#modding

1 messages Ā· Page 9 of 1

halcyon portal
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germany has a specifc german nazism

quaint sundial
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nazism i think

halcyon portal
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yea

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and other nations with nazism have a different definition

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so the gen might stand for generic

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i guess

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who knows

quaint sundial
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wats the file with the ideologies names?

halcyon portal
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idk off the top of my head lemme check-

quaint sundial
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in localisation*

quaint sundial
halcyon portal
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oh ok

quaint sundial
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ye ure right

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the name in loc is the same

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the description is too

slender brook
quaint sundial
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the only diference is dat the nazism_desc has the fuhrer at the end

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for germany

halcyon portal
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iM qUiTe tHe HoI eXpErT mYsElF

quaint sundial
slender brook
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With what

quaint sundial
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is there any trigger for guarantees?

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i cant find

slender brook
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is_guaranteed_by

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What resource are you looking at?

quaint sundial
slender brook
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Well what exactly are you trying to do

quaint sundial
pale sparrow
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Scope

slender brook
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Oh yeah just do some dynamic scoping

quaint sundial
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from AI countries

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like i ask france to rmeove checoslovakia guarantee

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and they do

pale sparrow
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any_country
is_ai = yes
any_other_country
is_guaranteed_by = PREV

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You know

quaint sundial
#

those work as scopes? i thought they were weird triggers breh

pale sparrow
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The wiki has a seperate page for scopes

quaint sundial
slender brook
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Well any_country are triggers, but PREV is a valid scope yes

pale sparrow
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By event?

quaint sundial
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diplo action

pale sparrow
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Ah

quaint sundial
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i made already one to make enemy surrender during war so

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i have small experience, but have experience

quaint sundial
# pale sparrow Ah

ohhh ye, talking about my previous diplo action, is there any way to make the modifiers go away when they are not needed? lemme gib example

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u see the ones with a 0?

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is there a way to make them go away when they are 0?

pale sparrow
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Idk tbh I dont touch AI

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If its a button, Ig you just need to check is_ai = yes and also within target country scope
any_other_country = { is_guaranteed_by = PREV }

quaint sundial
pale sparrow
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^^

quaint sundial
quaint sundial
pale sparrow
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😠

slender brook
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Wow that looks awful

quaint sundial
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i couldnt rly make it vertical...

slender brook
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If I was caught dead writing that I would revive myself

quaint sundial
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it would take hundreeds of lines

pale sparrow
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Scroll wheel

slender brook
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That looks like 150 tops

pale sparrow
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Theres even a website to indent for you

quaint sundial
# pale sparrow 😠

tbh, im only horizontal coding for extremely long code lines, i do normal verticality in smol code

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ship oobs are horizontal

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cuz they are FREKIN long

slender brook
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That just makes it even harder to edit

quaint sundial
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ik

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dats why i do 3 spaces betwen each modifier

quaint sundial
blazing musk
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šŸ˜ šŸ˜

quaint sundial
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oh wait a minute, i got it

pale sparrow
quaint sundial
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and use any_country insted of any_other_country

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idk why it didnt work before, cuz to me any other country would be every country except prev

willow sluice
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Can you send me good video trutorial for creating countries

quaint sundial
willow sluice
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I'm new to modding

quaint sundial
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but should work, i did 8 countries in my mod

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in 1.11 tho, the only problem would be oobs, cuz now theres planes

willow sluice
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I had tried to make country according to trutorial i sent before and all of the colours were mixed

quaint sundial
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u just messed something in the color file

willow sluice
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And my country didnt show up

quaint sundial
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oh, dats new

quaint sundial
willow sluice
quaint sundial
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except flags, u dont need to do country flag till the end, it doesnt affect the country

willow sluice
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I'll try one mor try

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Time*

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The trutorial was for version 1.8, so I thought it was that problem

willow sluice
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yes, now I'm trying again

quaint sundial
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is var: needed?

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ayo why cant i send my diplo action, all i did was use a variable t set the cost, it works if i put a specific value

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@pale sparrow can u answer at least one of these 2 questions?

lofty plaza
quaint sundial
lofty plaza
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Not sure, send your code

quaint sundial
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both the cost and the code dat sets the variables?

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well cost is this

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the variable set is in on_actions, this is inside on_actions = {}

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if this helps my diplo action doesnt have any effect or ai desire yet

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i tested with the other one i did and it looks like it is a var problem, i cant use the other one either, and that one is complete

slender brook
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I dunno if this’ll fix it but on_startup would mean released nations and countries that become majors later on have weird pp values

slender brook
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Nope, daily checks should only be used for highly important things

quaint sundial
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I figured my mistake

quaint sundial
brave glade
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Im new to modding, and i have a medium/big sized project in mind that i want to make but im not really sure where to start. anybody want to be my partner in crime on making it?

quaint sundial
brave glade
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ik kinda dumb and kasierreich already did it but

quaint sundial
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Did u look in game files to see how usa civil war works?

slender brook
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I’d keep that mod on the backfoot before diving deeper in

slender brook
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I’d suggest thinking of a smaller idea for your first mod

lofty plaza
brave glade
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after hearing that little advice from both of yas

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yeah ill probably do that

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still want help though

slender brook
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My suggestion for a first mod that’s a bit complex but not too tough is a custom country with focuses

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Well just drop a message if you need help

quaint sundial
slender brook
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And remember; reading the basegame code is your best friend

lofty plaza
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Ehhhh

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It's a bit inconsistent

quaint sundial
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And not being stupid like needing 50 pp to send a diplo action and not having it and pointing to the var as the guilty one

slender brook
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True, it’s better in Stellaris but it’s still a good idea in most cases in HOI4

quaint sundial
lofty plaza
quaint sundial
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Wats inconsistent

lofty plaza
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Base game code

quaint sundial
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Oh

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Eh, it's just complez

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Idk how many times HoI4 used the civil war effect, I think for German vs kaizer civil war

lofty plaza
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For that yes, but for most of the time for more in-depth ones like the British and Soviets there is far more going on

brave glade
quaint sundial
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I didn't look at the usa civil war, but I can safely say Dat Spanish Civil War is the most complex one

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Or was

lofty plaza
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Not really that just has a lot of events, it's a predetermined location every time

slender brook
lofty plaza
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It's the Soviet one by far

quaint sundial
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Is there any new civil wars?

