#modding
1 messages · Page 40 of 1
What mod is this
i mean granted the bulgarians are in the radical faction, and serbia & montenegro are aligned to the monarchists so maybe
little thing im working on when im not studying
O
btw anyone know how to change the background?
It would be probs in the .gfx file linked to the initial screen
Just change that gfx code pertaining to this, snd u can change the backgrot
Use visual studio code with HoI plugin and with finde files u should be able to find that
I use vsc
asnd use the plugin
@round bluff what files do focus tree icons need to be
is it dds?
probably I could check, but in Wiki Modding probs says it
I haven't done focus trees in years
nor have i
yes wiki says dds
hmm
almost all is dds
ah yeah icons and graphic stuff
I believe u must restart game
if all was correct
is the "GFX_" as locator to the gfx folder?
always add GFX_name_of_pic
and the spirit name will be
i did, but it won't work
GFX_name_of_pic
im gonna check some stuff in vsc
but the file itsel'f is "name_of_pic" without GFX_
forgot to add some code
ahh
another misspell?
this time i missed out a word
i thought i named the file "founding_father"
turns out i put "focus_founding_father"
dang
Not the best day to mod xD
i aint even a bad dev
RIPP
im just braindead
Happens to me too xD
glad we can relate
I just click off modding and can’t do anything right
It’s just an interwar tank.
So the idea was to complete a focus to buy tank designs from the USA (it’s a minor country next to the US)
And have the focus grant the interwar tank research
I settled for making a tank that looked like the m1917 but modified
hmm
When 30 min before I coded smth hard
How I’m gonna implement stuff with NSB I have no clue
All works if done well!
recyle bin
Ypu’ll have to do the designs manually by code
Try copying one and adapting it
thats how i do focuses haha
Do you have a video or a documentation on it?
Something with a list of the modules and hulls would be good
Idk where to find them without ripping apart 30 different designs for their modules
No, but ai can tell u where to find it
If u gimme 5 min to finish coffe
Fair enough I’ve been using chatGPT on most of the coding
chat gpt does hoi4 coding?
Ah and it work? I’ve only seen peoplw fail in that
It works well but it’s outdated a bit so you gotta correct it sometimes
But for translating localisation is perfect
Will try it for focus tree maybw
Yes but you need to work with it
You have to double check its work and correct it when it messes up
What nation u working on?
hmmm
It has the issue of thinking you make custom modifiers often
it dont work on the small pic but works on the big
Cuba overhaul
Actually you can I think? But would need pretty work for it
The one already in workshop?
send link
theres a possibility its one of my older builds
ive been working on the mod for a year now as im a one man team
Will now
did you guys know theres a website to do a whole mod lol
it adds states, provinces, terrain, flags, leaders, equipment, focuses, decisions and events
its a fully fleshed out minor nation overhaul mod
heres some assets for focuses
go to your HoI IV game folder (Not documents), and in "common/units/equpiment/modules u should find the stuff u need
the hoi tool?
yeah its useful but like with anything else you have to do a lot of the work yourself
it just helps you build a foundation
use the new one theyre making
its edge.hoi4modding or something
no thats not mine
thats what i use lol
me too, but that website is hell, I don't like it except for focus tree
this mod is very inaccurate
same
Haven't tried it yet, is pending
Fidel didnt rise to power until 1950 during the revolution and finally attained control in 1959
its well out of hoi4's scope
does anyone know how to make focus tree events on the website?
i think its trigger_event (event id)
put it in the rewards tab, itll be done upon completion
but if you are a CHAD UTTNH enjoy as me, its nice to have it
tysm
i think youll like mine a lot more
very fleshed out and offers a lot of paths for cuba
military government, communist, democratic, auth democratic, falangist
all sorts of stuff with a lot of leaders in every field all triggered by events
im currently planning my focus tree, what should i add to it? (first and second political branches atm)
ive only done localisation for the first branch though
check out other country focus trees for inspiration
for what
focus icons
yeah im basing mine off of the likes of kaiserreich and kaiserredux haha
easiest thing ever
no lol
i got u brodie
I want to play Cuba with other mods, will u change states of it?
