#remove tiny piles and small piles from the game

860 messages · Page 1 of 1 (latest)

solid pollen
#

Tiny piles and small piles used to be a giant pain to deal with, as you could encounter them everywhere (ore proc, random chemical byprod, random items for crafting, having amazon warehouses to handle the conversion in dusts, etc).

It never added depth to the game play, as to get them, a single crafting step is required. It's kind of fine if the recipes involving those are needed in very small quantities, but it quickly becomes annoying to deal with, and it was always associated with lag (input buffers used to add precise amount of tiny/small dusts to the amazon warehouses is super laggy due to constant sorting requests).

So we took the decision to reduce drastically their usage by doing the following:

  • multiply the recipe until all the small/tiny dusts become full dusts (for some chemline recipes). We also took the decision to not yeet all the obsolete recipes back then to avoid bricking setups on the update. But now it's the time to say goodbye to those recipes.
  • replace constant tiny/small with chance based outputs (what's now in the oreprocessing chain)
  • tweak loots for chance based small / tiny dusts (an old example i documented here for those interested with the conversion process: https://colab.research.google.com/drive/1nxj_ZTDo1iUvtuY5t2Vd6DdwZZQ8apgH)

Despite our efforts, we still have some recipes left using tiny piles. So i would like to use this AOI to list each recipe like this (like the 2nd recipe for bio growth medium in the bacterial vat) so we can fix them, then ultimately remove tiny and small dusts from the whole game.

dusk oak
#

What does this mean for liquid xp recipes?

solid pollen
#

could always add specific items for manual crafting at the early game, but the autogenned tiny/small must go away

distant prism
#

There's also the plutonium/radon loop, which will need 8x more plutonium if the tiny dust recipe isn't there AFAIK

solid pollen
iron current
#

Think the only one i can recall is the nether star loop with salis mundus

dusk oak
#

Like the grains bees have

solid pollen
#

more like small / tiny dusts, but only registered manually. So in code all the leftover ones will be the needed ones. Post MV tiny/small piles are irrelevant

dusk oak
#

Sounds good

severe island
#

i mean, there are almost no useful tiny/small dust in recipes results, the only case ive reused dust was the wrapped uranium/plutonium in the EIC. or to recycle tiny dusts from rockets plates during early game.

dusk oak
#

They are good for magic essentia

#

All i can think of really

solid pollen
#

doesn't they have the same aspects?

dusk oak
#

some of them are pure

#

and basically 9x output

next bramble
#

Don't forget the EEC outputs/mob drops, like the gallium from redcap sapper and others, the full dusts will need their drop/eec chance buffed an appropriate amount

dusk oak
#

that can be solved with chance

solid pollen
#

essentias aren't well integrated in this pack. Most of those are autogen, and too many stuff lacks essentia to them, or are wrongly balanced.

rugged mango
#

Tiny dusts are very important on the way the quark gluon plasma and magmatter automation challeges work

solid pollen
rugged mango
next bramble
#

Getting rid of the tiny ashes from the bbf will be big QOL improvement early game too

dusk oak
#

should be using blocks kekw

solid pollen
barren wraith
dusk oak
#

damn buffing non block recipe :/

severe island
#

i have check my infra in order to see where i use tiny/smalldust:

  • Seaweed ash dust (from seaweed to iodine),
  • blizz dust from EEC (we should check the drop tables of mobs, like fire beetle, blaze, bliz,.),
  • tiny dust of nether star (probably for nether star dup with nullcatalyst)
  • tiny dust of infinty catalyst, this was for biovat
  • recipe from the tiny dust of uranium 235 into tiny pile of uranium 235 in the compressor, (but this recipe also work with normal dust).

they will not be missed.

For the gluon magmatter puzzle, we can use nuggets or fluid version instead

solid pollen
# rugged mango Well, they will need to still be tiny dusts of the material because one if the m...

that's exactly why we did the initial pass on deprecating them. dust packing is the worse mechanic possible. Packing is not interesting. It's just an intermediate step for the sake of it, and unless you use a stocking bus for every 16 dusts possible, you'll resort to a voltage buffer and cause lag to constant sorting of the items in this block. No matter how much you optimize, sorting items to collapse them in order to output them precisely each tick isn't free.

next bramble
#

Oh yeah the null catalyst recipe

rugged mango
#

Are the tiny dusts really hard to deal with currently?
I just have 1 amazon with an autopull bus in my main net with a oredict card and i never saw any tiny dusts in my system lol

distant prism
solid pollen
distant prism
#

But you need to breed Pu 8x as long, or with 8x the nukes, that's what my initial point was

barren wraith
rugged mango
distant prism
#

Simply for the sake of removing that tiny dust recipe

barren wraith
#

less recipes to load on boot too

solid pollen
#

the main automation point isn't how you handle the tiny dusts anyways

rugged mango
#

Some bacvat recipes use tiny infcat piles because otherwise it would be too expensive for example

barren wraith
#

we can probably keep a few if needed, like wrought iron for the early game

distant prism
#

Changing the radon loop tiny dust to nugget would solve the problem right there, thinking about it again

rugged mango
solid pollen
#

multiply the recipe inputs / outputs and you'll have for your money

distant prism
#

idk I liked the automation challenge of compacting stuff like the nugget outputs from the Thermal Boiler, although those recipes have been changed to ingots already

solid pollen
#

it's not a challenge really

rugged mango
#

Idk, i personally dont see a reason for this big removal, automating this is just 1 singleblock for passive kek, and i was meaning to fix amazon to be able to unpack aswell

solid pollen
#

a crafter from EIO in a loop and you are set. You are a maintainer enjoyer? use patterns instead. Big automation challenge

rugged mango
#

I think just removing all natural sources is the best way

storm marten
#

Does this mean that chemrwactor recipes where the recipes with full dusts would be too big for an LV reactor simply won't run in one in 2.73?2.8.x?

solid pollen
#

i guess so

storm marten
#

:(

rugged mango
storm marten
# solid pollen i guess so

Could we maybe keep the few dusts for the recipes where that is the case? Probably shouldn't be too many recipes idk?

solid pollen
barren wraith
rugged mango
#

Unpackager has no recipemap hmm
It just act as a crafting table

barren wraith
#

ahh

solid pollen
tulip garnet
distant prism
#

?

tulip garnet
#

another type of tiny pile of stuff

young fossil
#

my favourite peridito source nooofail

solid pollen
storm marten
# solid pollen if they serve a purpose early game why not. Post MV it shouldn't be.

Hmmm iirc the recipe for Glycerol iirc? in one of the Epoxy chains needs the tiny dust recipe to run in an LV reactor which I do use in my base, which would be post MV (although the recipe itself is LV) but it'd be still nice if it didn't just get bricked. Maybe make a post asking people which recipes woth tiny dusts are actually in use to be able to know which to keep?

stuck crag
#

On a related note, do double- to quintuplue-ingots have any use at all? I know some triple/quadruple/quintuple plates have recipes but i feel like even those you could just replace with double or dense ones. Always felt a little NEI bloat with those

solid pollen
barren wraith
rugged mango
distant prism
#

Triple plates are used for implosion compressing at the very least

storm marten
solid pollen
rugged mango
#

How do you handle lathe output

solid pollen
storm marten
#

Wouldn't brick anything and still remove most of them

stuck crag
rugged mango
#

And makes no sense

storm marten
# solid pollen so it'd change its progression

Well you could also use an HV reactor but that line esp at the beginning you don't need that much of it, so it'd be nice to not need 4× the power for some steps than actually required until one gets the LCRs

storm marten
# solid pollen that is a great question

Like I said maybe keep all dists with other recipes than just compacting/expanding in the crafting table tied to them? And only delete those that son't have any?

dusk oak
#

Ye just keep the relevant dusts that serve a purpose and it should be good lol

distant prism
#

I just asked in general to get the viewpoint of more people

dusk oak
#

and rework the ones that can be of those

little veldt
rugged mango
#

I recently removed tiny and small piles from selenium line, one of the offending recipes.

