#modding

1 messages · Page 21 of 1

worldly cape
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Any modern day mod? Besides millennium dawn

brittle goblet
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Does anyone know of any mods that make the AI justify/declare war on the player without using focuses?

soft bramble
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"Why game crashes when I try to transfer my units across sea? It happens at every sea region. I built them like this screen shot. Am I missing something?"

Still not fixed.

Tried ways:
changing naval terrain type
{ } control

Please help because sea regions are super important for my total conversion mode.

opaque smelt
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Rate the menu

pale sparrow
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7,5/10

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I like the colors, but the font in the center isnt optimally readable in the middle and bottom left banners, version number should be in the corner

obtuse condor
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Also the images are stretched, try fixing that

slender brook
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I don't really like buttons with background images

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They're kinda icky

obtuse condor
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Why does your launcher look like that

slate latch
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the paradox plaza website

lofty plaza
vast briar
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anyone know some really fun mods?

loud gust
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Can you add a mod mid playtrough

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Also is there a mod that adds more postwar tech? I want more stuff to do after 1946

fringe surge
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Can anyone send me a basics to make a map bcz MapGen v2.2 is not working

humble cedar
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when i made my naval region it worked just fine, perhaps you might have put a normal province in the sea region?

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Also, where is the national focuses folder located at?

hexed veldt
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can anyone make mod replace all models with shober pls

humble cedar
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So i edited some german states, And im trying to make a more-realistic rhineland, but even though it should be working, it's still the normal focus tree when i get in the game.

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how can i solve this.?

twilit flint
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What did you change?

soft bramble
twilit flint
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Did anyone accounter this problem before where Custom Game Rules arent clickable?

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I have absolutly no clue how to fix it

wheat topaz
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probably there are no custom rules

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like its removed

twilit flint
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I have a whole file and no errors are given so that is not the case

humble cedar
twilit flint
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But do those states start demilitarized?

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Also, are those state of province codes?

lofty plaza
humble cedar
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but for some reason they aren't.

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I created 3 additional new states, and wanted them to get demillitirized with the Rhineland focus

lofty plaza
humble cedar
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yep.

lofty plaza
humble cedar
humble cedar
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the national_focus folder should be located inside of the common folder right?

humble cedar
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do i need any other folders other than national_focus to make them work?

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as of now i have only these 4 folders

lofty plaza
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No. Does your error log say anything?

humble cedar
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it only says stuff about italian national focuses

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wait hold on.

pale sparrow
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German focus tree referring to changed Italy tree

humble cedar
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yeah that.

humble cedar
#

Anyway.

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where is the reform byzantium decision located at?

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im trying to find it so i can revert a couple of things

inland lodge
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Any one know a way to give multiple resource rights of a tile?, for example one nation has rubber rights to the tile another has iron rights

scenic star
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idk if thats possible

chilly field
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hi im really new to modding and i wanna create a formable nation called "united holylands" that requires a bunch of states and one of the popes to be the country leader, it can only be formed by fascist Malta and any party in Italy. however the event isnt showning up in the decision tab? can someone review my code to fix the issue? thanks

humble cedar
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it appears as if i have done an oopsie.

chilly field
# humble cedar

Can you post your code? I wanna use the formable nation code

humble cedar
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i just copied it from the folders.

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of vanilla hoi4

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and im doing my own little changes.

humble cedar
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anybody know how i can fix greece.3 and greece.4 events?

warm panther
flat quarry
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i made a custom country mod and everytime i try to use it it crashes a few in game hours in and the only error log is "[pdx_entity.cpp:323]: Failed to find entity "ITA_mechanized_vehicle_1_entity" for attachment in vehicle"

fiery egret
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How does one have a custom puppet color when modding, for example, the color changes when Switzerland is puppeted by Italy.

twilit flint
warm panther
warm panther
twilit flint
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Not everyone seems to have encounter this problem

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But if you find out how to fix it let me know haha

fathom flame
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hey hey hey

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anyone knows any loyal family

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that used to rule austria

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with a adult member

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still alive

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on 1936?

slender brook
fathom flame
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please

slender brook
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I don't think there are many royal families that ruled over Austria besides them

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They basically ruled over Austria for almost all of Austria's history

fathom flame
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oh

slender brook
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The Habsburg came about in the 1200s iirc, so quite awhile back

humble cedar
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Hmm.

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Can i make it so when "Triumph For The balkans" is pressed, Vojvodina and West Banat. will be split between Romania and Hungary?

cinder hedge
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so where to start modding

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I'm already familiar with programming and game modding (minecraft mostly)

valid apex
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But you should have idea first

cinder hedge
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someone did it but really poorly

valid apex
cinder hedge
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well it can actually be done. I have a team of 5, and we are all familiar with modding games

valid apex
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Still i really think you like modify country to fully understand what code do

cinder hedge
valid apex
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That would be great

sharp iris
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#battle of grahovac
country_event = {
id = montenegro.47
title = montenegro.47.t
desc = montenegro.47.d
picture = GFX_report_event_generic_read_write

is_triggered_only = yes
fire_only_once = yes
trigger = {
has_border_war = yes
}

option = {
    name = montenegro.47.a
    ai_chance = { factor = 101 }
    add_war_support = 0.03
    OTO = {
    country_event = montenegro.48
    }
    add_equipment_to_stockpile = {
            type = cannon_equipment
            amount = 20
            producer = OTO
            }
    add_equipment_to_stockpile = {
            type = infantry_equipment
            amount = 250
            producer = OTO
            }
            
    damage_units = {
    province = 13779
    province = 11858
    state = 1204
    region = 24
    damage = 0.3
    org_damage = 0.4
    str_damage = 0.2
    ratio = no
    army = yes
    navy = no
    }
}

}

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effect demage units doesn't work , interesting that the game doesn't read it as broken at the same time

lofty plaza
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Might be because there's two provinces

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Try defining them individually

manic flare
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Hi, everyone here.

