#1┃mirage-league
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No more prefix/suffix veiled rolling.
looks like fire burst discharge is still on the table boys
if im understanding that right
wait what? what is this reduced damage on area of effect
is that just something to do with the anomalous version?
ah okay. i had never seen that
these new mana modifiers are pretty extreme
wow thats a lot of reduction. geez
that kind of cool
Hey, anyone here thinking that you could use dom blow w/ battlemages cry because it exerts all attacks the first time they hit and use absolution to get both minions with that?
that sounds like a good idea
Use HoP and holy relic with it and i think a guardian with that set up could work.
I imagine it would need decent gear to work.
"Act Bosses throughout the campaign now drop fewer but significantly better items." lol we'll see about that
so you can have a veil mod on an item now and also craft one on the gear?
"better" just means more rare/unique items, less magic/normal items
which basically means nothing important
ikr
Anything great from the patch notes?
getting uniques is nice
oh god
uhh, the buffs to some stuff is really nice
Still reading them, I just wonder if there is anything actually not nerfed there.
the "specific skills" section is almost all buffs
mostly to make up for the support nerfs
but buffs nonetheless
Honestly, all I'm seeing is that they want to increase the grind for us with no commensurate reward for everything taking longer to do
poe already has a problem with it not feeling particularly rewarding regarding drops unless you've gone nuts with pimping out your maps
That sounds like a good change. In PoE2 every skill can be a six link. Making it so that gems act more as utility/behaviour modifier rather than just "MORE DAMAGE" sounds like something that could benifit the game.
I agree that we need to be slowed way down, combat just isn't fun, but I'm not seeing the rewarding aspect to this yet
Also, this is a weird question, but does GGG alter drop rate of items every league? Sometimes I see people complain about "maps don't drop often this league" or something.
wait to see how the league rewards go.
They added in 4 new reward systems via the league
no go for rigwalds with concoction
Theyre testing rewards
i don't count league rewards because those are always subject to change
If they had the balls to remove harvest off map device chances are the new league mechanics and rewards more than make up for it.
I'm talking more about general rewards when no interacting with the current league since that is usually always rewarding
i'm just happy they gave us abyss back lol
meanwhile in std, time to craft yet another flask belt. Need to harvest reroll prefixes for open suffix, then master craft suffix cannot be changed, then veiled chaos orb it for more flask mods.
oh nice. you get earthbreaker after brutus. im going to start with slam totems this league
the patch notes werent actually that interesting. mostly all boils down to melee all better supports all worse,
well
the biggest hit imo for melee or bow is that they took away all the attack speed buffs from quality gems
Catalysts no longer affect the chances of rolling related modifiers on jewellery through crafting, and Quality on jewellery is no longer removed when crafting with specific Currency.
e.e i thought this was the point of catalysts

yea everyone is going to be super slow now
cwdt is just wrecked though. it has a 250% mana so you could just kill yourself by losing your mana for movement skill or somehitng
and multistrike/echo are much slower now
have fun dodging
For anyone wondering, some lvl20 gems were nerfed to worse than their current lvl1 counterparts
Ele damage with attacks, combustion and slower projectiles for example
6 links still possible? Lol
I wouldn't pay multiple ex's for a 6L just for 30% more dmg now for example
Worried about chase items
Interesting choices giving out mass nerfs to immunities too.
And arcane surge seems pretty bad now.
Ya went from really useful to most caster builds to "I don't see this ever getting used"
They even removed heiros immunity linked to it which is just extra funny
brb making garlic bread
Guys, can some1 explain change with “ veiled modifiers no longer count as crafted modifiers” , it was alrdy in 3.14 no? What is the difference ? ty
you can't remove crafted mods aisling gives you the incorrect slot (prefix or suffix)
but it means you can also aisling an item w/ a crafted mod on it
so the nerf only really applies if you had 2 open prefixes but didnt want a prefix
I think that will be interesting. Aisling with crafted mods will be nice. I hear we're losing harvest though
yes also aisling is getting a massive nerf
aisling bench is going to annul an item
ziziaran is mentally drained from the patch notes
Well lol.... they really seem determined to lower power level, limit crafting and make the game grindier.
I think this league will probably be one of the most unpopular in terms of public opinion.
they really dont like any amoutn of determinism in crafting at all; im a little annoyed by the aisling change bc it was a pain to set up and still had rng
and it wasnt like a silver bullet like harvest was
i hope the expedition mechanic itself is fun. it looks kind of tedious
i like the trader that crafts the gear up. that is cool
yea im cautiously optimistic
i prefer mechanics like heist and delve over ultimatums anyway so this one is more in my wheelhouse
i dont think that's a very popular opinion tho
lots of room too it looks like, can escape nasty mobs
yeah i dont think id want to do ultis again w/o phasing and i dont feel like playing raider again
it's not as removed as inquis, at least 😔
giving it a whirl this league I think
I'll probably skip this league. I feel bad for all the streamers. They sounds really sad.
you missing out then. so many new skill gems to try out
We'll see. They kinda seemed meh when I looked originally
Quality not being removed with jewellery seems like a buff
honestly reminded me of oldschool whetstone and armor scrap reforging to do 6Ls
Shield Charge:
Now has the Physical tag.
Now deals 16 to 25 Base Off Hand Physical Damage at gem level 1 (previously 16 to 24), up to 320 to 525 at gem level 20 (previously 190 to 284).
shield charge starter ?
@sullen scroll but they removed what a majority of players were using it for being the whole makes crafting a smidgen easier.
yeah its more like 20% buff and 80% nerf so its 
Feels like a good description of the entire patch notes.
