based on ivelieu's design, had another reactor fill with cooland / spontaniously explode so went from this(which was already modified a bit after some explosions) To this today . will post in a couple of days if it manadged to not blow itself up with a more detailed overview since i can't currently say its error proof.
#Improved Vacuum Reactor | 5A IV in EV | 3x3x6 with no heat gain
1469 messages · Page 2 of 2 (latest)
Its been fully cycling correctly even with the aquard 1tick between multiple sets of rods when switching out those rods & coolant swaps happening in between that so here's the fully documented AE2 vac nuke improved design inspired by Ivelieu's original AE2 design.
i'll take a look at this later i'm quite interested in this design
Nothing was wrong. Deleted messages I was just beeing dumb 😆
Switching over didn't work 
@sterile garnet I assume with 100% uptime your only shutting of your reactor when you have enough power? and swapping while its active? or does it still shut off to swap?
Shutoff for power and fuel swap
it coolant swaps properly, I watched it do a fuel swap properly, the server doesn't do restarts. I must be missing some sort of edge case.
The most recent explosion/shutdown had extracted fuel still in the extract fuel cell, inside of the io port that is supposed to send it to the disposal network.
somehow it got stuck in that state.
The reason for my locking of the fuel / coolant swaps was because when these 2 overlapped on a 1 tick difference issues arose and depending on which one was first it was either reactor full of cooland or full of rods where the one full of rods somehow blows 
coolant is also locked during fuel swap
hmm yeah so that can't be it in your case 
Could it just be an unlucky cycle timing ? where you gain heat midway through a coolant swap ?
( coolant extract ) -> Reactor tick -> Boom / ( Coolant insert )
it's possible, but that's implying the design I have is wrong. Which just loops back to why is the design wrong.
its the issue i guess with keeping your reactor running while coolant swap is occuring
it's supposed to not be possible with the correct design, because starting the coolant swap timer at the correct time prevents overlapping nuke checks
yeah but thats if you know when that tick happens exactly
and presumably that tick changes with server restarts
I was under the impression the tick starts when you start the reactor.
I dont think so cause sometimes a reactor takes a while before it actually starts
and sometimes it insta starts
so to mee that sounds like its on some shared global tick
otherwise you'd be gambling on a 1/20 roll every time you restart your coolant timer.
in my case the reactor is down for 32 + 8 ticks at a minimum
so thats ample time to swap if the tick is 1/20
i can probably reduce it to 16 + 8 tbf
Are you doing reactor off coolant swaps?
I was thinking about it, and I remembered why the reactor tick can't happen during a coolant swap (in theory). The coolant cells only heat up after a reactor tick, and the swap only happens at a specific heat, every 500ms. So, the swap would always start after the reactor tick occurred, with plenty of time before the next reactor tick.
At least, that's my understanding.
Yeah there should be no inherent problems with the 100% up time design
I wish ic2 nukes went into the explosions log with timestamps so I could cross reference to see if it's server lag related.
what if you set it to something like 250 ms (5t) cause if your timer takes a tick to disable (idk) starts a 10 tick time sends signal and then still needs 1 - 3 ticks for the full coolant swap perhaps there is a way for the timer to start later than expected and exactly hit the heat tick rarely ?
I don't think changing the timer rate would fix it, but you did make me think of something. Say the cooler swap gets paused right after a reactor tick where a coolant drops <25%. Then, some arbitrary time later, the timer starts back up. The guarantee that a swap happens after a reactor tick occurs no longer holds. It could now theoretically occur on the same tick.
So, whenever I turn off the coolant timer, I should do one last swap as a precaution. (Assuming the reactor also turns off)
made a small modification on the circuit on the bottom right. the receiver -> not gate was making it a 50 50 chance the rs latch toggled back into the correct state. this didn't cause any issues for me while running it just made rod swaps sometimes take longer than intendeded. to fix this i just rotated the timer and pulled the signal into the RS latch making sure to insulate the signal with strips.