Recently, I wanted to add something new while enjoying heart of iron 4, and I visited here to get information about it. Please take good care of me!

I have a question, is it possible to add an Air Force mission?

I'd like to add a mission similar to the Air Force's CAS mission (a mission to attack non-combatant enemy forces), and I wonder if it's possible.

sharp iris
stoic ether
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could someone tell me how to fix the road to 56 kill hitler crash?

flat quarry
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I made a mod with a custom country and state and I can load into a game but once it gets to hour 15 or 16 it crashes and the only error that comes up is

slender brook
feral valve
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@thick pumice his fault

slender brook
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What

feral valve
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its literally @thick pumice modding

slender brook
timber sorrel
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im new to modding and am currently trying to make some ui changes but i cant seem to find the image for this (the background piece) anyone know what the file name of it is? or can i not change it

opaque jackal
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who should i play on endsieg

low nexus
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I want to get into modding but I dont know how to start

valid apex
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Use wiki and other mod for example

sonic jasper
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How to change main menu page background?

sonic jasper
sharp laurel
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How can I make this annoying popup from puppet not appear by modding?

pale sparrow
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hidden idea that reduces AI desire to join wars ig

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Itll make them say no if their autonomy is high though, so only do it for low autonomy puppets

agile storm
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Does anyone know of a mod that has north american states but also includes the rest of the world?

copper salmon
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how do I multiply the number of resources in a state by a specific value?

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i want to multiply the amount of resources in all states by 10

burnt vigil
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will this work for the name? or do i gotta remove the space

burnt vigil
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god damn, hoi4

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naming them

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in localisation

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make a file named "focus_l_languagehere" and put the focus id in, then put :0 infrong

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space, then the name without _ or TAG in it

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example: army_effort:0 "Army Effort"

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then you can also put the _desc for it, so it says something in the description like this

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army_effort_desc:0 "Despite the increasing possibilities of aerial and naval warfare, ground combat is still key in tomorrow's wars. With preparation, we can avoid reliving the hell of the trenches."

burnt vigil
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np

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now to figure out why leader not working

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or flags

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this is what i've got for the leader

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this is the modded code for Brandenburg

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the tag works for the land

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but making a leader, or allocating flags doesn't work

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give them the Austrian provinces

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you need debug mode for it to work

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then find the austrian state ID

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in your mod, put those files in, and make the owner GER, then add a core of GER but keep austrian core

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np

burnt vigil
pale sparrow
burnt vigil
pale sparrow
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create_country_leader is mostly retired in history files for recruiting characters

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it makes it easier to know whether you made a mistake or if the game is being glitchy with old systems

burnt vigil
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me who just copied it from algeria

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without coutnries, hoi4 is killing me

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the name works, ideology works, leader doesn't

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nor does flag

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normally flags with .tga format work in paint.net

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but i can't open my flags

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odd..

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is that base game or modded files, just to be safe

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good

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uhm, no idea tbh

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ruh roh raggy

copper salmon
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if I want to add a building to every state can I just use a text file in the root folder?

burnt vigil
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yep, sounds like hoi4

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average day remaking flags to work

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ggs

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all of them

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i gotta turn them into .tga

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.dds doesn't work

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not history?

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flags done for now

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i need bigger monitors so badly

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means i can see things better at a higher refresh rate

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@pale sparrow how would i go about making a leader in your way then?

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bc im struggling

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should be it's own sub folder for the mod itself

pale sparrow
copper salmon
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if I want to add a building to every state can I just use a text file in the root folder?

burnt vigil
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np

burnt vigil
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ig i gotta do that for leaders

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flag works :D

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i flat out copied the algeria leader over, nothing

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so ima have to do mari way

copper salmon
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if I want to add a building to every state can I just use a text file in the root folder?

burnt vigil
copper salmon
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every single state file

burnt vigil
copper salmon
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._.

burnt vigil
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it would be the easiest way, cause it edits the state itself

copper salmon
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my plan is to add a civ to every state and increase the amount of building slots by a large amount for huge industries

burnt vigil
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oh

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thats easy

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how big is the country itself

copper salmon
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worldwide

burnt vigil
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the whole world?

copper salmon
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yes

burnt vigil
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holy shit-

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buildings = {
infrastructure = 4
arms_factory = 5
industrial_complex = 4
anti_air_building = 2
air_base = 6
just add the stuff you want to this for example, this is brandenburg

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then max infrastructure is a different file for the whole thing

copper salmon
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another idea to pair with that is industrial mobilization so like 1500 factories = 3% recruitable for huge armies as well

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but of course i would need to add lots of resources as well

burnt vigil
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so close to its true size

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molotov-ribbentrop

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and take lithuania

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then take the maginot line

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then germany is how it should be

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one more austrian state, part of italy

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no

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forgot the name

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this area

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it's an austrian core

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ye

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alto

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whats your plans for the mod?

lofty plaza
burnt vigil
#

mb

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so far, i've fixed flags

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thats about it

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mari told me a way, but idk how to preform it

copper salmon
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can i post my mod here for debugging?

burnt vigil
copper salmon
burnt vigil
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it's gonna take a bit, bc i've got a few things going on irl

copper salmon
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okay, i can explain the things i did when your ready

burnt vigil
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k

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i'll ping when that is

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missing a province

copper salmon
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okay

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in the common folder and then buildings i have increased the max levels to 100

