#Roguelike dungeon loot rework

1 messages · Page 2 of 1

haughty yarrow
#

Do reward rooms even spawn in the nightlies?

crimson berry
#

it exists in the code just not implemented to my knowedge

#

so it is using the unused features

#

Lootgames was designed with configs in mind

#

there is a ton of unused builtin stuff

#

all the features i have added includes no extra code to the pack

#

if someone were to delete the config file

#

the roguelike would play as normal pre config change

#

so I see no issue personaly

#

also It would easily be able to be changed for other 1.7.10 packs

#

if they do have the configs

haughty yarrow
#

yeah no worries, I understand better now

#

Did the Reward room already spawn, or is that the one you have to add to each dungeon?

#

If so that's a perfectly fine change to make

crimson berry
#

It is one manualy added in

#

same with reward loot, it used to be empty

haughty yarrow
#

Perfect, okay yeah that's a great "first added room" for our dungeon customization

#

We could probably take the time to make them look really special

crimson berry
#

I did some experimentation with it

#

what each room looks like is undocumented

#

so ill get a picture of each one

haughty yarrow
#

Amazing, thanks for all your work on this so far and for explaining why you need to make those changes

crimson berry
#

a solid 60% of rooms are probably unused

#

or used in like 1 room in 1 biome dungeon

haughty yarrow
#

That's fine, unique rooms are okay.

#

They could probably get unique loot though

crimson berry
#

they usualy have one or two lootpools

#

like the mess room has food loot

#

this is an example from RAD of all the configs that exist

#

honestly starting to love this mod

#

OK google doc time

#

If someone learns how to master it, you can make individual dungeons unique

crimson berry
#

ok there are 2 broken rooms

#

and prob 5 unused rooms

#

and a fair amount of very obscure rooms

#

some rooms might not look like how they usualy look like and that is because the rooms color and stuff is based off of the theme

#

which there is a lot of

#

and is also very easy to make a custom theme

analog cedar
#

After noveice thaumathurgy quest tab rework profane wand skip was added

haughty yarrow
crimson berry
#

Ok i got Enchanting, junk, tool, supply, weapons, potion, and maybe novelty left to do

#

and a few food loot pools

#

Im not sure how the novelty lootpool works

#

most of it is just refrences to youtubers like hermitcraft

#

or devs like greymerk and eniko

#

im not sure any of these items spawn in chests normaly

#

they seem to occasionaly replce a tool, which doesnt happen because of the new tool lootpool

#

or spawn in the hands of a zombie

#

im just going to let that lootpool be empty because it is a joke lootpool that spawns under very specific circumstances

#

But will the removal of tinkers items change the item iD

#

as the material is based off of item ID

#

Also starter chest is done, spawn with 8 food, some torches, arrows, leather chestplate, 3 backpacks, and 2 stone weapons from a list of mace, waraxe, sword, spear, bow, dagger

#

spawns only in the bedroom

#

will probably lower it to 2 or 1 backpack

crimson berry
#

dungeon mountain food

marsh meteor
#

Has any of this been pushed to nightlies yet?

crimson berry
#

No, as it has rooms

#

with empty chests

haughty yarrow
haughty yarrow
marsh meteor
#

Yep

crimson berry
#

how does rtg work

#

it seems like mountains arnt considered seprate biomes

#

so like this is a planes biome

#

like this is consider the same biome as those mountains

#

and this giant mountain is a field

#

its not that important of an issue though

#

just makes some dungeons much more uncommon as what is defined as snowy, or a mountain is strange

#

nevermind, i think it is just modern minecraft that distinguishes mountains as different biomes

crimson berry
#

What is some good modded junk loot

crimson berry
#

examples of junk

haughty yarrow
#

nevermind my objection to the peacock feather fan from earlier, I mixed it up with some other Twilight Forest stuff

crimson berry
#

ok

haughty yarrow
#

I guess trash would be stuff you can find all over the overworld

#

So all the blocks used in making the biomes, various plants, stones, mob loot

crimson berry
#

junk is filler loot found in all chests

#

I filled it with arrows, low level materials, mob drops, torches, coal, and powderbarrels on lower level floors

#

very rare chance of lootbag

marsh meteor
#

Torches are always great, and I think a good option of trash that's actually nice to get

#

Same with mob drops

gentle delta
haughty yarrow
#

It's better if it's stuff that's generally useful to you in your dungeon delve.

crimson berry
gentle delta
#

because it's junk

crimson berry
#

ok that isnt the point of the junk loot

#

to be purposely bad

restive pelican
#

Put 🧂 in it kekw

crimson berry
#

Would you guys like to see other tools like buckets, hoes, fishingrods, flint and steel etc in the tool lootpool

#

and like hammers/excavators/lumber axes on lower floors

haughty yarrow
#

Tinker tools are effectively useless if they're worse than what you and your teammates have. Tools outside of the regular harvesting tools are definitely fine. You could have tree taps, scoops, mortars. Bonus points because those are consumable and annoying to make. Maybe find a way to give out pistons.

It would probably also be fine to give out some GT tools like the hammer, wrench, file & crowbar.

crimson berry
#

pistons exist witin the dungeon itself

#

so ill give out non tinker tools

#

and tool parts

haughty yarrow
#

The cooking for blockheads tools might also be a good idea

#

Just be careful about the ones that require stainless steel

young bluff
#

If they can't be recycled for ingots the stainless tools could be nice, since it's just an unbreakable tool to make food and typically it seems people do methods of switching away from making food by HV.

And you can find most of the ingot material for stainless steel in dungeons already too.

marsh meteor
haughty yarrow
#

For the stainless steel ones

crimson berry
#

got tools done, food for desert, food for plains, and food for swamp done

haughty yarrow
#

Awesome!

#

You asked about a biome dictionary earlier

#

Are you talking about the Book of Biomes from Witchery?

#

What did you want to know about it?

crimson berry
#

doesnt forge have a biome dictionary

haughty yarrow
#

Ah, didn't know about that one.

#

Looks like it might be the base place where all biomes are stored.

crimson berry
#

I also did mesa, but im not sure if mesas spawn in naturaly

haughty yarrow
#

Makes sense, gotta have one.

#

My base is built into a mesa

crimson berry
#

it is a hot desert

#

with mountains

haughty yarrow
#

Very possible, yes.

crimson berry
#

Im pretty sure

#

same with oceans

#

formation like these are deserts

#

this is what the base mesa dungeon looks like

#

this is a plains biome

young bluff
crimson berry
#

Looking at it

#

why is gregtech food so weak

#

in comparison to like pams

#

especialy because gregtech food takes much more effort to make

crimson berry
#

also did potions, smith, supply loot pools, and all the food

#

all that is left is weapons

haughty yarrow
#

And awesome!

