#LuV+ Universal Automation for Multis

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oak finch
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mb#

feral mango
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well ๐Ÿ˜„
later with both stocking hatches you can do thjat

oak finch
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well yeah i get it i just didnt take into consideration that it reads the items throught the storage cell

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that is indeed MB

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also if i wanna parallel multiple machines for example fluid solidifier should i put circuits not only in the recipe inputs but also in the outputs?

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or like molds

feral mango
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Everything else just have them orderable

oak finch
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so i just make like 2k types of all circuits so that iam safe

feral mango
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yeah basically

regal igloo
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@outer ocean is the UA setup directional-based?

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I want to use it for my fluid shapers

outer ocean
regal igloo
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so I just need the input hatch behind the controller right

valid knoll
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Its how i did mine

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Both of them share the input hatch/bus and output so they can share the work

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Only 1 universal setup for both machines

regal igloo
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I have mine stacked on top of one another

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horizontally

valid knoll
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I was debating to put 2 more on top and split the UA on top for 4 machines but that was too much

regal igloo
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I might end up just using either solidifier hatch spam, or the other UA design that IX showcased

valid knoll
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I was using that first and it was also great

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Atleast for that one you dont have to make a ton of molds

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But both are great imo

regal igloo
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true

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just gotta figure out where to put the controllers and stuff kekw

copper kestrel
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after my craft is complete the NC circuit stays in the slightly larger chest? what is the issue here

feral mango
copper kestrel
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yeah its online as well

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it is connected to main net

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oh I restarted the microcontroller and now its working

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weird

feral mango
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Also make sure blocking mode is on

copper kestrel
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you mean with the interface that contains the pattern, I have blocking mode and subnet interface with advanced blocking card

copper kestrel
feral mango
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yeah that's good

copper kestrel
feral mango
copper kestrel
feral mango
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yeah

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Doesn't even have to be near the one hatch

indigo frigate
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@outer ocean sorry for ping, but it's not on github - what's the license?

sick halo
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possibly dumb question for when doing this with say a mixer and needing two fluids, do you just use a quad hatch? or can you somehow use 2 different input hatches for bigger capacity? I know it has to be next to the microcontroller

outer ocean
sick halo
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cool ๐Ÿ™‚ looking forward to getting this going once i get assline up

sick halo
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I also guess the intention is to just have a ton of numbered circuits for crafts? I can automate them with one time screwdrivers i guess ๐Ÿค”

outer ocean
sick halo
outer ocean
outer ocean
sick halo
outer ocean
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There are various options, but by default it patterns in any missing circuits.

sick halo
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on that topic, how easy/hard is it to add twist multis to that? I only poked around it briefly and seems like you can control machines/voltages locally but recipes are in the server.

outer ocean
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If you don't want it to optimize you can also set -m 1 for one multiple.

outer ocean
sick halo
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okay i suspected as much, shouldnt be too hard i think. depends if the recipe format is cursed or not. i didnt look inside the json file

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im not sure if its even relevant to be honest, just thinking ahead

outer ocean
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I manipulate the output of RecEx a little bit, because it makes the Rust code a little simpler.

sick halo
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hmm okay so thats a bit of a project then

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likely easier to just manually tune patterns to some degree if i even wind up using universal on a twist multi

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I may come back to pick your brain if i do cross that road

sick halo
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@outer ocean got it setup and very neat ๐Ÿ™‚ tweaked the setup a bit as i like going up for patterns instead of down but same same. Now to migrate everything @_@

sick halo
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Is there a way to prevent it from loading another craft before the current one is done? Im guessing it would have to read from an activity cover or something like that? Recently added a few ABS to universal and the issue is pretty annoying there where it will load arcanite in an already long running abs instead of putting it in a free one.

outer ocean
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I used this for radox centrifuging.

sick halo
night basalt
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Reminder to use Sticky Card on the circuit/NC chest if one is using Smart Blocking pensib

sick halo
night basalt
sick halo
outer ocean
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Assuming you never need more than 1 type of NC for your recipes (not true for engraver for instance).

rare kayak
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Thanks for this universal script and the youtube tutorial video! I've been trying different approaches for automation! Linked Input busses, Universal Automation with storage cell shuffling, my own concoction...
I'm doing OC Universal less optimal where all my MBs share auto stocking hatches/busses having one microcontroller running universalfast.lua. I think it is pretty fast and suites my laziness

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Really easy to setup. Not cumbersome at all. Flexible and I think it's better for tps in comparison to all the cell shuffling, redstone timers etcetera

rare kayak
outer ocean
rare kayak
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oh cool, I didn't know that ๐Ÿ™‚

rare kayak
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another interesting thing is that the Matter Manipulator can move/copy the complete setup

