#modding
1 messages · Page 39 of 1
Ok, does it show on map with correct colors and can you send Dragoonia.txt
the map has correct colours yes
and this is my txt
So only your flag is broken?
and colour
my countries coulour is meant to be purple
That's what I was asking above
ooh right
Does name show correctly
yeah
arl
ok, do you have localisation?
yup
what about country_tags?
Do you have XXX - Dragoonia.txt
wym
wym by the XXX bit
i have Dragoonia.txt
your country tag
im meant to put that before?
this is how
ok, were you following a tutorial like Iron Workshop
yeah
i was following that one
since it is for an older versioin, some things aren't implemented the same way, can you send me a zip file with your mod?
ah alr
i dmed it
fixed
Whats the best overal realism mod or the smartest ai mod
Hi, what is the trick for doing custom tank_manufacturer?
I added the following code:
tank_manufacturer = {
designer = yes
romfell = {
allowed = {
original_tag = KUK
}
research_bonus = {
armor = 0.15
}
traits = { heavy_tank_manufacturer }
ai_will_do = {
factor = 5
}
}
}
But I don't see it in the game. There is only the default one. Do I habe to activate the new designer?
ah, ok.... add:ideas oO
How do you add different sounds for clicking a UI button?
and theis for ww1
??? why is missing
i have fix it a another discord server help me to fix
I am trying to make a campaign for north africa mod and I am trynna do and idk how to do a couple things that I just don't know how to do
firstly how do i make it so divs lose no equipment
secondly does anyone know how things like primo victoria make the only europe map
and also how do i choose where a div spawns for each country
also how would i make parts of the dessert not impassable like in horst to make a large africa
have you got much experience with modding?
If not i wouldnt recommend doing a full map mod
i have modded a bit
but nothing to this lvl
i am trying to make a north africa campaign
you can try but you will most likely run into lots of errors and face burnout
but for the map itself mapgen is the best i believe
ok
also do yk why this isn't working
Starting tech
set_technology = {
infantry_weapons = 1
infantry_weapons1 = 1
tech_support = 1
tech_engineers = 1
interwar_antiair = 1
tech_recon = 1
light_railway_gun = 1
gw_artillery = 1
gwtank_chassis = 1
interwar_antitank = 1
basic_light_tank_chassis = 1
basic_train = 1
aa_lmg = 1
standard_inf = 1
iw_small_airframe = 1
building_limiter_tech = 1
basic_small_airframe = 1
iw_medium_airframe = 1
motorised_infantry = 1
trench_warfare = 1
fleet_in_being = 1
early_ship_hull_light = 1
basic_ship_hull_light = 1
early_ship_hull_cruiser = 1
basic_battery = 1
basic_light_battery = 1
basic_torpedo = 1
basic_cruiser_armor_scheme = 1
basic_heavy_battery = 1
basic_depth_charges = 1
mtg_transport = 1
}
none of the tech is researched
i cant see any problems with it so im not sure whats wrong
i have managed to make the actual country
maybe try seperating all the naval and air stuff from the regular tech
like the way the game does
try something like this for the naval, air and tanks
if = {
limit = {
has_dlc = "Man the Guns"
}
set_technology = {
basic_naval_mines = 1
submarine_mine_laying = 1
early_ship_hull_light = 1
basic_ship_hull_light = 1
early_ship_hull_cruiser = 1
basic_ship_hull_cruiser = 1
early_ship_hull_heavy = 1
basic_ship_hull_heavy = 1
panzerschiffe = 1
pre_dreadnoughts = 1
early_ship_hull_submarine = 1
basic_ship_hull_submarine = 1
mtg_transport = 1
basic_torpedo = 1
improved_ship_torpedo_launcher = 1
basic_battery = 1
basic_light_battery = 1
basic_medium_battery = 1
basic_heavy_battery = 1
basic_depth_charges = 1
sonar = 1
basic_cruiser_armor_scheme = 1
}
set_naval_oob = "GER_1936_naval_mtg"
}
in the history/countries file
i used germanys file so you could probably just use it as well
and make modifications here and there to suit your needs
yep
also sorry
one last thing
it works for all but the guns
?
Starting tech
set_technology = {
infantry_weapons = 1
infantry_weapons1 = 1
tech_recon = 1
tech_support = 1
tech_engineers = 1
tech_mountaineers = 1
motorised_infantry = 1
gw_artillery = 1
interwar_antiair = 1
basic_train = 1
mobile_warfare = 1
trade_interdiction = 1
formation_flying = 1
synth_oil_experiments = 1
fuel_silos = 1
fuel_refining = 1
}
if = {
limit = {
NOT = { has_dlc = "No Step Back" }
}
set_technology = {
gwtank = 1
basic_light_tank = 1
improved_light_tank = 1
basic_heavy_tank = 1
}
}
if = {
limit = {
has_dlc = "No Step Back"
}
set_technology = {
gwtank_chassis = 1
basic_light_tank_chassis = 1
improved_light_tank_chassis = 1
basic_heavy_tank_chassis = 1
engine_tech_1 = 1
}
}
doesnt work for MTG?
yeah ive got no clue what could be causing that not to work
the code is the same and seems good
Which server?
If I download some mods from the workshop can I take content from them and combine them.