Leaning towards sst .... Yet again.... The numbers seem promising with shield crush built in too
Honestly I'm shocked they went this route. They could have massively buffed monsters and given them effects to mitigate immunity and what not. Making the game feel more challenging rather than making players weaker.
buffing mosters feels way worse at the bottom end of builds imo
Ive been at that bottom recieving end a ton of times in the past since i only played melee 90% of the time lol
I mean if you look at the notes. You're likely not going to care endgame anyways so either way these are targeting the first 90% of the game.
also i made pizza instead of garlic bread and the pizza sucked ass, some frozen pizza for $2 i wanted to try. LUL
i need to check reddits reaction for lols
idk if this is it but sometimes buffing monsters make it harder because its having to calculate more damage then less damage so more processing
with the mana cost multipliers and nerfs, probs not going caster. just gonna stick with minions and figure it out
reading through the new notes just feels like they took every single skill gem and tuned it down 20%, which is really annoying because that's not going to stop people who grind all day from crushing all content. Its only going to hurt the casual players who play a few hours a day. then some got hit really hard like impale. these notes are really far out there. a decent amount of melee builds aren't even playable anymore. not sure why they destroyed impale, fortify, and slam skills all in one patch, and plenty of other uneeded changes i haven't even read yet. guess they really want people to play their traps, dot builds, and totems/minions since that's all that hasn't been nerfed : )
+3
interesting
3 projectiles but chains 3 times so ... effectively 12 projectiles in a way
If I am reading correctly
Feels bad because my shit build that I have been tweaking and working on for the past few leagues got gutted by the balance changes.
Was running numbers on it earlier and
I gotta find a new build
yup. i guess ill scrap my hh impale champion since they decimated every single mechanic involved in that character
Crit Cobra Lash assassin
: (
It was already shit and now it's even more shit
I liked my crappy build. It was a lot of fun
😦
Who knows maybe it will end up being fine in the end
Only time will tell
but from what I see now
It's gonna be wrecked
not sure i like the way this game is going. all the skills that have been meta for the past 3+ leagues aside from elementalist got minor or no tweaks and off meta builds that already struggled to compete are getting destroyed by the new patch
Mhm
Two things I saw in the Manifesto that aren't in patch notes:
There's no mention of removing small passive medium cluster jewels that roll %Dot Multi, and there's no mention of reducing flask charges gained in maps
Most of the things I see getting adjusted down are things that were only super strong if you had a very specific set up and even then, you could just ... use one of those meta skills and juice the hell out of your gear
Is there any confirmation if these changes were reverted or not?
i dont mind small changes if you really hate things like impale that much but outright halving the scaling and removing 30% overwhelm from it and damage is overkill
"increased Poison Duration for each Poison you have inflicted Recently is now capped at 100%"
😢
good god i just got to the flask section of the patch notes
every single flask got decimated what is this
Poison get a buff to damage which is cool, but the assassin nerf just shreds my build
they just outright removed 40% dot from witchbrew
And yeah
whoops
guess that's a banned word
Flasks were escorted out of the building with malicious intent
what is this are we sure that the poe devs aren't being held hostage right now? what are all these drastic changes??? they increased enemy health and nerfed every single damage source in the game
bottledfaith doesnt give flat crit anymore???????????????????
lmao!
?????
rest in peace game
im convinced that the devs are ridiculously out of touch with their game but i know that isnt true because some of them play the game religiously so what are these changes??????????
exactly lol
50 ex for 10 overwelm was too intense
Damage needed a nerf tho, builds went so over the top with damage numbers it negated so many other aspects of the game by just slapping on more dps
They should have done it in a way that actually impacted specifically well rounded endgame setups
and not a blanket nerf that just makes yet more off meta memes unviable
im just having trouble understanding how they're increasing enemy health but significantly nerfing every source of player damage. are we trying to turn this into d3 where it takes 40 seconds to kill one base pack of enemies?
biggest buff of the league:
That's what they're doing, first you have to cut some things down before building things back up
but its not some things
Better to cut it way down then add it back in to a suitable power level
Except that just recreates the exact same problem of overperforming outliers and most skills being <0.4% usage
they cut literally everything in half. they're going to lose 70%+ of the playerbase with this league
Subtract from the top
add to the bottom
if they want to slow the game down specifically, reduce player damage in tandem with enemy burst
Yeah and this is the subtract part of that equation
The biggest issue I have with it is they gutted off-meta builds and didn't really hurt meta builds too much.
And putting your game in a position of purposeful imbalance for 3 months isn't a good idea
up or down
^
There's plenty of meta builds that are much worse now, from self chill to slams to poison bfbb
All much worse
all the ci dot builds are perfectly intact while almost everything else has been completely removed from the game
Correct
Cluster nerfs, support nerfs
but a nerf from 4m dps vortex to 2m isn't a big deal
a nerf from 500k dps to 250k is crippling
^
not nearly as much as slams, impale, and melee in general with fortify
Cobra Lash is going to be unplayable after these changes
slams are basically out of the game at this point
Slams are dead
same with impale
Off-meta builds are going to be completely gutted, most of the meta builds are going to survive just fine
And fort effect
Sure they get weaker
But gained innate skill dmg
but they are still viable
the main loss for slams is just seismic cry
but that everyone knew was going to be nerfed because it was just plain too good
they prob went a little overkill so now its pretty bad
i still dont understand why they're nerfing things like movement speed from quicksilver and adren which literally only helps speed up the game from a snail pace
but whatever you can still play your bleed EQ just fine
I have to go cry into a warm beer about my cobra lash assassin getting cut down so bad it won't be viable anymore without some heavy, heavy tweaking and luck
so now you have to figure out new ways to go zoom
look at other passives that grant ms
look at different gear
ways of getting frenzies
etc
makes you have to spend more time thinking about your build
instead of just slapping a flask on it
flask nerfs overall probably too much
exactly. doesnt hurt min maxed builds, only the casual players who cant afford crazy gear and gem setups
They removed like half of non gear movement speed sources (including cluster jewels as passives)
theyre balancing the game for the middle 50% of the playerbase
who cares what the top 1% are doing, theyre always going to have some abusive mechanic and spend time farming tons of currency
the game is figuring out how to either get to that point
or just find a way to enjoy making a build that fits the current game
my only issue is that they took so many builds off the table. and outright removed flasks from the game.
