#modding
1 messages · Page 35 of 1
are there any notable mods about if russia lost stalingrad? cuz thats kinda what i wanna make
kinda
cuz then germany most likely wouldve won
meaning youre looking for mods where germany won ww2
which theres a ton of
no i just wanna do if germany won stalingrad like a domino effect
No, I mean that's rather specific
So just 1943 but Germany still occupies Stalingrad?
its complicated to explain but i have an idea in my mind
also @lofty plaza if ur a lead for one of THE BIGGEST MODS road to 56, can u give me some advice? this is going to be the first time i make a mod.
what does this mean and what should i choose
and can i change the option later
steam
yeh but isnt that kinda just endsieg but with a small change in occupied states?
if only endsieg was updated
just trust
im doing a complete change
it looks kinda kaiserreich ish but thats cuz im not really doing a lot with it lmao
what im doing is the two major nations are the ussr and germany
even map change?
wdym
the map is just the whole eastern front?
no no no its just like supply lines focus trees for ussr and like Wehrmacht decisions and shi
like in depth stuff
pretty sure theres already a mod about stalingrad itself
link?
ohhh shiii
fuuuuuuuucck
does this one have a custom focus tree or descisions or shit
does it include stuff after stalingrad thats in depth
would anyone be willing to collaborate on a "if germany won stalingrad" mod?
So, the Russians have less access to the Caucuses. Aaaaand, the Soviets get lend lease from the Americans still and the germans lose the war still
not exactly
the two majors will be germany and the soviets
Never underestimate the power of American lend lease
its not as powerful as you think boyo
so you wanna collab or no
I have no modding experience, and this sounds like a 1v1 mod with the Soviets already losing
to be honest america gets way more credit than they deserve for WW2 while the USSR almost did everything
Quick question:
Do y’all have any mod recommendations? I’ve done basically everything in Vanilla and I don’t want to get back to my achievement grind just yet
Kind of, only in europe though
I have a modding question. I'm losing my mind over this one.
I'm playing Kaiserredux, and have made a custom event. This is the code:
country_event = { #somalia switches sides
id = gerforeign.70
immediate = { log = "[GetDateText]: [Root.GetName]: event gerforeign.70" }
title = gerforeign.70.title
desc = gerforeign.70.desc
picture = GFX_report_event_SOM_Barre_Profile
trigger = {
is_ai = no
has_war_with = ETH
has_socialist_government = yes
ETH = {
has_socialist_government = no
}
SOM = {
has_socialist_government = yes
overlord = { ETH }
}
}
fire_only_once = yes
mean_time_to_happen = {
days = 2
}
# is_triggered_only = yes
option = {
ai_chance = {
factor = 0
}
name = gerforeign.70.a
every_country = {
limit = {
has_war_with = SOM
}
white_peace = SOM
}
ETH = { end_puppet = SOM }
SOM = { leave_faction = yes}
add_to_faction = SOM
SOM = {
drop_cosmetic_tag = yes
add_to_war = {
targeted_alliance = PREV
enemy = ETH
hostility_reason = asked_to_join
}
uncomplete_national_focus = {
focus = SOM_Embrace_Tribal_Structure
uncomplete_children = yes
}
complete_national_focus = SOM_Anti_Tribalism
if = {
limit = {
ROOT = {
has_government = totalist
}
}
set_politics = {
ruling_party = totalist
}
}
}
hidden_effect = {
SOM = {
remove_ideas = {
SOM_Socialist_Pan_Somali_1
SOM_Socialist_Pan_Somali_1
SOM_Cleanse_Socialism
SOM_Clan_Cooperation
SOM_Faith_Tribes
SOM_great_again
}
}
}
}
option = {
ai_chance = {
factor = 100
}
name = gerforeign.70.b
}
}
Hopefully the code is relatively self-explanatory, but what I'm trying to do is make it so that if Somalia is a puppet of Ethiopia, and only the former has a socialist government (this is a custom trigger already defined and used elsewhere), it shall defect to Ethiopia's war enemies.
The event triggers just fine, however the options do not. As you can see, the event has two options, but in-game, this is what shows up, see the attached picture. Not only does only one option show up in-game (which does nothing), but it somehow has some different localisation than what it is supposed to (just a generic "OK").