(The other modification you can see above the fuel AND gate is an inverse of the force shutdown. this was so I could heat up new reactors that were already connected to the reactor network without them getting flooded with rods from fuel swap
. )
that is also something I figured I should do after having problems with my circuit
used an 8 tick repeater and pulse former
I saw and took inspiration from that
I don't quite understand how the original design doesn't need it tbh lol
well, we'll see if it helps my reactors. If all my nukes are still there in the morning, ill feel pretty confident.
they did not make it to morning
damn
i had a thought. since coolant swap is the most important thing here right. and you want it to always swap every 500 ticks after your reactors restart. wouldnt it make more sense to use an RS latch too toggle the timer on and off. you toggle it off when reactor is off, and you toggle it on when the reactor is on. then you use the timer signal to toggle an RS latch that blocks the fuel swap to make sure you prioritze the coolant swap when it needs to happen. and only allow fuel swaps when no coolant swap is happnening.
Thoughts?
I'm still not convinced coolant swap is even the problem, so I'm not sure
how else would it gain heat ?
No idea, otherwise I'd be looking into it
Fuel swap is theoretically not possible during a coolant swap bc it’s delayed by 16 ticks compared to coolant swap’s 8
By the time fuel swap happens the coolant swap should have been turned off by then
This delay system works fine as far as I can tell
I have a sneaking suspicion it's somehow lag related, even though the server is generally fine.
Might need to give up the 99% heat nukes dream. No change i make seems to have any impact on preventing an explosion.
I'll mess around with a non disabling reactor design soon. but yeah it seems allot more complicated 100% uptime at 99% heat
@crisp tusk im not really following this thread any more but it looks like reinventing the wheel, this 100% design is super reliable, did you try it
Yes. Even a friend on another server followed it and every 2 or so days messed up
We'd end up getting 1 reactor full of coolant and it stops. or they just blow up.
I ran it in singleplayer for a week and it never messed up so i presume it is some server jank 
did you exactly copy it
Originally yes. After it messing up 5 times i started modifying it
i thought it was really simple.. maybe I should have done a world download after all...
when i originally coppied it it was only running on 2 - 6 reactors with mox
There is a world download 
No
One of your videos has a world download with it in it
And I am not talking about that
oh wait I did not see that that you just referenced
I should have scrolled up the thread more
my bad
I'll try this with the core once I Make them 👍
it works with all fuel
althought nukes are past me at this point of the run i might need to try that setup to sanity test the problems i used to have as well
I have a lead into my (new) issue. Question for anyone who runs reactors with constant coolant swapping: are you using hyper-acceleration cards? If not, how many reactors do you have and how many coolant cells do you have in your insert cell?
Because using ivelieu's most recent setup image, I managed to catch a reactor getting excess fuel cells put in during a coolant swap, causing a heat increase.
base io port speed is 256/tick, you should have enough coolant in buffer for a bit over one full swap of all reactors to work with the coolant lock, you dont need acceleration cards unless you have more than 6 nukes
Is the 256/tick based on the cell contents, or based on what needs to actually be transferred?
ok, so IO port is only throttled by the actual transfer, it doesn't matter if the cell itself has a lot of coolant that isn't being inserted.
That makes that lead dead.
Something is definitely causing my coolant loop to happen on a reactor tick or something. I setup a few 0 heat test reactors, and one of them gained heat and stopped after having a new coolant cell inserted.
Ignore my last 5 messages, my setup was wrong. Here's to praying this will actually fix my issue
what was wrong lol
This isn't what was originally wrong, but when I switched to Ive's most recent image, I had coolant inserting before extracting.
because I changed the direction the signal came from
and yet, still, the coolant swap is leading to heat increase.... hmmm
I would like to thank all of the active and passive participants in my yapping over the last few days. After switching to the setup in Ive's most recent image, my nukes have survived nearly 24 hours, and I have high hopes for them to continue to work.