i dont think there were that many builds that were completely deleted, well outside of spellslinger/coc/cwc
NO MORE COLD CONDUCTIOM SELF CHILL
also cold dot
I'm afraid of mana :(
generally when i think of game balancing i think either you add to the bottom or subtract from the top. with this patch it feels like they just cut off the bottom. guess they got confused in the process.
archmage is p dead
until someone figures out a new skill to combo with it
now that it works with triggers
I dont think they cut out the bottom at all, they removed things pretty universally and dealt with the most popular archetypes all at once
@quaint sentinel mjolner archmage
you can still play your off meta builds just fine
theyll do less dmg but so will eveyrthing else
some of them may be slightly better in comparison
like shield based builds
SST and the new shield skill look pretty nice
i think there is a point to be made about meta builds still doing "enough" damage while off meta builds may not be doing enough damage to nicely clear things
"Modifiers on items that Trigger a Skill now have a 100% Cost and Reservation Multiplier, unless stated otherwise". ------- They mention nerfing all triggers in the manifesto but I don't see it in the notes. Keyword is ITEMS. I can't find anything about gems. Can someone clarify?
like there's a dps threshold under which you hate yourself
skill gems will have a 100% cost on trigger
unless specified otherwise like cast on death
which is 0% pog
where does it say that? @wooden zephyr
thats why the manifest and notes go together
they explicitly stated it in the manifesto so 
looks like coc and cwc will be 100
anyone want a very casual partner to start the league with? no 14 hour days, just 8 hours of party play at the start of the league
not coc. we assuming at this point.
As mentioned on the livestream, most triggered skills now cost mana. This was changed to add an additional opportunity cost to Trigger builds, as they already bypass various restrictions like Cast Time. Some triggers have higher costs than others, most notably Cast on Damage Taken, which previously had no cost at all, outside of taking up sockets.
ah I misread.
wait..
ah.
hopefully I misread in a way that is actually a misreading
cuz before it said "grants immunity to bleeding and corrupted blood" and "removes bleeding and corrupted blood"
immunity probably means it removes - like being immune to curses opposed to unaffected by
yea
they're just separating the two effects
so you get immunity to one but removal on the other
tbh i think the plan for league start is to play an ascendency that has built in MS if youre worried about the game feeling slow
but why would the original flask have both, for both?
I think its just a wording thing
all these changes making guardian look spicy
wait I answered my own question: instant flasks
idk the new absolution skill could be fun too
now that it's a set duration, the flask being instant doesn't rely on "during flask effect"
is my starter
absolution is probably the most reliable new skill
blade trap looks daaaaam good
since it's pretty much just spell dominating blow
i think blade trap will be very strong
hm. I just realized you can do spell cascade with absolution
since it works on the minions now.
oh yeah blade trap
looks very nice
esp since claw and dagger nodes are so close to trap nodes
barely any travel at all for lots of dmg
you can use 1h swords now too, if that ends up being better.
i have a howa blade trap pob im working on
might just be a case of paradoxica + coated shrapnel for me.
someone mentioned using the hidden blade with it
for lots of aoe
but the dmg sounds questionable
yeah idk about that.
coated shrapnel is a pretty bad jewel, u can cap poison pretty easily without it even with no poison gem
it gives a mediocre amount of flat phys which is good for paradoxica but really it's something where if pob is telling u to use it, it's probably a sign that u dont have enough flat on the rest of ur gear
shrugs fair enough
but hey sometimes especially early league u dont have that good gear
so maybe its ok to have 1 on this particular build? im not enthusiastic but do feel free to try it
yeah idk trying to scale poison, traps, and dagger/claws all at once sounds like too many points
oh im sure thats possible
there's a lot of pretty efficient stuff you can do when you don't have to worry about attack speed
some spicy threads of hope
this is the basic tree i had for claw poison pf blade trap
trap nodes are nearly all terrible for noncrit poison so u just ignore them
u can take the method to the madness cluster if u want to drop damage somewhere else and want the chaos res
anybody know what i can use for reliable mana leech for Shield Crush? For testing with Shield Charge, neither the passive tree nodes nor leech jewels work for mana leech, but Prismatic Eclipse does. I've also tried the mana leech craft on an axe and that also doesn't work. This was tested on standard about 15mins ago
Trying to look for other options that aren't Prismatic Eclipse, mostly for SSF
mana leech doesn't work on shield charge?
only with Prismatic Eclipse
that.. doesn't sound right
Jewels and Weapons do not work
if you have mana leech it absolutely works with shield crush
passive tree also doesn't work
well, I meant tree stuff
i'd assume it'd work with shield charge too, but it does not
a single mana leech node will be enough sustain for a shield crush build
and if it doesn't work on launch?
