the nation was at peace
Maybe look af Spain code, they can get to 4.
Uh ohâŠ.
You gotta reinstall the game
U deleted the most important parts of the map folder
Orrr if this is for a mod just get it for strat regions n dtuff
Create dynamic country
Don't use start civil war
Is there any mods where the Franco-Britain Union exists as it's main focus?
Why isn't there just a deportation mod
A good compromise
Between HOI4 players and paradox and steam
I found it in the german event files.
it's something like
NOT = {
is_ai = yes
}
infact let me find it real quick
available = {
NOT = {
is_subject = yes
is_ai = yes
}
}
That it is.
Ok
You donât get achievements
I know, I'm trying to run a console command that doesn't seem to have a corrisponding effect
in a mod
Well, thatâs your problem
If itâs a mod, itâs obvious that it will probably be bugged af
I don't think you get what I'm asking
I'm trying to run a command within a mod as part of a decision, because for some reason there's no effect that works the same way
does anyone here know which mod makes your soldiers look like flags?
i think it's a custom mod
timelapse overhaul 1.12
tysm bro
yeah its just for the mod old europe 1300 , but most mods seem to work
Does the random buildings in all states button in the nudger not work?
Hello! I am working on a Burgundy mod and I need some help with ideas and writing (if you know other stuff and think that you can help you can still join)
The current lore is: Himmler established his own "country" in Germany. As the SS Ordensstaat, you need to take control of Burgundy (Netherlands and Belgium too, if you wish). They have a very powerful army, despite its size. You can choose to remain loyal to Germany or turn against them. (This mod is inspired by TNO, of course.)
If you are new or interested in getting into modding and want to help, dm me.
Thank you, and dm if you have any questions.
I found out how to province mod
Thereâs about 16 provinces in tannu Tuvas capital
Hey i have a question for the more knowlageble peeps out there.
on the Youjo Senki REDUX modpage they acknowledge the mod doesn't work with modern version and instead redirect you to their discord to download a compatibility patch that you must overwrite the modfiles with, to what extend could this be legit or even necessary?
I read a lot of people think its sus and they dont give an awnser to anyone when asked with 'why?'
https://steamcommunity.com/sharedfiles/filedetails/?id=2150229170&searchtext=youjo+senki
this is the modpage btw if ppl wanna check it out
That is a bit suspicious, probably avoid it. Especially if the patch is made by the original devs, since there's no real reason for them not to update the steam page instead
So I'm making a map mod, and I can't seem to figure out this error:
map/buildings.txt error at line 64: map building(Nuclear Reactor) location is not within specified state. Supposed to be '2 - Lazio' but was '273 - Libyan Desert'for province 10884. BUILDING IGNORED!
It spams for every state in the game a couple times and no buildings show in the nudger. Anyone know how to fix it?
I've tried using the regenerate buildings for all states button in the nudger as well, but it doesn't seem to do anything at all.
Check to make sure there arenât multiple building files in the mod or the documents folder
Also where is province 10884
Not sure, but it's one I haven't touched
It logs this for every province in the game as far as I can tell
I'll check but this is firing for every province, including ones I haven't changed.
theres the province in question
Yeah, not one I messed with
I think I found the issue
I added antarctica which offset every single building
all of your buildings are set to one location im assuming, the center of the map
btw the map cant be larger than 5632x2048 in size
i found that out after trying to double the map size
btw, the game doesnt techincally need you to define what is coastal and what isnt if it borders an ocean... just gets a bit buggy in some cases if you dont
How is British Raj a country with neutrality ideology when its puppet master is a democratic country?
what program are you using to see that?
alright cheers mate
Hoi4 mod utilities
Use only one map changing mod
Mods that change the map and provinces are not compatable with other mods that do the same thing
Hence why you cant have KX and Kaiserreich on at the same time, despite being a content extension, KX does tweak the map and is therefore a âcompletely differentâ mod than Kaiserreich.
just thought of a modding idea idk if this is the right place to put this, but basically when you go to war, enemy cities turn red, allied cities should turn blue (specifically faction allies not just people on the same side of a war)
Was the french army in 1812 completely french?
the 600k men in the french army
wasnt the army like 200k italian and 200k german
Agreed
italy cannot get 200k if prussia could only mobilize 160k
there was like 150k austrians aswell
I'm trying to use the nudger to add buildings to a state, but it just crashes with a bunch of this message: Province 13818 is setup as coastal but has no port building in the nudger. This will likely crash the game.
