#linux-🐧

1 messages Β· Page 14 of 1

steep linden
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Wonder if GGG got a steam deck to test poe on pogchimp The CPU power is there I think and iirc the steam deck is just 720p, should be able to run poe I think

cedar turret
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I would not count on it PoE already runs well on Linux and the biggest challenge is getting ale the antycheat software working there

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But they probably have one on order tho^^

steep linden
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They have been talking about getting controller support to PC :3 But with the steam controller PoE actually works pretty nicely already, only issue is stash management

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There is also the option to stream poe from your main machine to the deck which would be great for a lot of people ^^

halcyon moat
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@dusky goblet yes but it's native Vulkan was problematic that's why I recommended async

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to use dx and get a closer performance to the native vulkan

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ge's proton dxvk is already async patched as far as I know, just not enabled by the default

halcyon moat
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solid 30 fps is also playable btw

steep linden
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I did find that linux had less of a issue with the normal shader/drive stutters ^^ You'd always run the deck on vulkan as well which has less problems with this as well.

Seems it has nice high speed ram as well so I really doubt that you will see a lot of stutters

dusky goblet
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anything works but gnome-shell, don't use it for gaming or that cinnamon fork, they eat your fps

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xfwm and kwin both disables compositing for fullscreen/borderless games

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we need native version to get rid of wine translation slowdowns in heavy density "endgame"

steep linden
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I did benchmarks on pop_OS in I think 3.13, had close and almost exceeding native Window performance (proton experimental at the time) ^^ Running against a very optimised windows install (most background processes removed to free up as much resources for programs)

This is of course on Vulkan engine and not DX11 but who would not run Vulkan on linux?

GPU: 5600XT
CPU: R7 1700

ebon prism
steep linden
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I do wonder how Intel and Nvidia vulkan drivers are for Linux, AMD has been very good to us and now with Valve pushing AMD hardware for the deck it's going to be even nicer.
On Windows it does seem that Nvidia vulkan drivers is quite unstable given most Nvidia players are crashing on vulkan.

edgy sierra
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I would expect the Intel vulkan drivers to be pretty good (bearing in mind iGPU limitations), they're distributed as part of Mesa and some backend is shared. Portions of the RADV ACO driver have been ported to Intel's for significant speedup.

steep linden
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oo nice Intels new cards might have a future for Linux then ^^ Always nice to get competition

ebon prism
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The GTX 1060 3GB Do have issues though I'm not sure if it lack of gpu ram with vulkan or not

cedar turret
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lack of vram

steep linden
ebon prism
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I wonder if they are are installing the proprietary drivers from NVIDIA or using the mesa ones? I've always used the proprietary ones form NVIDIA and mesa for AMD. Well for gaming that is.

steep linden
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Ahh helped windows users that is ^^ Not to be biased but Linux users are often tinkerers themselves zana_wink

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Also you mentioned you had no issues on Nvidia for Linux? Might still be driver issues windows side for Vulkan then

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good to hear it might not be present for Linux drivers

ebon prism
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Though it is funny I can run a Minecraft bedrock server on Linux directly but not Minecraft bedrock on Linux without jumping through hoops to make it work

steep linden
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Does bedrock still have issues with redstone timings? marauderthinking And yeah, servers are often linux based, sad windows is linux allergic when it comes to the customer space

ebon prism
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tbh I'm not sure with redstone and bedrock I've not played in quite some time now

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Microsoft see's Linux as a threat to their core business, so it's not really surprising but annoying none the less

stiff pumice
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Ironically poe runs better for me on linux than windows

steep linden
stiff pumice
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Unironically Linux could be PoE gaming future lmao

steep linden
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Unironically Linux could be gaming future πŸ™

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Steam machines was such a promising application for a linux distro designed for games ^^ Would essentially give the ez of use of a console to a PC

stiff pumice
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Vulkan and Proton is really cool. Sad that league and apex is borked but PoE shows the potential of Linux gaming.

steep linden
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But that is because of anti cheat right? For the steam deck valve is working getting eac working on wine

hexed pivot
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as someone who plays on linux but also has to develop for linux... disparity in user choices of compositors, DEs and WMs will always make linux a tough sell to big studios in terms of developer effort

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reminder that the pedantic definition of "linux" ships no default graphics or audio libraries, no DE, few drivers

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and it's entirely by convention that the largest distros happen to ship similar combinations, except for the big 70-30 split on x.org vs wayland which is a huge pain point for display driver-intensive applications

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maybe steamos will set a de-facto standard for what developers need to target if they want their games to run

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the vast majority of studios will just tweak their windows builds to run nicely under wine/proton over ever embarking on a native client

floral wyvern
steep linden
# hexed pivot the vast majority of studios will just tweak their windows builds to run nicely ...

Yeah this is what I think will happen, we will not get more linux games, but we will get less games that just straight up does not work on linux through work arounds.
Hopefully vulkan will be bigger then DX, that would improve linux support by a lot. But windows will most likely not be helping to push vulkan over DX templarSad Wonder if GGG is committed to make vulkan the main engine in the future. Iirc the mobile version will be vulkan

hexed pivot
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as far as I know, vulkan is a mandatory component of supporting macos and consoles, so I don't see ggg ever dropping vulkan support

vivid badge
cedar turret
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Linux is just not worth the effort for most devs like in this example: https://twitter.com/bgolus/status/1080213166116597760

We shipped Planetary Annihilation on Win, Mac, and Linux. Linux uses we're a big vocal part of the Kickstarter and forums.

In the end they accounted for <0.1% of sales but >20% of auto reported crashes and support tickets (most gfx driver related).

Would totally skip Linux. https://t.co/3m9ZZgElzB

Retweets

727

Likes

2484

cedar turret
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But lets hope that SteamOS 3.0 will improve things and mby Devs could just focus on that.

steep linden
# cedar turret Linux is just not worth the effort for most devs like in this example: https://t...

That's why it's better to not offically support linux but not make it a headache for people to run the game on linux ^^
If SteamOS becomes a good thing it would be on valve to support the development and iron out crashes related to drivers instead of pushing that work on game devs or the users.

But I do wonder how much work they will do outside of their own hardware, let's hope they plan to support all hardware and not just steam deck.

vivid badge
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well if they get optimized and running for the deck that isn't very powerful, anything above that spec should work I think πŸ€”

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the steam deck will be the bottom line or near the bottom for anyone interested to play on linux with almost 0 issues

steep linden
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Yeah but it might be that just AMD drivers get full support and Nvidia might be left behind as said in that tweet most crashes was gfx driver related

vivid badge
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yeah but the game was released in 2014 it might be different nowdays πŸ€”

ebon prism
hazy briar
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other devs make their own engines and seem to do alright though (most recently, Arkane's Void engine seems to work pretty well through proton)

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I don't trust the PA devs either lmao, but that's not really something I can explain easily, just a bunch of little things I've seen over the years

cedar turret
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Arkane Void engine seams trash on Windows tho

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Mouse movment bound to framrate and generaly bad performance

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they did much better with Cryengine than own engine imo

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Not to mention that you are comparing Native Linux version to Proton "emulation".

terse rune
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Steam proton is amazing

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For casual gamers like me who game old or rather small games proton does the job well

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Problem occurs when league etc gets pulled into the question

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But thats what you get with Linux, cant have them all

flint laurel
hazy briar
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which suggests its hardware dependant, if people are having differing experiences

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so I guess linux ain't the only one with driver issues for game devs ;p

hazy briar
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which is... hmm

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I don't like criticising game devs bc their jobs are tough, but maybe they shouldn't have built a whole new engine for their company's first game lmao

cedar turret
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I rly hope that Valve manages to push linux gaming forward as what is see with Windows 11 is not something I like.

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They already did amazing job with Proton but it still not enough for me 2 switch.

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Not to mention they got Battle eye and EAC to support Linux πŸ“ˆ

ebon prism
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Still seems like all good news though. Tbh though is it really bad if we have to wait a month or two for game to drop before we are installing it on Linux anyway. It's not like the dev's of any game have a glowing record of releases as far as smooth paly goes even on Windows.

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I would like to point out that running android on Linux is still some how harder than on windows systems through emulation. I don't think that Google will ever be making that into a desktop OS anyway to much would have to change in that school for that to happen.

hazy briar
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  • cavedog made TA, with its own engine (it was the 90s)
  • TA modders made the Spring 3D engine, which is open-source, for TA
  • lead TA dev founded own company (GPG) and made SC using Spring (I'd imagine they probably contributed to the project a lot)
  • different TA devs (including the graphics dev for TA and lead dev of SC) found Uber to make PA
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there are claims that engine and server dev for PA had been going on for years before the kickstarter announcement, too

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so maybe I'm wrong to say they shouldn't have made their own engine in principle, but what with the game being out and quite the mess at release I'd say hindsight is 20/20 :p

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lol sorry to keep derailing the convo to PA

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I think windows is slowly losing its grasp on gamers

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the day I can convince my friends to try out linux I'll cry with joy

terse rune
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Btw looks like we got huge news

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Looks like apex finally will be playable using proton

vivid badge
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let's hope the devs enable it

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but the statement that is easy as flipping a switch is a bit off imo, it is never like that when it comes to do the stuff to make it work πŸ€”

flint laurel
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The devs may not be willing to support linux even with this support. In some cases, they may have avoided a linux release because the anti-cheat lacked support. But there are likely many devs who wouldn't want to support linux in favor of praying that the windows build of their game can one day run in linux just like starcraft 2 and heroes of the storm and so many other games. Development costs time and money but hope is free.
They would just need to prevent wine from being flagged for interacting with the game's runtime. Windows itself and the epic launcher and many things interact with the game without being flagged so they just need to somehow include wine or proton within that whitelist system. This way, the game could function in linux whether the devs create a linux build or not. Perhaps following this announcement, the wine and proton devs could follow up with these people to ensure that this gets done. It would be in valve's best interest to do so.

terse rune
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I like your funny words magic man

iron charm
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I really am curious how long it'll take for Linux EAC to be cracked. I suspect it isn't long

ebon prism
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It's not like the windows one isn't already cracked

hidden dome
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Proton is more or less a Valve project

hazy briar
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in short it's a mess but it works kinda well

frosty acorn
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does anyone have a way to use scroll wheel to emulate mouse clicks? i tried with sxhkd and xdotool and it didn't work

edgy sierra
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Are you using Wayland? If so, no.

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or raather, not without some hijinks.

frosty acorn
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nope, im using xorg

flint laurel
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xmodmap

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Here's my .Xmodmap file

remove Lock = Caps_Lock
keysym Escape = Caps_Lock
keysym Caps_Lock = Escape
add Lock = Caps_Lock
keycode 135 = NoSymbol
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Using "xev", it appears that my scroll up and scroll down are button 4 and button 5.
My left click is button 1.

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So we try something like keysym button 4 = button 1
No idea if that would work but that's they idea.

mild urchin
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ive used autohotkey on windows to do similar

rotund ridge
karmic solar
# flint laurel xmodmap

you don't need to modify .Xmodmap for capslock rebind, it's enough to have in .xprofile

xmodmap -e 'clear Lock'
setxkbmap -option caps:escape
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this also prevents capslock light

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and capslock being stuck

flint laurel
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My capslock light is never on when capslock is not on. And my capslock hasn't gotten stuck in the two years I've used this config.

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But good to know there's more than one way.

cosmic glade
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Anyone running PoB through Lutris having very laggy movement on the skill tree? Logged into it for the first time in weeks and the performance is very slow. No change with the new update.

wide quail
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Latest update complete broke keyboard input for me, using proton experimental

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Hm restart fixed, restart again bricked

flint laurel
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Im running native pob git version from the aur. No problems

vivid badge
cosmic glade
deft sandal
hazy briar
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is anyone else's mouse getting messed with in poe?

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mine is getting replaced with a lil black square

vivid badge
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problem with proton experimental, use GE or other version

vivid badge
hazy briar
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ah nice tyty

limpid oak
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Guess I'll switch back to experimental then haha

red loom
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I was wondering if anyone had any luck getting acquisition to work with Arch, thank you in advance

fading topaz
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you've tried one of the versions on the AUR?

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I seem to be having an issue where various models and/or textures aren't loading

fading topaz
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seems nothing updates and a reboot couldn't fix

red loom
fading topaz
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ok this is weird. My graphics get corrupted when running PoE with PoB in the background

red loom
wet wadi
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Linux Mint 20, trying to run through Steam, Proton Experimental and 6.3-7, it just does not launch the game at all, no error message, no nothing, the "PLAY" button just turns into the "STOP" for a few seconds and then reverts.

red loom
wet wadi
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Not to our knowledge.

spring mountain
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@wet wadi Start Steam from the command line, run the game and see if you get a error message there

wet wadi
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As in, like this?