@worthy finch how do you stop the reactors from blowing when server restarts and the reactor was on when the restart happened ? ( / when it crashes ). I have tried this in singleplayer and got a setup now that can sometimes survive a restart but not consistently. or is the consensus just be on a server that never restarts ?
on single player turn the reactor before logging off (scuffed but works), on a server you control just don't turn it off or do the same thing as the single player world, on a server you don't control but with programmed maintenance you can try playing around with it, server you don't control with random restarts i'm pretty sure you're shit out of luck
Me and Potato were messing around with the idea of using ME level emitters which works to a certain extent
but it seems like theres a 1 specific tick edge case always where your just out of luck
level emitter for checking if the network is on before allowing the signal for the reactors?
yeah for both reactor and the initial control circuit
since a level emitter with fuzzy card and number >= 1 is offline on a server restart / relog
but i believe because some of the project red bollux stays on from the save ( same with redstone p2p ) its not as clean as youd wish itd be xd
Ivelieu mentioned using an AND gate with level emitter + redstone p2p input on the reactor. It's what I do, but I'm not sure how guaranteed it is on restarts.
I mean without server restarts the coolant swap is so mind numbingly simple its hilarious
I just got 10 restarts without it blowing up only 1 the core reactor tho. so leme make a few more ( update: Reactor 4 blew
)
45 restarts. zero blowouts but im eepy now. Will set up tomorow on a server and see what that gives. ( 3 chamber reactors cause doing diffrent pattern now from max rod -> coolant pattern to see if that affects blow up chance on restart which it seems it does )
bottom left timer circuit is just me simulating a battery on / off
God is actually against me 
its guaranteed, with a 50% or 75% fuzzy cutoff its completely safe on the core
ivelieu, since you said maybe I should have done a world download after all... im gonna assume you no longer have the world and/or the setup built in the world but ill ask just incase, do you still have it and if you do, can you provide it if its not too much trouble?
everything is in the 3 pictures quoted above
alright
On 1080k cells?
on 360k
Wait the core doesn’t one tick melt them?
scroll up like 50 messages and you'll see an example
Currently trying to copy this setup and i have a few questions. Do you remember what emitters were set to and what was the setting on the timer?
Have been trying to copy the logic but without success
500ms, 1, 14*reactors*2
coolant swap works for the first few times but after a certain amount of restarts the circuit desyncs from the reactors and they all blow up
I just looked at this again and the red circle is the coolant shutoff? If yes then what are those emitters set to?
.
it doesn't no
The fuel one is to check enough fuel
Copied the whole circuit but instructions are still unclear. What are the settings for the emitters in the second picture? 3rd and 4th picture are my current settings. I have just been playing with those two emitters to see which configuration works but no luck. What am i missing? Fuzzy?
Didn't you watch the videos or anything, it was covered there.
Hey Ivelieu. I'm trying to recreate your reactor design and have a few questions.
Does fuel get inserted in / extracted to main net through the storage bus on the right?
How is coolant moving from blue net to green net? I don't see any connection unlike the design on your last video.
Perhaps you have a world download for the new design?
in the tutorial im a little bit confused, the wireless receivers/transmitters have the same power value but different names. I cant do that as when you set it to the same value as a previous one it just takes that name, is it important that they have different names?
As long as the correct transmitter is outputting to the correct receiver it should be good. The names are just for organization, the ID is what connects the transmitter/receiver
kk thanks man, im getting close to having it done
thanks so much for the in depth tutorial
ive reloaded 4 times now
not sure what im doing wrong but this is ending up a nightmare instead of a dream
might have to do fluid nukes because they are way simpler and mine never blew up in my face
Hard to say without any details, but fluid nukes might be an easier option if you don’t feel like figuring this out
I’m not even sure what was wrong tbh
The lever on the nuke didn’t turn it off
I’m exhausted from it so I might give it another shot tonight
The lever on the nuke is a manual turn-on. When the nuke gets redstone power it turns on
The manual override didn’t shut it off either
Must be something wrong with your circuit. Maybe if you sent a picture I could trouble shoot it a little
I tore it down before it could blow up the last time I tried
When I try it again later I’ll let you know
I really do want the vac nuke because it’s so much more power than a fluid
I think my fluid nuke did like 6A EV and took up so much more space than this setup
looks right compared to the top picture to me @tawny parrot you see anything wrong?