Legally? Absolutely yes with no repercussions
Morally? Ask permission first, especially if it’s a small mod. If it’s a large mod it’s a little less important to ask
what do you guys think of brief History
If it is alt-history it is good
A month ago nobody seemed to know one way or the other, so I hope nobody minds me asking again like this.
HOI IV doesnt have proper load order
even if you enable it in the launcher it doesnt seem to do anything
The main issue is that big mods use replace_path entries, disabling the loading of those folders from all other sources, even when utilities load later they have files ignored
Huh.
basically even with load order disabled it doesnt really do much
last and first
great badges
yo how to mod
I want to know to
Get it to 100 downloads and ill publish the focus tree

That's line 97 of the file id.cpp
Not an experienced modder but seems like an error was caught
cpp = c++
Watch a tutorial
That part doesn't matter, what you want to look at is what comes after it
I need help updating my mod to 1.12
I want to take some mods and put them together so that you can play from 1910 to 1970 but how can I do that with? Can someone help me?
You gotta be more specific
What mods are you referring to?
Great war redux
Great war
Interwar mod
Kaiserredux
Fuhrerredux
Road to 56
Thousand Week Reich
The cold war
New ways
In the name of the tsar
Red flood
Reworked Qing (Great War Redux Submod)
German focus tree ultimate
I want to combine some features from all but the main focus is to make the last from 1910 to 1970
hey fb
i have an issue with my millenium dawn optimization mod
it wont load in anything of the optimization
You might have to put millenium dawn as a dependency in your mods descriptor files
No worries
Biggest issue with that is that it's practically impossible
In a near infinite number of ways
Hi, anyone know how to assign flags to custom ideologies, cus when I do BUL_reactionism.tga or just BUL.tga it doesn't, but if it is BUL_neutrality.tga (starting base game ideology for Bulgaria) it shows
It would be easier to make it from scratch
Does Bulgaria start with a cosmetic tag that might override that?
What does the cosmetic tag do, cus I've seen it in the code, but didn't know what it does
its like a tag
So I dismissed it
but its custom
Cosmetic tag basically overrides a countries flag and name
ye
Ok, if that's the issue, will BUL_reactionism.tga work
Cus that is starting ideology
If Bulgaria has a cosmetic tag applied at the start then probably
Ok, when I come home I'll check
Thx
No problem
Sure
ill send the error log
Alright
Did you make any changes before the crash?
nope
I think i found it
what is it?
Common/bookmarks/operation_barbarossa.txt
thats the main bookmark though
You may have used a ) instead of } at line 5
oh
lemme check
well
about line 5
its kinda
well here
had to send it like this
is it because of the description?
the (
You might want to put that into a localisation file instead of in the bookmark
Nice
Damn
What language is HOI4 and the other paradox games written in?
It's not actual code, it's just paradox language
Ok
Seems abt right
its very simple when you know it
do i have to recode the whole system?
Wdym
Very cool (and true) banner
Lmao
alright
Are you guys working on the same mod
Does it have reworked focuses
Nah vanilla stuff for now
Sad
Yep lol
We are currently adding custom focuses tho but it's a slow process
Still worth checking out nonetheless
But maybe I'm a bit biased lmao
Hmm
Maybe
And what do you think of bulgaria's borders
Very nice
hoi4 need to make it so that you can choose full states or like singular parts of it
North dobrudja took two hours to make
States are pretty much hard-coded as they are, we'd have to wait for hoi5
oof
@timber zenith worked, thanks
which part says how far it goes up
cus animation time only changes how long it goes for
america should have more big vps imo
how would i increate the state category of a state?
limit = { 797 state_population > 1000000 }
set_statecategory town
limit = { 797 state_population > 2000000 }
set_statecategory city
limit = { 797 state_population > 3000000 }
set_statecategory metropolis
limit = { 797 state_population > 4000000 }
set_statecategory megalopolis
?
it's set_state_category
and wouldn't it be set_state_category = megalopolis
So it worked?
state and scenarios mod
with a couple of events/decisions
I wanted to add industrialisation so theres something to do imo
Ok
These are the handfull of events in the mod
peru-ecuador war british india act axis ocupation of yugo mexician victory over the usa and "battle of stalingrad"
Ok
completion_reward = {
SOU = { add_opinion_modifier = { target = ROOT modifier = pact_against_us } }
add_named_threat = { threat = 2 name = GER_anti_comitern_pact }
every_other_country = {
limit = {
NOT = { tag = GER }
NOT = { has_war_with = GER }
NOT = { is_in_faction_with = SOU }
is_subject = no
OR = {
capital_scope = {
is_on_continent = europe
}
capital_scope = {
is_on_continent = asia
}
num_of_factories > 30
}
OR = {
has_government = fascism
AND = {
is_neighbor_of = SOU
NOT = { has_government = communism }
}
}
}
country_event = germany.5
}
}
}
this is pretty useful
How can I make only one scenario available without skipping to "Select Country" section?
i can not annex some country's in china sinkiang tibbetan and yunnan + prc
Discord server where people make gfx
HUN_balance_of_power:0 "Bring back the balance of power"
HUN_balance_of_power_desc:0 "The Balance of Power that lasted for 100 years between the Napoleonic Wars and the Great war needs to be brought back"
What about it
How do i make so that this focus is available if italy and germany arent fascist
and russia isnt communists?
available = {
has_government = fascism
tag = GER
if ger is fascism than focus is available
i want the focus to be available when they arent fascist
or communist
you can at NOT
focus_tree {
id = mijn_focus_tree_id
focus_tree {
id = mijn_fascistische_focus_tree
focus {
id = mijn_focus_zonder_fascisme
icon = GFX_goal_generic_political_advisor
x = 5
y = 5
cost = 10
available = {
NOT = {
OR = {
has_government = fascism
tag = GER
tag = ITA
}
}
}
completion_reward = {
add_political_power = 150
}
}
}
}
same with communism
or use a app like visual code
i use VSC
Debug?
whats the modifier for division speed?
wargoal_justification_time 0.1
How do i make war goals slower?