Also when making LaB6 line for beamline, i thought it was very fun to need an amazon to pack the lathe outputs for recycling, its a very underused machine in lines, and was fun to build one for passive

solid pollen
# rugged mango How do you handle lathe output

i'd say sorry realism and void it? so you'd go from manual to automated, allowing a tradeoff between speed and poor crafting steps, so if used with maintainers with the planned rework you'd have to deal with constraints and dealing with a pool of files, and lathe would be mainly for lenses and co. For metal you'd go extruder / fluid solidifier anyways.

distant prism
#

That is a very significant LV balance change

rugged mango
#

Yeah

#

People lathe their steel to save some

distant prism
#

Especially for steel, which is forced at 240s per ingot per BBF at best

solid pollen
#

i need to think about that

dusk oak
#

25% full dust TooTroll

solid pollen
#

either add a dedicated recipe for yielding back the small dust of steel, making it a desired small dust and exampt from removal

rugged mango
#

Tiny and small piles are like pollution, if we want to make pollution more relevant...

solid pollen
#

or add more use to the LV extrufer

rugged mango
#

I really dislike this removal as a universal thing. It doesnt seem to accomplish anything

distant prism
#

The point of it is the progression from manual crafting -> lathe -> extruder across 3 tiers

solid pollen
barren wraith
distant prism
#

Yeah I think there are significant balance changes being included here when they don't really have to be

solid pollen
storm marten
#

Once again coming back to only removing dusts that don't have another recipe than compacting (dharc), it would also teach players to look ata the remaining dusts since all of them have at least some other way of acquiring them. Changing ore proc lines is fine imo, but stuff like Chemreacrors or lathes should be kept as is imo

distant prism
#

Lathes could be fixed by changing the recipe to 2 ingots -> 2 rods + 1 dust, but that wouldn't look right

#

And the lenses would still output the small dusts iirc

dusk oak
#

Well lathe isn’t main way of making rods to me and think it would be fine honestly

distant prism
#

It is in LV

dusk oak
#

Not like you use the byproduct

distant prism
#

And you definitely use the dusts

dusk oak
#

pattern it

storm marten
solid pollen
dusk oak
storm marten
#

Not as realistic but would remove a lot more ig?

#

Also stuff like nether quartz rods need the lathe iirc too

dusk oak
rugged mango
#

This is just a ton of rebalance work to accomplish virtually nothing that isnt alr trivial pensib

storm marten
distant prism
#

Chance byproducts do not work for the lathe

rugged mango
storm marten
distant prism
#

That's the thing, law of large numbers doesn't apply to steel in LV

rugged mango
dusk oak
#

Make it deterministic TooTroll

rugged mango
dusk oak
#

Lathe counts 4 cycles Trollface

solid pollen
rugged mango
#

As i said, the material system rework will add custom selection of generated things, so that can just be set as off for everything that doesnt have significance

#

No extra changes needed

solid pollen
marble scarab
#

Rest in piss small pile of thorium

little veldt
#

Regarding the tiny piles for radon loop:

You need radon for EV emitter/sensor, which leads to the circuits for T2 rocket.

meaning the only source of plutonium beforehand is:
thorium > uranium > 5% chance at plutonium.

a stack of plutonium would need like ~1280 uranium, which is only a 30% chance at thorium so you'd need like 4-5k thorium..

my maths is probably way off, but it's a big change

rugged mango
#

You dont need plutonium for radon.

#

Use radium decay

#

.

little veldt
rugged mango
#

You dont need that

#

Until later

storm marten
distant prism
#

It's not about needing

#

It's about removing the option people are using

rugged mango
#

Centrifuge more caught

distant prism
#

Then it's a balance change

little veldt
rugged mango
#

Thats very much enough

solid pollen
little veldt
#

what about the liquid xp recipes?

marble scarab
#

What if we go cursed way and make lathe output long rods? No dust, and its still a rod.

solid pollen
#

would be interesting

#

but pressing more the cutter at endgame

marble scarab
#

Or add configurable circutis: c1 cuts 1 ingot to long rods, c2 cuts 2 ingots to 2 rods and a dust

#

And mb "i dont care" c3 mode to cut ingot to rod and just void dust, but i don't know why

rugged mango
#

How to break dozens of patterns

marble scarab
#

Yea

solid pollen
rugged mango
#

Adding circuits to lathe will basically just double or triple the amount of recipes smh

solid pollen
#

too bad if we claim back the loading time saved by yeeting small dusts.

rugged mango
#

Yeah i doubt the trade pays off

distant prism
#

1 ingot to 1 long rod is smart, by itself

solid pollen
#

AOI is here to discuss stuff, so implications of current iteration of the topic are brought to Dream and I. An AOI can die without being implemented. Essentially we want to be advised, so we can do proper decisions. From the current discussion i can probably already rule out the straight removal.

distant prism
#

I would vouch for that recipe

rugged mango
#

That is basically lathing without loss

sly steppe
#

lathe is what kept me from fully committing to this in 1.12, ive never came up with a solution there that i was fully happy with

rugged mango
#

Thing that was denied by bob when the multi lathe had precision mode fail

#

Cuz lathe is removing things from the material

#

It cant make a long rod

#

Only solution is 2 ingots to 2 rods + dust but thats such a duct tape imo

solid pollen
#

and i stand by it

#

if you lathe metallic rods in the multi you are going suboptimal

#

but lathe for long rods why not

sly steppe
#

at multi scale, long rod lathe removes almost all uses of the forge hammer

#

not all, but most

sly steppe
#

im trying to decide if thats actually a bad thing

#

its kind of unique in that forge hammer has forced relevancy at multiple later points cause of optical circuits and later splitting spacetime

#

and its not like lathe is overused or anything, both machines are underused in later game at least in terms of scale

rugged mango
sly steppe
#

theres a long rod mold? what?

rugged mango
#

Yes lol

sly steppe
#

how long has that existed

solid pollen
solid pollen
rugged mango
#

At least 2 years

#

When i started playing it existed

rugged mango
sly steppe
#

it doesnt matter how many hours you play theres always something new to learn

#

maybe i actually do need to start that 5th sg run

solid pollen
#

it's why the fluid extractor/soldifier + lathe + extruder is confusing. You have better routes but you need to go in the NEI jungle

sly steppe
#

well if lathe could do long rods then that would be kinda solved for early game

#

hand saw to cut to rods + encouragement to make a cutter sooner

solid pollen
#

yeah

sly steppe
#

has anyone mentioned quark gluon plasma yet btw for tiny dusts

solid pollen
#

yeah Noc

rugged mango
#

I did

#

Its a big problem imo

#

It could output a big dust but i dont like that

#

And would break a lot of setups

sly steppe
#

one of the raw growth medium recipes is a tiny dust right

#

for inf cat

#

or maybe bio idr

rugged mango
#

Yes

sly steppe
#

imo thats the biggest problem one

rugged mango
#

Several bacvat recipes

#

Not just one iirc

sly steppe
#

since qgp is a gate material rn instead of a circuit line material like itll soon be

rugged mango
#

Also magmatter

solid pollen
sly steppe
#

need cloud’s opinion since he made the automation challenge, may have ideas for other ways to do it

marble scarab
rugged mango
#

The buff lathing needed

marble scarab
#

But this is a solution. Not good one, but a solution

velvet scaffold
#

does anyone actually use the lathe for rods in LV

marble scarab
#

Yes

velvet scaffold
#

i always figured it was a noob trap lol

marble scarab
#

Noob trap if you dont make 4 lathes

velvet scaffold
#

i guess that's valid

#

the only material i care enough about to want to wait around for a less lossy but slow asf rod generation method for when im in LV is steel and that's still near useless because turning it back into ingots in LV is not trivial

#

i guess you could use a smeltery with a ton of faucets though if the dust is meltable in there

distant prism
#

1 faucet is enough, and yes that's how you're supposed to do it

velvet scaffold
#

doesn't it take a long time to solidify though

distant prism
#

Irrelevant, drop a redstone clock above the faucet and hopper the ingots into a chest

velvet scaffold
#

fair enough

storm marten
slate holly
solid pollen
#

the question is should we keep only the used ones or yeet them all?