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This is a copy with "plan auto", I only needed to place down a new microcontroller first, because it can't be crafted of course

turbid cloud
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stuck again lol. and after i clicked "inventory sort" button, micro controller can transpose these circuits to interface.

frank bolt
balmy lantern
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For people dealing with throughput issues when using quads, using 4 reg input hatches also works, as long as the one next to the controller has the highest priority

fleet kindle
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how do you do when not using fluid hatch ? it doest seem to work

thin jay
fleet kindle
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the microcontroller turn red and the circuit are not output back to the me system

feral mango
fleet kindle
thin jay
fleet kindle
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i did the setup 6 times

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but the 2 times the input hatch was not behind the controller

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it won't work

mystic mason
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the interface beside it is how it gets power iirc

frank bolt
serene birch
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My computer is just a black screen when I right click it. What am I missing here? Appreciate any help

serene birch
fleet kindle
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Hello

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During a craft or when I put a circuit in my AE2 subnet

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a 2nd one appear for no reason

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But in the chest I can only see 1

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Any idea where it's comming from ?

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And when I remove a single on of them the 2nd one disappear after few secondes

atomic jackal
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Hey guys, does this still work for 2.8x onwards? We're having some issues establishing it within our world.

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With it programmed after it just doesnt work. Im unsure how, but this is the current setup. Does anything look off?

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(Checking for the person who was working on it as its been frustrating to establish)

quaint tiger
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does the subnet have power?

quaint tiger
atomic jackal
quaint tiger
atomic jackal
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Our subnet is recieving power, Main controller is lit up.

fleet kindle
quaint tiger
fleet kindle
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and the ME panel

quaint tiger
fleet kindle
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yes

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And the ME terminal I added

quaint tiger
atomic jackal
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Yep, reworking and making a new one now just to make sure though.

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Got 50 seconds on the eeprom flash.

fleet kindle
atomic jackal
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Which is more like 5 minutes lol

fleet kindle
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Yet the next craft won't start because its written 2

quaint tiger
fleet kindle
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Like the usual universal which I copied a lot but instead of an advanced ME stocking input hatch I have a normal one which is filter

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I'll screen what happens if I order something

quaint tiger
atomic jackal
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Heres the error.

fleet kindle
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Mhhh everything went right this time

quaint tiger
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or do you still have mulitpe recipies in tehre?

fleet kindle
atomic jackal
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Whats weird is everything is in place, its just... not working.

fleet kindle
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It did work rn without having to manualy remove circuits so i'll investigate

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thank you tho ๐Ÿซถ

frank bolt
light folio
# atomic jackal Heres the error.

It cant find the chest for NC's (Non consumables) aka for the circuits.. since 2.8 doesnt let you make the slightly larger chest it might need to be changed

atomic jackal
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When used on other worlds it's fine.

light folio
atomic jackal
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Is there a config with server utilities or anything for computercraft usage??

atomic jackal
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Completely rewired and everything

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Done 3 times ofer

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It just doesn't work on the server???

light folio
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what version of gtnh is on the server?

atomic jackal
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2.8B3.

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Both of these screenshots are from 2.8B3.

light folio
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The only way to debug would be to connect the chest to an OC computer side and run the same command as the code and see what is returned

"local n = getInventoryName(side)"

and see if its different to either "tile.extrautils:chestFull" or "tile.etfuturum.barrel"

atomic jackal
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I'll try

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Is there any computercraft restrictions on server configs or anything as well?

light folio
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there is an opencomputers config

atomic jackal
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The only thing making me think is that this server has existed since 2.7.0. I usually update the config files. But I'm just confused, because one of the people who helped us (MisterGreed) has no clue why it was only happening on the server.

light folio
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yeah thats hard to say.. was the single player world originally on 2.7 then upgraded to 2.8? could be an artifact of the upgrade

atomic jackal
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Nope.

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Was made brand new for testing.

light folio
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if you hold the chest in your hand and run "/mt hand" what gets printed?

atomic jackal
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Lemme log on.

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If needed as well I can give out the IP privately to observe it in person too because this is a weird ass trip

light folio
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thats same as mine

atomic jackal
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Yeah, you see how weird this is??

light folio
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could be OC though.. since the text isnt exactly the same as the code.. (i dont have 2.8b3 installed locally)

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what do you get for the barrel? the etfuturum:barrel

atomic jackal
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Thats the thing though, it works fine in Singleplayer with the exact same setup, blocks, everything...

light folio
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yeah seems like its whats expected

atomic jackal
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Do you want me to hop into a lobby call or something to keep figuring this out?

light folio
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i cant talk atm... best next bet is to place chest next to OC computer.. run lua on it and then do getInventoryName(0) with 0 through 5 for all sides to see what it thinks the chest is called

atomic jackal
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Booting.