because it doesn't work with shield charge right now
howa blade trap WIP
what's your dps with shield charge right now
can prob cut some trap nodes for more ES
so they basically just buffed mob health early game
i'll go relog and check, sec
i'm purely talking about pob
in game do you have mana leech via tree
is it possible youre missing or just not doing enough dmg for it to register?
is community fork updated?
do you have enough damage to actually kill things in ba
3k dps
yeah no
rounding error?
you won't get much leech from that
wouldn't matter if i killed or not, it'd show a leech
unspeccing and respeccing has it working now though, apparently?
guess i'm just crazy lmao
need to find other ways apart from tree to get leech anyways thats not prismatic
SST also looking spicy as a build
they both should be p good, yeah
6 to 8 per 15 armor/evasion
so did heralds just not get touched i don't see anything about them i don't think
herald of purity nerfed indirectly w/ the links
idk about the others i havent played em
but mana reservation changes are annoying
mana multipliers
well with the poison changes herald of agony could potentially make a come back
probably not with the multiplier nerfs
they're pretty bad
p sure spellslinger is gone
main skills tied to res will probably have to be on 5ls
So does spell slinger cost mana to cast the spell?
you'll see people using stuff like kitavas bloodlust to cast spells
spellslinger gets no changes except now it also costs mana to trigger things
Kek
or whatever it's called i foret the name
Poet prn is back baby
spellslinger changes are affected by the support gem mana multipliers
Poet prn*
that as well
so spellslinger costs more from the mana mults
Pen*
i'm fine with it tbh it promotes finding more interesting spell loops
and with us getting more and more self damaging spells/skills it'll be easier to achieve those loops
hence why i said people would use the head piece instead
psa: ruthless may not be able to support minions anymore
only strikes and slams work with it now... for some reason
it's not a 6link but 4 link with no mana cost is still gonna be gucchi
At least never anywhere close to server crashing level ever again
I mean, wait a minute, the original forbidden build scale inc poison calculation to crash server, that might still work
Scale inf* poison
assassin poison is capped now so idk
^
so GGG is pretty much dumbing down support gems too so we can't use stuff like Ruthless for melee minions?
i'm excited to see how good shield crush is early
i mean i feel like this should have been a thing before so we know if we can or can't use support gems to prevent future brine
but i'm resigned myself i can't do 24 challenges anymore and label myself a casual poe player now
Damage is capped I know, but the original build is server crashing because it's a fuck ton instance of poison calculation all doing little dmg
yeah server crashers aren't damage based it calculation or graphic based
Too much back ground math for server to handle
so the servers are dying from too much math?
and i'm sure people will make server crashers with like storm arrow poison builds or some dumb stuff like that XD
sounds like something i'd see in 2meirl4meirl... like those AIs which automatically resorted to becoming suicidal when its fed the internet data
Kek
don't forget the kicked for performing too many actions because you're sorting stash or 'piano flasking'
Which is exactly the premise of avenger 2
what flasks would you use for explosive concoction?
imagine not going so fast you physically kill everything take no damage and kill your PC all in one
flicker strike is a fun end game skill 🙂
ambush looks like something you'd want for flicker strike or cons path
i'm using it for my rage vortex build
flicker then ambush so flicker has ruthless + ambush bonus damage
see the problem is end game you'll be reproccing flicker so fast ambush will ahve no time to actually proc XD
i mean ig you could use it as a pure start thing to almost guarantee the crit for frenzy charge
which would get you going alot easier
GGG: "This is pretty much everything, aside from a few self-explanatory changes"
also GGG: "Catalyst crafting isn't a thing anymore, btw."
are we also forgetting this gem? You can no longer obtain Level 21, 23% Quality Gems outside of the Incursion Temple and specific Divination Cards. Chests/rewards that previously would have given a Level 21, 23% Quality Gem now instead give a Level 21, 20% Quality Gem.
GGG: 🙂 I'm reworking Catalysts. 😃 Tane: People will still use me as Vendor NPC right?
GGG: 🙂 😟 Tane: Right?
That I don't mind at all, let 21/23's be exclusive to the Lapidary Lens.
oh yeah that i can understand though
if you want that min-maxing you gotta risk it all
i heard before some people were getting 21/23 from heist & delve?
which they should still be able too there are people who only delve for example
gating certain refinements behind certain mechanics is totally fine
it helps keep them distinct
yeah but for a lot of people getting 21/23 gems is a huge power jump for them which helps them finish their builds especially if they need stupidly expensive pieces like farruls
in some cases yeah liek my flicker strike league starter for example it gave me wayy more clearing potential
which unfortunately moght not be able to run anymore due to the raider onsluaght changes but eh
I know that ultimatum was giving me a 21/23 gem as a reward every 15-20 maps, it was kinda busted
...ugh, that catalyst change just massacres metamorph as a viable farming strategy
well yeah it hsouldn't be that easy it was fine pre ultimatum
Attack and Caster catalysts are going to be worth less than perandus coins
And even life, def, and prismatics are gonna be like, half the price
Now the only way to burn through catalysts is to screw up your quality type
And since there's no penalty to it, there's no reason not to only drop 4 catalysts on a white base before crafting
For way cheaper
Why bother putting metamorph on as a zana mod? The only thing you exclusively get from metamorph is going to be worthless within a week of league launch
happy noises for SSF, I guess.