#

Just remember not to give out IC2 and Battlegear weapons

crimson berry
#

ok

#

is there any good wepaon mods

#

I mean im not sure about giving completed tinkers stuff

#

because it kinda defeat the point of tinkers and making your own wepaon

haughty yarrow
#

Not really. There's barely any combat content outside of magic, tinker and battlegear which is on its way out.

#

You should be able to give out the Witch Hunter Pistol Crossbow & related bolts

#

Besides that you can probably give out diamond or steel swords with okay enchantments on them. You want to be giving out the EFR arrows most likely given that they work with regular bows

#

Adventure Backpack machete and it's crossbow (we should make it compatible with EFR arrows)

#

Very rarely in lower floors you could give out the Etheric Sword and The Ender (no upgrades)

#

The pam Quartz weapons are fine to give out

#

The natura bows too

#

Oh and we could maybe do the Thaumcraft arrows

#

Hopefully that's enough

crimson berry
#

ok should be done

haughty yarrow
#

Can't wait to try it out

crimson berry
#

now I just need to make it so

#

less armor weapon and tools

#

lootpools spawn

#

and more food, armor, and blocks

#

as it is like a solid 90% armor weapons and tools

#

as a baseline

#

You want it to be only activated through configs though

haughty yarrow
#

Right. Easiest thing to do is to make the percentage of each pool configurable

#

For the rooms where it is random that is

crimson berry
#

essentialy ore loot spawns in storage

#

ore replaces weapons in catacombs

#

ore food and blocks have a chance of spawning in bricks (the basic dungeon spawner room) and eniko (the other basic dungeon spawner room)

haughty yarrow
#

Thanks! Would you mind pushing the code you're using to a branch on your own fork and linking it here?

#

Or starting a PR against RogueLike dungeons

#

Either way we'll want to iterate on it

crimson berry
#

ok

#

also ill replace battlegear

#

or just remove

crimson berry
#

Also comments are kinda allowed in the json

#

it just doesnt read code it doesnt like

#

also im pretty sure

#

that file with the comments

#

does nothing

#

as i misnamed what it inherits

#

also

#

The quant bow

#

is just fancy flame bow

#

it doesnt actualy double damage

#

it does 12 damage per shot

#

Also @haughty yarrow i closed old pull request and made a new one, is there a better way of changing a pull request

#

For the size file, it allows customizability to the number of rooms

#

And allows the distance between rooms to be larger

haughty yarrow
haughty yarrow
haughty yarrow
crimson berry
#

Ok

#

Did the comments you suggested in the first pull request

#

Removed battlegear 2

#

Removed the erroneous code about floor 5, added reward room to floor 4

haughty yarrow
#

Awesome thanks, I'll try to test it tomorrow

crimson berry
#

you can do /roguelike dungeon here

#

to summon a dungeon

#

and /roguelike dungeon here (config name) to summon a dungeon of a specific config

haughty yarrow
#

Damn that's helpful

haughty yarrow
crimson berry
#

Ok

haughty yarrow
crimson berry
#

Ok

#

Ill try to get nbt working

haughty yarrow
#

FYI I did just find a dungeon in the Hot Desert biome

#

so they do spawn

#

For testing purposes that dungeon is on seed 1337 at x: 44, z: 489, y: 91

#

I'm noticing several issues which are probably related to the changes done to the room layouts and other non-loot related dungeon structure settings.

Desert dungeons appear to have stained class window decorations of all colors by default, but now they spawn with this carrot & pumpkin decoration that I've also noticed in a Tower dungeon.

They also have block of quartz single blocks in the walls which are now replaced by the lightswitch room.

#

I've also found the Nether themed "end of the dungeon" 8 chest room typically found on the 4th level on the 1st level of that dungeon

#

I think we will most likely need to find a way to isolate loot changes from structure changes, so that any structure changes are done gradually and intentionally. I'll gladly help you with that, though I don't know if I'll have much time for that this week.

#

The loot seems a little bit over-tuned for ore and starter chests, these are individual chests.

#

The reward rooms do spawn, but not linked to any special challenge to get to them which is probably why they weren't in the game to begin with. We might want to change that, maybe at least by giving them mob spawners if we don't change the dungeon structure code to better place them.

#

Overall just the 1st level seems to have much longer corridors and many many more rooms than without those changes. (I loaded the same seed on 2 instances, with and without the changes)

This leads me to believe that the size.txt file introduces unwanted changes.

#

Note, when I say "unwanted changes" I mean that we must explicitly articulate our intent about every change we intend to make. This is how we tell appart bugs from features.

marsh meteor
#

Yeah I think splitting the loot out so that it can be merged first, then working further on refining the dungeons now that you have the new loot done, will be a much simpler and easily balanced process

haughty yarrow
#

Food chests have definitely gotten more interesting

#

Yeah I think once we only have the structure changes we need, if any, we can merge it even if the item pool isn't perfect or even if it's a bit overpowered, just so we can start getting some feedback on it.

marsh meteor
#

Like specifically the ingots

#

And the rate of backpacks

crimson berry
#

I forgot to change it to 1

crimson berry
#

Ill add back segments

#

Or custom segments

#

It should be a similar process to rooms

haughty yarrow
#

Essentially what we need to do for structures is one of 2 things:

  • Find a way to inherit the existing dungeon config unchanged and make only the very limited changes we need
  • Examine the code and recreate the default config exactly as is, so that we have a baseline we can change and compare with.
crimson berry
#

I cna make baseline if you want

haughty yarrow
#

The first one would be prefered I think

#

Since it involves writing less config

crimson berry
#

It is easy to make it exact loke default

#

Like

haughty yarrow
#

Ah perfect, let's have that for now please. :)

crimson berry
#

Ok

haughty yarrow
#

Even if that means not having the reward room active for now, we can always add it later.

crimson berry
#

Exept jungle swamp and mesa

#

Do /roguelike dungeon dungeon_ice

#

Or dungeon _mesa etc

#

To spawn that specific dungeon

#

@haughty yarrow you cna do /roguelike dungeon loot_all

#

For only the loot changes

haughty yarrow
crimson berry
#

Or roguike dingeon here loot_all

#

It can spawn

#

Just uncommon

#

If you do dungeon here

#

It spawns a biome accurate dungeon

haughty yarrow
#

Interesting

#

that's a good way to test the generation

#

But yeah if there are no conditions right now that will generate the swamp, ice and mesa ones, we can change that by giving it direct compat with our terrain generation mod

crimson berry
#

Swamp spawns in any swamp

#

Ice spawns in non forest ice

#

Mesa spawns in the two random ocean biomes that arnt ocean

#

Shield and bayou

#

As mesas dont exist

#

Every biome dictionary has something to spawn

#

Beaches and rivers go to swamp if it is possible for them to spawn

#

Badlands go to mesa

#

If badlands actialy exist

#

Mountain one can now spawn on hills as well

#

I balanced the foods on rhe floors by theme

#

So idk bow balanced it is

haughty yarrow
#

That's fine, hopefully we can do some mast testing for that

crimson berry
#

The corridors were slightly larger so that large rooms dont collide

#

But i think there is another way to do that

#

Scatter is the setting that does that

#

I gave rooms custom themes to see if it would be good, i kinda like them

#

But i can change it if it is too jarring

haughty yarrow
#

I think custom themes are awesome, in fact we should do many more theme changes, probably, but those theme changes need to be listed and made explicit so that they can be discussed and agreed upon, and so that the intent behind the changes can be subject to meaningful feedback and criticism.