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Can I just run this and itll work?

light folio
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do it 6 times.. for 0 through 5

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though looking at the code "local getInventoryName = transposer.getInventoryName"

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it seems to be using the transposer inside the microprocessor

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to access the invontoryu

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so it might not work

atomic jackal
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Yeah I just hitched an error

light folio
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you can just type "lua"

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to go into lua directly

atomic jackal
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Still goes straight to error typing it

light folio
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yeah it needs a conneted transposer

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with barrel next to transposer

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something like

local component = require("component")
local sides = require("sides")
local tp = component.transposer

-- Example: check the inventory on the "north" side of the transposer
local name = tp.getInventoryName(sides.north)

print("Inventory on north side:", name)

atomic jackal
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So like this?

light folio
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should work

atomic jackal
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So for me to put in that full code though im gonna have to write it right

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As a file

light folio
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you can do a file.. or from inside lua command

atomic jackal
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Still got errors from Lua :(

light folio
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what did it say

atomic jackal
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Its gone now but here, I ran this and it says this

light folio
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try each side

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not sure what side your barrel is

atomic jackal
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Looks like its on west but its not calling back anything...

light folio
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try it in single player and see if you get something different

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maybe version of OC is different on server?

atomic jackal
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Trying it now.

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????????

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Okay so

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It works and picks it up completely on multiplayer

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singleplayer**

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The server doesnt pick up the object at all.

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And it should be because I am facing west.

light folio
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yeah check the version of OC on the server

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vs what you have

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maybe something is off when it got upgraded

atomic jackal
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Same version.

light folio
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Hard to say why its not getting anything from the call.. havent seen that before

atomic jackal
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I FIGURED IT OUT

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THIS IS SO FUCKIN STUPID

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ITS CHUNK CLAIMING

light folio
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different teams or something?

atomic jackal
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Fake players

light folio
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fun times

atomic jackal
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Fake players need to be allocated and processed into the team to identify objects

light folio
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hmm maybe a new 2.8 thing.. i never had to do anything

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Well good to see its sorted ๐Ÿ™‚

atomic jackal
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No more flashing red!

quaint tiger
atomic jackal
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IM SO MAD

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7 HOURS

lunar lynx
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have used this universal setup for many hours and for some reason the circuit keeps getting stuck in the chest

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idk whats wrong with it

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ive set it up the exact same as all my other ones and idk if im just overlooking something but this is driving me insane

lunar lynx
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my bad

real forge
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a_cute_giggle_girl_happy_laugh no worries

lunar lynx
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idk why I cant @ you. But for some reason my universal just broke

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circuit keeps getting stuck in chest

lunar lynx
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holy shit this is irritating idk why this is breaking

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replacing the fluid cell fixed it

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holy fuck that was irritating

thin jay
frank bolt
lunar lynx
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ah damn

light folio
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try replace the drive with a fresh new one

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ive seen it stop moving circuits before cause the drive had some nbt on it

mystic mason
tender elk
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any ideas? been a hot minute since ive set one of these up so idk if i did something wrong, looking at my other setups though it should be correct

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is it because the flat interface isnt on mainnet? its on a subnet that has a storage bus on insert on main net interface

quaint tiger
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Are there still other items in the network?

tender elk
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yes and no respectively

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i noticed when i made these microcontrolers the transposers i crafted didnt stack with the ones i had in my ae2 system, could that be the issue? im on exp 20, idk if it matters

quaint tiger
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Did you try the updated code?

quaint tiger
tender elk
tender elk
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hmm now its not pushing the crafts at all so something has to be wrong on the ae2 side

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but idk what, theres no items or fluids on the subnet for blocking mode to not push

quaint tiger
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The controller is green? So not flashing red?

tender elk
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microcontroller? yeah

tender elk
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ive turned it on and off a few times as well

quaint tiger
tender elk
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i removed it myself and reordered

quaint tiger
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Oh ....

thin jay
tender elk
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unless something changed thats not true i think

quaint tiger
tender elk
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all my old setups that work have flat

tender elk
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hatch and bus is empty too

quaint tiger
quaint tiger
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Because with what you showed me it should theoretically work

quaint tiger
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Perhaps you forgot smth

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Just to test

tender elk
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i did that and broke/relinked the p2ps and it pushed items now

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still not extracting

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ig you cant use a output subnet for the ncs? give me a bit to swap these to mainnet and see

quaint tiger
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Would be weird af

quaint tiger
tender elk
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do hologlasses just do this or is the nc infinitely looping?