They didn't even say
no justification given iirc
There was nothing in the balance manifesto
And no sidenote in the patch notes
which means, by the blanket statement at the end of the manifesto, that it is somehow "self-explanatory"
arent catalysts boosting stats OP enough without them also making crafting way easier
and it's even a mixed bag for SSF, because catalyst crafting is really powerful, and now the only way to modify an item with weighted values and not reroll it completely is Harvest
Oh no, 1-3 of the mods on my 4 pieces of gear that can get them has a 20% increase
So OP
And it only took me 4 catalysts to do it because there's no reason not to catalyst white bases before crafting anymore
At top price that's like 20c in previous leagues
sounds like its a great change if i can actually use them now from a price perspective
If they decided to nerf the stat boosting, sure, maybe I could get it
But now if you don't want to reroll or spend multiple exalts on your item, the only way to perform weighted crafting is Harvest.
they’ll hit harvest again soon enough
poe2 will remove harvest hopefully, along with some other crafting systems
Weighted crafting is the future for POE gear crafting
Not completely random, not deterministic
they just made aisling bench remove a random mod
even though it’s a random veiled slam
It's how you can still aim in a direction without getting a guarantee of success
weighted crafting is kinda cheesy and crafting in poe is insanely OP already, it needs way more nerfs
its an ideal world where a top item you drop is worth randomly exalting even if its unlikely it gets better
You literally got a 20% increased chance on a single tag. How is that OP?
i just realized something. with the base melee gems getting so much stronger added levels are going to be way more huge compared to supports so that helm that gives +8 levels to the gem is going to just be like best way to support your attacks
Harvest was deterministic. You could go through the motions and surgically create items
20% on 1 thousand alts is a substantial amount of currency
...
Did you ever use catalysts? They're destroyed when you use a currency orb on them
You lose all of the quality after a single roll
its also just on the edge of being noticeable, yet making it higher would be even more OP. weighted crafting is just toxic
no i never used catalysts because they're too expensive lol
1000 alts would mean over 40,000 chaos spent on weighted crafting
weighted crafting is good shit if it’s expensive but reliably obtained
reliably is a stretch
fossils i can appreciate but even they make crafting too strong
RNG is the only way to drag out endgame crafting, weighting should be a semi-reliable and more expensive way to boost your odds
reliably enough that the goal of actually getting a tangible improvement is usually within your grasp for some piece of gear
fossils are a shining example, with the exponentially scaling price of higher socket resonators
items worth more than 5ex in current market should be drop only
WTF? no
What's the point in investing in your gear if you can find something better just lying on the ground in a map
thats the point
cut this devil’s advocate crap out
So your point is the entire focus of endgame character improvement in the game and the economy that runs on it is irrelevant to the game as a whole?
Any thoughts on if Spectral Shield Throw will be actually good for this league?
extremely
probably zerk
Zerk?
berserker (marauder ascendancy)
Ah gotcha.
high level crafting ruins the market and indirectly ruins the game, an exalt is almost never worth randomly using on an item unless its already extremely expensive, yet crafters just pump those out by spamming better-weighted systems
I know my friends were saying Gladiator I think?
gear is PoE’s progression and progression should not just be pure dice rolls, I would absolutely rather let an elite few have stupidly strong stuff than have my gear upgrades be “I hope this drops”
whens the last time anyone ever chaos crafted their gear
I've done it often in situations where it gave me the best options, but why is it essential for players to use the least efficient, most random system to make their top-level gear?
also: random good item drops mean the elite get more of them because they can crank out a stupid amount of items with quant
idk why its 'essential' to have top level gear
Ok this is a troll
this is already the case, elite players get more of everything including currency to buy/craft gear
so why ruin my crafting to nerf them
Ah, my bad, it's just an SSF purist
damn going through the rest of the changes
they really nerfed Facebreakers again lol
with current systems I can work my way up to a shot at crafting my ideal item, like a multi ES mod marble amulet for a CI guardian
My point is, weighted systems allow players to invest in ways that make their gear more likely to benefit the build they're actually playing, and thereby are healthy to the point of necessary for a game with as high a level of minmaxing as POE encourages
difficult to create, many permutations, only one ideal one but many good ones I can settle for
i guess not soo much for melee in general but yeah. thats a sad little change.
Harvest is too far, you should not have a 100% reliable straight road to an item, but fossils, catalysts, and weaker harvest crafting means you can spend more currency for a better chance at what you want, and not the perfect helmet for some build you don't play.
in your playtime up to red maps how often are you actually IDing a rare item that is very good to sell or hard to replace in the market
if crafting was hard nerfed, dropped items and the random stuff you get would increase in value substantially
No, it wouldn't, because until red maps none of the items have the mod pool for that level of gear anyway
why should I prefer that
ilvl 85+ is only in max tier maps
no clue what to play this league. played spectres, BA ele and ele hit raider last league
why is it better for my fortunes to pivot on whether one good thing drops
some people prefer using the market to liquidate their items to increase their value, i'd prefer if values were hard locked and hard to exchange
This sounds like someone who just wants to play roulette
Can I interest you in some..... Spectral Shield Throw?
why are you so set on having deterministic cop out systems in a loot game
there’s also Luck be a Landlord if you want to play a literal slot machine
because it’s good gameplay
Also even the crafting requires you to actually get the loot.
What am I supposed to do if I find a mirror tier minion helm and have no interest in playing a summoner? Not sell it for currency to work on things I want?
good gameplay is when your time in any given map is rewarding
I want an rpg with random in it, not random with an rpg in it
^
running 50 maps to maximize your value is anti fun and why speed is such a problem
Can we please just end this conversation.