Is this national spirit too overpowered?
is it balanced?
that's really underpowered imo
depends on what it takes to get it tho
every european country gets it
through a focus when theres no fascist major powers in europe
interesting
Hey people, anyone know how to make a mod FOR RT56? By that i mean how to replace/override/have higher priority than RT56
submod ? --> dependencies={
"Millennium Dawn: A Modern Day Mod"
} like this but than for "Millennium Dawn: A Modern Day Mod" @pliant olive
yup
dependencies={ "The Road to 56 [Beta]" "The Road to 56" }
Put that in your descriptor and .mod files
Is there any Greek or Serbian who can help me with a mod I am working on
Bulgarian as well
i changed some of the atlas map just to change the hue of the biomes but now my map is black, whats the type of encoding i should save the dds?
Can a true Madman remove the few lines of code preventing this Monstrocity from existing?
I need this to exist
Make a destroyer or light cruiser and call it a Maus lol
Does a good ol medium amphibious tank fit your criteria for a landship?
I will use your idea to compinsate though
Sadly, no landbattleship, only landship
No armor?
yes
Yes, just lacking a little bit of reliability
But that tank is worse than the maus
Select country screen
In some universe there is a mod on hoi4 where the mod makes portraits of leaders smiling
Not ours
Sadly
Generals, does anyone have a link to this discord server?
does anyone know why the Ultimate Tech Tree : New Horizon mod wont load when i launch the game
I will you in dm
I'm making a mod, where is the file that controls the "factory output quantity" itself?
would you mind if i ask what is the mod about
"All factory output quantity x4"
guns, tanks, warships, etc..
I think maybe should use the "define" command..?
Another way is to control the amount of resources needed to produce a gun, but I couldn't find that file either.😂
[containerwindow.cpp:858]: interface/countrydoctrinetreeview.gui (line 2 ): Could not find "air_techs_folder" in window countrydoctrineview
a lot of these errors, also errors with entities and GFX sprites
tf do i do? i didn't even touch doctrines and other entities
help pls lmao
These tanks really made my life easier
communism
democratic
militarism
monarchism
nazism
colonialism
No no no
I don’t mod or anything but why is the descriptor file for mods automatically a video file and u have to use “open with”
Is anyone planning on making a focus tree for Puerto Rico or Karelia, if so please DM me
Erm, Help? I have custom states, i put them in the mod folder, Had to redo the provinces and states, relaunched the game, now it's using Vanilla states on EVERY province until it just fills up the map.
Currently Killing myself ATM over this
because i feel like its an easy fix, deleting a folder or just checking a box, but 1am Brain cannot understand
FYI:
So, no clue
how can i add population growth via a focus?
You would add a national idea that increases monthly population increase
Anyone know a mod were i can change my country name to something goofy
is there a mod that replaces german infantry skin with starwars stormtroopers?
Executioner mod. Not skin just it adds the actual galactic empire to the game
Is there an up to date mod which increases dockyard output or at least a command in console for making ships? Or maybe a mod that increases the number of dockyards that can be used on production lines for ships? I've checked the workshop but cannot find any that are up to date
I have this event to annex texas as confederates ```add_namespace = csa
country_event = {
id = csa.1
title = csa.1.t
desc = csa.1.d
picture = GFX_report_event_chinese_soldiers_fighting
trigger = {
original_tag = CSA
country_exists = STX
}
fire_only_once = yes
mean_time_to_happen = {
days = 5
}
option = {
name = csa.1.a
CSA = {
STX = {
annex_country = THIS
}
}
}
}"but I get this one error that saysError: "Non assign effect is not enclosed in {}: annex_country, near line: 24" in file: "events/CSA.txt" near line: 25```
any help is appreciated!
^ the picture is just a placeholder
Mod me some b1tches
What mod is this?
i was wonndering if this is the correct way of coding the events
how might I add a national spirit from a focus?
Anyone?
add_ideas = my_new_idea
add_ideas
yeah, that
[containerwindow.cpp:858]: interface/countrydoctrinetreeview.gui (line 2 ): Could not find "naval_folder" in window countrydoctrineview
[containerwindow.cpp:858]: interface/countrydoctrinetreeview.gui (line 2 ): Could not find "armour_folder" in window countrydoctrineview
[containerwindow.cpp:858]: interface/countrydoctrinetreeview.gui (line 2 ): Could not find "air_techs_folder" in window countrydoctrineview
tf is this? i didn't even touch countrydoctrinetreeview.gui , verifying files didn't even do anything
Hey, can somebody explain why my mod does make player games to quit, when there is a hotjoin, or when someone want to leave multiplayer lobby to menu?
when I check crash report files, there is nothing
how do i make SPAAs in mellenium dawn?
can anyone help me? it seems like hoi4 doesnt find my steam subscribed mods anymore at all? any settings that i need to change?
changed any related interface file?
these only
I usually throw the file that throws the error and the vanilla version into the diffchecker website, then copy over anything that throws errors, but I dont see the file in question or a related one among those
but when i disable mod, the error also wipes out
States are still broken..
