Problem: The space elevator is boring. The gameplay is very simplistic, and all of the modules look and feel the same. Space pumping and mining have far too much output for the effort, and mining is an exercise in voiding hundreds of thousands of junk ores. Space assembly is just a blue assembling machine. Space projects are thoroughly useless, as is the the Space Research module. The space elevator should have gameplay that is as cool as the structure looks.
Proposed Solution: Reimagine the space elevator as the base station for interacting with the player’s ever growing fleet of spacecraft. SE motors and modules increase the rate at which resources can be moved, the size of ships that can be launched, and the number of ships that can be controlled. Introduce the shipyard, where players can design and fabricate purpose-built space ships.
https://docs.google.com/document/d/1NlCoK8qLoHbHTMho2IQ_UaPBz7WEkBxPQhoe7fe_bd4/edit?usp=sharing



