#is there an easy way to animate movement in parallaxes other than simply scrolling speed?

1 messages · Page 1 of 1 (latest)

sinful willow
#

I have a handful of good ideas for parallaxes but most of them are impossible with what I understand to be the only adjustable variables. Is there a program or documentation on how to make more complex parallaxes for Starbound specifically?

high relic
#

nope

#

thats impossible

sinful willow
# high relic thats impossible

Dang. Guess I'll have to rebuild Starbound from the ground up then. Oh wait, is there a way to make objects move at different speeds than the surroundings when the player moves?

high relic
#

no

#

you can use projectiles

sinful willow
high relic
#

Features i mean

#

Its not really doable tho since projectiles are infront of yhr parallax

sinful willow
# high relic Its not really doable tho since projectiles are infront of yhr parallax

I just saw a little axolotl spin across my menu screen and I'm pretty sure it wasn't a hallucination. If a modded menu screen can do that, could that mean theres some way to make it happen during gameplay? As well as cut scenes. I don't know how they work, but is it possible you could be in a perpetual cutscene that only has details behind your gameplay? And finally, if the sun can move like it's on a wheel does that mean there could be a way to add "another sun" that moves uniquely as well? Sorry for all the questions.

high relic
#

Vanilla had that

#

Theyre called glitters

#

Not an axolotl i bet as well

#

Cutscenes no

#

Cus they are cutscenes not videos

#

Dunno about another sun but i doubt it

sinful willow
#

Alright

high relic
#

Projectiles can animate tho

high relic
sinful willow
# high relic Projectiles can animate tho

not sure they would work for my need. I want to make ships landing and taking off in the background, but feel like they are far away by not moving at the same speed as the ground.

high relic
#

Not possible without projectiles

high relic
high relic