i havent fired it up yet, kinda scared to
i fired it up, i can power it down manually when i want so its going better
its working pretty well, I forgot to change which way the battery buffer was facing so the vac freezer didnt have power. it stayed off and didnt blow up which was awesome but now the core temp is at 36% and it wont turn back on. How do i get the core temp back down?
i can manualy turn it back on but im worried about the core temp hanging out around 36%
To get the core temp down manually replace some items with overclocked heat vents. That will reduce core temp. Once you are back at 0 replace the heat vents with the regular components
ahh ty man
and what about the information panel? i tried right clicking the reactor sensor card and the energy sensor card on the reactor and it didnt grab the location. The only tutorial i could find said thats what i do
I did measure it out at 21A of EV through 2 EV buffers which is amazing, im glad i followed through
Doing my best to read through the thread but I haven't seen this asked: Why the speed downgrade on the conduit? Don't you want the extraction and input of coolant to be faster? is it to limit it to 1 item?
i assume its for protection against syncing up the coolants
so you dont gain heat, like an extra precaution
that makes sense.
honestly i'd say use the io port setup instead at this point tbh
the AE2 design seems unreliable
the non 100% uptime setup is very reliable
his original design works great, 21A of EV for basically free, ive had it running for a few hours with no issues
it's only the 100% uptime setup that is unreliable
there are 2 setups with io ports
one that will shutdown the reactor on coolant swap
this thread is so confusing.
ive gotten this from someone i asked about the original non-100% uptime one
because it never shuts off the reactors
I dont see whats wrong with isoarcrees design
the timings can't overlap if you set up the repeaters properly
unless your server decides to die and skip a billion ticks
which at that point --> 
im on single player
🤷♂️ original design works well enough so
i've had heat gains with iso's setup
multiple times
tbh
the io port design never failed me unless I made a stupid mistake
AE2 is so unreliable though
different strokes for different folks
for single player with restarts?
yes if you're not doing a 100% uptime setup even with restarts it'll be fine because it uses its own network
which should be small enough that the network update time will be negligible
so the ivelieu design here is what you mean. https://www.youtube.com/watch?v=geNquUY5J4g
Texture pack used is Ivelitex - latest version at https://gitlab.com/ivelieu/ivelitex
World download: https://drive.google.com/file/d/1PWKpBeqsIPcOFu1w4PJDjg4LFz2zzzKZ/view?usp=sharing (the demo setup is in the personal dimension)
yes
there's also a google doc I wrote which is still correct
and technically more up to date about this specific setup
if you add in the extra repeater at 128 ticks youre good on heat gain with the original design
Tbh I had a couple issues with random heat gain and coolant being inserted instead of fuel rods with isoarcrees design that I never was able to debug
It was infrequent enough that I just dealt with it until building the 100% uptime set up for the core
Is this doc linked somewhere? Would love to see it
Google Docs
Written notes on building the setup presented in this video : https://www.youtube.com/watch?v=geNquUY5J4g IMPORTANT : DO NOT USE EIO ITEM CONDUITS FOR RETURNING THE COOLANT SWAP CELLS WHEN USING THE 100% UPTIME SETUP 100% UPTIME SETUP PRESENT AT THE BOTTOM *I would only recommend the 100% upt...
did you set this up? the tutorial kinda leaves a bit to be desired in terms of setup and explanation
No, I may do it if I do another run at some point, I opted to scale my nitro. I wasn't confident it would cope with my single player restarts.
dang, im looking through the spreadsheet. hopefully i understand that a bit better
the video just shows, hey i have these things set up and doesnt say what some of the redstone pieces are and i dont know what im doing when it comes to project redstone
FcNobo + ivelieus video is a solid explanation. I'll try it for sure eventually. Yeah there is some assumption of knowledge involved.
im going through the ivelieus video and its tough to follow
im clueless about redstone stuff
you need a solid understanding of circuit design, yeah
i got isoarcees built with a bit of trouble but i upgraded to a platinum cable and my circuit blew up
this has me wanting to set up fluid nukes again
If I didn't have nitro already rolling, id do the Ivelieu iteration with normal enriched uranium.