#

it appears it's going in the "keep the useful ones" direction

storm marten
#

hand_with_index_finger_and_thumb_crossed:

viscid blaze
#

what if lathe just
2x ingot -> 2x rod + 1x dust?

austere prism
#

i do think that’s the cleanest

slow latch
#

Tiny dusts are terrible and were a source of lag in large bases before. Would love to see them gone completely. No need for them to be registered at all. Just takes up space for no good reason

storm marten
#

Strongly disagree with removing all of them completely

slow latch
#

It's useless ram. Useless time spent registering them. The proper way is to remove them for more speed and less ram..

#

We don't register recipes we don't use... And stop other mods from doing it vs removing them

#

If you want one. Manually register it. Seems fine to me? Auto registration is a silly waste of time and CPU for little upside

#

They add no engaging gameplay

storm marten
#

Yeah as said remove 99.9% of all tiny and small dusts that don't have any other recipes than compressing or uncompressing themselves, and only keep those that do have recipes since those are used?
And the lathe stuff could be changed to the 2x recipe with 1 full dust of everything to cut down on even more, but the amount of tiny and maybe small dusts that are used outisde the compression/decompression only, the lathe as in actually used in recipes in the CR/LCRs and other machine is so tony that they will barely have an impact anyway?
So no problem with keeping those and avoiding bricking anyones setup.

#

But don't just remove every single one and brick peoples setups

austere prism
#

stuff getting broken on update is par for the course and imo it’s better to have them all gone and tweak recipes than it is to be inconsistent

slow latch
#

As a one off, where it makes sense, I wouldn't mind personally. But that also doesn't mean just keeping them because they are there. Replacing/changing might make more sense

storm marten
#

Well for me the biggest thing is the biodiesel+göycerol recipe that is only doable in the LV reactor with the tiny piles due to LV machines only supporting 16kl of fluids, but I'm sure there are other such ir similar instances. And to keep those recipes to not brick stuff unnecessarily imo

solid pollen
storm marten
#

Exactly, those recipes where they actually allow for running it in lower machines without an easy way to balance it to not require tiny/small dusts whilst keeping it running in the same machines are so rare that after balancing everything else the impact woul be minimally

viscid blaze
#

just 2x ing the lathe seems like a viable solution to me

storm marten
#

One other recipe where there were small sulfur piles iirc was a chemplant recipe with 32 Apatite dust and H2SO4? as an acid but since it putputs 8 small dust you can just change it to 2 full ones

#

Also

slow latch
storm marten
#

One other point I'd like to bring up is Ic2 crops, if they won't be gone by then

solid pollen
#

i'd rather let the lathe turn ingots into long rods then cut them than do x2 in the recipe

storm marten
#

Bcs at least some of them give tiny dusts when harvested like the Fertilia Crop, will we just change the driop rate to 1/9 of its current rate and make it drop full dust?

austere prism
#

that makes way less sense though fail

#

how is the lathe doing long rod with no shavings

viscid blaze
#

me when i extrude my ingot in a lathe :D

slow latch
#

Magic 😉

storm marten
slow latch
#

Instead of metal specific

rugged mango
#

gangue wowzer

fierce idol
#

generic metallic shavings item that you can further centrifuge into random chances of dust

slow latch
#

Stone dust 2.0

#

Metal dust TooTroll

fierce idol
#

exactly clueless

storm marten
#

But it wouldn't really make sense to not cet chrome back when msking chrome rods in the lathe if one were to do that in there for whatever reason...

#

i.e.

solid pollen
# austere prism how is the lathe doing long rod with no shavings

most of the stuff in the pack is questionable, providing 1 ingot -> 1 long keep some sort of process early game while removing the need to use a forge hammer later on. x2 the ratios are cool and all, but you don't have double the place in the lathe to place both ingots, so it feels it's like it for the sake of it. "bullshit restrictions" contributes to the negativity you get from playing (just like bus/hatch placement restriction but it's off-topic). So this is why imo it's best solution: losing some realism, while solving the small dust issues and is perceived as a QoL because you don't have to store small dusts until you can retransform them.

solid pollen
#

one other thing that bothers me is that we "fuse" two bars with a forge hammer. Look any blacksmith and you'll see that they always turn a a bar/ingot into a long rod with a forge hammer.

fierce idol
#

if you look at the realism the 3 bars to 2 plates in forge hammer never makes sense

solid pollen
#

forge hammer is poorly implemented and is here just so you get slightly better ratios in craft before unlocking the best ones

storm marten
small timber
dull sun
# rugged mango How do you handle lathe output

Idea: maybe have the lathe output 3 rods instead of 2? instead of 2 small dusts. i think it may be an equivalent exchange of resources but not sure how much of a hassle it would be to do that change

fierce idol
#

isnt polyethylene MV tho

small timber
#

Lvdoom

lyric turret
#

was clay talked about here?

solid pollen
#

nope

lyric turret
#

i remember clay has quite some small dust recipes that need to be addressed. that's what i want to mention.

storm marten
small timber
barren wraith
lyric turret
#

for the radon loop, i read through the thread roughly and did not see too much suggestions except the nugget. I have a suggestion, we keep the first recipe, change the recipe to "8 PU239+ 1 U238 ---> 8 239 + 88.88% U238 " which is equivalent to the old one. The radon loop balance is something I want to keep it as it is.

slow latch
slow latch
#

it's useful for like what... iron, copper, tin, and a few others. If they have small dusts that's 100% fine imho

small timber
#

Ah, didn't saw itPepeOk

lyric turret
#

i do not like that kekw

slow latch
#

but that's 100% in line with removing the autogenerated ones, and revisiting specific ones to keep existing

lyric turret
#

this thread want tiny dust gone gone right? that is why i suggested this

slow latch
#

if we go from (making numbers up) 1 million tiny dusts all auto generated.... to like 100 manually curated ones... that's a huge win

slow latch
#

which, I haven't read everything, but I think boubou would mostly be in agreement with

austere prism
#

it still seems very plausible to only autogenerate all material parts that have useful recipes

#

pretty sure that’s very controversial but this is the same path

storm marten
slow latch
#

was a lot of work I know, but getting rid of the recipe validation/conflict detection at boot everry time... was a huge savings as you know

#

would hopefully be significantly less work here

barren wraith
slow latch
barren wraith
slow latch
#

win win

barren wraith
#

id be down to host a runner for it if for whatever reason gh's runner dont like it

slow latch
#

would just need some webhooks, build a docker container... run it... see what happens

barren wraith
#

exactly

near horizon
#

alright, actually caught up with all the post. 😅
Very much agree that it is more sensible to just continue to gradually decrease small/tiny dust recipes. A full removal just has way to many unsolved problems (clay, netherstar, radon, nuggets, etc.).

barren wraith
#

tldr: keep only useful dusts/dusts that are used in recipes

austere prism
#

there are ~3000 duplicate recipes from duped materials iirc

near horizon
austere prism
#

since i think thats how many collisions got added back when i removed the thing that fixed it

austere prism
#

it exposed a bunch of underlying issues with the way recipes function and broke many things

barren wraith
#

ahh

austere prism
#

my solution was hashing all of the material parts and not registering if hashed etc

#

so ultimately was decided that turning the collision checker off was worth having some duplicates, and the longterm solution will be materialslib

near horizon
# barren wraith ahh

thats also something for the new material system to fully solve. I am worried we are putting to much on maya but still. 😅

slow latch
#

shouldn't be too hard to take a pass over recipes and spit out any specific tiny/small dusts that are in place and spit out java to register those

near horizon
#

the bitmask is to rigid. guess we can make it a tag

#

if we really want it now

slow latch
#

that code is so full of exceptions/special cases....

