#GT:NH Website rework

405 messages · Page 1 of 1 (latest)

dark zinc
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Context

Originally, our website got used for a little while before we moved to an all-in-one platform called Enjin, which was providing us a forum, a showcase front page, and a way to deal with whitelisting applications for the official servers. Then around 2 years ago, Enjin decided to stop their activity related to Minecraft and they reconverted into crypto-currencies. This is why we decided to resurect the website. We no longer need a forum because we decided to focus the community over Discord. About the whitelisting system it also works via Discord. All is left is to get a showcase website.

What we want for the website

  • Migrate away from bootstrap or any lib, all the stuff we want to do is basic enough to be done in HTML5+CSS.
  • Replace the static organization chart with a dynamic one, based on a static JSON file at the root of the website. The JSON file would have the following entries:
    • A list of objects representing people:
    • Name as string.
    • Role as string.
    • Profile image (as string, being either a relative path or an URL).
    • A structure representing the links between roles in the organization (of your choice, as long as it makes sense and isn't over engineered).
  • Minimize the usage of javascript as much as possible (only place where we might have it is for the carousel, and dynamic organization chart display).
  • We want the website to be responsive (current website has issues with smartphone screens).
  • Theme wise at least migrating the current one we have, or if you feel creative you can suggest us new website design, we are open minded on this.

Contact me first if you wish to work on this, so we don't end up in a situation where several people working concurently on this project.

vernal ravine
dark zinc
vernal ravine
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I think using bootstrap and potentially JQuery (if we try coding our own organization chart) would be nice though

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Bootstrap would make it so we don't have to do all the CSS by ourselves.

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And it is built to be responsive (aka it works well with mobile)

dark zinc
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it certainly is nice, but it won't be in the website

jolly geode
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The only lib I can see making sense for a static website is stylex or tailwind because it just makes css easier with no performance impact on the client

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Or if you really wanted astro

dark zinc
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we host the website on github pages and we do a redirection

jolly geode
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You can deploy basically all frameworks on github pages but most of them would be extremely overkill for a few static pages with a little js

dark zinc
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@shy crest So what do you want to know specifically?

shy crest
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Yeah, my main concern is your insistence on doing this the vanilla way, without JavaScript. Are there any good reasons for being so keen on that?

If you worry about bloat, that's not really an issue if a website uses right technologies the right way - a simple webpage built with Astro in SSG mode, for example, will be almost as lightweight as a 'handmade' one, but with much better interactivity, DX, and potential for further improvements

austere pendant
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Yeah, that seems like a very weird priority for me as well. I'm assuming it's to make it easier to maintain without having to read up on frameworks or whatever, but forcing pure caveman does not seem ideal in 2025..?

dark zinc
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sure, we can lift the js limitation, i just don't want to nuke the rendering perfs

shy crest
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It will not be an issue, I assure you

jolly geode
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Unless someone does something really dumb rendering performance shouldn't go to shit no matter what framework you use

shy crest
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Well, the only potential problems I see could be giant JS dependencies, but ti shouldn't be an issue, modern frameworks can be very lightweight - for example, Astro ships literally 0 bytes of JS by default

jolly geode
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Yea something like a react based framework is overkill for a static site like this

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Astro is designed for a site like this that needs minimal javascript

shy crest
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I'm thinking Astro SSG + Preact + Tailwind would be ideal

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What Astro does is it allows you to make whole website in any way you like - be it static HTML, or any web framework, and the end result is always plain markup with no JS, unless you mark a part of a page as dynamic - and only that part will be shipped with JS, allowing interactivity

jolly geode
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Imo i don't see a reason for preact but if theres something that it would be useful then it would be good to have

shy crest
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Another benefit of Astro is that it'll allow building pages from dynamic content - for example, at buildt ime we could pull a modlist from Github and make a mod page automatically

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So yeah, with this out of the way, the second issue is design.

I think a full redesign is warranted since the current version still has a bit of that "high school project" feel—no offense to the original creator, of course.

To get started, I'd really appreciate some references, screenshots, and inspiration from other projects— the more, the better!

dark zinc
shy crest
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Yeah, to draw inspiration from, I'm sure you all have some ideas

dark zinc
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my idea was to 1:1 the current site, so we transition it to new framework, then from there we can start to modify it

shy crest
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Is there a rush to make a new website ASAP?