just keep it all in the same chunk
yea i built a 1 chunk building that should hopefully fit 6 reactors and the LSC above it
EV cables are best for extracting power out of my design. Not sure what would cause an explosion just for switching to platinum though. Although honestly I wouldn’t recommend vac nukes in general if you don’t have access to back ups, unless you know exactly what you are doing
i do have backups thankfully
i was going to try out some higher output fuel rods and the steel cables wont hold enough if i go higher than uranium so the platinum cables were supposed to fix that haha
Ahh, I haven’t done any testing with higher output fuels, but they would cause problems unless you make changes to account for them
yea i still dont really know what happened because the server crashed as soon as i put the cables down
Well it would be extracting out at IV instead, so if you have it hooked up go an EV energy hatch or battery buffer then it would go boom
i dont think i had time to do that, it was really quick
and the bat buffer was touching the freezer, that didnt explode
Hard to say without seeing the setup. My only other thought is the reactor was being powered somehow and just happened to explode when you placed the cable
im gonna try the ae one for now and try to figure out what the blocks hes placing down are
yours worked really well for me and got me through EV, didnt take many fuel rods either
ran a quad EBF and vac freezer on it making all my tungsten
Great setup. We built the first one and it works pretty well, I was just wondering how I would wire this up to extract energy from more than one reactor ? One Battery buffer for each reactor?
You would want to invest into an LSC ( lapotronic supercapacitor ) which controls all your reactors on and off depending on energy detector cover. that LSC then becomes your main power spine where all your power generation comes in.
i make it but i hace heat in the reactor
i look at it and it seem that it turn it on when it's changing coolant
I ended up adding a second repeater and changing the timer to 45s to resolve that issue
can you show me? im too stupid
Unfortunately I tried to upgrade the cable off the nuke to IV and my circuit blew 😦
The extra repeater I added was taking the place of the transmitter to the right of the remote comparator
Think I put it on 32
And the transmitter went behind it
Not sure if this is the issue, but you should put a repeater between the 4 receiver and that the rest of the circuit. Set the repeater for 128 ticks
like this?
but this is the power control that shut down the reactor when the energy got at 90%
Yes. If the power control flickers on and off too much, it can cause the circuit to fail
This repeater fixes that
ohh,
ok, but i don't have the lsc control at the time that the reactor have the temperature problem
D:
Something must be wrong with the circuit if the reactor is on while coolant is being changed then.
Idk man. The circuit is built to shut down above 5% heat. You must have had something very wrong
Well you did completely change the circuit design lol
what setup ?
I don't see one but idk, the 100% uptime setup has been unstable to me tbh
Would it be better to dismantle the 100% uptime setup?
does this work in 2.7.2?
How often will I need to make uranium mining trips for a single one? Never made a reactor and wondering whether I should ditch benzene for this
if you go with mox and a staballoy construct EEC then you don't need to mine at all besides the initial plutonium investment
realistically you should have t3 rocket or meteor before you try to do mox, although its technically possible to centrifuge enough 239
just a long wait.
normal 40 rod quad uranium is still 43k eu/t
I count about 900-1k Uranium 238 for the initial fuel
You get 2/3rds of the 238 back when recycled
Ideally you’re mining from either Phobos or Deimos for pure Uranium ore
Old message but I built this sometime ago and the reactor finished one cycle with no issue. So I can confirm it works in 2.7.3
I advise against ditching your current power gen. I run a reactor along with my CBD engines currently.
I definitely can see myself relying on Bac Nukes alone when I have full ore processing
And I would like to to make the change to HOG now that I’m not reliant on Oil
once you have an LSC, power options are wide open
I've worded it wrongly tbh, let's say I went to Deimos, mined a single uranium vein, got back and got the reactor up and running. How long will it take for me to get thru all this uranium I've mined till I'll need to make another mining trip? Will I need to be constantly checking and making sure I'm not running out?