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This is what the Proton log gives, as far as we can tell, nothing.
====================== Proton: 1634751995 experimental-6.3-20211020 SteamGameId: 238960 Command: ['/home/wereparanoid/.local/share/Steam/steamapps/common/Path of Exile/PathOfExileSteam.exe', '--nopatch'] Options: {'noesync', 'forcelgadd'} depot: 0.20210923.28 pressure-vessel: 0.20210906.2 scripts: v0.20210917.0-0-g1cf127d soldier: 0.20210920.0 soldier 0.20210920.0 Kernel: Linux 5.4.0-89-generic #100-Ubuntu SMP Fri Sep 24 14:50:10 UTC 2021 x86_64 ======================

spring mountain
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Hmm, just tested it, doesn't work anymore(?) that way. But it hasn't been to long i debugged something that way

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The reason my game crashed back then was the one that Cerealfordinner listed: My library was still on my ntfs partition, after creating a new on an ext4 partition everything worked just fine

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Are you really sure you are on ext4?

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(or probably any other partition that is not ntfs)

wet wadi
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Well the thing is, we believe it is not crashing, the game just does not seem to launch at all in the first place(or if it does it exits instantly without creating problems).

spring mountain
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Jeah, that was the exact same thing i had

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Just recheck where your steam library is installed and what partition you use there πŸ˜„

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And if you have execute permissions on that game directory

edgy sierra
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Can try resetting the proton prefix by renaming ~/.local/share/Steam/steamapps/compatdata/238960/ to something like 238960_old(I wouldn't delete it outright, you might want your POE configuration files later) . Being on a NTFS partition and bad proton prefix are the two main culprits when it comes to launch failures in my experience. Has the game worked previously or are you just starting to play on linux?

wet wadi
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Just starting for the most part.

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We are quite sure PoE is on sda5.

spring mountain
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Now check if the steam library where poe is installed is on that

wet wadi
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How does one reset the proton prefix?

spring mountain
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dkamerad described it to you

wet wadi
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Renaming a folder and then what?

spring mountain
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Thats it

hexed pivot
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I believe that once the steam client is running, you can run steam -applaunch 238960 to launch poe and get stdout

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Also check client.txt

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Normally when apps crash immediately with no window it’s because you’re missing a core library, though

wet wadi
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Ookay, so this time when we launched steam from terminal, it decided to be a lot more verbose.

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Just "steam", like before.

hexed pivot
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Possibly if you’re using proton without also having wine installed via package manager, you might be missing some dependencies

wet wadi
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We have Wine.

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ERROR: ld.so: object '/home/wereparanoid/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.

wet wadi
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Well then.

hexed pivot
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wrong ELF class says steam isn't finding dependencies correctly

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you can back up your PoE instance, reinstall steam & restore poe from backup

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which should push steam to reconfigure itself

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alternatively make sure you're disabling steam overlay & any other integrations in steam's game settings

wet wadi
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Okay then, apparently this is unimportant.

hexed pivot
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yeah I was about to mention that

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sometimes it's a normal part of discovering libraries, it'll try everything and skip the ones in the wrong format

wet wadi
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Backing up PoE takes so long even on an SSD 😩

hexed pivot
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it compresses at the same time, so it's bound by how quickly your cpu can do gz or lz compression

wet wadi
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Yeah our CPU is not great, at least 10 years old by this point(Core i7-3520M).

wet wadi
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Trying to restore backup aaand...

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Alright just needed to enable Proton for other games apparently.

wet wadi
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Welp, nothing changed.

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Huh, updated OpenGL drivers to 460(390 previously, apparently unsupported by modern Proton versions) and it launched, though crashed with an error this time, so that's an improvement.

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Welp, apparently that was caused by using some Wine commands, after deleting those from launch options the game seems to run.
So, uh, solved, yay! Thanks for helping!

brisk mountain
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had to create a new wineprefix for poe and game runs fine. the launcher window is missing parts again though and i cant remember how i fixed it in the past. i think it was some web component that has to be installed with winetricks. currently installed via winetricks are: win7 msls31 riched20 usp10.

quasi lily
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can you click that empty space (where should be the launch button)?

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if yes, then dont bother πŸ˜„

brisk mountain
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i can

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and i had it correctly displayed in the past

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i do use the custom wine build from lutris but manually configured poe start outside of lutris. the lutris wine somehow depends on libjpeg.so.8 an old library i cant find on debian stable. the setup was a bit annoying. after that i could use the lutris wine though

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ah i should check the wine debug which i disabled... πŸ€¦β€β™‚οΈ

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it migth actually be that jpeg library issue:

0128:err:wincodecs:jpeg_decoder_create Failed reading JPEG because unable to find libjpeg.so.8
0128:fixme:ole:CoCreateInstanceEx no instance created for interface {9edde9e7-8dee-47ea-99df-e6faf2ed44bf} of class {9456a480-e88b-43ea-9e73-0b2d9b71b1ca}, hr 0x80004005.
0128:err:olepicture:OleLoadPicture IPersistStream_Load failed
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ok so i had to extract that libjpeg.so.8 library from the ubuntu repo into the lutris wine lib64 folder which is loaded with LD_LIBRARY_PATH. that fixed the lauch button and the loading bar.

0254:fixme:wincodecs:jpeg_decoder_get_metadata_blocks stub
0254:fixme:wincodecs:jpeg_decoder_get_metadata_blocks stub
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the missing part is html iirc. so a browser window from a system library?

tawny obsidian
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Hey.

I'm not sure if I don't know how to update PoB on linux or maybe there is no update yet for 3.16. Anyone have some info? Or maybe use 3.16 pob on linux now?

!edit
nvm. It just updated while I was looking for an answer.

wet wadi
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Seem to be crashing fairly consistently after two to three zone loads on the Vulkan renderer, can't play on DX11 due to constant stuttering(and it still crashes), noticed people have had these issues before but have not found a consistent fix, enabling Vsync seemed to help reduce stuttering on DX11, but did not eliminate it enough to make it playable.

fading topaz
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any proton logs?

viral trench
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Just wanna drop in that these problems are likely to be something locally to your system. I am using stand-alone PoE with wine-tkg-staging-fsync-6.19 with the Vulkan renderer and I don't have any of these problems. I can play hours without any crash or degrading performance. I don't have stuttering. The only issue I have, but that's something to be expected, is that some models/particles are black until dxvk was able to first create the shader for it. But that is a one-time thing as all these shaders are cached.

edgy sierra
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Also, based on your proton log from earlier you seem to be on a system using an older kernel version (5.4). Might be worth while seeing if a newer version can be installed, preferably one that implements valve's fsync patch set.

wet wadi
# wet wadi Seem to be crashing fairly consistently after two to three zone loads on the Vul...

Funnily enough it isn't a straight crash, it just slowly freezes the whole OS in around 10s, occasionally allowing the CPU/GPU to process something until either the game crashes and normal operations resume or it just freezes the OS completely(or just keeps getting slower progressively), on one such occasion we forcibly shut down the laptop and managed to corrupt our graphics driver through that and had to reinstall the driver.
ANYHOW, we also noticed we were on wine5.0, so we installed wine6.20 and a 5.11 kernel(thanks dkamerad, had no idea about that), time to see if these two combined will help us.

wet wadi
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Nope, still the same slow-freeze of the whole OS and then either crashing or never-ending freeze, also tried to play with DX11 just for the heck of it and apparently that makes no difference, still freezes, tried twice just to be sure.

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The Proton log from the latest crash if anyone is interested. 14413 lines.
EDIT: Noticed it is using esync, can one even use fsync on non-Arch distros(we are on Mint)?

edgy sierra
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It looks like XanMod is the recommended debian/Ubuntu based kernel with fsync. You'll just need to add the repo/ppa and install it.

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XanMod also makes some tweaks for gaming that may improve performance. What you are describing sounds worryingly close to thermal problems however.

fading topaz
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Hmm well I'm not sure what's going on, but I seem to be getting this texture filtering issue

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It seems to happen while some other applications are open, possibly ones using VRAM. Can't really explain how it gives me this though

wet wadi
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Oh, and this did not happen on Windows 7 a few weeks ago.

wet wadi
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Well, quitting for now unfortunately. Too bothersome.

vivid badge
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also saw someone post on reddit this happening on the mac version

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the op deleted the post I think but, I took a screenshot to show a friend

fading topaz
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Sounds like it isn't related to Proton then, at least

vivid badge
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yep

fading topaz
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aand now with the latest patch, my game won't start. Guess it's time to update and reboot again 😦

fading topaz
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Well reboot seems to have done it, and I don't yet see the graphical corruption. More extensive playtime will confirm though

vivid badge
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for me it happens if I open more stuff

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pob, browser, etc.

dusky goblet
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it doesnt happen on windows with dx11, only vulkan, due to ggg's own resource management code

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but directx is laggy on shaders

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also, vulkan version is more gpu heavy, like i can play 6man party on dx11 without fan noise, but not on vulkan

vivid badge
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I saw a few ppl complaining about this texture issue on dx 11 as well

sleek snow
fading topaz
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Looking at the PC Known Issues page, they do list:
Visual artifacts when running low on GPU memory

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specifically for the Vulkan renderer

cosmic glade
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Anyone else's fonts a bit messed up this league? Div cards and some filter items aren't displaying properly with huge spaces between characters.

vivid badge
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yep it bricks here and there sometimes, pretty random on my end

dusky goblet
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this is interesting, proton/vulkan uses less vram than on windows

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im like at 1390mb including kde plasma, while on windows 11 it will be nearly oom

fading topaz
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Currently my workaround is to launch PoE directly through the shortcut provided by steam, rather than through the library. Seems the Steam client can use a fair bit of VRAM

crude shoalBOT
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Anomalous Sweep - Chieftain (Lvl: 93) by: tkowarhawk
Defenses

Life: 5,968 (192%) | Reg: 482/s (8.1%) | Leech 1,074/s (18.0%)
Net Regen: 299/s
Mana: 105/700 (0%) | Reg: 12/s (1.8%)
Resistances: :fire: 78(+114) :snowflake: 78(+6) :zap: 77(+32)

Secondary Defense

Secondary: Armour: 8,737
Attributes: Str: 452 Int: 34 Dex: 86
Keystones: Resolute Technique, Call to Arms

DPS

Total DPS: 8,481,274 @ 6.16/s

Charges

Frenzy: 3/3

Skill

Anomalous Sweep (20/20%) + Multistrike (20/20%) + Anomalous Rage (20/20%) + Melee Physical Damage (20/20%) + Cruelty (20/20%) + Elemental Damage with Attacks (20/20%)

Configuration

Player: Leeching, Flasked, Onslaught, Rage: 20, Ngamahu Flame's Advance
Playercharge: FC, EC
Enemy: Burning, Ash, Ignited, Intimidated
Playerrecently: Lost ECs recently (8s), Used Warcry, Hit by Fire

Info:
edgy sierra
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Proton/wine

fading topaz
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Considering PoE supports Vulkan though (but in Beta), it's overall support is pretty decent

fading topaz
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best of luck~

edgy sierra
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If you use proton via steam make sure you install to the Linux partition. NTFS and proton no play nice.

dusky goblet
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it works with ntfs, its just ntfs-3g driver has not the greatest performance

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ntfs3 new driver from paragon is better, but you need custom kernel for that like xanmod

ebon prism
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Why the hell are you even using NTFS on Linux, just use ext4, btfs, or something else. It' snot like we are at a lack for options.

dusky goblet
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w/e

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for dxvk installation you have to add wine/bin into PATH first

dusky goblet
ebon prism
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Is there a reaso9n your not just using Vulkan on Linux like a GPU with sub 4GB of RAM?