#

just spit out a list of dusts to register
registerDustsFor({iron, copper, tin, whatever})

near horizon
#

but I guess a SubTag.HAS_SMALL_DUSTS would be easy enough

#

probably together with nuggets?

#

having one but not the other would be strange

near horizon
slow latch
#

My only concern is that we keep boottime complexity low so things boot faster

#

we're already doing a lot of loops over materials, so another conditional check is probably fine, seems better than registering it for everything

near horizon
#

I mean I doubt its gonna have a massive impact but sure

slow latch
#

Every bit helps 🙂

atomic hamlet
#

Im looking at my 25k small certus dust from rod lathing, definitely on board with something new for that

#

Maybe chanced output for SBs and a dust reclamation hatch for the multi idk

slow latch
#

at one point I wanted to make a compacting dust drawer or mulity - similar to the compacting drawers from storage drawers... but then I got lazy and distracted with another project 😛

#

or a dust silo 🤣

slate holly
#

What about fine wire as a lathe byproduct? At least for metals

atomic hamlet
#

wouldn't really make sense for crystal
After MV extruder the only stuff you lathe is quartz or lapis or thaum shard mats anyway

#

for rods I mean but screws dont give dust anyway

slow latch
atomic hamlet
#

Maybe remove dust output altogether for singleblock lathes and have a dust reclamation bus for the multi that accumulates full dust from input materials, like a 25% chance and the dust both requires and is only output to that special bus

#

Also incentivises the multi

#

i suppose an ME output bus with a partitioned cell+oredict card for dust would work too

slate holly
#

Full dust chance outputs could also be limited similar to macerator: LV lathe would only have output space for the rod, with additional slots in MV/HV to get more dust back

slow latch
#

but past early game... I'm all on board

atomic hamlet
#

yeah honestly I just kinda never used a lathe for rods in LV

slow latch
#

think back to how painful your first plates/rods with like iron/copper/etc were 😉

atomic hamlet
#

the resource saving wasn't worth the processing time to me

#

25% for a full dust might be the easiest solution but I can see how thats a problem, its free resources if you're lucky

lyric turret
lyric turret
pastel flame
#

i think removing dust output altogether from sb lathes is a really bad idea personally, having done runs with and without it early game
i used to think lv lathe sucked but after using it start of this run i actually liked it
it's a choice the player gets to make early on and i don't think that taking away that choice is good for the pack

#

same thing for early radon loop, and i like the idea of making it 88% chance for a full dust back
chance output makes sense since it's radioactive stuff

#

how hard would it be to have the lathe keep track of dust it "collects" from recipes and output a full dust every two recipes it runs of the same material
i'm aware that would be a system that would have to be implemented, but i'm also wondering if that might be the best solution for it

dusk oak
#

i tried to suggest deterministic chance outputs pensib like the lathe is collecting dust or something but got ignored doom

lyric turret
dusk oak
#

Even like dust collector tray cover/mode or something that can enable that interaction

wicked carbon
#

Maybe circuit 1 gives
1x -> 1x rod
circuit 2 gives
2x -> 2x rod + dust
to encourage batching(although 2 is still a tiny amount to call batching)

#

Seems uselessly complicated though

stuck crag
#

How about lathe giving a guaranteed output of "common metals dust" that has good use in LV but quickly loses relevance later. Like a 3 iron ingots + this dust = 4 steel ingots EBF recipe. Or centrifuging it for a chance output (~10% each to prevent loops) of iron, copper, tin, etc.

#

Not too far off from irl metallurgy, where residue is either separated or just used in generic "any metal works here" use cases

#

Just removing lathe dust also works imo, but i generally like these "nice to have" byproducts that help you in a tier, while being entirely skippable for people who don't want to bother

storm marten
#

Also, two things that haven't been talked about are recycling recipes (potentially just double/4× recipe requirements to keep balance as long as the primary output doesn't go beyond 64) and IC2 Crops

wild wagon
#

What will happen to XP bucket recipes?

foggy sable
#

XP buckets are really weird (you wouldn't expect that arranging buckets of a magical fluid in a grid would generate dusts of metals you need in stone age and LV), and mostly very hard to discover. I wouldn't be surprised if most players never use them.

I wonder if there's something better they could be reworked into.

wild wagon
#

I mean, given the introduction of variants GoG won't have to deal with them, but ye, something has to be done with those

storm marten
#

They did say that certain small and tiny dusts (like for xp buckets) are gonna be kept very most likely

next bramble
#

Found a couple more early games mall dust recipes to tweak, the non-assembler diamond saw blade, and the small dusts you get from mortaring clay (that you then have to figure out you need to combine to make your grout).
Oh also the outputs of centrifuging the various uranium and plutonium isotopes.
And the null catalyst.

#

I really don't see the problem with just making the lathe dust a chance output instead of smalls. I'm in favor of getting rid of all the tiny/small dusts, they're just an annoyance for no reason.

#

The only recipe I had deliberately making them was indium and that was only because the input hatch on my LCR was too small and I just fixed the hatch and swapped it to circuit 9 and getting the full dusts now is so much nicer

atomic hamlet
#

Yeah and batch crafting tiny into full dusts from AE is an awful experience, game freezes up, can turn off your ME somehow, gross

brisk matrix
next bramble
#

Noticing that oreberries now macerate into full dusts was a very welcome surprise in 2.7

storm marten
storm marten
storm marten
brisk matrix
#

9 to 1

#

With 9x eut

#

So needs 9x less machines too

#

Which is a p nice buff too

next bramble
#

It used to macerate 1 oreberry into 1 tiny dust (then you had to send to a packager), as of 2.7 it now just macerates 9 berries at a time into a full dust, with the macerator waiting to start till it gets 9

#

Tbh I'd love to get rid of nuggets in most places too (except for early wrought iron, cause that annoyance is the incentive to make the arc furnace), not replace tiny dusts with them anywhere, they're similarly annoying to deal with, even more so cause turning them into ingots is more difficult than combining dusts

rapid ridge
#

yeah

#

i had to make 100k vibrant crystals yesterday

#

that just felt stupid

verbal escarp
#

make tiny/small piles caching in machine until there enough to output regular dust
make recipes output regular dust, but with chance
PepeOk

terse cobalt
#

chance is horrible, can't me autocraft

austere prism
#

yes you can

viscid blaze
#

chance mechanic makes me sad

lone mirage
chilly reef
#

I like the idea. Would we nuke them out of existence as well? So there no more tiny pile/small dusts period that exists shrinking the recipe / item list down?

wicked carbon
#

Probably deprecation

#

Then gradual deletion

chilly reef
#

Yeah I love to see it fully deleted. Might even help a bit once the recipes are gone for crafting table lag and such.

pastel flame
#

the one i think should be changed is the thorium 232 recipe should just have its inputs outputs and recipe time multiplied

rigid gate
#

Instead of removing these add super tiny piles

storm marten
#

But where would those be used 💀

frank pendant
#

In super tiny ebf for nuggets

storm marten
#

M(Mini)EbF

wicked carbon
rigid gate
storm marten
#

*mEBF

#

instead of MEBF

green sail
rigid gate
#

This Nat person is a genius

molten eagle
storm marten
terse cobalt
# lone mirage You just add more input than the output

I dont think this is good because of early game, what if i wsnt to make 1 of something because a raw resource is hard to get early.
Recipe multiplication for the sake of getting rid of some more microcrafting seems like some wild double standards, considering this is GTNH

fierce idol
#

disagree, raw resources aren't really harder to get early on. more time consuming, maybe, but hard? no

storm marten
#

Like

#

with AE2 the whole point is to be able to deal with large amounts of items easily

terse cobalt
#

you reach AE2 like few hundred ours into a run, im just talking before

storm marten
#

How many recipes are actually used before that point where this change is relevant in the way you described though?

lone mirage
austere prism
fierce idol
#

i mean i guess

stiff rock
storm marten
#

They already said though that those recipes would be kept most likely

rigid gate
storm marten
#

Also buckets are full 1kmb, how would you even begin to make them chance based? Put the recipe in some machine?

frank pendant
#

you'll get lootboxes that have % to get item LETSFUCKINGGOOOOOO

slate holly
frank pendant
#

I wasn't serious about that

tiny dirge
#

Linking this here as related

foggy sable
#

Regarding the lathe and their small piles that can't neatly be made into percentage chances for mass conservation, I think we can be a bit more ambitious and think up some unique gameplay for those machines and other machines like the sawblade which in real life messily throw dust all over the place.