For now, what seems easiest to release and provides the most value is the loot changes, so it's probably a good idea to get those done now.

crimson berry
#

Ill write some stuff that restores default

#

For now then

haughty yarrow
#

Perfect. You can keep your existing theme changes in another branch.

crimson berry
#

Actualy i think just removing the rooms and size file will suffice

haughty yarrow
#

Got that one to spawn in a river, definitely never seen in-game

Might just be incredibly unlikely

crimson berry
#

It is in game

#

Just so rate

#

Rare it never spawns

#

The only new one is the snow one

#

Not sure why that river biome did that

haughty yarrow
#

It was an oasis

#

And yeah it looks like the brick house spawns in snow areas

crimson berry
#

The brick one spawns in forested snow

#

Anything remotely a forest counts as forest

#

There is a snow biome one

#

That uses a unused built in tower

haughty yarrow
#

What if we linked loot games & Roguelike dungeons? :v

crimson berry
#

Im not sure how that would work

haughty yarrow
#

We'd basically add lootgames as a room I guess

crimson berry
#

Idk

haughty yarrow
#

Found a bayou and was able to spawn a dungeon in it

#

I think for bayous and jungles we might want to take into account how those are much rare in GTNH and increase the dungeon spawn chance in those situations

haughty yarrow
#

The dark wood dungeon spawned but only because I ran the command

crimson berry
#

Alright

haughty yarrow
#

I got the very high tower with colored glass to generate in "Highlands", had never seen it before

#

It's got white & blue checkered floor and lots of "lived in" rooms, pretty crazy

#

Ah, even found a naturally occuring one

crimson berry
#

Dungeon

#

It is more common bc i made it spawn in hills as well

#

Jungle dungeon has the strangest custom themes

crimson berry
#

Rooms are the main way to ensure certain loot pools spawn

haughty yarrow
#

Fine for now, rooms with food will feel special

#

And we can revisit that

crimson berry
#

As in there is only 1 food room

#

In the entire dungeon

#

Actualy 2

#

Both on the 1st floor

#

I think the most crucial thing is to give the bricks room more loot pools to choose from

#

Or even just spawn in 2 chests

#

Otherwise not much balancing can be done

#

As balancing loot that cant spawn is hard

#

The fact that dungeon chest loot spawned in any chest did a lot of heavy lifting for item variety for old rogue like

#

Floor 1 loot

#

floor 2 loot

#

this is with base rogueliek dungeon mod

#

and base rooms

#

floor 3

#

has an exessive amount of loot in base form

#

and it is exclusively armor

#

weapons

#

and tools

#

essentialy the point is removing the rooms would give 0 good balancing data

#

in my opinion

#

ignore the shields they got removed

#

that is in why in my personal opinion

#

rooms and loot need to be connected

#

and to a lesser extent size

#

or else it is just worse original roguelike

#

because you dont get the dungeon chest loot diversity, unless there is some other reason to seperate them

haughty yarrow
#

Well I should point out that if what you want is a chance for any chest to havea chance to have a few ingots, some food, some torches, those things can be added to tool, weapon and armor chests

crimson berry
#

I mean

#

that would make it less readible

#

but i guess there is another way

#

would require like a complete rework

#

prob an exageration

#

but remove the tag from each one

#

so it is all junk

#

so all items

#

spawn in all chests

#

but that seems harder than just using the built in config sttings

haughty yarrow
#

Well maybe not all items, but all the ones you want to distribute in all chests

crimson berry
#

i dont realy want all items

#

in all chests

#

just some chests to have more of one thing

#

just an equal distribution

#

of those chests

#

it would make balancing significantly easier

#

although I am confused about the hesitation to change the roguelike code

#

i mean gettign much less

#

but every chest

#

having every item

#

is interesting

#

but it is still strange, thematic chests would get messed up as well

haughty yarrow
#

We can totally change the roguelike code, but we have to do it in a way that only applies within the modpack. This can be by adding configs, by making the lists configurable, by adding a check for the presence of the core mod.

crimson berry
#

I mean isnt this roguelike dungeon the exact same as the default one

#

but alright

#

I got an idea

haughty yarrow
# crimson berry rooms and loot need to be connected

You're right that the loot pools and the rooms they're associated with are strongly linked, and that in some sense they must be co-designed.

The way I understand it, there's 3 main things you've been changing in rough order of how disruptive they are:

  • The various loot pools (loot changes, only ever affects GTNH since it's fully in config, least disruptive)
  • The allocation of loot pools to given rooms, and the amount of rewards within those rooms (room changes, code changes that needs to be done carefully so it only affects GTNH which isn't actually hard to do, mildly disruptive)
  • The number of rooms, which rooms appear where, decorations, theme (structure changes, most disruptive, has the potential to affect the look and feel and overall experience and needs the most polish)

My suggestion in regards to the structure was to only change it in intentional well disclosed ways that ideally have been the subject of prior discussion just like the loot was,. If structure changes are needed to make loot worthwhile, then obviously we need to get to them eventually as nothing is off the table for making dungeons better.

The main issue thing I'm trying to communicate is that the more you try to change all at once, the harder it will be to get that set of changes merged in. Based on the list above, loot changes are simply the simplest thing we can do so they make for a good first step before we go any further. The end result should still be a net improvement, and then we can work on the next step with a lot more confidence. Once the contents of the loot pool are accepted, shuffling them from one spawn location to another becomes a minor change.

crimson berry
#

From my understanding of Prs, the Pr should be in a state where it is better on its own than the original content

crimson berry
#

compared to this

#

im not sure if i would consider it better

#

so how should only the loot be done

#

so it is good

#

on its own without disrupting everyting else

#

it would be jarring to have a small amount of each pool in every chest

#

and would have to be immidiately changed back if the rooms want to be changed

#

If they have to be done one at a time in order so that each is good on their own

#

I think changing the allocation of the lootpools should be first

#

since it still works on its own

#

In its current state the loot rework cant stand

#

and probably wont be able to, unless you got some other idea, ill try the every loot pool spawns in every chest thing, but i still think it would feel strange as there would be no special room, all rooms would have the exact same loot

haughty yarrow
#

Well not quite. My understanding is you feel like food and ore chests are too rare right?

