Tier: EV+.
Version: 2.8+
The GTNH wiki AE2 vacnuke circuit has a truly alarming warning on it, as it has a 5% chance of simply exploding on coolant swap, depending on reactor tick timing. This is obviously unacceptable, so I fixed it. (Notes: Reactor sync ON, set 14 coolant/40 fuel to the total coolant/fuel used for all connected reactors. The coolant swap threshold must be raised to 50% for use with 1080k Space and The Core, or 75% for 540k, due to their short lifespan. The 1s "late swap" timer MUST be set to a whole number of seconds, at most 1s for The Core with non-neutronium coolant)
Final caveat: Lag tests did not cause explosions, but severe, consistent lag may affect level emitter timing (see credits). Use warded glass, send cables around corners to prevent blast leakage, and take backups.
Start with the design from the wiki (see credits), but only place red alloy wires and buffer gates directly attached to AE components. Do NOT place the timer pointing into the coolant subnet ME IO port--that causes the wiki version to explode. (I have the coolant subnet inwards by 1 block. This is cosmetic.)
Copy the circuit here, or the slightly improved version here (removing an unneeded connection) #1438418690235170948 message, which has 2 (potentially wireless) redstone inputs and 1 wireless redstone output. It also has 6 level emitters as inputs, 4 from the reactor subnet and 1 from each of the other subnets, as labelled in the image--use fuzzy cards and set the damage thresholds as appropriate.
Tick timing info credit to Ivelieu: https://docs.google.com/document/d/1Nv8h9H5WUGov727fnXL8A1sAbu37z6uvKkF2TSHsH7o/edit?pli=1&tab=t.0#heading=h.87r6u4hgrtoq
Base vacnuke automation guide credit to GTNH wiki: https://wiki.gtnewhorizons.com/wiki/Vacuum_Reactor#Method_2:_Applied_Energistics
Precise tick delays for redstone emitting item containers: How long does it take for item containers to output redstone signals based on whether they contain items? By Ivelieu - 25/10/2023. A few notes: Tick warmup is the time (in ticks) it takes to detect an inserted item via the redstone signal...