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also i just remembered but i set up universal mabs recently too and it worked fine, i havent updated anything since then

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so im actually clueless rn kekw

quaint tiger
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Well are you pushing recipies? Like is it working?

tender elk
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no it isnt

quaint tiger
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I dont remember mine looking like that

tender elk
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ill try the new updated program, is the one in the original post up to date?

quaint tiger
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But if you got working setups then it cant be the code

tender elk
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the code is what handles the nc extraction no?

quaint tiger
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Yeah

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I mean

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Does the lua card you insert

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Does it have the code?

tender elk
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yeah

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well

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it SHOULD

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i copied the one i had placed on a wall labeled universal automation

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surely something didnt change to wipe it clueless

tender elk
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oh my fucking god

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that mightve been it

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it works with the new one kekw

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rip the 1k old eeproms i copied in the past, at least my old setups didnt get wiped as well

quaint tiger
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In the crafting table

tender elk
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also why did julia leave?

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her programs lowkey carry my run ๐Ÿ˜ญ

quaint tiger
quaint tiger
tender elk
quaint tiger
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Well then try the other ones, im not really concerned about it tbh

quaint tiger
feral mango
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im finishing now

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just make sure you make big enough patterns

tender elk
feral mango
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i forked the optimizer and added a 2m batch size limit

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for prass

tender elk
# feral mango yeah

what was the timeout you did? im doing 40t rn but idk if i should be doing more

feral mango
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timing 35000 or so

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but limited to 2mil

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-o, --output โ†’ Limit the maximum pattern size dependent on the first output item

outer ocean
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It's in the common pitfalls section too iirc.

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Have there been any improvements to the setup while I was gone?

tender elk
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idk about setup improvements personally

outer ocean
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Maybe I should add another error message if a second interface is encountered during startup.

tender elk
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i havent changed the setup at all other then rerouting cabling and updating the code and it works now PepeOk

outer ocean
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it is really cursed how it determines whether something is an interface, it finds a TE that is considered not an inventory and then tries to push 0 items from it to itself. Interfaces succeed this check

tender elk
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i see

quaint tiger
feral mango
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For my run I optimized my patterns for something like 35k ticks with a max output pattern size of 2M
I spammed machines like crazy and with 1t on all hatches the tps might plummet

woven quest
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how would i set up parralels with this when i dont have the advanced stocking input hatch yet do i have to rebuild the setup?

thin jay
woven quest
thin jay
fleet kindle
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Hello, any idea why my items in the slightly larger chest won't get inputed in the dual interface on the right when the craft is over ? the micro comptuer is on

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It's a chromatic lens

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Dual interface is online, storage is okay

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item storage cell is 1st and 2nd is fluid

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recipe check on change is on

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Here is the config

outer ocean
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Move the interface with recipes further away and I think it should work.

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You might need to restart the microcontroller as well afterwards.

fleet kindle
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Tyyyyy

tender elk
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what could be the cause for one microcontroller to cause more lag(for lack of a better word), im trying to optimize before i scale, or are inconsistencies like this expected

outer ocean
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9us/t is incredibly small though, 24us/t is also small for an active microcontroller

tender elk
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i dont really understand laggoggles, is the colors it shows just relative to everything else or is there a baseline? i just went around and looked at red stuff

outer ocean
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us/t means how many microseconds are needed each tick for the given tile entity

tender elk
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and if 24 is small, then its not really anything to be concerned about when i scale to 128+ machines per type? i plan on trying to use universal for the entire run with no cribs/proxies simply because i think its cooler

outer ocean
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you have 50,000us each tick if you want to stay at maximum ticks per second (20)

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So you can have ~5k microcontrollers if idle and ~2k microcontrollers if all active at the same time

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you can always just give more computation to opencomputers too if you want more

tender elk
outer ocean
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by active I mean they move items

tender elk
outer ocean
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you can provide more if you want in the config

tender elk
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ohhh ok, ill play around with it tyty

outer ocean
# tender elk can you elaborate on this a little bit please?

config/OpenComputers.cfg

    # The overall number of threads to use to drive computers. Whenever a
    # computer should run, for example because a signal should be processed or
    # some sleep timer expired it is queued for execution by a worker thread.
    # The higher the number of worker threads, the less likely it will be that
    # computers block each other from running, but the higher the host
    # system's load may become.
    threads=4
#

My run had well over a 1000 microcontrollers and I believe they ran slower than you showed, so you should be fine :).

magic jasper
limpid anchor
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@outer ocean There are transposer tiers now, do we need a higher one for the microblocks?