About 10 hours assuming full time
It took me ~a week to burn the initial fuel when I built it
Also automated the fuel with a subnet and level maintainer
One set of uranium fuel rods runs for about 11 hours. Now how many fuel rods you can craft with one vein, I’m not sure. Depends on your miner and how big the vein is I suppose? It’s been a while since I was at this point, but I was semi consistently mining uranium and never got close to running out
You need 40 quad uranium cells per reactor and 14 360k coolant cells
Although, the coolant cells are a one time cost per reactor. Also, you will want more than 14 because you need a buffer.
That and as I mentioned earlier, you get 2/3rds of the Uranium 238 back
Once you get rolling with the setup, its very efficient.
Can I use 360k sodium potassium rather than helium cells?
I dont see why not. I have unlimited sodium potassium for sure, just never tried it...
NaK is faster and easier for me, that is not my concern tho
You actually need Rock salt for NaK
Not elemental Potassium
But I think they have the same heat capacity
So just pick which one is easier
Can I somehow use existing control circuit and add another reactor to the setup? Or 1 reactor = 1 control circuit?
Depending on which part of the circuit
There’s a shared receiver for LSC power to toggle on power level
And I have a manual override lever for all reactors
But you definitely should apply a separate gate (emitter and receiver) for fuel, temp and maintenance check.
Is one freezer for one reactor needed or can make one freezer for two or three reactors?
I can see one having one freezer with how often it cools
But likely ideal to have one per reactor.
You could have one freezer for multiple reactors, you just have to make sure that the coolant outputted is being disturbed evenly, and that the freezer is able to keep up with the demand of freezing everything.
And is 100% safe?
Provided it’s built correctly and there’s no outside interference.
Perfect and I still have two questions? Do they have to be in a room with warded glass? and does this reactor also work with MOX rods safe?
It’s not required to have explosion protection. But if you do something wrong, and it blows up, AND you don’t have access to back-ups. Well, just don’t say I didn’t warn you
Also, MOX doesn’t work right out the gate. I believe MOX has 2x heat generation, which means you’ll need to adjust how powerful your freezer is and the timing on how long you go before switching out coolant, which will slightly reduce your uptime as well
Aa ok warded glass is nuke safe 🙂
Why don't I get a redstone signal :c
I think the remote comparator has a 16 block limit. You can get around this by placing it closer and hooking up another wireless
Where did you place your Redstone circuit?
As Isoarcree said, there's a range limit on the remote comparator.
you a answer of this?
It’s likely not built correctly. There are lots of very finicky details that are very important when setting this up.
Right off the bat, I can see you didn’t offset your coolants, are you sure you built it 1:1?
Aside from that it’s impossible to say what else might be wrong without more details
Is there a button on mobile to scroll to top of threads In disc.
okay my reactor is gaining heat, but after a while (5 days or so) of running
im almost certain i built it right
it gained 5% heat
this is the inside of the reactor
I can attest that I built the reactor 1:1 carefully in both a creative and my world and I had no heat gain.
do you have the extra repeater from the power control receiver
That fixed the heat gain I was getting
^^^ this. Make sure you have the extra repeater between your “Need Power” receiver and circuit that was left out of the video. It’s described in the comment section
oh, i figured since i used an RS latch on the power detector it wouldnt be an issue
if it comes up again ill do that
Was it the repeater that you clarified what was the actual delay? I need to double check both the comment and my redstone circuit. I have no heat gain as of now but there might be a likely chance for such if I have yet to make the extra measure clarified.
The important one is the repeater between the redstone line that indicates you need power and the circuit. Setting it to 128 ticks is enough to prevent that line from flickering which can cause issues
In that case, I likely won’t need that line due to having a RS Latch system on the LSC. Meaning it’ll only turn on and off at designated power thresholds.
i thought the same
but i still had heat issues (although they took a very long time to show up) and i havent had them since adding the repeater
I see, will proceed to add the extra repeater for the edge case.
added the repeater a while ago, just had heat jump to 8
I see this is an annoying edgecase we do not know the cause of.