If I remove the triggers, making it triggered only, and trigger it with the console or with another event, it works fine. The intended options show up. So it must presumably be something with the trigger scope. But as I said, it does trigger, the console (if executed that way) shows all the conditions as being met. But the options don't work then. Does anyone have an idea as to why this is happening?
I have also attached the .txt file that contains this event, in case looking at that helps. All the other events there seem to be working just fine.
why is most of the focus tree gone, i just changed it so the focuses like claim galicia or translynannia give cores instead of claims.
actually p good ngl
10
is is it possible to have focuses be viewable if its a certain year?
to do that
if i want a certain section of a focus to be viewable after a certain year
or if you started in a certain scenario
year
work from standard templates for more realism but overall i LOVE IT!
Adygea
custom_trigger_tooltip = {
tooltip = form_country_norway_required_states_tt
controls_state = 567
}
# Karachey
custom_trigger_tooltip = {
tooltip = form_country_sweden_required_states_tt
controls_state = 575
}
# Kabardino
custom_trigger_tooltip = {
tooltip = form_scandinavia_denmark_required_states_tt
controls_state = 827
}
What is this "form_scandinavia_denmark_required_states_tt"
majority of it was in europe
imo the austria one looks a bit too dark and i dont know what the 3rd is supposed to mean
hey, can somebody help me? the first idea icon is working fine, but the rest seems not.
what's the matter?
this works:
these dont:
the broken ideas look like this:
have you made the localisation for that idea?
wdym
hold on
alr
thats right
is it correct size?
and is it in B8G8R8A8 (linear, A8R8G8B8) ?
what
I mean when I make custom ideas, I open already made one, remake, then save as:
wait I'll check
WAIT
I think it might be that
u see ( its polish for sure ) but its not same code as u
also icon size gotta be 60x68
should be
formatting can be kinda stupid with paradox
you also gotta collapse all layers but when you save as .dds it should automatically do that for you
I did it
does it work now?
if you launch in debug you dont have to keep starting and closing the game
easier for making national focus icons and national spirit icons
icon work?
wait I just lanuched the game
10 sec
wait
nahh
same results
im totally clueless
oh i think i see
what
what picture did you clarify with the idea?
no
so this:
Adygea
custom_trigger_tooltip = {
tooltip = form_circassia_adygea_required_states_tt
controls_state = 567
}
# Karachay
custom_trigger_tooltip = {
tooltip = form_circassia_karachey_required_states_tt
controls_state = 575
}
# Kabardino
custom_trigger_tooltip = {
tooltip = form_circassia_kabardino_required_states_tt
controls_state = 827
}
}
visible = {
OR = {
original_tag = ADY
original_tag = KRC
original_tag = KBK
}
NOT = { has_global_flag = form_circassia_flag }
}
try without GFX_
Wtf is a tooltip and global_flag?
but why?
it doesnt matter
I mean it must match
idea code line with interface definier
a tooltip is often used to specify extra information about something when the user moves the mouse pointer over an element and global_flag is kinda like sorting and grouping
oh got it
I mean, the working one is NOT idea
its dynamic modifier
where is the tooltip located
whats the one of your icon
its when you hover over something and it shows information
okay
I dont understand u
like whaat
spriteType = {
name = "GFX_imperial_army_idea"
texturefile = "gfx/interface/ideas/r56_idea_GER_imperial_army.dds"
}
spriteType = {
name = "GFX_reorganize_the_dutch_idea"
texturefile = "gfx/interface/ideas/r56_idea_FRA_reorganize_the_dutch_icon.dds"
}
spriteType = {
name = "GFX_carlist_reform1"
texturefile = "gfx/interface/ideas/r56_idea_SPA_carlist_reform1.dds"
}
spriteType = {
name = "GFX_carlist_reform2"
texturefile = "gfx/interface/ideas/r56_idea_SPA_carlist_reform2.dds"
}
}
this of the icon that doesnt work
yeh
so for picture
where you clarify what the icon does
put r56_idea_FRA_reorganize_the_dutch_icon
and see if that works
no wait
all of them have .dds
one works, rest dont
why would the rest works, if I delete .dds from their code
no i meant something else
it doesnt make any sense
formatting so stupid
ikr...