Check other focus, but having a Political - Mili - Econ - Diplo branches could suffice, maybe aterritorial expansion one
yeah itll have custom states since cuba only has one
i want to add Pinar del Rio, Havana, Guantanamo, Holguin, Santa Clara and Ciego de Avila
small states on par with european countries
but itll let cuba build civs and mils
@round bluff want to see a focus icon i made?
that could make it uncompatible with other mods, only problem I see
ofc!
Btw I have some asset packs for use in icons and stuff, I found them and are free to use
u want the links?
they are in github
yeah thats the plan, 4 political paths (Bela Kun, Military, Democratic-Socialist, Nationalist) along with diff diplo/expansion stuff for all 4 of them. Mil and econ stuff will be the same except for some stuff only certain paths will have
sent him a pack
teaser for my mod but its in development hell rn
ooh
fancyy
thats sick oh my god
i still need to learn to make national spirit icons lol
Oi mait, I want to hire you for my mods! Pay is 0, reward is eternal grace from great leader!
focus icon
ohh I see modern style
i can send u some free to use assets
nah its good, i kinda wanna do everything on my own cuz i want my parents to be proud of me
(half joking here)
A Collection of Icons and Resources. Contribute to NewGrestin/Grestinpack development by creating an account on GitHub.
theyre just assets
you still have to do the work
maybeeeee
yes
IMO is loosing time
is like coding some stuff, you just pick resources online
is the same and faster
so, can anyone walk me through making an event on edge.hoi4?
no need to spend 3h on a single icon
never used it sorry
damn
ill show you my process
I can send a mod with an event chain if u want to copy it
oooh
youll need photoshop to give it the gradients
I would change it a bit then for art style if u got skills?
I mean my icos look very bad, not one to criticise
let me show u guys some of the portraits (theyre in beta, better versions will be used when the mod comes out)
this me icons, horrible!
Batista (Auth) portrait
he was the guy previous to castro right?
Ramon grau
in 1959 yeah
the dictator they overthrew, which was supported by west and USA
ive only made two portraits and theyre ngl not that good
heres mine
but he won an election in 1940 and was legitimate president until 1944
he came back in 1950 to run for presidency again, lost, started a coup and the cuban civil war started
it ended in 1959 with fidel castro taking power
I see, thanks for lesson!
its more of colorising old images lol, atleast for me
the fact he laughing kileld me
he go :D
Blas Roca
Zayas
New barnet portrait
democratic (1940) Batista
Gomez
and Laredo bru
most of these are placeholders for better portraits to come later so theyre rough
not up to my standards
i want the mod to be near-peer to vanilla hoi4
ah i see
what do i do for mean time?
and timeout days?
i think edgehoi4modding uses weeks
1 as well?
you have to test
No idea on that
0.14285714
I just code with notepad++ only use this tool for focus tree quick structure
is the day in week
wish there was more documentation on that website
the owner is a goober
that website has been in dev hell for 2 years now lol
Whenever I tried to use it for really doing something
nah its in days prob
All went boombastic
quick tip! for the actual code itself, a score of "1" is 7 days
it wont let me say a number less than one
so ill have to go into the code
o
yeah so it uses weeks
use 1 and in 7 days your trigger will fire
doesnt have to be immediate, a lot of hoi4 triggers fire delayed
country_event = {
id = EVENT_ID
days = 10
random = 50
random_days = 10
}
can anyone explain
My events are not instant, they tale a time, but work good anyway
No idea on randoms
Check wiki, they must explain there!
hey just wondering, if how do i make it so that a focus can happen if either one or another focus is done?
like this but actually working
like, how do i make it require omly one of these
Like one or another?
like
you can only pick one?
