#GM 5 Ball

99 messages · Page 1 of 1 (latest)

amber heath
#

SCSHV5

Follow up from yesterday

I got tilted at the end and went orisa but I genuinely have no idea what I'm supposed to do. I don't know when I'm supposed to go in and especially on the last point I have no idea how to make value when they're all in the open ass blasting me whenever I try to do anything

No matter what I do if I try rolling around to disrupt backline I just lose half my hp and then their tank + dps just fly into my team and kill them all. Struggling to apply concepts since in practice idk what I should be doing at... basically any point

amber heath
#

TCDCYJ

#

this is another good code if you want to look at

#

because i basically just died on repeat

safe canopy
#

I’ll look

amber heath
#

also i don't get how you're supposed to peel from the other tank

#

when i try to boop them away from my team

#

i just end up getting ass blasted by them

safe canopy
#

Looked at your vod a bit last night before stream

#

I noticed that you really lock yourself into one game plan without really adapting much to the situation

#

@amber heath I want you to watch specifically that Numbani defense round

#

You roll through and bump the enemy forward into space they wanted to be in

#

you could have rolled and potentially knocked them off high ground for a slam on first point, for example

#

You also don’t think about the space that your team wants to control and do a LOT of little but ultimately non-impactful harassment

#

Ball is a very easy tank to trick you into thinking you’re doing everything in the lobby

#

that’s primarily because his kit gives you a lot of freedom to do whatever you want

#

the problem is whether or not it’s the right choice

#

You don’t boop people with much forethought for timing or whether the team can capitalize on it

#

I used that first point example because it illustrates your issues perfectly. You actually boop the enemy into the space they want to control versus contesting that space through other means

safe canopy
#

but you need to think about the timing, direction, and efficacy of your displacements/harassments/slams

#

boop in/away/sideways depending on the situation, time in correctly, do it in space that matters to your team and theirs

amber heath
#

What's the angle on the map

safe canopy
amber heath
#

No I meant that specific scenario

#

Where would you approach from to knock them off the highground there

#

On first point

safe canopy
#

Well, you can still play in the starter position where you were, or play under, scout, then get fireball off the stairs and roll them off high ground

#

Ball is tricky on high ground maps like these though, so he’s largely considered non-optimal

amber heath
#

I forgot what specifically happened, did I not try to do that before I got booped off?

safe canopy
#

No

amber heath
#

Or was my execution bad

safe canopy
#

You rolled behind them and then booped them into the space they wanted to push anyways

#

you went around and through the attackers top choke for A

amber heath
#

Oh this is defense

#

Sorry

safe canopy
#

so you accomplished nothing for your huge flank

amber heath
#

I thought we were talking about attack I misread

#

Yeah I fucked up that play

safe canopy
#

That’s what I mean though

#

You’re so close to figuring it out that asking yourself these questions will elevate your play significantly

amber heath
#

My problem is that I can ask myself the questions but can't find answers to them

safe canopy
#

But you’re not thinking about it, and that’s the trap with certain tanks like Orisa/Dva/Ball

amber heath
#

On defense there I knew that I misplayed there but attack is the one I was mostly confused about

safe canopy
#

There’s a freedom there to do whatever you want, but it’s finding the best answer that’s the most difficult

#

I’ll be honest, I saw so many mistakes from the defense round that I ran out of time

#

Ball is bad on these vertical points because he has to burn time/resources to get to the high ground

#

even still, your timing was likely poor from what I had seen beforehand

#

meaning that you often go early or late with a certain plan in mind

#

there’s a simple rule for flanks

#

the deeper the flank, the later it has to be

#

If you are waiting in, say, the high ground hallway that wraps around the first point, that is a very precarious place for Ball to be

#

you’ll be at your team’s mercy to divide attention first before you roll through

#

Is there a specific scenario you had in mind?

#

I didn’t see how you attacked high ground there

#

typical routes for Ball are to go coast/under first, then adjust according to the enemy’s positioning

amber heath
#

Oh I remember clipping it cuz I found it funny

#

This

#

What's the proper way to disrupt them on the highground

#

Also my problem with timing

safe canopy
#

It’s damn difficult, but timing is the key here

amber heath
#

Is that should I be the first person who goes in or should I wait for my team to shoot

#

Before going in

safe canopy
#

You also didn’t really commit to booping them off high ground

#

it depends, but in this case you have no choice but to wait

#

you’re almost like a tracer in that your engagement timing is constantly being re-evaluated

#

for example

#

if you were tracer there, would you go first?

#

they know where you are and your route is predictable

amber heath
#

Nah

safe canopy
#

Exactly

#

but, if they didn’t know and the space were more open, you could potentially get away with going first

#

so you have to constantly think about when and why and where

#

When should you go?

#

Why am I going?

#

Where do I want to displace them/end up?

amber heath
#

If they know that I'm there what should I do then

#

Find another angle to engage?

safe canopy
#

so the only thing you can do is time it correctly and knock people off the high ground

#

in your clip, you pull your punch a little there and grapple too early

#

so you don’t displace anyone

amber heath
#

Hmm

#

Fair enough

safe canopy
#

I don’t have any better answer, as we’re talking about Ball on Numbani A

#

it’s very difficult on a map like that

amber heath
#

Alright I'll try and be more patient then

safe canopy
#

Ball is better on horizontal maps, as the traditional verticality problem means Ball almost always has to burn one extra cooldown to position on high ground

#

if you just grapple and slam, you’ll die and you didn’t displace anyone

#

so there’s extra time involved in staging

amber heath
#

Yeah

amber heath
#

Oh chazm made a guide?

#

That's really useful thanks

polar oxide
#

Not really a guide but a more educationally focused vod that happens to include a rollout for numbani lol

#

And np