#

Actually before I suggest any thing, I'd just really like to make sure I understand the problem you're trying to solve

marsh meteor
crimson berry
#

I thought of a better idea for a workaround though

haughty yarrow
crimson berry
#

duplicate all the food files and put them in armor

#

duplicate all the orefiles and put them in weapons

#

duplicate all the blocks files and put them in tools

#

and half the quantity

#

the ore, food, and blocks chests will remained untouched

haughty yarrow
#

That works very well! The exact quantities will probably need to be tweaked in balancing but that's a very sensible solution.

#

Ideally you could use the ability to inherit loot pools to avoid duplication

crimson berry
#

nothing should duplicate

haughty yarrow
#

You could potentially make BASE_ORE, BASE_FOOD & BASE_BLOCKS pools with low quantities of rewards, and inherit it BASE_ORE in the ORE chest and in the WEAPONS chest for instance. This would make it more maintainable. We can add code support to let you multiply the contents of an inherited pool

haughty yarrow
#

Kudos to the Roguelike-Dungeons author for their very flexible configuration system.

#

Someone has been updating Roguelike Dungeons for 1.7.10

#

Oh, haha, it's a fork of our fork :v

crimson berry
#

ok it seems

#

to not do much

#

ok

#

i commited all the changes

#

it should work better now

haughty yarrow
#

Awesome, I'll give it a shot as soon as I can

haughty yarrow
#

For the backpacks we should probably give the hunter's backpack to help with dungeon loot.

crimson berry
#

forest dungeon theme

crimson berry
#

swamp

#

i should redo some parts of this

#

I remember that quartz is actualy useful

#

so that needs to change

haughty yarrow
#

And the chisel blood runes can be chiseled back into real blood runes.

#

Prismarine requires Botania Mana & Alchemy and is made from Quartz.

I'm not saying we never should be able to use it for decoration, but it has an actual cost attached.

#

That being said so do bricks. I've already heard people call house dungeons brick veins, now it would really be a vein. Not saying we can't do it but that's getting into "outside of dungeons" balance territory so we'll want to validate that it's not a problem.

crimson berry
#

jungle

#

im pretty sure

#

i broke one of the floors

#

I thought this was the blood rune one

haughty yarrow
#

For the reward room it might be nice (probably not now) to place a locked chest in it and to hide the key somewhere else on that level.

crimson berry
#

Any other thoughts about the themes

haughty yarrow
#

My main thoughts about the themes is that it shouldn't just be mine and your thoughts. We could probably use the visibiliy of a a new AOI thread to discuss themes, which would be appropriate since this one (the loot rework) could be said to be wrapped up after we finish balancing your hybrid loot pools.

crimson berry
#

Ok

haughty yarrow
#

Besides that, I like the idea of using deepslate & deepslate city looks for the lowest level. I think we might even want to make it the default look instead of Nether to really accentuate EFR's presence in the 2.8 update. Nether fortresses already exist in the Nether but this would be the only place to find Deepslate bricks (which currently lack proper recipes it looks like, just default ones).

I'm not sold on replacing the early desert level coloured glass look by the carrot patch look, and I think if we want log walls in the forest they can probably be oak rather than jungle.

crimson berry
#

im pretty sure that is the default

#

4th floor theme

#

ill replace it

haughty yarrow
#

Ah could be, it's useful to have comparisons for those discussions

crimson berry
#

with one of the other viable 4th floor default themes

#

I mean a lot of dungeons have thematic 5th floors

#

the hot desert has the nether
the cave has the deepslate
the watery swamp has the ocean monument
the snow one has the tundra

haughty yarrow
#

Yeah I wasn't so clear on that. So loot pool 4 is for the 5th floor and loot pool 0 for the 1st floor?

crimson berry
#

yes

haughty yarrow
#

It makes sense of course

crimson berry
#

ima call them 1234 and 5 when speeking though

#

lot of builtin themes to work with

haughty yarrow
#

Handy. But we can certainly go further and make our own themes from modded blocks

#

As you've been doing of course

#

But maybe we could go further and do cool stuff in code

#

Lots of people gave idea for the loot, so I think we can probably get lots of good ideas for themes

#

We could probably have way more than 1 theme per kind of dungeon and per floor, and really bring in a ton of variations

#

And effectively make dungeons Decoration Block veins

crimson berry
#

as a warning for the chisel block floors

#

mobs can only spawn from spawners

#

which is majority of the mobs anyways

#

ok floor 1 loot

#

floor 2

#

floor 3

#

floor 4

#

floor 5

#

any balancing thoughts

haughty yarrow
#
  • Primarine: I still think we should avoid Prismarine until we get some sort of confirmation that it's completely okay to ignore the magic mechanics required to generate it.
  • Tools: Early on, why not give out some mortars, knives?
  • Give out the wooden Tool stations so people who forgot to bring one can upgrade their tools or build new ones with the parts they get. We could probably also just make it spawn in the dungeons with the theme update of course.
  • The bone bow seems awfully common. It's still quite better than the normal Vanilla bow so maybe make it rarer.
  • Tinker arrow heads require fletching to be useful. Maybe give out some? Typically regular feather or leaf fletchings but also more rarely slime leaf fletching and in lower levels slime crystal fletchings.
  • The Thaumcraft Magic rings: Those usually come from Rare Treasure from Thaumcraft boss drops, as well as magic progression quest rewards. Giving them out as soon as floor 2 seems like a big buff in their obtainability and as such makes that loot a lot less special. Consider removing all of them but keeping Rare Treasure available for the 5th floor, with Common Treasure and Uncommon Treasure available on earlier floors. Most likely common treasure is available at all floors, uncommon maybe starting with the third floor and rare with the last floor. (Of course I see you're already giving out treasure which is great)
  • Knight armor from Battlegear 2: Remove since the mod is getting removed.
  • Yellow slab rewards: Just wondering what those are and why they don't stack.
#
  • Backpacks: Middle backpacks should be quite rare 5th floor loot since they require stainless steel, before that give the regular size backpacks. Consider giving them out in every possible color. You can also give out the project red backpacks with less rarity.
  • It looks like players are still going to be running a very large torch deficit exploring those dungeons. Maybe we want to be more generous with torches in junk loot. Maybe include Soul Torches on the lower levels that you plan to make out of deepslate and skulk so players can light them appropriately.