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*microcontrollers

outer ocean
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It doesn't move fluid, so it doesn't matter.

deft gyro
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So why would we be doing the universal automation? To reduce MB spam? Or is there a tps related reason

wicked nimbus
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theres probably more reasons but i cant think of anything else rn TooTroll

light folio
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Also power upgrades are expensive the first time you get them.. so the less machines you need to upgrade the easier it is to exploit the new power. And UA lets you consolidate a lot of recipes into just one machine. I had a single MCR with laser power for a really long time with UA as it would just 1 tick a lot of recipes

mystic mason
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And not have to worry about conflicts

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Ofc crib and proxy are better when u do have access tho

light folio
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UA still has an advantage when it comes to small multis like the material press.. You can only fit so many crib on the material press but with UA you only need 2 spots on the multi and can extend it to fit all of the multis recipes. Usually you end up with both.. fill the press with cribs and then use UA to handle the tail end of recipes

tender elk
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im having trouble figuring out why only 17 out of my 32 hiles are being utilized for chromatic glass, im guessing it has something to do with me patterning the qas as output as well but i have enough to utilize all 32 hiles, so im confused

outer ocean
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It will trick the system into thinking it has received the output quantum anomaly.

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I would recommend adding speed upgrades to it so it triggers every tick.

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@tender elk it's also the firdt tip in the tips section ๐Ÿ˜„

tender elk
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my bad, thank you

outer ocean
tender elk
tender elk
outer ocean
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oh no dont add it to your HILE

outer ocean
tender elk
outer ocean
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it's a trick i came up with a little over a year ago now i think

tender elk
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ah yeah nice

graceful flax
outer ocean
outer ocean
graceful flax
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nah julia just im lazy xd

hybrid zealot
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I made this for circuit recipes and it works great and reliable. So good that I tried it on my laser recipes. However, the lenses stay in the chest after recipe completion. Is it possible to mod the code to make the micro pull the lenses?

tender elk
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its meant to, show a screenshot of your setup

hybrid zealot
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Oops I think I know what the problem is

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Allright, I had the output interface connected to the subnet instead of main net

obsidian seal
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I've looked through theis thread and apparently I'm uniquely stupid. Somehow my Advanced Stocking Input bus keeps pulling the fluids in as an item. I'm using a LUV input hatch that is right behind the microcontroller, and the fluid storage bus is facing into it with priority 1.

quaint tiger
obsidian seal
quaint tiger
obsidian seal
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Realized it's not the Adv Stocking bus's fault. If I disconnect it, the fluid is just going into the storage cell as an item.

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No, crafting anything without fluids works fine, even with an NC. But fluids just get inserted as items.

quaint tiger
quaint tiger
quaint tiger
obsidian seal
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The interfaces for pattterns are off where that green dense cable is going.

quaint tiger
quaint tiger
#

huh

quaint tiger
# obsidian seal

you have made the patterns in a fluid pattern terminal?

try re-making a new pattern, sometimes that helps

obsidian seal
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All the interfaces are dual, added a fluid discretizer to the main net, and I tried wiping the pattern and making a new one. It was made in a fluid pattern terminal. Still getting the same result.

quaint tiger
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can you insert fluids via the fluid terminal by hand?

quaint tiger
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also idk how good it is to have a second fluid discretizer on your main net

obsidian seal
quaint tiger
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got a texturepack so thats why its looking different but without that you cant on demand fluid craft at all

obsidian seal
obsidian seal
quaint tiger
quaint tiger
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tldr. got no clue why it isnt working, everything is a dual interface, normaly inserting fluids into the Fluid terminal works, the dual interface sends it as a fluid packet but it doesnt get converted for some reason

obsidian seal
light folio
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seems like its worth creating a github issue.. that is not exactly an obvious issue

quaint tiger
light folio
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no idea

lucid sparrow
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I used the pattern optimizer OC companion and posted about an issue with other fluids for EBF usage I saw in the lua, anyone have some advice for me other than just manually update the patterns after it's optimized? #1342168683946184784 message

eager zodiac
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Having the weirdest issue with a quad-volcanus setup. 3 of the 4 sides work perfectly. One will not return the programmed circuits, no matter what. I've tried swapping out the eeprom in the microcontroller, swapping out the microcontroller, re-placed every component next to the microcontroller, swapped components with known-good components from the other 3 sides, nothing. I've examined it from all angles that I can think of, and the busted side is an exact mirror of the side that works, even down to the fiddly settings like setting priorities on storage buses and auto-pull on stocking input (though none of that should matter for the return of the circuits afterwards that I can think of). I just have a whole bunch of programmed circuits in the barrel, and it won't return them.

What the heck am I not thinking of here?

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The other side is the same mirrored setup, but both sides of it work perfectly.