  • For single-block machines, those messy open-air operations result in particles being deposited in the area around the machine.
    • Partial dusts are buffered and not placed until they would give back a full dust when interacted with.
    • A single empty air block in the general area of those dust generating machines is enough to gather all kinds of dusts.
    • Players can right click those dust piles/stains to get full dusts. A broom will gather all dusts in a general area.
    • For full automation of single-block machines, you can engineer the space so that dusts end up somewhere where a vacuum will pick them up. A vacuum cover can also directly be applied to the machine to extract all it's dusts directly.
  • For multi-block machines, the process is much simpler and more abstracted. The muffler hatch is removed if it exists and instead a "dust filter" hatch collects all the dusts generated by recipes in this machine, again buffering virtual small/tiny dusts until they can be manifested as full dusts.
faint kelp
wild wagon
#

Build-up mechanic is nice ngl

#

Problem is different types of dusts

foggy sable
foggy sable
# wild wagon Problem is different types of dusts

Yeah I figure we should make it simple and make the pile(s) able to buffer up dusts from any number of materials. Optionally one could imagine there being a maximal capacity for those those "Dust" tiles at which point either further dusts are lost, buffered in the chunk and deposited when there's space, or the machine stops working.

desert finch
#

1/72 piles

#

those are super useful for converting small and tiny piles

#

gt6 also has a dust funnel, which has an arbitrary dust buffer and can convert between 1/72 piles, small, tiny, regular dust, and whole dust blocks, with a dust buffer inside

#

its mass storages also work that way; I think that implementing gt6 mass storages and drums in gtnh is a good idea

slow latch
#

That was always what I wanted to do

#

but never got around to it

#

was thinking of a dust silo, similar looking to like an immersive engineering tank or something

#

or a farmer's grain silo IRL Trollface

storm marten
#

*a dedicated SB collect, mb it could draw like 1/2EU/tick constantly or smthto psy for the convenience, idk, just so one can have one central place for collecting dusts instead of having to run aeound/look between machines.

Also, how would this mechanic work with the Cleanroom? Would lathes inthere only function if they had that cover installed?

tiny dirge
#

I think this could be a good solution, if not considering Callithrix suggestion of just making ingot -> long rod in the lathe. Dust collection idea is certainly more ambitious

foggy sable
storm marten
desert finch
#

if gtnh had like a jappa barrel or something that worked like the mass storages

#

than that could also work

#

since you could just funnel dust through the barrel and it would auto stack itself

slow latch
#

should be a multiblock like the IM tank 😉

#

had also considered compacting drawers for the purpose of dust

#

"Dust drawer"

#

but I got distracted with optimizations/Angelica

fierce idol
storm marten
desert finch
#

dust bus and dust pipes would go hard

#

like what if dust went through fluid pipes

foggy sable
desert finch
#

what i mean is that dust acts like a fluid, so it can be used as, like for example one full dust is 144L of dust compared to 144L of fluid

mossy plume
#

I'm not like a star gater or anything, but I strongly dislike the idea of dust pipes

#

They're an item, they'd just use item pipes

#

Creating a whole new pipe system for dusts has significant implications that I don't think the benefits outweigh the detriments

foggy sable
#

Item pipes as a whole need a rework anyway

mossy plume
#

Fair, but deserving it's own #

desert finch
#

just using the fluid pipe system

#

and treating dusts as fluids

foggy sable
#

I don't want slushing dusts :(

desert finch
#

i do

#

144L of iron dust

#

it should be stored in BUCKETS dammit

floral escarp
#

A proper particulate system would be cool for pollution as well

#

Not just lathe

foggy sable
#

Right, I'm thinking a particulates pipe, maybe with a concept of throughput based both on the size of the pipe and the negative air pressure/suction within might be suitable for many current problem areas.

desert finch
#

^^^

#

i would love for dust, especially after earlygame, to be treated as a fluid rather than an item

#

but of course to electrolyze it you need to melt it\

faint kelp
#

idk im kinda just joking, having dust be a fluid would actually be such a disruptive change

#

like Massively disruptive

mossy plume
#

Formerly item bus only machines would need fluid hatches

brisk matrix
#

i thought Yannick meant like, dust/particullete output hatches that hook onto TT-esque pipes that hten connect to a central machine that sucks the dust/particulettes in and consolidates them into full dusts, eventually

#

1 machine keeping track, and the partial dusts/particles arent actual items but just data

#

with the machine also using power to increase suction force and therefore range and/or dust/paricle max mass/density

#

like t1 can't do like, osmium, but t2 can

fierce idol
#

does this mean air pressure pneumaticcraft is going to be finally implemented

foggy sable
mossy plume
#

Is lathes the only thing preventing the removal of small and tiny dust piles? I'm 1000% in support of simplifying the items where possible and the tiny and small dusts are oomf

desert finch
#

what if we do remove small and tiny dusts but dusts can act as fluids if you click them into fluid slots

#

and you can take them out of fluid slots with left click for all possible and right click for one

storm marten
#

Just a bad idea

desert finch
#

well, macerators are for when you need a solid reagent and fluid extractors are for liquid

nova ocean
fierce idol
foggy sable
#

Implosion compressor is another very good use case for capturing "particulates" from the air.

mossy plume
#

And we didn't want to use % chance of whole dust?

foggy sable
#

No, for simple reasons of plausible conservation of mass.

#

A raw ore might have variable amounts of material, sure, but you shouldn't be able to shave some metal from an ingot and end up with 1.5 ingots worth of metal

floral escarp
#

I think lathe should have better yield than extruder if you have to do particulate stuff

#

Although i dont think it is possible without nerfing extruder

mossy plume
#

What about instead of a small pile, it produced nuggets?

#

Since it's starts with ingots anyway

#

Nuggets being useful and also base game

fierce idol
#

nuggets are even more useless than dusts

mossy plume
#

But more unified, in that it reduces the problem still so we can implement the removal of the small and tiny dusts

#

Like a compacting drawer with nuggets versus tiny dusts you're just like 😐

#

I just want to reduce tiny small dusts as much as possible before 2.8

foggy sable
#

I'd rather we make the best reasonable change even at the cost of missing 2.8 than do a bad change we wish we could revert.

mossy plume
#

That's fair. 😦

untold relic
#

What happens when you macerate nuggets?

storm marten
#

9:1 recipe?

faint kelp
foggy sable
#

We did, but the more complicated thing will not be ready in time for 2.8

There also were reasonable objections to the idea of using chance based full dust outputs for recycling operations given that those violate conservation of mass and don't allow for deterministic recipes. @exotic blade Read up above for a while for "dust/particulates reclamation pipes" theorycrafting which intends to turn this problem into an opportunity to expand the mechanics of GT.