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of civs mils and dockyards

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and in the addcivs.txt i added 2 civs to every state and 100 buildings slots

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but it doesnt add them

copper salmon
burnt vigil
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Not yet, I'm rn looking at base files to find a fix

burnt vigil
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how can i get the mod files from mods off the steam workshop

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cause rn, i have the .mod files

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but i can't access actual mods folders

soft bramble
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What should I do to add cores of a none existent country to a state? I want to add a scripted "rebellion" via event and create this new country

burnt vigil
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then an event will cause it to get cores

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like the african countries

soft bramble
burnt vigil
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It should just be an event, that adds the core of that country to the provinces

copper salmon
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did you find anything?

burnt vigil
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Yep

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I'm testing it rn

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It takes my pc a second to load things

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If this works, then you have 100 building slots maximum

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I also edited the base values for each type of province to have more for the start

copper salmon
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what was wrong with my mod?

slender brook
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The actual example would be Slovakia.

slender brook
burnt vigil
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Ye, I found it

burnt vigil
burnt vigil
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9 per row

copper salmon
burnt vigil
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and 4 sets unlocked

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9*4 is 36

burnt vigil
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and i added this GFX to give the better view of all the stuff

copper salmon
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nice!

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i'm very new to modding so any help is welcome

burnt vigil
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yea

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11 sets of 9

copper salmon
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that's fine

burnt vigil
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the mod i took this from, is 76 max

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ima work on fixing the current error log

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but every country had the 100 slots now

copper salmon
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does it also add civs to every state?

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or was that code correct

burnt vigil
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not yet, working on that next

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your file should work

copper salmon
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should

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but it doesn't

burnt vigil
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i have an idea

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i have 2 actually

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one of them is an event at game start

copper salmon
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which gives an option to add expand building slots and civs or not?

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or what did you want to do with it

burnt vigil
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nah

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it'll give every state the civs only

copper salmon
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k

burnt vigil
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thats if this doesn't work

copper salmon
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this?

burnt vigil
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the other idea

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ima use your current civ file

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first i gotta fix this

copper salmon
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hmm

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seems like a lot of errors

burnt vigil
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nah

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it's mostly Poland

copper salmon
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probably has 1 simple unkwown fix

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can you send me a zip of the current mod i want to see the additions you made

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for learning purposes

burnt vigil
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oh, sure

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the current folder

copper salmon
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from 5 kb to 600 kb

burnt vigil
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yea

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i added tons of stuff

copper salmon
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what did you do in common/state_category?

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oh increased local building slots

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was that necessary?

burnt vigil
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it's for the starter

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i broke sum lmao

copper salmon
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lol

burnt vigil
#

actually, perfect

burnt vigil
# burnt vigil

see how that doesn't have the same amount as this state does?

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brandenburg v hessen

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this is a plains biome

copper salmon
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does the biome break it or do something with building slots?

burnt vigil
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nah

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i broke the GFX

copper salmon
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how

burnt vigil
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changed an image

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also why does the hitler from your mod get sensored

copper salmon
#

idk

burnt vigil
#

any time i mod, ion got it

copper salmon
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when i run the game hitler is normal

burnt vigil
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same, but with the mod he isn't

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normally, i get the actual image

copper salmon
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i ran with mod, still normal

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weird stuff

burnt vigil
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goofy

empty sail
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what is the size of the loading backgrounds

burnt vigil
empty sail
#

thank you

burnt vigil
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and should be for all the rest

copper salmon
burnt vigil
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odd

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you have the defines file there?

empty sail
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how do I replace a loading screen

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i have the file of the actual loading screen

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but I want to replace the Battle for the Bosporus loading screen

copper salmon
soft bramble
#

One last question for today: When I create a dynamic country, can I copy a none existent country's localization, portraits etc every information

slender brook
#

💀 what the hell are you doing

simple crater
#

is this a good tank template? I will upgrade howitser to medium canon 2 when i get that

burnt vigil
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so pretty much, everything would theoretically be german

burnt vigil
#

Lmao fair

copper salmon
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shall we continue working tomorrow?

burnt vigil
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Yuh

bitter wedge
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Countries don't use their assigned colors instead they just use a randomly selected one. Which file should I send for help?

lofty plaza
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annex_country = CZE

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Assuming you don't want that at the start

lofty plaza
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Sir this is the modding channel

alpine creek
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o sorry

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my bad

azure path
#

Is there a mod that lets you do a 3 way civil war?

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Like start a communist civil war and then a fascist one while the first one is still going on

timber sorrel
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Is there a written tutorial somewhere on how to mod the research trees? and focuses

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im trying to change some icons but i cant seem to find anything about how to do it

slender brook
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Too many closing brackets

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The one right after competion_reward = {

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Technically any at the end of it work, but that one would make it cleaner to read

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Which yeah this is pretty awful to read

soft bramble
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I created a dynamic country but I don't understand the tag system of it. Example:

create_dynamic_country = {
original_tag = IMP
copy_tag = IKB
set_cosmetic_tag = IKB

Broke away country's tag should be IKB and its origin country is IMP but it just sets cosmetic tag and I cannot refer to the new country because of cosmetic tag. I'm so confused

pale sparrow
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copy_tag merely transfers stuff, it cant actually set a tag

burnt vigil
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bwuh i got so many mods it takes my hoi4\mod file so long to load

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and i still need the leaders

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for my mod

burnt vigil
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because iirc, i can also use it for starter generals n such?