Anyone here have experience with balance of power modding? I wana add it to a country in my mod but im not sure how to do it properly to make it a good gameplay element instead of a annoying thing to deal with in the country
Not looking for how to do it, just more of pointers or tips for making it good
have you assigned everything to them?
why don't you watch an iron workshop tutorial on how to create states
does someone has a mod for sahara being like this
Mod me some girls
i know how to make states, i've done everything i can do within my ability, i cannot think of anything else
Thanks brother
Thanks to you too
ill mod u some female human beings
Nudge tool doesn't work at all with the map right now either.
Well, search on the net, there's bound to have been at least one person who's encountered it, or if that doesn't work, go through the code of a mod with a custom map
override the vanilla states folder
with replace_path="history/states"
in both your descriptor files
He sais he does that
@proven hatch check Documents folder for nudger folders that may take priority over the mod
anyone wanna help me make a mod it is called britain divided its about if the uk never unified and scotland didnt vote for the act of union
sounds like a nice idea and id hekp but idk how to mod💀
i have a module category no_turret_type and i want that whenever the player selects it, no module can be put in gun_slot, is there a way to achieve it?
`module_slots = {
main_armament_slot = {
required = no
allowed_module_categories = {
tank_light_armament
}
}
turret_type_slot = {
required = no
allowed_module_categories = {
tank_no_turret_type
tank_light_turret_type
}
}`
for reference
I’ll look, It’s very jankily working, where I make a new state, then add the states to the mod, and it sometimes deletes the old ones, sometimes leaves them be
Nope. Nothing
weird
does anyone know if theres a way of making the coastline also have a yellow outline (im trying to make the map look like red alert 1s map)
i edited states and the victory point is in the wrong location
actually both of these 2
how do i move victory points
Hello, so when i try to play endseig mod from steam workshop, my game just keeps crashing, i dont know why, i even changed it to the previous versions. It might be that i am playing with more recent DLC packs, tbh idk. If anyone can help thank you
I believe its in unitstacks, nudger makes it easy to move the VP or center it on the tile
Nudge > Units > Scroll down to victory points
Hold right click to move within province
Does anybody know a mod that adds the "give state" to puppets in a peacdeal that isnt a core state of the puppet
ive seen a mod in a slavic 303 video but it got deleted
Hey there. I've been trying to reverse engineer the game's code to understand how the custom modifiers work...
For example, the Bulgarian Army restrictions one
But all I managed to find is the localisation file
Anyone know how this works?
wales should still be part of England if that's the POD
since the welsh principalities were conquered by England in the 13th century
oh yeah
hi! i make most of the icon art for The Great War Redux, and im the lead of Project Valachord... So I make almost everything there 💗
i have a guide for how i make my stuff, but its basically like:
four layers on top of the "asset" or source
first layer: white lines for edges
second layer: black lines for details
third layer: highlights to add the shiny effect
four layer: shadows to obivously add depth
nice
https://www.youtube.com/watch?v=oDRTzVGzfFg&t=17s
https://docs.google.com/document/d/1QDFVCCwHtcDdyObA9L9j_oyYc7UFa_zseHu-cRnPxY0/edit?usp=sharing
hello my captainluckers, its been a while... as per request (lie), i did a little recording of me making a Project Valachord style; Valashart style icon. Used in the mod of the same name: https://steamcommunity.com/sharedfiles/filedetails/?id=2974707906
if the video isn't helpful ive also created a google doc explaining the process giving my ex...
oh I barely remember
this one was an experiment
I taught myself through tutorials
Thanks for your work
I made my first portrait yesterday
Great work!
Mind sharing them?
this one is good
A lot of people asked for it, here it is after a month of promising it to everyone without delivering because I'm extremly bad at remembering stuff
trying to make vanilla ?
ig
I don't focus on "vanilla" TNO" etc, I just make whatever looks good (mostly because I don't know the difference yet)
but yeah, I suppose its closest to vanilla
thanks!
i only ask if its vanilla bc the colors are super washed out like tno colorizing
opinion modifiers?
ideas?
Well, the army restriction idea has this...custom modifier that doesn't allow you to build planes nor tanks
idk how to do that specifically
Well, thanks anyway
if someone is making a mod, I'd be open to making some portraits for them
free of charge
(im bored and out of ideas)
heu
discord Millenium dawn i will tamper with the mode on my server, is there a bot for it
?
???
?
I’m confused by what you said
if you want to mod you have to do it yourself
it disxord
No clue what that means
@floral viper
Sounds great. Im actually working on a mod
It's still quite early
So I will be happy to have some help
are their any mods that move the focus tree up so you don’t have to wait till 1945 for modern tanks cause at that point the games over and I can’t have fun with them or my super heavies 😭
just build mediums, its like modern but earlier version
they aren’t as cool me want boom boom huge heavy tanks
then use heavy tanks?
idk how can I help you, Idk any mod that gives modern tanks
just use console command to get modern tank
I suppose IDEAS for mods would be better suited here but what about a simple alt history scenerio where western rome.. never fell and retained control of italia itself, but it's implied italy still fragmented into little latin speaking kingdoms and what not until reunification?.. having reunified around the same time germany did?