what does the german one look like
the files
its dynamic modifier
wdym
.
top one
i mean this of german one
[16:54:54][persistent.cpp:48]: Error: "Unknown category: form_circassia_category: {, near line: 1" in file: "common/decisions/formable_nation_decisions.txt" near line: 5
[16:54:54][gameitemdatabasehelper.h:150]: Error: "Unknown category for : form_circassia It will be ignored: }, near line: 75" in file: "common/decisions/formable_nation_decisions.txt" near line: 76
ahhh
i need a category
Not you
false
it started when germany declared war on poland
and the biggest part of WW2 was in europe
they clapped japan when europe was finished
This proves that you know nothing about history
WW2 started with the Japanese invasion of china
They didn’t “clap the Japanese” they fought just as hard as they Germans with the added problems of mass suicides
youre reading history wrong
look it up
and they threw 2 nukes on japan so they did get clapped in the end with all focus going to japan instead of europe
i wouldnt say the encyclopedia is saying fake stuff
lol
this proves you know nothing about history buddy
japanese invasion of china was on one continent only so couldnt even be world war btw
So you're gonna ignore Okinawa, iwo jima and the island hopping campaigns?
A large number of historians do argue that WW2 started in 1937
Wether it did or not is up to debate but calling the entire pacific theater 'Japan getting clapped" is a gross misunderstanding of WW2
you know everyones forces were split up between europe and asia right?
meaning that when europe was finished they were able to send and focus more troops on japan
also most losses happened in europe and specifically between germany and the USSR
so yes a major part of WW2 was in europe
and WW2 began when germany declared war on poland because thats when britain and france declared war on germany
they didnt declare way on japan when they declared on china
instead japan declared on them when WW2 already began
Untrue
WW2 started with the invasion of china
You aren’t saying that
Your saying you that America did nearly none of the work and that the pacific theater was easy
You should probably go read a textbook before trying to claim such outlandish things
youre literally wrong
compared to other countries not really and since they did most of the work in asia and asia wasnt as big of a part of WW2 as europe was
you shouldnt be so americanized and believe and stick to these things
and originally i said that america gets way too much credit for WW2
while USSR and other countries did way more work
I literally believe the USSR did more work in WW2 than America
Asia was equally as big a part of ww2
Dunno why your such an anti American
This is a doctrine that is increasingly being supported by more and more historians
germany and italy were in europe fighting and taking things over easily compared to japan who began slowly taking over more and more of china and started invading the allies territory
“Taking over things easily”
britain and france declared war on germany after they declared war on poland so thats why WW2 started in 1939 also they did not declare war on japan for invading china when it started
the benelux and france just rolled over
Britain and France declaring war is the deciding factor in WW2
it made the war global because if they didnt then it wouldve been just europe and asia as seperate wars
You’re just a Europhile who thinks Europe is the only part of the war that mattered
Germany and Japan were both big threats
Europe was prioritized because the Allie’s had more interests in liberating their own territories
germany really was a bigger threat than japan
and the infrastructure and key locations in europe are way more valued than the ones in asia
Neither did Japan
Because the allies were a European coalition
That’s just an opinion
Most of the resources needed for war came from foreign territories
no thats factually proven
this shows more why europe was first
That doesn’t prove anything
You said Europe had more important infrastructure and resources
it proves taking over europe was more important than asia
I’ve said that
Because of the desire to liberate their European allies
you said because they wanted to reconquer their lost territories which is not fully true
Yes it is
That is the reason
Joseph Stalin constantly hounded them to open another front
The French wanted their land back
do you see the allies and comintern as seperate or as one ?