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would it just be using this?

brave aspen
#

I made unit file EOB_1936.txt
same as country tag
but no units show up

division_template = {
    name = "Badajoz Brigade"

    division_names_group = EOB_ARM_01

    regiments = {
        infantry = { x = 0 y = 0 }
        infantry = { x = 0 y = 1 }
        infantry = { x = 0 y = 2 }
        infantry = { x = 0 y = 3 }
        cavalry = { x = 1 y = 0 }
        cavalry = { x = 1 y = 1 }
        light_armor = { x = 3 y = 0}
        light_armor = { x = 3 y = 1}
        light_armor = { x = 3 y = 2}
    }
    priority = 1
}


### Starting Equipment ###
instant_effect = {
    add_equipment_production = {
        equipment = {
            type = infantry_equipment_0
            creator = "EOB"
        }
        requested_factories = 1
        progress = 0.28
        efficiency = 100
    }
}
pale sparrow
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remove_ideas = GER_hjalmar_schacht

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If you want it to permanent removal you retire the character

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If you just wanna fire the advisor, remove_ideas, then the idea token
If they need to be unavailable/hidden just change their availability/visibility checks, also auto-fires them (idk for visibility, availability would fire)

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Just add NOT = { has_completed_focus = ... }

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To the visibility

burnt vigil
#

i figured it out :D

burnt vigil
#

this should all work?

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time to put the bismarck one

burnt vigil
#

Doesn't work 🤔

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BTW, thx @pale sparrow for the help

burnt vigil
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is there a command i can run in console to change who's the leader of a country as a person?

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whats it supposed to do?

serene drift
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hello

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I need help, I am trying to download eoanb from github but when i do it doesnt show up in the HOI4 launcher

burnt vigil
#

so it should remove the advisor?

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or what?

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you have the game open in debug?

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or just the ` + debug?

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then no clue 🤷‍♂️

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i haven't even done that in either mod im making

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ggs

serene drift
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can anyone help me with a github download?

brave aspen
#

why austrian painter is censored

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💀

burnt vigil
#

idk

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some people have that for theirs

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this seem alright for a Young Kaisar Wilhelm II?

bitter wedge
#

Countries don't use their assigned colors instead they just use a randomly selected one. Which file should I send for help?

burnt vigil
#

make sure it's all working correctly

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and that your custom countries are inside it

honest eagle
burnt vigil
honest eagle
#

Oh

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Still good

burnt vigil
#

agreed, props to the maker

honest eagle
#

Easy fix

burnt vigil
#

expire="1965.1.1.1"

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what does this do

honest eagle
honest eagle
#

So it will go away

burnt vigil
#

so effectively, die?

honest eagle
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Yes

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Go bye bye

burnt vigil
#

alright, thanks

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because Wilhelm II can't live forever

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he died in 1941, so he will die 1941 naturally

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but there will be random events for assassination attempts against him if stability is low

honest eagle
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Ah nice

burnt vigil
#

ye

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if that happens, Wilhelm III takes the throne as crowned Hier, and a civil war will take place due to the outrage of II's death

honest eagle
#

Rip

burnt vigil
#

W ai

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if hitler didn't start ww2, he'd have still died rather early

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where Wilhelm II lived until 1941 when he died in his early 80's, Hitler was a meth addict, vegitarian, and had several issues mentally and physically, all that would add up to him dying in the 40's, 50's or maybe the 1960's

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so ima take a wild guess, and say he would have died in 1958 naturally

copper salmon
#

have you fixed the errors from yesterday or not?

burnt vigil
#

haven't touched anything but the mod i've been workign on for a while

copper salmon
#

wanna work on it now?

burnt vigil
#

can't

copper salmon
#

okay is fine

burnt vigil
#

sorry

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i broke hoi4-

tulip quest
#

guys is there a mod to continue advancing my loadout,outfits design,planes...Because iam playing as the great war mod and iam in 1942 and using ww1 planes and loadouts

agile storm
#

does anyone know what this is

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in the mod section of hoi4

burnt vigil
#

you use paradox for mods?

agile storm
burnt vigil
#

i have this in my mods folder

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with steam

agile storm
#

weird

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idk

burnt vigil
#

no idea

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but i just had a stupid mod idea

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Undertale

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like, the full undertale map

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human world, and the underground

bitter wedge
honest eagle
#

Send pics of if?

#

It*

serene drift
#

can someone help me with a github download that isnt working?

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im trying to download eoanb from github but it doesnt show up in the launcher

bitter wedge
honest eagle
#

Does it have every country or just your customs

bitter wedge
#

All countries

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Should I remove the other countries?

cinder hedge
#

any modding tool?

thin chasm
burnt vigil
#

You shouldn't need it for the countries.txt files

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Only the colors.txt

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The color_ui is for the color your units will have in that unit view mod

burnt vigil
#

But only use your country colours

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The game will source to the main game files for anything missing

bitter wedge
burnt vigil
#

seems as such

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hoi4 is a shitshow to recode for mods, especially bigger ones

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the newer updates help though

bitter wedge
#

Do you have any other ideas? I'm guessing I've tried most of them now but, hey I could be wrong

burnt vigil
#

no clue tbh

pale sparrow
#

anyone ever used text boxes for players?

burnt vigil
pale sparrow
#

Ive found how to make a text box, but idk yet how to access the text

ionic ocean
#

yo im playing millenium dawn
how do i make my economy go boom

burnt vigil
#

No comment

jaunty orchid
#

anyone knows command to remove mission?

ionic ocean
burnt vigil
#

then unsub from MD

#

thats the easiest way known to man

ionic ocean
#

oh no

ionic ocean
#

america elected al gore then immediately declared war on cuba

honest eagle
#

@bitter wedge is it formatte right?

bitter wedge
honest eagle
#

formatted*

#

like proper indentation, spelling,etc

burnt vigil
#

how can i make it so my leaders and FMs can be separated

#

ik theres a way in NPP to do it

pale sparrow
#

FM?

burnt vigil
#

Field Marshal

#

so each thing has it's own dropdown

bitter wedge
honest eagle
#

Hm weird

#

Yeah I have no clue sorry man

lofty plaza
#

I'm not sure why you would do it with the colors.txt file, that's usually reserved for cosmetic tags.

