For my first contribution there i tried making the RPPNCS processing line with the @modern flax template. This line can be done in LuV ig with a BUNCH of overclocking but really good in ZPM+, you need this sheet for some casings or combined with netherite for trinium+ coils or some other blocks. This is my first one so tell me if you find any errors inside!
#ZPM+ Radiation Proof Prismatic Naquadah Composite Sheet Processing Line (a name way too long btw)
46 messages · Page 1 of 1 (latest)
Here's a better version with some edits
is there a qft recipe for this?
Not entirely, the qft recipe will give you prismatic naquada as dust (you have to melt it into the liquid) and prismatic gas
But yeah there is a qft recipe
You just have to build the end of the line
I'm probably just gonna do through Prismatic Naquadah and do the rest on autocraft. Having a bender in a passive line feels so cursed.
Yeah, as some crafts need prismarine naquadah plate you can do that
Just added this part in the line to make it complete
I should edit it
there are several things looped here that, imo, are not 100% looped and will break the line with overflow/underflow:
- Strontium: 14 Sr -> 42 Sr(OH)2 -> 8 Prismarine Precipitate -> 288*8 molten Sr -> 16 Sr dust, so you gain like extra 2 dusts per full loop. Just add an extra output for Sr dust with comment about having an excess, i guess;
- Nitrobenzene: it is not 100% looped, so you'll need some extra nitrobenzene income as an input. You can either leave a comment with an additional input or do like Cobra did in most of his charts: all nitrobenzene used for crafting goes as an input (blue), all nitrobenzene recycled goes as an output (orange) with a comment that there is not enough to be looped
and yea, i would end the line at prismatic acid, because all the following stuff could be easily patterned in your main net and be crafted on demand. Also, there is a botania recipe for forge hammer involving prismatic acid, so, maybe, it would be better to end the line there
Tyy I will adjust the flowchart!
also, after several passline days for prismatic gas:
the second step, which results in Prismarine solution, is not a recycle loop: you will totally end up with excess of prismarine-contaminated hydrogen peroxide (6k contaminated -> 8k solution -> 8k contaminated -> 8k solution -> ... and it goes on as an excess loop).
I'd highly advice to do several things:
- do some initial crafts (industrial strength HF + hydrogen peroxide + prismarine shards) manually, only to start the line
- Set up only the "prismarine-contaminated hydrogen peroxide -> prismarine solution" loop
- Set up void overflow for prismarine-contaminated hydrogen peroxide, as you'd always end up with an excess of it
loop? what's that
😭 🙏 \
Oh my god wait is the industrialHF recipe just a primer
we are doing the only second dissolution recipe with 8 shard craft and it is pretry fast and working but it is up to you i guess
Will the 8 shard craft eventually run out though
No. You can loop it forever. You only need the Industrial HF to start
@junior sluice Hey, I made some edits/fixes to your flowchart for personal use and want to ask if you'd be fine with me posting it here so others can make use of it too
Oh yeah I am 100% ok as I don't really have the time to do it this year ^^
Here you go. If you eventually end up modifying it further you're free to remove the "edited by Mithos23" part. I only included that so people can differentiate the versions.
If anyone finds something that's missing/unclear, please tell.
Ahah no I won't remove the edited by you, you did really great!!
ive got it all setup but after adding some nitro benzene to get it started, but eventually ends up running out and having only 14k left of the nitrobenzene solution
and im confused because the purple loop for the output of the chemical plant says its recycled but i dont see that happening
any advice?
ok nvm looking at updated flowchart youve added the fact it needs 4k extra nitrobenene, this makes sense
how do you make sure to add exactly 4k nitrobenzene
I think I did it using colored input buses to always prioritize the nitrobenzene that flows back over the "fresh" one. There are a lot of other ways too
ah k
i just used 2 different mutliblocks and a level emitter toggle bus shinanigans
is there a list of colour priority for hatches
It's the same order as in the infinite spray can UI iirc
thnx
this line looks very complicated
the evil and intimidating prismarine line
I dont use level maintainers or crafting cards anywhere so Im going to have to make all the complex inputs
in the line
including grains of piezality ;-;
also I dont have stocking hatches and my setup doesn't have chem baths wallsharing how do I prioritise which chembath gets the prismarine solution first?
you don't need to. You can just keep both filled with prismarine solution the whole time, or just use a single chembath as it'll be fast enough.