In comparison china had little influence in the allies
It’s objectively true the Soviets were in the allies
If you’re basing your idea of ww2 off hoi4 you’ve got some problems
Then you’re wrong
The allies included the Soviet Union
And china
This is all well known
im not talking about the USSR
Then you are wrong
You need to rethink your eurocentrism
Britain and France were very small parts of the allied powers and only Britain had any real power
most people died in europe between germany and the USSR
meaning it was a bigger part op WW2
how many
By that logic asia is the bigger sphere
no thats 34 mil
The highest estimates put china around 30
here are lists
you have to count casualties total
so total casualties in europe compared to total casualties in asia
That’s the highest estimate like I said
What you need to learn from this is to not be a eurocentrist
its still more than china
No it’s not
china 20 ussr 24
Chinese casualties vary wildly because of terrible counting
I do want to know why you hate America so much
“Conservative counting”
meaning?
@late niche would appreciate you answering this
the amount of bullshit and stuff that comes from there
and i didnt grow up to suck off america
Where are you from?
do you think a mod about the russian revolution is a good idea?
Doesn’t give you a reason to belittle our involvement in WW2
what about this graph?
could be but thats already kinda in the great war mod which consists WW1 fully including civil war
Black png text so I can’t read it
hold on
What you are doing right now is what some of the dumb ignorant Americans do
what if i made a mod about that but more in depth?
This is wrong
you can try
would you play it
Doesn’t have any proof attached though
like is it a good idea?
nah yall americans are real real dumb compared to other countries because the amount of basic knowledge most of yall dont know from what ive seen is crazy to me
not sure
Where are you from?
hol
Still isn’t a justification to belittle our importantance
im belitteling it compared to what the USSR did
to which you agreed they did more than the USA
You guys must have an awful school system
If you think Indonesia wasn’t important
the USSR is way more important because if they fell then it wouldve been a whole different story
That is my position
Your position is that we didn’t do much at all
a lot of resources came from there and was in control by a european country
It was in your control
compared to what the USSR did
Then say that in your original statement
I never denied the Soviets and Chinese sacrificed far more than anyone else
But American production won the pacific theater
And helped out the Soviets (not as much as people think)
i kinda said that in my original
statement
I’m starting to think we agree and poor wording has been deceiving us this whole time
thats what i was beginning to think halfway
Ye
what should i call a mod about the russian revolution
what should i call it
^^
too simple
like kaiserreich wasnt called "what if germany won ww1"
for what
for what mod
ok
what is it
what is it
it feels a bit like kaiserreich but also not at all
its more communist like and russia wasnt part of ww1
and china as a whole is qing
just a bit of changes in geography
ok...
initially i wanted something where communism was a bit more succesful and stuff
and then it kinda came to this
like i said its experimental
and not taking it that serious
just playin around
these are some more
simplistic but effective
also want to make it harder than regular hoi4 and other mods where you kinda at a point just kill everyone
Red February?
it happened in oktober
yeh and oktober revolution was the one that toppled the government
Yeah
It ended in November though ._.
he wants the civil war
Why not just the Fall Revolution then
?
hey
he wants to go in dept of the civil war
what we talkking about
Oh
would be a short game if it were only oktober and november lmao
Red Uprising?
Fall of the Czar
N o ?
Tsar
what's the code for national focuses thath gives u something, after an timed idea ends
?
and how can I find this?
I remember its somethinmg like "when_removed" ?
It's on_remove, it's for the idea not a national focus
ty
how about this
he wants to know why his icons not workin
and how to add this ?
i think its like
id = FRA_reorganize_the_dutch
icon = GFX_focus_CZE_german_puppet
x = 4
y = 1
prerequisite = {
focus = FRA_our_natural_borders
}
relative_position_id = FRA_our_natural_borders
cost = 10
ai_will_do = {
factor = 3
}
allow_branch = {
#has_dlc = "La Resistance"
}
available = {
is_subject = no
OR = {
HOL = {
is_subject_of = ROOT
}
any_state = {
is_core_of = HOL
is_controlled_by = ROOT
}
}
}
search_filters = { FOCUS_FILTER_POLITICAL }
completion_reward = {
add_timed_idea = {
idea = FRA_reorganize_the_dutch_idea
days = 185 }
add_relation_modifier = {
target = HOL
modifier = FRA_reorganized_departments
}
add_relation_modifier = {
target = BEL
modifier = FRA_reorganized_departments
}
add_relation_modifier = {
target = LUX
modifier = FRA_reorganized_departments
}
}
}
how to add it here
.
