#1┃mirage-league
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well they said we will do 20-40% less dps right
gotta wait for tuesday to see defense nerfs
they kind of hinted they did something to the movement skills flame dash and smoke mine
What do u guys think about the league mechanic
decent
I haven't looked at the league mechanic at all
their teaser is always liek 1/10 of what we gonna see in game
cuz they want surprise which i like
Oh yes, I am sure I am also going to hate the flame dash nerfs.
Watch the reveal livestream, it was a few days ago
Ok
No new info today either ?
It’s like harvest kinda, you setup a chain of explosives at excavation sites
And monsters come out
the league mechanic could be decent if you can just click the left button on all the dialogues
blowing stuff up and going to weird zones is not that much overhead so i dont mind
i think GGG is really just exploring and trying to find the right combo of obnoxious dialogues + puzzle mechanics
patch notes aren't out yet, are they?
exactly
its too early to get all revvved up
im not loading pob until tuesday
ohh, I see
seems more streamlined than betrayal and heist, while still having more intricacy than ritual or ultimatum
Mmmm depending on how tedious placing can be, and how long explosions are
Heist might be smoother
guys, what's this?
July 16 - 👀
July 17 - 👀
Just Royale, no news
what was supposed to happen today?
Yes

Yeah btw I dont like braindead leagues
Usually those types of leagues lack story content
Heist and betrayal were awesome even though they were complicated
betrayal wasn't very complicated, pretty straightforward
Betrayal is RNG which makes it look complicated
Moving the people around takes a bit to learn compared to "stand in area and kill"
it took me a few leagues to get into betrayal, havent played much heist still
the nice thing with betrayal is that pressing the right dialogue option will give you progress 90% of the time
betrayal is pretty much incursion difficulty, only the rewards aren't as well presented
Eh, incursion has RNG too but fewer layers/options, so it is a quicker cycle and easier to understand.
for sure, you get to the boss each incursion while the process is more complicated in betrayal
I'm fine with having simpler leagues tho, cause otherwise you really need to dig deep to get the leagues best rewards
the new vendors is a really good angle, i like what they've been developing these last few leagues
they can't move too far away from "kill mobs -> get loot", so it's great seeing they can still find something new to implement
that upgrade vendor might be Pog
Is Forbidden Rite a better dark pact totem?
Upgrade vendor be the new harvest
Synth, Betrayal, and (og) Harvest are the most complex imo
why on earth are two of the vendor currencies 2x2 while the other two are 1x1 
a bit odd
Seems like my fears were right.
We now going to have 20 acts.
At least on time spent finishing campaign.
?
doubt it'll make that much difference if you know what you're doing, my only fear is for newer players
If they're new they won't know any better
As long as the minute by minute gameplay is compelling they won't care
probably ye
At some point though you get wow leveling and fuck that
those types of changes ggg usually gets right, the skill/support gem ones tho, those are scary
Really wish there was some alternate way to level besides the campaign if you’ve already gone through it a few times. A bit nervous about them making it harder since I already just throw corpses at the beginning couple bosses. Dunno why I’m nervous considering there is no penalty for dying in the beginning acts.
Hm speculations for 3.15 challenge rewards tomorrow
*Helm Attachments or Helmets- Some bosses have pointy helmets like Deli God
*Portal - Logbooks have portals
*Footprints - we leave behind expedition skulls/banners/markers, if they lower the height
*Character/Weapon effect - the spectral bluey glows
*Back Attach - Dannig's cloak
Meme idea- Detonator Map Device
tried the battle royal mode lol
all it is, is people spamming whirling blades blight or ea D:
lol
presumably balanced next week
Action speed is generally too slow to hit people with melee as well.
I can run around and through people with strike skills LOL
Neat mode though for sure.
You also cant predict aim with bow basic attacks
i see the devs are running out of things to nerf so they are now targeting flasks
flasks have had it coming for years
tiem to uninstall and stuff
when flasks can be a 60% or higher damage boost, they are too strong.
i see it hasn't gone down well with all them dislikes lol
I mean, people hate the idea of change more than change itself
people had the same kind of reaction to them making bosses harder in acts in metamorph and people got over it by the next league start.
it's just unfortunate that devs use data from Streamers to base their nerfs/buffs and us not so experienced players absorb the damage lol
still i am interested in seeing what the expedition gameplay will be like
i skipped ultimatum
I mean, you seem to misunderstand their goal at the end of the day is.
This is pushing back power creep, they are planning to pull back even more for poe2.
is flask piano something inexperienced players look forward to
i seen enough ppl ask about flaskless builds to know its not a good setup for more casual ppl
Remember, PoE2 has been pushed as a lot harder than current poe is and is quite a bit slower.
It's less that it being a slower game is a bad thing
they are gonna lose the more casual players but that's their choice
and more that the game being slower, with the endgame it has, is a bad thing
can u pin a % of the playerbase as casual
because i can tell u it affects their bottom line, not at all
yeah 69 😛
casual players will find anything to quit over
Personally i like that a game doesnt balance around the "casuals". That is what made many other games feel unrewarding to me
They very much so do balance around casuals. it's just a lot harder to see than you'd think.
I mean how slow do you want the game to be? When should a mid tier player such as myself reach a1 sirius?
A month in?
15-20 hours?
the problem with the game really is repetition
What is mid-tier for you?
15-20 hours after reaching maps? or 15-20 hours after starting acts?
8 hours to maps + 8 hours of mapping should easily hit a1 sirius
if u spend another 8 hours afking and shopping for items it might take u longer
8 hours to maps is way above mid tier i would say
but it's kind of a semantics issue with how you define that
i mean i regularly get to maps in 8-12 hours
I can /maybe/ do acts in 8 hours, depends how much I AFK or toy with gems, but I don't think I get to Sirus in 8 hours after starting maps
it took me 15 hours to get to sirus a1
Mid tier is "Knows how to play the game, knows how builds work, gets around mid to high yellow tier, Makes only one or two builds per league" for me
Drop "knows how builds work" from that imo
tbf, i may or may not have been doing tons of trading at the time
"knowing how builds work" and "getting to mid to high yellow tier" is exclusive
I only follow guides but I get to A8 without knowing how builds work
I have friends that play since 2.0, know how the game works, have beaten every boss and still take like 15 hours to maps sometimes because they like to do league content early and just dont mind going slower
imo getting to yellow maps is what the 'average' player is, and i think u should be able to do that in 20 hours
the build works beyond yellow tier, but I burn out far before then.
doesn't matter the game is going to go down Doedres cesspit with all these negative changes
nerfs are good for the game
from royale? i think its on the weekends after launch
I agree the top end needs to be slowed or nerfed. The problem is that in order to do anything appreciable to the top end, anything you change is going to put the bulk of players on their knees.