I feel THIS version of "italy" shouldn't be a slouch/pushover either.. giving a player the ability to rebuild the old roman empire with a army that isn't dogshite
... or would a alt history mod with a surviving Eastern Rome/Byzantium make more sense?
alr dm me
yeah or one could try to remake ancient rome
you\d play as the emperor, constantly trying to supress unrest and uprisings
while trying to expand the empire
This just screams thermonuclear war.
No nazi symbols in the screenshots please
I turned off mad
Nukes can't stop me
So they can still drop nukes but this won't end the world?
No, the ai won't drop nukes ever
They do drop nukes, never tactically though. They just bomb cities
No, I mean drop nukes as in trigger the thermonuclear war
I missed something but ok
how can i chance this?
Hi guys. I have a country_event and it should fire another news_event within the hidden_effect:
immediate = {
hidden_effect = {
news_event = news.1
}
}
But I want to fire it only for other countries. I don't get it. I tried NOT = { tag = KUK } but it didn't work. Any suggestions?
it didnt originate form the nazis its a hindu symbol just use the term "Hate Symbols"
Try original_tag = FROM?
In the news event
how to spawn temporar divisions only for civil war? like in germany game does
kuk is the land tag ? try tag = ROOT?
trigger = {
tag = ROOT
NOT = { tag = KUK }
} only kuk get no event
how can i change the venster?
create_unit or load_oob
And just have the template locked and deleted after the civil wars conclusion somehow
I'm recruiting developers
It's about "what if Habsburg Austria survives untill the Cold War?" If you interested please dm me
im making my first mod.
its goingto be a netherlands focus tree.
like just a basic tree
Eyo. My focus isn't showing up when I attempt to make it workon the netherlands
It would be cool if you could actually make friends out of irl enemies by promising them what they.. actually want.
Say, you as Rome offer annexation in Greece in return for helping the Greek people seek revenge for manzikurt and 1453..
Etc
Attack the turk
This also would give Stalin another front to worry about which… may (although unlikely), change the outcome of the eastern campaign
Tbh, I wonder why Mussolini didn’t consider Greece as a potential ally irl, they have really firm historical ties and Greece still wanted revenge against the Turks
Can you upload the file?
Is there a difference between set_oob and load_oob?
I want to promote my mod. Is there a server that I can promote?
How can I make general or admiral in the country fight for another side in the civilwar? if I need console or need to create mod or something please tell me.
Is there any mod out there time set in 2020
hey so i got this focus tree im working on for my mod, can i get anyones opinon on its structure?
only one main branch is done which is the left one, gotta make the right one, but i wana make sure it looks ok
Lack of common branches shared between mutually exclusives
its a early version but yea could add those
but overall the exclusive parts rn are meant to be totally seperate paths to take
Hello so I’m new here and I have been thinking of an idea for a mod for sometime now
I’d like some help with it if possible
what mod is it?
Is there any easy way to go abouta making a country outline for a focus icon? Or so i just gotta hand draw the country outline
Set is for the history file
Loading is loading one mid-game
What about just oob instead of set_oob?
that's what i was trying to say lol
Scripted effects are defined in the folder scripted_effects
Whatever you named your scripted effect in that file, for example run_effect = {}
You would put run_effect = yes as an effect anywhere applicable
Nothing
alr thanks
An alt history mod
i made a 1942 starting date/bookmark and i wanted to remove the 1939 bookmark and 1936 bookmark how to do it
dont joke of me i am new to moddin
how can i remove the loading screens of the game itself it blends in with the loading screens i put in my mod
i want to know that too
it's so frustrating
The wiki says add replace_path = "gfx/loadingscreens" in Descriptor
my own loading screens are already attached, but the game's own loading screens appear in between
But did you put replace_path in descriptor (the video thing)
start_civil_war = {
ideology = fascism
size = 0.1
army_ratio = 0.5
navy_ratio = 0
air_ratio = 1
keep_unit_leaders_trigger = {
has_trait = my_trait_name
}
keep_all_characters = yes
PREV = { # Original country
INS_soedirman = { # Character
set_nationality = PREV.PREV
}
INS_abdul_harris_nasution = {
set_nationality = PREV.PREV
}
INS_achmad_yani = {
set_nationality = PREV.PREV
}
INS_suharto = {
set_nationality = PREV.PREV
}
INS_sungkono = {
set_nationality = PREV.PREV
}
INS_yos_sudarso = {
set_nationality = PREV.PREV
}
}
promote_character = INS_soedirman
promote_character = INS_abdul_harris_nasution
promote_character = INS_achmad_yani
promote_character = INS_suharto
promote_character = INS_sungkono
promote_character = INS_yos_sudarso
}
}```
So, I made this effect mod before but after I execute it, the leader of the rebel is generic asia leader and not as the fascism leader of the INS country tag. Like the leader of fascism ruling party is Sukarno but it generate generic asia leader like random name and random picture. I want the leader is not the generic asia leader but the real one that attached in the game. Btw I use RT 56 mod.
I've got crazy idea: mod that makes all nations start with no tech, no industry, and no manpower. I'll do one for each point.
I don't know what you mean.
Basically of a stalemate in ww2
So you know the descirpter file in the mod file right
Put the replace_path = "gfx/loadingscreens" at the end of the code
Already been done to death
Where is it? I can't find any.