I can't add port buildings without crashing the game, because there are no port buildings :/
Anyone know how to do this?
All the adjacencies are set up and the province is properly marked as coastal
is there documentation somewhere on how to change the colour of water? I'm going insane trying to export a .dds file in Gimp in every possible combination of compression and colourspace.
I've checked out the files inside the mod and they're all legitimate, but that doesn't stop it from being incredibly suspicious
I reported the workshop listing cause i wouldn't doubt that it breaks some rule
Thanks, the server peeps replied finally and the reason they did this was cuz its not a full update and the other parts of the team couldn't work on it. I guess the one guy still working doesn't have access to upload content
They were able to update the description but not upload the update?
how can i update my mod to newer dlcs? my old mod is stuck at 13.7 and idk how to update it
Im making an east asia reworked mod right now
It reworks content for -
Japan (and puppets)
Chinese Republics (ROC and PRC )
Chinese Warlonds
Burma (as a releaseable)
Thailand
French Indochina (made as a nation, and its releaseables)
Malaysia
Korea (as a releaseable)
Philippines
Possibly might rework the Raj and Australia and Mongolia
If anyone wants to make a focus tree for any of these nations you can ask me, I may use it, you will get credit.
Im already workinf on japanâs focus tree so if you want to submit a focus tree for japan, then id reccomend you submit it for a naval, military, research, industrial, or air force branch of sorts
Better gfx for thailand and japan is accepted right now
In its beta release, I will give anyone early access to who has helped via steam, meaning youâll be able to play the mod before everyone else gets it in its full release
Thai starting ideas have been finished
Oh, well to fix that it often needs a whole restructure, but its usually map related, you will have to redo any provinces or states or strat regions you added or altered, to also avoid this later, copy the full map file into your mod.
What is preferable is to make a copy of your old mod, and use the nudger to redo the map of it.
After that you can copy the rest of the traditional mod map files back into it
oh
that sounds complicated
Its not, just redo your states and strat regions and provinces, then copy the rest of the base game map files into your mod to avoid map issues later on
The copy is just in case things mess up
Also it helps to only have states and strat regions into your mod that are literally a necessity
If its a full rework,, then you will need all states abd strat regions though
ah ok
do you know if theres any modern custom map makers?
all the ones online are from like 1.11 or something old
I dont think so.
Yeah thats why you sorta gotta do it manually
If its for states you can run debug mode and open the nudger
what is nudger? iv seen it used but dont know how it works
And copy any files from the pdx hoi4 file there should be localization map and history that pop up which you can take those and copy into your mod file
You go to steam and in properties put in â-debugâ
Without the quote marks
Launch the game
And youâll see an option button at the bottom that says nudger, its really easy to learn, but make sure after you finish your states add them to the respective strat regions and reconfigure the buildings and validate them in the buildings tab
Also in the pdx file remember tonuse cut instead of copy cuz dont leage those in there those 3 are for your mod only
MAKE SURE ITS THE PARADOX FILE AND NOT THE STEAM ONE THOUGH
damn yeah
i think i accidently modifed the game files once cus all the colours turned into this
Yeah make sure youâre only messing with the right files
The extra ones you get after messing with the nudger under the paradox hoi4 file
And your mod files
all i did was change the rgb value in my mod
Always have a copy of your mod folder or a backup
and that changed the entire game
What did you change it to
idk what i did
no clue
Dont mess with rgb values much
i changed it back
Gfx is kind of complex
I would reccomend only using icons or portraits and flags if you just started modding or dont know what youâre doing, dont mess with the guis til you understand them
i got a cool green tho
iv learnt like all the basics
i can do nation spirits
events
The nudger is the most key basic
ye
Good
Focus tree is a lot of copying
these are just changing ideology**
no actual content
Aight
Also if u dont mind could you help make content for my east asian rework?
Dont mess with states scopes ill fill those in
im really not that goodđ
I dont need it to be good I just need a good base to start off
And I am only one person
Tho dont worry u aint doing japan
Through focus?
like at the start
OhâŠ
Go to localization parties
Add the tag of your nation all caps
For example
SIA_fascism_party_name:0 âKhana Ratsodanâ
SIA_fascism_party_name_long:0 âKhana Ratsodan - Right Wingâ
This renames siamâs fascist party to Khana Ratsodan - Right Wing
ah
cya
Is there a way to make it so an event gets received to the controller of a state?
im currently working on a mod, and i have to make some focuses that demand territories from other countries.
right now im working on demanding German West hungary and all of Slovakia for Hungary.