ups
this
my focus works
you pick either one focus or the other
an OR statement is done by putting 2 focuses inside a prerequisite as prerequisite = { focus = TAG_other_focus_1 focus = TAG_other_focus_2 }
but the focus unlocks
this is from wiki
@round bluff could you help me, idk why my icons wont work
ohh ok lemme try
99% stuff is on wiki, 1% is not or very bad explained (Ehem custom tooltips)
I can try
send the code for one icon not working
how about for requirement?
focus = {
id = SCO_the_founding_father
icon = GFX_SCO_the_founding_father-534954
x = 3
y = 0
cost = 1
search_filters = {
FOCUS_FILTER_USA_CONGRESS
}
ai_will_do = { factor = 100 }
completion_reward = {
country_event = {
id = founding_father_focus_event.1
hours = 1
}
```
they both wont work
requirement?
I would bet on this elliot
icon = GFX_SCO_the_founding_father-534954
change to
icon = GFX_SCO_the_founding_father_534954
i fixed one of them
I assume it lacks closing brackets cause you copy pasted?
nice nice
but it doesnt apply
explain pls
close and open game
or in commandconsole try
reloadinterface or reloadfocus
reloadfocus or alike, no idea the exact syntax now
ill restart
ok so i did this for a focus at the start of a branch only to be usable after a separate focus from another branch is picked:
im tryhing to figure out how to make it available for if one of two focuses are picekd
more of
you can take A or B
to select C
yeah
i read ur thing wrong lol
basically that yeah
didnt work
it will make an "OR" logic gate
okay
so
send the actual code of the focus
and nothing in error logs?
focus_tree = {
id = sco-focus
continuous_focus_position = { x = -40 y = 1050 }
country = {
factor = 0
modifier = {
add = 10
tag = SCO
}
}
#The founding father
focus = {
id = SCO_the_founding_father
icon = GFX_founding_father
x = 3
y = 0
cost = 1
search_filters = {
FOCUS_FILTER_USA_CONGRESS
}
ai_will_do = { factor = 100 }
completion_reward = {
country_event = {
id = founding_father_focus_event.1
hours = 1
}
}
}
}
nothing besides some character issues
but its because i havent added yet
and the .GFX file has the correct code?
you changed name of file and icon, but in GFX?
goals.gfx?
spriteType = {
name = "GFX_founding_father"
texturefile = "gfx/interface/goals/GFX_SCO_the_founding_father-534954.dds"
}
i did all of that
ohh ok
and also, mayeb _founding_father is used
name = "GFX_founding_father_SCO"
texturefile = "gfx/interface/goals/GFX_SCO_the_founding_father-534954.dds"
}````
icon = GFX_founding_father_SCO
error log says nothing?
ok i figured out a workaround, thank you!!!!!
nothing which i understand xd
coolio!
send the file
you only have 1 mod active?
You use SOC for both Scotland and State of California
change State of California tag to SOC, and scotland to SCO
but uses same tag
can lead to confusion
to the game
I'm just guessing given the errors you have
ill go through the files
custom cuban M1917 tank variant based on the american tank.
longer barrel, camouflage, cuban roundel on turret, extra MG on rear
ps cuba has one of the coolest roundels ever
Ahhh
What was it? Files lacking?
it came with replacements of
Ahhhh the damn tool right?
LoL
my mods crashing now :(
Error log as always
im trying to add starting units, not working exactly
Only infantey or planes and ships too?
im only trying to add infantry
Okay we’ll check now
Want me to send you code?
if so
name = "Californian Infantry"
division_names_group = _SOC_Inf_1
regiments = {
infantry = { x = 0 y = 0 }
infantry = { x = 0 y = 1 }
infantry = { x = 0 y = 2 }
infantry = { x = 2 y = 0 }
infantry = { x = 1 y = 0 }
infantry = { x = 1 y = 1 }
infantry = { x = 1 y = 2 }
infantry = { x = 2 y = 1 }
}
support = {
artillery = { x = 0 y = 0 }
}
}
units = {
division = {
name = "1st Infantry Batallion"
location = 710
division_template = "Californian Infantary"
start_experience_factor = 0.3
}
}
units = {
division = {
name = "2nd Infantry Batallion"
location = 10483
division_template = "Californian Infantary"
start_experience_factor = 0.3
}
}
units = {
division = {
name = "3rd Infantry Batallion"
location = 6881
division_template = "Californian Infantary"
start_experience_factor = 0.3
}
}```
@round bluff
I SPELT IT WRONG
BAHAHAHA
I just noticed
still dont work
im gonna check some other files and try fix
i dont understand it
[11:17:51][equipmentpool.cpp:1314]: Country "GER" does not have any equipment variant for type "light_cruiser_2" version 0 created by "GER".