These nerfs are legit good for the game. and don't be surprised if you see even more nerfs in the future when gems 2.0 come out.
gamers cant cope with the idea that power = responsibility and granting power is inherently toxic
gems 2.0 will come with nerfs
I'm looking forward to conquerors to go though, watchstone progression system is the one thing that feels tiresome to me
But my point is, if I'm not super optimizing both my build/gear and map progression. When should I be able to fight the endgame content?
I'd love to see the 6L "meta" to shift into 2 half utility supports
Its good if you need to optimize to do endgame content imo
Obviously not perfect items each slot
But also not A8 Sirus on a 5 link with no gear
farming red maps is probably 30-40 hours at a more casual pace?
t16 sustain
is still kinda tough tho
i'd say 25 to start red map farming.
if ur farming red maps then its just a question of how lucky u get b4 u have a few ex
a decent build with 5 ex can start strangling bosses
Assuming you want to go through the hassle of stalking trade and trading
can also just play slams
I find that extremely tedious myself, although I don't play SSF because I also don't understand the game enough to self craft gear
I'm the fuck selling marked up gear i crafted for like 30c at 2ex a pop :^)
I had a belt i'd craft 3 times a day and sell at 2ex a pop and they sold every time
I don't think average player hits reds in that 24h mark, unless I'm severily underestimating average mapper nowadays
I hit reds in that 24h played and I don't consider myself avg
no way average players hit that
i dont really bother trading until im ready to throw money and overpay tbh
How fast does one complete a map in your head in the question
map completion speed is really hard to gauge now with all these mechanics in there
5-7 mins depending on how much extra garbage is in the map in my experience
I probably hit red maps in 25 years of mapping (which is after 8 hours of acts). I never paid attention to how many game sessions it takes to reach red maps.
i like to clear everything with a loose filter though
i don't bother doing it for myself until that point. but for money making 100% interact with it as soon as i have some loose cash to buy my bases
first step to getting faster is running a very strict filter and go cut out downtime
like soemtimes i'll take 15 minutes doing a map, and feel very burnt out lol
better to just ignore all these stupid items, pick up 2c in a map, and go next
I'm also kind of slow at mapping myself, probably. If I don't have a map that can progress me toward a conqueror, I'll go back and get completion on the maps I do have. Which is a bad strategy in you're trying to rush to red.
its such build depended
some builds can zoom 3min maps from 3rd lab onwards
some just can't
How many maps does one run before one reaches mid endgame?
i think for most ppl its less the build and more the downtime
yeah
like a1 sirius
if u get to ur hideout and ur thinking about buying items, maybe go look for next map to run, ur already putting an extra 1-2 minutes on every map
man is a1 really that hard?
just spawning sirus I assume
i havent played in a few leagues
No I mean just spawning sirus
fastest ppl spawn sirus in 12h from start
Like as a factor of number of maps
100?
in minimum it takes, 20*3 maps
that's entirely dependent on how one maps @ocean narwhal
cuz you can turbo it and be done day 1/2.
or you can focus on profit for a bit to make it actually run-able for you for most players.
like u need around 100 completion to start doing reds reasonably
3 maps for each conq, you need to get 20 stones
how many dupes u get is RNG so maybe +50-100
Then I guess I've just been super inefficient in picking which maps to run
it sounds like a lot but its much faster if u have 10 maps in ur stash pre-rolled, and a tight filter
doing 10 maps a day is normal for me and i feel like i get thru quick enough
Yeah there is some rng involved to get a perfect sirus spawn where you don't run any dead maps
and also when i'm on a build like old CoC ice-nova. ;~; RIP my boy
now i need 30ex instead of 5 to run it
@ocean narwhalhow many leagues have u played
atlas is pretty nuanced u probably need a fresh start a few times before u understand how to utilize all the mechanics
dunno if anybody is super into the watchstone system either, could use another revamp
I like the watchstones, but it does get bit too repetitive
it allows you to have such a freedom of what you want to farm past half way point towards A8
unlike old Elder 1 map and remove eveyr other T14+ map from your atlas
Not saying its perfect, but I really like this aspect of current atlas
yar its def better than before in terms of flexibility and fixing ur mistakes
but i think a lot of ppl have trouble progressing it in a deterministic way
Downside is that it is harder to learn at start
ofc figuring out atlas is part of the fun, but it could be funner
It really ain't that hard once you've learned 3 "rules" of the atlas:
- Map you want to drop needs to be visible on your atlas
- Map you are currently running needs to be wihin 1 (2) tiers of the map you want to drop.
- The map you are currently running also wants to exist in the atlas.
Now you just place the watchstones by what the conq spawns demand, while fullfilling above 3
same boat, i cap out in red maps typically
Recently I've stopped out because of technical difficulties
like my game looks like it's made of potatoes
and me, being irish, seek escapism from my reality
which is also made of potatoes
It started in ritual and it's been on and off since then I find
yeah i was never a red mapper before i ritual. and i'm still far off of my goal of getting a HH.
I started in betrayal lol.
my favourite build was Doomfletch Prism RoA mines tho
I remember playing around before... they added act 4
I never had the patience back then to run the same storyline 3 times tho
ive only rly played like 10 leagues, but i played in the act 1 beta
Yeah I'm a big fan of it, it was a relatively recent build but it was interesting because I didn't see many other people run it.
Also I took coated shrapnel which gave a BIG early game power boost.
i'd rather do something like accuracy stacker over something like that
harvesting knowledge and not getting sidetracked help a lot to get further
who needs accuracy when you're hitting everywhere at once multiple times is my philosophy
you don't know what an accuracy stacker is do you?
ah
i mean accuracy stacker does just that tho. spam shit all over the screen all the time.
so bad joke
other recent build was hopping onto deadeye memes with sire of shards fireball mines
fireball mines are legit
what do you do for single target though
not run sire
just lmp and using that balanced 1400 base dmg of fireball for crit hits
or run pseudo 5/6L pyroclast
Sire of shards is my favourite unique
Other notable mentions goes to sire of shards + spectres
How much do yall think the raider immunity to ailment will get gutted?
half
to be fair i expect all ascendancy immunties to be gutted
I’m worried that Poe is gonna be too slow
Poe is about clearing screens in one click
What happens if you run out of money when dealing with the Upsell Merchant?
What if you kept asking him to do his Aug/Divines/Annuls, but you ran out of cash
if ggg members answered this already/answer is known
can leave and come back later
If it vanishes on level up, ouch 😅
you just take the current item
so like
im reading through the compiled league information
and now warding doesnt make u curse immune during flask effect?
wtf
???????
instilling orb sounds insane tho
so many new skill gems
oml
Map mod curses got a huge buff.
as in, they are stronger against us?
or wdym
or youre just talking about the warding change
If they don't touch map mod curses in some way I'm just gonna roll past em lol
On the warding demo, it's messed up
Dude gets recursed so many times after they press the flask
There's an AOE lingering effect and the responsible monsters recast it super fast
I could imagine curse trigger flasks to be useless cause of the lingering field
Wasnt it a curse map
Naw, he was against those necromancer thingies
If curse has timer then it was a monster skill
Who played with this change, and said YEP THAT'S OK!? Mabye I'm just jadded/salty or w.e but let me know what you guys think.
