Rework roguelike dungeon structures in a few key ways to make them more interesting and varied to explore.
Starting ideas:
- Add new biomes that the dungeons can spawn in, and fix oddities in biome placement for existing roguelike dungeons
- Enhance the "themes" of dungeons to offer much more variety depending on where the dungeon spawned. Many unused themes exist, and new ones could also be made
- Add new rooms that cater to the theme more heavily. New rooms and unused rooms could be used
- Potentially support other dimensions as well
Full info: https://docs.google.com/document/d/1mocQjOAz3eqM3ABk3ohwiP7sSasHn_bDJQ687Wcx1mM/edit?tab=t.0
This is NOT planned for GTNH 2.8, instead targeting 2.9. Please feel free to discuss any new ideas or enhancements to existing ideas
Google Docs
Roguelike Changes Part 1 Adding Snow biome dungeon: The non forested snow biomes have nothing in them and are barren wastelands with no trees, or many structures. so, they should get a roguelike dungeon like how deserts have roguelike dungeons. It can have a different enough theme from the ot...
sure
) tower with a variable number of staircases down, though I could've done anything.