#Project is removed
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The irrlicht will use win32 window on windows, and x11 window on linux, they are called device in irrlicht source code, nirtcpp can use sfml window as device on all operating systems.
instead of calling gl functions or sdl ones, you can use SFML to render in irrlicht, is that what you mean ?
didn't dive deep into SFML backends, but doesn't SFML already uses gl APIs to render vertices ?
Yes, rendering is still done by opengl. By sfml, nirtcpp can use sfml window and do graphical rendering with zero x11 knowledge, this does not mean no x11, just let sfml do it.
Hey, my project has forked Irrlicht but we've added a sdl2 device instead of sfml. We went with sdl2 because it has better support. See https://github.com/minetest/irrlicht/blob/master/source/Irrlicht/CIrrDeviceSDL.h
But my this project has been move from github to fossil:
is irrlicht still a good render to use for application
absolutely not, Irrlicht hasn't had a proper release since 2013
to my surprise, i've seen more projects than it should be allowed to, running irrlicht
tbf i like that retro style irrlicht game has, i guess it's unintended XD
You can do that in any game engine, just use a very basic shader
this was made using Irrlicht (well, with much pain + forking)
Project is removed