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OMFG I just figured it out by random chance. I noticed I had one more programmed circuit visible in the terminal than I had in the barrel, which, when I checked, was in the drive. I removed that circuit from the drive and now the barrel empties as it's supposed to again.

chrome burrow
#

in her video Julia said it was unlikely we would have more than 16 interfaces but if I'm doing an Assembler UA we will use a lot more than 16 interfaces tho

#

we do agree that there should be no problem having more than 16 interfaces tho ?

chrome burrow
#

and how do you guys handle the P2P Dual interfaces names ?
Do you use the same name for all of them or do you do number them for clearer P2P linking ?

tender elk
#

i just name them by incrementing numbers, then link them to machinename [Universal] so they inherit the name

#

or other way around sorry, ill link the master p2p to the numbered p2ps so i only have to rename one set

chrome burrow
#

is this how to pattern to recycle non consumable faster ?

#

just making sure

balmy lantern
#

Gets you much higher throughput, less fuckery with making recipes, and much easier to maintain / upgrade recipes

chrome burrow
#

What is this coloured hatch UA ?

#

Can you link me to it ?

#

@balmy lantern

balmy lantern
chrome burrow
#

Ty

outer ocean
#

shameless self promo, but i came up with colored hatches and made it together with jurre

#

glad it helps

balmy lantern
#

It's mostly the isolation of circuits that helps. I ditched almost all UA for that setup in 2.7.4

#

It's only a pita for mcr and volc

#

But that problem will be solved withcimbined crafting inputs

#

If there was a way to associate a circuit with a recipe, without having to include it in the pattern

#

That would make this OC so much more convenient to use

#

I mean, I can think of some ways, but they aren't very flexible

#

Just wondering if it makes sense at this point to craft a few more, for the larger subnets like ore proc

#

Ah well.... tomorrows problem

tall chasm
#

can i share one pattern to multiple different mixers?

#

like can i use like 5 mixer to craft one single thing

outer ocean
feral mango
#

you can massively share those

tender elk
#

i added an advanced stocking hatch to my mebf, now whenever theres a nc in the chest, the microcontroller crahses, ive tried reflashing and making a new microcontroller, the result is the same, any ideas? nothing in the setup other than the hatch changed(i replaced a slightly larger chest for a barrel after making a new microcontroller as well, but the result is the same with both), ive also tried replacing the interface to the right, still doesnt work

rare kayak
#

This is my assumption. Because it looks good and you said it worked before, so that must be it

outer ocean
chrome burrow
#

I'm having bugs with the setup sometimes it doesn't pull the NC item and it stays in the barrel

#

like once every 100 recipe

outer ocean
#

Also, what are the blocks touching the microcontroller?

chrome burrow
#

slot 1

#

ABS setup and Laser setup

#

laser is 1 to 1 to your video, ABS has barrel on top and input hatch underneath but it shouldn't change anything

outer ocean
#

i cant see the back of the microcontroller for the first image

#

what is behind it?

chrome burrow
chrome burrow
#

and btw this problem seem to happen when I use P2P dual interfaces

outer ocean
#

blocking mode should be set to loose (red)

chrome burrow
#

oh really ?

#

oops

#

I feel stupid now ty

#

legit rewatched your video like 5 times lmao

#

managed to skip it every time

nova nexus
#

What would be the difference between universalmin and universal lua?

#

Oki I've been reading through, I think the minified one is the one I should be using if I don't wanna do the 0 delay one

#

I'll double check it has the barrels too

nova nexus
#

Right, so I'm guessing the hatch next to the microcontroller is only there to check when it's empty/full .Meaning I can have other input hatches elsewhere also?

outer ocean
outer ocean
nova nexus
#

Omg tysm!

orchid forge
#

ok so I followed your tutorial and used universalmin.lua to flash in eeprom to use for microcontroller. but it seems like microcontroller couldn't find interface even though this is the same setup I followed in the tutorial (with small modification for main net cable connecting to the up-facing interface because I figured that wouldn't affect microcontroller, also because I used old cell swap method before I found this method).

There is a input hatch behind the microcontroller directly, and luv stocking input to the left of input hatch btw

#

oh.

#

I see why

#

the up-facing interface has to be next to the microcontroller

#

๐Ÿ’€

#

got it fixed lol

eager zodiac
#

Verrrry generic question, I apologise - but I keep coming back to certain multis, like my megaLCR and precise auto-assembler and the microcontroller doesn't seem to have crashed, it's just off. There's a single programmable circuit in there and no other materials. My ME storage bus connected to the barrel is programmed to store all circuits in it at max priority, and as soon as I turn the microcontroller back on again, it starts working.

