#mercy bronze 3 - 249VZ9
1 messages · Page 1 of 1 (latest)
Hi happy to review your gameplay or answer any questions! I’m a GM mercy. My personal opinion is that people do not improve unless they watch their own gameplay back and see their mistakes live, so let me know if you'd like a free vod review.
Hey, I'm a Diamond 4 Mercy and i can give a few tips.
First, your primary job on Mercy is NOT to be a healer. Especially for the tank. Leave that to your ana, moira, baptiste, etc. The most powerful part of your kit is your Blue Beam, and you should be pocketing a hitscan DPS or a flier.
In lower ranks, you do have to heal a good bit, because you cant trust your other support, but I would strive to have at LEAST 50% damage boost usage each match, and 1,000 damage boosted each match. Then work for 1,200, then 1,500, then 2,000. I Typically have 2,000-4,000 boosted per match, depending on length.
Next, play like you only have 100 health. Would you peak around the corner if you only had half you healthbar? Probably not. You should be afraid to ever show your face as mercy, and when you do, it should be when youre flying quickly to a teamate behind cover elsewhere
Sorry I know this was ur question, but I thought rather than starting my own, I'll ask here too!
I havent done comp since ow1, and recently i've been wanting to try comp seriously--I genuinely have watched sooo many videos from mercy mains and how they comp and my gameplay has improved. My question is though, I'm in the lower ranks and I find that a lot of the time people will play other healers more like DPS rather than support so I'm finding myself healing more than boosting, how do I go around that? For every 10 games, I loose 8 of them so it's becoming frustrating 
you just end up picking up the slack from the other support
you can carry the heals as mercy to some extent but i wouldnt count on it, just switch off to a main healer
coming from someone in low elo who also enjoys mercy, mercy is not typically the char i would play first round because shes rlly the kind of character that banks on your team. you never know if your kiriko or moira would just dps the entire game or that your dps cannot aim on the first round
i think it's important to highlight just how important healbotting is in low ranks
the entire time i was in metal ranks the easiest way to climb was to face each game like it was a heal output 1v1 between me and the other supports
metal ranks do not play normal overwatch, it's just two teams smashing together to see who wins
and if one low rank team smashes into the other low rank team with more healing output to back them up.. they usually win
granted this was back in ow1
but honestly ow2 made it even easier to healbot on mercy
I know that I probably shouldn't be commenting on this as a Silver 1 player, but I feel like that's way of the mark in some ways, though I do get where you are coming from.
First things first, healing output isn't everything, yes this goes even for low ranks and even if it was playing Mercy wouldn't be the call. While Mercy has consistency because you don't have to aim your healing, her healing output is fairly low. It's certainly not enough to heal the focusfire tanks and dps take in lower ladder. It can help, but that'd require both supports to focus on the tank which is not ideal. This is why utility is so important, after all if you can disrupt the enemy team/make some picks yourself you have less damage to heal up. Sometimes it's even advisable to damage boost an ally that isn't full health if that means removing the threat.
In short I don't think that in low ranks that problem is that you should healbot rather that the lobby is expecting it from supports.
you're right i don't think you should be commenting this as a silver player lol
speaking as a masters player
your thought process isn't wrong but you're just regurgitating information without thinking about the why
the reason you can push utility in higher ranks is because
- players as a whole take less damage that needs to be healed
- supports heal a LOT more consistently than lower ranked supports so mercy can afford to boost
- boost can actually be taken advantage of
none of these things are true in low ranks
a lot of people like to use the "you don't have to heal if the enemy is dead" but let's think about the flipside
there's no one to boost if the enemy has killed them
add on to the fact that low ranks hardly make good use of boost
and it boils down to the fact that pushing heal to its limits has a lot more value than pushing boost to its limits in low elo