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That lingering stuff is just pure bs
Its visual effect
Necromancer just spam it on you if you arent cursed and that char keeps running into new necro packs
Nop
But you can get chain cursed
And this does not remove the threat that curse maps will be posing
Curses only linger with doomsday keystone, relic chamber map boss and other specific sources such as lab fonts
That tripolar vid is getting details wrong which makes me believe it was a kneejerk reaction
Curse maps will be major problem, what stops you from rerolling them
i'd disagree, the map curses fine a problem to deal with, but I agree this implementation is bad, removing the curse and giving no grace period of immunity is going to be feel bad
the argument is that you 'reactively' or use the orbs to auto-pot when you get a curse, but with the flask changes most flasks are like 1/2 puffs and they gone, so you remove a curse, get recursed and then what? there's no point really running an anti-curse pot anymore.
One more dps flask slot
just me but i think this leagues balance changes are solely intended to frustrate people. Watching Chris and Ziggy laugh at the idea of how many people will complain just kind of confirms the idea that they are sadists that like to watch people suffer.
lol
they have a direction for the game and they want to push it that way, we're just along for the ride.
Even ggg doesnt know what they are doing
the fact that ailment immune needs to be timed after ailments and only have 1 second is also a bit sad but understandable, compared to the curse no immunity
I disagree I think they know what they are doing. Pretty confident they have a competition to see whos idea will make the most people complain lol
Great way to do changes
hey it's a genre some people dig it. A lot of masochists in the gaming world
personally not a dark souls fan but hey
Copium, but could see them reiterate on it as we go
If this is the flask system of poe onwards, would make sense to see how it goes in 3.15
it is also the GGG way, nerf big and nerf hard
Yea they really dont care
i mean thats clearly not true, if they didn't care they wouldn't continue pushing so much content every 3 months
sure they would. $$, people stop spending at a certain point and they need a new influx with new supporter packs.
i do not think ggg is purposely trying to make the game worse lol
we havent even tried the league
or seen patch notes
they can get my money from my cold dead hands this league though. totally not going to pay for this type of balance changes lol
if they wanted pure money, they'd pull a diablo and release shitty narrow contented leagues
not big league mechanics
All they do is about money
not accurate, the big league mechanics is why people show up instead of play something else.
if it was just boring content nobody would be around to spend except maybe the standard players
Are your popcorns prepared
I'm not sure what your argument is here, yes they make content and want money, thats how a business works.
that is the point, i can go back to where we switched to money. It was when you said they wouldn't push content every 3 months if they didn't care. Which is lead to money because you can not care, but still want money 😛
got a front row seat for reddit on tuesday
Dang premium
Yea hardware stores does business too but atleast they have some respect for their customers
'game worse' depends on the perspective of each player, but I don't think that its fair to say it'll gut the game
I just hope they won't quadruple grind time in the long run
Ppl will still find broken op builds and kill sirus within 24h thats granted
changes will only chase off a certain demographic but will attract another, like I said a lot of masochists play video games. Only real question is, which side is willing to pay the most.
Poe never tried a to appeal the mass casual gamer audience, it never did. Game is too complex for that
Just look at activision is changing diablo from 3rd to 4th becoming increasingly simpler
is 4th simpler? no idea about 4th's systems actually
That's true but the people forced out when the grind becomes unrealistic for them down the road is really unfortunate
wasn't really talking about the extreme casual but more about simple core gamers. The folks that don't fit the hardcore side of things or the casual. they just exist in the middle ground. Just my take but that is probably where the majority of poe's current fanbase sits at. Mostly due to the power creep. Earlier years it was more the hardcore gaming crowd.
just imho
I'm staying off of reddit completely for a couple weeks. Lots of salty adhd'rs out there regarding the announced balancing. I'm in complete agreement with this: "If I only had 5 to 10 hours per week to play POE, I just wouldn't play it - I'm not the core demographic." However, I'll never upvote a statement like that again, as I got actual hate messages.
My sarcastic snarky comment to some of the other reddit griping and whining didn't go over well at all either: ""I agree, I can't even imagine the horror of spending 6 to 12 weeks playing during a league, as opposed to just 2 weeks - so I can just sit around and gripe about the game for the next 2.5 months on reddit. I find it despicable that GGG would want me to NOT be hammering away at content with 15 million dps in t16 maps 11 hours after league start."
any news? PainChamp
speaking from personal experience only. Don't think the people unhappy with the changes are the ones doing 15million DPS on the first day. But rather the ones that struggle just getting to 1Million DPS without being forced into using some sort of cheesy cookie cutter build.
people that do 15million dps on the first day are going to be fine.
only ones that will be hurt are the people already struggling
challenge rewards soon 
oh is it challenge rewards? My brain is dead I thought it was manifesto
dang it you are right, i lost a day. -.-
The portal is the real deal
wing/cloak can be a good motivation too
I never even bothered to use the free wings I got in ulti 
i mean they need to be good looking x)
Who knows if I'll even be able to do 36 with 'new difficulty' 
new difficulty is only act 1 tho
Did you miss the bit where they're nerfing flasks and all pure damage support gems?
Flask nerf itself is difficulty
Idm the nerfs, it'll be interesting. Can't judge before trying it out.
I'll wait for patchnotes b4 I even try to form an opinion
Who knows what Chris is saying and how he's phrasing stuff
I think we all struggled our first couple leagues with that same problem. I've adapted and became a better player. The first couple leagues for me were REALLY rough. I'm not a 1%'r by any means, but I really enjoy the game and press further and further each league. I understand that some may struggle with the game, but for me, when I'm challenged, I try and find ways to overcome those challenges, as opposed to whining incessantly. There is a huge helpful community (some of it toxic) around POE, and I fail to see why someone would constantly struggle with the game league after league if they have both the time investment and the fortitude to learn the systems and drive their knowledge base forward.
If the portal we saw in the trailer is a challenge reward, I'm going to go super hard for full challenge completion.
Though I have no idea what build I'm playing this league, waiting for patch notes impatiently 🙂
Was anything announced on july 16 and 17?
royale days?
They could have at least posted an announcement of 👀
new eyes mtx coming soon
Probably needs indigon to be good outside of clearing
news soon? PainChamp
just one more crumb pls
3 crumbs
12 24 36 chall
36 is probably ap ortal since we gonna have the separate mapping stuff through logbooks
12 24 who knows
cant wait D:
Think i'll be trying those blade traps as my first build
btw i noticed something in the chris stream
utzaal outskirts...
the area where you fight TM with inscribed ultimatums is the utzaal arena
dont think so lol
I looked everywhere the last 2 days and i didnt see shit.
Soo i guess we were excited for more news for nothing.