#

I believe your issue may stem from you doing more work than you possibly need to

bitter wedge
burnt vigil
#

That's the map colour

#

In the colors.txt file, it defines the colour for the UI and I forgot the other one

bitter wedge
burnt vigil
#

Odd

#

You only have your modded colours in, correct?

bitter wedge
#

?

#

As in the colors.txt file?

burnt vigil
#

Yea

#

It could be trying to read all the colours and it is getting confused

bitter wedge
#

The new nation are in Italy and they have bizarre colors. Not the best screenshot. I'm not done with the borders either.

bitter wedge
burnt vigil
#

Thats the modded colours then, germany is still black, Poland still pink

#

Hm, odd

#

Do you have rgb before the quotations?

bitter wedge
#

yes

#

Here is one for example

#

ITC = {
color = rgb { 255 85 0 }
color_ui = rgb { 255 84 0 }
}

honest eagle
#

Bro

#

That’s just the coloring

#

Change your RGB values if you don’t like it

bitter wedge
honest eagle
#

Ah ok

lofty plaza
warm panther
grim onyx
#

what is this suppose to mean? (Great war redux) the white thing just appeared in russia and no im not clicking on the province

burnt vigil
#

are you hovering over anything else, like a decision?

#

or is it just passive

lofty plaza
burnt vigil
#

should be fixable with a save, relaunch and test

grim onyx
burnt vigil
#

Ggs

short vault
#

Has the 'Mod tools' button been removed?
My launcher is missing the button and seem unable to create a new mod, and I believe the new mod structure of Paradox games make it not possible to do so by simple file creation

#

Never mind, I remembered from Stellaris. Obviously it is behind the ‘upload mod’ button because that makes such sense.

burnt vigil
#

Yep

#

Modding these games is a nightmare

short vault
#

I hope the person who moved that button have some lukewarm tea today 😆

burnt vigil
#

You're bloody cruel

#

Like, seriously

#

You're asking for them to die ain't ye

obtuse condor
#

Everytime i play a mod i always have issues

#

Millennium Dawn for example

#

Always crashes when i load a saved game

#

Other mods always crash when starting a game

#

Takes the fun away tbh

#

If anyone has a fix lmk

burnt vigil
#

Ah, that's why

#

MD

obtuse condor
burnt vigil
#

Ah

obtuse condor
#

I mean you know a fix?

bitter wedge
marsh wasp
#

any mods making peace conferences give you the ability to take the small provinces for more accurate borders instead of whole states

#

also is there a way to make md less laggy at the end of the day? it lags like shit when the day ends

obtuse condor
#

you cant just take some of the provinces

marsh wasp
#

is there a mod to change that or make states just a tad bit smaller

#

cuz i was making long chile and california is just way to big and blocky

#

any states outside europe are big as shit

burnt vigil
#

is there a way through national focuses to change a leader but not the party?

#

because i wanna change my leader to give different bonuses to the country, like stability or training speed

#

ik it's possible with the Hungary DLC

marsh wasp
crude parcel
#

im making a focus tree for the first time and when i click on the nation only the first focus shows up and none of the other focus, i can send screenshots if it would help

burnt vigil
#

let me check the Hungarian tree

crude parcel
burnt vigil
#

found the line i need

#

promote_character =

#

now does it promote them to the next role up, or is it straight to leader

marsh wasp
burnt vigil
#

Ah

#

Ion play MD, I don't like to think of myself as utter rubbish to spend time playing such

burnt vigil
inland lodge
#

got a custom focus with custom gfx

#

it won't show here, anything im missing

#

(the gfx)

#

said gfx

burnt vigil
#

which one

#

Close The Island?

inland lodge
#

yes

burnt vigil
#

odd....

ionic ocean
#

ai-led peace conferences 🤤

bitter wedge
#

So guys, about the colors not working. I found out why and fixed it. I'm so mad at myself for it. In each countries .txt file, there was an extra space and the rgb code...

inland lodge
#

All good just shine interface

burnt vigil
#

Finally,I can stop modding with a reason

green lark
obtuse condor
#

Nice

celest dust
# green lark newsest icons :3

i like the helmet one it looks really nice. but the rest are just a gradient on a cut out of a map that could be done with a template. its not bad it looks good but ive seen them before a fair amount of times.

lofty plaza
lime thicket
#

@green lark the italy one looks mutilated

burnt vigil
#

It's an older itsly

inland lodge
pale sparrow
inland lodge
#

Lol

green lark
queen mesa
#

guys is there a axis victory other than thousand week reich and last of days of europe

valid apex
queen mesa
#

oh

queen mesa
valid apex
#

Both work well

feral siren
#

anyone knows some good mods?

inland lodge
#

You put it in localization file?