I think we could probably still get the full dust change in for now with plans to change it later since the conservation of mass thing is really only problematic from a "correctness" perspective. That being said it's not a clear improvement on the existing small dusts which players are already equipped to deal with, so maybe we should hold off on this change.

lone mirage
#

x9 all recipes and output full dust instead

foggy sable
#

We're not going to force players to make 4 exquisite diamonds into 4 lenses, 3 of which they don't need right now

storm marten
#

Sry

lone mirage
#

It was kinda a joke, but maybe the lathe algorithm could be tweaked that if it detectes a multiple of 4 or 9 it outputs a full dust

exotic blade
storm marten
storm marten
#

Those give a quarter dust per plate and one lens

foggy sable
floral escarp
#

Why do lenses take up so much naterial

storm marten
lone mirage
floral escarp
#

I feel like they should be less than a tiny dust worth of material, usually arnt they less than 1 mm in thickness

foggy sable
#

Personally I don't see huge value in doing this change now because there will still be other small dusts in the game. I'd hold on until this is the last small dust we remove

lone mirage
#

Maybe add a circuit into recipe, no circuit = tiny dust, circuit whatever = multiple recipe and full dust

foggy sable
exotic blade
foggy sable
#

The only problem with getting in any temporary solution right now is that we make people update their setups every time we change recipes

exotic blade
#

Yea might be an Idea to wait til a "permanent" solution arises

foggy sable
lone mirage
#

Like a special mechanic of the multi itself

solid pollen
#

It's also in line with a lathe IRL

faint kelp
#

i feel like whatever solution would have to be "worth it" enough to actually get the material back

solid pollen
#

possible solutions:

  • stay as is but reducing the amount of recipes in the lathe to make it an early game solution (bad imo)
  • double the inputs and the duration time but give back the full dust (fine for material conservation)
  • ditch the dusts completely (bad imo)
  • use chance based outputs (has some quirks on small batches but overall same outputs on average)
  • add a "turbo mode" in which the lathe could go faster, but consume more power, and due to its speed the dust would be "spreaded appart in the whole room", justifying the loss of the dusts.
floral escarp
#

Is there any earlygame ingot thats worth trying to dupe with the lathe, im a gambling man but i can’t think of any ingot i only have 1 of that i would want like 4 of

#

Particulate reclamation would be interesting for a pollution rework as well

versed scroll
#

as far as i remember it 9 to 1 free one

floral escarp
#

Im pretty sure it is the other way around

#

The packager express use is for the tiny dusts

versed scroll
#

yeah so i dont see a real problem as there is LV extruder

#

and MV covers a ton

floral escarp
#

I mean the lathe still exists, so it needs to be fixed

versed scroll
#

true i cant recall when the MB one is

versed scroll
floral escarp
#

We trying to remove small dust

#

Not add more recipes for small dust

versed scroll
#

i know but at the same time extruder kinda becomes king

solid pollen
versed scroll
versed scroll
#

and extruder turns 1 ingot into 2 rods

versed scroll
# red shale Gallium

gallium is a weird one as either you do bees or a zinc ore proc or wait till EEC

floral escarp
#

Yeah i never use the lathe, i feel like my time is more valuable than half a dust that i would need to resmelt

#

Exept for like screws and lenses

versed scroll
#

most of the time it fluid solidifer extruder and cutting machine

solid pollen
#

the thing is you guys can say the lathe is suboptimal because there are other better alternatives. But if we start remove every option, then we remove choice, and choice is what makes NH a good modpack

versed scroll
faint kelp
#

lathe is still useful regardless because of gem rods

#

and screws

floral escarp
versed scroll
#

hell a nugget here or there from a sift be nice

faint kelp
#

like at the moment, to me, the lathe is used 99% for ae2 rods

#

so increasing the amount of gem rods would increase the necessity of the lathe

floral escarp
#

Id say 50/50 is a cool temp choice as i can use it to dupe gallium or arsenic

faint kelp
#

or! interesting idea: add gem frameboxes

versed scroll
#

fluid solidifer

#

melt the gem

faint kelp
#

you cant fluid solidify gems

#

right?

versed scroll
#

i saying if we wanted to

faint kelp
#

it doesnt even make sense realistically bc gems have a very specific crystalline structure

versed scroll
#

we kinda do that for alloys and mostly a lot of gems are molten rock anyways so...

#

under extreme pressure

faint kelp
#

ok the EoH pity mechanic gave me an idea. this might be a terrible idea but

#

would it be possible to make it so that the lathe only gives a full dust every other operation?

versed scroll
#

actually a fluid compressor be a nice edition

faint kelp
#

idk how this would work with parallels

#

or with multiple dusts

#

this would remove the quirkiness of material conservation

#

and would be 50% regardless of smalls scale or large scale

#

this would be a very quirky mechanic to implement though

#

and would be complicated with multiple dusts

foggy sable
restive oar
#

ok i just un tag it

#

if you have a better idea go ahead add it if you want

exotic blade
#

Should I convert the PR to a draft or just close it?

barren wraith
exotic blade
#

How about using a programmed circuit set to 9 to output only dusts, but require an appropriate input to match a full dust and circuit 1 to output the small/tiny piles? this is similar to how the LCR handles the small/tiny piles.
This would also help with making it not break existing setups so people could transition away from the small/tiny piles.

brisk matrix
lone mirage
exotic blade
#

Somthing like this 4/9 times the input so 4/9 times the time, but outputs a full dust

elfin vault
#

I feel like tiny/small piles should stay and get more attention, removing them removes a way to add interesting byproducts to new/existing lines/processes in the future. The one thing it could be done is deciding to remove either small piles OR tiny piles. Keeping one of the two is the best compromise if the desire to remove them is that big.

floral escarp
#

Do tiny piles add any gameplay that normal dust do not

#

It is not worth the extreme item bloat for niece potential it might have

elfin vault
#

they allow the option of adding efficiency to a recipe without effectively doubling the material for example

#

if we are talking item bloat there are a quadrillion different chisel blocks, a couple of dusts won't be the difference

floral escarp
#

There are a lot of dusts

#

And each one has a tiny and a small

#

Im pretty sure there more tiny and small dust then chisel and xtone combined

#

But also, it is boring

#

All you do is use some multi or craft it immediately into a dust

mossy plume
#

Yeah you manually craft chisel blocks for a purpose.

But small/tiny dusts you get often because of byproducts and it fills extra spaces in inventory/slots and you just go "UGH, yet another small dust I need to either trash or wait until I get the magic number of them to make into a large dust so I can actually DO something with it"

faint kelp
#

anyway, we can literally keep dusts aa byproducts in lines via either 9x-ing inputs or making it a chanced output

elfin vault
#

to me tiny and small dusts seem like perfect use for: mod drops, dungeon loot, differentiating processing chains even more, making less used multis useful and implementing new mechanics. I know this is out of this AOI, but what if you had to choose to have to deal with "annoying" byproduct or extra pollution? A circuit gives the dust, one gives more pollution but no extra dust. This means that you can potentially make your BBFs run wild with pollution and not have to deal with ashes (thematically, they'd go into the atmosphere). What if the various fishing blocks could rarely give tiny gold dusts if placed in mountain biomes? These are just quick ideas of how they could be implemented, I'm sure we could have more.