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reason*

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the dxvk is a render that uses Vulkan to run DirectX if you can just stick with native support as much as possible

ebon prism
dusky goblet
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im using vulkan, but you cant start poe without directx11 dlls

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or just manually change config

ebon prism
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You should be able to choose it manually with a flag. let me see if I can find it. the only one I've used is --nologo

dusky goblet
#

also ingame fontrendering is a bit ugly on mageia than i had on opensuse (fully identical items descriptions to windows)

#

and wine spam a lot something like "cannot find glyph"

#

no idea why, poe using fonts from ggpk file and not system, something with fontconfig configs mb

ebon prism
#

Fonts not being native isn't a real surprise, that's almost to be expected when you want things to look a certain way.

dusky goblet
#

gonna try to port xanmod patchset into mageia kernel src rpm and update nvidia drivers to 490 tomorrow

#

items descriptions and chat fonts different on linux

#

on *ubuntu you get close to windows items descriptions

#

but not chat, its doesnt looks nice in any distro

ebon prism
#

I got lazy and just used steam tbh

#

I'm a xubuntu so yeah ubuntu

dusky goblet
#

mb after experiments with mageia i will switch to kubuntu :P but not neon fk that always crashing shit

ebon prism
#

You might see if Arch Linux has a distro for x86_64 I only know of them from arm hardware so not sure on normal hardware

dusky goblet
#

gnome shell eats FPS too

#

cuz its doesnt stop window compositing, xfwm and kwin are better

ebon prism
#

xubuntu uses xfce so no gnome

#

The other distro a lot of people use on here is PopOS

#

I've never used though

dusky goblet
#

i think its modified gnome shell

ebon prism
#

Though I may try it out with the new chip I got in Linux, Can't wait to see what an Ryzen 5 5600G can do on it's iGPU

#

I do wish they were at least RDNA cores though

dusky goblet
#

that will have lower fps than full gpu due to shared memory

ebon prism
#

😦

dusky goblet
#

gddr6 is faster than shared ddr4 for vram

ebon prism
#

yay I know just good to know if it will do when you have to wait for fans or crap from a manufacture when they break

#

that' true the first AM5 boards will have DDR5 and those chips are shipping with RDNA2 cores

dusky goblet
#

chris should permaban all accounts if they have bitcoin installed

ebon prism
#

Why, if your mining BTC on GPU's your an idiot

dusky goblet
#

latency on that ddr5 tho

#

its doubled

ebon prism
#

those have long ago gone ASIC's

ebon prism
dusky goblet
ebon prism
#

just wait they will drop like a rock soon enough

#

Just look after 2017/ 2018 and that drop

dusky goblet
#

in china its illegal

#

government basically own all electricity

ebon prism
#

yup and they just moved to America

edgy sierra
#

Proton tries to create symlinks in the steam library folder the game is installed to, which will crash and burn on NTFS drives immediately. It's fine if you're using wine/standalone.

#

I loiter on the linux_gaming subreddit, and "My games won't even start, here's my steam error log" it's always loading a steam library on an NTFS drive

quasi lily
#

I just got kick out of the game due to 3.16d upgrade patch. Now cant entering the game after picking the character (got Deserialised a mode that we dont recognized exception). Anyone facing the same error? auto fixed, maybe because of the old instances

dusky goblet
#

ntfs supports symlinks, before issue with ntfs was that by default it mounts with wrong gid,uid, can be found on proton issues github

#

i think ntfs supports everything ext4 supports, and compression but not native encryption (only bitlocker)

iron charm
#

a POSIX symlink can have any string as its referent. it doesn't have to be a path that exists, or even a syntactically valid path

ebon prism
#

The main thing I don't understand on this is why the Linux OS is installed on an NTFS partition. It would have been just as easy and at this point less problematic to shrink the NTFS Partition to install the Linux OS and then use the NTFS partition for your installs or make the linux OS partition to handle what you want to run on it. Better yet get a second drive and use the windows boot manager to select your OS that you want to use.

iron charm
ebon prism
#

Also using the uuid/ guid that's presented in Linux should be the one added to the fstab file as well imo.

edgy sierra
#

Even with uid/gid set in the fstab and all the appropriate mount options I still had to play whack-a-mole with individual games acting up even with an empty Steam library added on my NTFS drive. Steam would still do patching (which usually worked) and occasionally try to set up proton prefixes on the NTFS drive and things would go boom. I can't really retest now since I've reformatted everything to ext4.

ebon prism
#

So is the guid/ uuid changing then with each boot of the system?

ebon prism
#

Would making a fat32 partition solve this issue since both OS's do recognize that partition table format, I am aware you can't install windows to a fat partition anymore because of the file and folder permissions/ inheritances, etc ...

edgy sierra
#

You might be able to use an exFAT partition if you were really committed to having the same steam library under linux/windows. But like I said, the problem lies in the proton prefixes in the compatdata folder. I should clarify this isn't a "I'm having this problem" situation, just a continuation of me warning a user wanting to try PoE on linux to make to not use his NTFS drive with Steam+Proton.

I've had everything converted to ext4 for a 2 years at this point.

fading topaz
#

It's highly recommended to run it off a non-windows filesystem

dusky goblet
#

in steam you can create "shortcut on desktop" (poe context menu in library) then close steam and start via that shortcut it saves from like 100 to 300 vram

#

that CEF (chromium embedded framework) uses in steam for interface (html/js crap)

#

i got worse performance on kubuntu (maybe due to xanmod kernel not sure) but works fine on fedora 35 kde spin (has issues for nvidia users due to autologin into wayland)

#

i found some weird non-consistent bug like when you afk in hideout your cpu time (on new graphs) show like 7ms

#

but sometimes you start poe it shows 7 and jumps to 20 and back non stop

edgy sierra
#

@sonic viper If you're using standalone you'll want to use wine-staging (with WINEESYNC=1) or add the game via Lutris and use one of their wine builds. The installation itself can be copied so there's no need to download it again but the NTFS3G driver really chugs in demanding workloads.

dusky goblet
#

its for linux distribution developers to remove ntfs-3g (old tuxera opensource driver) from packages and enable new ntfs3 by paragon by default comes with kernel 5.15

#

you can't simply remove ntfs-3g its gonna eat some metapackages and remove half of system

edgy sierra
#

I am simply suggesting he copies the game from his NTFS partition, to his EXT4 partition. He's installed (presumably) the latest kubuntu release, which means he doesn't have the native NTFS driver because he's not using the 5.15 kernel, which means if he's accessing his drive it's through the NTFS3G FUSE driver. His comments indicated to me that he was running the standalone client, not the Steam client. If you try to run Path of Exile standalone as a "non-steam game" under linux with Proton it will fail to patch.

fading topaz
#

Most distros aren't on 5.15 yet

dusky goblet
#

i got bad performance on kubuntu

#

just manually compiled xanmod kernel 5.14.16 on fedora 35 kde

#

and manually installed nvidia 490

#

performance nearly windows level thats good

#

and poe steam version via shortcut on desktop so that chromium embedded in steam wont eat any vram

#

when you afk in hideout with default mtx template cpu time should not jump like 7 < - > 20 non-stop

#

or w/e your cpu frame time is

#

thats first time i got stable 7ms afk

#

5.16 kernel will be big, its getting some improvements for proton in kernel without patching

#

probably steam deck devs work hard on that

dusky goblet
#

on vulkan?

#

you pc should run poe easily 60fps on zoom zoom builds

#

what

#

so, i did a bit of testing in delve with vulkan windows11/fedora35(xanmod compiled kernel)

#

on windows when i open delve map game nearly out of vram and unloads some background textures

#

doesnt happen on linux, also videocard much colder

#

i just don't know how to make mouse pointer act like on windows

#

adaptive mode is pepega

#

i think its kubuntu 20.04 (neon?) fault

#

i had good performance on opensuse leap, mageia, fedora kde 35

#

you should enable "Force Composition Pipeline" in Nvidia Settings (X Server Display Configuration - Advanced)

#

and setup limit to 61 fps and disable vsync ingame

#

that's how i got rid of micro stutters

#

also twitch on background/second monitor can eat good chuck of gpu performance

#

cuz nvidia can't just support vaapi properly for hardware video decoding / rendring so linux browsers use 3D core for that instead of Video Engine

#

but shouldnt be problem on your PC

dusky goblet
#

proton experimental

fading topaz
#

Personally I find running protonGE to work well, especially when passing it the DXVK_ASYNC=1 flag

dusky goblet
#

dxvk_async does nothing for vulkan render

#

thats just kubuntu neon issues, poor configuration on system parameters by default, no idea what they did

#

dxvk_async its for directx11 render to avoid game freeze on shaders compilation

#

you can also copy dxvk_async patched direct3d dlls into poe installation on windows and that will translate game into vulkan (under directx11 render)

vivid badge
#

open steam through terminal

worn sierra
#

Anyone getting errors on login about needing to update? My release tag says 3.16.1 so it appears to be updated.

tulip dome
#

wich linux is more appropriate for poe ??

vivid badge
#

the one that suit your needs and is easy for you to use but I personally recommend fedora

dusky goblet
#

fedora's default kernel doesnt perform well for gaming

#

kubuntu also perform bad for gaming, no idea why

#

you really should use xanmod kernel if its possible on urs distros, or compile it manually comeonandslamLeapSkill

#

i haven't checked debian 11 with kde yet, they have a little newer packages overall than opensuse leap

#

also hardmode when? that directx under windows/nvidia generated 2.5gb of shaders and still sometimes keeps freezing game when you open scourges, i want to do hardmode completely on linux

edgy sierra
#

That's a general PoE issue

#

It's a lot worse this league though

mild urchin
#

snapos is w/e is good i hear

split radish
#

Is it possible to run awakened poe on linux?

edgy sierra
#

@split radish Should be, just grab the Appimage from their release page. It says "ubuntu" but appimage is a portable format and works on other distros. Overlay functions probably will not work if you're using a Wayland compositor. I don't use it myself so I can't really attest to how well it works.

split radish
#

Ok thanks

quasi lily
#

if u use kde with kwin compositor its... bad luck. Im currently stuck with version 2.13.1 because 2.14.1 is really frustrated to use

dusky goblet
#

so no hardmode until next year/league i guess?

#

chris wolcen lied once again? 😦

#

also that winesync kenel module don't needed

#

because futex2 is better

#

winesync its just for some old games

weak crag
#

hi im new to poe and ive been having a problem with the game running through proton where whenever i switch from directx to vulkan and restart the game it gets stuck on the rotating gears loading screen (sorry if this isnt the right place to ask)

fading topaz
#

are you passing in any flags, like --waitforpreload? That could cause the game to wait until it finishes loading textures and whatnot

#

also, recommend you run the game with PROTON_LOG=1 to debug

weak crag
#

i ran it with PROTON_LOG=1 and checked the output and it looks like it's in some sort of loop where every couple seconds it outputs these lines (sorry for late response i took a nap)

2316.084:010c:0110:trace:seh:NtSetInformationThread (0x19c,3,0xd3e95c,4)
2316.085:010c:0278:trace:seh:NtSetInformationThread (0x19c,38,0xab76fc60,10)
2316.085:010c:0278:fixme:seh:NtSetInformationThread Can't set other thread's platform description
2326.066:010c:0278:trace:seh:NtQueryInformationThread (0xfffffffffffffffe,12,0xab76fe2c,4,(nil))
2326.067:010c:0110:trace:seh:NtSetInformationThread (0x19c,3,0xd3e95c,4)
2326.068:010c:027c:trace:seh:NtSetInformationThread (0x19c,38,0x7aedfc60,10)
2326.069:010c:027c:fixme:seh:NtSetInformationThread Can't set other thread's platform description```
weak crag
#

and the game runs (not good performance) when dx11 is chosen as the renderer but the problem only happens when I switch to vulkan

edgy sierra
#

Are you passing any flags or setting any environment variables? Cubethethird asked before but I want narrow things down. Also knowing your hardware and Distro will be helpful.

#

Also which proton version you're using.

mild urchin
#

maybe ur gpu not support vulkan

weak crag
#

i'm not exactly sure what passing flags means (i assumed that it meant if i was launching with any launch options which i wasnt) and im not sure what environment variables are either (sorry im new to a lot of things)
for hardware im using my laptop which has a ryzen 7 4700u and integrated amd graphics (which i think works with vulkan considering that it works with other games) and im running linux mint 20.2

#

poe is installed on an ssd and i have 16gb of ram

#

for proton ive tested both experimental and 6.3-7

mild urchin
#

have u tried proton ge

#

idk if its still the best option but ge has custom fixes

#

helped my performance when i was trying it

weak crag
#

i tried one but i havent updated it in a bit ill go try that out

edgy sierra
#

I got an idea.

#

Have you actually installed the vulkan drivers?

#

By default your distro might not come with them

#

In this case you'd run apt install libvulkan1 mesa-vulkan-drivers vulkan-utils

weak crag
#

doesn't seems to be doing anything

#

but after running with proton-ge the log was stuck on this for like 30 minutes (i want to do other things)

264.859:0288:028c:fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
264.859:0288:028c:fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
951.710:0288:028c:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0000: semi-stub!```
unreal kiln
#

I would verify that you actually have a working vulkan driver because it is totally possible Mint could have screwed that up in their distro.

#

see if you have vkcube installed and try to run that, if you cannot instantiate a vulkan context, then it's your driver. Nothing to do with wine/proton.

weak crag
#

i can run vkcube fine

unreal kiln
#

do you have other vulkan-capable titles you can run via proton/dxvk?