So, instead, you want us to have to run 300 for even a remote chance at an item we want?
No one is going to change their mind and it's just back and forth bickering.
yeah probably should
You're making the problem worse, not better
he’s either trolling or actually brain damaged
Deterministic crafting is not healthy, or what we mean
Weighted is not deterministic
on the topic of league start, I’m thinking incin cwc bodyswap instead of absolution/reaper
it got nerfed a couple ways but I’m curious if it still holds up
Current crafting system right now is about 10% RNG, 90% Deterministic.
If you know what youre doing.
thinking hiero with arcane surge node, even though it got nerfed
taking anointed flesh to compensate
Problem is most people dont want to learn crafting so they just say "its RNG gamble".
maxing my char in 3 trips to the trade site and 200 maps is soo fun and meaningful
Besides the fact that Harvest also functions essentially as an eternal orb, if you have 3 prefixes or 3 suffixes, you can continue to indefinitely roll them without ever bricking it.
Thanks to prefix/suffix reforges
if you want ssf play ssf, end of conversation, can we talk about something else now
it might be deterministic but it's still rolling a bunch of dice at all points, it's just that you aren't ruining your item at most of the steps
it's still prohibitively expensive most of the time
aaaaaAAAAA
which keeps people like me from trying
certain mods are 100% guaranteed within a pool. You need to think of this objectively. You pay nothing to roll all those deterministic crafts.
Is it really asking a lot that when you do have what you want to spend 2ex on a mastermod ?
I dont think so.
mid range items are worthless so early into a league, u just remove rares from ur filter if u can play the game at all
craft or buy is poes item meta rn
I've been playing Chronicon since 3 weeks ago
i only play starter builds for the most part, so i just buy all the items i need lol
there's no context where crafting would be fun for me even if it was good
And youre free to do soo but that by no means means its bad. But i can tell you right now youd save currency by doing it yourself and learning the crafting system.
God please can we talk about Spectral Shield Throw instead of crafting.
What should I level while I wait to play SST?
shield crush duh
how would i save currency when most of the items i buy are 6l uniques and res/life gear, i don't usually have any influenced gear at all even by A8. all the items i buy are like 30c or less besides whatever 6l or unique i need
Yeah that makes sense.
and wiht the potential multi hits there;s a good chance for good early mob clearing
and just run something like heavy hit for bosses
heavy strike does 300% dmg or something i wonder if its viable again 😩
the traitor, anyone?
I'm definitely league starting with totems. They didn't really get any noticeable nerfs
this is most definitely a trap/mine/toem/ballista build season
who needs to play anyways? amirite?
Auras and heralds going to be way more important this league too. They do way more % of your damage bonuses now
I'm going Shield Crush Glad
I'm gonna play it the same way as I play uh... Lacerate Glad
Like hatred is just the biggest source of damage you can get now with increases to auras
It's going to be crazy how good aurabots are this league
well
auras left untouched def means if you dont run any you are super hampered
empower, enhance, bonechill, and some other supports they use were increased in mana multi
they weren't untouched
like 10% more to 40% more mana cost in some casess
I didn't see changes to their mana multipliers, you mean linking them?
Did they touch enhance?
i didnt look deeply into it but empower alone is 140% now and was 125% before
enhacne is 120% now
They increased empower mana multi to 140
was 115% before
I know empower is pretty much mandatory for minions; single handedly the highest dmg multiplier considering the nerfs
yeah well its fine for minions
since you dont pay the mana cost passively
its just resummoning
Almost looks like mana pots are back on everyone's bar
does everyone linkk their auras to enhance/empower?
4 quartz + 1 mana . all with remove curse on them
thats how i will play
idk
divergent determinatoin is quite juicy with enhance though
iirc
According to patch notes warding is dead
No the suffix on potions
Just says warding no longer removes curse and the notes end
Like what
wait waht
sec
i thought it removed but wasnt g ranting duration wiht immunity
The "of Warding" Flask Suffix no longer grants Immunity to Curses during Flask effect.
yeah i was right
it still removes the curse
but no longer grants immunity
I'll sit a season out see how it works
it wlil be fine
and next league imho they will nerf defenses
because i think 3.17 gonna be poe2 beta
if they making a giant sweeping set of changes like this now
they have been promising to do this since 2019 exilecon
As a bad player who can never do end game I'll be even worse off
get better then 😄
record your boss fights
and figure out why you died etc
come here and ask for build help
people are nice
Farm more to get more exalts
More ex means more DPS
Get a mirror, you won't complain about anything anymore
I played this game for 3 years now, and let me tell you, there's nothing more money can't fix
getting mirror is bad advice. its kind of rare ;p
I've seen about 15 exalts drop in all my years playing never a mirror
flipping / crafting and grinding hte trade market you can buy a mirror though
i dont see them reversing any of these nerfs
the keyword here is "drop"
you need to actively get better items and sell them
15 exalts is alot of drops
question is
how many exalts did oyu make crafting, trading
doing services
I've also corrupted a kaoms armor to 50% damage and made it 8 ex
thats not a good way to earn currency unless you have other sources and you can plan gambling % of it
its like 1/50 or 1/70 chance to hit a good corrupt on most stuff
follow the leader on poe.ninja. i do taht. i dont have time to smarts to figure stuff out from scratch
i make janked version and it works
Also unqiues like facebreakers are going to be real good this league. They didn't get much bonus forrom more effects anyway
I went to path of salt and no ones was salty in there
guy is saying hes gonna skip a league and im saying why not learn some new skills like the trade market
I was upset
honestly if you are playing SC trade (which i do) you should learn trading its how you can make an amazing build
Cyclone buff, I knew it, because it gets a new mtx!
facepalm
Cyclone got a slight buff because it's a melee skill to compensate for support gem nerfs
im gonna spend first 2-3 weeks of league trading and doing stuff for currency
But sure, that's why
sure sure
then ezgame
Awake brutality got massacred
why worry about that
Alright chat, Boneshatter or Shield Crush
thats alot more than 15 ex just for that gem
it might drop in price maybe but i doubt it
You can;t dual wield shields YET
there isn't a better alternative to it
Just run heavy strike now
no..