[11:17:51][equipmentpool.cpp:1314]: Country "GER" does not have any equipment variant for type "light_cruiser_2" version 0 created by "GER".
[11:17:52][ship.cpp:1365]: Error while loading save game: history/units/USA_1936_naval_legacy.txt
The division name is occupied: USS S-11
[11:17:52][ship.cpp:1365]: Error while loading save game: history/units/USA_1936_naval_legacy.txt
The division name is occupied: USS S-12
[11:17:52][ship.cpp:1365]: Error while loading save game: history/units/USA_1936_naval_legacy.txt
The division name is occupied: USS S-13
[11:17:52][ship.cpp:1365]: Error while loading save game: history/units/USA_1936_naval_legacy.txt
The division name is occupied: USS S-14
[11:17:52][ship.cpp:1365]: Error while loading save game: history/units/USA_1936_naval_legacy.txt
The division name is occupied: USS S-15
[11:17:52][ship.cpp:1365]: Error while loading save game: history/units/USA_1936_naval_legacy.txt
The division name is occupied: USS S-16
[11:17:52][ship.cpp:1365]: Error while loading save game: history/units/USA_1936_naval_legacy.txt
The division name is occupied: USS S-17
[11:17:52][ship.cpp:1365]: Error while loading save game: history/units/USA_1936_naval_legacy.txt
The division name is occupied: USS S-48``` check this stuff
The us one is ocupied because i didnt remove them
good!
nice nice
Yay!
i dont have steam hoi4
Oh lol
I can upload to PP
when you do
But later probs
ping me
Yes will DM if u don’t mind!
Ah no worries, just test it and say honest opinion
Done
the mod i was working on was looking good until the map modding fked up everything
can you fix it?
i see
i would reccomend joining a dev team if you want to persue it still
or make a new mod @whole mango
i mean i was working on this one for a long time and its sad that it would just end like that
this mod reached 3.6 gb
where to join
i dont know as im not in a dev team
im a solo dev
but i heard there are good mods who are hiring
so you are experienced ??
kinda
i can ask you for solving problems ?? xd
i am more intelligent in the graphics and lore of mods
however i can make good nations
i did everything correctly until i began map modding
alot of stuff and so confusing , terrain , provinces , states , strategic states , supply states , waters
i followed ironworkshop and i still got this thing
i litterally assigned all of them
deleted the whole file and starting again following sstep by step
did it again following everysingle move he does with same provinces and states
it still gives error
did you use the nudge tool?
yeah
what ?
i need it mostly for IDs and generating RGBs
thats fire
want to see some more?
yeah suree
this guy looks a (bit) like lenin
after ww1 the world was destroyed
and civilisations/tribes/governments started to be created
going to be big wars etc
if you want my advice it would be better if you zoom into his face a little more
alr
nah just make a discord server
give it the mod name and then DEV team
im map modding rn
lol
how
i tried making a new state
it froze mid way through
then crashed
then wont load again
for me this is enough to break the game
Launch game with -debug
just deleted all hoi4 game files
And use nudge to fix state
@abstract burrow about your mod
yes?