#

Seems like no dead

#

Desc

burnt vigil
#

missing the _desc on it?

burnt vigil
#

this should work right?

burnt vigil
dawn yoke
#

Hey im looking for a mod team of like a few people to help me make a alt history mod

#

Dm me if your interested and ill give you the run down

burnt vigil
#

anyone know how to setup hoi4 mod utilities for VSCode? idk if i need to put it into hte hoi4 file from steam, or in the mod file

#

nvm, figured it out

burnt vigil
#

is the expire date YYYY.MM.DD?

burnt vigil
#

for an ideology to work, every country tag needs an entry in parties_l_english.yml right?

lofty plaza
lofty plaza
burnt vigil
#

time to hate myself

#

gotta make this, but for communist germany

burnt vigil
#

when making flags, for a puppet what would i put for it?

#

like SOV_GER_commusm.tga for a communist puppet of germany that soviet owns?

valid apex
burnt vigil
#

how would i do that?

burnt vigil
#

for the cosmetics, what do i put for the mod so it doesn't need TFV

#

"TAG_GER_fascism_autonomy_puppet" is it this

rugged jewel
#

is there anyway to upgrade a state category in the focus tree

#

i want to upgrade some states only if the player goes down a certain path

valid apex
rugged jewel
#

thanks

rancid sigil
#

someone please tell me why the colors do not change in-game

cosmetic.txt

OTT_UNIFIED = { #WTT
    color = rgb { 114 61 70 }
    color_ui = rgb { 114 61 70}
}

OTT_UNIFIED_communism = { #BftB
    color = rgb { 114 61 70 }
    color_ui = rgb { 114 61 70 }
}

OTT_UNIFIED_democratic = { #BftB
    color = rgb { 114 61 70 }
    color_ui = rgb { 114 61 70 }
}

OTT_UNIFIED_fascism = { #BftB
    color = rgb { 114 61 70 }
    color_ui = rgb { 114 61 70 }
}

OTT_UNIFIED_neutrality = { #BftB
    color = rgb { 114 61 70 }
    color_ui = rgb { 114 61 70 }
}
#

This is a dark red, similar to kaiserreich

#

but it never changes

#

same with the Qing

cosmetic.txt

MAN_restored = {
    color = rgb { 64 104 149 }
    color_ui = rgb { 64 104 149 }
}

This is a blue color

burnt vigil
#

Uhm

#

That's orange

burnt vigil
#

Like, Italy green

inland lodge
#

Thinks that why he’s asking

brave aspen
#

Could I pay someone 6$ to make mod for NATO Counters to simply make me able to set any NATO Symbol I want in the division designer, most mods don't work at all and half of them are broken, I just want to set the symbols in the division designer. hopefully I am not in the wrong place

#

I don't care if he take it from a workshop mod and edit it or somethin I just want the symbols lol

sharp valve
brave aspen
pale sparrow
#

Its a good idea so Ill probably make it regardless, its just low priority

brave aspen
#

because now no workshop mod Works and the thing is simple u just need some days/motivation to edit and add

burnt vigil
#

Odd

pale sparrow
#

Yeh I used to use a NATO icon mod but it wasnt great

brave aspen
#

Including MPU Counter, abandoned and new updates aren't suitable, would rather make one from scratch

burnt vigil
#

Yea, it shouldn't be to painfully hard

#

It's just icons for divs?

brave aspen
#

I don't know why paradox don't' have it already

#

like NATO Counters in divs are automatically set based on the template brigades, but there should be option to manually set it yourself

rancid sigil
rancid sigil
#

Idk what you mean by attached to the base color

indigo canyon
#

Can someone help me? My Focus isnt appearing

lofty plaza
#

Perquisite also

indigo canyon
#

It was x 2 y 5 before

#

Or just a default from the australian focus tree

#

i just changed it to something else now to see if it appears

halcyon estuary
#

can anyone tell me why my map mod keeps crashing my game? i have an agglomeration of mods rn and the map part of the mod just keeps crashing my game and without it it works fine. Here's the adjacencies.csv that was added (also the impassable terrain was removed but i dont think that could be causing any issues)

#

like if i remove the map folder in my mod it doesnt crash

#

but if i have my map mod on and start the game it keeps crashing at 1936.1.1 14:00

young holly
#

The best I can say is to redo the focus code

indigo canyon
young holly
#

I know, it happened to me too

#

All I can say is to fiddle around with it

#

I can send you some code

indigo canyon
#

k

young holly
#

I think I figured it out

#

Are you missing the } in the end?

#

Check your code and try again

indigo canyon
indigo canyon
young holly
#

One needs to be bellow the ai I think

#

I don't have it on, at the moment

#

Like, at the end

indigo canyon
#

somewhere here?

young holly
#

Yes, erase everything except the ai_will_do

#

And make sure there is a } above and bellow the ai

indigo canyon
#

like everything?

young holly
#

Everything

indigo canyon
#

This?

young holly
#

Hold on

#

Have you finished the tutorial?

#

On the iron forge?

#

Sorry I'm not used to this arrangement

indigo canyon
young holly
#

But you CAN erase from factor = 1
To factor = 0

indigo canyon
young holly
#

Hold on lemme send you the link

indigo canyon
young holly
#

This one

#

Please arrange the syntax

burnt vigil
#

is it set to a Tag in the colours, or is it cosmetic, where they tag isn't limited to 3 characters

nimble meteor
burnt vigil
#

then put your cosmetic tag for it

rancid sigil
#

for what? i do not understand

burnt vigil
#

thats how you make it work

#

it's rather stupid how it works

indigo canyon
rancid sigil
indigo canyon
rancid sigil
#

if so, then i know how they work

burnt vigil
young holly
#

See if you can cross-examine it with yours

rancid sigil
# burnt vigil no idea

just for the sake of sanity, ill reset the question.