But why would it just turn off like that? I can't seem to understand.

surreal rivet
real nebula
#

I just wanted to thank Julia for a truly outstanding technical solution! This has become the main way to automate our base (UMV).
Our latest iteration includes something we have developed and named "pattern providers", which is basically the whole setup with microcontroller, interfaces and more, except for the actual I/O. The pattern providers are placed in a central location away from the machines. Only the I/O is located at the machines themselves connected wirelessly. On the second picture is shown how I have managed to skip a separate interface next to the microcontroller simply by putting it next to the dual interface p2p:s with the patterns. The pattern providers are standardized and work for most machines, and they can easily be copied. The point is to enable modularity so that we can spam more machines and easily connect them to the pattern providers.
Again, Thank you!

tender elk
real nebula
# tender elk interesting, it works fine even if the microcontroller isnt adjacent to a hatch?...

This with the programs is it new? We have been using this quite a while, and it was my buddy that implemented the first setups. So I dont know. The dual interface p2p that you see right behind the microcontroller doubles as the interface for the microcontroller and a generic interface for patterns. So we saved one channel per setup ๐Ÿ™‚
It gets tidier and we can use all channels for the p2p:s with the patterns, which makes for a symmetrical setup.

onyx depot
#

Remote UA.. amazing tech

outer ocean
tender elk
#

oh

outer ocean
#

The code automatically recognizes whether you have stocking hatches by the presence of a fluid cell in the drive

velvet flicker
#

working absolutely beautifully for my volcs, thank you ๐Ÿซก

#

now to figure out to actually make a volc subnet

lucid sparrow
#

more of a functional question, but do you need the input hatch for automation? I want to be consistent with my UA setup, so was thinking of using it for wiremills, though I suppose you could add the fluid input and just not use it, right?

outer ocean
lucid sparrow
#

Thanks, yeah the multi wont form with an input hatch, i hadn't had a chance to dig through the github to see if the microcontroller needed an input hatch

orchid forge
#

My friend complained about how this setup isn't producing in a batch (or being too slow compared to direct input into input buses) and I know the only solution is simply double or triple the amount of materials in a pattern to make a batch of it. The downside is sometimes we don't want to waste resource for making a few extra stuff (ie frame box or wire)

Is there a way to push many stuff into the adv stocking input so we can make batch of stuff without having to increase amount of materials in pattern?

#

The PrAss is supposed to be able to produce in batch, not act as a singleblock assembler with this current setup if we don't increase materials in pattern

rare kayak
magic jasper
#

But usually anything that would get to the point of being annoying you should scale anyway

outer ocean
#

I had separate small and big pattern PrAss, kinda similar to Mena's solution. This is not really a problem you can solve, my only tips would be to either have multiple microcontrollers or scale up. Scaling up is also a good thing anyway as you progress.

tender elk
#

As much as I love this program, for prass ONLY, I donโ€™t think Iโ€™d recommend it/do it a second time, thereโ€™s simply too many patterns to keep track of what you need to optimize, and while you can sort by steps and fix it that way, again, thereโ€™s just too many and youโ€™ll be doing this too frequently at least imo, and smart blocking isnโ€™t supported(maybe not possible even), if I ever do a second run Iโ€™d probaly do toggle bus universal or universal v2 just for prass since they support smart blocking, and you can just 2x in the interface when you need

light folio
#

I would do this UA over the others in a heartbeat

outer ocean
#

This is why the pattern optimizer exists by the way, to make upgrading patterns an automated process.

tender elk
#

i know, but for prass theres just too many patterns and its annoying, for every other machine its amazing

#

someone in the ae2 feature aoi suggested the 2x interface button to ignore non consumables like programmed circuits, which would be amazing for this

rare kayak
#

I'm having Green net for big patterns and Red net for small patterns. It works fine. I have no issues. Sometimes I need to scale up a pattern that I lazily added as a single item that I suddenly need thousands of. Oh well, let's repattern that then and be done with it

#

And yes, the Pattern Optimizer program is a godsend. Or an @outer ocean send...
Very easy to rebuild patterns when you upgraded voltage and want to increase patterns

chrome burrow
spring hatch
#

I have a problem with the above setup. it keeps leaving fluid inside the input hatch and taking the circuit before the last craft is finished. Ive setup a bunch of these for different mutlis and this is the only one in which I am running into a problem on. I have priority 1 on the both storage buses. I am currently using the code pasted in pin but I've also tired the other codes on github and those have the same result. (I have restarted the microcontrollers on each change of eeprom)

onyx depot
spring hatch
cold schooner
#

any way to do this without adv stocking bus?

mystic mason
silent badge
rancid terrace
#

im having an issue with this setup. i am trying to craft p2p - dual interfaces. when i go to craft them regular interfaces are a required component and i use the circuit 2 recipe. but for some reason instead of the circuit 2 it uses circuit 3 from a previous craft and crafts the wrong one. annihilation core and formation core use 3 and programmed circuit stays in the chest/ barrel and doesnt leave fast enough for when the interface recipe comes in. Anyone know how to fix this?