Yeah
under effects
State ID = {
Transfer State = tag of nation who gets state
}
Ohhh
You meannit triggers that way
You take the state id as a scope
And check to see if it has its controller as a certain tag
I think the scope is
any_country = {
}
Im not the best with those events though, so id look up the rest of it
In that scope you ahould check the tag that is the owner of the state
oh i probably have explained that wrong as well.
will the scope work in a focus tree as well?
Yeah it should under available or complete tooltip effect or smthn
It should yeah
To whoever is the owner of that state
Wait its supposed to be under complete effects you check the scope and put in another scope that fired the event under that scope if trhe conditions are met
My bad lol
So it should send it to whoever owns that state if done correctly
So I want to get into modding
But there's something I'm wondering
If you're doing a revamp for a country
How do you find information on the amount of factories and railways they had in 1936?
so something like...
I'm trying to update an antarctica mod and I've managed to fix every error in error.log, and the game is able to load up without the map broken message, but whenever I try to click random buildings in the nudger, or click on a region outside the map, the game instantly crashes without any error messages. Anyone know what it might be? I also have the crash logs, though they don't seem to have anything useful
send the log error
so basically like
completion_reward = {
any_country = {
controls_state = 1029
}
country_event = { id = gre.71 }
}
There is nothing in error.log, should I send the crash log?
@distant moat sorry for the ping man.
as of now, it doesn't seem to be working.
there's nothing wrong
Do you only have the mod applied?
The error is caused by the mod
I'm trying to fix the mod
But yes, I have just the two mods, one of which is a mod I made (No errors or other issues, played several games with it), and the other one is an old antarctica map mod from 2019 that I'm updating to the latest version
The Antarctica mod is somehow causing the crash, but has no error messages to tell me what's actually wrong
does it crash when you click anywhere or is it only antartica?
It's when I click off the map, such as on the metal hoi4 world border. It also crashes if I try to place buildings in one of the states in the nudger
also, you noted that you have made a mod of your own, anyway know how I can make it so the scope "any_country" helps me and makes it so if any country controls for example, an austrian state they get the event?
Intresting.
you updated the map and everything im guessing
Yeah, use (iirc) every_country and add a limit, if it's one state it'll just fire for the one country that controls it
Yes
and how would i do that?
replace the any_country with every_country ?
cause i'll probably have to do that to the whole of caucasus as well.
yep
that did it.
if i were to add multiple states nothing would change right?
it would just give the event to multiple tags
Otherwise it would check if they owned all of the states
so pretty much
But adding an OR= {} would work for that
this :
completion_reward = {
SOV = {
country_event = { id = gre.53 days = 2 random_hours = 6 }
}
}
}
should become something like
completion_reward = {
every_country = {
or
like that?
no like
limit = {
OR = {
controls_state = 1029
other states you want to trigger on
}
}
}
country_event....
give me one second to test it.
I'll probably have to change the event as well do i not?
since it's an event about multiple states.
oh wait i think the event already does that on it's own
Idk what the event is so I dunno
If the event just transfers the targeted state to you it should work
basically the soviet union (most likely) would get a demand from the Byzantine Empire to cede the Caucasus to the Armenians
You could always test it
if i hadn't made the event 100% chance of acception i would.
even tho it's like
2 buttons
im too bored to change it XD
understandable
can someone please update this mod đ https://steamcommunity.com/workshop/filedetails/?id=2813893028
"not updated and probably wont be updated, if you want to update it feel free to take it apart and upload it"
I have a feeling that if anyone did it might get them banned from the workshop :|
Other mods like that usually get banned
just name it "realistic occupation"
and put in a no genicide in the discription
saying that you dont support genicide
I'm busy trying to stamp out bugs for this map mod rn anyway :(
fun
i may possibly have to just.
change that
this maybe?
yeah that's not supposed to happ-
uhhh
@bitter rover srry for ping but.
how do i fix the result?
uhhh
like, they accept the demands now the event works.
but armenia still annexes all of caucausus for no reason
even tho only 1 of them accepted
what is the mods name?
i was thinking of adding every_country there as well.
but i don't think it will work will it?
you know how to use event targets?
not really.
im basically re-using code
to create my own stuff
i copied the fate of yugoslavia event and focus 2 times
I think what you'll want to do is rearrange it like instead of every_country do each state, save target of the state, and then scope into owner = { and give them the event, then inside the event transfer the event target
one for Romania and one for the other
It would give them an event for every state individually though, idk how to do it another way atm
well then uhh.