quaint sundial
lofty plaza
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They have like 4

quaint sundial
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God I never played soviet without being commie

lofty plaza
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It makes heavy use of dynamic modifiers, state flags, decisions and scripted effects

quaint sundial
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Also never used state flags, but I do know to use them, kinda, the problem would be the condition to choose the states

glacial quail
quaint sundial
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And scripted effects are just big effects compacted into a simple code line like effect_war

lofty plaza
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It's basically like a national spirit but acts more like a variable that can be changed dynamically

lofty plaza
quaint sundial
lofty plaza
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The Soviets make heavy of them since their modifiers change so much

quaint sundial
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So dinamic modifiers are just variable modifiers?

lofty plaza
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Pretty much

quaint sundial
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Hm

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I didn't play soviets yet in New update, last time I played them, nsb was out

lofty plaza
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It's to prevent having like 50 if's to swap ideas

quaint sundial
quaint sundial
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Ye ik, was just pointing out scripted triggers are just scripted effects, but triggers

lofty plaza
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Yeah ok

quaint sundial
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And scripted gui šŸ’€

lofty plaza
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Scripted localisation is probably the easiest out of all of them

quaint sundial
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Huh?

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No?

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Scripted Triggers and effects are the easiest, then diplomatic actions, then loc and then gui

lofty plaza
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All you need for localisation is just a trigger and a loc key

quaint sundial
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Tho if I knew to use scripted loc, loc and diplo actions would switch

quaint sundial
blissful pagoda
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I am making erich von manstein as germanys leader.
What should i do in localisation

quaint sundial
blissful pagoda
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Yes but as general

quaint sundial
blissful pagoda
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I want make him country leader

quaint sundial
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edit him in the character file?

blissful pagoda
quaint sundial
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and is localisation needed?

blissful pagoda
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Yes

quaint sundial
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for wat?

blissful pagoda
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It is not working

blissful pagoda
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Thats why i am asking

quaint sundial
blissful pagoda
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Yes nothing happens when i open the game

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Its the vanila hitler portrait with name

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I mean no change was seen

quaint sundial
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field marshal actually

blissful pagoda
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Yes

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And antonescu

quaint sundial
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who tf is dat

blissful pagoda
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But its not for germany

quaint sundial
blissful pagoda
quaint sundial
outer blaze
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Is there a way to set default missions for each ship task force? For example set it to patrol an area, but from the get go

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like:

task_force = {                
  name = "Aegean Patrol"                
  location = ID
  mission = "Patrol" AreaID
  **Ships**
}```
lofty plaza
quaint sundial
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wut

lofty plaza
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var:whatever < 1

quaint sundial
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but it doesnt accept triggers anywere

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only to change the value

lofty plaza
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Then probably not

quaint sundial
# lofty plaza Then probably not

theres no way to make it go away? srsly pdx why do u have to hardcode everything dats pretty and us modders need to content with the modifier showing 0 :/

lofty plaza
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This is for a diplomatic action right?

quaint sundial
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ye

south folio
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This is probably a dumb question but is 8.8.8.8 BGRA 32 bpp. The same format as 8.8.8.8 ARGB 32 bpp. I'm looking in NVIDIA Texture Tools and can't find the latter but I can find the former.

quaint sundial
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it looks like the inverse

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is there any way to trigger a gui window in a diplomatic action

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cuz i heard of send_scripted_gui or something similar

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like when u click on guarantee or justify war, a window pops

honest eagle
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Yeah probably

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send_scripted_gui:

when:
justification = true

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That’s not it but I assume it’ll be like that

honest eagle
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With his name and portrait name for the party (I assume fascist)

obtuse condor
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Are there any (German) national focus mods out for the new version?

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If so what is it called? I have veen looking for mods to try

obtuse condor
outer blaze
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Is there any parameter I can use to check if I own the state in order to apply army or air wings on this state (with a mod)?

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or basically another question

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if I use a file in 2 mods

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does it merge?

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or one takes priority over another?

hexed plinth
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Ok i'm brand new to modding but when I add in a new leader for a party, it deletes all of the other leaders and advisors. Can anyone link me a thread where someone has had the same issue or explain what i'm doing wrong?

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I followed the Iron workshop video and I'm not entirely sure what I did differently other than being on the newest version

obtuse condor
small badge
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<@&846894118219022336> another invite

hexed plinth
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I can send my files rq if it would help

obtuse condor
hexed plinth
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ok

quaint sundial
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how to do scripted localisation

pale sparrow
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read wiki

quaint sundial
pale sparrow
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Localization page I think

quaint sundial
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ye i read it there, didnt understand shet

quaint sundial
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but wats dis

pale sparrow
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What about that

quaint sundial
pale sparrow
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can be anything

quaint sundial
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and dat some loc is wat needs to be written in ur code right?

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like this green thing

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this is my some_loc?

pale sparrow
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yes

quaint sundial
quaint sundial
pale sparrow
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no

quaint sundial
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cuz i was using the IW template, and i found this

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reset_send_effect, wat would it affect? hmm

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i found this in another mod

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a mod dat uses scripted gui

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these 2, idk to use them

spark mural
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Spent 2 days trying to add a simple character to a country. Anyone have any suggestions?

I've

  1. Added my character. A character with the same properties and a different name actually appears for Germany if I give it to them instead.
  2. Used recruit_character in the history file.
  3. Removed all countries from the /general/ advisor generation script, so now Serbia doesn't get any automatically generated advisors. But they still don't get my custom one.

When I added a leader for Serbia in their file, that seemed to work fine. No idea why this particular advisor isn't working.

whole saffron
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uhh?

outer blaze
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@spark mural Maybe you also need to add the name to the common/names/00_names.txt under the corresponding country?

whole saffron
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guys, how do i create a mod file in the new hoi4 launcher?

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oh nvm

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i was in playsets and not All Installed Mods

spark mural
ocean kettle
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how is the new order mod called?

