#adding Asteroidfield microdungeons
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you could ```json
[{"op":"add","path":"/surfacePlaceables/items/-","value":{"mode":"floor","priority":1,"variants":1,"distribution":"/biomes/distributions.config:mainBiomeMicrodungeon","type":"microdungeon",
"microdungeons":["<dungeon name here>"]}}]
in `asteroids.biome.patch`
I could swear that the miningcamp and cave dungeons on that asteroid encounter dungeon list were already spawning in game thats why I thought just adding on that would work
but if you say they are not used in the biome file I'll try adding this manually like you adviced
do the miningcamps you've seen look decrepit and rusty or white and bland?
white and bland
it's probably FU or some copy-paste legacy dungeon mod then. Betabound's looks better. uses more than one type of block
yeah could be I use that
is there any chance for a error if I just add that to the biome? I read about op: test to prevent any issues if they are not compatible but no clue if that works here
it works there. the only issue would be if surfacePlaceables doesn't exist. the - after /items/ adds the dungeon to the end of the list
can I add two dungeons? not sure because I read somewhere that you can only ad 1 entry at once for the patches
you can! <dungeon name here> refers to a dungeon file, and those can have multiple anchors
if the anchors don't connect, they can effectively be two different dungeons
yeah I mean two different dungeon files each with their own list of parts
["list1", "list2" ] <-just like that?
alright thank you very much! you helped me greatly - back to testing for hours again
lmk what you come up with?
in #mod_dev 
rather not as it is nsfw 😂
ttpp is all I say
didnt worked maybe the dungeons i tried to add where to big
i found a way i'll explain here maybe
should i ask what ttpp is