Event target is like saving a scope, and any events you fire actually remember the targets you set
So you can grab them again
i'll try something.
I love when I look into other map mods and find LITERALLY NOTHING that tells me how to fix this issue because apparently I'm the only one this has ever happened to acording to google ;_;
cool (not really)
trying to fix this event for now...
@bitter rover how can i make it so if Armenia controls those aereas they won't get the event?
i tried putting in "NOT = ARM" but i think i wrote it wrong
YES YES YES YES
nice, what was the issue
oh lord i see the sea outline
if = {
limit = { NOT= { has_tag(might be diff idr) = ARM }
effects go here
}
Yeah I haven't finished that one yet
I was occupied
it's fine i got help from the cool guy here
Seems you solved it
well now i have other issues
first of all,
Armenia gets the demanding caucausus event, when they shouldn't.
2nd of all.
the event outcome still remains the same.
so if azerbaijan says yes, it's like all of them said yes
What mod r u playing
creating my own.
Because you should trigger to a state or use a flag
And yol have to make multiple events
Ahh đź
Just add an if = {
limit = { NOT = has_tag = ARM } }
country_event...
}
For example make a flag that checks that the soviets own the caucuses
If that flag is true then make it fire an event for the soviets
Make a flag for the caucuses being independent
And make 3 events for each of those countries
Ir that should work too
Also to avoid them all getting them to say yes, make a seperate event for each
I'll see what I can do.
I'll fix the armenian thing first
K
But if you give them all a seperate event
i place it in there i reckon?
You could put it like
limit = {
NOT = {has_tag etc}
OR = {etc, rest of file
And to ensure they dont always say yes make the ai will choose factor different
On the event options
Then just use a flag to make it fire
im talking about the armenian thing again
i add the NOT and it acts like it isn't there.
Maybe add an and around it? like
Limit = {
AND = {
NOT, OR, etc
}
}
didn't seem to work
Transcaucaisian republis is armenia btw
mb it's not has_tag, it's original_tag =
so original_tag = ARM
yeah it shouldn't be required
Its fine tho
Not needed but it doesnt make it not work
@distant moat @bitter rover it's fine If i use the same event and just change a single state each time right?
Don't just copy it a bunch of times
also, im guessing I'll have to change the focus as well so it gives to the controller of a specific state the state.
it's easier if you use event targets
what do those do?
Let you not have to copy it each time
They allow you to save a scope and pass it to an event
Can you send a txt with that discord doesn't want me to copy the text
That explains why I could not copy the text lmao
also, the german west hungary decision is a single one so i won't have to touch that one right?
I don't know what that is
it's like
going to be the same thing with the soviets
but only for 1 state.
that shouldn't be an issue.
Should be unchanged yeah
Yeah so what you'll want to do is
Change the code that triggers the focus to smth like
save_event_target_as = state
owner = {
country_event your event stuff
}
}```
REPLACING the every_country stuff
And copying that for every state
then in the event code condense all of the state transfer stuff into one line, and instead of a state id do event_target:state
So replacing
ARM = {
transfer_state = 1012
transfer_state = 230
transfer_state = 229
transfer_state = 231
transfer_state = 826
}
with
ARM = {
transfer_state = event_target:state
}
It WOULD have the side effect of sending an event for every state seperately from each other
BUT you can then use that event anywhere
for any similar transfer
So i can just keep adding states?
and it will give me the outcome i want?
so this in the focus would be something like
basically
uhh
completion_reward = {
1012 = {all the stuff here}
1294 = {again}
..........
yes
and just do all of the states?
same for the slovakian ones?
I guess
hmmm.
should I replace the current ones I have as well?
that act as decisions?
or do you reccomend me to not touch those
and just use the new event from now on.
If it ain't broke don't fix it
This good? İ create map
so the focus should look like this ? :