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i cant find it on workshop

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nvm i found it

hexed plinth
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Ok so I made 2 new advisors, but when I select one the other one dissapears

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i'm not getting anything on the error log

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heres a screenshot

outer blaze
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so maybe you should override it and just add the name you want

whole juniper
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what do the x and y stuff mean in units?

hexed plinth
spark mural
versed vault
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i feel like it would be pretty cool if someone made a mod that added ammunition that you could produce

whole juniper
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what's the difference between every localisation definition for each country?

obtuse condor
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is there any general hoi4 modding server nearly every one i found had an invalid invite

slender brook
versed vault
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oh

slender brook
empty sapphire
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So is it possible to create focus trees with the balance if power stuff?

whole saffron
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guys

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why is all of my countries now random colours

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[07:27:54][countrytag.cpp:112]: PIR - is not in the tag list
[07:27:54][history.cpp:257]: Unknown history file in country database - history/countries/PIR - Pirate Federation.txt
[07:27:56][gamestate.cpp:2852]: Invalid Country Tag - PIR
[07:27:56][gamestate.cpp:2852]: Invalid Country Tag - color
[07:27:56][parser.cpp:932]: Error: unexpected token in file: "common/countries/colors.txt" near line: 3 ( { )
[07:27:56][gamestate.cpp:2852]: Invalid Country Tag - {
[07:27:56][parser.cpp:932]: Error: unexpected token in file: "common/countries/colors.txt" near line: 3 ( 38 )
[07:27:56][gamestate.cpp:2852]: Invalid Country Tag - 38
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thats the error

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anyone know what im doing wrong?

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hoyl shit i fixed it

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idk what i did but i fixd it

dapper glen
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Hi

brave glade
brave glade
coral salmon
#

Anyone know why

state_production_speed_infrastructure_factor = 0.25

doesnt work?

whole juniper
slender brook
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Like the TAG, TAG_adj, TAG_def?

whole juniper
vestal gorge
#

So where would I Start in order to stop the AI from researching some techs?

cerulean canyon
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Can i create a country with event?

willow sluice
whole saffron
pale sparrow
#

Toolpack has generic presets

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Specific template eeh

last flame
#

me and my friend are trying to make a mod together and publish it together but we don't know how if we even can.

whole saffron
#

guys

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when im makign a national focus, how would increase the production speed, construction speed and stability?

pale sparrow
whole saffron
#

oh wait

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i figured it out

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add_stability = value

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ok now im confused

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ive made a second focus, but it isnt showing

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the previous focus id was 'uprising_of_the_pirates'

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@pale sparrow can you help?

south folio
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Usually focuses not showing up are bracking issues

whole saffron
#

i dont think i have a bracking issue

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i can send the script

#
    id = pirate_focus

    country = {
        factor = 0

        modifier = {
            add = 10
            tag = PIR
        }
    }

    default = no

    continuous_focus_position = { x = 50 y = 1000 }

    focus = {
        id = uprising_of_the_pirates
        icon = GFX_goal_generic_major_war
        x = -28
        y = -1
        relative_position_id = AST_empower_the_workers

        available = {
        }

        bypass = {
        }

        cost = 1

        cancel_if_invalid = yes
        continue_if_invalid = no
        available_if_capitulated = no

        completion_reward = {
                add_stability = 0.15
                add_war_support = 0.20
                add_political_power = 80
        }

                ai_will_do = {
            }
        }
    }
    focus = {
        id = go_with_germany
        icon = GFX_goal_generic_major_war
        x = 1
        y = 1
        relative_position_id = uprising_of_the_pirates

        available = {
        }

        bypass = {
        }

        cost = 1
        prerequisite = { focus = uprising_of_the_pirates }

        cancel_if_invalid = yes
        continue_if_invalid = no
        available_if_capitulated = no

        completion_reward = {
                add_political_power = 40
        }

        ai_will_do = {
        
        }
    }
}
south folio
#

you have three brackets after ai will do

whole saffron
#

the second one is to close of focus = {}

south folio
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there should be only 2 since the thrid one closes the entire focus tree

whole saffron
#

and the 3rd one is for the first line

south folio
#

yeah so you closed the entire focus tree

whole saffron
#

after the focus

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either way, i removed one and it still hasnt appeared

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oh

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my

#

bad

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i thought you meant after the 2nd focus

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thank you!

south folio
#

no problema

whole saffron
#

also

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how do i change the name of the focus?

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because its kinda just the id

south folio
#

you've gotta make localisation

whole saffron
#

with all the names?

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in the .yml file?

thin chasm
#

localisation/focus_l_english.yml, yeah

whole saffron
#

thought so

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so would i do the id = name or name = id

south folio
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you'd do it like this uprising_of_the_pirates:0 "My super cool focus yay!"

whole saffron
#

ah ok

#

the the

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so the*

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"My Super cool focus yay"

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would be the name?

south folio
#

Yes, needs to be in qoutes

whole saffron
#

alr

#

thanks

south folio
#

šŸ‘

pale sparrow
#

bracketing was indeed wrong

whole saffron
#

yeah i realise that now lol

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also the name didnt change

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still the id :(

south folio
#

You probably need to save the focus again

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so it updates

whole saffron
#

what do you mean save?

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because i saved the .yml file

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and nothing changed?

south folio
#

yeah but gotta save the focus file so it realizes it has localisation

whole saffron
#

the .txt in national_focus?

south folio
#

yes just press space and save and it should update

whole saffron
#

nope

south folio
#

strange, anything in the error log?

whole saffron
#

how do i check the error log again?