Besides that I think loot generally looks great and almost ready for testing

#

Great work!

crimson berry
#

i think it is efr prismarine

#

mortars and knifes do spawn for tools

#

just didnt get it this time, i can make them more common than other tools though

haughty yarrow
#

EFR doesn't have Prismarine

crimson berry
#

was to store the items

#

i got from the floors

haughty yarrow
#

Hahaha okay

crimson berry
#

Floor 1 gave out 16 sticks and 22 coal, so 48 torches there, floor 2 gave out 25 toches, 4 sticks and 10 coal, floor 3 gave out well over a stack

#

i feel like that is enough for torches

haughty yarrow
#

Sounds good

crimson berry
#

the yellow slab is cheese

#

it only spawns in plains

haughty yarrow
#

Maybe remove it for now, looks like a meme-status food only available from space mining and meteors

crimson berry
#

i think it is moon tier

haughty yarrow
#

The moon doesn't actually have cheese ores

#

in GTNH

#

And even if it did, still slightly out of scope for an overworld dungeon. :p Keep it for when we do the Moon Roguelike dungeon

crimson berry
#

ill add fletchings

#

which thaum rings are rare

#

i thought most were common\

#

medium backpacks are on the 5th floor in the reward room

#

which isnt out yet

haughty yarrow
#

I'd still rather give out the treasure than the ring anyway since it's stackable :)

haughty yarrow
haughty yarrow
crimson berry
#

mob miniboss

#

honestly there should be a mob rework

#

but that is out of scope

haughty yarrow
#

For this PR, yes. But we will need to put effort into mobs sooner than later.

crimson berry
#

I got an idea for mobs once that aoi comes out

crimson berry
#

@stray gyro

crimson berry
#

@stray gyro

stray gyro
#

personally i would make baseline ingots like iron, copper and tin have a minimum of 8 to spawn in at floor one

#

i would put steel down in floor three because that's where the danger cranks up and it's very worthwhile to get early steel

#

also things like slime blocks, pam's fruit trees, and some mid-tier meals like footlongs or deluxe cheeseburgers could be loot for floor one

#

doesn't have to be stuff for progression on the Healing Axe ( but i think it'd be appreciated if there were stuff for that quest in these dungeons )

stray gyro
#

it could be a fourth floor drop though, i think that'd be worth the trouble going that deep for it

haughty yarrow
stray gyro
#

for the more valuable ingots like steel, 1-2 ingots would be fine, and have it so they're not super rare, like one chest per floor ( starting at floor three ) should have steel in it

#

that way it'd be worth getting perforated over

stray gyro
#

also, i want to playtest this out too

#

just fly around in creative and see what spawns in dungeons

haughty yarrow
# stray gyro also, i want to playtest this out too

As soon as the obvious issues are out and it's just the loot changes (without theme changes) it's going in the nightlies. That being said you can check out the branch, copy the config into your nightly, generate a new world and try it today

stray gyro
#

yah i never messed around with the files before so i dunno where to start with that

haughty yarrow
#

I think the numbers is something we'll be tweaking on an ongoing basis. For now I'd rather be more conservative on the loot amount so that we don't risk the early game meta switching from mining to dungeon delves, which is explicitly not a goal of this rework.

stray gyro
#

that's understandable, i mean if worst comes to worst you can always swap out ingots for dusts

#

that way it requires a little machinery or a smeltery to work with

#

or using fuel in a furnace

haughty yarrow
#

Maybe encourage players to build a mini-dungeon outpost for the time they're exploring it

stray gyro
#

i mean truth be told, if it wasn't for the spawners taking an actual day to break, the layout of dungeons are not too bad for building a base in

haughty yarrow
stray gyro
#

nightly builds are in the #announcements channel, correct?

crimson berry
#

You can use 2.7.3 as well

#

Just no efr will spawn

stray gyro
#

efr?

crimson berry
#

Actualy nvm

#

The dungeon is made of efr blocks

haughty yarrow
#

By the way, we will still need to remove all theme changes before merge though it's fine that you're testing them here.

#

The theme changes will be for another PR

crimson berry
#

Ok

#

Ill just delete theme files

haughty yarrow
#

I will encourage you to learn about how to use git (maybe even just the visual git client for windows) and branches when you have the time so you can easily switch back and forth between your branch that has themes and the one that doesn't.

#

Let me know if you'd like help with that.

crimson berry
#

It isnt hard to upload files

#

And requires no other code changes

#

If an inheritance does not exist, nothing happens

#

Same with bad code

#

Or bad item ids

#

Nothing can cause a crash

#

ok deleted themes

#

anything else I should do besides fix gt tools

haughty yarrow
#

I don't have anything to add right now appart from my earlier bulletpoint list.

crimson berry
#

Made a themes branch

haughty yarrow
#

To restate after our discussion, ignore the stuff you've already done:

  • Primarine: It's from Botania unfortunately, let's give out some other cool looking block instead. Maybe a ztone if you haven't done those yet.
  • The bone bow seems awfully common. It's still quite better than the normal Vanilla bow so maybe make it rarer.
  • Tinker arrow heads require fletching to be useful. Maybe give out some? Typically regular feather or leaf fletchings but also more rarely slime leaf fletching and in lower levels slime crystal fletchings.
  • Please give Thaumcraft Treasure rather than directly giving rings
  • Knight armor from Battlegear 2: Remove since the mod is getting removed.
  • Galacticraft Cheese: Please remove for now
crimson berry
#

thaumcraft treasure is given rarely

#

cheese got removed

haughty yarrow
crimson berry
#

ill remove primarine

#

primarine is a nice decorative block, i think there should be a decorative primarine

haughty yarrow
#

I think you're very much right. Ideally we'd have a way to turn any block into a purely decorative recipe-less version.

stray gyro
#

pretty sure that'd remove it's functionality

haughty yarrow
#

Yes but then it'd be named a double roof tile or something awful

#

And you wouldn't be able to further shape it into other architecture craft shapes as you would the normal block

crimson berry
#

so remove these

haughty yarrow
stray gyro
crimson berry
#

diping into botania

#

for prismarine

#

isnt prismarine kinda expensive

#

to make in mass

stray gyro
#

i think Hero was in the voice chat yesterday when i said one of the main problems of rogue like dungeons is that the blocks of the dungeon are the most valuable parts of it

crimson berry
#

not me but soemone

stray gyro
#

so personally, i ain't against the blocks being junky architecture blocks

crimson berry
#

but that will be fixed

#

and themes will add some more useful blocks

stray gyro
#

if it removes some of the utility of the quartz blocks, redstone and such

crimson berry
#

besides bricks and quartz

#

like decorative block veins

#

as yannik described

stray gyro
#

it looks like you guys were trying to backport deepslate?