#

perhaps specifically with proton; steam uses a runtime on Linux to try to avoid distro-specific annoyances with dependency versioning, but things get weird when certain system libraries are out of date. Valve is likely developing proton to best match SteamOS 3.0, and that brings along some considerable differences compared to the ubuntu-backed update cycle that Mint carries with it.

#

Also, it's worth double-checking to see if a Wayland compositor is causing issues here. I believe wine still relies on Xwayland compatibility, but that is also another place where things can go wrong, especially if out of date.

#

Since you are relying on AMD graphics, a lot of desktop environments default to Wayland now.

weak crag
#

my desktop is running x11 and im currently installing no mans sky to check vulkan and proton

#

no mans sky seems to run fine which uses both proton and vulkan

unreal kiln
#

that narrows it down to some specific driver interaction PoE triggers that other titles don't. I am assuming it is not an instantiation bug because you're getting the loading screen, but likely some issue with how PoE loads assets. Could be a weird race condition, since you're stuck in a loop that is querying other threads.

#

Modern wine/proton doesn't really cause race conditions on its own anymore, at least not in the sense that the actual NT/WIN32 implementations wouldn't

weak crag
#

i might try loading the game overnight if its just taking an extremely long time to load

unreal kiln
#

it will likely not lol.

#

usually these kinds of bugs are hard to track down because it tends to boil down into spec non-compliance from the driver or the application. Usually, it's the application.

#

in theory, GGG should be writing their Vulkan backend for any implmentation of it, not just how the major vendors' drivers behave on Windows

#

but in practice if they are invoking UB that only triggers on your specific chip on the *nix driver, you're going to get groans if you try to report it to GGG

#

so let's just hope it's not the application, and it's the driver. Update your kernel.

#

if it is the application, then I would suggest giving up and using DX11, unless you want to start tracing every single call into the Vulkan API and try to track down the bug yourself, and then report it to GGG.

#

the reason why I can infer all of this is because there is functionally zero difference between how Vulkan applications function on Windows and Linux, there is no "compatibility" layer for Vulkan since direct support is available from drivers now, and the issue is demonstrably isolated to the Vulkan backend since you can run with DX11->OpenGL translation and other Vulkan titles just fine.

#

In the graphics programming world, it is common to run into difficult to reproduce bugs because code is technically invoking UB according to the spec, but only actually triggers a bug on a particular driver on a certain series of chips, while the rest of the vendors behave deterministically.

#

In the rare event this is some sort of thread race condition/deadlock separate from the Vulkan API that happens to be triggering on your hardware, you can also play with process affinities to lock PoE to a single core while it is loading. The taskset command will allow you to do this, and you will need a script to wrap POE accordingly so the restriction is removed after loading is finished (you could probably automatically skim the logs to determine this).

#

It is also highly unlikely different versions of proton will solve the issue here because the components in focus here are threading (the implementations for these functions do not change frequently in Wine, and predate proton itself), and Vulkan, which proton does nothing for.

#

Hopefully this provides enough information so you can decide if it's worth fixing. I would update your kernel and play with taskset to see if you can release a potential threading issue, but beyond that it's not worth the time.

mild urchin
#

theres preload flags that might be doing something but idk if they matter

#

my linux is bricked rn so i just play on windoze 🀀

unreal kiln
#

LD_PRELOAD is for working around dependency issues. Usually, if there is a dependency issue, the application will not even execute.

#

some applications do dynamically load dependencies at runtime with dlopen/LoadLibrary, but in PoE's case that will be entirely DLLs distributed with the application itself (if any), so if that didn't work, then every Wine/Proton user would fail to run PoE.

lyric dust
#

I keep on running out of memory when playing this (I have 16GB). Delve is really bad at it. Sometimes It will use a huge amount of RAM when I scroll out in the delve map.

#

This has been happening since Ritual. Anyone else see this?

#

I am talking like PoE is using 10GB+

vivid badge
#

well some leak issues been happening at random since heist for me

#

had some on ritual as well but ultimatum I had 0 ram issues

edgy sierra
#

It's been a bit gnarly this patch in my experience. I actually get DC'd scrolling the delve map too fast

edgy sierra
#

I did however, just confirm that that particular problem is a RADV/ACO bug already fixed (in mesa-git).

#

At least on my hardware*.

wide cipher
#

can anyone help? I somehow crapped my perfectly working poe installation, biggest issue atm getting stuck in loading screens

#

on steam

jolly oar
#

what proton version are you running

edgy sierra
#

I would suggest dropping proton experimental, if you were using it before. Experimental (now) relies on the new futex2 (waitv_multiple) implementation which you might not have .

#

And there is a known issue where using the old FSYNC patch set causes the new Futex2 implementation to cause infinite loops

#

So drop down to proton 6.3-stable, whatever the version is at and try again

unreal kiln
#

it was my understanding the futex2 patches were merged into the kernel specifically to implement WaitForMultipleObjects-esque behavior

edgy sierra
#

Only in kernel 5.16+

#

It might be fixed now I don't have the bug report handy but what it boiled down to was the new proton futex2 patch set in proton-experimental was causing hangs on kernels running the old fsync patchset.

viral dirge
#

is there a path of building for linux systems?

sharp maple
flint laurel
#

@viral dirge If you're on something arch based it's in the aur.

full radish
#

sorry but my coutry dont have poe on steam

#

so what version should i chose

iron charm
#

Standalone, unless you live in Korea

trail vector
#

Has anyone ran this on manjaro/arch?

fading topaz
#

Runs fine on Arch

dusky goblet
#

imho debian 11 with xanmod kernel is better but w/e πŸ™‚

#

i prefer steam/proton version

#

and i won't recommend kubuntu or fedora or anything with gnome shell

#

xfce or kde is fine

mild urchin
#

xanmod looks nice...

#

i probably need to try a new kernel

edgy sierra
#

I would recommend xanmod/zen for a kernel (AFAIK they contain very similar if not identical changes), I would keep LTS/normal kernel installed as a standby. It's never been a problem for me, but I'd like to keep it that way.

urban tendon
#

ahoy! i got a linux-related discord problem - i cannot see the message on how to activate voice ^^

#

i.e. i can't "react" on the linux discord client

edgy sierra
#

Can always try it in the discord browser client.

full violet
#

Has anybody tried getting this working on Bullseye recently? Having a nightmare here.

full violet
#

Stupid mesa/vulkan issues.

edgy sierra
#

Any specific errors/error messages in particular?

agile rampart
#

Anyone happens to have crashes on Linux? More precisely Ubuntu

worn parcel
#

You'll have better luck figuring it out / getting help if you take a log

tawdry gull
#

Hey, I spent almost the whole league playing on ubuntu and recently I had a lot of crashes and freezes. I came back to my beloved Arch, and even though I know that probably noone would switch distros just to try if a game would work better, it looks like indeed I no longer have any problems.
What if the gpu drivers in Ubuntu aren't best? I use nvidia drivers from aur (version 495.46).
What other differences between these distros could be there? I'm not sure, but I also noticed that electron applications would freeze on my Ubuntu, so I suggest turning them off when you play the game.
@agile rampart I hope you can figure it out. Also, use Experimental proton (assuming that you use Steam, idk)

agile rampart
tawdry gull
#

can you open the game, or does it crash when trying to?

simple orchid
#

Really dumb question

#

Where does Proton/WINE store the artificial c: it makes?

#

Nevermind.

#

The Find command finally came back

agile rampart
#

Or freezes, makes it really difficult to play on hardcore

vestal pier
#

πŸ™‚ i just want to say thank you. i have been playing POE for almost a year now through Steam. Arch btw. I can't think of a single time it has crashed.

full violet
#

One day GNU/Linux will be the place to be for all the latest game releases.

worn parcel
#

Shhh. let's keep it viable with minimal migration over from windows

raven canyon
#

any problems on fedora? havent tried it

edgy sierra
#

Fedora is going to be fine. Realistically all you need to do these days is install Steam/Vulkan Drivers for your graphics card, download the latest Proton in Steam, and tell Steam to use Proton for PoE. Proton containerizes things so there's a lot less room for tomfoolery.

#

Unless you're some kind of Silverblue masochist, in which case you're on your own, that there is the undiscovered country.

vivid badge
#

I use it and no problems

#

fedora is good overall for it

full violet
#

Treating myself to a more up to date card tomorrow. Can then finally set fire to my Windows partition. I'm stuck on the radeon driver atm. (AMD 7570 HD)

halcyon sable
edgy sierra
#

@halcyon sable It will work but in my experience Wine chugs on the content.ggpk and the standalone client runs noticeably less smooth. The steam version doesn't use the the GGPK file and loads a lot of loose files instead of content.ggpk.
As always your mileage may vary. The last time I did any A/B testing was in Ultimatum and since then I've just used the steam client.

halcyon sable
#

thanks ^^

vestal pier
#

occasionally, i see the text in the labels of names of dropped currency and white items looks either crazy spread out or squashed together. not a big deal. using arch. really not a big deal at all, but i thought i would report/ask.

edgy sierra
#

That's a PoE problem, it happens on windows as well. Only fix I'm aware of is to restart the client.

iron charm
#

β€œbug-for-bug compatible”templarthumbsup

halcyon sable
#

it works perfect! genuinely surprised something conflicts with discord voice calls marauderthinking, im thinking wine being dumb?

edgy sierra
#

How so? Also some environment questions: Wayland or X11? Gnome/KDE/other? Push to talk or voice activation?

halcyon sable
#

x11, kde plasma. It gets stuck on the rtc connecting thing (my dns is configured properly, since that would normally be what to look for in solving that issue)

#

everything works normal until i launch the game, after that a call goes silent if im in one, and it doesnt join me into a new one

edgy sierra
#

That's a stranger problem than I anticipated. There's no way it is resource starvation (network or CPU) because that would make things completely unusable. The only real way I can see things interfering with Discord directly is "Discord Rich Presence". Did you wind up using Lutris to install PoE?

halcyon sable
#

lutris, yes

#

i downloaded canary instead of normal discord and it seems to be working for now...

edgy sierra
#

A solution is a solution I guess.

unkempt goblet
#

I'm thinking of switching back to Linux, however last time I tried the known trade helper XenonTrade fork wasn't working with Wayland. Does anyone know if it's been updated to be compatible (I don't see any notes about it on GitHub) or know of an alternative that works with Wayland or am I stuck with X if I want to use a trade helper?

edgy sierra
#

I think Awakened POE Trade works with Wayland, but I haven't tried it.

mild urchin
#

anyone tried gpu passthrough for gaming in a vm on linux

edgy sierra
#

I looked into it for a while but felt it was too much hassle when basically everything I wanted to play ran well enough via Proton/Wine, so I just couldn't be bothered. I do know NVIDIA has some anti-VM measures built into their drivers so you've gotta jump through some hoops (some gnarly, like modifying the GPU BIOS) if you intend to use it for the Windows guest OS. From what I hear it does work well once it is setup, but that "getting it setup" part can be simple or a nightmare.

I eventually spec'd myself out of that option when I bought an NVME drive; AMD b350 chipset doesn't have the lanes for 2x GPU + NVME. I also never thought NVidia would support GBM/Wayland any time soon and even if they did they wouldn't support my old card (750Ti) but the latest drivers do so templarSad

mild urchin
#

yea last i checked was a few years back and it was a pain, im just rly set on doing this in the future

#

kind of the ideal setup if you can just spin up VMs with hardware passthroughs

edgy sierra
#

I do hope it's a feasible route forward. There is a lot of potential; unfortunately reliant on Motherboard firmware support, GPU driver support, anti-cheat VM detection going away, crypto transition to proof of stake, and the global chip fabrication crisis at least dying down somewhat marauderAnger

#

At least for those of us without a ready-to-go system.

#

If you have one, live the dream for us.

halcyon sable
#

i retract my previous statement, it is just as broken on canary as on normal

edgy sierra
#

The only thing I could suggest is disabling Discord Rich Presence in Lutris. There's not a whole lot of other avenues for Discord and a Wine application to interact.

#

Could also try installing Firejail and using that to launch discord.

halcyon sable
#

A friend suggested it might be an audio issue

#

Nothing more specific tho really

hollow oyster
#

I wonder if GGG is going to add controller support to PC version once the Deck comes out in a few weeks

halcyon sable
#

They could make a native linux client for that

dull surge
#

probably in between here and the release of poe2

dire crater
#

hey guys, i awakened poe trade available on linux, if yes where can i find it?

edgy sierra
dire crater
#

thanks a lot!