south folio
#

In the game there's an doggo in the bottom right corner that you can click on

whole saffron
#

hes gone

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i'll just send this

#

its from uh

#

me typing in error in the command console

#
[16:41:50][persistent.cpp:48]: Error: "Unexpected token: focus, near line: 48" in file: "common/national_focus/pirate.txt" near line: 75
[16:41:53][persistent.cpp:48]: Error: "Unexpected token: focus, near line: 48" in file: "common/national_focus/pirate.txt" near line: 75
[16:41:56][persistent.cpp:48]: Error: "Unexpected token: focus, near line: 48" in file: "common/national_focus/pirate.txt" near line: 75
[16:43:08][persistent.cpp:48]: Error: "Unexpected token: focus, near line: 48" in file: "common/national_focus/pirate.txt" near line: 75
[16:43:30][persistent.cpp:48]: Error: "Unexpected token: focus, near line: 48" in file: "common/national_focus/pirate.txt" near line: 75
[16:43:58][persistent.cpp:48]: Error: "Unexpected token: focus, near line: 48" in file: "common/national_focus/pirate.txt" near line: 75
[16:44:33][persistent.cpp:48]: Error: "Unexpected token: focus, near line: 48" in file: "common/national_focus/pirate.txt" near line: 75
[16:44:43][persistent.cpp:48]: Error: "Unexpected token: focus, near line: 48" in file: "common/national_focus/pirate.txt" near line: 75
[16:44:54][persistent.cpp:48]: Error: "Unexpected token: focus, near line: 48" in file: "common/national_focus/pirate.txt" near line: 75
[16:45:05][persistent.cpp:48]: Error: "Unexpected token: focus, near line: 46" in file: "common/national_focus/pirate.txt" near line: 73
[16:45:32][persistent.cpp:48]: Error: "Unexpected token: focus, near line: 46" in file: "common/national_focus/pirate.txt" near line: 73
[16:47:32][persistent.cpp:48]: Error: "Unexpected token: focus, near line: 46" in file: "common/national_focus/pirate.txt" near line: 73
[16:47:54][persistent.cpp:48]: Error: "Unexpected token: focus, near line: 46" in file: "common/national_focus/pirate.txt" near line: 73
[16:49:12][persistent.cpp:48]: Error: "Unexpected token: focus, near line: 46" in file: "common/national_focus/pirate.txt" near line: 72
[16:49:27][persistent.cpp:48]: Error: "Unexpected token: focus, near line: 46" in file: "common/national_focus/pirate.txt" near line: 72
[16:49:31][persistent.cpp:48]: Error: "Unexpected token: focus, near line: 46" in file: "common/national_focus/pirate.txt" near line: 73
[16:53:46][persistent.cpp:48]: Error: "Unexpected token: focus, near line: 46" in file: "common/national_focus/pirate.txt" near line: 73
[16:54:10][persistent.cpp:48]: Error: "Unexpected token: focus, near line: 46" in file: "common/national_focus/pirate.txt" near line: 73
[16:54:27][persistent.cpp:48]: Error: "Unexpected token: focus, near line: 46" in file: "common/national_focus/pirate.txt" near line: 73
[16:55:23][persistent.cpp:48]: Error: "Unexpected token: focus, near line: 46" in file: "common/national_focus/pirate.txt" near line: 73
[16:55:33][persistent.cpp:48]: Error: "Unexpected token: focus, near line: 46" in file: "common/national_focus/pirate.txt" near line: 73
[17:05:01][ConsoleCmdImpl.cpp:5927]: ======== show errors from console ========





****```
south folio
#

This is before the bracketing issue was fixed yes?

whole saffron
#

uh

#

lemme check

#

yes

south folio
#

Then it cannot help us.

whole saffron
#

so what do i do

south folio
#

You can restart the game that forces the error log up again

whole saffron
#

alr

#

there is nothing but stuff about characters

#
[17:08:40][effectimplementation.cpp:5123]: history/countries/PIR - Pirate Federation.txt:9: recruit_character: Unknown character 
[17:08:40][effectimplementation.cpp:5123]: history/countries/PIR - Pirate Federation.txt:10: recruit_character: Unknown character 
[17:08:40][effectimplementation.cpp:5123]: history/countries/PIR - Pirate Federation.txt:11: recruit_character: Unknown character 
[17:08:40][effectimplementation.cpp:5123]: history/countries/PIR - Pirate Federation.txt:12: recruit_character: Unknown character 
[17:08:40][effectimplementation.cpp:5123]: history/countries/PIR - Pirate Federation.txt:13: recruit_character: Unknown character 
[17:08:40][effectimplementation.cpp:5123]: history/countries/PIR - Pirate Federation.txt:14: recruit_character: Unknown character 
[17:08:40][effectimplementation.cpp:5123]: history/countries/PIR - Pirate Federation.txt:15: recruit_character: Unknown character 
[17:08:40][effectimplementation.cpp:5123]: history/countries/PIR - Pirate Federation.txt:16: recruit_character: Unknown character 
[17:08:40][effectimplementation.cpp:5123]: history/countries/PIR - Pirate Federation.txt:17: recruit_character: Unknown character 
[17:08:40][effectimplementation.cpp:5123]: history/countries/PIR - Pirate Federation.txt:18: recruit_character: Unknown character 
[17:08:40][effectimplementation.cpp:5123]: history/countries/PIR - Pirate Federation.txt:19: recruit_character: Unknown character 
[17:08:40][effectimplementation.cpp:5123]: history/countries/PIR - Pirate Federation.txt:20: recruit_character: Unknown character 
[17:08:40][effectimplementation.cpp:5123]: history/countries/PIR - Pirate Federation.txt:21: recruit_character: Unknown character 
[17:08:40][effectimplementation.cpp:5123]: history/countries/PIR - Pirate Federation.txt:22: recruit_character: Unknown character 
[17:08:40][effectimplementation.cpp:5123]: history/countries/PIR - Pirate Federation.txt:23: recruit_character: Unknown character 
[17:08:40][effectimplementation.cpp:5123]: history/countries/PIR - Pirate Federation.txt:24: recruit_character: Unknown character 
[17:08:40][effectimplementation.cpp:5123]: history/countries/PIR - Pirate Federation.txt:25: recruit_character: Unknown character 
[17:08:40][effectimplementation.cpp:5123]: history/countries/PIR - Pirate Federation.txt:26: recruit_character: Unknown character 
[17:08:40][effectimplementation.cpp:5123]: history/countries/PIR - Pirate Federation.txt:27: recruit_character: Unknown character 
pale sparrow
#

gotta make sure its the right encoding and location then

whole saffron
south folio
#

Did you make the yml. or copy it?

whole saffron
#

copied it from uh

#

one of the files

south folio
#

ah you forgot l_english at the end of pirate focus

whole saffron
#

ahh

south folio
#

it should be pirate_focus_l_english

whole saffron
#

ok that made sense lol

#

hmm

#

still hasnt changed..

south folio
#

You probably have to restart the game for it to regonize new files

whole saffron
#

kk

#

ah yes

#

i tworked

#

thanks so much

south folio
#

epic

whole saffron
#

how would i increase the divisions attack/defence in focuses?

south folio
#

You need to make an idea

#

for modifiers

whole saffron
#

ok

vestal gorge
#

just wondering, what number should i put, if i dont ever want the AI to research some thing?

south folio
#

would assume 0

vestal gorge
#

odd land_doctrine = 100.0 is at 100

south folio
#

Probably since land doctrine is researched via army experience now instead of research slots

vestal gorge
#

dang. theres no Modern tank, didnt want them the Ai to research modern tanks either

#

i guess generic is all the other nations?

south folio
#

then you'd guess correctly

obtuse condor
#

i've recently created a mod "fast war" and whenever i use it in multiplayer it says that my friend has another version of the game
which he dosent
we got same everything and im 100% its my mod because i've tried my mod only and other mods togheter

south folio
#

how did you give it to your friend?