If there is, I'll just get to coding right away
If it can wait, I'd suggest take our pace and make a new website from the ground up

dark zinc
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there is no real emergency, it's been fucked up like this for year, we can wait a bit more i guess kekw

shy crest
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Yeah, I guess that's the way to go, making a website then immediately scrapping would be unwise

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Anyway, I really do need references - maybe we could forward this ask somewhere to get some folks to help?

vernal ravine
jolly geode
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you'd be surprised the rendering time on bad react code

vernal ravine
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Fair enough. And I didn’t consider that people might view it on lower performance devices like phones

jolly geode
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yea the problem isn't the inability to render it but if a page takes like 500ms to render it can feel sluggish

dark zinc
shy crest
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Okay, so I've snorted on some Valley AI startups landings and came up with this.
The Ages Walkthrough section should be the main attraction, but I'm unsure if we should put it right into the beginning - I think at least some rundown is warranted.

Shouldn't really be complex to build, it will contain minimal interactivity, at least for now. All illustrations are just screenshots and free icons

Obviously, that's a really crude prototype, just to establish look and feel, what do you think?

dark zinc
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@old badge thoughts? Imo the police is not well suited, i have a hard time reading it compared to the usual polices used on websites, also, the colors are breaking with the usual colors of NH: dark, blueish space vibes. but the layout looks nice!

shy crest
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Colors are subject to change, of course. Contrast wont be an issue too, I'll stick to white colors in the final version, here grays are used since Excalidraw is lacking in typography features to establish hierarchy

compact tide
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May I ask, what about content-wise contribution? Now that ftbwiki is pretty much useless, there is no good wiki for 1.7.10 stuff which would be useful for GT:NH. We could have more pages to explore. I could write more pages and help with migrating from the ftbwiki to the GT:NH website.

shy crest
old badge
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Looks a bit too playful. I would prefer a different font. something more technical

shy crest
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Yeah, like I said, it's a prototype I've cobbled up in Excalidraw, so I just used their default handwritten font

vernal ravine
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I think it would be nice to have a big picture behind the GTNH logo as the first thing that you see. Then the picture might change similar to the loading screen

shy crest
shy crest
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Got some proper mockups now, here are two variants for the Hero section
(Logo in the corner is just a placeholder till we get proper vectors)

dark zinc
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hehe

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nice

shy crest
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A cleaner version of N2

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And another variation on N2

austere pendant
old badge
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yes that look more like GTNH

dark zinc
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@old badge which one you prefer?

old badge
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first or second logo need left not right i think

dark zinc
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i'd go for the logo on the left but picture below it.

shy crest
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Something like this?

old badge
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yes this or one looks good too

dark zinc
vernal ravine
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I personally prefer the one with the logo on the right because it looks better aligned with the straight edge of the start of the text lining up with the left edge of the big picture

shy crest
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Let's not get bogged down in this minutia, all of this can be changed in like 30 seconds anyway. I'll stick with the latest version for now

vernal ravine
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You should design a mobile version

shy crest
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I will, I always keep adaptivity in mind

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But right now I'll be making mocups for desktop only, since it's our primary platform

dark zinc
shy crest
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And much more important

grand leaf
idle hornet
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mui1 jumpscare

grand leaf
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lol

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was the code i was looking at last

dark zinc
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minecraft font can die in a fire

grand leaf
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as long as it doesnt have a shadow, i am fine with it

dark zinc
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as i said, for now we'll only focus on Dream's and my feedback.

shy crest
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All constructive feedback is welcome, though

old badge
shy crest
vernal ravine
vernal ravine
shy crest
vernal ravine
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I suggest you look up the best practices of responsive web design

shy crest
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Mobile first may be reasonable for most websites, but not for us - we will get like 80% of traffic from desktop

vernal ravine
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Are you certain

shy crest
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That's a wild ballpark, but mobile users aren't a priority to us at all, since they won't be able to follow the CTA flow anyway

vernal ravine
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Why can’t they follow the CTA flow?

shy crest
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Because our CTA will be a download button?

vernal ravine
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That is very fair. We could always prioritize joining the discord for the mobile CTA

shy crest
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Hell, that's actually a good idea

vernal ravine
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I believe that our primary audiences will be

  1. people who are already hooked on the game and are just looking to download the next update
  2. people who have seen something about it and are looking more into it to decide if they are interested
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What do you think about this?

shy crest
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You are right, these are the two visitor groups

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We will optimize load times, TTI, and put all the important links in the header for the first group