prerequisite = { 1789.1.1 }
is this a valid focus prerequisite?
is there a way to do this
dont think so
The concept is okay
But yeah that’s not how the date requirement works
It’s probably just something like date < or > this
doesnt the "victoria" mod have date prerequisites?
the 1800s mod
Yeah because those are a real thing it’s just not that nomenclature
im going to look at the german focus in that mod then
@slender brook, sorry for pinging u, but I'm just confused with my error, and I was thinking u can maybe help me
so my idea icons look like this
( that I created )
here is everything about it
Yeah the icon issues I saw earlier, how did you make or get the icons
I've copy idea icon from road to 56,
recreated it, changed name
and saved in a new folder
file is .dds, its 64x64px
its correctly formated like Schipper told me to do
so I dont know what am I doing wrong
gotta be 60x68 remember
its just formatting
then I look into the roadto56 files
iirc it gotta be 60x68
and saw every france idea is 64x64
or it was something else that specifically needed an exact size
I’m pretty sure ideas don’t have a hard and fast resolution requirement
I think u're right
Try changing the gfx in the ones that don’t work to gfx_idea in the sprite asset file, then in the idea file remove the gfx
heh I've changed it earlier
didnt work
can someone else help me or smth, please?
Yeah I don’t got anything, I guess just try using a vanilla icon or something
the file is also called _l_english ?
is the germany one from vanilla?
nah, r56, just like fra and spa focuses
i called mine new_ideas
mine are named like this
but i mean that all my "ideas" localisation folders all got new_ideas in them
can you show me the whole localisation again
for the icons
spritetypes
cuz there has to be an error between the german one and the french one
ye
this is not the spritetypes
oh srr, I missunderstood u
spriteType = {
name = "GFX_imperial_army_idea"
texturefile = "gfx/interface/ideas/r56_idea_GER_imperial_army.dds"
}
spriteType = {
name = "GFX_idea_FRA_reorganize_the_dutch"
texturefile = "gfx/interface/ideas/r56_idea_FRA_reorganize_the_dutch_icon.dds"
}
spriteType = {
name = "GFX_idea_SPA_carlist_reform1"
texturefile = "gfx/interface/ideas/r56_idea_SPA_carlist_reform1.dds"
}
spriteType = {
name = "GFX_idea_SPA_carlist_reform2"
texturefile = "gfx/interface/ideas/r56_idea_SPA_carlist_reform2.dds"
}
# spriteType = {
# name = ""
# texturefile = ""
# }
}
is the last one new?
whats the idea name and GFX file name?
and idea name?
for example fra idea:
FRA_reorganize_the_dutch_idea = {
picture = GFX_idea_FRA_reorganize_the_dutch
allowed = {
original_tag = FRA
always = no
}
allowed_civil_war = {
has_government = neutrality
}
modifier = {
consumer_goods_factor = 0.1
industrial_capacity_factory = -0.05
stability_weekly = 0.0025
}
}
alr
i have no idea
theres no typos
no missing { }
i can send one of mine that works for reference
sure
i do it like this and it works
these are my file names
and folder structure
ay @timber zenith monarchism_drift should work the same as communism_drift right?
yes it do
cool
Ye
ah shi
since its a new thing i have to give it an gfx
smh
downt he rabbithole we go
For my mod I want to make some slight changes to the Greek focus tree. Not add focuses, just add some requirements. If I do that will the rest of the tree and events work fine? Or will I have to get the lm all in my mod file?
im getting George VI as national spirit while he isnt even in history file
what
also
[23:28:49][triggerbase.cpp:536]: common/decisions/categories/CHI_decision_categories.txt:220: : invalid event target: event_target:WTT_current_china_leader
[23:28:49][eventtarget.cpp:580]: Undefined saved event target: WTT_current_china_leader
whats this error?
You need to modify the existing focus tree file
@timber zenith how do i remove all decisions?
i only want my events to fire when i make them
for now i want no events
Create a decisions folder, and then in your descriptors put replace_path = "common/decisions"
how do i replace the unique decisions?
like some countries got unique decisions
is that in history?