I have the Ottoman Empire and Qing Empire set to different colors. I set the Ottomans as red and the Qing as blue. I changed the rgb values in cosmetic.txt

MAN_restored = {
    color = rgb { 64 104 149 }
    color_ui = rgb { 64 104 149 }
}

OTT_UNIFIED = { #WTT
    color = rgb { 114 61 70 }
    color_ui = rgb { 114 61 70}
}

OTT_UNIFIED_communism = { #BftB
    color = rgb { 114 61 70 }
    color_ui = rgb { 114 61 70 }
}

OTT_UNIFIED_democratic = { #BftB
    color = rgb { 114 61 70 }
    color_ui = rgb { 114 61 70 }
}

OTT_UNIFIED_fascism = { #BftB
    color = rgb { 114 61 70 }
    color_ui = rgb { 114 61 70 }
}

OTT_UNIFIED_neutrality = { #BftB
    color = rgb { 114 61 70 }
    color_ui = rgb { 114 61 70 }
}

Yet despite this change, when I play the game, the Ottomans are still green and the Qing is still yellow.

#

I changed the colors of other tags and they seemed to work fine [for some]

#

HRE also has this problem

#

I created new tags too, such as VIN_unified which doesn't change color upon its application to a country

#

Also with Napoleonic France; I set Napoleonic France to be red when it's communist yet it remains blue

hardy geode
indigo canyon
burnt vigil
#

ah yes

#

i love the portrait for GER_Adolf_Aitler

indigo canyon
#

@young holly is this correct?

young holly
#

Does it work

indigo canyon
#

let me test

brisk fog
#

if it works it means that it's correct

indigo canyon
#

nope

burnt vigil
#

whats the error.log saying

indigo canyon
burnt vigil
#

thats it?

indigo canyon
#

yes

#

Nothing else

burnt vigil
#

odd

indigo canyon
#

ik

burnt vigil
#

my nazi germany not working (censored for swastika on flag)

#

it should have this image of hitler for the portrait

young holly
#

The artist

indigo canyon
#

om#g

#

I forgot to save it

#

Its working!!!

#

thanks @young holly

young holly
#

np

#

also

#

If you wanna copy past

#

e

#

Paste them bellow the line

#

Make sure that the } is bellow the focus

indigo canyon
#

What does x and y stand for?

#

Like which one is which direction

young holly
#

postition of the focus

#

y is up and down

#

And x is right left

indigo canyon
#

So going down is like -10?

young holly
#

yes

#

But

#

Keep in mind

#

if you have a focus that is connected via another one

#

If you move the one on top it will move ALL of them

indigo canyon
#

ok

#

Which Y is the highest?

burnt vigil
#

ye

indigo canyon
#

Like the first focus

young holly
#

Make it centered

#

Frst

indigo canyon
#

ok

#

how?

young holly
#

Play with the y and x

burnt vigil
#

which one of these should i use

create_country_leader = {
name = "Adolf Hitler"
desc = "POLITICS_ADOLF_HITLER_DESC"
portrait = "<directory>"
expire = "<date>"
trait = {}
}

or just

create_character =

young holly
#

Here is how mine looks, you can take this as a ref picture

#

(ignore the non centered one)

burnt vigil
#

because as it sits, hitler isn't working

young holly
#

google

burnt vigil
burnt vigil
indigo canyon
burnt vigil
rose jolt
#

Yo guys

#

I was making like a normal focus tree

#

It was going alright

#

Idk how but

#

I messed it up

burnt vigil
#

whats the issue

rose jolt
#

So like

#

I code the focus in

#

But it doesn’t appear

burnt vigil
#

send an ss of the code?

rose jolt
#

Uh

#

I’ll send it tomorrow

#

Gotta sleep now

burnt vigil
#

mk

#

anyone know where the GFX for the start dates are?

#

like, the images they have

indigo canyon
#

I did it

indigo canyon
#

But like -50y makes it go up and y50 go down

#

how do I make it so when completing the focus germany gets a higher opinion of me?

young holly
#

uhhh alright

indigo canyon
young holly
#

my work ethic is to first of all make the tree, THEN i work on names/effects

#

Its easier

indigo canyon
#

ok

young holly
#

Visit the formus

#

Or somewhere

indigo canyon
#

ok

#

why isn't this working?

young holly
#

I think you need to put the _

#

Not sure

inland lodge
#

specify what part

young holly
#

Also =

inland lodge
#

add_popularity = { ideology = communism popularity = 0.3 }

#

do it like that

indigo canyon
#

ok thanks

inland lodge
#

also if your doing a specific party

young holly
#

I could use them later

inland lodge
#

you mean the wiki?

young holly
#

mhm

inland lodge
young holly
#

I can't find it

#

perfect, many thanks

inland lodge
indigo canyon
#

wait u dont have to restart the game when doing changes?

inland lodge
#

if you set an ideology make sure you make that ideology beforehand

#

no

indigo canyon
#

omg

inland lodge
#

ctrl s

#

most changes besides localization will take effect

#

and or it crashes your game

#

lol

indigo canyon
#

cool

inland lodge
indigo canyon
#

do u know how to make that another country gets a higher opinion of you?

inland lodge
#

prob make an opinion modifer

#

then set targeted modifer

#

you can specify if its a trade modifer

#

for example make a modifer(there is plenty of generic ones to choose from)

indigo canyon
#

how?

inland lodge
#

you doing it via focus?