#

that'd be nice to have as decorative veins

#

makes it more desirable than making stacks of smeltery bricks pre-mixer, bluh

crimson berry
#

sure there is a deepslate theme planned

#

but it already spawns in veins as well

#

as in every block below y20

#

is deepslate

stray gyro
#

when you say veins are you--ah okay

#

so it'd be a worldgen change then

#

not specific to RLDs

crimson berry
#

yeah

#

#1321069193646444568

#

it has already been merged

#

into the nightlies

stray gyro
#

that's exciting

#

it's such a pain to find a dark brick color for builds

#

that can be made en masse

crimson berry
#

i jsut use painted stone bricks

stray gyro
#

those are okay, but i need somewhat darker black-grey bricks for some of the room designs i do

#

plus deeplate tile stairs for roofs is fantastic

crimson berry
#

but EFR adds in azalea, deepslate, moss, copper blocks and varients, copper bulbs, sculk

#

replacing the redstone lamps with copper bulbs

#

on a floor could be cool

stray gyro
#

all the copper blocks would make the steam age builds much more aesthetic

crimson berry
stray gyro
#

banners too, awwright

crimson berry
#

all the modern building blocks

#

is so nice

#

lota potential themes to be made

stray gyro
#

that's really all i need, there's so many builds i have ingrained into me from vanilla that i can't do in GTNH

#

and i have to do weird, microblock chiseling to do

#

chains too. you know i am surprised there's no chain decor block in any of the mods in this pack

crimson berry
#

yeah

#

your stuck with

#

iron bars

stray gyro
#

the chiseled versions can be...fine.

#

man, when's 2.8 coming out? 😛

#

i want to make my base extra pretty

crimson berry
#

you can just play on the nightlies

#

no more world edit for this

#

so there are 40 different floors

#

so potentialy 40 different themes

#

if someone wants to put in that much effort

haughty yarrow
stray gyro
#

is there a guide for how to play the Nightlies?

crimson berry
#

you need like prism

#

or mmc

stray gyro
stray gyro
crimson berry
#

download the prism file then import

#

make backup of world then move it to the nightly

haughty yarrow
crimson berry
#

were lootbags renewable

#

i added some lootbags

#

from default to steam

haughty yarrow
#

Default? Haha that one was never meant to be given out but it's a not a problem. We'll just want to give it a better name.

#

Btw later we might want to give out some categories of loot in the form of custom lootbags

crimson berry
#

default, stone, steam, basic bees, ic2 crops, gardens

#

spawn in

#

i assume ic2 crops will be repurposed for new ic2 crop mod

haughty yarrow
#

Eventually

crimson berry
#

in the test

#

i got 5 total

stray gyro
#

could either of you two walk me through getting this nightly installed? i can screenshare in one of the voice chats

crimson berry
#

you can trade with the rings though

stray gyro
#

i have basically zero experience with git so i dunno what i'm looking for

crimson berry
#

the download

stray gyro
#

mostly used to pressing a download button and having it work

crimson berry
#

i think you need a git account to download the file

stray gyro
#

ah that explains it

#

i was seeing no downloader at all

crimson berry
#

this will be the download

#

once you make an account

stray gyro
#

yeah there's no downloader without having an account

#

alright that makes more sense

#

okay, i should have everything all set up, i was going to fly around and grab stuff from the dungeons

#

and gauge the loot from the perspective of a player, as in not using commands or anything to pull stuff from the dungeon

#

was going to fly through and loot like how i normally would

#

also, since there's going to be a rework of these dungeons, any chance of there being a sidequest in the stone age for exploring them?

#

could simply be a trigger quest like with the lootgames

#

but i think it could be nice to have new players explore them for loot early game, like have a quest that says that there's high risk and high reward for exploring

haughty yarrow
#

There will definitely be something done to highlight the efforts that were put into this

stray gyro
#

oh for sure, not saying there should be a whole quest chain dedicated towards it, but having a quest at the end of stone age wouldn't be a bad idea

#

would also be a good place to have information regarding the Thaumcraft obsidian circles, witchery circles and the wicker man effigies having loot/spawners

#

even something like: "Have you checked around any of the suspicious structures in the overworld? You'll find loot in some pretty unexpected places..."

haughty yarrow
#

On that note, we might want to take a look at those structures and how they can offer better metals than RLDs with very little effort.

stray gyro
#

it's really only the obsidian circles and the house RLDs that stick out to me

#

like, you find a house RLD and you basically completely skip the tutorial section of the quest book

#

plus the bricks are great later for making BBFs

#

first chest has 30 iron ingots in it now that's the spice

#

also a full stack of coal is pretty huge too. is the idea to not give torches in these chests?

crimson berry
#

sticks and coal

#

can spawn in chests

#

on floor 1

#

torches on floor 2+

#

also there is wood

#

on the walls

stray gyro
#

i mean it's probably not a huge issue, but this does make going down into the first floor worthwhile to get early fuel pre coke oven

crimson berry
#

wood is so easy to get i dont think it is a problem

stray gyro
#

not shown in the screencap, but i am surrounded by spiders so

#

it's mainly it being coal, since it can be made into coke coal later if the player chooses to do that

#

personally, i think it'd be hilarious if the coal was swapped to lignite

#

placeholder saw spawns in chests

crimson berry
#

there are null tools

#

i need to fix

stray gyro
#

gonna keep looting and seeing what else is here

crimson berry
#

wait

#

does the statistic book

#

change with custom themes

stray gyro
#

i'm in a desert dungeon so i'll need to find another one here

crimson berry
#

i dont think statistic book

#

spawns in

#

without the rooms

#

custom rooms

#

food is balanced more around what i thought was interesting than balance

#

like desert goes from
cooked
baked
roasted
hot

#

in food

#

tha main point

#

is food variety

stray gyro
#

that's pretty fun

crimson berry
#

to get more hearts

stray gyro
#

yeah, i am still of the opinion that some of the pam's fruit trees and seeds should be in the loot pool

crimson berry
#

i can add the trees

#

to the supplies chest

stray gyro
#

like, the more useful stuff. coconuts, oranges, cinnamon, peppercorn, maple, any of the nut trees

#

slime trees can be floor 3+

#

okay so, i did a full exploration of a random castle dungeon's first floor and i would say that the loot feels pretty good

#

i found about a stack of iron in total from all the chests, plus a lot of food variety and nothing too overpowered

#

i would absolutely consider getting my ass kicked for a stack of iron right from the rip

#

so i think the loot so far feels pretty good

crimson berry
#

i got less lucky on my floor

#

because it is a 1/3 chance

#

for ingots, food, or blocks

#

rooms alleviate some luck

#

with guarenteed pools

stray gyro
#

oh you put tipped arrows in the loot pool? that's pretty based

crimson berry
#

haling 2 arrows are pretty nice

#

armor pierceing

#

does like guarenteed 10 to undeads

stray gyro
#

okay i found 11 Damascus Steel on Floor 2, mayhaps that could be move to Floor 3?