Pre sure july 16/17 was for battle royale.
yeah
also duinno if viper watching but i saw the knights of the sun reference in the chris stream. so there are dark souls and diablo 2 influences 😄
🤷 I've not played either so I wouldn't know a reference to them if it slapped me across the face
that is just the thing though right, people would like to be able to just plug a build in and play without it mattering too much if it's a bad build. This used to be something you could do prior to the insane health buffs. It wasn't super fast or anything not even very efficient. But you could do it. The health buffs made that impossible and pushed people more toward having to relay on cookie cutter builds or at least their own variant of them. Further adding more difficulty isn't going to do this magical thing of making build diversty a thing, it will do the opposite. Not sure why chris seems to think it will. As someone that played with those players you call whiners. I can attest to that each and everytime the game ramps up the difficulty the fewer options we have available to us. You probably would become a whiner too if the game you enjoyed playing the way you enjoyed playing it was slowly closing itself off to you.
I hoped the way was to grant more builds the power to get to endgame. But feels like you need an even more meta build to succeed in the future.
I think they look at their data in a way that supports confirmation bias. Naturally everytime they nerf things there is false statistics that make it appear like build diversity as people scramble to try and find a build that works. But having a ton of people playing unviable builds looking for one that is viable isn't build diversity. looking at those stats only proves that you can change what the meta is by nerfs and buffs, but the level of diversity won't change.
Agree with that. Ofc it's hard to see at the data what ppl didn't play or abandon after x levels. The part with the most/highest numbers may not be the part to look at.
thats the other thing right, they are running with this false assumption that people are quitting early due to amassing too much wealth and leaving. For me? I leave because it gets too hard to amass wealth. Sometimes I will go weeks without a single exalt drop. And sure the mass of my currency is in other currencies but who cares when the trade is such a pain to deal with. More or less I end up leaving early because items are not accessible to me, not because I amassed too much wealth but rather the direct opposite.
I hope the patch notes get put through a markov chain generator
Zana challenge now reflects damage (this is a buff)
i love markov funny things always pop up
😄
The Grove's Call now has a +5% chance to contain you, down from a +10% chance.
Remember this gem?
If you're very lucky, you can allocate passives.
Or: Added a new debuff which reduces your action speed and causes you to lose 3% of your passive tree. Socketing one of our supporters!
This is Top3 for sure.
More fun than the actual patch notes.
scary 
that portal is sick
the bow and weapon effect are pretty neat too
yeah the weapon effect is neat, rest doesn't interest me
the portal is definitely my goal for the league
boi..... I've gone 2 leagues without a single exalt drop.......... I only got 1 exalt drop, and that was in harvest.
(I started playing in harvest)
eehhhh dont know how i feel about challenge league rewards.
I think the portal is pretty neat i suppose.
But i have soo many portals now.
Whens the last time they did an actual full set of armour or anything ? Did they ever in the last four years or was the golden seraph set the only one ?
Yes, I am pretty sure it's the only one
i never achieved it but i think it was cool that one time they gave away a house
i would like to see more of that
hideout?
yeah forget the league but it was kind of cool. believe it was fairly recent though
it was ritual
sounds right i knew it was super recent
yes
too many portals from challenge rewards
i liked the pet from heist, i already have a good portal
I mean free is free, hopefully this leagues challenges are actually more league related than atlas fluff.
I miss that about old challenges.
i have more helmets then i know what to do with. so glad it's not that.
Boooo footprints. However the portals look awesome!
But yeah i was definitely expecting something a bit more... Thematic i suppose ? as far as the league mtx challenge rewards.
Theyre probably going to release new killer mtx same week as release i bet.
They typically do now i think.
When do they release the challenge list?
Gotta plan the 36 😁
looks like it isnt listed for what the challenges will be
soo maybe theyll come out same day as either manifesto or patch note ?
that or itll be the 22nd
day before
They don´t, you see them on leaguestart, or maybe some people datamine the patch before that, but no news what you have to do
Yeah we will see
they don't announce the challenge list
Last league they were out before launch. Not sure how.
you might see it early on friday once the download of the patch is available and someone scrapes the data
so, any ideas hows ward would works in poe?
same as in LE - like u gaining some flat and it slightly degening, but if u hitting - u getting ward on hit and could build big defensive shield?
I want the Aesir portals really bad. But I cannot afford a $90USD supporter pack. Wish they would split them out.
but for all things with phases its would be soo horrible
It will probably keep me from buying a pack this league. Will probably just buy a few points individually
makes the core supporter packs more interesting if someone wants to spend 90 or more
I might actually buy the delve supporter pack instead. Only $35 upgrade for me.
yeah I think I'd rather do that
theres 30-60-90 versions
they're still not that interesting though
what do you mean "not interesting" ?
not interesting enough for the price points, no idea to say it different
btw the weapon is a transmog :)
makes the core supporter packs seem more interesting from 100+ instead of the 90 pack
Youre packing more in general for less in the core packs im pretty sure.
Basically $90 for Aesir you get the exaclt point equivilent which you normally dont get til higher packs like Abyss. You get a full set of armour, a weapon reskin, a weapon effect, wings and a portal effect.
Breach you get less points for the pack cost. A full set of armour, 1 helmet variation, a weapon effect, pet and a portal.
Aesir is a very good price/quality to point ratio.
And since i played in breach league i already have footprints, weapon effect and a portal effect so when i bought my core packs i kinda lost out on those since i already had breach themed items.
they're all still good sure, always a better idea to buy packs instead of points
I like that Aesir is blue, the color I miss a few things from. But I don't like the armor design 😦
But imo if you really want Aesir pack, if you dont care much about portals the $60 one is probably the choice to make if you dont care about the portal and soundtracks, etc.
Yeah I think so.
The portal on it i kinda like, but i feel like its a tad unfinished.
But i can edit my hideout to make the portal look better
I felt like there should be some sort of stone gate around the portal effect, cause it does look very flat and plan outside the apparition
Also really depends on what portals someone already has, I think I've got enough for now. Would like the breach one though.
if i did have to say my one qualm with that pack its just that.
Breach league gave the basic hand breach thingy as a portal effect
Which is decent but the actual breach supporter pack portal is pretty great not gonna lie
It probably wasn't enough if I had the breach leagues portal 😄
Im one of those "need to have matching stuff" kinda people so if i didnt get the aesir portal too id have felt incomplete haha.
But that's really the advantage of having points on top, to buy stuff that also matches it.
Ill have to play around in my hideout sometime to make the portal look better.

Oh man halloween is coming soon too
uhoh
so i need to save some points for halloween mtx.
I have the OG pumpkin head mtx which was LTM (limited time only and never returning).
I saw on the wiki they added more halloween stuff, i dont think they do LTM only anymore so hopefully i can snatch some of the stuff i missed.
Yeah always good to have some points on the side.