indigo canyon
#

yes

rancid sigil
#

the colors do not work

inland lodge
rancid sigil
#

its vanilla

#

so its through focus

#

for ottomans and qing

rancid sigil
#

but they shouldnt require that

inland lodge
#

kinda like that

indigo canyon
#

ok

#

thanks

inland lodge
#

that would set them to hate you though

#

hence the target

indigo canyon
#

how do I make it to like me?

inland lodge
#

reverse to set vice versa

#

replace root with ger and root with get

#

then find a modifier of your liking under opinion modifier

indigo canyon
#

ok

inland lodge
#

it may already have one so just delete it

rancid sigil
#

yeah

#

but you can just set it through console

#

and it applies as if you did that

inland lodge
#

i didn't know that console did that

#

set_country_flag = TUR_ott_sultanate_flag
TUR_set_appropriate_cosmetic_tag = yes

#

current event does this

#

turned me red

indigo canyon
#

thanks alot

rancid sigil
#

not the Ottoman Empire

#

Reclaim the Empire brings back the Ottomans

inland lodge
#

yeah that has its own tag assocaited

indigo canyon
inland lodge
#

switch it

indigo canyon
#

wym?

inland lodge
#

so set the scope as their country

#

so ger = {

#

oh

#

yeah set it to ger = { then target you

indigo canyon
#

like "ger = { add_opinion_modifier = { target = BAY modifier = huge_increase } }"?

inland lodge
#

yes

#

exactly

indigo canyon
#

ok thanks

inland lodge
#

is germany in your mod?

#

May have to specify GER

indigo canyon
#

I just made Bavaria

#

Nothing else

inland lodge
#

so germany does exists?

indigo canyon
#

Except independent bavaria everything is vanilla

indigo canyon
inland lodge
#

just captialize

#

see how that does

indigo canyon
#

yes

#

works

#

thanks

burnt vigil
#

making a USSR size tree for this

bitter wedge
#

After I added a nation the game just crashes upon launching, here is a picture of the error.log file, let me know if you need any other files for help.

burnt vigil
#

missing quotations

bitter wedge
#

?

burnt vigil
bitter wedge
#

The game says it crashes to a map error though

pale sparrow
dusk ivy
pale sparrow
#

Just override certain folders and only add back some, then edited state files

burnt vigil
#

'ello mari

#

wanna see my progress for my german tree so far?

burnt vigil
burnt vigil
#

it's W I D E

#

the 2 major branches are the Monarchist, and Non-Monarchist

#

that lonely one on the left is the start for airforce

#

idk what to do with it yet

#

monarchial path

#

alternate

#

working on one full branch at a time

burnt vigil
# burnt vigil monarchial path

left: historical path of working with AH
centre: Uniting the 3 cousins of monarchial europe - pacifist
right: independance of all alliances - either neutral in warfare or WC

burnt vigil
# burnt vigil alternate

Left: Democratic path, choice of making a socialist democracy, Weimar or a Liberal democracy, Republic of Germany (modern)
Left-Centre: Communist Germany - WIP
Right-Centre: Development of Fascism before Mussolini invents it - Hitlerish route
Right: Neutrality - decide later on an ideology or make a choice to go an anarchist state

burnt vigil
#

thoughts @pale sparrow

pale sparrow
#

Ive never heard the term cousins in Germanic country relations

burnt vigil
#

lmao

#

it's UK, Germany and Russia

pale sparrow
#

Because theyre family

burnt vigil
#

yep

#

George V and Nicholas II are 1st cousins, while William II and Nicholas II are 3rd cousins

#

all related to William III of prussia

#

i hate how much work i gotta do for the hoi4 GFX

#

i need to make a peace icon for Denmark, because there's only a war one

#

but in this format

languid mortar
cinder hedge
#

so how to change game mechanics

#

like simplifying air and naval combat

cinder hedge
#

and is there a documentation for things?

slender brook
orchid lagoon
#

Can someone help with map modding?

cinder hedge
#

I need to know what I can change and what I cannot

slender brook
#

There’s no hard line for that. You’d have to ask anout very specific features.

#

Although a general rule of thumb is that if you’ve never seen a mod do it before, it probably isn’t a thing

cinder hedge
#

I'm not a real HOI player, I'm just here for modding it

brisk fog
#

focus tree for germany for my axis victory mod (still WIP)

#

feel free to get inspiration from

nimble meteor
#

add Albert Speer as an industrial path

brisk fog
#

second four year reforms of göring

cinder hedge
brisk fog
#

he's just a captain

nimble meteor
#

I'm just surprised there's no kaiser path considering that Germany won ww1 unless something funky happened with their leadership

#

or is it WW2 they win in the mod

brisk fog
nimble meteor
#

tno style I see

cinder hedge
#

nothing special

covert sequoia
#

am i able to ask for a modded play through help in here?

cinder hedge
brisk fog
covert sequoia
#

playing a late game save and on a certain date im randomly crashing and this is the last thing the log says before it goes down.

[04:28:33][triggerbase.cpp:536]: common/decisions/POL.txt:2918: owner: invalid event target: owner
[04:28:49][triggerimplementation.cpp:2731]: common/national_focus/r56_soviet_civil_war.txt:384: has_idea: boris_smyslovsky is not A valid Idea
[04:28:49][triggerimplementation.cpp:2731]: common/national_focus/r56_soviet_civil_war.txt:609: has_idea: konstantin_rodzaevsky is not A valid Idea
[04:28:49][triggerimplementation.cpp:2731]: common/national_focus/r56_soviet_civil_war.txt:917: has_idea: alexander_kerensky is not A valid Idea```