#

Imo, all natural resources/elements should have tiny dusts and the compounds/alloys/artificial materials shouldn't

#

storage management should be part of the infrastructure discussion and this would make earlier automation more meaningful too. Removing items should be the last resort and only if their existence is a big problem

slow latch
#

tiny dusts are so annoying, take up unnecessary registrations, recipes

#

death by a thousand cuts, if everything has a tiny dust, it slows things down on bootup, on recipe lookup, etc

elfin vault
#

that's why I said that maybe the middle-ground solution of having one type is better (I'd go with tiny dusts since they follow the same logic as nuggets)

#

I also said that only base elements should have dusts, not everything. It does make sense that there is no "Shirabon tiny dust" but there is a tiny iron dust

austere prism
#

they have never added any value to the game. purely an annoying "set up the machine that makes small/tiny dusts into big dusts one time" and be mildly irritated before then

#

and at some point 10 years down the line you have to accept theyre probably never going to add any value

elfin vault
#

we are reworking trains because they offer little value, I view this AOI in the same category as enhancing the core gameplay offer

austere prism
#

the interest in reworking and making trains interesting is about one hundred million times higher than the interest in tiny dusts

#

*rough estimation

slow latch
#

tiny dusts aren't interesting. Trains are 😛

austere prism
#

wrt natural resources using tiny dusts - this is how it used to work, it was changed to percent output full dusts because no one liked having to add a packager to their oreproc

#

so that discussion has kind of already happened

elfin vault
#

so why are tiny dusts still here

austere prism
#

because they haven't been removed yet :P

elfin vault
#

what is the next target, long rods?

slow latch
#

long rods aren't byproducts of other things

elfin vault
#

but most are not useful

slow latch
#

but in general yes, any auto registered useless piece of materials is up for consideration

austere prism
#

are we just doing slippery slope now

slow latch
#

dusts are an active annoyance

austere prism
#

and yea all the double/triple/quadruple/etc ingots got removed recently

#

same with some of the multi-plates

elfin vault
#

I that wasn't clear from my comments I apologize

slow latch
#

they're annoying and auto generated, so remove them 😛

#

long rods are less annoying, and auto generated, so I wouldn't be opposed to removing them.

austere prism
#

the main thing long rods serve is giving a use to forge hammer lol

#

but for sure low on the totem pole of materials

stiff rock
austere prism
#

yeah i meant later on

floral escarp
#

Doesnt it turn stone into cobble

#

And cobble into gravel

elfin vault
#

yeah I figured don't worry

#

my gravel farm won't be nerfed fr fr

#

I think the think that we all agree on is that the number of smaller dusts needs to be reduce, I'd firstly remove every Small Dust (and make the recipes that output them, output Tiny dusts), if that is not enough, hit the tiny dusts too

austere prism
#

this has been kind of an unstated goal since before this aoi

#

lots of similar small prs across the repos

elfin vault
#

that I saw

foggy sable
#

At this point there's a broadly perceived consensus that tiny/small piles should be removed everywhere they can effortlessly be. The most recent PR didn't get pushback for wanting to remove small dusts, only for the way it which it wanted to remove them.

austere prism
#

yeah there has generally been no pushback against entirely removing them, this is the first ive seen

foggy sable
#

The biggest change of course was when the ore processing line switched to chance based dusts outputs

floral escarp
austere prism
#

its more "how do we want to remove each one" rather than "do we want to remove them"

floral escarp
#

Rarely giving gold dust probably isnt worth it

elfin vault
#

it was just a random example like gold panning

foggy sable
#

@elfin vault We definitely want to hear it if there's a specific situation with existing content where you think the game's balance/logic would be negatively affected by removing small dusts.

floral escarp
#

With gregtech you work on the scale of many stacks of materials, anything less than 1 is essentially worthless

foggy sable
#

Lathes is one such controversial case which needs a careful plan of action.

elfin vault
#

Lathe is the biggest offender tbh

foggy sable
#

I wouldn't even be opposed to small dusts staying in the game only for lathes, as long as we get rid of all the cases where dusts can trivially be removed.

floral escarp
#

Would lathe be op if it just gave 2 rods, what would become easier from lathe to mv extruder, besides like invar for ebf

#

It is still slower than extruder im pretty sure

austere prism
#

i dont think it would be op but im against it on principle of liking material efficiency progression

floral escarp
#

No other material does this

#

Not plates or wires atleast

austere prism
#

it would be a net negative to throw away one of the points where you feel significant improvement in tiering

elfin vault
#

how about a 3 ingot -> 2 rods approach then? Like forge hammer?

floral escarp
#

That is

elfin vault
#

or too op?

floral escarp
#

Worse than file

austere prism
#

yea the weird part is actually that file is equally efficient to extruder. that is strange lol

elfin vault
#

nerf files (no pls)

floral escarp
#

Isnt extruder 1 ingot to 2 rods

austere prism
#

oh

#

im silly

#

then no 3:2 is not worse than file

floral escarp
#

File is 1:1

austere prism
#

wait yes it is

foggy sable
#

I don't think the "problem" of small dusts is in any way large enough to warrant changing the 1 input -> 1 output + shavings "fantasy justification" of the lathe. It feels very good to play with, it makes sense in game, and that has intrinsic value.

austere prism
#

sorry

elfin vault
#

we are mindbreaking Four lul

floral escarp
#

Lathe is 1:2 just in a very strange way

#

And you only need rods for the invar frames

#

And a few cercuits

#

Before you get mv extruder

#

Id say it would be the easiest way

austere prism
#

i definitely think lathe making shavings is cool but i also think generating a small dust for every material in the game exclusively for the purpose of lathe is kind of bad

floral escarp
#

Or 1 rod and 1 ring

#

If you still want it to be worse than extruder besides time

#

Or it makes 1 large rod that you have to cut

#

To get rod

elfin vault
#

extruder reduces a step

floral escarp
#

Any of those are prob good temp solutions until particulate

#

I think it is better than 50%

austere prism
#

if i had to cut long rods id definitely keep using file TooTroll
but i usually skip lathe anyways so maybe thats fine

floral escarp
#

no one uses lathes for rods

#

Or not many

#

Bc you cant ise steel dust

austere prism
#

id wager that most people do

floral escarp
#

And you would either have to cut it instantly with long rod

austere prism
#

its more of a experienced strategy to avoid lathe

floral escarp
#

Or smelt it again

austere prism
elfin vault
#

I use it, the steel I re-smelt it in the tinker forge

floral escarp
#

Forgot about that part

#

But mv extruder is like one of rhe first machines you get

#

Because of ticon

#

Or atleast for me

elfin vault
#

which is another AOI so we'll see

austere prism
#

extruder certainly

floral escarp
#

I think the one time it is useful is saving like a stack of invar for the ebf

slow latch
foggy sable
slow latch
#

Leagris and I had tossed around the idea of a dust funnel/silo... or "compacting dust drawers", but we never got around to running with it

floral escarp
#

I think long rod is still makes it worse than extruder, but gives it a slight buff

elfin vault
floral escarp
#

Because both extruder and lathe are 2:1 just lathe is more annoying to use

#

I dont know why lathe is inconsistant with the wiremill and bending machine though

foggy sable
#

For those who haven't seen my proposal regarding the Lathe and similar dust-byproduct producing machines.

floral escarp
#

Id prefer long rod to chance or internal buffer

foggy sable
red shale
#

What do you think about galacticraft aloys implosion compression

foggy sable
#

I'd just make them work with the particulate pipes as well.

red shale
floral escarp
#

The particulate system is cool for pollution rework

#

But it would make the lathe even worse

#

I think lathe should be faster than extruder with rods if you need to deal with particulates if you use it

#

Unless the extruder also generates particulates

faint kelp
fierce idol
#

for lathe

dull grove
#

manually picking up dusts from machines seems a bit too involved/not the sort of "vibe" you want in the late game- like past hv you surely have a solution for a lathe chucking dust everywhere?

foggy sable
faint kelp
#

has nightly changed mob drop's tiny/small piles to a full dust with equivalant chance?

#

eg red cap sapper tiny/small gallium piles

foggy sable
#

Sounds like a good idea and a low hanging fruit, but I don't recall seeing such a PR

faint kelp
#

is the math correct that youd just divide the percentage drop chance by 4 for small dusts and 9 for tiny dusts?

#

eg the redcap sapper, since your expected number of gallium you'd get from killing 1 redcap would be 0.25x0.225 + 0.1111111*0.7 = 0.134 gallium, you could safely make it a 13.4% chance to drop a full dust? which would go to like 1.34% in the eec

dull grove
#

sounds good to me

lyric storm
# little veldt what about the liquid xp recipes?

