Tiny piles and small piles used to be a giant pain to deal with, as you could encounter them everywhere (ore proc, random chemical byprod, random items for crafting, having amazon warehouses to handle the conversion in dusts, etc).
It never added depth to the game play, as to get them, a single crafting step is required. It's kind of fine if the recipes involving those are needed in very small quantities, but it quickly becomes annoying to deal with, and it was always associated with lag (input buffers used to add precise amount of tiny/small dusts to the amazon warehouses is super laggy due to constant sorting requests).
So we took the decision to reduce drastically their usage by doing the following:
- multiply the recipe until all the small/tiny dusts become full dusts (for some chemline recipes). We also took the decision to not yeet all the obsolete recipes back then to avoid bricking setups on the update. But now it's the time to say goodbye to those recipes.
- replace constant tiny/small with chance based outputs (what's now in the oreprocessing chain)
- tweak loots for chance based small / tiny dusts (an old example i documented here for those interested with the conversion process: https://colab.research.google.com/drive/1nxj_ZTDo1iUvtuY5t2Vd6DdwZZQ8apgH)
Despite our efforts, we still have some recipes left using tiny piles. So i would like to use this AOI to list each recipe like this (like the 2nd recipe for bio growth medium in the bacterial vat) so we can fix them, then ultimately remove tiny and small dusts from the whole game.

, and i was meaning to fix amazon to be able to unpack aswell


But the point still stands. It's a no brainer. We teach our players to do complex piping early on and then all of a sudden we add a "challenge" with tiny piles which is solved in like 10 s of thinking. The main challenge here is knowing about your options to do it 




so a "do not care" mode voiding the small dusts is fine






the main "difficulty" in the pack is time cost