#

nvm i forgot to put blocking mode on ignore the above message ๐Ÿคฆโ€โ™‚๏ธ

eager zodiac
#

I'm still having occasional troubles with this setup. It works great like 99% of the time, but then sometimes, for reasons I cannot understand, the microcontroller occasionally errors out (flashing red) or turns off (dull green).

All I ever have to do is turn it back on again and it's back to working as expected, but it's still weird that it just randomly fails for seemingly no reason.

I could handle that, though, if I had a way to mass-reset them all without running around and turning them all on. Does anyone have any ideas how I could accomplish that part, at least? I'm not sure how to observe the state of the microcontroller, but if I could, I could rig up a button press.

mystic mason
#

Cuz p2p had delays back then so on server startup it would be too slow to send power to turn it on

eager zodiac
#

Nope, but thank you for asking. 2.8.3.

rare geode
#

Iโ€™m not sure which chest I should place right now. Iโ€™ve already tried many different ones.

reef furnace
#

pretty sure Julia updated it for barrel but I havent tried it yet.

#

In fact look at the code, its updated for barrel

rare geode
#

There are three. Which one should I use? Maybe I used the wrong one.

reef furnace
#

I used the normal one on my last run and it was fine.

rare geode
reef furnace
#

yeh

rare geode
#

Follow the steps in this video at 7:24.

reef furnace
#

does it not save for you or something?

rare geode
#

It has been saved

rare geode
#

The code might be old

reef furnace
#

not might. it is. pretty sure Julia is no longer playing.

rare geode
reef furnace
#

It should be possible to make this work for 2.8 though, if you want to play with the code.

#

personally, I do not have the desire to look into why it may have issues for 2.8

unborn granite
#

Im currently using this design on 2.8.3 and it works fine minus some issues when requesting certain recipes

unborn granite
lucid sparrow
#

can you throw in multiple multi fluid storage cells to support 6 fluids? thinking of using this for the CoAL with an advanced stocking hatch

mystic mason
#

Should work with multiple

#

Thats if the drive works as expected lol

#

As the code checks only the first 2 drive slots

lucid sparrow
#

Yeah, that worked, 2 multi fluid storage cells will support the 6-8 fluids for the coal, i used a standard stocking hatch with the fluids for the crafts copied in for each one

reef furnace
#

at a glance, it looks pretty reasonable for the program to check more cells too

#

supposing the extra length would fit on the eeprom

lucid sparrow
#

Well, I used 2 standard non advanced stocking input hatches on the CoAL, dragged in fluids, filling one hatch, and starting on the second, with a normal storage cell and 2 multi-fluid storage cells in the drive, and it does work, so i don't think it needs to check the extra cells in the drive

reef furnace
#

makes sense enough

lucid sparrow
#

I'm just happy I can kick the "learn universal automation v2 cell swapping" can down the road a little more

reef furnace
#

its an interesting system but isnt without bugs

#

the cell stocking from interfaces is buggy as shit

#

fuzzy cards dont make it reliable at all

#

its really fast though

lucid sparrow
#

I'm going to rock this UA until I can't scale anymore, though with p2p dual interfaces, I'm really stretching it out, my prass has 48 interfaces attached to it now

reef furnace
#

im likely to use it again after I get advanced stocking unlocked in this run.

#

its very slick

mystic mason
#

And it has a solution fix it

reef furnace
#

the toggle bus works like 99% of the time

mystic mason
#

Yea

reef furnace
#

still had it bug out on me though

mystic mason
#

I find it funny that ppl dont use normal interface

#

Like the only extra cost is a fuzzy card per unloader

#

Which may as well be nothing

reef furnace
#

so you just stock on the backend?

#

with no p2p?

mystic mason
#

Yes

#

U set it up the exact same way

#

But just on every loader

reef furnace
#

and it will auto distribute just based on blocking block. hmm thats nice

#

gonna change that

#

lol

#

ty for the idea

eager zodiac
#

One problem I keep having is just randomly the microcontroller turns off or runs into an error, but turning the microcontroller on again fixes everything.

I've figured out how to modify the script and microcontroller to emit a redstone signal while the computer is active, but I'm looking to now turn the microcontroller back on when I lose that signal. I thought that you could just send a redstone signal to a mc to turn it on, but I've had no luck with that. Am I just wrong about that, or am I doing it wrong, or is there some other better way that I'm not thinking about that could be used to turn it back on?

mystic mason
#

To toggle the power going to the microcontroller

surreal rivet
placid root
#

Hello. If I understand the universal.lua code correctly, it is possible to use a quadruple input hatch adjacent to the microcontroller, correct? Or is it recommended to use multiple regular input hatches with lower priority than the adjacent one?