I went through my 2nd cycle and still no heat.
okay, heat jumped again overnight
so maybe i did something? since it wasnt happening and then happened twice so close to each other
is it a bad idea, as a temporary fix, to add a reactor heat vent in place of one of the fuel rods?
that way when it does this it will automatically cool down instead of needing me to intervene
at the sacrifice of a bit of EU
fwiw it seems like some of my 'matching' (diagonally symmetric) coolant cells are always aligned when this happens
oh, but i guess itll just shut down before that can happen
i think my supply of spare coolant cells keeps going down...?
im using this set up in server and i have 0 heat:
https://www.youtube.com/watch?v=N4iO1HlFvVQ&
Thanks to FcN for helping with research for this video about the staballoy constructs.
Nuke prefiller program: https://gitlab.com/ivelieu/Minecraft-utility-programs/-/tree/main/nuke_prefiller?ref_type=heads
World download: https://drive.google.com/file/d/1PfHhikn-XFjzII0DQi4chB3BuAE2yRay/view?usp=sharing
might switch to that if this doesnt fix the issue or when i scale up
@tawny parrot if youre trying to find the issue, this might help: every time the core gains heat, i seem to lose a coolant cell
the vac freezer doesnt shut off so its not the vac voiding it
Sounds like your timer might be off. What is your timer set to and what cells are you using
You could try shortening the timer a bit and see if you gain any more heat
It will only be rotating while the reactor is turned on. Try shortening the delay to 50 seconds and see
did this
still getting cells lost and temp going up slowly
about 1.5 cells per day
is it just that the time between power control being set to on and back to off is <50s?
do i just need a bigger LSC
How big is your LSC currently?
I had 9 EV Capacitors shortly after building the reactor.
This has been a serious head scratcher for me. I can't think of anything you did wrong and yet you still get heat issues, whilst I don't.
Yeah it’s really hard to tell what could be going wrong without having your set up in front of me to investigate unfortunately
Possibly. If I get the chance to look at it
yea no pressure at all, ill see if i can get it
before doing that im gonna upgrade to 9 EV caps and see if that works
Maybe sharing screenshots can help? But that would mean we can't get a closer look.
ill send more info to troubleshoot if the problem persists
no issues since the LSC upgrade
okay it did happen even after the LSC upgrade
i can hop in vc (no mic) to screen share if anyone gets the chance
i should mention that i havent had an issue in 3 days
unsure why that is
or 1.5 dys ig
since this
i dont think thats the problem
is one IV vac enough for 4 uranium vac nukes with a sufficient (20 cell) buffer?
also, looking at this circuit from ivelieu's setup, whats to stop the fuel rods being reinserted while some of the cells are missing?
if you get really unlucky
do you just need to have a buffer thats twice as many cells as are in the nukes?
You should always have a larger buffer and usually you have a control mechanism to disable the reactor in case you drop below those levels
how large of a buffer
usually twice the amount you can hold on your reactors
so if you have 80 coolant cells total that fit on your reactors
you want a total of 160 coolant cells in the system
okay so i made iveleius setup but it somehow managed already to void my 15 cell buffer
wait
nvm
yes. (assuming 360k cells)
having trouble w the 99% heat design w 8 mox reactors, is there some quirk to the way nukes provide power? cuz i should be getting like 900k eu/t but im only getting around 740k rn
yes there is
nukes interact weirdly with gt cables and provide power in chunks of power
so depending on the cable voltage/amperage you could have very strange results
its specifically not able to divide amps of output
unless you give it an output that absorbs its entire output into one amp and then it will be lossless
for example if you output a 99% mox as ZPM, you will get the whole 108,000 eu/t. However, if you output it as IV, you get 8192 x 13 = 106496 eu/t.
ohh
I though I could use 12-16x Aluminium cables initially until I noticed it was too much for them. In response I used I think 4x? EV Superconductors
Is there a document that tells the tick delay on all the project red/wireless elements
man...
switched to this and it worked for 4 days
and then randomly just gained heat
what coolant cell is better 360k NaK oder 360k He?
whatever is easier for you to make, functionally no difference.
how? it's working perfect for me
i think maybe my buffer was too small
how many reactors are you using?