so what happened in ww1
like who mostly destroyed the world
who won , who got fked
germany won
by bombing all the countries
something germanery
the bombs had a poisonous gas in it which created an intense cloud
which rained across the world
which killed 80% of the world
including germany
damn
i have the lore planned
my mod was basically ww2 ends in a huge stalemate
basically
germany signed the molotof pact
but once they collapsed poland , they broke the pact and didnt share it with the soviets
soviets stop giving them the tanks technology
germany capitulates netherlands and belgium but they struggle in northern france
because of lack of tanks
germany began activating a plan called "Rommel's angriff"
which will later be nicknamed by the allies to "Rommel's Folly"
so germany fails
this plan was revealed by british spies and they planned their deffenese around paris and northern france
germany gathered all the troops and began preparing for the offensive and they push the allies back to paris
the allies knew it would be the last stand
the uk gathered every soldier across the empire and they sent them to paris
the Allies won
but they took the double of germany casualities and they couldnt continue any further
germany wasnt happy with the lost battle
so both sides agree on peace
a TEMPORARY peace
this is the main lore
there is a lot of other side lores such a trotsky survies assasintion and begins planning the great plot
uk grants israel lands in the holy lands which will create a massive war in the middle east
Sounds really good
oh and i forgot
when trotsky assasination failed , he went to italy and made a deal with mussolini to help him win the war in africa and in return he would help him in his plot
as we know
trotsky is a military genius and he won the war in ethiopeia , kenya , sudan , south sudan but he couldnt be in libya so italy lost control over libya to the uk
the grand council of facism began asking mussolini existence and power
in short terms
civil war in italy
So some big stuff was happening
Sad to hear it failed
focus tier list
maginificent : France , germany , Uk
super : USA , italy , Japan , turkey , bulgaria
great : Israel , palestine , egypt , saudi arabia , syrian states
good : every other balkan country and chineese countries
WEIRD : Soviet union and Union Socialista Italo and Soviet union (trotsky)
I see
My focus trees will be detailed
And it’s a whole world conversion into my game world
I only have one country
As I started the mod yesterday
i started mine 5 weeks ago
finished most of work and stopped at map modding
to do list
power struggle in japan
2nd usa civil war
rommels plot
italo balbo PACT
thats what was left
@whole mango will you ever work on it?
not really because map fked up everything
do you know how to make countries and focus trees and divisions?
do you have bookmarks ready ?
for start dates?
yeah
yeah i 75%
i can do it all personally, but if you want a mod job, we can both work on nod
i will do all the designs and graphics
the best way to learn country modding and focus tree is copying everything belonging to spain in vanilla
haha
spain is pain
thats also smart
if you wanted to work with me and make a country, i could supply you with the file and lore
for somereason i copy bulgaria file
and gfx
why lol
idk
i swear its generic trees#
I think you have to overwrite it
Make a 1949 bookmark
And it should replace
If your talking to me
I don’t have a clue
Last time I did a bookmark, it crashed, and I forgot most of the parts
But actually
I have a question for you
Does the “map scale pixels to KM” increase the map size?
idk
Maybe yes
ty for telling me
np
go to your descriptor.mod
under supported version
type : replace_path = common/bookmarks
then go to your bookmark
under default country
type
add_default = yes
I download the ultimate cheat mod but i wonder if my friend is also able to see the decisions?
what is a good 1v1 map
where is the event layout located?
since its so few files you can also just empty the file after copying it into your mod
I think UI breaks tho if you try to display only one
if you leave them empty then the country selection will just immediately show up without bookmarks menu
oh yeh, but that has the issue that you cant go back to the main menu as easily
as it tries to send you back to the bookmark menu which sends you to country selection immediately again
whats the cheat code called, when you want to deploy instant manpower? something with russian, i dont remember anymore
Manpower ?
Manpower number
Manpower 108302
The command?
like deploy the troops u training?