obtuse condor
south folio
#

Are you both playing with the workshop version?

south folio
#

Is your mod still in the hoi4 mod folder, the one you program in that is

south folio
#

then move that and its descriptor file out of the mod folder it's making the game confused since they both have the same id

south folio
#

Then, sorry I do not know. One of the epic helper folks gotta take over.

obtuse condor
#

damn alr thanks

#

<@&916727924093239336> ?

south folio
#

I have a question, does your mod things appear in the game when you start it? Like rn

south folio
#

very strange

obtuse condor
#

thank you anyways

south folio
slender brook
# whole juniper yes

TAG and TAG_ideology are the country names, e.g ā€œUnited Kingdomā€ and ā€œGreat Britainā€
TAG_adj and TAG_ideology_adj are the adjective, e.g ā€œBritishā€
TAG_def and TAG_ideology_def are a bit hard to explain, but look like ā€œthe United States of Americaā€. Basically they are both the full name and also put in the if needed

south folio
#

Doesn't Defs add the "The" Infront of a country if it needs to be or is that a different one?

slender brook
#

When referring to it in sentences, like ā€œThe United States of America has declared war on Germanyā€

slender brook
south folio
#

Maybe or I'm just bad at reading

obtuse condor
#

How many mods are there for increasing the number of support companies in a division?

#

The ā€œ12 support divisions modā€ that was popular breaks the game with the latest dlc

#

Honestly don’t y’all feel 5 supports is way too low?

brave glade
#

i made a mod that changes france flag and it worked when I first tested it but it doesnt now

#

can anyone help me?

sacred monolith
#

What do you mean, if it worked it should still work

brave glade
#

I tested it now and it doesnt

sacred monolith
#

Did you change something?

brave glade
#

No

#

i made folder gfx>>flags>>medium, small, FRA_democratic

#

medium>>FRA_democratic

#

small>>FRA_democratic

#

and it doesnt work at all

brave glade
#

@sacred monolith ?

mystic zodiac
#

Can anyone help my with some modding?

#

I want a event to trigger day 1 (when the game starts) for only the 1939 start date, how do I do that?

#

Thanks if anyone can help

mystic zodiac
#

How do I do that

#

The event fires right now but I only want it to fire in the 1939 start

south folio
#

ah you gotta put the trigger has_start_date > the date (I can't remmember)

mystic zodiac
#

I’ll try

pale sparrow
#

Yeh

#

Vanilla checks for 1936 by doing < 02.01.1936

#

Something like that

mystic zodiac
#

Also I don’t want it to trigger in the 1936 starts so if I set for example >1939.8.1 I don’t want it to fire for the 36 start when the game gets to that point

#

How do I do that

pale sparrow
#

The good way is to check in on_actions on game start for start date then fire the event if >1939

south folio
#

I'll let real helper man take over, I'mma go sleep good luck!

pale sparrow
#

Setting as trigger would mean it keeps checking throughout any 1936 game, so you should just check once then decide whether to fire in on_action

#

I also go sleep

mystic zodiac
#

It’s my first time using on action so can you tell me how exactly and where to use it

#

Plz

south folio
#

common/on_actions

mystic zodiac
#

Ok thanks I’ll keep trying#

south folio
#

Are you sure you didn't change anything?

brave glade
#

well i thought I fixed something

#

by replacing the FRA_democratic files because I thought that was the problem

#

and saved as

#

compression off

#

32 bit

south folio
#

So after you saved them it broke? What does it show now just the vanilla flag?

brave glade
#

yeah

#

for normal and small flag it shows default

#

but medium works

#

@south folio sory for late response

halcyon portal
#

how do i replace the main theme (loading song) with a different song?

shut rock
#

um im new to modding and im not sure why but like the colors for the world are all wonky

#

like the country i put there has the color i intended

#

but the normal vanilla countries just have random colors

mystic zodiac
#

Is there a way to reload files without restarting the game?

#

It’s really annoying and reload command doesn’t work for some files

ebon kraken
#

id 90164756043865091怂 no mods password 123

#

Standard Rules

shut rock
#

not sure why my leader wont show up ingame tho

whole saffron
#

hello guys, does anybody know what the syntax is for a reasearch bonus for guns, ships and planes?

shut rock
#

can anyone help with me as to why my leader wont show up ingame? have i done something wrong here

whole saffron
#

did you save the leader file as a .png?

shut rock
#

i thought it was meant to be a .dds

whole saffron
#

wait

#

no

#

nvm me

#

but did you use

shut rock
#

yeah

whole saffron
#

and you used the correct format thingy

shut rock
#

made sure it was the same frame and all that

#

yeah

#

i used uh

#

lemme double check

#

B8G8R8A8 (Linear, A8R8G8B8)

#

yeah

whole saffron
#

weird

#

it should all work then

#

copy this

shut rock
#

well it unfortunately doesnt

whole saffron
#

and change it to your file names and stuff

shut rock
#

ok

whole saffron
#
    name = "leader"
    desc = "description of leader"
    picture = "leader_portrait.dds"
    ideology = ideology_thing
    traits = {
        #
    }
}
shut rock
#

wait this might be a dumb question but

mystic zodiac
#

Thanks

shut rock
#

should the image NAME end with .dds

whole saffron
#

no

shut rock
#

ok good

whole saffron
#

the file extension

#

should be .dds

#

the name can be whatever

#

make sure that your leader portrait is in these files, obviously mine is different

shut rock
#

it is

whole saffron
#

is there any errors?