#

also found 3 Vanadiumsteel too

crimson berry
#

did you find normal steel

stray gyro
#

no

crimson berry
#

strange, normal steel is more common

#

im pretty sure

stray gyro
#

i could just be lucky, but that's my current observation in this random dungeon

#

could be a fluke

crimson berry
#

i got only steel

#

and no type steel

#

floor 3 has too many chests

#

because the crypt room spawns too much

stray gyro
#

it also has too many spawners so

#

i think the risk would be worth going down for

crimson berry
#

the special lootpools I showed earlier

#

dont spawn yet

#

until rooms are added

stray gyro
#

aww. that's still in development?

crimson berry
#

it is done

#

but will be worked on

#

next pr

#

or done in quotations

#

needs balancing work

#

and themes need soem work as well

stray gyro
#

i mean hell, just going off of the loot i am pulling from Floors 1-3, i would be pretty stoked going down in these dungeons

#

that's without the extra special loot table

haughty yarrow
#

Great, that's the main goal of this entire effort.

#

Again, without wanting to turn GTNH into a looting game. I think ideally the non-metal rewards you can't get anywhere else in the game (without crafting them yourself) should be the main reason you want to go to the dungeons. Metal rewards can serve a nice incidental bonus that's always useful.

stray gyro
#

isn't there some unobtainable food items that don't spawn?

#

like some biome o' plenty food stuff

crimson berry
#

Desert:*
all cooked
all baked
all roasted
all hot
Forest: all sweets on every floor
low tier sweets
cookies and doghnuts
higher tier sweets and savory sweet items
pies
cakes
Ice
smoothies
ice cream
toast
italian
taco/burritos
Jungle
jelly
cream
random items not in other food pools
sandwich
burger
MESA
same as desert
MOUNTAIN Every drink
Juice
soda
tea
soup
alcohol
plains
yogurt
jelly sandwiches
potato
cheese
apple
Swamp
fish
food made from fish

#

foods for each dungeon

stray gyro
#

something i am noticing is armor spawns a lot in the loot chests

#

like, multiple iron armors, sapphire armor, bronze armor

crimson berry
#

yeah

#

1/3 chests

stray gyro
#

prolly should drop it to 1/6

#

like you said, there's a looot of chests on floor 3

crimson berry
#

1/3 chests have armor and food
1/3 chests hace tools and blocks
1/3 chests have weapons and ores

#

hopefuly we make it 1/6 for each later

#

or add more rooms

#

with guarenteed loot

haughty yarrow
#

Could simply be fewer armor pieces per chest for now if we think there's too many of those.

crimson berry
#

I think it is 4 and 1 non armor item

#

like ring

#

bauble

#

etc

haughty yarrow
#

yeah 4 armor pieces per chest is a bit high, it could be a full set

stray gyro
#

yeah few armor pieces would be better, same with the tinker's tool parts, i am seeing a lot of those too

#

like, 0-2 armor pieces if they're supposed to spawn

haughty yarrow
#

the idea here is they don't stack and players don't want that many

crimson berry
#

same with

#

tools and weapons

#

that is whyI suggested reworking the pools

#

so more stackables spawn

#

with food, ore, and blocks

stray gyro
#

right, i am not saying each loot chest should have stuff you want all the time

crimson berry
#

ill set it to 2

#

for now

#

maybe 3 once it is a 1/6 chance

stray gyro
#

yeah, you know i would be pretty happy if the Ztone base block was part of the floor 3 pool

#

the one you use to make all other Ztones with

crimson berry
#

the block lootpool is the same

#

for each floor

#

but ill add aurora

stray gyro
#

brownstone would also be great too

crimson berry
#

as a higher drop chance

#

aurora is at a higher odds

#

i mean i have my bias for blocks

#

and everyone has there own prefrence

#

and there is too many building blocks to add them all

stray gyro
#

s'why i say go with the generic option

crimson berry
#

ill make aurora

#

more common

stray gyro
#

okay i had a thought for the special loot pool for floor 4 or 5

#

villager spawn eggs

crimson berry
#

you get lasso in floor 1

#

and villages are pretty common

stray gyro
#

yeah i saw that, spawn eggs are more special i think

#

like, the golden lasso is a utility, most players would prolly use it for their horse

haughty yarrow
#

It might be cool to have some villagers live in the dungeon later. Not sure how long they'd last. :v

crimson berry
#

you can add a villager spawner

stray gyro
#

could put them in the jail in the sewers

stray gyro
haughty yarrow
crimson berry
#

wait

#

can you use spawn eggs

haughty yarrow
crimson berry
#

on spawners in this verision

stray gyro
#

otherwise they'll just walk out and die

crimson berry
#

later on

#

we can try making custom rooms

stray gyro
#

there's also the B room too

crimson berry
#

the b room items

#

still spawn as normal

#

even though it should be overrided

stray gyro
#

oh just found my first backpack on floor 3

#

i mean, to be honest, i would risk getting killed if it means getting a backpack before making a BBF

crimson berry
#

it is like

#

a 2/53 chance now

#

because I removed all the thaum rings

stray gyro
#

i'd still risk it, early backpack is a yuge bonus

#

it's the primary reason i go explore the overworld for those obsidian circles

#

if i get one steel ingot, i make myself a backpack

crimson berry
#

the extra items in armor

#

is more bare now

#

without the rings

stray gyro
#

an idea: why not add in some of the materials for making armor in the armor chests?

crimson berry
#

because it is in the ore chest

stray gyro
#

right i know, but it'll fill these chests up a little more while also sticking to their theme a little

#

main thing is to not have players be like "wow this chest doesn't have anything in it"

#

because floor 3 is a motherfucker. i'm flying through in creative and there's at least 40 mobs around me at any given point

crimson berry
#

i mean macerating ruby armor

#

is nice

stray gyro
#

yeah i was thinking that, hence why i was suggesting adding in more of the gemstone varieties

#

chipped, flawed, normal, etc.

crimson berry
#

what gemstone would be useful

stray gyro
#

aside from diamond? uhh...well there's ruby, of course.

crimson berry
stray gyro
#

i seen a few of those

crimson berry
#

that would

#

go in ore chest

haughty yarrow
#

suggestion: give out some amounts of lapis in tool chests

crimson berry
#

wait

#

modifiers

stray gyro
#

oh, yes, actually that'd be wonderful

crimson berry
#

that makes sense

stray gyro
#

redstone too

#

like, a lot of redstone, 24 minimum i'd say

crimson berry
#

here is the ores

#

and chances

#

i replaced thaumium with ancient debris

#

on floor 5

stray gyro
#

cobalt should be floor 5, i think

#

LV Semi-Fluid Gens are goated

crimson berry
#

ill replace reinforced with normal steel

stray gyro
#

so you have to work for that

crimson berry
#

although there is a ton of steel in armor on floor 5

#

and reinforced is not gona be good for tinkeres

#

in the future

haughty yarrow
#

So I'd like to clarify something.