Not risking buying the atlas core pack and pace myself on the points though. Probably a little big 
maybe we will get a recoloured bum drumming skeleton

Personally going for Abyss thru point purchases here and there, then use what points I get to buy a few more tabs and enhance the look of the 3 armor sets + generic skill mtxes
Might go up to Harvest tho, if I am able to get more money and enjoy the game direction and feel for 3.15 and 3.16
Yeah kinda depends on the direction of the game. If I'm pleased it may as well go to core packs.
Hmm... have they considered ever making old league challenge cosmetics available for purchase?
I don't think so, that kinda goes against it
The last posts all said "will never be available again" or something like that. So unlikely.
they've been pressed on the matter and the official response is that "it wouldn't be fair to the people who bought with the idea that it wouldn't be available again later"
same thign for the league challnge rewards i guess
its a very short term and selfish gain if anything, that hurts long term
any build thats similar to ragevortex?
so i can practice for it
i guess rampage cyclone maybe?
blade storm or w/e?
potentially
it's essentially from what i can tell is a rage cyclone that sends out waves of damage so what could i potentially use with cyclone to simulate those waves of damage?
@honest ivy um ...idk wave of conviction?
Oh wait no you wana practice for a skill thats not in the game xD ih trust me that wont work too well
So if damage supports are being nerfed but utilities are kept at the same power level, I'm thinking of going with a Duelist with lifetap support and 100% of his mana reserved.
I doubt damage conversion supports are getting nerfed since I believe those are more utility than damage increased. So I believe a Champion loaded up on that will be decent.
Okay, I think I figured it out. I can stick a Vaal Timeless jewel (which has damage conversion as part of it). And that hits a ton of notables as well as a keystone to transform. Then I can go to the bottom of his tree and to the left, and collect a large Two-handed wheel, a Sword wheel, and Lava Lash.
you know everyone is asking what the new patch message is doing. nobody is asking HOW the new patch message is doing
Has anyone figured out a 6L for explosive concoction
I know the level 20 gems are not out yet but I am just wondering
ask again on tuesday at earliest imho 😛 best time friday
after seeing that portal at 36 challenges, ill have to at least try to get there, build theory crafter magicians
つ ◕◕ ༽つ Take My Energy つ ◕◕ ༽つ
So let's say they increase the challenge of the world to fit the challenge of the league mechanics. What would that do to the entire challenge vs reward dynamic. Wouldn't that make league content basicly just feel like free loot with no added difficulty? I don't think a flatlined difficulty between these two things is a smart choice.
idk about anyone else but I always liked that leagues had a sharp difficulty spike in the mix of fairly easy content
Getting to 36 challenges is easy, if you are willing to buy them for currency.
Why would the league mechanics feel like "free loot" if the non-league mechanics get harder? I don't see the logical connection in the argument. Keep in mind, that they want to make player chars weaker and everything ells harder. I don't see how that would lead to a feeling of "free loot". On top of that, Chris said in an interview, that ultimatum was to rewarding, based on that we could see less loot in the next league as well.
join TFT and buy them there
some challlengs are just how do you say.. bs 😄 just pay someone to do it
liek if you play a summoner. some conditionals not worth the headache
Ah I lost the mood to play because its too hot and my Surface get hotter like im playing in front of a grill plate
gosh
Please make it cool again at 23rd so we all can game in peace, muahahaha
Just ask your bf to periodically rub ice cream all over you, so you can game in peace
Just game from inside a fridge
Hehe
Don't you know there's no airconditioner in UK household?
hahaha
opening a fan is like blowing the hot air back at me
the game lagged when gaming too
gosh
anyway, bless everyone with a great experience at the start of expedition. I wonder how crazy it will be
And I wonder how will my cyclone gaming will get nerfed
What's the idea of fast early expedition build for now?
I think Cyclone depends a lot on quicksilver flask. Waiting to see what changes on that part.
Stampede BiS meta 

there s a timer for manifesto today?
No, roughly 9-12 hours from now
Ngl, a main page countdown for manifesto and patchnotes would be funny
OK
When will expedition starting? 23 July?
yes
10pm CEST
well i'm going SSF at least for the start, sooo
skipping this league too, not worth it with all the nerfs
Um…then you’ll be skipping the leagues for the next foreseeable future
who cares about nerfs lmao
you're not going to be stuck at yellow maps because of them
it's uh
a downward trend from now own for a few leagues
if your goal is to shit on all content
there will always be a build that can do that
personally im happy for it, dont want gameplay similar to D3
Question....
Do you guys think forbidden rite will be able to trigger cast on damage taken?
it damages you right?
i think that would work
it would feel like free loot in that instance because the difficulty level of the league would be the same as the base game. So you wouldn't be at any added risk. It would just feel the same as the base content.
I say that because after listening to the wording on the video carefully it sounds like their end goal is to have base game difficulty level feel the same as the league mechanic difficulty
pretty sure Viper has explained it doesn't.
watching the video on forbidden rite makes it look like a pretty good skill only if you have something like chaos innoc where you are immune to chaos damage. Because it just chunks your life away.
3 casts and dead? That is gross lol
Someone will make it work with 100 ex investment and 95% phys reduc
yeah, just a heavier investment skill not sure if it's a great league start type skill.
Sorry, I was thinking of boneshatter
boneshatter seems slow to me. plus it's not pretty enough lol
kinda looks like an infernal blow type skill
Your assumption would only work if it would feel like the loot you get in the basic game would feel like "free loot". I highly doubt, that people feel like that valuable drops in poe feel like "free loot".
i always feel like it's free loot if I don't have to do anything harder and it still gives me an explosion of loot.
league mechanics tend to be more rewarding - because they are more challenging. But if they are not more challenging it's just added loot. It would take away some of the feel of the league mechanic.
Boneshatter needs a way to create stacks on bosses
it does. by hitting the boss
Once
Nah, doesn't work like that. The limit is one stack per sttack
It stops thinks like ancestral call & multistrike (maybe) from gaining more than 1 stack.
But you can gain multiple stacks from a single target by attacking multiple times.
Yeah, if you want I'd suggest also checking out the game play video clarifies it a bit. I agree though wording messed me up first when I read it.
Might actually try it on raider
Might have issues mitigating self-damage on raider, but if you can then it should be a pretty solid option. At least in raider's current state.
Think Persistence will help a lot with some life on hit and fortify
Depending on how the self damage scales up though
Yeah, really need 20/20 info to make a solid evaluation.
But you agree that the base game is to easy? If you agree, then the current base game, is after your definition, "free loot". And since you don't want "free loot", it is in your interest that the game gets harder over all. Right?
I think the base game is fine, it makes the challenging content feel better.
Not really sure about GGG making the acts tougher starting from 1 and working their way up. I'd have started at 10 and worked my way down
i think they chose 1 because a lot of stuff from 1 shows up in maps
and all the map versions are getting the same buff
Aye, but does make it a bit less friendly for new players, and PoE already doesn't do very well in that department
i think that is the point, It feels like they want to show more casual or bad players the door.
trying to appease the people they consider their core
Doubt they are trying to cull the userbase. More like they want to level the playing field without alienating too many players.