Yeah Alt qual skill gems might get more pricey thanks to woke gems nerfs
Prolly
in some cases yeah and thats great. but they need to increase the sources for those......
heist 🤮
I can agree with that
I mean some Alt gems are superior to their original counterparts
Heist and delve are my most played content
Divergent Multistrike
I bet you like the cells map too
Yeah I love Cells map
cells map sustain 😩
I like indoor maps more than outdoor maps
No but I really hate arena
Only with blight scarab
I love how they massacred catalysts and then put metamorph in as a zana mod
How are catas massacred?
I like the cata change
They don't affect crafts and aren't removed
Can use 4 on a white then craft it and always keep 20%
Yeah, that's the problem
Wait you can;t change them anymore now?
fertile catalysts are gonna be worth like 2c a month into the league
You can change them, but they don't weight crafts and crafts don't remove them
Way more
I never knew they weighted before I saw the notes
Nope. You only need 4 per base, and you can't use them for weighting life mods
??? So what, its 20% more life
u can justify using catalysts on ur gear and not have to sell them
But now we've lost our only non-harvest craft weighting that isn't a reroll
And you don't use up catalysts, so 80% of their use is gone
that's going to trash their demand
ya pretty sure the top end crafters make up a small part of the playerbase
everybody else just wants more stats but catalysts are stupid expensive
"Introduced a new Utility Flask - the Gold Flask: Grants increased rarity of items found. This item has been added to the core drop pool."
wth is this? what for? better add quant flask lol
this flask is pretty funny lol
I bet there are more people who never craft items (excluding stuff like flask and maps) compared to people who craft
Man I want to be positive for this League but so far the playerbase has dissapointed me
I'm mostly excited
Like can we all stop be negative for like.... 12 hours
The idea that dps racing won't work as well is a very good thing
flask rework is great
If they didn't remove catalysts from functionality I'd be 100% hyped
It's still going to be DPS heavy for me, maybe even more
can totems place mines?
My playstyle has always been glass cannon
you mean softcore league
Yeah
no
what melee skill u starting with
even with the new totem changes?
The terms are synonymous
dont you get tired of dying in the 90s?
The new totem changes just added a slam totem. Is there a slam mine skill?
Once you died like 100 times you don't feel stressful anymore
totems have a strict limit, idk how mines placing totems would really work
I did not hear anything that would indicate that totems could now place mines, but the patch notes are out and you can read them yourself, if totems can place mines it stands in there
what if they make a totem that places mines
Internet fault? fuck that shit
right, but the exp penalty gets quite severe 😦
well we have a spell totem and a pyroclast mine is tagged with a spell
fair enough
so i dunno, was just asking
But the game does not start before lvl 95 and you unlocked the entire maven atlas?
Why do i need to unlock the entire atlas
more shiny!
Why tho
So that the grind is over and you can finally start to play the game
tbf you dont need to unlock it all, it may be in your interest to keep some maps uncompleted
The real reason why I don't care about the nerfs is because this League gave me so much shits to toy with
Good shits
A good shit flushes easily, but I think all this will stick
what an analogy..lmao
Shield Crush looks like it has good AoE
Pls tell me GGG didn't use increased AoE in the preview
....They fucking used it didn't they
Those bastards
nah
they said they did unscaled skills in demo vids
so that they dont give false expecations
since most people will play the skills 2 or 3 linked
and some just 1 linked
remember before this act1 buff
only half people even passed brutus
now that numberwill be lower
Doubt that
...You do realize that that statistic includes people who have added the game on steam but never played it, right?
Hmmm I think I knew why Ultimatium League has less player than other Leagues. Now this might be funny as fuck
Its true, but for every play who ever played poe and not for a specific league. Meaning that half of all people quit poe before brutus.
and people who decided poe wasn't their style from the first area
But our country got hit by another Covid wave so our internet cafe shut down
=\
Which probably contributed to that amount
Also its an older statistic
who knows
you can't gate the quality of statistics too much i mean its literally how people sell statistics too claiming x y z data points. yeah its not accurate cuz of some reasons but
its still a good indicator :d
Ultimatum's biggest flaws were the way they handled the Trialmaster boss, and the lack of chase items
Ultimatium's biggest flaw is that Ritual exists
hah your telling me. i am obsessive about challenges. i was done everything around 9 trialmasters beaten. i finished league with 23 trialmasters beaten so i could get 40/40
Ritual is basically a safer Ulti
Honestly, you don't need the statistic to know that 1. most people don't like the campaign 2. most people never progress very far in a league from the point of view of people who clear the atlas.
chris said at exilecon that the biggest problem people who quit, have is that they improperly link their skills
or dont link their skills
so they will just shove gems into their iarmour without paying attention to how it works
Also it's funny how people said Act 1 will be harder than other acts when ACT 6 EXISTS
they want to adddress that with teh poe2 gem system
yes
im excited for this change
i will sit in global 1 just fro this league
Like JESUS CHRIST ACT 6 IS BRUTAL for newcomers
POE is a game for the few, and the campaign weeds out most of the people who aren't going to enjoy what the game has to offer
act 6 is just a resist check
Also srsly? What's so bad about a6?