Yeah
what is the closest thing to monarchism in the ideologys?
neutrality probably
non-aligned if you take vanilla
i made an extra ideology
ok
yeah I'm aware of them
im making a mod about the russian revolution
i want to add a Monarchism variant
Still the same
It's in the decisions file for the country, they just specified the category as political_actions
these type of unique ones
i want to remove
i just want the generic
and for political advisor i also want a monarchism variant
You can probably just copy the _generic_decisions file into your mod and empty it
is it possible for a country to have a monarch but still be a democracy?
you just have a monarch leader then
You can enable elections
@timber zenith so common/decisions/_generic_decisions and then copy that over and fully empty the file?
thats all?
Yep
Yup
Yup
do i do all files including the categories folder? @timber zenith
You don't need categories
Are you trying to remove all decisions, or just all that might go under political actions
all decisions besides generic
so all countries will have generic only
unless theres a more simple way to do it
You can override the folder with replace_path
replace_path="common/decisions" in both of the mod's descriptor files
Usually not nessesary
how so?
bruh
i do have all of the continent numbers in the definition.csv file but its still appears why is that?
Why is it so straight?
I've tried to search this in the workshop but to no avail. Its a known but. Using 'best match' results in the icon for a plane/tank design makes it pick the top one. Which is always a biplane.
Anyone know of any mods that fix it off the top of their head?
What would you tell a person with no modding experience if they told you they wanted to make a new starting scenario for their own endsieg mod?
(I have no idea what the hell im doing)
Start simple
don't go crazy with your scope
Watch a couple tutorials, there aren't any mods to "simplify" the game without basically cheating
Thanks
An overhaul to start off with probably isn't the best idea
What's the scenario for your mod tho?
what i just randomly came up with was just any Endsieg with Allied and Soviet Armies invading germany
I feel like i was going to add more on the way since i probably think better when its not 5 in the morning
Interesting, good luck
Thanks :3
Does anyone know a mod which removes / lowers the opinion modifiers caused by peace deals?
it's so annoying to win a war, do a peacedeal and then get kicked out of my faction because all my members hate me from the world tension
You can use the threat command to lower it
Ok I’ll use the threat command
“I will kill you”
That only can lower it by 99.9% and then world tension will never raise
and i can use toolpack to lower it it's just annoying to have to do that and rejoin the faction every single time
My pronouns are 20/feet/from/your/window
Idk what you want then
Maybe don’t play democratic countries
What’s considered as a overhaul 🤔
Anything that aims to replace vanilla, rather than add on to it
So like whole ass new scenario
Yeah probably
Damn ig my mod is considered that, wasnt aware
If you think it would take a long period of time, it's something you should save till you're more experienced
Well ive already been working on it alot
And maybe with a team
Its me and a friend
What's your scenario?
Pretty much new iceage and some corporate corruption thrown in
Its a bit to explain but thats the gist of it
Sounds interesting, good luck
Weve replaced almost every country, got flags for half them
The thing thats being a pain is designing focus trees bc i suck ass at it
I get that lol
Ya fr lol, its harder than i thought itd be making a cohesive story told through one and making it actually good instead of just a straight line
Paradox makes it look so easy lol
https://cdn.discordapp.com/attachments/750435113472360489/1115678618291535962/image.png drew a sketch of the foundation for the tree for what i consider to be the main nation of the mod, Syldavia which is essentially owned by the corporations within it through their monopolies of state industries and buying politicians
the defy path aint done, clearly
Nah that's the best path, very in depth
Interesting concept
Yeaa, just gotta do the defy path, get all the effects done, then make a economic, military, Air Force, and navy trees
Christ
Yeah, pain
Hella pain
Ig it helps having a large team of people to develop lol
And history to work off of
I found a tutorial to make a custom country, but i did end up screwing up the worlds colors somehow
Atleast my game didnt crash trying to run something of a mod this time
But damn these colors are screwed and idk what happened
Is there anyone that encountered a glitch in millenium dawn where the sound effect of a rocket launching just plays loudly over and over and just will not stop until the game is reloaded.
Happened for me once too
Just had to redo it
Excuse me? A 400 year timeline?
Yeah there's a mod that does that (can't remember what) and it simply does not work and has bassicly no content at all.