I just hope there won't be one shot mechanics all around again
wrong method to not alienate the playerbase making content harder is exactly how you do that. plenty of people already struggle without looking at build guides. making it more difficult will only lower the options available to them and force them into build guide only play. which isn't exactly fun.
Aye, a bit afraid the changes/nerfs to damage and defenses are going to cause less build diversity and more reliability on cookiecutter builds, driving up prices for everything
it will, at first there will be an appearence of more build diversity because everyone will be trying to find something that works
but it's just faux numbers
They arent trying to cull playerbase for sure
This is them transitioning to a game state that more closely resembles what we've been told poe2 is pushing us towards
A couple major changes that are coming that will make the difference is gems 2.0 and bases 2.0
balancing around a toolkit that isn't even available is a bad move.
If you dont like the slower and harder content. There's some bad news. It's only going to lean into that more as time goes on.
it's fine, i'll keep trying to play but i'll stop giving them my money. IT's not a huge deal.
It's not balanced around it.
This is still balanced around our current tools.
It's just them working to transition players mindset and power to be more in line with poe2
I doubt they are going to achieve the game speed they intend though. There's too many variables in the game. Chris even mentioned it that there are abilities out there that are probably just waiting for people to find out the mechanics to make it the next best thing
They will take care of them at each season, but people will just find the next best thing
why would anyone think they're trying to reduce the playerbase
if they really want to nerf the game they have to nerf the tools players have available to them. a lot of the lack of the beta feeling is because tools exist that didnt use to.
path of building for example
I think the only way to take care of the power creep is to convert at least half the existing "more" modifiers to "increased" modifiers
I'm going to argue they know this. And the goal isnt to totally remove zoom gameplay but to get it within an acceptable threshold. And make it something that is investment related.
I think nerfing is good tbh, I just think one shot mechanics need nerfed a long with it. Slower paced games is great when that is actually what it is
but a lot of stuff would need to go with that, like players ability to heal and such
I think they are on the right track though. The option for (nerfed) auto-potions is my personal favorite change in years :)
as it stands when they speak of challenge, it's just faux challenge.
Don't really know what you mean by 'faux challenge'. All challenge in games is artificial.
well most the times avoiding getting one shotted isn't exactly skill there isn't a lot a player can do. You are not challenging yourself, it's just this fake thing to make it appear more challenging. I mean there is some cases where it is player skill but usually it's just some thing you can't see coming because there is zero visual clarity.
Agreed on that, but to be fair that is a lot better than it was
plus often times it happens so fast you don't even see it coming
There's certain mechanics that shouldn't really exist in today's game, or should have more tools to handle them
if they wanted "Challenging" content instead of just punishing content. They would reduce the number of oneshot mechanics but also nerf the number of ways for players to regen their health. Turn every death into something more clearly the players fault.
Reflect damage, corpse explosions, monsters with modifiers that start with "Allies have significant..."
like imho Sirus while i hate his face is a good fight
I've never felt once that any my deaths to him was the games fault
It always felt like it was mine
well.. except when it was buggy that first time with the cyclones coming together at the entrance
Nah Sirus is a bad fight
that stuff was BS lol
Too many immunity phases
well yeah that is annoying but i was talking from a challenge stand point
Also getting shot at from offscreen
never had that happen personally.
Lucky you
maybe bad fight then. didn't realize that was possible then again I don't watch a ton of videos so lol
my deaths usually came from my own closterphobia lol. He would do that stupid maze thing and I'd feel panicy and die lol
they are trying to transition speed of game into poe 2
so its not such a drastic change and keeps player base
maybe what they are trying to do, but may end up losing some anyways? Will be interesting to see if there is a sudden drop off after the first few days or if it'll be a steady incline.
honestly i find it fascinating the polarization of the topic depending on where you talk about it.
true. this isnt the first time we have had massive nerfs...poison double dipping and all the conversion nonsense..people will find a way to to keep the speed of the game at least similar to what it is now. Especially with all the new skills becoming available and im sure some absurb interactions.
people freak out everytime ggg says nerf
oh the players that are doing well will keep on doing well, It's those that struggle that will drop off.
well seems like most people just copy paste streamer builds anyways
at least nowadays
it was forced on people really. I always felt comfortable making bad builds prior to the massive health buffs to npcs
Aye but is that good for the game?
but after that It felt really bad doing anything below 2m dps
The build-copying
@tranquil aurora i guess it depends on what you enjoy? I have never copied builds and always enjoyed the bizarre interactions with making off the wall builds.
over all player damage, and monster health needs to come down. They speak ill about a stat squish but such a thing would honestly be good for the lower end of the player base.
I don't think it depends on what you enjoy. It's benificial for the game to allow different styles
people build copying isn't a problem, the fact that the game makes you feel like you need to in order to have a chance -is- a problem
yeah and particle effects and so much shit going on screen that you cant differentiate anything and end up dying with no explanation lol
every skill should have a cheap entry level option to be semi-viable even if not efficient. But current state of monster health and damage just makes that not really a thing unless you are a super astute and experienced players.
@tranquil aurorathats what im saying. some people enjoy theorycrafting..some people prefer to watch a streamer play a meta build, copy it and reach endgame
There's also frankly too large a gap between trash HP and bosses. I guess the 2.0 Gem mechanics will take care of that though, being able to run several 6 links
Makes builds with both singletarget and clear abilities more widespread
please don't say that, then they will get the genius idea of making trash monsters all have 40million health
not sure how it's so hard for them to understand that more monster health will never -ever- EVER effect the people they think it does. The people that abuse those things will continue to be fine no matter how much health they give monsters. The only people affected is the lower end
anyway ggg write this down 
you could probably give everything 10 trillion health and the top end players will continue to chug along
you could always give it the old diablo 2 crushing blow treatment make a stat that gives a small % chance to reduce boss hp by a %
I mean 6l clear and 6l bossing skills being more reasonably available will make for a big difference.
And will likely drastically shift the meta in ways that we've not seen. As it's been to prohibitively expensive (if you wanted to pseudo 6l when on non 2hander/bow), build limited (2hander/bow), or socket starved to do in a lot of cases.
As well, meta gems are a part of gems 2.0 end will play further into this as well.
You still wont be able to have 6 link on item like glove or one handed
@tawny pasture uh. Gems for poe2
As the gems themselves will be holding the links not the item.
I know but you wont be able to have 10 6l either
They've explained that, yes you can.
No, any gem can be 6socket(linked) doesn't matter the gear slot it is socketed into.
^
Now in reality most people won't run 10 6L. There isn't too much reason to have more than say 4L on a wither totem for example.
