#7XDU-2E8D - Overgrown by Quadropi

36 messages · Page 1 of 1 (latest)

supple nacelle
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https://imgur.com/overgrown-MWpH5aB
With the tourney over, I'll also post this here. This was my first genuine attempt at a uch map and all the responses and also matches in the tournament played on my map are giving me insane motivation to continue making maps. Thx a ton to Awesome for hosting this Level Festival and idk, any feedback, especially criticism is very welcome SheepValentine

real dawn
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Lé meow

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Wtf i can give any feedback?

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Let me lock tf in

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• use more colors
• more overlapping so it looks more natural
• do gradients, your colors are choppy in like the tree trunk section
• use the same colors/structures for similar builds so you have some kind of order

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Its really difficult to understand what is what with so much different color and shapes

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Ngl i really fw how you build your buildings though

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Goated

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Also goated gameplay icl

supple nacelle
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tbh, both the pathing and visual, I 100% just went with the vibe, so now I gotta see if I can recreate it ig

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but ty a lot, I've never really done pixel art, so the advice on colours is really appreciated

frozen valve
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I think that the trunk is a bit flat
(I cannot build something like this well done its way better than my work)

real dawn
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Lock in

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Everyone can build

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Everyone can be at least as good as i am

supple nacelle
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oh yeah lmao, it sucks that it's the very center as well, but I really struggled to find colours to shade with for the trunk

supple nacelle
real dawn
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I still struggle w it ngl

potent ivy
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really cool concept!

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most of the feedback i would give has already been said by unmei

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my main complaint tho is that spawn...it is bad gameplay to stretch a itsy bitsy the length of the level and having that immediate drop off...having to fall down is not a great thing

real dawn
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I cant think of any issue here but it creating a sliver of a difference for tourney game sets

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But i doubt barely anyone notices that anyhow so its essentially just an early downward section

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Though i gotta say yeah levels of this length arent too good for tourneys. Normally yeah you can play around with placing hazards at x distance to make capitalize on the run time but this seems too much

supple nacelle
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I feel like the end section also doesn't feel great to run through and could be smoother tbh

potent ivy
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end section looks good to me

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the gameplay is pretty good all around

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the only things i would point out is that initial drop and that blind drop

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you usually dont want blind drops they are unfun to play with

supple nacelle
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oh yeah that's true, it's something I noticed when playing the map myself as well

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you can easily make setup that feel random, bc you need to react very quickly to cycles

supple nacelle