This isn't eu4
I assume you mean Empires, and when I checked their Discord I literally saw them say ‘Why would we make content for the other starting dates?’
Why do you have them then
I actually do really like that mod, I just think they're making a giant mistake by having the other dates
why is most of the focus tree gone, i just changed it so the focuses like claim galicia or translynannia give cores instead of claims.
Check your brackets
Wdym
You probably have an extra or missing bracket on what you changed that breaks the rest of the tree
The error log will usually say this
Hm, it looks like that file might've been a virus. Instead of cooking up trouble, try cooking up a Slow-Cooked Pulled Pork Sliders: https://www.foodnetwork.com/recipes/food-network-kitchens/slow-cooker-pulled-pork-sandwiches-recipe.html
What
Like through a focus or just replace it from the start
You can replace it in gfx/leaders or characters /country_tag/picture_name.dds
mark your mod as a submod if it needs to replace the portrait, then have the file at the same location relative to the root folder
Save it as dds
It fine or paint.net
You can use crtl+shift+s
https://youtu.be/7iTmGr9YDVw watch this
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This tutorial will show you how to save or export your finished wo...
Okay so
I want to make a decision category or something like that, I want there to be a text "Defects remaining: (Some number, for example 10000)"
And clicking ceirtain decisions would make that number go down, is that possible?
I don't know anything about modding, but you could look at the Greek debt code as that requires you to push buttons to make debt lower
Anyone knows where files of this are located? cant find it in decisions
Probably under battle for the bosphorous but, idk
Yep
Just do the same but in the mod location
Yep
Oh sorry that for local mod this is for steam mod Paradox Interactive/Hearts of Iron IV/workshop/content/
Hi! I'm searching for a mod that I played once earlier. It was very similar to gp national ideas, but it had more options, for example plane stuff if I remember correctly. Maybe it was part of a modpack.
ew gimp
unused generic mechanized texture
I am in need of portraits for Gerorgios Tsodos and Kostantinos Foumis. Are there any?
Cant I just ask ai?
Possibly
wdym
Instead of having to do portraits
Yeah if you want to
I just put these in the files
youcan
BCS I don't think I'll be finding someone to them lmao
im gonna ask dall-e to make a portrait and youll see how bad it is
nvm gotta wait 8 days
Wut
Napoleon portrait using stable diffusion
and that's the best one its given me lol
Oh shut
yeh but portraits usually look at you
Then it's bad lmao
instead of away from you
Not rlly
kinda
usually they look behind you
99% of the time
That sounds terrifying
thats why i use one that doesnt lol
kinda
it wouldve been better if you can import an image and it just fills it with the colors
the ones i get are kinda terribly from stable diffusion
i wouldnt call this reliable
also pretty sure these arent portraits lmao
Yeah you gotta use the hoi4 plugin
its a website tho
You gotta download it and use it through that
there's a tutorial somewhere on youtube
cant find
I got no idea then
how can i move the location of a city? Bratislava is inside the hungary while its attached to slovakia, how can i move it back to Slovakia?
Go to the file for the state, and copy/cut the text corresponding to that province victory points and put it into the state file you want it to be in, and change the province number
It'll look something like
victory_points = {
19373 5
}
its already attached to the Slovak State but in game map it appears the star in Hungary
Then it's not actually owned by hungary it's just a visual glitch from automatically adjusting unit positions in all provinces, you have to go into the nudge tool and move that victory point manually unter the units tab
ok ill try it thanks
No problem
what do i need to click in order to move it? it wont move only by left clicking and dragging
I can't remember it's been a while
I'll check rq
In the menu that pops up when you press "units" scroll to the bottom and select victory point, then you can hold right click to move it
thank you very much 🙂 it worked.
Glad to hear it
Nice
All your victory points being slightly to the right of center is probably something you'll never be able to unsee haha
Same with basically every mod out there
yes ill try to find some free time to fix those things
i like perfection
Rookie numbers
What are you possibly doing to get 12576 errors
Fix your formatting 💀
wdym
The tabs are wrong
It’s not the root problem, but it helps code clean which helps finding provlems
Anyways, do the effects in the previous focus work?
