Introducing the Crystal Growth Chamber
The CGC is a new tiered crystal growing structure, replacing and reworking the crystal production recipes in the Autoclave and EBF. Relying on crystal seeds and growth slurry to produce crystals of varying qualities and make, this multi will start out your journey into AE2 in EV, to growing rare lab grown gems in ZPM, to fusing and merging gems into contorted chimeras in UIV.
Mechanics
The structure is simple and easy to understand, with no special mechanics tied to its function. A new tiered block set will be used to limit energy hatch tier, being Crystal Clusters of varying types. These blocks must be made in the multi, and will grow alongside your base throughout the pack. These crystals functionally act as pipe casings, and will be the expensive part of the multi. Each tier of structure will unlock a new recipe type, being Growing, Casting, and Fusing.
Changes
Early AE2 progression is slightly changed, as the T1 CGC will allow the player to grow pure crystals and fluix crystals at a much better rate than the Growth Accelerators or mixer. EBF gems will be moved to the CGC, being Cubic Zirconia and Prasiolite.
Mysterious Crystal will instead be grown into parts directly. Due to its unnatural toughness, making it difficult to shatter. Using molds, slurry, and seeds to grow the parts, removing Mysterious Crystal Ingot's long smelt times! A visual overhaul to the material, having it come in varying shades of green and blue like it does in its native crystals.
Lapotron Crystals and Energium Crystals will have slight recipe changes, instead using slurry instead of dust, alongside faster recipes in later tiers. Phononic Crystals will also be grown in the T3 cgc, and a new step in the Stargate Crystal recipe.
Idea by: @steel sleet @manic gulch @vivid sentinel
Design Doc: https://docs.google.com/document/d/1QoOMwLCz37_1el8iQP12sssbzOhJm67pTMftyjBoYiY/edit?tab=t.c12c75ksvc1z
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