#

in the error log

#

you can check by relaunching the game

shut rock
#

one moment

#

how do i open the error log

whole saffron
#

it will open autmatically

#

when you laucnh the game

#

in debug mode

#

or in vanilla idk

shut rock
#

the leader isnt there 😦

whole saffron
#

send me the error log

shut rock
#

where is it

#

like

whole saffron
#

it should be a .txt

shut rock
#

in the files of the mod or the game files or what

#

i searched the word error and i only found the image for the error log button

whole saffron
#

when you launch the game

#

in debug mode

#

it will open automatically

shut rock
#

how do i launch it in debug

whole saffron
#

how have you not done this

#

ok um

#

go to steam

#

right click on Hearts of Iron IV

shut rock
#

eh whatever screw it

whole saffron
#

go to Manage, then do Browse Local Files

#

scroll down until you find hoi4.exe

#

then right click on it and create a shortcut

#

the shortcut should be on your desktop or in the folder

shut rock
#

ok

whole saffron
#

open the properties of the shortcut

#

and you should see something called

#

Target: directory of hoi4

#

go to the very end of it

#

and type

#
  • debug
#

with a space after the "

shut rock
#

alright

whole saffron
#

if you have the game on your D:/ i can send you the full name

#

"D:\SteamLibrary\steamapps\common\Hearts of Iron IV\hoi4.exe" -debug

shut rock
#

got it

whole saffron
#

but you just type - debug

#

after wards, click apply and ok

#

then launch the game

#

you'll no if it worked if you can see the button called

#

Nudge!

shut rock
#

got it yeah it worked

whole saffron
#

ok nice

#

when you launched the game

#

did a error log open?

shut rock
#

yeah

whole saffron
#

send me it

shut rock
whole saffron
#

if you closed it just relaunch the game

#

ah

#

did you create an image for democratic small?

shut rock
#

no

whole saffron
#

if not

#

just duplicate one of the other small images

#

change the ideology to democratic

#

and you can either leave the flag as it is or you can just make a new flag or democratic

shut rock
#

alright done

whole saffron
#

ok now try

#

if it doesnt work, im gonna be honest with you

#

i dont know whats wrong

shut rock
#

yeah

#

alright yeah it didnt work

whole saffron
#

yeah sorry

shut rock
#

its fine

#

probably me doing something dumb

mystic zodiac
#

How to reload events file in game? Plz help

#

I can reload focus

#

Reload localization etc

#

But not events why is that?

pale sparrow
#

Just cant

south folio
# shut rock its fine

You can probably use portait_path or make the leader a character which is what most if not all of the in game leaders are.

stark otter
#

Is there a mod that would allow your puppet to become a new formable nation?

south folio
mystic zodiac
south folio
lethal leaf
#

.

quaint sundial
#

im using a scripted gui to send a diplo action, anyone know wat i need to add to it to cancel/sendthe diplo action in the gui window?

#

currently i juts have a background

copper loom
#

How and where do i put the "replace_path"?

south folio
copper loom
#

the descriptor?

south folio
#

The one outside of your mods folder if that makes sense

copper loom
#

ok wait...

#

and which program is suited to open it, a movie program cant open it of course

south folio
#

you can open it in notepad or probably the one you code in

copper loom
#

oh dear could have thought that, thank you šŸ˜„

quaint sundial
#

anyone knows how to add this part of scripted gui in our custom scripted gui in sending scripted diplomatic actions?

#

there should be a way to do it without creating it, this mod does it, and they dont mention the gui name of that window anywere

#

i dont wanna add it manually cuz i want those buttons to work normally

jade mauve
#

why is this setting the party back to democratic?

brave dawn
#

hey guys, i am looking for a napoleonic wars mod on the paradox website, but cant find any

#

does anyone have one or perhaps a zip file for it to manually install

#

my question is, is there even one?

south folio
#

Not an active one as far as I can find. There's an old one from 2017 but that one is very much dead

south folio
brave dawn
#

damn

#

what version

south folio
#

1.10

brave dawn
#

could you send it

brave dawn
#

i dont have hoi4 on steam :)

south folio
#

R.I.P

brave dawn
#

oh wait

#

its on the paradox page

#

just gotta go back to 1.10

south folio
#

Is it that one or redux, redux is even older

brave dawn
#

its not redux dw

quaint sundial
south folio
#

I don't know but I would assume those buttons are there automatically when you use a diplomatic action.

quaint sundial
#

There should be a way to add them somehow

#

I looked almost everywere in the mod, I can't find anything

#

Also I comented out the whole gui in the gui file, so it should be activated somewhere outside the gui file

south folio
#

If you have the GFX of the file can't you just bulk search for that?

quaint sundial
#

Is it possible to hardcode something in game with a mod?

#

There's no extra files in mod Dat idk tho

south folio
#

Which mod is it?

quaint sundial
quaint sundial
#

Ye

quaint sundial
jovial panther
#

does anyone know how to fix this?
So basically in the picture with the code you can see greece, oman and tibet etc in the bookmarks as minor nations. But when i open the bookmark after saving and restarting it only shows greece, turkey, and hungary

quaint sundial
jovial panther
#

ah

#

how can i make a custom focus tree?

quaint sundial
#

U doing a bookmark but u don't know to make a focus tree? Bruh

south folio
# jovial panther how can i make a custom focus tree?

This lesson will explain how to create/edit a new focus tree in Hearts of Iron 4.

Timestamps for this tutorial/lesson:

00:00 - Lesson beginning
01:24 - Creating mod file
02:01 - Creating file and folder structure
06:55 - Assigning focus to a country
10:07 - Rearranging focus syntax
23:27 - Creating focus icon
30:40 - Assigning localisation
32...

ā–¶ Play video
jovial panther
jovial panther
#

and stupid at the same time

quaint sundial
#

U can still choose one of the countries I have in ur bookmark and then change when u get into the map, ut

quaint sundial
# south folio https://youtu.be/svFVLXzU2MQ

U know everything and answer everyone lol, are u like monitoring this channel constantly?
Also did u find anything in the mod Dat could enable the bottom gui thing with the diplo action buttons?

south folio
#

I found the roots of the diplo_popup_bottom and that the scripted_gui interfece file has nothing to do with it at all

south folio
#

is your gui also triggerd via diplomatic action?

quaint sundial
#

Yes

#

It uses the send_scripted_gui code

quaint sundial
#

I'm literally using the command in scripted diplo actions, so the problem probably would be in the scripted gui file I supose

south folio
#

I was thinking that but this mode also uses send_scripted_gui

quaint sundial
#

Dats the command u need to use

south folio
#

It also has receive_scripted_gui but Idk if that's relevant

quaint sundial
#

It's something like dat

#

I think

south folio
#

What is your gui supposed to do?

quaint sundial
#

But I wanna do a gui to select countries to remove guarantees from

#

Wiki doesn't talk about scripted diplo actions, let alone scripted guis in scripted diplo actions

south folio
#

Let's see if I got this right. You want a diplomatic action that asks for removal of guarantee akin to non-agression pact but the outcome will be removal of guarantee.

quaint sundial
#

And also I was thinking of adding aĆ­ strategy to not have ai reguarantee them instantly after

south folio
#

The only mod I've seen do something simular is toolpack but it doesn't use diplomatic actions and dosen't ask consent.