How could I make .mesh files for planes in hoi4,What program are you all using to open .mesh files?
I dont think they have it but i use jorodox tool (google extention) convert it to dea and open in blender
alr
link to the google extension?
how could I convert it to dea
Open the file location find the choose the mesh you want and i think the convert button is in the top
What focuses should i add?
probably focuses to claim istria/south tyrol/zara/fiume parma moden tuscany lombardy venetia
Making trianon available to everyone exept if the habsburgs claim austria
Perhaps focuses to turns these cities into big vps
does anyone know how to change your country's color
I wanna make my new country red
I’m l looking for some help with a mod I’d like to make
wait what's the difference between take_state and take_state_focus
does this work?
(all that was changed was adding 2 missing braces around where the problem originates)
thats almost always the launcher being bad, you can move it out of the mod folder, launch and close the launcher and try again
Idk I got the code of the wiki and just changed the names/states
Obv you move it back after
What's the .mod file say about the file path?
I want to do a hoi4 rp game with my friends what mods are good for that I mean like buying states
And trading for states
And whispering to countries
/ messaging
road to 56 rp
just look on the hoi4 wiki or look at iron workshop tutorial video
Hello friends. Im trying to add custom characters and ive followed the iron workshops custom character mod video tutorial. Well i made 3 custom political advisor. They show up in game but as soon as i hire one of them the other 2 disappear, then reappear when i remove the hired custom character. Ive read on reddit that the issue is the idea_token and i have no idea what to put in it. If anyone can help explain what i need to put in there/ or if im asking in the wrong channel please let me know. Thank you 👻💙
what help
For what countries or which scripts
For context I’m wanting to make an alt history mod so all of them honestly
DM me
.
@static maple
advisor = {
slot = theorist
idea_token = my_character #for example:SOV_ivan_konev
ledger = army
traits = { military_theorist }
}
They are use to block from using the same advior with diffrent job
Thank you friend
am i doing something incorrect here? im trying to add a laws category and the list itsself shows up but the laws dont show in the list
im pretty sure ive done everything the docs said to do
nvm i got it. i did like 15 things wrong
how do i get road to 56 in mandarin
can somebody give me the code for skip launcher in the startup options in steam?
Click play from steam library, click skip launcher
what should i write and where to make a focus tree completes when an choice in event is taken
complete_national_focus
In option
complete_national_focus = the name of the focus ?
?
thanks so much for helping
- braithwaite > maguire
I'm probably weird, but: Vanilla HOI4 seems to not really represent the 1934 Tydings-McDuffie Act (https://en.wikipedia.org/wiki/Tydings–McDuffie_Act ) and the situation of the Phillippines in how things worked (for instance, MacArthur was actually a field marshal in the Phillippine Army, and on the retired list in the US Army - he reported to Quezon, not FDR) - admittedly, it's a pretty unique situation, but are there any mods that do implement it?
The Tydings–McDuffie Act, officially the Philippine Independence Act (Pub. L. 73–127, 48 Stat. 456, enacted March 24, 1934), is an Act of Congress that established the process for the Philippines, then an American territory, to become an independent country after a ten-year transition period. Under the act, the 1935 Constitution of the Philippin...
Commonwealth of the Philippines
is that a mod or....
does someone have a good idea for a simple mod? (not a big mod)
If an idea for one exists they probably would have made it
Oh.
Hello guys
Hello
I'm currently in a team working on a alternate Cold War era mod
The mod takes place in the 60's and tells the story of an alternate Cold War scenario where the US fell into chaos after the assassination of President Kennedy. The US finds itself in a situation of a bloody civil war while the Free World lost its most important and powerful defender. The Soviet Union tries to take advantage of the new situation and seeks to expand its influence once more. The nations of Western Europa will now decide the fate of the Free World.
We are looking for coders, 3D modellers and artists
If you do have any question or would like to join don't hesitate to ping me or DM me
Does anyone here want to make a Puerto Rico focus tree?
That's the result of what you sent
Yes it is.
So why you ask me if it's a mod?
Because that was my original question; I am looking for a mod that better represents how the situation actually worked (such as MacArthur not being a US General in 1936 (he was recalled to active duty in 1941 before December 7th, iirc), the US deciding the size and composition of the Philippine Commonwealth military forces, etc)
Closest you're getting is road to 56
Ah. Gah, was hoping for a mod that only handled the Philippines.
Best optimization mod?
Can i be notified when it releases
ofc
Rt56 has mcarthur as a Philippines fm?
if you wish, i can invite you to our mod server
we have already released some teasers
Yes pls
I've sent you the link via DM
It coverers the basics
I recognised that because I recently made it so they were actually a protectorate instead of a puppet
nods I would use it, but I don't really want to try learning a mod as huge as that when I'm still relearning vanilla, really.
It's a vanilla mod
...I was always given to understand it as a big huge total overhaul.
Hello. I want to make fashion so that it is impossible to study technology if there is a penalty for being ahead of the curve. That is, if we have the technology of 1937, and now it is 36, then it cannot be taught, and if there is a bonus for an annual advance, then it is possible, but no other, for example, a 100% bonus. I want to ask if this is possible, and if so, how?
How do you make a map (mod) scenario where Germany or another country occupy states?
Like the scenario 1939 with japan in war with china
?