#

what. Is that normal that all my character are now in standard? (I played during scourge btw)

edgy sierra
#

Yes, all characters are migrated to their parent league (Softcore Scourge -> Softcore Standard, Hardcore Scourge -> Hardcore Standard) once a league ends.

dire crater
#

so the league has technically ended even if archnemesis is not out yet? I thought they would migrate this friday

edgy sierra
#

Nope, it's done a couple days beforehand so they can process the database changes. They made a booboo before Ultimatum league and someone forgot to run the migration and it was basically impossible to get in or stay without being kicked back to 15,000 in queue after 5-10 minutes.

dire crater
#

haaaaaaaa i see now

#

i usually don't connect to poe days before the end of a league but i just migrated to linux so i wanted to test if everything was working properly.

#

Do you have any optimisation to do for poe to work fine in linux?

edgy sierra
#

In my experience the Steam client with Proton runs better than Standlone via WINE. If your graphics card supports Vulkan, make sure you choose the Vulkan renderer in game.

#

There's not a whole lot of tweaks needed these days.

dire crater
#

ok great, i run it through proton with vulkan so i should be good then. thx πŸ™‚

edgy sierra
#

No problem. Good luck on Friday.

dire crater
#

thx you too!

brisk mountain
#

i am unable to select Vulkan as renderer in the login screen. I use an old GPU with 4GB VRAM which is able to run the game with Vulkan fine in my other newer computer. renderer_type=Vulkan is set in the config

#

does someone know if there are minimal requirements for Vulkan to be selectable?

edgy sierra
#

Can you run vkcube in a terminal?

#

or provide the output of ls /usr/share/vulkan/icd.d/ if vkcube isn't installed.

#

And depending on the age of your GPU there may be additional hoops to jump through, how old is "old" in this case?

brisk mountain
#

vkcube runs fine (no output)
intel_icd.i686.json intel_icd.x86_64.json lvp_icd.i686.json lvp_icd.x86_64.json nvidia_icd.json radeon_icd.i686.json radeon_icd.x86_64.json

#

GeForce GTX 760 - Gainward version with 4GB. runs quite fine in my new computer together with threadripper and fast ssd but throws errors on that system. i assume the MMU of the card is faulty now. that error does not happen on the old system. the wine prefixes differ a lot - i tried to recreate it from scratch and it worked after some work well with vulkan on the new system.

#

both systems are uptodate debian stable. wine versions are taken from lutris but started via a shell script

#

the computers are in different locations, currently only have access to the old computer

edgy sierra
#

Nvidia did end Kepler support after driver ver 470, but vkcube works and debian looks like it's packaging 470 still so that's a strikeout.
Running through a system installed wine or a lutris-wine but just starting it through a shell script?

brisk mountain
#

nvidia-driver is version 460.91.03-1. i dont use the wine from the system that is far too outdated.

edgy sierra
#

I thought as much but some people still do it.
I can't really rule out some kind of hardware failure but I think if it was the card dying the results would be more messy than the drop down being disabled.

#

Maybe try running it via lutris with wine-ge-custom? https://github.com/GloriousEggroll/wine-ge-custom . I generally avoid lutris and prefer shell scripts too but I've been using the steam version for 9 months so I can't speak to any bugs that might've cropped up in Wine since.

GitHub

My custom build of wine, made to use with lutris. Built with lutris's buildbot. - GitHub - GloriousEggroll/wine-ge-custom: My custom build of wine, made to use with lutris. Built with lutri...

brisk mountain
#

can test more tommorow

edgy sierra
#

Last idea before I go to bed myself, the Lutris script does a completely unnecessary thing (assuming it is this one https://lutris.net/games/install/6653/view)

    key: VideoMemorySize
    name: set_regedit
    path: HKEY_CURRENT_USER\Software\Wine\Direct3D
    prefix: $GAMEDIR
    value: 2048```
Completely unnecessary, but not enough to bork things on it's own. Now that in conjunction with Poe patch 3.14.3 ```Vulkan users with less than 2600mb of VRAM are now unable to select High texture quality, as there isn't enough video memory for the high-quality textures. DirectX users can continue to select it, but like before, performance will suffer on low memory systems as DirectX swaps assets into and out of system memory to try to cope.``` So make sure textures are on medium (AFAIK they still default to high), and then see you can switch to Vulkan.
sharp maple
brisk mountain
#

here are my game options. it shouldnt be a vulkan issue. an old wine prefix with dxvk starts the game slowly with very slow reaction times ingame - without working vulkan dxvk wouldnt work. my wine prefix without dxvk starts the game the screen stays black mouse pointer is visible and music starts thats it. renderer is set to vulkan in the config file the displayed option should be an enforced overwrite from the game.

edgy sierra
#

Don't think I have any other ideas then, I checked the Vulkan feature level cert and your card and mine are Vulkan 1.2 certified, and 1.3 only came out last week or so. So maybe it is your GPU dying? Out of ideas other than trying the steam version as a last resort. Recent Proton versions use a a flatpak based container environment which probably won't help but it's the last thing I got.

brisk mountain
#

ill try to get a driver newer than the one from debian stable - backports or unstable

brisk mountain
#

i did mess around a bit in the new wine prefix and somehow made it work... not sure what fixed it now. i did install dxvk via winetricks which let me see the login screen from the new wine prefix and there i could select vulkan, restarted and it works fine πŸ™‚

brisk mountain
#

pasting from the clipboard doesnt work

hexed pivot
#

clipboard depends on what DE you're using. XFCE, KDE, Gnome, ...?

brisk mountain
#

mate 1.24.1

brisk mountain
#

when i press "v" or Ctrl-"v" in game i get an "ΓΆ". after linked items i see a rectangle. somethings not yet correct
EDIT: new prefix works now!

restive phoenix
#

im trying to play poe on linux through steam remote play on a windows host and i get like 60-80% frame loss. yesterday it worked fine and 2 others games run good too

dire crater
#

hey guys, i'm new to poe on linux, i'm on mint and was wondering, where do i but the filterblade file to access it ingame>

edgy sierra
#

for steam it's going to be ~/.steam/steam/steamapps/compatdata/238960/pfx/drive_c/users/steamuser/Documents/My Games/Path of Exile/

#

If you have your steam library on a different drive, you'll need to go there for the compatdata folder, but the rest of the path is going to be the same

terse cedar
#

what method of running the game do you recommend for Linux Mint? running it through Lutris or steam proton?

edgy sierra
#

My personal experience is Steam w/Proton working best.

terse cedar
#

ok, ty :)) :D

sharp wraith
#

Hey, not a clue what is going on, for some reason starting today my mouse right click inputs are glitchy af. It seems like it is system-wide but I can't really tell. I recorded with OBS and input overlay and at times when I'm standing still, I am holding down the mouse the whole time, yet you can see the mouse input randomly releases and presses down... https://streamable.com/tk84tf

#

Anyone else seen this behavior before?

edgy sierra
#

I don't really want to say it's always the hardware, it just almost always is.

#

Time for a new mouse? Replicated the behavior on a windows machine?

bold pine
#

i play on PC with the standalone client (no steam). can i play on linux without steam?

edgy sierra
#

Yes. You will want to use lutris to run PoE. It's also basically a hard requirement to have a Vulkan capable GPU.

bold pine
#

rtx 2060?

#

and does the lutris installer work out of the box?

edgy sierra
#

RTX 2060 is well above the min requirements so that'll be fine. As far as I'm aware Lutris should run out of the box. I use the Steam version so I've never really used Lutris, but I do know from discussions with others that it does work. Lutris is designed to be pretty simple to use.

karmic solar
#

anyone around to help with troubleshooting PoE closing after displaying black window?
Verified data and checked steam output when launching PoE

/bin/sh\0-c\0/home/shana/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=238960 -- '/home/shana/windows/Games/Steam/steamapps/common/SteamLinuxRuntime_soldier'/_v2-entry-point --verb=waitforexitandrun -- '/home/shana/.local/share/Steam/compatibilitytools.d/Proton-7.0rc6-GE-1'/proton waitforexitandrun  '/home/shana/windows/Games/Steam/steamapps/common/Path of Exile/PathOfExileSteam.exe' --nopatch\0
Game process added : AppID 238960 "/home/shana/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=238960 -- '/home/shana/windows/Games/Steam/steamapps/common/SteamLinuxRuntime_soldier'/_v2-entry-point --verb=waitforexitandrun -- '/home/shana/.local/share/Steam/compatibilitytools.d/Proton-7.0rc6-GE-1'/proton waitforexitandrun  '/home/shana/windows/Games/Steam/steamapps/common/Path of Exile/PathOfExileSteam.exe' --nopatch", ProcID 62360, IP 0.0.0.0:0
ERROR: ld.so: object '/home/shana/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/shana/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 62448 != 62401, skipping destruction (fork without exec?)
GameAction [AppID 238960, ActionID 1] : LaunchApp changed task to WaitingGameWindow with ""
GameAction [AppID 238960, ActionID 1] : LaunchApp changed task to Completed with ""
Installing breakpad exception handler for appid(steam)/version(1642451672)
ProtonFixes[63466] INFO: All checks successful
ProtonFixes[63466] INFO: Using global defaults for "Path of Exile" (238960)
#
ProtonFixes[63466] INFO: Using protonfix for "Path of Exile" (238960)
ProtonFixes[63466] INFO: Adding env: WINEDLLOVERRIDES=dxgi=n
Installing breakpad exception handler for appid(steam)/version(1642451672)
Game process removed: AppID 238960 "/home/shana/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=238960 -- '/home/shana/windows/Games/Steam/steamapps/common/SteamLinuxRuntime_soldier'/_v2-entry-point --verb=waitforexitandrun -- '/home/shana/.local/share/Steam/compatibilitytools.d/Proton-7.0rc6-GE-1'/proton waitforexitandrun  '/home/shana/windows/Games/Steam/steamapps/common/Path of Exile/PathOfExileSteam.exe' --nopatch", ProcID 64461 
// created interface
Game 238960 method call count for IClientUtils::RecordSteamInterfaceCreation : 5
Game 238960 method call count for IClientUtils::GetAppID : 7
Game 238960 method call count for IClientUser::GetSteamID : 1
Uploaded AppInterfaceStats to Steam
No cached sticky mapping in ActivateActionSet.Installing breakpad exception handler for appid(steam)/version(1642451672)
abstract sedge
#

Hi guys! What kind of performance is everyone getting this league? Proton/Wine? I have atrocious stuttering that didnt exist last league, so I'm wondering if the Proton performance is smoother than the wine standalone one.

I've tried some things. Vulkan vs DXVK. Disabling multithreading as the spikes seem CPU related and many Windows users seemed to think it fixed things in 3.17.

FPS going from 90 to singledigits, or below 20fps, basically. It's almost unplayable. Playing on Ryzen 3700x, 1070gtx, medium or recommended setting @1440p. Latest nvidia drivers, Wine 7.0 - TKG protonified. Sometimes it's smooth, mostly in battle, it's not.

I can't test STeam at the moment because I'm family sharing my library with my sister and she's playing something all the time 😦 But I could make a dummy account to play POE if Proton and maybe Steam shader pre-caching allows for smooth gaming...or maybe someone is playing smoothly on standalone, and could point me to some optimal settings?

#

I'm trying to think what has changed since last league, apart from POE, and the main thing I can think of is that I switched to pipewire for audio instead of pulse. Coincidentally, my previous Wine Alsa setting produced no sound, and I had to swap to the default wine pulse driver in winecfg. I have no idea if that matters even a little bit, but I once had Pulseaudio issues with a game due to custom sampling rates increasing CPU latency to the point of game stuttering.

abstract sedge
#

Loading into cities also takes a long time, on an NVME ssd.

abstract sedge
#

ok I was impatient so I made a new steam account for POE and am trying it out. will report back soon, how it goes with Proton Experimental.

vestal pier
#

are there good reasons to use poe outside of Steam? i have had almost no significant issues with it there

edgy sierra
#

'/home/shana/windows/Games/Steam/steamapps/common/Path of Exile/PathOfExileSteam.exe'
NTFS formatted drives have always eventually caused me issues.

#

re: Shoshin, ever since they fixed the steam client's patching, the only real reasons to run it outside of steam is personal preference, or PoE isn't available on steam in their region.

vestal pier
#

awesome. thank you!

feral grotto
#

I am having some font issues on divination cards mainly

#

it's spaced weirdly so it runs through the bottom of the card, does anyone know what font I am missing if that's the case?

wind perch
feral grotto
#

is that the cascada font stuff?