If they don’t it’s a sign there are issues in the previous focus
Oh, missing closing bracket
After completion_reward there’s only two brackets there, should be three
hi
Mod request: I would love to see a Red Alert mod.
i have a problem
i am doing a mod for my friends but its not working ı just do a map
how can i fix it
please
^?
whats the problem
my focus tree rn
I'm really lost here... How can I rewrite lines 1856-1858 so that the game recognizes 'OWNER' as a scope, not a trigger?
Guys, i have quick question, after a change in the map with the nudge tool in the game, after when I test the game, the game crashes, and crashes is about countries trigger, but when I exit the game and enter the game, the error is fixed automatically and game run well, will it cause a problem for player if I make it a mod in the future?
i dont know
how would i do this?
15th century -90% construction 16th -80% 17th -70% 18th -60 19th -50 20th -40 21st -30
make an idea that last for 100 years and then replaces itself when its done
when its a new century
guys recommend me some mods to play
Guys, there's bugs before i fix, i fixed them, its my 5th open the game after fix, there's not a error in error log, there are nothing wrong, game goes well but game keep shown this, is someone know about it?
I changed the states as I always do, I started getting this error when I exited and entered the game again, I can't find where I made a mistake, I would appreciate it if you could help.
wdym by that
what have you modified
Make an idea, give it a 100 year expiry, then use on_remove to add the next one
Okay so basically i want to make something like greece debt pay off, however with people
Number of people left: [INSERT NUMBER HERE]
and by choosing certain decisions you could make that number go up or down, which would have its own effects, thought of stealing the code from greece but can't find the debt mechanic, any help?
Great War Redux
Where do you suggest I get the mod?
You just put the mod in a playset and start playing
Steam Workshop
I don't know how to do mods if you got it from paradox itself
Could someone help me figure out how to mod some Leader traits
common/country_leader/00_traits.txt has the information you'll need
Create a new file, and you can use that one as a base
anyone knows?
I think they use var to show this,maybe check in Localization
I remember mods which use economic staffs and guis and you can cheat them with var codes, so yes its about var, im sure.
You gotta fix those errors
Looks like you have an extra bracket on line 31 of state 443
Yeah, you're right,game couldn't read state because of extra brackets. I fix it.
So basically
I'm trying to make a variable
and I want it to be to set to 6700000
like when the game starts
I wanted it to be set to that number
however, I think variables can be changed only by effects
so any idea how I could make that be set?
to that number?
Do it in on_startup or in a history file
May I know where the on_startup file is?
sorry, pretty new to modding
^already done
ty for help
However... it seems like my variable is for some reason completly diffrent than what it is supposed to be
it was supposed to be 6.5 million
its -1mln
Is there a way for me to check what impacts this number?
Show your code
Okay i got it
the number that i was trying to type
6.5 million
was exceeding the maximum
value
that's why it was flipping to minus
I guess you'll need to make a new interface
Now this is a grand campaign.
I'm scared of the AI overspamming units though
i have only made 1 focus tree thats 10% completed
a french revolution/napoleonic wars focus
theres pretty much no content in the focus events and decisions departmends so far
how would i make a new interface?
and where is the scenarios interface file
...
i need to add allot of tags central america texas livonian order teutonic order novgorod
1 man job
yeah im pretty sure about that too
russia didnt exist in 1444 lmao
and qing also didnt
actually all countries that you see didnt
kinda
the problem with mods that take many years is that it always lacks content
like the great war mod
muscovy was a puppet of the golden horde n sheit
its from WW1 to WW2 but in between it lacks a lot
muscovy wasnt a puppet of the golden gore
horde
looking at this youre gonna have to make a lot of new mechanics lol
decrease the contruction speed for the earlier scenarios
imo
huh
a colonization mechanic
colonization mechanics
yep
if you make a mod that takes this long it really has to be content rich otherwise its not gonna attract a lot of people
also because the game itself will take very long
like EU4 time goes faster than HOI4
colonization could just be done with focuses hypothetically
prerequisite "828 state owner = ZZZ" set owner root"
something like that
i think i should pause with the state making
and fry other fishes
focuses events decisions formables ideas modifers etc