What do hidden?
so i made a new a bookmark where the game begins in 1942 and i want to remove 1936 and 1939 , what should i do to remove them
create new bookmark files with the vabilla names
like this
and just leave them empty and itll remove the vanilla ones
thanks for helping ❤️
modify history folder files with date blocks to have different default state owners/controllers
is there a way when hoi is running in debug mode to see what graphics the pointer is on?
for example, I want to learn what texture to edit for something? or is it just experimentation? maybe the graphics are documented somewhere?
Open console command and type "gui"
it didnt work. now my other 2 characters arent showing up. here is my code ss
No mate dont add my character just GER_urahara
amazing!!! found just what I was looking for!!! ty
their back but still can only hire 1. im sorry if im not understanding this correctly
is it because i have all three as slot = political_advisor?
how about replace tag with original_tag
trying now
nope
sending but taking a bit
sorry for the noob questions - I promise to add to the wiki - do you know if I change a dds file do I have to restart hoi even if in debug mode?
this? or the entire file? tried sending file but discord wouldnt send
im big noob to computers so sorry in advance also
This is enough
you miss bracket at the end of each advior
@valid apex that tip was awesome thanks - I was able to get rid of the bevel that makes the unit planning/entrenchment UX worse - check out how much easier it is to tell if a unit is fully planned/entrenched with the unit vs nearly
seems to be iron man compatible so I am going to put this into a mod
nice work
ty - is there a way to reload the graphics that you know of or is it just a game restart every time?
hmm let me check i remeber there a reload mod console command
oh I will check then
🤦🏻♂️ such a simple fix. Thank you so much! I tried so hard to figure this out on my own. Again thank you so much friend 💙
oh I'm super pleased with how this turned out
that top division is fully planned but not quite fuly entrenched and it pops now
before the bevel made the last little bit really hard to see
ty @valid apex !!
I suggest using notpad +++ or Visual Studio code with hoi4 plug in
Will do
Data blocks?
Date
Like
bla bla bla (default info)
1938.1.1 = {
owner = GER
controller = GER
}
}```
can someone indicate me if the AI strategy alliance aplied to a country will prevent them from having the "prefer X faction" modifier when asking them to join our faction?
O oké and in the bookmark . A connection like this = code.txt
Nah, its all based on date blocks in the history files, and the condition has_start_date can be used in other places
What is the point of two colours?
2D applies to stuff like units
Its my first time so im slow
but do you mean the colour of the unit jacket etc?
No the blocks on the map
gotcha
@pale sparrow I'm going to show you what I think you mean, so i dont mess up lol
@pale sparrow are these the 2d colours?
yes
yeh
Yeh but it usually looks nice to have contrast
gotcha
thank you so much
i am watching and reading endless stuff, but somethings dont make sense lol
@pale sparrow do u have an answer to #modding message ?
if you mean a negative value, I think so
but negative values often lead to weird tooltips
It doesnt have a tooltip...
Its just the effect add_ai_strategy inside of the coup operation code of the civil war. I did this so the resulting country is more willing to join the country Dat did the operation.
However, I wanna balance it properly, so I need to know if the positive value would make the modifier "prefer X faction" never appear, or if it still can appear
(never appear for the country Dat did the operation)
should still appear
So even with the value Dat I put (300 or 500), there's a chance of the revolting country resulting from the coup operation having a preference in another faction? OK thx
IIRC its called countries or something
Countries_l_english I supose
thank you
If ure modifying the localisation or creating new localisation, I don't recommend editing vanilla loc files. There's other methods to change it without using the vanilla file
Oh no, i was reading a tutorial and it said i have to make something like that for my own country, but i didn't know what to call the file
U can't call it the vanilla name or it will replace the vanilla file
U can just add a random prefix like mod_
but if its in a mod file it wont
my country tag is SOC which hasn't been used in base game
Wat do u mean mod file? Are u puting ur files in the vanilla directory?
no lol
So ure giving ur new countries names?
yes
o needed a countries_l_english
ill just call it that to be simpler
Call it Countries_l_english?
i did
Again, u cant
the fudge
Ure replacing the vanilla one
if i add a double c at the start
Waittt, i want to replace the vanilla one @severe knoll
I'm changing the world to have new countries in every continent
new focuses
Did u rework literally every country?
im going to
OK then u can replace the vanilla one
First mod? Or first day of this specific mod.
first mod.
lol
im not trolling, i am generally confused
Ah ok
Well just keep that in mind. Don't use files with vanilla names cuz it will replace the vanilla one. Only use it if ure reworking everything inside Dat file, or there's no way to use another file (like with the colors.txt file inside common/countries)
yep
ENG_neutrality_subject:0 "$OVERLORDADJ$ Britain"
ENG_neutrality_subject_DEF:0 "$OVERLORDADJ$ Britain"
ENG_fascism_subject:0 "$OVERLORDADJ$ Protectorate of Britain"
ENG_fascism_subject_DEF:0 "the $OVERLORDADJ$ Protectorate of Britain"
ENG_communism_subject:0 "Socialist Republic of Great Britain"
ENG_communism_subject_DEF:0 "the Socialist Republic of Great Britain"
ENG_SOV_communism_subject:0 "British Soviet Socialist Republic"
ENG_SOV_communism_subject_DEF:0 "the British Soviet Socialist Republic"```
@severe knoll is this code if you get puppeted
Dats the name of the puppets. I think those are used to define names of puppets lol.
gotcha
Wats the name of the file Dat has that?
countries_l_english
Ah, interesting. I never edited those. I think they define specific puppets names
Or maybe they are cosmetic tags
I think for the code above it means if “Sov puppets ENG, ENG will be called British Soviet Republic”
Yes ik
But idk if those are like hard-coded and happen automatically
Or pdx uses cosmetic Tags to assign it to ENG when SOV puppets them
Eh, I mod for a long time (compared with the time I have hoi4)
I have more mod hours than play hours 💀 💀
I have like 400h of play and like 1000h of modding
Holy smokes
@severe knoll if i do my code now, could i send it here and you rveview it?