#

that's the only thing I can find in pacman

#

*cascadia

#

I'll take a screenshot

wind perch
feral grotto
#

it's easier to figure out then

wind perch
#

Ttf Ms win10 sounds like the kind of thing I was thinking of

feral grotto
#

hmm now it's fine lol

wind perch
#

Lol. It was probably the same bug people get on windows

feral grotto
#

might be

wind perch
#

Sometimes Poe just forgets how to render fonts nekoShrug

feral grotto
#

hmm and no mention about flask sound being played when you have insufficient charges and use a flask

#

is that only happenig to me?

edgy sierra
#

Sounds are kind of all over the place with this patch, loud death screams, etc. It is a PoE problem.

outer pagoda
feral grotto
#

why isn't it being fixed? It's very annoying

dire crater
#

hey small question here, i use steam on linux mint to play poe and very often when i click on start, steam will appear to be opening the game (the start logo change to a blue logo saying "stop") but the game don't start. I often have to stop and repeat 4-5 time before it finally opens, sometime restarting the computer works but sometime it doesn't. Is that common?

edgy sierra
#

It is unusual. Would you happen to have your steam library on an NTFS formatted drive?

dire crater
#

no it's on an ext4 drive!

elder needle
dire crater
#

i’ll give it a try if it doesn’t get better, thxn

edgy sierra
#

Could try forcing steam to recreate the proton/wine prefix by moving ~/.steam/steam/steamapps/compatdata/238960/. You can back-up your settings/filters from ~/.steam/steam/steamapps/compatdata/238960/pfx/drive_c/users/steamuser/Documents/My Games/Path of Exile/

steep linden
#

Somebody tested poe on the new proton release? ^^ Already ran really well from my testing, interested if there was any improvements since

#

OO somebody has tested poe on the deck

#

Controller support launch and first shipment of decks coincide. Coincidence?

edgy sierra
#

I think it is at best a secondary benefit. Controller support has been asked for for a long time but has been on their back burner for a long time, even since the console release.

steep linden
#

I'm just very excited to see how it performs on the deck ^^ and getting controller support with maybe the deck as a option is amazing, there is nothing right now in terms of handheld that can play it at juiced levels

dusky goblet
#

anyone know how to improve font rendering? that ingame font looks different from windows

dusky goblet
#

also latest proton 7 got even further performance improvements, its smooth like a butter

#

but wine still causes some cpu extra usage compared to windows

lofty lintel
#

how to run proton without steam?

fading topaz
#

Lutris is the recommended way

bleak forge
#

anyone tried running poe in the volvo deck yet?

steep linden
#

Only seen some very short gameplay, but seems to be running nicely ^^ but most play with unoptimal controller schemes, the touch pads last time I played poe with a steam controller is a god send for inventory and the sticks can be made to control the mouse in a circular ring around the character.

Might be possible to fully play with the touch pads but the stick limits the builds you can make.

From other games I have seen it run there should be no issue running almost any content I think, other then content even a higher end PC would struggle with ofc hehe

full plover
#

Oh wow this is here.
I have been trying to get this installed on ubuntu 20.04 with nvidea all day to know avail.

Steam proton launches then instanlty closes.

Luttris was so annoying to try and figure out I gave up

full plover
#

Hmm just realised the disk is in NTFS format which could be a permission issue.

edgy sierra
#

Not just a permission but a feature issue. Proton relies on linux filesystem features that do not exist on NTFS.

#

If you absolutely must have your steam library on an NTFS formatted drive, the compatdata folder has to be symlinked to a linux filesystem.

#

But odds are eventually it will stop working, either patching will fail, or failing to launch like you're seeing now. And you will tear out your hair trying to figure out why, and it's NTFS.

knotty cedar
#

Hi, anyone else having trouble with Awakened PoE trade/PoE overlay community? Both haven't been working for me on Arch KDE for quite a while. I'm even on a fresh install now.

sharp wraith
#

Anyone know of any trade overlay (not price-checking) that works on Linux? I think I've tried them all...

noble lion
#

I'm using Awakened PoE trade on KDE Wayland, ctrl+alt+d works, but to get back to PoE I need to alt tab

#

On X11 you need to use compositor, for me with kde it causes stutters until i toggle vsync(change then cancel)

sharp wraith
#

I am using Awakened PoE Trade for price-checking as well, but I am talking about actual trading. e.g. Sidekick, Trade-Companion, MercuryTrade, etc

knotty cedar
#

Has anyone been able to get Exilence Next working? I have been trying unsuccessfully for days on KDE Plasma. It always breaks on OAuth, the app opens but the OAuth doesn't take place. I have tried both wine and AUR package.

unkempt goblet
# sharp wraith Anyone know of any trade overlay (not price-checking) that works on Linux? I thi...

Have you tried the PoE Overlay Community fork? I have only tried it on Windows so far but it looks to support both a native deb package and appimage

https://github.com/PoE-Overlay-Community/PoE-Overlay-Community-Fork

GitHub

An Overlay for Path of Exile. Built with Angular. Contribute to PoE-Overlay-Community/PoE-Overlay-Community-Fork development by creating an account on GitHub.

sharp wraith
#

ooh, did not notice the appimage before, will try thanks

sharp wraith
#

i18n doesn't work, but it's usable

knotty cedar
#

Guess I'll try that, cheers.

sharp wraith
# unkempt goblet Have you tried the PoE Overlay Community fork? I have only tried it on Windows ...

alas, even this fails me, looks like they are using an insanely old version of electron and it just refuses to work with my compositor (mutter):

❯ ./poe-overlay-0.8.12.AppImage             
19:05:17.290 β€Ί App starting...
19:05:17.295 β€Ί App args []
[78821:0318/190520.708522:FATAL:gpu_data_manager_impl_private.cc(1034)] The display compositor is frequently crashing. Goodbye.
[1]    78821 trace trap (core dumped)  ./poe-overlay-0.8.12.AppImage
hardy ginkgo
#

Thinking about switching to Linux. How well does the game run and is it troublesome to get it set up?

willow jay
#

Tldr use Proton experimental, choose vulkan option ingame

hardy ginkgo
#

Thanks! I'll make a partition and try it out.

willow jay
#

Also, yeah, its my tribute to steam and valve. They did it really good for gaming under linux. I tried to run non-steam client with wine +dxvk and it was a mess on my machine

edgy sierra
#

Chucking in my experience for posterify, performance is roughly equivalent. This is on an RX570 and Ryzen 3600, so I am almost always completely GPU bound regardless of content. For AMD the open source Mesa RADV driver works better in my experience than the proprietary driver AMDVLK. You will need the NVIDIA proprietary drivers if you have an NVIDIA card.

Common pitfalls:
If you're using the Steam client/Proton, your Steam Library needs to be on a linux native partition, (ext4,btrfs, etc). If you're running a game with Proton off an NTFS drive you will probably encounter problems. Copy pasting an earlier message on the topic If you absolutely must have your steam library on an NTFS formatted drive, the compatdata folder has to be symlinked to a linux filesystem.
If you want or need to run the standalone client, Lutris is your best bet.

hollow oar
#

Anyone knows a way to create a log out macro myself?

edgy sierra
#

There's a variety of ways to go about that, so much further than that would be basically implementing it myself, so good luck, godspeed.

zenith canyon
#

with new PC, i get 236fps on linux (proton 7.0) versus 217fps on windows10

#

heh

hollow oar
drifting pecan
#

does anyone know how to change UI scaling in path of building? I'm using a 4k screen and the text is unreadable unless I have a magnifying glass lmao, I tried fiddling with wine settings and lutris, but no luck

edgy sierra
#

Does firing up winecfg in the prefix and going to Graphics -> screen resolution and bumping it up not work?

drifting pecan
#

it does not, I tried that

edgy sierra
#

POB might be bypassing the windows UI scaling then since it's got it's own custom UI renderer. I think I remember seeing something similar while I was working around another Wine+POB problem in the past so I'll have another look and see if I can find what I was thinking of.

drifting pecan
#

thanks, I appreciate it

#

actually I just noticed winecfg seems to reset to the default (96px) every time I re-open it, weird

edgy sierra
#

There's a file called SimpleGraphic.cfg located in YOUR WINE WINEPREFIX/drive_c/users/YOUR USERNAME/AppData/Roaming/Path of Building Community/SimpleGraphic/ with the line set con_fontSize "14" try adjusting that

drifting pecan
#

sadly it also doesn't work

#

for some reason, fontSize also keeps defaulting to a set value

drifting pecan
#

I asked on reddit and the guy who created the community fork said that it's hardcoded and that adding dynamic UI scaling isnt on top of their priority...bummer

hollow oar
#

If not navigate to your production_config.ini and manually change your resolution. I also recommend putting ”false” over chat alerts and other sounds you don’t like to boost some FPS at the loss of sound.

If you decide to change it by editing the production file its SUPER important to do this to it afterwards.

sudo chmod 444 productionβ€”β€”β€”-

You can just hit tab after the first letters to auto complete it then press enter. This will make it so their client does not change anything and you are stuck at constant settings

drifting pecan
hollow oar
drifting pecan
#

no worries, thanks anyway

hard eagle
#

Can someone give me an estimate on how much storage is taken up by their shader cache, and possibly how this affects the steam deck

#

64GB is pretty small.

#

I don't have a steam deck right now, but remembering the shear size last time I was playing POE on a linux distro was a little worry some, and I don't think I would see steam giving options to store them to an external SD card.

edgy sierra
#

The Mesa shader cache is limited to 1 gigabyte. My POE shader cache is only 1.1 GB

#

It's kind of splitting hairs anyway since you'd absolutely need a SD card if you went with the 64 gb eMMC model

hollow oar
#

@hard eagle its enough for 1-2 PoE sized games but would not be very good with the newest bloated games that have 1GB trees

quasi lily
#

anyone checking dx12 settings? Mine display as vkd3d, and performance is worse than vulkan. If Im not wrong in dx12 game like tomb raider, it did show dx12 isn't it? Sure I hope for better performance with dx12 setting?

edgy sierra
#

Like Dx11, or 9, there is no linux support for dx12, vkd3d is just going to add extra overhead converting dx12 to vulkan just like dxvk. The Vulkan renderer is the best you're going to get.

white rose
#

Hello, have some problem with Awakened Poe Trade. I'ts take keyboard stream and don't returns it to game.Anyone seen that problem? What solves can try for that?

hollow oar
#

Even tried it on ubuntu and found no success at all.

white rose
hollow oar
#

I tried both kde and gnome and it messed up a lot

#

So idk, just be a gigachad log out urself

mild urchin
#

are there any major drawbacks to nvidia drivers on linux?

warped nest
#

works perfectly well for me at least

mild urchin
#

im buying a new card and id like it to do well on linux as well as windows

warped nest
#

gtx 1080 here, ubuntu 20.04.1, Nvidia 470.103.01

#

I have had more problems on windows compared to linux tbh

#

what I had to do: Install steam, install poe, with it comes proton etc., start poe and select "VULKAN" in graphics

mild urchin
#

my only concern is how nvidia handles virtualization and things on linux

#

if the drivers will support wayland etc

#

i have no doubts that amd cards will be future proof

edgy sierra
#

Nvidia Wayland support is buggy but it is coming down the pipe as opposed to a fantasy. I can't speak to any virtualization quibbles though.

edgy sierra
#

You might get some better answers on reddit, kind of a small sample size on this discord.

hollow oar
undone stone
#

Moved to linux a month or so ago, can confirm that i dont get the constant fps stutters that i used to get on windows

#

Definitely an improvement in performance

hollow oar
undone stone
#

😎

mild urchin
#

one day ill get around to reinstalling linux 😴 im noob at maintaining it

#

broke the kernel with no backups so im just hanging out on windoze

alpine wyvern
undone stone
#

Even on Windows I had it set to Vulkan

#

Since it ran better for me

alpine wyvern
#

may i ask which gpu u are using?

undone stone
#

1080ti

alpine wyvern
#

interesting

undone stone
#

Mostly the CPU that was struggling

alpine wyvern
#

ah, yea true

undone stone
#

i5 7500, bit of an oldie

alpine wyvern
#

yea.

wet wadi
# agile rampart Anyone happens to have crashes on Linux? More precisely Ubuntu

Mint, we crash in almost exactly the same way you do as well, random freezes either between zones or less often during gameplay(walking/fighting/standing/etc, the action on the screen doesn't matter), this has been happening for the last three leagues for us.
We do have one more interesting tidbit though, after the game starts freezing(and eventually completely hangs) so does the rest of the OS, eventually the cursor only moves every minute or so and we've even been able to kill the game through terminal after some minutes of waiting, though upon restart we need to uninstall/reinstall the GPU drivers because this somehow borks those every time.

outer pagoda
#

What grahpics card are you using?

