(note: This guide doesn't cover the actual mining process. If you want to read up on how to set up mining itself, check out this excellent guide by @umbral elm: https://www.youtube.com/watch?v=oXH-RWW_Tjw)
Hamcorp's guide made my brain bleed so I decided to try my own hand at setting something up for my singleplayer world. I'm quite proud of what I arrived at, so I decided to write a guide about it.
This setup doesn't require a personal dimension, isn't reliant on the time of day, and all its delays are easily adjustable for laggier servers. It uses six wireless redstone channels, but could be tweaked to use as little as one (I do NOT recommend this). The hard part of automating meteors is detecting when it's time to summon the next one, and this setup solves that with a level emitter on the MBM / Arcane Bore output subnet, combined with a direct ME Drive -> ME IO Port connection to move items out of the subnet in a timely manner while not fully emptying it.
== What you'll need:
- 7x Wireless Receiver (+ however many your MBMs / Arcane Bores will need)
- 7x 64k ME Storage Cell (will work with larger / smaller ones, will work with more. Will also work with less, but may break if your oreproc isn't fast enough and its subnet fills up)
- 6x Wireless Transmitter
- 2x Pulse Former
- 2x State Cell
- 2x RS Latch
- 2x Repeater (ProjectRed)
- 2x Basic Item Filter
- 1x NOT Gate
- 1x AND Gate
- 1x Timer
- 1x Redstone Comparator (Vanilla)
- 1x Dropper
- 1x ME Level Emitter (Items)
- 1x ME Drive
- 1x ME IO Port
- 1x Item Conduit
- 1x Redstone Conduit
- 1x Item Conduit Speed Downgrade
- 1x Lever (optional)
- ~10+x Red Alloy Wire
== Legend for Wireless Channels:
- 1 - "Miners" - Controls MBMs / Arcane Bores
- 2 - "Items Present" - Connected to the output subnet's Level Emitter, if it's ON it means there are still items in the output subnet
- 3 - "Ritual Start" - Controls the activation of the Ritual
- 4 - "Finished" - If it's ON, it means the mining is complete and we're ready to send the next meteor
- 5 - "Queued" - Connected to the Dropper's Comparator, if it's ON it means there are items left in the input Dropper
- 6 - "Reset" - Pulses to reset the state of Channel 4
== Notes:
-
Main Control Module:
This part controls starting the ritual + miners. Make sure the State Cell is oriented the right away, otherwise the miners will start right away (which I'm led to believe is Bad™). -
Reset Module:
This is where the magic happens. Once the output subnet is empty (Channel 2 is OFF), it starts a countdown until setting the "Finished" signal (Channel 4), which gets reset if the output subnet stops being empty at any point. -
ME Module:
The combination of a Timer + Speed Downgrade in the Item Conduit ensures that we only remove one drive at a time (which is still more than fast enough to keep up with production from the miners) while ensuring there are always items left in the output subnet (because they'll keep filling the other drives and keep the Level Emitter, and thus Channel 2, ON).
In the ME Drive side Item Conduit config, both filters are filled with an empty cell of the same type the ME Drive will house.
- Ritual Module:
The Dynamism Tablet is set to Right Click + Redstone Control.
Gregtech New Horizons 2.7 is an amazing and challenging technical mod for Minecraft 1.7.10 that requires incredible levels of time and robust infrastructure to complete. Fuel your infrastructure with automatic meteors, one of the best and coolest ways to get bulk rare resources from nothing.
Shoutout to @CatsCozyGames ,Tel Rehiad, Hollow Wings,...