Im not active in hoi4 server. I'm more active in hoi4 modding den. But if u send to my dms, maybe
whats hoi4 modding den?
A server dedicated to hoi4 modding
Bru dats just names. Of course it is good lol
U just need to follow the vanilla naming structure lol.
i didnt know
i thought i had to add some stupid ass stuff to it
sorry for being dumb
Nah, it's localisation, it's just naming stuff
sweet
that means im fine
also have you got the hoi4 modding extention on Visual Studio Code?
I use notepad++ 💀
Read the wiki
theres a wiki?
ive just been on reddit this whole time
💀
thank you
TNO and its consequences
its a branch of a austro-hungarian focus im making in the basegame
not making it for an althistory mod
should i make a lore essay for the hypothetical austrian west sahara?
maybe
Helpp (lazy to type it again cuz gtg)
Soviet Hungary?
I am done with modding , i worked on it for 4 weeks and still cant do it correctly
so does anyone know of a communist mod for germany? i have all dlc and theres like no communist focuses for germany
how fix
the communist hungarian focus is pretty boring true
how would i make a focus give country A the pre-1936 tank design of country B?
for example
upon completing the focus,
country A should gain the inter-war tank design of country B added
maybe their own variant, but for now this'll do
What do you need to fix?
Once you select you exit it
And make sure you have air superiority
What was the file that is used to show countries in the quick selection bar upon creating a new save?
Is there a way to modify the bookmark file without disabling Iron Man mode?
0 divisions assigned, the ones im assigning are paratroopers and i have 100% air superiority
200 transport planes
i already launched one using the same unit template
Maybe show files
common/bookmarks
Thanks!
There used to be an exploit where you could by renaming your txt files to .bat or something, but Im pretty sure they patched that
No
It should, you can try Novum Vex
Road to 56
Map modding is the worst thing you could start with
How laggy is it
whenever i make an event it say this
ive been trying to make it work for an hour already
did everything frame by frame as in the tutorial
worked for him
show us the code for the event
it has goofy names because its literally copied from the tutorial
https://cdn.discordapp.com/attachments/849245015142301706/1147367412665168022/20230902_110125.mp4 i may need some slight help with modding
its not supposed to do that
is there a way to live update my changes to a gui file?
crazy
but awesome
I cant tell if its a joke or not but either way its hilarious
Oops sorry for the ping
it is not
i spent like a good few weeks on this mod
😭
truly what happens when you miss one }
Lol do you have the plugin for vscode? (If youre ysing vscode that is) it shoudl tell you of any errors lol
Why is the mod that I create didn't show up in The road to 56 mod?
But it is show when I play vanilla hoi4 with my mod enabled.
Depends what your mod edits, if your mod edits something road to 56 has “replace_path =“ for it wont load
Have you use the assign feature?
How can i turn on developer mode
i dont know what that is
@neon totem mod keep crashing when select country and click select country
@obtuse condor
sorry for ping
i guess
no error text tho
You can check a decision doing this, like in Lithuania when getting British planes.
Basically you have to set the tank design and give it to the ROOT (The one completing the focus) nation, you can put the name you want to it and change the slots and equipment. But for that you need those parts unlocked in tech tree I believe?
I made a focus, but it won't show up in the focus tree, does anyone know a fix?
that will depend on the error, check the error log
Thanks!" I found the error
What was it?
my whole country wasn't working due to some errors with characters, my focus was to change the leader to a character, but the character wasn't found
Ahh! Good ol’ modding
must have mis spelt
ive been modding for only 3 days now and ive already felt like my soul has left my body
im just designing a (rather ambitious) focus tree
ive got a map and custom states for europe done tho :D
can we see?
sure!!
where do i put the image tho
im scared to break rules by accident
illl just leave this here and hope i dont get banned
dont ask about the lore its.... weird and super unrealistic but im doing this for fun
I have a question, I made an economy mod, and I was wondering;
What would you like to see in a economy mod regarding RolePlaying? Sanctions? I have no idea as I usually don't RP, but I would appreciate some tips on what to add in it!
Cause I would do a tailored MP RP modpack for it with other stuff like public anouncements and so on maybe
thats really good
allow to spend money/political power to buy land off of nations
Maybe a combination of send money and state transfer?
1848 revolution leads to germany uniting under prussia. 1849 revolution against Prussia leading to big radical republican germany. Also leads to hungarian independence, austrian retreat into illyria, europe is split between radicalism and reactionaryism
Haspburg will be nice to play!
france reinsitutes its monarchy under Henri V, italian war for independence leads to italy being united under a republican naples, sardinia piedmont remains independent supported by france
yeah! i have plans for their whole thing to revolve around either reclaiming their old lands or conquering the balkans
yess