quaint sundial
#

I can do everything else

#

I JUST NEED THE DAMN BUTTONS

south folio
#

can you send me the gui, if you don't want it here you can send it in dm

quaint sundial
#

My gui?

south folio
#

yes if possible

quaint sundial
#

There's a problem, I'm off my PC rn, I'm asking this for quite a long time,l

#

And also as I said, it's just a background

#

It's the Iron Workshop template

#

I'll do mine after I figure how to get the buttons

south folio
#

can't you take the ones from the one that has buttons and try to remake it to fit your criteria?

quaint sundial
south folio
#

no from the mod that shows the buttons

quaint sundial
#

U've seen the mod

#

There's no sign of the thing Dat pops the buttons

#

U mean grab the mod files and slap my gui there?

south folio
#

If possible

quaint sundial
#

I can try I gess

#

Tomorow when I get on my pc

#

I'll use the IW template still

#

If it doesn't apear, I gess I can conclude the problem is with the IW gui

south folio
#

I'll try it right now

quaint sundial
south folio
quaint sundial
#

Wat hapened tho?

south folio
#

It just had the normal gui so I was like "idk what I'm doing so maybe I shouldn't"

#

I've only worked with scripted gui in the context of decisions

quaint sundial
#

And hopefully understand from were is the mod puling the gui of the buttons

quaint sundial
south folio
quaint sundial
south folio
#

You mean in money or in pixels?

quaint sundial
#

2K is half of 4K,i suppose pixels

#

"half"

buoyant dove
#

2k is a quarter im pretty sure

ruby wadi
#

Does anyone know of any good interwar mods?

golden charm
#

My cosmetic tag file isnt working, it is set to say Großgermanisches Reich in the cosmetic tag file but still says Greater German Reich ingame

south folio
south folio
#

Probably a localisation issue. Does it have _l_english the yml localisation file.

golden charm
#

Yes

south folio
#

Did you copy paste it from previously existing localisation?

golden charm
#

Yes

south folio
#

Can I see the file?

golden charm
south folio
#

Even if you do set_cosmetic_tag GER_greater_german_reich in the console?

golden charm
#

Yes

south folio
#

This is probably the first you tried but just in case have you just tried to restart the game to reload the files and is the error log to any help?

slender brook
#

I’ve has issues with localisation overwrites before

golden charm
#

I have restarted the game and the error log doesnt help

slender brook
#

I’ll check whether load order might change it

south folio
#

Real helper man, you take over I need sleep. Have a good day!

slender brook
# golden charm

I don’t see anything on the wiki talking about load orders. It is possible you might need to overwrite the whole file but I deem that unlikely. Is this the only part that doesn’t work?

golden charm
#

Yeah, other cosmetic tags work like reichskommissariat britannien

slender brook
golden charm
#

What do you mean by that

#

The greater german reich is the only one that overwrites

#

This is happening to my custom USA_CSA cosmetic tags too

slender brook
#

And those aren’t overwrites?

#

Sorry, in class now

#

Might try and help after

slender brook
broken plaza
#

If you want the name to set like that in the beginning of the game you can use on_startup action

snow bay
#

how long does it take to make a mod with a new country, focus tree, generals and ideologies?

obtuse anvil
hazy vault
#

i swear

#

this game makes me want to pull my hair out

#

trying to mod it is frustrating for a dumbass like me

#

i wanna make a small custom country for my own use, i managed to do that but i cant get the flags into it and i cannot set a leader picture, two of allegedly easiest things to mod

quaint sundial
broken plaza
quaint sundial
#

noooooooo

buoyant star
#

what is the working road to 56 mod?

buoyant star
#

whenever i run it i get a crash report

south folio
fossil drift
#

Moo

glacial quail
#

anyone got the peacedeal freeze?

slender brook
slender brook
bitter vigil
#

does anybody play twr?

#

if yes how do i gain scientists?

brave glade
#

anybody know how to add the new balance of power thing to other nations?

south folio
brave glade
#

thanks it makes sense now

#

i can mod it :D

stuck zinc
#

Anyone know a fix for factories acting like they dont exist?

#

whenever I try to add factories in thru a focus tree, they show up in the state but they dont show up anywhere else

livid lynx
#

I love just straight-up lying to my playerbase :)

mortal epoch
#

hey guys, I'm trying to add a country leader for Kalmykia, but it doesn't show. I tried everything (And looked it up on the internet!) but still nothing. Do you know how to help me? Sending pic's for you

#

here localisation

honest eagle
#

Is the portrait in .dds

slender brook
slender brook
slender brook
# mortal epoch

Anyways you should just use Spain’s definition for the leader portrait, it should work due to how they overhauled the system

mortal epoch
slender brook
#

I mean I don’t see why this shouldn’t work but really it’s just a waste of space

mortal epoch
#

I can send you my mod, it's a mess cuz I'm replacing a lot of things in game

slender brook
#

Yeah I might check out what’s happening in a but

mortal epoch
#

here you go

distant saddle
mortal epoch
#

also this is my error log

#

yeah

#

kinda big

smoky quest
#

I'm currently trying to change the starting chinese leaders portrait, this is the CHI.txt in /common/characters/ in my mod. pooh is located in /gfx/leaders/CHI/pooh.dds
From all i've seen online this is all you need but every time I load it up it just defaults to a generic asia portrait.

mortal epoch
#

its funny cuz same is happening to me, idk try straight recruiting him in history/country file

smoky quest
mortal epoch
#

nono, I mean like create country leader

#

create_country_leader = {
name = name
desc = desc
picture = pic.dds
expire = "1965.1.1"
ideology = despotism
traits = { }
}

smoky quest
#

that does work ig, feels real jank tho lol

mortal epoch
#

create_country_leader = {
name = "NRS_YEVGENY_KHALDEI"
desc = "NRS_YEVGENY_KHALDEI_DESC"
picture = "gfx/leaders/NRS/yevgeny_khaldei.dds"
ideology = stalinism
expire = 1997.10.6.12
}

#

it works for me fine tho

#

but characters are wack

#

idk

#

it pisses me off

smoky quest
#

idk if their portrait file locations are hardcoded or somethin

mortal epoch
mortal epoch
smoky quest
#

problem is if i wanted to edit the portraits of other characters like generals or admirals then it would be pretty fked/jank to just create them all

mortal epoch
#

When I created my CW mod, it worked just fine

#

Just not the country leader

smoky quest
#

it didn't work for any of the chinese field marshalls either

mortal epoch
#

country leaders are f up

#

hm

#

you have it defined in interface aight?