I hate basketball americans🍉🍉🍉🍉🍉🍉🍉🍉🍉🍉🍉🍉🍉🍉🍉🍉🍉🍉🍉🍉🇹🇷
i found it, instanttraing is the command
Strange question, does anyone know if there is a mod that is just the special forces rework part of "Road to 56"?
i just had an idea on how to create an analog for missile warfare that doesnt just relabel heavy batteries for cold war/modern day mods, but I'm not a modder so I'd like to know if its feasible or not
create a special module for ships called a missile launcher, and it would borrow the mechanics from an aircraft carrier but only be able to hold a special aircraft called an "Anti-Ship Missile"
this missile would automatically regenerate just like the missiles on land missile sites, and would only have the kamikaze mission available
So would this be feasible to create?
if it is i'm thinking it could be balanced by having really crappy agility so it can be shot down if theres fighters protecting the fleet its targeting
Is the formatting correct?
Btw @pale sparrow thanks for suggesting the mod. This is MUCH better than millennium dawn
Send me the link please
This game the Axis had doubts when it comes to my Germany, so I decided to prove them wrong.
This is what happens when you let Dankus play Germany in HOI4 Multiplayer.
Stay Connected with Dankus:
► Twitch - https://www.twitch.tv/dankus_memecus
► Twitter - https://twitter.com/DMemecus
► Discord - https://discord.gg/cnzYzjueaT
► Business Email - ...
13:52
me n my friends all have the same mods and same updated versions of the game, but it says we have a different version of the game
how do we all get it to have the same version of the game
so do you know it?
No I don’t
damn
guys im trying to make a decision in which it is available if you have at least 5 early submarine hulls but it dosent work. any tips?
im using this
available = {
is_subject = no
has_war = no
has_navy_size = {
type = ship_hull_submarine_1
size > 4
}
}
No, it changes how speed works
Is it possible to combine mods into a single mod, Kinda like a modpack so me and my freinds have a single mod we can use
Where I can get this field marshal tag because I want to put it in scripted effects
I want to put this field marshal tag in this scripted effect
can yall help
Do you all play on steam?
Or Microsoft?
All steam
Are you all running stable, not debug?
To my knowledge all stable
Are you sure your mods are up to date?
I was fairly sure but how do I check
Don’t know personally on steam
But if you boot up the game and go to mods, make sure none of them are updating there
I think we had the same updated mods
Something went wrong though because we all had different checksums
Let me google what that means
Ah
Try disabling all your dlcs @distant night
For everyone
So just try a multiplayer with all dlcs disabled for everyone
I’ll try that
Does anyone one know of any Vietnam mods that still work?
aside from total overhaul mods, im not sure
there is a error in my mod is in the wrongbookmark en vichy france is gone. (my MOD)
This place is for general modding talk right?
MOD
Cause I want to know how to mod us presidential elections in hoi4, as well as midterm.
this is de new code
state={
id=6
name="STATE_6" # Flanders
manpower = 4747700
resources={
steel=25 # was: 48
}
state_category = metropolis
history={
owner = BEL
victory_points = { 516 30 }
victory_points = { 6598 30 }
victory_points = { 6560 5 }
victory_points = { 13068 1 }
victory_points = { 3576 1 }
buildings = {
infrastructure = 3 #was: 5
arms_factory = 5
industrial_complex = 7
air_base = 3
6560 = {
naval_base = 3
}
6598 = {
naval_base = 8
}
}
add_extra_state_shared_building_slots = 2
add_core_of = BEL
}
bookmark = {
1940.9.18 = {
owner = GER
controller = GER
occupie_state = 6
}
1941.6.22 = {
owner = GER
controller = GER
occupie_state = 6
}
}
provinces={
516 3576 6446 6560 6598 9574 11419 13068
}
local_supplies=0.0
}
whats the issue
the two image i have send
the map show on the wrong datum the expansion of GER
i want make 3 diverend bookmark
1940 18 september
were france and the low countries are occupied
the new code work not
Show state history files
you forgot }
under
under where
one more }
yes
sure
i couldnt fit both two focuses in the code in one pic since my screen isnt that big
this is a code for sovjet-union?
for every { open you need } to close
you have 5 times {}
mhm
up image
and a 6 }
focus_tree = {
id =
country = {
factor = 0
modifier = {
add = 10
tag = VFR
}
} focus = {} }
focus with name*
im having some trouble with renaming already current nations, ive changed the names under the correct ideology but only one has worked.
mabey change de name of the folcus of you mod
well besides egypt since it doesnt exist in startdate
locolisation file screenshot?
should be the only thing i need for it to work right?
change name of focus id ad id = sov_welcome_burkharin_to_red_army_1 like this?
the code not map
ima try
not sure if this is what your asking
didnt work
i tried disabling my dlc and it didnt change my checksum
Is that file in a subfolder?