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And try to make a good job with the rest of the page for the second one

vernal ravine
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Group 1 probably won’t want to spend a lot of time on the main page and will be accessing from the desktop with good internet connections

jolly geode
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I think most people who go to the website are looking to download an update everyone that I personally know in the past 4 months that has downloaded gtnh has done it through curseforge

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most people who want to know more about a modpack in general will mostly look at a modrinth/curseforge page or youtube

vernal ravine
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I like that your designs currently have a button to downloads in the Hero

shy crest
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Do you know what page is on that first spot rn?

jolly geode
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curseforge

shy crest
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Hmmm for me it's the gtnh webpage

jolly geode
vernal ravine
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No clue because google tracks me

jolly geode
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google is quite unpredictable

vernal ravine
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It actually learns from what you have viewed

jolly geode
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yea

vernal ravine
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Do it in a guest profile

jolly geode
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which is funny because I never go to curseforge but I've visited the gtnh website at least 10 times in the past month

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yea its the website in incognito mode

shy crest
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Incognito Google

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Honestly, I'm surprised it's even there

simple marsh
vernal ravine
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It is hard to say which will show up first, but the site will probably be top 3

jolly geode
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yea

shy crest
vernal ravine
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So we will get some traffic

shy crest
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I was afraid I would do a website then it would just get burried under all the Reddits and Curseforges

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But apparently it's already #1 in the search

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So yeah, it will be the entry point for all our prospects

simple marsh
jolly geode
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location changes search results moment

shy crest
vernal ravine
jolly geode
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thats true for the first group mainly just having a download button clearly visible as soon as you get on the page

simple marsh
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I dont know anything about the current site but it would make sense that curse would have better seo

shy crest
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I'm pretty sure Google prioritizes dedicated websites

vernal ravine
shy crest
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And I think we could always boost our website by just backlinking it from curseforge

vernal ravine
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Probably

jolly geode
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it is linked kinda

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it links a web archive link of the website

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very far down

simple marsh
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i dont even see the site linked on curse at all only the wiki and git so that doesnt help

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unless i dont se it

vernal ravine
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Wait it links a web archive link

jolly geode
shy crest
jolly geode
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if you click its actually linked to web archive

shy crest
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Making it a proper link will fix our SEO for sure

jolly geode
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part of the reason is for a while I think the website had poor uptime

shy crest
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Does it? I thought they hosted it on github pages?

vernal ravine
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It will help it. People might click curse anyways if they are used to using it for modding

jolly geode
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also it links to the ancient version of the site not even the current one

vernal ravine
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Damn. Someone needs to fix that

jolly geode
shy crest
vernal ravine
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¯_(ツ)_/¯

jolly geode
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I think a larger amount of people would be visiting from desktop considering you can't play on mobile

vernal ravine
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Do whatever I just wanted to make sure you made a decision while knowing about it.

jolly geode
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mobile support is important but I don't think the order really matters that much

vernal ravine
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Also saying “I already started it” is called a sunk cost

shy crest
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So that will be skewing the ratio towards the mobile

vernal ravine
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Having analytics would be great abt now

shy crest
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Will be done too

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But I will NOT be doing A/B, never

simple marsh
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I would think most people would be on desktop in both cases, I could be wrong but I would assume most people looking into playing a game would be on their computer where they would play said game. I wouldn't think people would be pondering what pack to play and doing research when away from their main device and doing other things. Either way its easy enough to make a static site like this responsive, but just my two cents

vernal ravine
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If I am on my PC I am usually playing a game or doing homework

jolly geode
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I mean it depends on what you mean by responsiveness if you just need the site to look properly on multiple aspect ratios and resolutions it's not that hard to make a static site work well on multiple devices

simple marsh
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I mean its more efficient to build it responsive from the ground up obviously, but its not exactly 'hard' to do afterwards lol

vernal ravine
jolly geode
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you must have a really complex static website if you need a full redesign for a site that is primarily text and images

simple marsh
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^

vernal ravine
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Generally responsive sites are made with a “columns” approach where the screen is split into 12 columns

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The thing with mobile devices is that most content needs to fit as a single large column per row instead of splitting it up to multiple sections of smaller columns on the same row

vernal ravine
simple marsh
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I mean obviously that can be a way to approach ux/ui design to make designing for different sizes easier. When designing for mobile first and responsiveness it is obviously easier to start with a smaller screen as it typically makes it harder to display the same information ( depends on the site and what you want to do), but for something as simple as this it really doesn't matter what you start with, either way its pretty simple to do in any regard and doesn't really matter what you sort of design methodology you use.
disclaimer: i am not a designer just a fullstack dev and am not creative enough to create actual designs and only implement them.

vernal ravine
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You probably have more experience than me so I will trust your judgement on this

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So do we want keep most of the same CTA?