smoky quest
#

no i did not...

mortal epoch
#

oh okay

#

do it like this

#

then it should work

smoky quest
mortal epoch
#

yea?

smoky quest
#

the field marshall swapped from a generic portrait in base interface to an actual one in waking the tiger

#

so it's defined in two different places interface wise

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would it just work with the mods interface

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or do i need to name it something like tiger_leaders.gfx

mortal epoch
#

try the second one

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At this point im not sure, but I would rather make it like you said

#

Also, if anyone know how to get rid of this :D
Unknown countrytag for FRA owner-change in TODO

smoky quest
#

didn't work rip

mortal epoch
#

oh

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try these

smoky quest
#

ok i got the field marshall portrait to work

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i got the leader portrait

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working as well

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changing to the full path makes it work

mortal epoch
#

can you send it to me as text? I'll try if it will work for me

smoky quest
#

"gfx/leaders/<TAG>/<filename.dds>"

mortal epoch
#

i mean character file

smoky quest
#

literally only thing i changed in this file

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was making large="gfx/leaders/CHI/pooh.dds"

#

a.k.a

#

"gfx/leaders/<TAG>/<filename.dds>"

mortal epoch
#

hmmm

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okey

hollow bear
#

one question, is there anywhere in the logs where i can see why my country leader isnt showing?

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the name shows just not the leader's photo

mortal epoch
#

easy

hollow bear
stuck mist
mortal epoch
#

Oh okay

mortal epoch
#

[15:30:06][virtualfilesystem.cpp:252]: Could not open file: common/countries/Novorossiya, error: not found

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hmmmm

livid lynx
hollow bear
# mortal epoch

how do i know if the image is fine since i dont see any errors about it in my errors log

mortal epoch
#

is it in .dds?

hollow bear
mortal epoch
quaint sundial
#

is NOT = { <scripted_trigger> = yes } the same as <scripted_trigger> = no ?

#

@pale sparrow

hollow bear
rose sun
#

Someone drop me that Millennium dawn 1.7 file

hollow bear
#

btw sorry for lightmode

mortal epoch
hollow bear
mortal epoch
#

try removing it

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also, have you recruited it?

#

recruit_character = SKA_Harpa

hollow bear
quaint sundial
hollow bear
quaint sundial
quaint sundial
hollow bear
quaint sundial
hollow bear
#

the only error i have is not related to it which is [17:54:07][pdx_entity.cpp:323]: Failed to find entity "ITA_mechanized_vehicle_1_entity" for attachment in vehicle

quaint sundial
#

Does the pic have all the right parameters? Like any vanilla portrait?

hollow bear
quaint sundial
#

Did u define her pic in a gfx and all?

hollow bear
quaint sundial
#

Just add her into a gfx file, like GFX_hername and the path

hollow bear
#

yes i have

quaint sundial
#

The path is correct?

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No _ missing?

hollow bear
#

path should be correct and the name was copy pasted

quaint sundial
#

There's. dds at the end?

hollow bear
#

omg i forgot about that

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thank you so much me11111

#

imma try it

quaint sundial
#

Gut

hollow bear
#

should i add next to this also .dss?

quaint sundial
hollow bear
quaint sundial
#

Nah

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Is Dat Gfx the exact gfx entry in gfx file?

#

Also show me the whole character in a pic

hollow bear
#

sure

quaint sundial
#

Ska? Is Dat one tag idk or u made a country?

hollow bear
#

SKA is a country i made

obtuse condor
# hollow bear

The name needs to be GFX_portrait_SKA_harpa, like the rest

quaint sundial
#

Needs GFX

hollow bear
#

the name of the photo?

quaint sundial
#

Before portrait

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Dats why game doesn't recognize ur pic

#

Probably

obtuse condor
hollow bear
#

is it missing in a document that has posted?

quaint sundial
hollow bear
#

in the name?

obtuse condor
quaint sundial
#

GFX_portrait...

hollow bear
#

ok thanks

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like this right?

quaint sundial
#

And the portrait part idk if it's even needed, the only important part s GFX_

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Nono, capital

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And with _

obtuse condor
#

Just Do It like the others are done in the vanilla file

quaint sundial
obtuse condor
#

Do it like this

hollow bear
#

oh oops i feel so stupid rn

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im confused its still this photo

#

@obtuse condor @quaint sundial

quaint sundial
#

Umm

#

ARE U SURE U DON'T HAVE ERRORS?

#

ups capital

hollow bear
#

there are some duplicated focus names but i keep forgetting deleting htem

#

and errors from the country flag

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and the italy thingy

quaint sundial
#

Country flag literally or country_flags?

obtuse condor
quaint sundial
#

Ye u could try

hollow bear
# quaint sundial Country flag literally or country_flags?

[18:19:27][flagtextureatlas.cpp:524]: Error loading flag for country SKA : Ideology democratic : Path gfx/flags/ : File not found
[18:19:28][flagtextureatlas.cpp:203]: Error loading country flag overlay: gfx/flags/medium/SKA_democratic.tga : Unsupported format. Expected 32bpp, uncompressed, no color palette
[18:19:28][flagtextureatlas.cpp:203]: Error loading country flag overlay: gfx/flags/medium/SKA.tga : Unsupported format. Expected 32bpp, uncompressed, no color palette
[18:19:28][flagtextureatlas.cpp:524]: Error loading flag for country SKA : Ideology democratic : Path gfx/flags/medium/ : Unsupported format. Expected 32bpp, uncompressed, no color palette
[18:19:28][flagtextureatlas.cpp:203]: Error loading country flag overlay: gfx/flags/small/SKA_democratic.tga : Unsupported format. Expected 32bpp, uncompressed, no color palette
[18:19:28][flagtextureatlas.cpp:203]: Error loading country flag overlay: gfx/flags/small/SKA_democratic.tga : Unsupported format. Expected 32bpp, uncompressed, no color palette
its this

obtuse condor
#

If that does not work then the issue is with your picture

quaint sundial
#

I think I did dat

hollow bear
#

yeah ill try that

quaint sundial
quaint sundial
#

Add ""

obtuse condor
hollow bear
quaint sundial
hollow bear
quaint sundial
hollow bear
obtuse condor