Xp bucket recipes for e.g. gallium and other tiny/small dusts could instead return nuggets
Nuggets could follow the oreberry rule of requiring 9 in a macerator to turn into a full dust

In general, tiny piles are 1:1 with nuggets, so nuggets could be a good solution in general

Small piles aren't equivalent to nuggets, though - could "round down" to 2 nuggets, as some machines already do (e.g. arc furnace recycling)

#

This could also make lathe turning an ingot into a rod produce 4 nuggets as the byproduct, which is deterministic and slightly lossy, incentivizing extruder

That said, I'm very curious about the dust particulate mechanics proposed earlier, so don't let me rain on your parade

storm marten
lyric storm
#

I'm not really sure whether removing nuggets altogether is viable - some recipes depend on fractions of metals (e.g. pulsating crystal taking specifically 8 pulsating iron nuggets, thauminite being yielded at 8 nuggets per 1 thaumium ingot etc.)
But, I don't really feel strongly on either side about the nuggets, tbh - mostly just wanted to suggest more in the line of "we already have nuggets and dusts, we could reduce to just nuggets for same purpose"

storm marten
#

I'd assume that, if the devs decide removing nuggets is something they want (which at least to me seems logical since we are removing tiny dusts as tehy are rather similar from an in game perspective to tiny dusts), that it'd result in the same basic stance - keep the nuggets that are actually used anywhere (nugget dupes/TC recipes side dupes etc), adn just remove like 90% of them or wahtever who don't actually have any recipes besides fluid solidifying/recycling/alloy smelter molding/etc, assuming it wouldn't be too much work in comparison to removing tiny dusts but idk.
But yeah, for some stuff turning them to nuggets would be an option and then removing all unused nuggets - though, if the devs are gonna keep some tiny dusts in regardless it wouldn't really matter whether we shift a portion to nuggets and then remove unused nuggets or if we don't and have a slightly higher number of removed nuggets with lsightly less removed tiny dusts. (imo)

median falcon
#

What about ic2 crops that give tiny dusts? Will those be removed?

storm marten
brisk matrix
storm marten
# brisk matrix kobra prob already has it converted

But crops won't be in 2.8.x, so it'd mean, assuming this AOI is gonna be in 2.8.x, that that would be smth devs would have to adjust (or just keep those few tiny dusts that IC2 crops give until the crop rework is done)

brisk matrix
storm marten
brisk matrix
#

as far as i reember only major versions were allowed to brick saves, since major overhauls and changes are pushed to them specifically so only one versions at a time holds that danger

storm marten
#

It just wrote 2.8.x since if it is gonna be in 2.8.0 it's also gonna be in 2.8.1 and other minor versions yk?

brisk matrix
#

2.8 is already preping for a beta and in feature freeze

storm marten
#

Not lik they are gonna reverse anything like taht for a minor version

storm marten
# brisk matrix 2.8 is already preping for a beta and in feature freeze

And this AOI was already up way before 2.8.0's feature freeze has happened yk - and since no real further dev talk was happening I had assumed that the how do we wanna implement this AOI has been done, and bcs that was finished (on hte public side I know of at least) before the feature freeze I assumed it'd be in 2.8.0 and following minor versions. Could oc be wrong though, as I'm neither in the dev team nor know a lot about its interactions (?) with AOIs in regards to when a AOI is actually gonna be implemented

austere prism
#

not necessarily (or usually) content which is sure to be developed before the next stable

storm marten
median falcon
storm marten
storm marten
austere prism
faint kelp
#

heres a recipe that needs to be de-small-pile-ified

#

i imagine a bunch of bartworks recipes need to have a similar treatment LOL

exotic blade
#

That one could be solved by timesing the inputs and outputs by 2 and by swapping to a full dust 😉

lone mirage
#

Or by nerfing it to use just full dust TooTroll

gaunt thicket
tardy cypress
#

Ruby Juice uses Tiny Piles of Sodium Hydroxide

#

there's some pile stuff going on when thermal centrifuging Depleted Uranium and MOX Quad Cores aswell

lone mirage
#

Some tiny piles are used as catalysts in chem, they could also be changed

tardy obsidian
marsh sierra
#

Having only useful small dusts would be so nice also for browsing potential recipes "is this thing useful, hope"
Same thing for plates and rotors etc >.<

red shale
#

Consistency should be

marsh sierra
#

I mean ideally there's no small dusts lul

#

as that is the goal of this

#

but some dusts are currently necessary

#

our gripe is worse with plate stuff as multi compressed plates are hardly used but then randomly are used but then the thing it's used for is unused kinda thing hahaa

red shale
# red shale Consistency should be

I think that is important that person looks on materials page first time and thinks "oooh i get it now, there is plate rod rotor etc for every material". When some items are missing it's not that clear

#

Highlighting items with unique uses in materials page would be cool though

high raft
#

imo reducing clutter for readability is more important than having useless things lying around cluttering NEI for consistency

marsh sierra
#

We also love chemicals that dead end with no usage hahaa

dusky salmon
storm marten
# dusky salmon That sounds like the best approach. A toggle to hide autogenerated parts recipes...

But the point abt removing tiny piles and dusts is that we should get loadong time benefits from a reduced number of items being loaded in the first place - which, if we only used visual toggles for say when we might wanna remove unused plates or smth, wouldn't give us that benefit.

Now, if the devs say that they definitely never wanna remove all unused plates, and only keep used ones, I'm definitely all for your suggestion - but if they do decide thatthey eventuall wanna remove all unused plates/small gears/etc. it'd be kinda waster effort having been put into that feature

dusky salmon
#

Yeah, fair. the decluttering can't come soon enough corvikek

austere prism
#

there would be no meaningful impact on load time

#

generally the sentiment ive seen has been against removing unused components, and it comes with some hiccups. personally im on the fence

storm marten
#

I mean why are we removing tiny and small piles then? Shouldn't if anything unused auto generated (material) parts be more items than the dusts, as wit h the dusts it's just two items per materialy, with parts being in the dozens with all the xn plates and ingots, the smal land big cogs, rods, large rods, rings. rotors, frame boxes, springs., etc etc etc

austere prism
#

because of their negative gameplay impact

#

the primary goal is to remove every usage of the tiny and small dusts, every recipe that outputs them, etc

#

at that point you may as well remove them because they are entirely unused

#

it’s not to save load time

#

it’s much easier to remove an entirely unused category than it is to remove unused elements of a partially used category

storm marten
#

Yeah entirely fair point

gaunt thicket
#

can we also remove nuggets?

trim gust
#

Nuggets are used pretty widely, e.g. in Thaumcraft alchemy/crafting and as the result of various forms of recycling, as well as some early game things like making Wrought Iron

removing them would be a lot harder i'm guessing

#

plus nuggets are a vanilla MC concept to begin with

red shale
#

Btw tiny piles are also extrbsion of vanilla concept, like ingot -> dust, nugget -> tiny dust

dull grove
#

I think removing just small piles is a better first step, as they are not a logical extension of any vanilla concept

kindred lark
#

So the plan would be then to swap things like lathe outputs to percent chance full dust? Or just quad the lathe inputs and outputs? Might be a little rough on early LV to do that

ruby scroll
austere prism
#

it would also break any semblance of logic to have lucky streaks where one piece of metal makes seemingly infinite rods

faint kelp
#

if theres one thing devs dont want its breaking the laws of physics (matter must never be created. sometimes its destroyed (see aluminium in the indium process))

marsh sierra
#

Dead end chems, nuggets that can't be used for anything or crafted backwards etcetc

high raft
#

since which version ? last time I played in 2.7 I didn't see that

lone mirage
#

I´m ading a mixer recipe x9 so it removes the tiny dust

lone mirage
#

we kinda could remove the crafting recipe if needed

faint kelp
#

how do you even track every single tiny dust recipe that isnt autogenerated. i cant even say autogenerated confidently bc maybe some autogenned tiny dust recipes are necessary

gusty vortex
marsh sierra
#

hand made as we were bored and so went through most of NEI iirc

#

it is stored in one of our instances but we could absolutely add more liquids to it with stuff we found recently hahaa