#

ive only had crashes that windows players were also experiencing. using vulkan renderer, mint, nvidia graphics card/drivers

sharp maple
#

If anyone runs into an issue with the Path of Building community fork on Lutris not starting at all, for me disabling the Lutris runtime libraries solved it. I did try to reinstall Lutris and PoB before disabling it, but that didn't fix the issue by itself

Right click PoB in Lutris -> Configure -> System options (last tab) -> first switch should be Disable Lutris Runtime

fading topaz
#

Doesn't PoB community fork run natively?

outer pagoda
#

if a linux version has been pushed recently, sure

#

but atm you can easily just use wine

edgy sierra
#

I honestly find running it through wine to perform better and have less bugs.

#

At least on KDE+wayland+the aur package. The fonts are wrong and mucks up the spacing, any part of the skill tree is partially transparent with any windows behind it, and is overall janky.

fading topaz
#

I'm running it on Gnome + X11 + aur without issue. Interesting

edgy sierra
#

The one gripe with Wine is power report is really slow, much slower than I remember it being on Windows.But I only use that for the last 3-4 points anyway

edgy sierra
#

Oh, actually it's been fixed. Font is still iffy, but it's usable now. Was broken for a long time. Disregard.

hollow oar
#

Just download the tar.gz package and set it up yourself.

wet wadi
hollow oar
#

Could be that u dont have enough ram and just freeze

wet wadi
#

That would be odd as during the freeze the RAM usage shows around 65%.

hollow oar
#

Idk XD

fading topaz
#

what about VRAM? What kind of GPU do you have?

wet wadi
#

Quite the old one actually(Quadro K3000M w/ 4GB), but that is beside the point, we've run dual-boot before and the game works fine on W7 for hours, it's just Ubuntu-based distros where it seems to freeze, though, the graphics drivers on Windows are much older.

stiff pumice
undone stone
#

Will see later this league how that goes yeah

#

But managed to clear some maps with some of my standard characters just fine

stiff pumice
#

Like, i have 2070 super, 16gb ram, and a Ryzen 7 3700x and should have no issues playing this game on low settings at all. and yet, it does.

#

so hoping it's solved on linux

edgy sierra
#

In my experience the standalone client had worse stuttering than Windows, but I do not experience any on the steam client w/proton. Something about PoE + Wine really chugs trying to handle a 30+gig data file even on a fast nvme ssd. I never did get around to comparing Steam vs Standalone on Windows before I deleted my partition.

I last did any A/B testing in Ultimatum though, so it's hard to say what if anythings changed in the past year w/standalone +Wine. Steam client still runs great though.

edgy sierra
#

Distro? What package exactly are you talking about?

halcyon sable
#

nah, it's probably an issue with my ancient gpu

#

don't be alarmed

soft venture
vestal pier
#

i run POE on Arch Linux from Steam. it works fantasically, and i am so grateful for the Linux port. i was wondering something. it seems like before Archnemesis the maps would load up and be completely loaded and ready to go before i even entered them. now it seems like i will enter the map and it will be partially loaded. the floor will be missing most of the squares, some objects will be missing, etc. it takes about 5-6 seconds real time to fully load up. for example, right when the game loads, if it loads in act 10 on the boat, i have enough time to run to my waypoint. i have to admit i do mess with the video settings and i might have caused this. anyone know how to reverse it?

mossy dragon
vestal pier
#

k, thx. will do. its a minor thing, so i just got around to askin. runs great otherwise!

vestal pier
#

@mossy dragon how, exactly do i "clear the game caches"? sorry, i've looked around but i don't see an option anywhere

fading topaz
#

Umm it sounds to me like you need to pass the game the --waitforpreload flag

dusky goblet
#

on dx11 (same as on windows) game engine freezes when it compiles shaders for first time, thats why zooming and exploding big packs was freezing game before they added vulkan

#

imho xanmod kernel + proton experimental is best experience for poe on linux, i didn't made any real tests, my pc setup is 7yo LOL but still

#

trying on clear linux with steam via flatpak, so far decent, not xanmod kernel tho

#

imho worst poe gaming experience ive seen its ubuntu 22.04

#

cpu/gpu frame times are just spiking non-stop

#

also watching twitch on background / second monitor uses decent amount of cpu/gpu resources if your pc not strong enough (its less problem for windows)

#

if you got hardware video decoding working under firefox on amds (or nvidia via that experimental library) that can easily take up to like 500-600mb vram for single twitch

#

firefox compared to chromium based browsers uses almost twice more vram

vestal pier
#

@dusky goblet heh. 7yo i5 6600 here too with a 980ti. hey, beast is still runnin, ain't it? sure, i wanna try out some new Zen hotness (and i will, eventually) but as long as this bich is still playing games at high/ultra and doing it to it, i'm gonna keep usin it. so, you're basically saying that it's normal to have a 4-5 second texture loads? k. "waitforpreload" didn't help. it's not a big deal at all, i just see a lot of white with a player in the middle for a few seconds. otherwise, it runs absolutely fine. thx!

dusky goblet
#

5 seconds textures/shaders loads its should be only once (and once when GGG update texture/shader/3D model) or you update graphics driver or you clean "shader cache"

vestal pier
#

it's really not a big deal. i'm playing now and it's working awesomely, so i'll just ignore it. it's only a few seconds. very minor.

dusky goblet
vestal pier
#

huh. well, it does happen every single time. right when i hit "log in" or when i start a new map or go to my hideout, it's all white with only a few models (like, myself, some furniture, etc.), then it fills in - in squares.

#

yea, that's pretty much it

dusky goblet
#

after changing dx12 to vulkan

vestal pier
#

i've been using vulkan since i started playing. back then (a few months ago) using dx12 sucked really bad.

dusky goblet
#

under proton?

vestal pier
#

i'm running through Steam, yes.

dusky goblet
#

dx11 / dxvk works bad on linux

vestal pier
#

but vulkan works soooo good πŸ™‚

dusky goblet
#

dx12 / vkd3d works fine almost as vulkan but GPU temperature lower compared to vulkan

vestal pier
#

i'm thinking i might have screwed up the settings, because i tweaked around a lot to get it to work well my old comp (limited frames to 50 fg, 30 bg, stuff like that)

#

so, originally, i was asking if there was just a way to reset to default. but like i said, i'm rockin it and lovin it now. it's fine.

dusky goblet
#

GGG's vulkan engine gpu resources heavy compared to dx12 which runs under vkd3d (translates into same vulkan) LOL

vestal pier
#

lol. that's funny

dusky goblet
#

they messed up dx12 on league release, it not as good as it was at the end of previous league

#

screenshot from google

vestal pier
#

no, i don't do anything with nvidia-settings

dusky goblet
#

vsync?

vestal pier
#

off

dusky goblet
#

screen tearing?

#

wayland?

vestal pier
#

uh. haven't noticed any. here's my settings (lemme know if you need to see more)

dusky goblet
#

you limiting it to 45 why?

vestal pier
#

more of a feeling thing than anything else. i try to tweak till it feels good and looks decent. with my old ass card, it's a compromise, you know?

dusky goblet
#

try 61 and enable that option in nvidia settings (and hit apply)

vestal pier
#

k. one sec.

dusky goblet
#

old ass card? you playing with Global Illumination

#

wtf

vestal pier
#

(and yes, wayland)

#

hey, like i said, not going on technical information, just trying to find a compromise between looks and feel.

dusky goblet
#

also GI can slower textures load on game start

#

there is no "force composition pipeline" option on nvidia under wayland

#

wayland limits by itself to monitor refresh rate

#

that option only for xorg to remove screen tearing

#

why 45 fps xD try 61 or 60

#

under Xorg 59 or 60 results in random stutters for me

#

nvidia 515 driver?

#

afair wayland with pre-510 nvidia driver doesnt run well

#

im trying to play poe on my old dirt ass cheap i5 6400 with nvidia gtx950 β™Ώ

#

i bought it 7years ago just to play dota 2 and poe at max settings it was good back then πŸ˜›

#

why you playng 45 fps

#

with 61/60 fps cap but dynamic resolution to like 49 fps, imho its the best fps mark for game to lower render on big beyonds/dellirium crap

#

i just want native linux support and amd fsr support (not that dynamic resolution made by GGG)

#

also CPU/GPU ms frame time on fps graph shouldnt non-stop spike in empty hideout

vestal pier
#

nvidia 515, yes. i set it to 61 fps and turned off global illumination. still get those white loads. and it's at 45 because i started at 60 and backed down a bit. just to try it out. i've changed it like 20 times.

#

it's not a big deal, man, i don't really care enough about it. it's really minor.

dusky goblet
#

GI and high shadows impacts fps more than any other option

#

under dx11/dxvk game was freezing on these white loads

#

on vulkan/dx12 shaders apply ashynchroniosly

vestal pier
#

what do you think i should set it to around 40?

dusky goblet
#

60/61

#

your wayland wants it at monitor refresh rate

vestal pier
#

because at 61 when i drag shit around, the object i'm dragging lags way behind the cursor and at 40 it doesn't do that.

dusky goblet
#

59/60?

vestal pier
#

it does look better at 61, i'll give you that, but it's hard to play when the thing under your cursor is still where you left it when you're trying to move something from your stash to your inventory

#

setting this back to 40 keeps it aligned with the cursor with a very minor, but tolerable lag

#

this is what i was talking about: i just adjust the settings until it works well and looks decent. i know my junk is old...i'll get a new comp sometime - when i can afford it

mild urchin
#

that kind of lag does sound like a gpu issue

#

maybe low vram?

vestal pier
#

probably. it's freakin old.

dusky goblet
#

im suggesting you Xorg/ + that option in nvidia settings on image above + 61 fps

mild urchin
#

prior to upgrading id get weird lag and network issues cuz my gpu would be choking on vram

#

feel like wayland is not the play on an older gpu

dusky goblet
#

980ti should have enough vram thats not vram

vestal pier
#

according to the little in-game meters, vram is about half full and holding

mild urchin
#

980ti is old but its not the worst thing i think

dusky goblet
#

that wayland im 146% sure

mild urchin
#

wayland on old nvidia gpu drivers sounds sus to me ye

vestal pier
#

sure. can i get you any diags to prove it?

dusky goblet
#

fine under 515 and nvidia-drm.modeset=1 kernel boot option

vestal pier
dusky goblet
#

which should be enabled by default on 515 (not sure)

#

evasion sucks 😦

vestal pier
#

yea, it's set. i'm not really an fps chaser. i just want to play comfortably without issue and enjoy the grind πŸ™‚

dusky goblet
#

i would rather play under xorg 60/61 fps limit than 45 wayland πŸ˜›

#

and not ubuntu

vestal pier
#

it does look a tiny bit better at 61 fps, but not going to deal with lagging dragging objects for that small of an improvement.

dusky goblet
#

cringe

vestal pier
#

yea, i used ubuntu for a few years but got so sick of troubleshooting the ubuntu crap to get something working that i knew that linux could do

dusky goblet
#

their default kernel show bad results in cpu tests

vestal pier
#

but i mean, gaming is not everything and POE and one or two other games per year is all i really play these days, so it's not really a priority, ya know

dusky goblet
vestal pier
#

yea, i tried out Clear a long time ago. it's aight. i work in HPC and have for a 15 years and it was a big deal when it came out cause a lot of science apps love their heavily optimized binaries.

#

for me, i just want something stable and that can handle a lot the tweaking that i love to do without one of 10,000 layered scripts breaking and causing me to have to go fix some annoying vendor addition.

dusky goblet
#

manual nvidia drivers installation / update is complicated under clearlinux

vestal pier
#

that sucks. i'm sure they'll come up with some middleware somewhere. the place i used to work had a complicated set of dkms scripts set up that would check and compile from source (kicked off with a systemd unit!) nvidia.ko and friends.

blissful vale
#

does anyone get problems on linux with high temperatures?