As well they did say that 6socket will be closer in rarity to 6ls are rn
if it increases their damage people will run it 6l
i think they will probably be adding more defensive skills with supports that benefit them. plus utilities. I can't see them wanting us to use all 10 six links on just damage abilities.
unless you are running like some sort of minion build lol
Going to suck when you need 5 supports just to make flame dash equivalent to what it was before the nerfs ¯_(ツ)_/¯
nah. 5 won't be enough 
you'll need at least 10 links
Wonder what the chance of getting an unique is gonna be on that ladys base type gamble
1/200?
it's yt video
"actual" trailer
fun stuff
Path of Exile's new Expedition expansion reveal but improved with memes and more honest and absolutely 100% correct. This explains and clarifies every question you might have about the upcoming league and is to be taken 100% seriously. There is not a grain of sarcasm in here.
MERCH - (shirts & coffee mugs)
https://www.designbyhumans.com/shop/It...
man, I didn't want to see chris's balls lol. thanks for that now I need to try and delete that image from my head
😂
"Alchemy shards will now drop as unique items"
Basically this will happen... I think i won't see chaos until act 10 😄
yea in yellow maps.. oh wait i will not reach white maps due to 240% nerf of dmg 😄
This trailer never fail to make me laugh
lmfao
yeah but still
ok i get damage nerf
BUT
why CoC costs mana now?
what's the logic behind this?
To nerf CoC
I mean if self-cast builds can solve mana cost why can't triggered builds?
meh idk
Nothing is "broken" functionally. Mechanically speaking anyway.
100% breaks how a lot of CoC builds are currently built though
Improvise, adapt, overcome.
less auras and more mp steal i guess
yup.
😦
imo it is a better fix than just nerfing the damage. Gives your multiple ways to "solve" the issues with different trade-offs.
Also damage is getting nerf via support gem nerfs. Though that is pretty global across most builds.
figured that
anyway overall since this is a dedicated league channel
i hope i will play more then 1 week now
welp this time you will need reserve less mana 😄
I mean there are actually loads of options that involve this. For example Lifetap + LGoH might be a pretty solid solution on life based builds.
Inspiration support is a pretty big one as well.
Also you can use -# mana cost crafts as well, and since they are non-channeling skills (the ones being triggered) you can use the large values.
Aka pratically saying, to have mana lose a lot of dps
Mana coc was actually the stronger version previously
This time we will place the circles, Circlemaster League
So, 100 rage (bear's girdle, replica conq efficiency and some tree), a carcass jack, and some support from blood and sand aoe nodes on tree, you can pull rage vortex up to 37 AoE. Assuming the base is roughly the same as base cyclone based off the videos we saw.
you also are getting 100% more damage, 150% increased damage, 50% increased attack speed, 20% increased movement speed, and 79 to 142 flat damage from the rage scalings in this setup.
I may use rage vortex, I just need to find a way to channel all the forum and reddit energy into my character.
well if it makes ya feel better about it. it's got a fuck load of AoE.
manifesto soon ?
honestly after learning it will just be the first act this time its not so bad. Still going to hate it but i'll cope lol.
feeling like a punching bag at the start of the game is okay
makes acquiring power feel better.
The "smarter" monsters feels fine for me. After a couple playthroughs you'll know what to watch out for and adapt. Harder is not worse
Explode on death flicker strike ghosts when
And once you get to a point where damage for map clearing is more than sufficient, the support gem nerf won't slow atlas progression down that much anymore, I hope
It's not like previous leagues I was "barely" killing stuff :p
@fair prairie
So, blue is rage vortex at 0% aoe and +2 radius from having 20 rage when cast.
Greeen is Bladestrom with 73% increased AoE
Red is rage votex at 73% increased AoE and +10 radius from having 100 rage when cast.
sexy
oh wait there is some math error here
sec
the rage vortex and bladestorm share the same range at that increased AoE spot
sorry, the hit part of bladestorm hits that far out.
still interesting though
the green circle for the ground effect of bladestorm falls roughly in the middle of the red and green circle.
I mean isn't that the level 1 gem?
So probably more in the range of 40-50% more vs low life
nice
still quite bad
Development manifesto when?
u have support gem that deal 0 dam to non low life mobs than
ngl I kind of hate you ZetAKE for pinging me. was in another channel and saw the red dot, got all excited thinking the manifesto came earlier then normal -.- /slap.
I mean yeah, makes it a 20-25% more damage effectively assuming no culling strike.
about an hour and a half
u could even use any support u like, like fork or chain
with melee
thats really bad gem at this point
Should be out anyyyyy time now
wouldn't say that I think it's only 9:14 AM there. Or so. Still pretty early think they tend to do that sort of thing toward the end of their work day.
this is me moments before the manifesto strangles me
pain
I wonder if earthbreaker works with perforate, changing the skill used by the totem accordingly if I change from sand to blood stance. always wanted to make a perforate build work
Im a melee person
i am impervious to nerfs.
I am one with pain.
I need a "Melee since 2012" bumper sticker.
Honestly, I think melee will get hit the least hard by the nerfs. They've nerfing the damage support gems so the utility ones will be on-par. And I think melee probably uses utility supports the most.
Yee
Im excited for beheading its gonna be fun.
Thats the kind of flavour support gem id easily drop another support gem for
The only thing impervious to nerfs is bow skills. Not sure there are much left.
Wanna test that theory 
thats because enemies are impervious to bow skills without alot of investment
true
tab sale probably a week after league start
but should be a lot of different sales soon
i really need to grab the executioner set, aint been on sale since i think the original bulk league sale.
when ultimatum started.
Balance manifesto 
come onnn
Should be any minute now
They said we were "about one hour away" an hour and 14 minutes ago

it's more nerfs than usual so uploading takes more time than they expected 
EHRFGIUYHQGBERIGEWF
Oh, there we go
here comes the manifesto
praise
We've replaced all sources of the stat on non-notable Cluster Jewel passive skills with the standard damage increase to be consistent with other Medium cluster jewels with damage bonuses, and lowered the values or replaced the stat entirely on Cluster Jewel Notables.
Sounds like a big nerf
archmage dropped from 108% to 60% oof
archmage damage is like halved or worse?
loooks like they touched gems too to bring up the floor to not punish things that werent meta
thats good
oh dear
rip my first weekend money making lol
no changes to harvest
aisling r... nerfed so hard? omg
i still have a decent money maker
bro crit supports buffed Kreygasm
too many ppl used that method apparently
did they really buff bow gems? hahaha so they only suck 50%
wow. could just drop diamond flask then
100% chance to crit is pretty good still, it just means youre not rewarded for spamming skills with low crit chance now.
"With the changes to the Diamond Flask, we didn't want the Sulfur Flask to be the best critical strike flask, so enemies on Consecrated Ground no longer have additional base chance to be critically hit."
Oof
😂
Need more base crit for it to be applicable.
Yeah was to be expected for crit.