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Also, I noticed that the site supports http.

vernal ravine
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Sadly since it is hosted by GitHub pages there isn’t much that can be done to enable HSTS

shy crest
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Also, our site won't be exactly a 'simple static' one, I plan on some complex interactive elements like the Ages Walkthrough

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Anyway, are you guys planning to join the work? Or are you just chiming in?

simple marsh
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Was mainly just chiming in but I also have no problem helping out if you would like some. Curious what you have in mind for the ages walk through thing

shy crest
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Here is a back of the napkin mockup of what I want

simple marsh
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Oh that nice shouldn’t be too bad to implement, I like that though for people curious about the pack

dark zinc
dark zinc
shy crest
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All right, another day, another section

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With Hero

vernal ravine
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Looks awesome. That code doesn’t look really relevant though.

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Also I think it would be better if you could just scroll through the main points instead of having to click individual buttons

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That way people are more likely to see the entire thing

shy crest
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The next section will be Ages, the main attraction

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I don't want to lose people on all the distance scroll-based option will take up

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And I don't want to throw people straight into Ages either, so some rundown is still needed

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This version is a compromise

jolly geode
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not really important but that 0 whitespace lua hurts me

vernal ravine
shy crest
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I took this block from canny .io, they keep the buttons but it looks really ugly

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So I guess on mobile we make a horizontally scrollable area

narrow narwhal
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Maybe a collapsible sidebar for mobile?

vernal ravine
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Idk. Seems kinda strange to have that mid page

shy crest
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We could use an accordion on mobile

shy crest
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Took some work, but I've finaly made a decent version for the Ages Walkthrough

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Although I'm really conflicted about what kind of ages selector to settle on

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Full page so far

dark zinc
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gorgeous

shy crest
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Do we have a way to make high-quality multiblock renders? I could use them here

spice lake
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I feel like adding the age tier acronym would be good

dark zinc
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we can have the multiblock preview from NEI, but you are limited to the texture resolution of the base textures

spice lake
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if I looked at that and then took a look at what people say they did in hv with no prior knowledge, I don't think I'd exactly know where its at

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more impacful for luv, but still

modern oar
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lets use Three js and make 3d models kekw

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add a spinnnig ebf could be fun.

shy crest
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Yeah, I had the same idea

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Interactive elements could be fun

shy crest
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Aaaaand it's done

grand leaf
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Looks good. What is size compared to the current one?

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size as in network size

shy crest
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It's a Figma prototype

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This page will be a little heavier on JS, but not much chonkier overall

grand leaf
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cool

shy crest
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Would anyone like to help on the coding side of things?

grand leaf
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ive never been a fan of frontend dev. I've always prefered the backend

shy crest
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Just wanted to let everyone know help is wanted. Feel free to DM

simple marsh
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Sent ya a dm

shy crest
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Mobile version of the main page

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And a Downloads page

grand leaf
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@old badge do we really want to point people to CF?

old badge
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so long we support curse we should promote it sure

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updates not need that long anymore after i did a couple of updates on curse

grand leaf
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do we really support curse when we point people to use MMC/Prism when (not if) they have issues?

old badge
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we suggest to use mmc/prism but some people use curse and they not change the launcher

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maybe we place Curse on the button and not the top of the page

shy crest
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I guess I could add a warning to the Curseforge's card?

grand leaf
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Maybe mention that MMC/Prism is the prefered launcher to use for the pack

shy crest
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I could highlight that

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And then move the launchers to the second row

old badge
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we should add curse only as alternative for people have no clue how to setup things

shy crest
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What's the difference between Client and MMC/Prism?

grand leaf
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maybe we can submit a PR to prism to have GTNH here Trollface

grand leaf
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client is java8 only

old badge
grand leaf
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I mean, that IS an option

old badge
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if we add it to main fork even better. Not sure its possible they will add it?

grand leaf
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lemme check to see if someone has PRed something similar

shy crest
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What's the problem with launcher downloads?

grand leaf
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CF has issues with us since we have so many forked mods

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not all of them are on CF itself

shy crest
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Ok, what about now?

grand leaf
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I would move the recommended option to be first

shy crest
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Honestly, there are just too many nuances to the installation process

grand leaf
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Like Need Help?

shy crest
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I did, actually, in the Need help block

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I guess we need some sort of onboarding page too

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Essentially the MMC installation instruction, but made into nice-to-follow sections

grand leaf
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That would be nice

shy crest
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So, Technic version is no good as well?