My understanding of these reward pools outside of the main 3 is that they exist to populate specific chests that should contain items that fit that pool.

There really isn't anything stopping you from placing stuff that fits there in other pools as well.

All that to say that it's fine to give out let's say redstone and lapis in other pools without it being also present in the ore pool.

stray gyro
#

yeah, it's mainly to fill out some of the chests

crimson berry
#

nah the other loot pools exist to piopulate extremly specific chests in very few rooms

#

in base roguelike

haughty yarrow
#

yeah that's what I meant

#

And normally the ore pool is like that, a very specific chest

#

so that's fine, because it doesn't have to be the only chest with "ores".

crimson berry
#

i still think 1/6 system is better but this works out fine

#

so far

stray gyro
#

so an idea: what about adding in dusts to the armor/weapon chests

#

like iron dusts and such

#

i like the idea that the loot is old and some of it has shaved off or degraded

crimson berry
#

i dont thing

#

armor degrades

#

like that

stray gyro
#

no i know, but like impure dusts and such

haughty yarrow
#

So instead we need to let you find piles of rust :v

crimson berry
#

i tihnk 1/3 chests having ore loot

#

is enough

stray gyro
#

basically i am trying to think of ways to incorporate more of GTNH's mechanics into the loot

#

and give the players options on how to process loot

#

if they so choose

crimson berry
#

2/3rds seem too much

stray gyro
#

i mean when in doubt add some more misc. stuff in

#

chains, for example, pretty please

crimson berry
#

chains can go in blocks

haughty yarrow
crimson berry
#

honestly

#

i can add it to junk

#

and I think it would fit fine

haughty yarrow
#

In reduced quantities then.

crimson berry
#

junk is the loot that spawns in every chest

stray gyro
#

well right now as i am going through this dungeon, the armor chest has a whole lot of armor in it

#

like, really nice diamond-tier armor

#

with the ruby and sapphire armors

crimson berry
#

macerate it for the dust

#

you can use steam macerator for it

#

or wear it

stray gyro
#

oh i know, i am thinking about this from a perspective of starting a new world

haughty yarrow
#

Or a windmill. Trollface

crimson berry
#

does windmill double

stray gyro
#

it does!

crimson berry
#

bro cant you just dupe

#

then

stray gyro
#

it doubles ores at least

#

not sure with armor

crimson berry
#

16 dust to 16 plates to 2 chestplates

haughty yarrow
#

Windmill QoL update is near the top of my todo list.

soft kiln
stray gyro
haughty yarrow
#

Only ores are doubled by macerators, and they're not so much doubled as efficiently processed.

crimson berry
#

I wrote a wind power rework idea in the like 20 page pollution rework idea i wrote

soft kiln
#

something i always wanted to do too

stray gyro
#

also make the structure not invalidate for putting a hopper in place of a clay block

#

and that's all the structure needs

#

but yes, windmills double ores

haughty yarrow
stray gyro
#

i mean, if you make it out of metal, yes. 😄

#

that could be neat

haughty yarrow
#

But right, doesn't need to be infinite, at a minimum it needs to only consume durability when in use, not just for being installed.

stray gyro
#

yeah, pretty much

#

i think that's my only main gripe with it is that you have to be using it with the rotor attached

#

and i think it'd be nice to have a spinning windmill be a part of the stone age aesthetic

haughty yarrow
#

Other minimal change for usability is it showing up in NEI, which will require dropping all it's unique recipes. But that's fine because no one knows them or uses them.

stray gyro
#

you know, Stardew Valley vibes and so on

haughty yarrow
#

Anyway, off topic

stray gyro
#

yeh, anyways!

#

floor 3 has a lot of armor in it, from my first run through a dungeon

crimson berry
#

I think floor 3

#

needs rooms

#

so it isnt just the crypts room

stray gyro
#

it really does

haughty yarrow
#

It is quite cryptic.

#

By the way have you seen many of the supposedly secret rooms this mod is supposed to spawn?

crimson berry
#

ok nbt doesnt want to work for some reason

crimson berry
#

segments

crimson berry
#

for it to work

#

custom rooms are strange

#

so ill try to fix that

#

when we move to rooms

#

problem with not making them secret is that

#

it spawns wierdly

#

i mean it is passable

#

but kinda strange

haughty yarrow
#

Oh I don't want to stop rooms from being secret, I just don't know how secret rooms spawn, and if they even spawn

crimson berry
#

they dont rn

#

in the current room branch

haughty yarrow
#

Alright, so for when we move on to rooms that will be part of the list of problems we need a solution for.

crimson berry
#

on the wiki it says secret rooms will spawn if possible

#

so ill check to see what logic it uses

stray gyro
#

okay i just went through the third floor of this dungeon, i found basically no ingots, a lot of food and a lot of armor and tinker's tool parts

crimson berry
#

that is just bad liuck

#

it is still 1/3

#

since ore is linked with weapons

#

when rooms get added, there will be guarentee spawns

#

because the creeper room guarentees 2 full ore chests

stray gyro
#

i am willing to say that, but i also think maaaaybe adding in some more ingots to the armor/weapons pool would be nice

stray gyro
crimson berry
#

ingots already spawn in the weapon pool

stray gyro
#

i could just rolled bad here

crimson berry
#

it spawns gold, silver, diamonds, emeralds, exquisite diamonds, and equisitie emeralds, and rubys

stray gyro
#

iron and gold i found a lot of, but i think by floor three you should be getting nicer rewards for this level of CBT here

crimson berry
#

each floor has a limited ingot pool

#

because getting like 5 of one ingot

#

is not useful

stray gyro
#

s'why i was wondering if it'd be nicer to add ingots in with the other unique chest pools

#

and not have it limited to the ore pool

crimson berry
#

1/3 chests have ores

stray gyro
#

i could have rolled a bad third floor here

crimson berry
#

and every cest will have a chance of redstone and lapis now

stray gyro
crimson berry
#

wait

#

something might have broke in the code

#

nvm it works

#

the weapon chest has ore

#

also you can melt the tinekrs parts

#

if you so desire as well

stray gyro
#

electrum isn't useful until HV as far as i am aware of

crimson berry
#

you can centrifuge it into gold and silver

#

but it is supposedly gona be good tinkers items

#

so it is a tool part

#

also i dont think you can melt electrum parts

#

i mean an obsidian cleaver

#

is 8 obsidian though

#

im willing to bet

#

that a rework

#

of tinkers items are gona be needed

#

once the tinkers rework releases

#

so ima leave it for now

stray gyro
#

god floor 4 is so much easier than floor 3 is

#

those crypts are ass to work through

crimson berry
#

ok nbt dont wana work for some reason

haughty yarrow
crimson berry