For example, English?
yeah, its inside localisation > english_i_english.yml
i sent you a dm
want to discuss there or here?
I can help you
Anyone remember Operation Overhaul's infantry equipment? Are there any more up to date mods that have comparable infantry equipment?
when me write description for bookmark and it is long
it goes out of the menu
so how should me fix it
usually you resize the bookmark
make it a smaller font
or, make it a smaller paragraph
say me how to resize
my dev team and i havent got to that part in my mod, so i couldnt tell you a step by step tutorial
but maybe look in the hoi4 base game files
and replace them
you team
what?
Hearts of Iron IV\gfx\interface
i would check Hearts of iron iv/ interface
first
can someone please help? im making a decision which requires you to have at least 5 early submarine hull ships and it wont work. i clearly have several submarine 1s
and i have this
available = {
is_subject = no
has_war = no
has_navy_size = {
type = { submarine }
archetype = ship_hull_submarine_1
size > 3
}
}
and i also dont recieve the dockyard output buff
Early submarines arent submarine 1s...
wym
early submarine hulls are submarine 1s
either way it dosent matter because no matter what ship type i change it to it still dosent work
i just changed it to sub 2s and it still gives the same result
Early subs are sub 1s
My whole life has been a lie
This is truly the biggest fail of all time
can you help with modding?
Nah
damn
state modifier ?
Can someone make a mod only visible to one player?
just dont modify anything outside the interface/gfx/localization folders probably
Dayum
Im not a modder tho
Just wanted to make this mod like toolpack
THen you cant
hm ok
😎 Im the maker of modernized toolpack
even if I knew thats some dangerous cheats tho if that worked
But yeh you cant do much more than a map/texture mod without everyone needing it
Lol
Well yeah ur right
how do i make an event fire instantly after a capitulation?
like the capitulation being the trigger
check on_actions on wiki
thx
This mod sadly seems to no longer exist of Hearts of Iron IV mod on Steam. https://steamcommunity.com/sharedfiles/filedetails/?l=dutch&id=1221672541 https://forum.paradoxplaza.com/forum/threads/goauld-system-lords-stargate-mod.957612/ https://www.youtube.com/watch?v=hHtRGwFM2YY https://www.youtube.com/watch?v=OFk2J7yAJL8 https://www.youtube.com/watch?v=zG761yamMgA https://www.youtube.com/watch?v=WjvCwEhnnUs. I wish that it could be brought back and versions of it made for Imperator Rome, Crusader Kings 3, Europa Universalis IV, and Victoria 3.
Steam Community: Europa Universalis IV. Let's have a look at the Stargate mod for Hearts of Iron IV! Don't forget to rate, comment and subscribe for more Strategy content!
Goa'Uld System Lords! (v 0.9)
This Mod adds a new species (phaenotype appearance):
The Goa'uld from the Stargate series (with fully animated portraits)
Features
- New empire: System Lords Collective (the bad gyus)
- Enslaved minor "Jaffa"...
Heart of Iron 4 meets Stargate! As a big Stargate nerd, I had to check this mod out. I think it looks very promising but it's still very early in development!
Twitch: https://www.twitch.tv/theDa9L
Youtube gaming: https://gaming.youtube.com/c/theDa9L/live
Patreon HoI4 Multiplayer: https://www.patreon.com/theDa9L
https://twitter.com/Pdx_Da9L
Star...