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I remember playing it, it was good enough

grand leaf
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thoughts? @old badge

old badge
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Atm we support Technic but not sure for how long .

old badge
grand leaf
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yeah

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basically make the mmc/prism links more prominent

shy crest
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We could probably hide other links behind some sort of spoiler maybe?

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But honestly it would only further overload the page that's meant to just provide all possible downloads

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I think we should make a page that will provide MMC downloads, as well as an installation guide for the JRE, launcher and the modpack itself

narrow narwhal
shy crest
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That would solve a lot of problems too

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For onboarding

old badge
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sure you can change the color border be not white

shy crest
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Hmm that's an idea...

old badge
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anyways i am off gn. i check stuff tomorrow

shy crest
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Gray borders do look nice

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An attempt at further deemphasizing the launcher downloads

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And a less prominent key visual for the Client ZIPs to enforce the hierarchy even better

dark zinc
modern oar
simple marsh
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Started on implementing the designs today, gonna hopefully be able to get more done over the weekend

old badge
shy crest
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Downloads for mobile done

simple marsh
granite sparrow
grand leaf
shy crest
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Hi folks, sorry for the long delay

The Team page is done

grand leaf
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I knew Dream did everything, but come on

modern oar
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giga dream token is real.

obtuse glade
nimble cave
shy crest
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Also, I guess I have only two or three more pages to go, then we will be more or less all set in the design department

@old badge @dark zinc (or anyone else) are there any extra requirements or ideas for the new site?

nimble cave
shy crest
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Hell yeah, let's go for it

nimble cave
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thank you!

shy crest
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But 1 MB is maybe a little to much? I don't think it matters much for an Easter egg anyway, but maybe you could trim some fat without sacrificing quality?

nimble cave
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of course

shy crest
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And I'm unsure if pure white will look good against the dark theme background, we'll have to see. Maybe we will have to tweak some colors

nimble cave
nimble cave
shy crest
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Since you seem to be proficient around vector graphics, could you please make me a minimalistic version of the OG logo?

I use a lazy placeholder in the header my design, and I think it's time we create a proper image

nimble cave
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you may want to ask Dream for this #mod-dev message

shy crest
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well, they might have the sources for the current logo but a minimalistic one will still need to be made from scratch I guess?

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Idk if SVG sources will of any help in that case

nimble cave
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I thought you want the smaller version of the current logo, but yeah if we want the simplified version we may have to make it from scratch

dark zinc
granite sparrow
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I asked about it already for the prism integration I'm fiddling with dream

granite sparrow
dark zinc
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@shy crest any news on this?

torn escarp
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. (pinning)

torn escarp
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Can anyone provide me with text and either an image or an idea of the image we want for each of these tabs?

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@dark zinc

torn escarp
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I also need a few in-game screenshots of either base or cool looking machines with description and author, though I could just look at gtnh-galllery

narrow narwhal
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what about the images that cycle through the in-game loading screen?

torn escarp
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I'd need them untouched

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to show them like this

torn escarp
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current progress on the re-implementation, homepage still miss a component, carousel was done without any external library (will be tweaked a bit but it's working), the CTA at the bottom is done, also made the footer

dark zinc
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@old badge do you still have the 2.8.x raw loading screen images?

old badge
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Yes . Need for the page? I am not at home rn can check later

old badge
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@torn escarp if you need some pictures just let me know or just get them in the GTNH gallery

torn escarp
sand vine
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@torn escarp if you need anyone to assist in writing pieces to fill text areas (game stages, information about aspects of pack, ect) feel free to lmk. I enjoy a bit of creative writing and would be happy to help

torn escarp
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instructions to setup the project is in the readme, and I'll just recommend you to use vscode with the Astro extension installed

torn escarp
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so I was expecting someone to help ❤️

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tyvm

torn escarp
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FYI I'm in need of some help to find images and work on all of the text on the website

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The code side is basically done, only minor adjustements will be worked on. I'm not proficient enough with GT:NH to write all the content though.

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All links and pages should be working right now

opaque locust
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What is supposed to be provided as pictures in the download tab?

torn escarp
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something like this

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so it feels like Prism/MMC is popping off the card, which if you recognize you'll look there instantly

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same for a server terminal, ...