Generally 100% chance to crit is somewhere in the range of +10%~ actual crit chance.
Full crit doesn't need it, others shouldn't expect to crit as much.
If I wasn't a sweaty poe player I'd be scared of these changes, F to the people who can't no-life
Depends on how much crit you have. Can't say it is +-10
Yeah its base crit pretty much
Generally works out to be somewhere around 10% most cases though
ouch
Okay got you.
"Dying Sun still grants 15-25% area of effect and 2 additional projectiles, but now consumes more flask charges and has a lower duration. With an Enkindling Orb that provides Flask Effect, you can get 3 additional projectiles and when combined with the Pathfinder Ascendancy (or items) and some passive skills that can become 4 additional projectiles relatively easily."
This is sweet, though
thats gotta be painful for the speedy boys
Thats kinda a buff for AOE overlapping lol
Dying sun change is kinda unexpected yeah.
im guessing thats going to be a global flask chance
change*
not making previous bottled legacy.
I'd like that I guess.
Ah wait, thats outgoing poison damage, not incoming
I expected that. Raider onslaught + dash was incredibly fast.
"As a much requested quality of life change, players can now see the effect of non-damaging Elemental Ailments on enemies and themselves, so you can finally determine how powerful your Shocks are on enemies and thus know what benefit they are giving you. This also applies to ailments applied to you, and the buff granted to you by the Cruelty support.
" !!!!
im just happy they didnt touch accuracy stacking on abyss jewels
This is big
and hoping the youtubers dont talk about it whatsoever
Not sure what to think about poisons.
Yeah like I could see shit on an enemy if I wanted to. But sounds good to maybe! see shock effect etc.
are they really nerfing golemancer again sadge
Seems like they still want more ppl to play insane poison builds 🙂
DoTM weapon change is nice for crafting
is that back to back 3 league nerfs?
really nice for crafting
It's now much easier to apply stronger non-damaging ailments on enemies with less damage, especially on skills less heavily-supported.
thats actually a pretty big change.
Wait is ggg being dumb with veiled mods
"Veiled Modifiers no longer count as Crafted modifiers, so you can't easily remove them if you add the wrong modifier type while Aisling crafting"
Freeze/shock could be huuuge
now its not a crafted mod, cant you just craft prefix/suffix cant be changed lmao?
I think it's just the change to disable remove craft from craft bench for it.
yeee
Yeah but the reason you couldnt aisling slam an item with a crafted mod before, was because veiled mods were counted as crafted
That's probably still the case. Else you could Aisling slam forever, until non-aisling mods are gone. But we'll see 😄
It's ggg, I wouldn't be surprised if you can just block now lol
YES
for the first week at least
until they patch it out
Bet you anything its an oversight
You never know. Can't apply logic or something 
"Fortify is intended to be a natural benefit of playing a Melee character, not a primary defence to invest in. Over time we've introduced larger values and more sources of Fortify effect, to the point where it can almost completely mitigate damage from hits. We're aiming for having "40% less damage taken from hits with Fortify" being on the upper end of defensive power achievable with heavy investment, so you can't rely entirely on Fortify. Hence all sources of fortify effect have been reviewed, almost all significantly nerfed or replaced with something that is okay to be stacked."
Yeah. Also expected, but sad.
Thats pretty questionable for the fortify change.
lmao
I have a large amount of fortify buff effect and i still get slapped
Fortify should be defence imho. Wtf is wrong with them.
Ouch

I dont think anyone was relying entirely on fortify either.
Cause i have a Max Block character with like 13k~ unbuffed armour, physical damage reduction, physical taken as X element, and fortify effect and i still get slapped.
That would be insane. But I feel like it's easier to get damage than defense. So questionable change.
Soo that fortify targeted nerf really doesnt make sense to me.
To me that feels like fortify isnt going to be worth investing in at all.
Most likely.
So people might just get the base version, go into something like mana reservation reduction or something and run arctic armour now.
Youre gonna need the extra "less damage on hits" for sure from AA now i think
I think it's a problem in the future, if you wanna build defense for longer boss fights.
yeah something like that
flamethrower trap huge nerf lol
Saw that coming though it completely outscales all traps with extra beam and cast speed.
anyone have a tldr?
"Shock Nova's ring no longer deals 50% less damage. It now deals full damage so enemies in the ring take twice as much damage."
yooo shock nova baby
The patch notes are pretty extensive buf most nerfs are pretty expected. The only one i didnt expect really was the Fortify one, thats the only one that doesnt make sense to me.
@covert path other than that id read notes , theyre pretty extensive.
Wind dancer and dodge seems to have dodged another patch of nerfs
It doesn't seem as bad as I had expected. But I'd wait until actual patch notes hit 
"Storm Call's growth has been increased resulting in it dealing approximately 25% more Damage at gem level 20 (and more at higher levels)."
Yo lightning skills seeing some love.
AM nerf seems huge, but I guess it depends on how big the changes to support gem cost multipliers are
"Lightning Tendrils' strong pulses now deal 100% more damage with hits and ailments (up from 50%)."
ok ty
😂
Omg chris wilson with his smurf account.
I WANT TO PLAY LIGHTNING TENDRILS NOW
Everything nerfed, that's a buff.
IN 2021

"There are plenty of other smaller changes to be found in the patch notes, most of which are self-explanatory."
Soo probably a plethora of more skill changes unlisted to be seen in the patch notes similar to the others listed above that statement as well.
Nice.
Was lightning tendrils ever a thing? Wasn't that the skill that one of the elder/shaper rings did? 😄
No idea, cause it wasnt terrible 4 years ago but it was far from good, im pretty sure it functions differently now that it did before.
Overall though, nerfs not as bad as they seemed besides Fortify, which was entirely unexpected. Well see full numbers in a few days along with other stuff.
Yeah, sure, I want to sit still and channel lightning tendrils with ailment defenses, flasks, and fortify nerfed <thumbs up>
Pretty much all expected and about on par with what id expect for the nerfs to certain things.
Ya, some of the traps even got buffed. I wish theyd revert how Firestorm works, but that also saw a buff.
One of my old favortie builds a long time ago was firestorm traps, shit was busted lol
did they just nerf DoT clusters for damage, AND damage supports?
I... was damage an issue on DoT builds??
Apparently, unless they buffed dot multi in the tree
dots r already really strong, if every hit build is weaker they are stronger still
Ignite is/was pretty broken
RIP fire burst
Oh, ignite was a big one
I was more thinking about cold (vortex, wintertide) and chaos dots (ed)
2021-2021
this is the least delicate nerf to specifically fire burst that I've ever seen
Ive never used other dots but all i know is chaos/cold cant scale anywhere close to ignite levels.
Id expect poison to be pretty decent this league though with the 50% more base damage buff.
Yeah, same. I thought about trying ignite elementalist last league but I burned out and it was so meta-powerful all the clusters were too expensive to afford anyway