I need to set this repeater to 16 ticks for it to work better in my case
you need to use transfer nodes, with at least 20 speed upgrades if you wanna use the 100% uptime
im not using 100% uptime
4 uranium
add 50 ms to the timer
alr
bruh what the fuck is the deal w xp in the personal dim
are you talking about how the levels disappear?
yeah
yeah but like
i had to move to the overworld bc the levels disappeared to do a soul binding thing
wait i accidentally posted in the wrong chat, my bad
i was talking about xp bc i needed staballoy construct spawner for the vacnuke
is this circuit still good for normal uranium and mox vacnukes?
yes i use normal uranium with no issues
if you have a big enough buffer it works
i have a buffer of 20 coolant cells for 4 uranium nukes
would recommend
scales better than isoarcrees
you said you were gaining heat a few days ago, so i am concerned id have similar issues if i used uranium or straight up explosions if i used mox
the buffer was too small
i only had 10
raised the buffer, havent had issues
i see, thank you
ill ping you if i have more issues
bro i gained heat again wtf
uh oh

At this point try to use the Steve's factory set up
The problem is the reactor desync
RandomPotato10's "100% Uptime VacNukes" video (https://www.youtube.com/watch?v=BmwZZ7Z_n-g) explains how to set up automatic coolant and fuel swap of IC2 reactors in GTNH. There is however an issue running multiple reactors where there can be a delay starting them up. This can cause heat ticks to happen while coolant is being swapped which could...
For desync problem you can use this: #1341554447981219880 message
And for the last choice you need to change all the set up
If anyone stumbles upon this thread, I just want to mention that I've come up with an improved design inspired by this one. Less components, more compact, and arguably more intuitive. Full build guide is on the wiki. The AE2 method is documented there as well.
Hey, I hope someone here is still active. I want to upgrade from uranium rods to 99% MOX rods. My question is, how can I do it safely with having an existing setup? The setup that I used is something that is probably buried deep in this thread. But I'm also fine with building a whole new vac freezer setup
You mean just raising the core temp of the reactor? As long as you have a single fuel rod not adjacent to a coolant cell you can do so slowly but surely
Throw a lever on the reactor and watch it very closely
even to 99%?
Yeah, if you have a single fuel rod (as opposed to a quad) it'll increase less than 1% each second
I mean to me it is just a bit scary to do it but it has to be done
so I can do it with a uranium rod as well, it doesn't have to be MOX?
or even thorium?
Correct, the core temp is constant while the reactor is off. Safely make any changes after you raise the core temp with any type of fuel rod
One more question, do you happen to have any idea how much power does a 99% MOX reactor would output?
Values are on the wiki, over 100k eu/t
I'm looking at your redstone circuit. My concern here is that I don't see a measure for pausing the reactor during fuel rod switching compared to the other design shown in the original post. Am I missing something here in looking at the instructions or this is how it's built?
Let's see if I can add a remote comparator to the new redstone circuit design.
Place an item conduit set to ACTIVE WITH SIGNAL above the drawer and filter it to insert/extract the correct fuel rods. This conduit is only enabled while the reactor is running.
Oh, there already was a measure in place for fuel swapping. Nvm, to be tested in a creative world to understand how it works.
But this is leaving me with another question. How does the fuel rod conduit receive a redstone signal here?
Good question. I realized that fuel rod swaps are perfectly safe to do while the reactor is running. The conduit connected to the drawer is enabled by the "Controller" receiver. The redstone signal is carried through the chamber that it's pointing at. In the end it reduces the redstone necessary and deconflicts with coolant cell swaps, very nifty.
I built a VACNUKE and I'm using uranium, but the 180k coolant are reaching 25% heat not in 55 seconds as expected, but in about 30 to 33 seconds. Is something wrong, or did they change it in an update?
180k coolant? What coolant cells are you using? the 55s timer reflects on 360k He coolant
yea you are using the wrong coolant cells.
Not that you'll need to set different times depending on the coolant cells
For example you can have the timer be longer when you have 540k SP coolant cells in IV.
My issue is fixed, thanks everyone.
Different topic but I want to know how did you determine that 65s is the ideal timer setting for 360k He Coolant. I'm thinking that I can get away with a longer run time with 540k Sp Coolant but I'm not confident with doing so.