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you'll understand once it's there, looks cool :p

opaque locust
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well, so far looks like this, so it does pop off the card regardless

torn escarp
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yeah because I didn't upload proper images yet

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those are just placeholders

opaque locust
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now the most threadfull test TooTroll

torn escarp
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which one

opaque locust
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phone 5Head

torn escarp
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go for it

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it should look fine on phone

opaque locust
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yeah, looks fine overall, just kinda seems weird that the scrollbar disappears, but it's there on the fresh reload until you touch it that the user knows it's scrollable, so i am fine with the layouts

torn escarp
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@opaque locust

opaque locust
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@torn escarp btw, was there any progress on the stuff
this thread seems dead :(
I can choose some on tier stuff from the wiki and cook a few descriptions or paragraphs/pictures as a test drive

dark zinc
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it's not dead, i'm working on feeding the required data to have the polished version

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@opaque locust basically what's left to do:

  • find the average play time in stone age, steam age, LV, MV, HV, EV, IV, LuV and to the rest of the game
  • find accurate descriptions of each tier that also makes people willing to play the game
  • find screenshots accompagnating the tier descriptions
  • Find 5 big selling points with a short and long description (we have for now: massive scale of the pack, massive amount of quests, technical excellency, and a vibrant community)
  • Find a screen for each of these selling point
  • feed the beta links to the website (i'm working on this)
opaque locust
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Does the playtime need to be additive upon previous tiers, so is stone age is 10 hours, then steam will be 20 hours of steam itself + 10 hours of stone?
Since from what i saw in the github issue reports, players play style can vary greatly based on what they do, like massive rail system being made in HV, which will make it last way longer than the average.
Tho it can be said about any tier like that, which is why finding the actual average is important rather than vague "20-50 hours"?

I can think of something about screenshots and descriptions, but honestly i am not a great writer, but could be taken as a basic overview i guess?

The only thing i can think of for the final selling point is maybe in depth explanations/active growing wiki, so the modpack can be played by completely new players, but it can also be summarised under "massive amount of quests" or "vibrant community", which can help explain stuff. Big cool multis can go under the scale of the pack, good optimisation can go under technical excellency

dark zinc
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and given we have various play styles, an average is mandatory because giving a range can be harder and then the cumulative play time stop meaning something

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for instance, i did LuV - UHV in 3 days

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not something to be expected at all

opaque locust
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Yeah, that's the main problem i thought of if using range and cumulative playtime

opaque locust
# dark zinc for instance, i did LuV - UHV in 3 days

with 2.8 changes or before them?
I do think netherite and prismarine will extend this playtime, since in 2.6 i think we made it from LuV to UV in 2 days, and the got stuck trying to expand and build new multis like CoAL/Space Elevator and other side stuff like Mapiary

dark zinc
opaque locust
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Hmm, yeah, i guess it depends on how robust your infra is so you can just rush tiers to get new multis

torn escarp
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The rest is not really dependent on me

eternal rose
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From checking on the website from the test link, initial feeling is that everything is way too big (checking on a 1080 16:9 monitor)

Looks way more comfortable to read at 80% Think I don't know if i'm the only one with this feeling

simple marsh
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Agree ^, the center col is 1536px wide which is quite large, usually something closer to a max of 1200px is better for readability

torn escarp
dark zinc
grand leaf
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The Launcher header seems off
Maybe move the Need Help to a 3rd row

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or just center it

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oh, you guys already talked about it

dark zinc
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rest in peace old website:

dark zinc
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@torn escarp we are going to need 2 pages more, but i need to find some designs first. basically i want an official server page and an impressum

torn escarp
dark zinc
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👍

signal yew
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this is my first time seeing this so idk who was behind it etc, but someone reeeeally needs to proofread/rewrite the ages walkthrough

dark zinc
signal yew
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fair

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I think it's just a bit clunkily written which isn't a great look

dark zinc
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this is why we have a community driven website: anyone can fix it. I'm not a native english speaker, so i will never be able to compete with native ones

signal yew
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that's reasonable, just thought I'd talk about it because it's otherwise a really really good idea

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other than that the website looks absolutely fantastic

obtuse glade
dark zinc
obtuse glade
#

cool

obtuse glade
torn escarp
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Thanks for contributing

safe totem
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Is the acronym written GTNH or GT:NH? Both appear on the website, but GT:NH is more common. They should probably be standardized.

torn escarp
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he's the one that wrote almost all the texts

safe totem
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I think that's actually the only instance of GTNH

safe totem
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Actually nvm there are a few more in the text when you select that tab

dark zinc
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the full name of the pack is GregTech : New Horizons