A pretty awesome mod, well flushed out and a ton of destructive fun
Earth was attacked suddenly by high orbit bombardment on September 1, 1999. After several days of targeting military, infrastructure, and civilian targets from space, Earth was invaded by the Goa’uld on September 11, 1999……. And SacredScout will Spotlight the rest!
►Follow my Social Media!
Twitter: https://twitter.com/SacredScoutYT
►Join my Dis...
I purchased the game thinking that I would be able to play the mod but when I found that the mod no longer exists. I had gotten so frustrated. And considering go get a refund for the game.
My 1949 mod map lol
Gonna fix some state
I need someone to help me think about story
So in this world, did the USA fall asleep, Germany didn't invade the Soviet Union, and Britain wiped out at Dunkirk?
Also most of the Commonwealth gaining independence I guess?
Usually you come up with the story before the map
hey just wondering, why doesnt my focus icon show up before i take the focus, but it shows up everywhere else and after the focus is taken? its the first focus taken at the start of the game for hungary and im honestly not sure why it doesnt work, despite the other focus on the bottom completely working,
US Join the wat tho but like
Japanese won battle of Midway and Hawaii
Bring US to negotiate table
Ah, US wimped out
Chamberlain still remain in power, after Germany secure almost entire Europe and German blockage around British, UK has to negotiate to make itself survive
So everyone wimped out, got it
And yeah, US stand alone against German and Italy so they need to negotiate peace with them, again.
Germany didnt invade USSR
But they'll
Not good at English but like
April 20, 1949 - Hitler's 60th Birthday, Assassination attemp in that day (assumed to be Soviet assassin). Hitler still survive
This is one heck of a combo between TNO and TWR
💀
Map reminds me of TWR with lore a mixture of TNO and TWR
Yeah
But
Soviet still survive
@nimble solar you can read
-Neville Chamberlain still remain in power, after Germany secure almost entire Europe and German blockage around British, UK has to negotiate to make itself survive -Japan attacked Pearl Harbor, US declare war on Japan. German and Italy declare war on US. -Japan victory over Battle of Midway an...
But not done
And maybe bad English
I just thinking this story in an hour tho 💀
I need someone to help me
Story
You wanna help?
how long will that take cause i only got an hour
anyway I came for help with a national spirt that wont work
You made the interface file, but not the shine file
interface/goals_shine.gfx
The mod hadn't been updated for over 5 years, and you should be able to see that the mod doesn't exist without owning the game
We need that to
I have server, wanna join?
@timber zenith do you know how to delete others bookmark?
Copy the vanilla file you want to delete into your own mod and make it empty
How to?
Which file
the bookmark file
@timber zenith which one??
which one do you want to delete
like a national spirit
i want to remove trotskyite plot from the ussr national spirits
1936 and 1939
I wanna add 1949 and I did tho
Copy those bookmarks into your mod and make them empty
Where's it locate
common/bookmarks
Thanks!
No worries
You might also want to put replace_path="common/bookmarks" in both of your descriptor files
ok thanks!
where do i put additional arguements when making an event? i want to make an event last for only 5 days to prevent an exploit
timeout_days = 5
put it anywhere, outside the option
No worries
@timber zenith can you join my server for developing? I really need help
sure
ok so ive run into an issue:
my mutually exclusive focus still runs even if the other focus is taken. as in, it doesnt cancel if the other focus is taken. is there a way to fix this? heres my code and what im trying to prevent
what should i add or change to make the invalid focus cancel?
ok
i just have a weird question , if i put the bookmark start date to a negattive number , will it be bc , and if not , is there a way to make it bc ?
nvm found a workaround
descriptor file?
descriptor.mod in your mod folder, and the .mod folder with the same name as your mod just outside its folder
I didn't have it I guess
your mod can't work if it isn't there
how do i make a focus always false?
anyone know whats the code to change a name
What name?
@timber zeniththis one??
The name of what?
thanks
i want to change Soviet Union to Union of Soviet Socialist Republics, but i want to make it so you can only change it when you complete a national focus
and uh, copy 2 bookmark files and delete the code in it?
try without it, i'm not sure if that's needed