it's not that scary
res check
its a rseist check
oh, lol
and also DPS check
go buy a two stone ring and toss an alch on it and you'll be fine
I usually get thru a6 with my league starter in less than an hour
0 dps nodes on tree
They should have introduced adventure mode a long time ago, delve would have been perfect.
if you don't have enough DPS for that act you won't be able to do anything for the rest of the game
if you were doing completely fine in act 5 it's legit pretty much just getting your rez back up and you're golden
Only place I'd die is brine king, he's kind of a wuss
Most campaigns I only die to new league mechanics
i usualy try the new league mechanic in the first area
die horribly to it
then skip it until i ahve some basic working version of my build around level 30ish
then i cautiously try it
Never do league mechanic in the mud flats
i do cuz
i wanna see the story
plus there is alwalys a challenge for failing it
That's more guaranteed death than hugging Sirus when he says "DIE."
so i feel good knowing i have made progress
sirus hasnt killied me in a few leagues. but i have died to his storms at least 5+ times every league. specially when THE TEXTURES ARE MISSING hahahah
hope t posing is fixed for friday.
You know what I would love to see
ill pray to chris wilson for textures to work
Sirus in the elder, shaper, and uber elder fights
yeah
all 4 conq + sirus
as maven crucible fight
i was expecting it tbh
dissapointed it wasn't a thing
Their fights are more about the arena than the crucible
thats why they are the conqs/awakener now
It did, but the fights are already merely a memory brought out by the Atlas
Shaper is dead, Elder is sealed
thats like asking. how come we can't put an end to zana when she was a child to stop this whole thing from starting in teh first thing so the high templar didnt go to the atlas
and then shaper follow him
after he unlocked the elder
maybe alva can help with that 😄
I love Sirus' character, and he is the big boss of the current state of the atlas
he isnt though
Specifically I want his final sacrifical strike against uber elder to be in that fight
maven is
Sirus is the end of the story, maven is their own thing
I have talked to Kirac
you havent TALKED to kirac 😄 sec
But the Maven doesn't add to the story of the atlas
yes
But the story of the Elder ends with the Sirus fight
It's valid, but it's a different story
you can't say "nyah nyah im staying in 2019"
wtf
maven is the current endboss
yes
then maven shows up because of what sirus and friends did
hence continuiation
inarguable
I'm not arguing that
there is not enough different boss/atlas content in the first 6 atlas tiers.
and maven is even stronger and now her progenitor is coming which is another continuation
eventually lwe will be breaking 4th wall
and we willl be summoning NEETs
to fight
in a few more years
I'm saying that because the Sirus fight is so huge to the story, I want to see Sirus in other places where he would be
Alongside Zana in the Shaper and Uber Elder fights before they begin
Chilli Con Carne Gas field!
Fending off, or at least appearing to help fend off, the monsters the Shaper sends towards Zana during their battle
And in the end of the uber elder fight, the Elder nearly breaking free of the Cosmic Arcana, and Sirus sacrificing himself to keep them both contained until its sealed
so we started by klling leaders.
part 2 we awoke gods ok killed htem
mapping we chased down demigod wizard trying to stop eldritch horor. we clap both of their cheeks
next up we fight atlernate versions of ourselves who ahve ascended beyond the gods
next we fighting an eldritch being capable of treating gods as toys to copy and play with.
next we gonna encounter said eldritch being parent(S). what is after that? hahaha directing type 4 civilization against another one?
id love poe RTS
Those little moments would turn Sirus from a random endgame boss into a character we actually want to help, and make the idea that he would even raise a hand against Zana a lot more meaningful
if yo have steam version
ther are like 50+ audio files for each conq and sirus
telling their story in great detail
its in .ogg format
Or you can just read their journals in the citadels
works with vlc
After you beat them
they're not random tho
you can listen to them in order
well ive never done more than liek 30ish of one conq in a league and i never click the journal
pointless argument
teh audio files are there if you want them and poedb has the text
its very interesting
As long as you actually open them, the first four fights are the elderslayer's journals, and then the killing fight for each of them is Sirus's journals
and yeah sirus was ni teh void and time flowed differently he ascended weay beyond the conquerors who also wre time warped
I've read them all, and specifically, I've read the lore entry for the Saviour
veritania for example has like 49 audio files of her talking. starting normal and slowly descending into madness as you reach the last one
The Saviour is actually one of the coolest parts of Sirus' lore, imo
Or, at least it could be, if I read it right
The Sirus anyone knew died ensuring the Elder was sealed away
What was left afterwards was little more than a shell wrapped in cosmic power, devoid of emotion or purpose
Only the will to live
like after we killi the maven's parents when they bother us this december
sirus should materialize with the conqs
and thank us
There's a theory that Al-Hezmin is also affected by the being behind Delirium mirrors
It has a name in lore?
yes
Bummer
tangmazu is not added in 3.10 either
he was responsible for solaris vs lunaris conflict
I remembered that, but I thought he was intentionally left without a name
Fits his nature better
Nenet is the only character in the game to directly acknowledge his presence
well
Which fits very well, as a thief specialized in perception who also has a fatal attraction
in teh datamined files
it says tangmazu everywehre
and it was pretty obvious from the start
trickster god
that never directly appearing
working from shadows
good lore series
I knew it was Ralakesh's brother, just never knew they had an official name in lore