#

i seem to get pretty high temperature but on windows that wasn't the case

#

like the game runs fine but my computer just get's hotter than it normally should

#

im running it through proton and am using vulkan for rendering

edgy sierra
#

There's always going to be some more CPU overhead in Linux due to the overhead of Wine/Proton. What's running hot? Are temps high enough to trigger throttling?

dusky goblet
#

try directx12, if it crashing on switch then edit production_Config.ini manually

#

your gpu will get colder

#

also CPU temperature depends on kernel and on config HZ option that kernel was build with

#

default in most distribution is 250, its awful, 500 is better, 1000 is overkill

#

CONFIG_HZ_500=y

#

CONFIG_HZ=500

edgy sierra
#

Don't mess with CONFIG_HZ, it has nothing to do with power consumption or temperature, it just effects CPU quantum (the minimum "slice" of CPU time allocated to a process).

dusky goblet
#

wat

#

ive played/tested poe via steam/proton on ubuntu 20.04 kubuntu 21.10 and fedora 34/35 im 100% sure they all have 250

#

performance on stock kernel is awful, doesnt matter what kernel you use 5.10 or 5.15

#

xanmod (especially on fedora manually build rpm) by far best performance and stable fps, also no cpu frametime spikes in hideout at all

#

on default fedora 35 kernel it looks like disco 6 ms - 22 ms - 6 ms - 25 ms etc

#

cannocial and redhat did nothing to improve linux gaming experience

#

its just valve/google

edgy sierra
#

They may well be set to 250, all I'm saying is it is not a significant benefit. CONFIG_HZ affects the time segments the CPU scheduler allocates to processes. Increasing it may improve responsiveness in CPU limited situations, but it is not going to bring measurable performance benefits. Servers keep the value at 100 for maximum throughput. Xanmod like Liqourix/Zen is a collection of a lot of tweaks to the kernel, it's not just setting CONFIG_HZ. I'm not sure what you're actually arguing about with canonical and redhat. I said nothing about either.

blissful vale
#

hmm il maybe have a look at switching to directx12 when im done with work , i tried 11 and it started tanking the fps

#

also it's my gpu that's getting quite hot

#

despite being cool for most other games

#

also the gpu runs at about 70 c which isn't terrible but obviously it would be a bit nicer to cool it down a bit when i know it should be able to

#

actually i think it's sometimes nearing 90

#

which is pretty high

edgy sierra
# blissful vale hmm il maybe have a look at switching to directx12 when im done with work , i tr...

Switching to DX12 is just going to add extra overhead converting from DX12 back to vulkan, and if you have an old enough Nvidia card will tank performance (I think it's Pascal series ( 1080 etc and older).

The short version on temps is unless it's causing throttling, it's not a problem. As long as you've got adequate airflow for cooling there is no problems with either the GPU and CPU running at 100%. If you want to limit your FPS using PoE's foreground FPS or enabling Vsync those are options to reduce framerate, both of which will have the desired effect without adding in another translation layer by switching to DX12 (vkd3d-proton).

blissful vale
#

that might be a good idea, thanks

#

yeah turned it on for a few minutes to see how it runs with vsync and it seems much much quieter

#

il see at lunch if it's quieter over a hour id imagine it should be

#

thanks : D

#

also all my cpu and gpu are amd

blissful vale
#

yeah turning on vsync seems to totally fix the problem

#

stops the gpu processing uneeded frames and seems to just make it work like normal

dusky goblet
#

only on cpu side a bit

#

poe native vulkan render is worse than dx12 (that translates into vulkan via vkd3d)

#

someone with good pc setup should make tests: CPU/GPU frame times, usage, temperature

#

afk in hideout for at least 1 minute, running blood aqueduct with phase run not killing monsters and another one killing monsters

hexed pivot
# dusky goblet no it won't

You can't say that for certain, it's highly dependent on the game, and many will make very different graphics calls for dx11 vs dx12 vs vulkan.

It could result in poor graphics performance if, for example, you have an old card which doesn't natively support dx12, but you're using the dx12->vulkan wrapper to "force" dx12, and so the game adds some shader or pipeline which is well-optimised for dx12 cards, but performs poorly on older cards due to lack of some hardware acceleration

#

that sort of thing

#

also, poe is a surprisingly cpu-heavy game and you're not going to do yourself any favours if you're adding dxvk into the mix

dusky goblet
#

mine card supports dx12 πŸ™‚

#

vkd3d is not dxvk

#

dxvk is for dx9/10/11 they mostly execute synchronius code

#

im playing dx12 under linux which translates into vulkan cuz it runs better here

#

they messed up dx12 render for windows in current patch, was better before

#

like they did with vulkan render to fix screen tearing for windows

edgy sierra
#

Vulkan

#

Dx12 via vkvd3d

#

Note the increased memory and VRAM usage, in addition to the lower framerate.

dusky goblet
#

lower vram usage

edgy sierra
#

Not according to 3rd party tools. one sec anonymizing the desktop screenshots

hexed pivot
edgy sierra
#

Ignore the "GPU Usage stat" since at least on Polaris cards it's either 100% or 0%, never anything else.

#

And yeah, what Steve said.

dusky goblet
#

i just did test on clear linux, vulkan shows indeed better numbers :\

#

twice less cpu ms and 10-15 more fps

#

on nvidia poe shows correctly gpu memory

dusky goblet
#

on clearlinux nvidia drivers are broken every time kernel updates :\

blissful vale
#

@dusky goblet vulkan runs much much smoother for me and is also a lot cooler than directz12 when i ran it earlier

#

directx12*

dusky goblet
#

fonts glyphs still render wrong more often on linux

hollow oar
#

@dusky goblet BASED jackie chan enjoyer

wet wadi
#

There was a simple fix for this, but we've forgotten what it was.

robust mortar
#

Weirdly I get that issue on my Windows 10 PC as well, but only when I'm using the controller UI. Never does it when I'm using the KB/M UI

#

Fonts come out looking exactly like that screenshot

dusky goblet
#
[krab@fedorapc ~]$ grep -i config_hz /boot/config-5.17.9-300.fc36.x86_64 
# CONFIG_HZ_PERIODIC is not set
# CONFIG_HZ_100 is not set
# CONFIG_HZ_250 is not set
# CONFIG_HZ_300 is not set
CONFIG_HZ_1000=y
CONFIG_HZ=1000
#

its 1000 on fedora! still cpu ms is spiking afk in hideout

#

it looks like 7-15-6-16 etc non stop

#

and sound is cracking sometimes ty pipeware!

#

fedora is the worst gaming experience... afk hideout fps is around 65 and close to 40 in combat, while in clearlinux its 80 in hideout and around 55-60 in combat

flint laurel
#

Would fedora be a better gaming experience with a different scheduler? What would stop you from transplanting a different one?

sinful palm
#

Guys whats the full dir of the lootfilter location?

shut comet
sinful palm
#

Is anyone else having problems booting? I was still able to play this morning.

#
$ lsb_release
No LSB modules are available.
Distributor ID:    Ubuntu
Description:    Ubuntu 22.04 LTS
Release:    22.04
Codename:    jammy

$ uname -a
Linux mitchell-pc 5.15.0-33-generic #34-Ubuntu SMP Wed May 18 13:34:26 UTC 2022 x86_64 x86_64 x86_64 GNU/Linux

Im using proton 7.0-2 with the steam client

#

Log output of steam before and during the crash

#

I get a black screen and the correct cursor but after like 5-10 sec it just crashes

edgy sierra
#

WARNING: lavapipe is not a conformant vulkan implementation, testing use only.
This is a problem. Lavapipe is a CPU vulkan implementation, and under normal cirucmstances won't (and shouldn't) be used. What's your GPU? Did you make any changes to your system (new packages,updates)?

#

What's the output of ls /usr/share/vulkan/icd.d/?

sinful palm
#

I fixed some issue with setuptools en pipenv

#

Nothing else i dont think

#
$ ls /usr/share/vulkan/icd.d/

total 24
-rw-r--r-- 1 root root 161 apr 14 12:28 intel_icd.i686.json
-rw-r--r-- 1 root root 163 apr 14 12:28 intel_icd.x86_64.json
-rw-r--r-- 1 root root 159 apr 14 12:28 lvp_icd.i686.json
-rw-r--r-- 1 root root 161 apr 14 12:28 lvp_icd.x86_64.json
-rw-r--r-- 1 root root 162 apr 14 12:28 radeon_icd.i686.json
-rw-r--r-- 1 root root 164 apr 14 12:28 radeon_icd.x86_64.json
#

Oh my gpu is a 3070

edgy sierra
#

you're missing the nvidia vulkan driver and you have the radeon vulkan driver installed.

sinful palm
#

Uhhhhhhhhhhh

#

There are a bunch of nvidia packages in my list

#

wait leme look them all up

#
$ apt list --installed | grep "nvidia"

WARNING: apt does not have a stable CLI interface. Use with caution in scripts.

libnvidia-compute-510/jammy-updates,jammy-security,now 510.73.05-0ubuntu0.22.04.1 amd64 [installed,automatic]
linux-modules-nvidia-510-5.15.0-33-generic/jammy-updates,jammy-security,now 5.15.0-33.34 amd64 [installed,automatic]
linux-modules-nvidia-510-generic-hwe-22.04/jammy-updates,jammy-security,now 5.15.0-33.34 amd64 [installed]
linux-objects-nvidia-510-5.15.0-25-generic/jammy,now 5.15.0-25.25 amd64 [installed,automatic]
linux-objects-nvidia-510-5.15.0-33-generic/jammy-updates,jammy-security,now 5.15.0-33.34 amd64 [installed,automatic]
linux-signatures-nvidia-5.15.0-25-generic/jammy,now 5.15.0-25.25 amd64 [installed,automatic]
linux-signatures-nvidia-5.15.0-33-generic/jammy-updates,jammy-security,now 5.15.0-33.34 amd64 [installed,automatic]
nvidia-kernel-common-510/jammy-updates,jammy-security,now 510.73.05-0ubuntu0.22.04.1 amd64 [installed,automatic]
nvidia-prime/jammy,jammy,now 0.8.17.1 all [installed]
#
$ apt list --installed | grep "radeon"

libdrm-radeon1/jammy,now 2.4.110-1ubuntu1 amd64 [installed,automatic]
libdrm-radeon1/jammy,now 2.4.110-1ubuntu1 i386 [installed,automatic]
xserver-xorg-video-radeon/jammy,now 1:19.1.0-2build3 amd64 [installed,automatic]

Mhh this seems weird tho

#

I did actually try all the other proton versions, idk if that matters

edgy sierra
#

you should have a nvidia_icd.json in /usr/share/vulkan/icd.d/ if the nvidia driver is installed,

sinful palm
#

Is this some kinda of extra wine layer that i have to worry about?

#

Im not sure why its suddenly not installed even tho i had it running this morning

edgy sierra
#

No, that's where the files that tell the OS what vulkan driver to use are located.

#

No wine involved

sinful palm
#

Do i just reinstall all the nvidia packages?

#

Wait can i just create that file?

#

Its just a json file for the other drivers

edgy sierra
#

No it should be created by the driver package

#

Make sure you're installing nvidia-driver-510

#

via apt, rather than say, from the nvidia site

sinful palm
#

I didnt install any driver myself

#

I clicked the box that says install proprietary drivers on install

#

I just switched this machine to ubuntu 22.04

#

Like 2 days ago

#

Oh ye the driver isnt installed wtf

edgy sierra
#

Yeah, I can't claim to know how it was running before, but you are missing the vulkan meat and potatoes. I don't know why it wouldn't install it as part of the proprietary driver install.

sinful palm
#

Mhh okay ill test this rn

#

Id didnt work D:

#

Maybe i need to reboto steam?

edgy sierra
#

Need to reboot PC

#

for the kernel modules to load

sinful palm
#

The /var/run/reboot-required file doesnt exist

#

Ima try this real quick if that doesnt work ill reboot

#

Okay im rebooting

sinful palm
#

Omg it works

#

Ye

#

Ye i was just wondering if there were radeon related packages installed

#

Thanks @edgy sierra

#

What a weird issue

#

This also made me realize i was missing ripgrep πŸ™‚

hollow oar
#

you should be good to go with that stuff

hexed pivot
#

Weird that kernel modules need a reboot to apply properly though

#

Maybe it was conflicting with an incorrectly loaded Radeon driver

sinful palm
#

I kinda want to know why this problem wasnt present earlier as well

edgy sierra
# hexed pivot Weird that kernel modules need a reboot to apply properly though

My impression was that nouveau was still being loaded somehow since the drivers weren't properly installed. Since Nouveau and the official drivers conflict you'd need to unload nouveau at runtime and modprobe the nvidia module, and I think even if it that is possible it would obviously blow up the graphical session, just easier to reboot.

warped dune
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Hi, I'm struggling to get PoE running on Linux.
I'm using native Arch with Steam Play enabled, using Proton Experimental
I'm using a 5600g as both a cpu and gpu (drivers: https://frogg.ie/Fui ) on Xorg with KDE

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After installation, steam took a few minutes to configure DirectX. A few minutes later, it stopped loading and silently closed without error.
Now, launching will open a PoE process visible in htop, do seemingly nothing for 3 minutes before closing.

mild urchin
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u mean integrated gpu?

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u can try changing in config file to vulkan

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it should p much work on steam out of the box

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in terms of dependencies

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maybe diff versions of proton

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theres a few other builds out there

edgy sierra
shadow pawn
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Proton GE usually works well with Path of Exile

warped dune
warped dune
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I'm not sure I understand

hollow oar
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its in something like